Require rgbds 0.6.0

This commit is contained in:
Rangi 2022-10-02 21:52:02 -04:00
parent 52af53f650
commit 42ba9bbbe1
30 changed files with 75 additions and 182 deletions

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@ -16,7 +16,7 @@ jobs:
uses: actions/checkout@master
with:
path: rgbds
ref: v0.5.2
ref: v0.6.0
repository: gbdev/rgbds
- name: Install rgbds

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@ -42,9 +42,9 @@ Run setup and leave the default settings. At the "**Select Packages**" step, cho
Double click on the text that says "**Skip**" next to each package to select the most recent version to install.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for Windows with Cygwin to install **rgbds 0.5.2**.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for Windows with Cygwin to install **rgbds 0.6.0**.
**Note:** If you already have an older rgbds, you will need to update to 0.5.2. Ignore this if you have never installed rgbds before. If a version newer than 0.5.2 does not work, try downloading 0.5.2.
**Note:** If you already have an older rgbds, you will need to update to 0.6.0. Ignore this if you have never installed rgbds before. If a version newer than 0.6.0 does not work, try downloading 0.6.0.
Now open the **Cygwin terminal** and enter the following commands.
@ -67,7 +67,7 @@ Install [**Homebrew**](https://brew.sh/). Follow the official instructions.
Open **Terminal** and prepare to enter commands.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for macOS to install **rgbds 0.5.2**.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for macOS to install **rgbds 0.6.0**.
Now you're ready to [build **pokegold**](#build-pokegold).
@ -84,7 +84,7 @@ To install the software required for **pokegold**:
sudo apt-get install make gcc git
```
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.5.2** from source.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.6.0** from source.
### OpenSUSE
@ -94,7 +94,7 @@ To install the software required for **pokegold**:
sudo zypper install make gcc git
```
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.5.2** from source.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.6.0** from source.
### Arch Linux
@ -104,9 +104,9 @@ To install the software required for **pokegold**:
sudo pacman -S make gcc git rgbds
```
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for Arch Linux to install **rgbds 0.5.2**.
Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for Arch Linux to install **rgbds 0.6.0**.
If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.5.2** from source.
If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.6.0** from source.
### Termux
@ -122,7 +122,7 @@ To install **rgbds**:
sudo apt install rgbds
```
If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.5.2** from source.
If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.6.0** from source.
### Other distros
@ -133,7 +133,7 @@ If your distro is not listed here, try to find the required software in its repo
- `git`
- `rgbds`
If `rgbds` is not available, you'll need to follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.5.2** from source.
If `rgbds` is not available, you'll need to follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.6.0** from source.
Now you're ready to [build **pokegold**](#build-pokegold).
@ -167,12 +167,12 @@ make
### Build with a local rgbds version
If you have different projects that require different versions of `rgbds`, it might not be convenient to install rgbds 0.5.2 globally. Instead, you can put its files in a directory within pokegold, such as `pokegold/rgbds-0.5.2/`. Then specify it when you run `make`:
If you have different projects that require different versions of `rgbds`, it might not be convenient to install rgbds 0.6.0 globally. Instead, you can put its files in a directory within pokegold, such as `pokegold/rgbds-0.6.0/`. Then specify it when you run `make`:
```bash
make RGBDS=rgbds-0.5.2/ gold
make RGBDS=rgbds-0.6.0/ gold
```
```bash
make RGBDS=rgbds-0.5.2/ silver
make RGBDS=rgbds-0.6.0/ silver
```

