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Style fixes; attempt to match help_system NONMATCHING
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@ -219,14 +219,14 @@ struct ObjectEventGraphicsInfo
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/*0x20*/ const union AffineAnimCmd *const *affineAnims;
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};
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5)
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#define PLAYER_AVATAR_FLAG_FORCED (1 << 6)
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#define PLAYER_AVATAR_FLAG_WATERING (1 << 7)
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#define PLAYER_AVATAR_FLAG_FORCED (1 << 6)
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#define PLAYER_AVATAR_FLAG_WATERING (1 << 7)
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enum
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{
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@ -1324,7 +1324,7 @@
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#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
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#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
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#define FLAG_QL_DEPARTED (SYS_FLAGS + 0x8)
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#define FLAG_SYS_QL_DEPARTED (SYS_FLAGS + 0x8)
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#define FLAG_0x809 (SYS_FLAGS + 0x9)
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#define FLAG_0x80A (SYS_FLAGS + 0xA)
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#define FLAG_0x80B (SYS_FLAGS + 0xB)
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@ -107,11 +107,11 @@
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#define MB_CUP 0x9B
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#define MB_PORTHOLE 0x9C
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#define MB_BLINKING_LIGHTS 0x9E
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#define MB_9F 0x9F
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#define MB_NEATLY_LINED_UP_TOOLS 0x9F
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#define MB_IMPRESSIVE_MACHINE 0xA0
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#define MB_VIDEO_GAME 0xA1
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#define MB_BURGLARY 0xA2
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#define MB_A3 0xA3
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#define MB_TRAINER_TOWER_MONITOR 0xA3
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#define MB_CYCLING_ROAD_PULL_DOWN 0xD0
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#define MB_CYCLING_ROAD_PULL_DOWN_GRASS 0xD1
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@ -198,16 +198,16 @@
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
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#define FRIENDSHIP_EVENT_VITAMIN 0x1
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
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#define FRIENDSHIP_EVENT_WALKING 0x5
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#define FRIENDSHIP_EVENT_MASSAGE 0x6
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#define FRIENDSHIP_EVENT_FAINT_SMALL 0x7
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#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x8
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#define FRIENDSHIP_EVENT_FAINT_LARGE 0x9
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0
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#define FRIENDSHIP_EVENT_VITAMIN 1
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 2
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 4
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#define FRIENDSHIP_EVENT_WALKING 5
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#define FRIENDSHIP_EVENT_MASSAGE 6
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#define FRIENDSHIP_EVENT_FAINT_SMALL 7
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#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 8
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#define FRIENDSHIP_EVENT_FAINT_LARGE 9
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#define PARTY_SIZE 6
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#define MAX_TOTAL_EVS 510
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@ -122,7 +122,7 @@
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#define VAR_EGG_BRAG_STATE 0x404A
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#define VAR_LINK_WIN_BRAG_STATE 0x404B
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#define VAR_POKELOT_RND2 0x404C
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#define VAR_QL_ENTRANCE 0x404D
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#define VAR_QL_ENTRANCE 0x404D
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#define VAR_0x404E 0x404E
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#define VAR_LOTAD_SIZE_RECORD 0x404F
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@ -35,8 +35,8 @@ struct Weather
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u8 fadeScreenCounter;
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bool8 readyForInit;
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u8 taskId;
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u8 fade_in_active;
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u8 fade_in_counter;
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u8 fadeInActive;
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u8 fadeInCounter;
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u16 initStep;
