Style fixes; attempt to match help_system NONMATCHING

This commit is contained in:
PikalaxALT 2021-03-21 20:28:42 -04:00
parent 30c265118c
commit f6565a15d4
18 changed files with 116 additions and 109 deletions

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@ -219,14 +219,14 @@ struct ObjectEventGraphicsInfo
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5)
#define PLAYER_AVATAR_FLAG_FORCED (1 << 6)
#define PLAYER_AVATAR_FLAG_WATERING (1 << 7)
#define PLAYER_AVATAR_FLAG_FORCED (1 << 6)
#define PLAYER_AVATAR_FLAG_WATERING (1 << 7)
enum
{

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@ -1324,7 +1324,7 @@
#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
#define FLAG_QL_DEPARTED (SYS_FLAGS + 0x8)
#define FLAG_SYS_QL_DEPARTED (SYS_FLAGS + 0x8)
#define FLAG_0x809 (SYS_FLAGS + 0x9)
#define FLAG_0x80A (SYS_FLAGS + 0xA)
#define FLAG_0x80B (SYS_FLAGS + 0xB)

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@ -107,11 +107,11 @@
#define MB_CUP 0x9B
#define MB_PORTHOLE 0x9C
#define MB_BLINKING_LIGHTS 0x9E
#define MB_9F 0x9F
#define MB_NEATLY_LINED_UP_TOOLS 0x9F
#define MB_IMPRESSIVE_MACHINE 0xA0
#define MB_VIDEO_GAME 0xA1
#define MB_BURGLARY 0xA2
#define MB_A3 0xA3
#define MB_TRAINER_TOWER_MONITOR 0xA3
#define MB_CYCLING_ROAD_PULL_DOWN 0xD0
#define MB_CYCLING_ROAD_PULL_DOWN_GRASS 0xD1

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@ -198,16 +198,16 @@
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_MASSAGE 0x6
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x7
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x8
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x9
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
#define FRIENDSHIP_EVENT_VITAMIN 1
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
#define FRIENDSHIP_EVENT_WALKING 5
#define FRIENDSHIP_EVENT_MASSAGE 6
#define FRIENDSHIP_EVENT_FAINT_SMALL 7
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 8
#define FRIENDSHIP_EVENT_FAINT_LARGE 9
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510

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@ -122,7 +122,7 @@
#define VAR_EGG_BRAG_STATE 0x404A
#define VAR_LINK_WIN_BRAG_STATE 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_QL_ENTRANCE 0x404D
#define VAR_QL_ENTRANCE 0x404D
#define VAR_0x404E 0x404E
#define VAR_LOTAD_SIZE_RECORD 0x404F

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@ -35,8 +35,8 @@ struct Weather
u8 fadeScreenCounter;
bool8 readyForInit;
u8 taskId;
u8 fade_in_active;
u8 fade_in_counter;
u8 fadeInActive;
u8 fadeInCounter;
u16 initStep;
u16 finishStep;
u8 currWeather;

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@ -146,7 +146,7 @@ bool8 MetatileBehavior_IsCup(u8 metatileBehavior);
bool8 MetatileBehavior_IsPolishedWindow(u8 metatileBehavior);
bool8 MetatileBehavior_IsBeautifulSkyWindow(u8 metatileBehavior);
bool8 MetatileBehavior_IsBlinkingLights(u8 metatileBehavior);
bool8 MetatileBehavior_IsIsNeatlyLinedUpTools(u8 metatileBehavior);
bool8 MetatileBehavior_IsNeatlyLinedUpTools(u8 metatileBehavior);
bool8 MetatileBehavior_IsImpressiveMachine(u8 metatileBehavior);
bool8 MetatileBehavior_IsVideoGame(u8 metatileBehavior);
bool8 MetatileBehavior_IsBurglary(u8 metatileBehavior);

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@ -6,6 +6,10 @@
#include "constants/quest_log.h"
#include "field_control_avatar.h"
// Parameter to QuestLog_OnEscalatorWarp
#define QL_ESCALATOR_OUT 1
#define QL_ESCALATOR_IN 2
struct QuestLogEntry
{
// When command == 2, these fields have different meanings
@ -57,9 +61,6 @@ void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
void sub_811246C(struct Sprite *sprite);
void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
bool8 sub_8111C2C(void);
#define QL_ESCALATOR_OUT 1
#define QL_ESCALATOR_IN 2
void QuestLog_OnEscalatorWarp(u8 direction);
void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
void Special_UpdateTrainerFansAfterLinkBattle(void);