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@ -107,7 +107,7 @@ tools:
$(MAKE) -C tools/
RGBASMFLAGS = -L -Weverything -Wnumeric-string=2 -Wtruncation=1
RGBASMFLAGS = -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1
# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
ifeq ($(DEBUG),1)
RGBASMFLAGS += -E
@ -130,7 +130,7 @@ rgbdscheck.o: rgbdscheck.asm
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
define DEP
$1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o
$1: $2 $$(shell tools/scan_includes $2) | includes.asm rgbdscheck.o
$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
endef
@ -167,8 +167,8 @@ $(foreach obj, $(silver_vc_excl_obj), \
$(eval $(call DEP,$(obj),$(obj:_silver_vc.o=_silver.asm))))
# Dependencies for VC files that need to run scan_includes
%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) | rgbdscheck.o
$(RGBASM) $< > $@
%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) | includes.asm rgbdscheck.o
$(RGBASM) $(RGBASMFLAGS) $< > $@
endif
@ -197,13 +197,13 @@ include gfx/lz.mk
### Misc file-specific graphics rules
gfx/pokemon/%/front.2bpp: rgbgfx += -h
gfx/pokemon/%/front_gold.2bpp: rgbgfx += -h
gfx/pokemon/%/front_silver.2bpp: rgbgfx += -h
gfx/pokemon/%/front.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/front_gold.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/front_silver.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/back.2bpp: rgbgfx += -h
gfx/pokemon/%/back_gold.2bpp: rgbgfx += -h
gfx/pokemon/%/back_silver.2bpp: rgbgfx += -h
gfx/pokemon/%/back.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/back_gold.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/back_silver.2bpp: rgbgfx += -Z -c embedded
gfx/pokemon/%/back_gold.2bpp: gfx/pokemon/%/back.png
$(RGBGFX) $(rgbgfx) -o $@ $<
@ -215,15 +215,15 @@ gfx/pokemon/%/back_silver.2bpp: gfx/pokemon/%/back.png
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
gfx/trainers/%.2bpp: rgbgfx += -h
gfx/trainers/%.2bpp: rgbgfx += -Z -c embedded
gfx/intro/fire.2bpp: tools/gfx += --remove-whitespace
gfx/intro/fire1.2bpp: gfx/intro/charizard1.2bpp gfx/intro/charizard2_top.2bpp gfx/intro/space.2bpp ; cat $^ > $@
gfx/intro/fire2.2bpp: gfx/intro/charizard2_bottom.2bpp gfx/intro/charizard3.2bpp ; cat $^ > $@
gfx/intro/fire3.2bpp: gfx/intro/fire.2bpp gfx/intro/unused_blastoise_venusaur.2bpp ; cat $^ > $@
gfx/new_game/shrink1.2bpp: rgbgfx += -h
gfx/new_game/shrink2.2bpp: rgbgfx += -h
gfx/new_game/shrink1.2bpp: rgbgfx += -Z
gfx/new_game/shrink2.2bpp: rgbgfx += -Z
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
@ -233,7 +233,7 @@ gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/question_mark.2bpp: rgbgfx += -h
gfx/pokedex/question_mark.2bpp: rgbgfx += -Z
gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
@ -277,8 +277,8 @@ gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/player/chris.2bpp: rgbgfx += -h
gfx/player/chris_back.2bpp: rgbgfx += -h
gfx/player/chris.2bpp: rgbgfx += -Z
gfx/player/chris_back.2bpp: rgbgfx += -Z
gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
@ -286,7 +286,7 @@ gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle/dude.2bpp: rgbgfx += -h
gfx/battle/dude.2bpp: rgbgfx += -Z
gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Audio", ROMX
INCLUDE "audio/engine.asm"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Maps", ROMX
INCLUDE "data/maps/scenes.asm"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Pokedex Entries 001-064", ROMX
BulbasaurPokedexEntry:: INCLUDE "data/pokemon/dex_entries/gold/bulbasaur.asm"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Pokedex Entries 001-064", ROMX
BulbasaurPokedexEntry:: INCLUDE "data/pokemon/dex_entries/silver/bulbasaur.asm"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Egg Moves", ROMX
INCLUDE "data/pokemon/egg_move_pointers.asm"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Evolutions and Attacks", ROMX
; Evos+attacks data structure:

