Match mosh remaining .2bpp.lz files
Still to go: - gfx/pokemon/alakazam/back_silver.2bpp.lz.bin - gfx/title/hooh_gold.2bpp.lz.bin - gfx/title/lugia_silver.2bpp.lz.bin
6
Makefile
@ -145,6 +145,9 @@ gfx/pokemon/%/back_silver.2bpp: gfx/pokemon/%/back.png
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gfx/trainers/%.2bpp: rgbgfx += -h
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gfx/intro/charizard2.2bpp: tools/gfx += --trim-whitespace
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gfx/intro/charizard3.2bpp: tools/gfx += --trim-whitespace
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gfx/new_game/shrink1.2bpp: rgbgfx += -h
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gfx/new_game/shrink2.2bpp: rgbgfx += -h
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@ -166,6 +169,9 @@ gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --remove-whitespace
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gfx/mystery_gift/mystery_gift_2.2bpp: tools/gfx += --trim-whitespace
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gfx/mystery_gift/question_mark.1bpp: tools/gfx += --remove-whitespace
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gfx/title/logo_bottom_gold.2bpp: tools/gfx += --trim-whitespace
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gfx/title/logo_bottom_silver.2bpp: tools/gfx += --trim-whitespace
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gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
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gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace
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@ -1571,7 +1571,7 @@ Intro_ResetLYOverrides:
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ret
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Intro_WaterGFX1:
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INCBIN "gfx/intro/water1.2bpp.lz.bin"
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INCBIN "gfx/intro/water1.2bpp.lz"
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Intro_WaterTilemap:
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INCBIN "gfx/intro/water.tilemap"
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@ -1580,10 +1580,10 @@ Intro_WaterMeta:
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INCBIN "gfx/intro/water.bin"
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Intro_WaterGFX2:
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INCBIN "gfx/intro/water2.2bpp.lz.bin"
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INCBIN "gfx/intro/water2.2bpp.lz"
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Intro_GrassGFX1:
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INCBIN "gfx/intro/grass1.2bpp.lz.bin"
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INCBIN "gfx/intro/grass1.2bpp.lz"
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Intro_GrassTilemap:
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INCBIN "gfx/intro/grass.tilemap"
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@ -1592,13 +1592,13 @@ Intro_GrassMeta:
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INCBIN "gfx/intro/grass.bin"
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Intro_GrassGFX2:
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INCBIN "gfx/intro/grass2.2bpp.lz.bin"
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INCBIN "gfx/intro/grass2.2bpp.lz"
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Intro_FireGFX1:
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INCBIN "gfx/intro/charizard1.2bpp.lz.bin"
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INCBIN "gfx/intro/charizard1.2bpp.lz"
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Intro_FireGFX2:
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INCBIN "gfx/intro/charizard2.2bpp.lz.bin"
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INCBIN "gfx/intro/charizard2.2bpp.lz"
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Intro_FireGFX3:
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INCBIN "gfx/intro/charizard3.2bpp.lz.bin"
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INCBIN "gfx/intro/charizard3.2bpp.lz"
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@ -2185,7 +2185,7 @@ BillsPC_InitGFX:
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call EnableLCD
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ret
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PCSelectLZ: INCBIN "gfx/pc/pc.2bpp.lz.bin"
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PCSelectLZ: INCBIN "gfx/pc/pc.2bpp.lz"
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PCMailGFX: INCBIN "gfx/pc/pc_mail.2bpp"
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PCString_ChooseaPKMN: db "Choose a <PK><MN>.@"
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@ -31,7 +31,10 @@ ExpBarGFX:
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INCBIN "gfx/battle/expbar.2bpp"
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TownMapGFX:
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INCBIN "gfx/pokegear/town_map.2bpp.lz.bin"
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INCBIN "gfx/pokegear/town_map.2bpp.lz"
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UnusedWeekdayKanjiGFX:
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INCBIN "gfx/font/unused_weekday_kanji.2bpp"
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PokegearPhoneIconGFX:
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INCBIN "gfx/font/phone_icon.2bpp"
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|
BIN
gfx/font/unused_weekday_kanji.png
Normal file
After Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 809 B After Width: | Height: | Size: 816 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
11
gfx/lz.mk
@ -10,9 +10,14 @@ gfx/diploma/diploma.2bpp.lz: LZFLAGS += --method 8 --align 1
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gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
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gfx/intro/%.2bpp.lz: LZFLAGS += --align 4
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gfx/intro/water1.2bpp.lz: LZFLAGS += --method 2 --align 4
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gfx/new_game/shrink1.2bpp.lz: LZFLAGS += --align 4
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gfx/new_game/shrink2.2bpp.lz: LZFLAGS += --align 4
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gfx/pc/pc.2bpp.lz: LZFLAGS += --align 4
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gfx/player/chris_back.2bpp.lz: LZFLAGS += --align 4
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gfx/pokedex/pokedex.2bpp.lz: LZFLAGS += --method 8 --align 1
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@ -22,6 +27,7 @@ gfx/pokedex/slowpoke.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokegear/pokegear.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokegear/pokegear_sprites.2bpp.lz: LZFLAGS += --align 4
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||||
gfx/pokegear/town_map.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokemon/hitmontop/back_gold.2bpp.lz: LZFLAGS += --method 4
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gfx/pokemon/miltank/back_gold.2bpp.lz: LZFLAGS += --method 4
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@ -42,5 +48,10 @@ gfx/tilesets/radio_tower.2bpp.lz: LZFLAGS += --method 2 --align 4
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gfx/tilesets/ruins_of_alph.2bpp.lz: LZFLAGS += --method 2 --align 4
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gfx/tilesets/tower.2bpp.lz: LZFLAGS += --method 2 --align 4
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||||
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||||
gfx/title/logo_bottom_gold.2bpp.lz: LZFLAGS += --method 9 --align 1
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gfx/title/logo_bottom_silver.2bpp.lz: LZFLAGS += --method 9 --align 1
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gfx/title/logo_top_gold.2bpp.lz: LZFLAGS += --method 9 --align 1
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gfx/title/logo_top_silver.2bpp.lz: LZFLAGS += --method 9 --align 1
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gfx/unown_puzzle/%.lz: LZFLAGS += --align 4
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gfx/unown_puzzle/start_cancel.2bpp.lz: LZFLAGS += --method 8 --align 1
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||||
|
8
main.asm
@ -255,15 +255,15 @@ SECTION "bank26", ROMX
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||||
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||||
IF DEF(_GOLD)
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||||
TitleScreenGFX1:
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INCBIN "gfx/title/logo_bottom_gold.2bpp.lz.bin"
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INCBIN "gfx/title/logo_bottom_gold.2bpp.lz"
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||||
TitleScreenGFX2:
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||||
INCBIN "gfx/title/logo_top_gold.2bpp.lz.bin"
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||||
INCBIN "gfx/title/logo_top_gold.2bpp.lz"
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||||
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||||
ELIF DEF(_SILVER)
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||||
TitleScreenGFX1:
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||||
INCBIN "gfx/title/logo_bottom_silver.2bpp.lz.bin"
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||||
INCBIN "gfx/title/logo_bottom_silver.2bpp.lz"
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||||
TitleScreenGFX2:
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||||
INCBIN "gfx/title/logo_top_silver.2bpp.lz.bin"
|
||||
INCBIN "gfx/title/logo_top_silver.2bpp.lz"
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||||
ENDC
|
||||
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||||
TitleScreenTilemap:
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||||
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