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u16 finishStep;
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u8 currWeather;
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@ -146,7 +146,7 @@ bool8 MetatileBehavior_IsCup(u8 metatileBehavior);
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bool8 MetatileBehavior_IsPolishedWindow(u8 metatileBehavior);
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bool8 MetatileBehavior_IsBeautifulSkyWindow(u8 metatileBehavior);
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bool8 MetatileBehavior_IsBlinkingLights(u8 metatileBehavior);
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bool8 MetatileBehavior_IsIsNeatlyLinedUpTools(u8 metatileBehavior);
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bool8 MetatileBehavior_IsNeatlyLinedUpTools(u8 metatileBehavior);
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bool8 MetatileBehavior_IsImpressiveMachine(u8 metatileBehavior);
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bool8 MetatileBehavior_IsVideoGame(u8 metatileBehavior);
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bool8 MetatileBehavior_IsBurglary(u8 metatileBehavior);
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@ -6,6 +6,10 @@
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#include "constants/quest_log.h"
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#include "field_control_avatar.h"
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// Parameter to QuestLog_OnEscalatorWarp
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#define QL_ESCALATOR_OUT 1
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#define QL_ESCALATOR_IN 2
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struct QuestLogEntry
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{
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// When command == 2, these fields have different meanings
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@ -57,9 +61,6 @@ void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
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void sub_811246C(struct Sprite *sprite);
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void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
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bool8 sub_8111C2C(void);
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#define QL_ESCALATOR_OUT 1
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#define QL_ESCALATOR_IN 2
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void QuestLog_OnEscalatorWarp(u8 direction);
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void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
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void Special_UpdateTrainerFansAfterLinkBattle(void);
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@ -268,11 +268,11 @@ bool32 IsRunningDisallowed(u8 metatileBehavior)
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return TRUE;
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}
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static bool8 MetatileBehaviorForbidsBiking(u8 r4)
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static bool8 MetatileBehaviorForbidsBiking(u8 metatileBehavior)
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{
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if (MetatileBehavior_IsMB0A(r4))
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if (MetatileBehavior_IsMB0A(metatileBehavior))
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return TRUE;
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if (!MetatileBehavior_ReturnFalse_9(r4))
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if (!MetatileBehavior_ReturnFalse_9(metatileBehavior))
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return FALSE;
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if (PlayerGetZCoord() & 1)
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return FALSE;
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@ -567,7 +567,7 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
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return EventScript_BeautifulSkyWindow;
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if (MetatileBehavior_IsBlinkingLights(metatileBehavior) == TRUE)
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return EventScript_BlinkingLights;
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if (MetatileBehavior_IsIsNeatlyLinedUpTools(metatileBehavior) == TRUE)
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if (MetatileBehavior_IsNeatlyLinedUpTools(metatileBehavior) == TRUE)
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return EventScript_NeatlyLinedUpTools;
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if (MetatileBehavior_IsPlayerFacingCableClubWirelessMonitor(metatileBehavior, direction) == TRUE)
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return CableClub_EventScript_ShowWirelessCommunicationScreen;
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@ -86,9 +86,9 @@ static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y);
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static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent);
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static void StartStrengthAnim(u8 objectEventId, u8 direction);
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static void Task_BumpBoulder(u8 taskId);
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static bool8 do_boulder_init(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 do_boulder_dust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 do_boulder_finish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderInit(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderDust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderFinish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static void DoPlayerMatJump(void);