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@ -268,11 +268,11 @@ bool32 IsRunningDisallowed(u8 metatileBehavior)
return TRUE;
}
static bool8 MetatileBehaviorForbidsBiking(u8 r4)
static bool8 MetatileBehaviorForbidsBiking(u8 metatileBehavior)
{
if (MetatileBehavior_IsMB0A(r4))
if (MetatileBehavior_IsMB0A(metatileBehavior))
return TRUE;
if (!MetatileBehavior_ReturnFalse_9(r4))
if (!MetatileBehavior_ReturnFalse_9(metatileBehavior))
return FALSE;
if (PlayerGetZCoord() & 1)
return FALSE;

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@ -567,7 +567,7 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
return EventScript_BeautifulSkyWindow;
if (MetatileBehavior_IsBlinkingLights(metatileBehavior) == TRUE)
return EventScript_BlinkingLights;
if (MetatileBehavior_IsIsNeatlyLinedUpTools(metatileBehavior) == TRUE)
if (MetatileBehavior_IsNeatlyLinedUpTools(metatileBehavior) == TRUE)
return EventScript_NeatlyLinedUpTools;
if (MetatileBehavior_IsPlayerFacingCableClubWirelessMonitor(metatileBehavior, direction) == TRUE)
return CableClub_EventScript_ShowWirelessCommunicationScreen;

View File

@ -86,9 +86,9 @@ static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y);
static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent);
static void StartStrengthAnim(u8 objectEventId, u8 direction);
static void Task_BumpBoulder(u8 taskId);
static bool8 do_boulder_init(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 do_boulder_dust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 do_boulder_finish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 DoBoulderInit(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 DoBoulderDust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 DoBoulderFinish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static void DoPlayerMatJump(void);
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj);
@ -679,14 +679,14 @@ void SetPlayerAvatarTransitionFlags(u16 flags)
}
static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) = {
[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
[PLAYER_AVATAR_STATE_CONTROLLABLE] = PlayerAvatarTransition_ReturnToField,
[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
};
static void DoPlayerAvatarTransition(void)
@ -1385,9 +1385,9 @@ static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent)
}
static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
do_boulder_init,
do_boulder_dust,
do_boulder_finish
DoBoulderInit,
DoBoulderDust,
DoBoulderFinish
};
static void StartStrengthAnim(u8 a, u8 b)
@ -1407,7 +1407,7 @@ static void Task_BumpBoulder(u8 taskId)
;
}
static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
static bool8 DoBoulderInit(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
@ -1415,7 +1415,7 @@ static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject
return FALSE;
}
static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
{
if (!ObjectEventIsMovementOverridden(playerObject)
&& !ObjectEventIsMovementOverridden(strengthObject))
@ -1435,7 +1435,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
return FALSE;
}
static bool8 do_boulder_finish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
static bool8 DoBoulderFinish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
{
if (ObjectEventCheckHeldMovementStatus(playerObject)
&& ObjectEventCheckHeldMovementStatus(strengthObject))

View File

@ -1868,7 +1868,7 @@ void QuestLog_CheckDepartingIndoorsMap(void)
if (VarGet(VAR_QL_ENTRANCE) != QL_LOCATION_ROCKET_HIDEOUT || i != QL_LOCATION_GAME_CORNER)
{
VarSet(VAR_QL_ENTRANCE, i);
FlagSet(FLAG_QL_DEPARTED);
FlagSet(FLAG_SYS_QL_DEPARTED);
}
break;
}
@ -1887,7 +1887,7 @@ void QuestLog_TryRecordDepartedLocation(void)
u16 ql_entrance_id = VarGet(VAR_QL_ENTRANCE);
event_buffer.map_section_id = 0;
event_buffer.entrance_id = 0;
if (FlagGet(FLAG_QL_DEPARTED))
if (FlagGet(FLAG_SYS_QL_DEPARTED))
{
if (ql_entrance_id == QL_LOCATION_VIRIDIAN_FOREST_1)
{
@ -1899,7 +1899,7 @@ void QuestLog_TryRecordDepartedLocation(void)
else
event_buffer.entrance_id = ql_entrance_id + 1;
SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
return;
}
}
@ -1913,7 +1913,7 @@ void QuestLog_TryRecordDepartedLocation(void)
else
event_buffer.entrance_id = ql_entrance_id + 1;
SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
return;
}
}
@ -1934,11 +1934,11 @@ void QuestLog_TryRecordDepartedLocation(void)
event_buffer.entrance_id++;
}
SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
if (ql_entrance_id == QL_LOCATION_ROCKET_HIDEOUT)
{
VarSet(VAR_QL_ENTRANCE, QL_LOCATION_GAME_CORNER);
FlagSet(FLAG_QL_DEPARTED);
FlagSet(FLAG_SYS_QL_DEPARTED);
}
}
}