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@ -92,9 +92,9 @@ INCBIN "gfx/pokemon/vulpix/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/vulpix/shiny.pal"
INCBIN "gfx/pokemon/ninetales/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/ninetales/shiny.pal"
INCBIN "gfx/pokemon/jigglypuff/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/jigglypuff/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/jigglypuff/shiny.pal"
INCBIN "gfx/pokemon/wigglytuff/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/wigglytuff/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/wigglytuff/shiny.pal"
INCBIN "gfx/pokemon/zubat/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/zubat/shiny.pal"
@ -186,7 +186,7 @@ INCBIN "gfx/pokemon/doduo/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/doduo/shiny.pal"
INCBIN "gfx/pokemon/dodrio/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/dodrio/shiny.pal"
INCBIN "gfx/pokemon/seel/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/seel/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/seel/shiny.pal"
INCBIN "gfx/pokemon/dewgong/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/dewgong/shiny.pal"
@ -242,7 +242,7 @@ INCBIN "gfx/pokemon/rhydon/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/rhydon/shiny.pal"
INCBIN "gfx/pokemon/chansey/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/chansey/shiny.pal"
INCBIN "gfx/pokemon/tangela/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/tangela/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/tangela/shiny.pal"
INCBIN "gfx/pokemon/kangaskhan/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/kangaskhan/shiny.pal"
@ -256,7 +256,7 @@ INCBIN "gfx/pokemon/seaking/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/seaking/shiny.pal"
INCBIN "gfx/pokemon/staryu/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/staryu/shiny.pal"
INCBIN "gfx/pokemon/starmie/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/starmie/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/starmie/shiny.pal"
INCBIN "gfx/pokemon/mr__mime/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/mr__mime/shiny.pal"
@ -382,7 +382,7 @@ INCBIN "gfx/pokemon/bellossom/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/bellossom/shiny.pal"
INCBIN "gfx/pokemon/marill/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/marill/shiny.pal"
INCBIN "gfx/pokemon/azumarill/back.gbcpal", middle_colors
INCBIN "gfx/pokemon/azumarill/front_gold.gbcpal", middle_colors ; the back does not use all four colors
INCLUDE "gfx/pokemon/azumarill/shiny.pal"
INCBIN "gfx/pokemon/sudowoodo/back.gbcpal", middle_colors
INCLUDE "gfx/pokemon/sudowoodo/shiny.pal"

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Text 1", ROMX
INCLUDE "data/text/common_1.asm"

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@ -642,6 +642,7 @@ ReceiveInfraredLEDOn:
xor a
ldh [rIF], a
halt
nop
ldh a, [c]
bit rRP_RECEIVING, a
jr z, .recv_loop
@ -656,6 +657,7 @@ ReceiveInfraredLEDOff:
xor a
ldh [rIF], a
halt
nop
ldh a, [c]
bit rRP_RECEIVING, a
jr nz, .no_recv_loop
@ -672,6 +674,7 @@ SendInfraredLEDOn:
xor a
ldh [rIF], a
halt
nop
jr .wait
SendInfraredLEDOff:
@ -684,6 +687,7 @@ SendInfraredLEDOff:
xor a
ldh [rIF], a
halt
nop
jr .wait
InitializeIRCommunicationRoles:
@ -880,6 +884,7 @@ SendIRDataMessage:
xor a
ldh [rIF], a
halt
nop
ld a, rRP_ENABLE_READ_MASK | (1 << rRP_LED_ON)
ldh [rRP], a
; Turn the LED off for longer if the bit is 1
@ -900,6 +905,7 @@ SendIRDataMessage:
xor a
ldh [rIF], a
halt
nop
.no_halt
ldh a, [hMGNumBits]
dec a
@ -913,6 +919,7 @@ SendIRDataMessage:
xor a
ldh [rIF], a
halt
nop
ld d, 5
call SendInfraredLEDOn

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Credits", ROMX
Credits::

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "Events", ROMX
OverworldLoop::

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
; PokemonPicPointers and UnownPicPointers are assumed to start at the same
; address, but in different banks. This is enforced in layout.link.