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static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
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static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj);
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@ -679,14 +679,14 @@ void SetPlayerAvatarTransitionFlags(u16 flags)
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}
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static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) = {
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[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
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[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
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[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
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[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
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[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
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[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
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[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
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[PLAYER_AVATAR_STATE_CONTROLLABLE] = PlayerAvatarTransition_ReturnToField,
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[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
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[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
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[PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
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[PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
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};
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static void DoPlayerAvatarTransition(void)
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@ -1385,9 +1385,9 @@ static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent)
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}
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static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
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do_boulder_init,
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do_boulder_dust,
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do_boulder_finish
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DoBoulderInit,
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DoBoulderDust,
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DoBoulderFinish
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};
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static void StartStrengthAnim(u8 a, u8 b)
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@ -1407,7 +1407,7 @@ static void Task_BumpBoulder(u8 taskId)
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;
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}
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static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderInit(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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ScriptContext2_Enable();
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gPlayerAvatar.preventStep = TRUE;
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@ -1415,7 +1415,7 @@ static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject
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return FALSE;
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}
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static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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if (!ObjectEventIsMovementOverridden(playerObject)
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&& !ObjectEventIsMovementOverridden(strengthObject))
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@ -1435,7 +1435,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
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return FALSE;
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}
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static bool8 do_boulder_finish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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static bool8 DoBoulderFinish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
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{
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if (ObjectEventCheckHeldMovementStatus(playerObject)
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&& ObjectEventCheckHeldMovementStatus(strengthObject))
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@ -1868,7 +1868,7 @@ void QuestLog_CheckDepartingIndoorsMap(void)
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if (VarGet(VAR_QL_ENTRANCE) != QL_LOCATION_ROCKET_HIDEOUT || i != QL_LOCATION_GAME_CORNER)
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{
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VarSet(VAR_QL_ENTRANCE, i);
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FlagSet(FLAG_QL_DEPARTED);
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FlagSet(FLAG_SYS_QL_DEPARTED);
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}
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break;
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}
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@ -1887,7 +1887,7 @@ void QuestLog_TryRecordDepartedLocation(void)
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u16 ql_entrance_id = VarGet(VAR_QL_ENTRANCE);
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event_buffer.map_section_id = 0;
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event_buffer.entrance_id = 0;
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if (FlagGet(FLAG_QL_DEPARTED))
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if (FlagGet(FLAG_SYS_QL_DEPARTED))
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{
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if (ql_entrance_id == QL_LOCATION_VIRIDIAN_FOREST_1)
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{
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@ -1899,7 +1899,7 @@ void QuestLog_TryRecordDepartedLocation(void)
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else
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event_buffer.entrance_id = ql_entrance_id + 1;
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SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
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FlagClear(FLAG_QL_DEPARTED);
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FlagClear(FLAG_SYS_QL_DEPARTED);
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return;
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}
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}
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@ -1913,7 +1913,7 @@ void QuestLog_TryRecordDepartedLocation(void)
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else
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event_buffer.entrance_id = ql_entrance_id + 1;
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SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
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FlagClear(FLAG_QL_DEPARTED);
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FlagClear(FLAG_SYS_QL_DEPARTED);
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return;
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}
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}
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@ -1934,11 +1934,11 @@ void QuestLog_TryRecordDepartedLocation(void)
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event_buffer.entrance_id++;
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}
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SetQuestLogEvent(QL_EVENT_DEPARTED, (void *)&event_buffer);
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FlagClear(FLAG_QL_DEPARTED);
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FlagClear(FLAG_SYS_QL_DEPARTED);
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if (ql_entrance_id == QL_LOCATION_ROCKET_HIDEOUT)
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{
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VarSet(VAR_QL_ENTRANCE, QL_LOCATION_GAME_CORNER);
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FlagSet(FLAG_QL_DEPARTED);
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FlagSet(FLAG_SYS_QL_DEPARTED);
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}
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}
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}
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@ -127,7 +127,7 @@ static const u8 sBasePaletteGammaTypes[32] = {
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GAMMA_NORMAL,
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};
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const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/field_effects/unk_83C2CE0.gbapal");
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const u16 gDefaultWeatherSpritePalette[] = INCBIN_U16("graphics/weather/default.gbapal");
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const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
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const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
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const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
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@ -350,8 +350,8 @@ static void UpdateWeatherGammaShift(void)
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static void FadeInScreenWithWeather(void)
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{
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if (++gWeatherPtr->fade_in_counter > 1)
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gWeatherPtr->fade_in_active = 0;
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if (++gWeatherPtr->fadeInCounter > 1)
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gWeatherPtr->fadeInActive = 0;
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switch (gWeatherPtr->currWeather)
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{
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@ -775,8 +775,8 @@ void FadeScreen(u8 mode, s8 delay)
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BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor);
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
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gWeatherPtr->fade_in_active = 1;
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gWeatherPtr->fade_in_counter = 0;
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gWeatherPtr->fadeInActive = 1;
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gWeatherPtr->fadeInCounter = 0;
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Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
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gWeatherPtr->readyForInit = TRUE;
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}
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@ -843,8 +843,8 @@ void FadeSelectedPals(u8 mode, s8 delay, u32 selectedPalettes)
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BeginNormalPaletteFade(selectedPalettes, delay, 16, 0, fadeColor);
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
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gWeatherPtr->fade_in_active = 1;
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gWeatherPtr->fade_in_counter = 0;
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gWeatherPtr->fadeInActive = 1;
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gWeatherPtr->fadeInCounter = 0;
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Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
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gWeatherPtr->readyForInit = TRUE;
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}
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@ -864,7 +864,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
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switch (gWeatherPtr->palProcessingState)
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{
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case WEATHER_PAL_STATE_SCREEN_FADING_IN:
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if (gWeatherPtr->fade_in_active != 0)
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if (gWeatherPtr->fadeInActive != 0)
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{
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if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
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MarkFogSpritePalToLighten(paletteIndex);
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@ -902,7 +902,7 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
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static u8 IsWeatherFadingIn(void)
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{
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if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN)
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return gWeatherPtr->fade_in_active;
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return gWeatherPtr->fadeInActive;
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else
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return 0;
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}
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@ -373,10 +373,6 @@ void sub_813C004(u8 a0, u8 mode)
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}
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}
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#define HelpSystemHandleRenderGlyph(character) ({\
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do {DecompressAndRenderGlyph(font, character, &srcBlit, &destBlit, dest, x, y, width, height);} while (0); font;\
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})
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#ifdef NONMATCHING
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void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 width, u8 height)
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{
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@ -402,16 +398,20 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
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return;
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case PLACEHOLDER_BEGIN:
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curChar = *src++;
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if (curChar == 1) {
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if (curChar == PLACEHOLDER_ID_PLAYER) {
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for (i = 0; i < 10; i++)
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{
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if (gSaveBlock2Ptr->playerName[i] == EOS)
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break;
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HelpSystemHandleRenderGlyph(gSaveBlock2Ptr->playerName[i]);
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x += gGlyphInfo[0x80];
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DecompressAndRenderGlyph(font, gSaveBlock2Ptr->playerName[i], &srcBlit, &destBlit, dest, x, y, width, height);
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// This is required to match a dummy [sp+#0x24] read here
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if (font == 0)
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x += gGlyphInfo[0x80];
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||||
else
|
||||
x += gGlyphInfo[0x80];
|
||||
}
|
||||
}
|
||||
else if (curChar == 2)
|
||||
else if (curChar == PLACEHOLDER_ID_STRING_VAR_1)
|
||||
{
|
||||
for (i = 0; ; i++)
|
||||
{
|
||||
@ -419,15 +419,18 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
|
||||
{
|
||||
if (gString_Bill[i] == EOS)
|
||||
break;
|
||||
HelpSystemHandleRenderGlyph(gString_Bill[i]);
|
||||
DecompressAndRenderGlyph(font, gString_Bill[i], &srcBlit, &destBlit, dest, x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gString_Someone[i] == EOS)
|
||||
break;
|
||||
HelpSystemHandleRenderGlyph(gString_Someone[i]);
|
||||
DecompressAndRenderGlyph(font, gString_Someone[i], &srcBlit, &destBlit, dest, x, y, width, height);
|
||||
}
|
||||
x += gGlyphInfo[0x80];
|
||||
if (font == 0)
|
||||
x += gGlyphInfo[0x80];
|
||||
else
|
||||
x += gGlyphInfo[0x80];
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -441,47 +444,47 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
|
||||
curChar = *src++;
|
||||
switch (curChar)
|
||||
{
|
||||
case 4:
|
||||
case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
|
||||
src++;
|
||||
//fallthrough
|
||||
case 11:
|
||||
case 16:
|
||||
case EXT_CTRL_CODE_PLAY_BGM:
|
||||
case EXT_CTRL_CODE_PLAY_SE:
|
||||
src++;
|
||||
//fallthrough
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14:
|
||||
case EXT_CTRL_CODE_COLOR:
|
||||
case EXT_CTRL_CODE_HIGHLIGHT:
|
||||
case EXT_CTRL_CODE_SHADOW:
|
||||
case EXT_CTRL_CODE_PALETTE:
|
||||
case EXT_CTRL_CODE_FONT:
|
||||
case EXT_CTRL_CODE_PAUSE:
|
||||
case EXT_CTRL_CODE_ESCAPE:
|
||||
case EXT_CTRL_CODE_SHIFT_RIGHT:
|
||||
case EXT_CTRL_CODE_SHIFT_DOWN:
|
||||
src++;
|
||||
break;
|
||||
case 19:
|
||||
case EXT_CTRL_CODE_CLEAR_TO:
|
||||
clearPixels = *src + orig_x - x;
|
||||
if (clearPixels > 0)
|
||||
{
|
||||
destBlit.pixels = dest;
|
||||
destBlit.width = width * 8;
|
||||
destBlit.height = height * 8;
|
||||
FillBitmapRect4Bit(&destBlit, x, y, clearPixels, GetFontAttribute(font, 1), 0);
|
||||
FillBitmapRect4Bit(&destBlit, x, y, clearPixels, GetFontAttribute(font, FONTATTR_MAX_LETTER_HEIGHT), 0);
|
||||
x += clearPixels;
|
||||
}
|
||||
src++;
|
||||
break;
|
||||
case 17:
|
||||
case 18:
|
||||
case 20:
|
||||
case EXT_CTRL_CODE_CLEAR:
|
||||
case EXT_CTRL_CODE_SKIP:
|
||||
case EXT_CTRL_CODE_MIN_LETTER_SPACING:
|
||||
src++;
|
||||
break;
|
||||
case 7:
|
||||
case 9:
|
||||
case 10:
|
||||
case 15:
|
||||
case 21:
|
||||
case 22:
|
||||
case EXT_CTRL_CODE_RESET_FONT:
|
||||
case EXT_CTRL_CODE_WAIT_BUTTON:
|
||||
case EXT_CTRL_CODE_WAIT_SE:
|
||||
case EXT_CTRL_CODE_FILL_WINDOW:
|
||||
case EXT_CTRL_CODE_JPN:
|
||||
case EXT_CTRL_CODE_ENG:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -509,8 +512,11 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
|
||||
}
|
||||
else
|
||||
{
|
||||
HelpSystemHandleRenderGlyph(curChar);
|
||||
x += gGlyphInfo[0x80];
|
||||
DecompressAndRenderGlyph(font, curChar, &srcBlit, &destBlit, dest, x, y, width, height);
|
||||
if (font == 0)
|
||||
x += gGlyphInfo[0x80];
|
||||
else
|
||||
x += gGlyphInfo[0x80];
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1068,7 +1074,7 @@ void sub_813C75C(void)
|
||||
|
||||
void PrintListMenuItems(void)
|
||||
{
|
||||
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
|
||||
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
|
||||
s32 i;
|
||||
s32 r5 = gHelpSystemListMenu.itemsAbove;
|
||||
|
||||
@ -1083,7 +1089,7 @@ void PrintListMenuItems(void)
|
||||
|
||||
void PlaceListMenuCursor(void)
|
||||
{
|
||||
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
|
||||
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
|
||||
u8 x = gHelpSystemListMenu.sub.left;
|
||||
u8 y = gHelpSystemListMenu.sub.top + glyphHeight * gHelpSystemListMenu.cursorPos;
|
||||
HelpSystem_PrintTextAt(gText_SelectorArrow2, x, y);
|
||||
@ -1091,7 +1097,7 @@ void PlaceListMenuCursor(void)
|
||||
|
||||
void sub_813C860(u8 i)
|
||||
{
|
||||
u8 glyphHeight = GetFontAttribute(2, 1) + 1;
|
||||
u8 glyphHeight = GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT) + 1;
|
||||
u8 x = gHelpSystemListMenu.sub.left;
|
||||
u8 y = gHelpSystemListMenu.sub.top + i * glyphHeight;
|
||||
HelpSystem_PrintTextAt(gString_HelpSystem_ClearTo8, x, y);
|
||||
|
@ -997,9 +997,9 @@ bool8 MetatileBehavior_IsBlinkingLights(u8 metatileBehavior)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 MetatileBehavior_IsIsNeatlyLinedUpTools(u8 metatileBehavior)
|
||||
bool8 MetatileBehavior_IsNeatlyLinedUpTools(u8 metatileBehavior)
|
||||
{
|
||||
if(metatileBehavior == MB_9F)
|
||||
if(metatileBehavior == MB_NEATLY_LINED_UP_TOOLS)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -1031,7 +1031,7 @@ bool8 MetatileBehavior_IsBurglary(u8 metatileBehavior)
|
||||
|
||||
bool8 MetatileBehavior_IsTrainerTowerMonitor(u8 metatileBehavior)
|
||||
{
|
||||
if(metatileBehavior == MB_A3)
|
||||
if(metatileBehavior == MB_TRAINER_TOWER_MONITOR)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
|
@ -292,7 +292,7 @@ void Overworld_ResetStateAfterFly(void)
|
||||
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
|
||||
FlagClear(FLAG_SYS_USE_STRENGTH);
|
||||
FlagClear(FLAG_SYS_FLASH_ACTIVE);
|
||||
FlagClear(FLAG_QL_DEPARTED);
|
||||
FlagClear(FLAG_SYS_QL_DEPARTED);
|
||||
VarSet(VAR_QL_ENTRANCE, 0);
|
||||
}
|
||||
|
||||
@ -306,7 +306,7 @@ void Overworld_ResetStateAfterTeleport(void)
|
||||
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
|
||||
FlagClear(FLAG_SYS_USE_STRENGTH);
|
||||
FlagClear(FLAG_SYS_FLASH_ACTIVE);
|
||||
FlagClear(FLAG_QL_DEPARTED);
|
||||
FlagClear(FLAG_SYS_QL_DEPARTED);
|
||||
VarSet(VAR_QL_ENTRANCE, 0);
|
||||
}
|
||||
|
||||
@ -320,7 +320,7 @@ void Overworld_ResetStateAfterDigEscRope(void)
|
||||
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
|
||||
FlagClear(FLAG_SYS_USE_STRENGTH);
|
||||
FlagClear(FLAG_SYS_FLASH_ACTIVE);
|
||||
FlagClear(FLAG_QL_DEPARTED);
|
||||
FlagClear(FLAG_SYS_QL_DEPARTED);
|
||||
VarSet(VAR_QL_ENTRANCE, 0);
|
||||
}
|
||||
|
||||
@ -334,7 +334,7 @@ static void Overworld_ResetStateAfterWhitingOut(void)
|
||||
VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0);
|
||||
FlagClear(FLAG_SYS_USE_STRENGTH);
|
||||
FlagClear(FLAG_SYS_FLASH_ACTIVE);
|
||||
FlagClear(FLAG_QL_DEPARTED);
|
||||
FlagClear(FLAG_SYS_QL_DEPARTED);
|
||||
VarSet(VAR_QL_ENTRANCE, 0);
|
||||
}
|
||||
|
||||
|
@ -1042,7 +1042,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
|
||||
width = lineWidth;
|
||||
lineWidth = 0;
|
||||
break;
|
||||
case PLACEHOLDER_BEGIN:
|
||||
case PLACEHOLDER_BEGIN:
|
||||
switch (*++str)
|
||||
{
|
||||
case PLACEHOLDER_ID_STRING_VAR_1:
|
||||
|
Loading…
Reference in New Issue
Block a user