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@ -127,7 +127,7 @@ static const u8 sBasePaletteGammaTypes[32] = {
GAMMA_NORMAL,
};
const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/field_effects/unk_83C2CE0.gbapal");
const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/weather/default.gbapal");
const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
@ -350,8 +350,8 @@ static void UpdateWeatherGammaShift(void)
static void FadeInScreenWithWeather(void)
{
if (++gWeatherPtr->fade_in_counter > 1)
gWeatherPtr->fade_in_active = 0;
if (++gWeatherPtr->fadeInCounter > 1)
gWeatherPtr->fadeInActive = 0;
switch (gWeatherPtr->currWeather)
{
@ -775,8 +775,8 @@ void FadeScreen(u8 mode, s8 delay)
BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor);
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
gWeatherPtr->fade_in_active = 1;
gWeatherPtr->fade_in_counter = 0;
gWeatherPtr->fadeInActive = 1;
gWeatherPtr->fadeInCounter = 0;
Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
gWeatherPtr->readyForInit = TRUE;
}
@ -843,8 +843,8 @@ void FadeSelectedPals(u8 mode, s8 delay, u32 selectedPalettes)
BeginNormalPaletteFade(selectedPalettes, delay, 16, 0, fadeColor);
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
gWeatherPtr->fade_in_active = 1;
gWeatherPtr->fade_in_counter = 0;
gWeatherPtr->fadeInActive = 1;
gWeatherPtr->fadeInCounter = 0;
Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
gWeatherPtr->readyForInit = TRUE;
}
@ -864,7 +864,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
switch (gWeatherPtr->palProcessingState)
{
case WEATHER_PAL_STATE_SCREEN_FADING_IN:
if (gWeatherPtr->fade_in_active != 0)
if (gWeatherPtr->fadeInActive != 0)
{
if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
MarkFogSpritePalToLighten(paletteIndex);
@ -902,7 +902,7 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
static u8 IsWeatherFadingIn(void)
{
if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN)
return gWeatherPtr->fade_in_active;
return gWeatherPtr->fadeInActive;
else
return 0;
}

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@ -373,10 +373,6 @@ void sub_813C004(u8 a0, u8 mode)
}
}
#define HelpSystemHandleRenderGlyph(character) ({\
do {DecompressAndRenderGlyph(font, character, &srcBlit, &destBlit, dest, x, y, width, height);} while (0); font;\
})
#ifdef NONMATCHING
void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 width, u8 height)
{
@ -402,16 +398,20 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
return;
case PLACEHOLDER_BEGIN:
curChar = *src++;
if (curChar == 1) {
if (curChar == PLACEHOLDER_ID_PLAYER) {
for (i = 0; i < 10; i++)
{
if (gSaveBlock2Ptr->playerName[i] == EOS)
break;
HelpSystemHandleRenderGlyph(gSaveBlock2Ptr->playerName[i]);
x += gGlyphInfo[0x80];
DecompressAndRenderGlyph(font, gSaveBlock2Ptr->playerName[i], &srcBlit, &destBlit, dest, x, y, width, height);
// This is required to match a dummy [sp+#0x24] read here
if (font == 0)
x += gGlyphInfo[0x80];
else
x += gGlyphInfo[0x80];
}
}
else if (curChar == 2)
else if (curChar == PLACEHOLDER_ID_STRING_VAR_1)
{
for (i = 0; ; i++)
{
@ -419,15 +419,18 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
{
if (gString_Bill[i] == EOS)
break;
HelpSystemHandleRenderGlyph(gString_Bill[i]);
DecompressAndRenderGlyph(font, gString_Bill[i], &srcBlit, &destBlit, dest, x, y, width, height);
}
else
{
if (gString_Someone[i] == EOS)
break;
HelpSystemHandleRenderGlyph(gString_Someone[i]);
DecompressAndRenderGlyph(font, gString_Someone[i], &srcBlit, &destBlit, dest, x, y, width, height);
}
x += gGlyphInfo[0x80];
if (font == 0)
x += gGlyphInfo[0x80];
else
x += gGlyphInfo[0x80];
}
}
break;
@ -441,47 +444,47 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
curChar = *src++;
switch (curChar)
{
case 4:
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
src++;
//fallthrough
case 11:
case 16:
case EXT_CTRL_CODE_PLAY_BGM:
case EXT_CTRL_CODE_PLAY_SE:
src++;
//fallthrough
case 1:
case 2:
case 3:
case 5:
case 6:
case 8:
case 12:
case 13:
case 14:
case EXT_CTRL_CODE_COLOR:
case EXT_CTRL_CODE_HIGHLIGHT:
case EXT_CTRL_CODE_SHADOW:
case EXT_CTRL_CODE_PALETTE:
case EXT_CTRL_CODE_FONT:
case EXT_CTRL_CODE_PAUSE:
case EXT_CTRL_CODE_ESCAPE:
case EXT_CTRL_CODE_SHIFT_RIGHT:
case EXT_CTRL_CODE_SHIFT_DOWN:
src++;
break;
case 19:
case EXT_CTRL_CODE_CLEAR_TO:
clearPixels = *src + orig_x - x;
if (clearPixels > 0)
{
destBlit.pixels = dest;
destBlit.width = width * 8;
destBlit.height = height * 8;
FillBitmapRect4Bit(&destBlit, x, y, clearPixels, GetFontAttribute(font, 1), 0);
FillBitmapRect4Bit(&destBlit, x, y, clearPixels, GetFontAttribute(font, FONTATTR_MAX_LETTER_HEIGHT), 0);
x += clearPixels;
}
src++;
break;
case 17:
case 18:
case 20:
case EXT_CTRL_CODE_CLEAR:
case EXT_CTRL_CODE_SKIP:
case EXT_CTRL_CODE_MIN_LETTER_SPACING:
src++;
break;
case 7:
case 9:
case 10:
case 15:
case 21:
case 22:
case EXT_CTRL_CODE_RESET_FONT:
case EXT_CTRL_CODE_WAIT_BUTTON:
case EXT_CTRL_CODE_WAIT_SE:
case EXT_CTRL_CODE_FILL_WINDOW:
case EXT_CTRL_CODE_JPN:
case EXT_CTRL_CODE_ENG:
break;
}
break;
@ -509,8 +512,11 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
}
else
{
HelpSystemHandleRenderGlyph(curChar);
x += gGlyphInfo[0x80];
DecompressAndRenderGlyph(font, curChar, &srcBlit, &destBlit, dest, x, y, width, height);
if (font == 0)
x += gGlyphInfo[0x80];
else
x += gGlyphInfo[0x80];
}
break;
}
@ -1068,7 +1074,7 @@ void sub_813C75C(void)
void PrintListMenuItems(void)
{
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
s32 i;
s32 r5 = gHelpSystemListMenu.itemsAbove;
@ -1083,7 +1089,7 @@ void PrintListMenuItems(void)
void PlaceListMenuCursor(void)
{
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
u8 x = gHelpSystemListMenu.sub.left;
u8 y = gHelpSystemListMenu.sub.top + glyphHeight * gHelpSystemListMenu.cursorPos;
HelpSystem_PrintTextAt(gText_SelectorArrow2, x, y);
@ -1091,7 +1097,7 @@ void PlaceListMenuCursor(void)
void sub_813C860(u8 i)
{
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
u8 x = gHelpSystemListMenu.sub.left;
u8 y = gHelpSystemListMenu.sub.top + i * glyphHeight;
HelpSystem_PrintTextAt(gString_HelpSystem_ClearTo8, x, y);