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
; PokemonPicPointers and UnownPicPointers are assumed to start at the same
; address, but in different banks. This is enforced in layout.link.

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@ -1,5 +1,3 @@
INCLUDE "constants.asm"
MACRO tilecoll
; used in data/tilesets/*_collision.asm
db COLL_\1, COLL_\2, COLL_\3, COLL_\4

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@ -1,5 +1,3 @@
INCLUDE "constants.asm"
SECTION "NULL", ROM0
NULL::

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@ -5,7 +5,8 @@ DelayFrame::
; Wait for the next VBlank, halting to conserve battery
.halt
halt ; rgbasm adds a nop after this instruction by default
halt
nop
ld a, [wVBlankOccurred]
and a
jr nz, .halt

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@ -187,7 +187,7 @@ MACRO dict
jr nz, .not\@
ld a, \2
.not\@:
elif STRSUB("\2", 1, 1) == "."
elif !STRCMP(STRSUB("\2", 1, 1), ".")
; Locals can use a short jump
jr z, \2
else

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@ -1,6 +1,25 @@
INCLUDE "charmap.asm"
INCLUDE "macros.asm"
INCLUDE "macros/asserts.asm"
INCLUDE "macros/const.asm"
INCLUDE "macros/predef.asm"
INCLUDE "macros/farcall.asm"
INCLUDE "macros/data.asm"
INCLUDE "macros/code.asm"
INCLUDE "macros/gfx.asm"
INCLUDE "macros/coords.asm"
INCLUDE "macros/vc.asm"
INCLUDE "macros/scripts/audio.asm"
INCLUDE "macros/scripts/maps.asm"
INCLUDE "macros/scripts/events.asm"
INCLUDE "macros/scripts/text.asm"
INCLUDE "macros/scripts/movement.asm"
INCLUDE "macros/scripts/battle_commands.asm"
INCLUDE "macros/scripts/battle_anims.asm"
INCLUDE "macros/scripts/oam_anims.asm"
INCLUDE "macros/legacy.asm"
INCLUDE "constants/hardware_constants.asm"
INCLUDE "constants/deco_constants.asm"

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@ -1,20 +0,0 @@
INCLUDE "macros/asserts.asm"
INCLUDE "macros/const.asm"
INCLUDE "macros/predef.asm"
INCLUDE "macros/farcall.asm"
INCLUDE "macros/data.asm"
INCLUDE "macros/code.asm"
INCLUDE "macros/gfx.asm"
INCLUDE "macros/coords.asm"
INCLUDE "macros/vc.asm"
INCLUDE "macros/scripts/audio.asm"
INCLUDE "macros/scripts/maps.asm"
INCLUDE "macros/scripts/events.asm"
INCLUDE "macros/scripts/text.asm"
INCLUDE "macros/scripts/movement.asm"
INCLUDE "macros/scripts/battle_commands.asm"
INCLUDE "macros/scripts/battle_anims.asm"
INCLUDE "macros/scripts/oam_anims.asm"
INCLUDE "macros/legacy.asm"

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@ -105,10 +105,8 @@ MACRO bcd
ENDM
MACRO sine_table
; \1 samples of sin(x) from x=0 to x<32768 (pi radians)
DEF x = 0
rept \1
dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
DEF x += DIV(32768, \1) ; a circle has 65536 "degrees"
; \1 samples of sin(x) from x=0 to x<0.5 turns (pi radians)
for x, \1
dw sin(x * 0.5 / (\1))
endr
ENDM

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@ -1,6 +1,3 @@
INCLUDE "constants.asm"
SECTION "bank1", ROMX
INCLUDE "engine/link/place_waiting_text.asm"

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@ -1,5 +1,3 @@
INCLUDE "constants.asm"
INCLUDE "macros/ram.asm"

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@ -1,18 +1,16 @@
MAJOR EQU 0
MINOR EQU 5
PATCH EQU 2
MINOR EQU 6
PATCH EQU 0
MACRO wrong_rgbds
fail "pokegold requires rgbds v0.5.2 or newer."
ENDM
WRONG_RGBDS EQUS "fail \"pokegold requires rgbds v0.6.0 or newer.\""
IF !DEF(__RGBDS_MAJOR__) || !DEF(__RGBDS_MINOR__) || !DEF(__RGBDS_PATCH__)
wrong_rgbds
WRONG_RGBDS
ELSE
IF (__RGBDS_MAJOR__ < MAJOR) || \
(__RGBDS_MAJOR__ == MAJOR && __RGBDS_MINOR__ < MINOR) || \
(__RGBDS_MAJOR__ == MAJOR && __RGBDS_MINOR__ == MINOR && __RGBDS_PATCH__ < PATCH) || \
(__RGBDS_MAJOR__ == MAJOR && __RGBDS_MINOR__ == MINOR && __RGBDS_PATCH__ == PATCH && DEF(__RGBDS_RC__))
wrong_rgbds
WRONG_RGBDS
ENDC
ENDC

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@ -39,7 +39,7 @@ function register_bank(amount) {
}
}
rom_bank && toupper($0) ~ /^[ \t]*EMPTY/ {
rom_bank && toupper($0) ~ /^[ \t]*EMPTY$/ {
# Empty bank
register_bank(16384)
}

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@ -1,64 +0,0 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Usage: python used_space.py [pokegold.map] [used_space.png]
Generate a PNG visualizing the space used by each bank in the ROM.
"""
import sys
from colorsys import hls_to_rgb
import png
from mapreader import MapReader
def main():
mapfile = sys.argv[1] if len(sys.argv) >= 2 else 'pokegold.map'
outfile = sys.argv[2] if len(sys.argv) >= 3 else 'used_space.png'
num_banks = 0x80
bank_mask = 0x3FFF
bank_size = 0x4000 # bytes
bpp = 8 # bytes per pixel
height = 256 # pixels
assert bank_size % bpp == 0 and (bank_size // bpp) % height == 0
pixels_per_bank = bank_size // bpp # 2048 pixels
bank_width = pixels_per_bank // height # 8 pixels
width = bank_width * num_banks # 1024 pixels
reader = MapReader()
with open(mapfile, 'r', encoding='utf-8') as file:
reader.read_map_data(file.readlines())
hit_data = []
default_bank_data = {'sections': [], 'used': 0, 'slack': bank_size}
for bank in range(num_banks):
hits = [0] * pixels_per_bank
bank_data = reader.bank_data['ROM0 bank' if bank == 0 else 'ROMX bank']
data = bank_data.get(bank, default_bank_data)
for s in data['sections']:
beg = s['beg'] & bank_mask
end = s['end'] & bank_mask
for i in range(beg, end + 1):
hits[i // bpp] += 1
hit_data.append(hits)
pixels = [[(0xFF, 0xFF, 0xFF)] * width for _ in range(height)]
for bank, hits in enumerate(hit_data):
hue = 0 if bank == 0 else 210 if bank % 2 else 270
for i, hit in enumerate(hits):
x, y = i % bank_width + bank * bank_width, i // bank_width
hls = (hue / 360, 1 - (85 * hit / bpp) / 100, 1)
rgb = tuple(int(c * 0xFF) for c in hls_to_rgb(*hls))
pixels[y][x] = rgb
png_data = [tuple(c for pixel in row for c in pixel) for row in pixels]
with open(outfile, 'wb') as file:
writer = png.Writer(width, height, greyscale=False, bitdepth=8, compression=9)
writer.write(file, png_data)
if __name__ == '__main__':
main()

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@ -1,5 +1,3 @@
INCLUDE "constants.asm"
; These are all the asm constants needed to make the gold_vc patch.
MACRO vc_const

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@ -1,5 +1,3 @@
INCLUDE "constants.asm"
; These are all the asm constants needed to make the silver_vc patch.
MACRO vc_const