View File

@ -997,9 +997,9 @@ bool8 MetatileBehavior_IsBlinkingLights(u8 metatileBehavior)
return FALSE;
}
bool8 MetatileBehavior_IsIsNeatlyLinedUpTools(u8 metatileBehavior)
bool8 MetatileBehavior_IsNeatlyLinedUpTools(u8 metatileBehavior)
{
if(metatileBehavior == MB_9F)
if(metatileBehavior == MB_NEATLY_LINED_UP_TOOLS)
return TRUE;
else
return FALSE;
@ -1031,7 +1031,7 @@ bool8 MetatileBehavior_IsBurglary(u8 metatileBehavior)
bool8 MetatileBehavior_IsTrainerTowerMonitor(u8 metatileBehavior)
{
if(metatileBehavior == MB_A3)
if(metatileBehavior == MB_TRAINER_TOWER_MONITOR)
return TRUE;
else
return FALSE;

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@ -292,7 +292,7 @@ void Overworld_ResetStateAfterFly(void)
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
VarSet(VAR_QL_ENTRANCE, 0);
}
@ -306,7 +306,7 @@ void Overworld_ResetStateAfterTeleport(void)
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
VarSet(VAR_QL_ENTRANCE, 0);
}
@ -320,7 +320,7 @@ void Overworld_ResetStateAfterDigEscRope(void)
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
VarSet(VAR_QL_ENTRANCE, 0);
}
@ -334,7 +334,7 @@ static void Overworld_ResetStateAfterWhitingOut(void)
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_FLASH_ACTIVE);
FlagClear(FLAG_QL_DEPARTED);
FlagClear(FLAG_SYS_QL_DEPARTED);
VarSet(VAR_QL_ENTRANCE, 0);
}

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@ -1042,7 +1042,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
width = lineWidth;
lineWidth = 0;
break;
case PLACEHOLDER_BEGIN:
case PLACEHOLDER_BEGIN:
switch (*++str)
{
case PLACEHOLDER_ID_STRING_VAR_1: