pokeheartgold/asm/overlay_01_02203A18.s

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ArmAsm
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2022-03-24 20:49:15 +00:00
#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
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.include "overlay_01_02203A18.inc"
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.include "global.inc"
.text
thumb_func_start ov01_02203A18
ov01_02203A18: ; 0x02203A18
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #8
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
mov r1, #0
str r1, [r4, #4]
bl ov01_02203B28
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02203A18
thumb_func_start ov01_02203A38
ov01_02203A38: ; 0x02203A38
push {r4, lr}
add r4, r0, #0
bl ov01_02203B70
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_02203A38
thumb_func_start ov01_02203A48
ov01_02203A48: ; 0x02203A48
push {r3, r4, r5, r6, lr}
sub sp, #0x2c
add r5, r0, #0
add r4, r1, #0
bl ov01_021F146C
add r6, r0, #0
mov r1, #0x12
str r6, [sp, #0x20]
bl ov01_021F1450
str r0, [sp, #0x24]
str r5, [sp, #0x28]
ldr r1, [r0, #4]
cmp r1, #0
beq _02203A6E
add sp, #0x2c
mov r0, #0
pop {r3, r4, r5, r6, pc}
_02203A6E:
mov r1, #1
str r1, [r0, #4]
add r0, r5, #0
add r1, sp, #0x14
bl MapObject_GetPositionVec
add r0, r5, #0
add r1, sp, #8
bl MapObject_GetFacingVec
mov r0, #0
str r0, [sp, #0xc]
add r0, sp, #0x14
add r1, sp, #8
add r2, r0, #0
bl VEC_Add
add r0, r5, #0
bl sub_0205F538
add r1, r0, #1
add r0, sp, #0x20
str r0, [sp]
str r1, [sp, #4]
ldr r1, _02203AB0 ; =ov01_02209518
add r0, r6, #0
add r2, sp, #0x14
add r3, r4, #0
bl ov01_021F1620
add sp, #0x2c
pop {r3, r4, r5, r6, pc}
nop
_02203AB0: .word ov01_02209518
thumb_func_end ov01_02203A48
thumb_func_start ov01_02203AB4
ov01_02203AB4: ; 0x02203AB4
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
mov r0, #4
mov r1, #8
add r6, r2, #0
bl AllocFromHeapAtEnd
add r2, r0, #0
str r6, [r2]
str r4, [r2, #4]
ldr r0, [r5, #0x10]
ldr r1, _02203AD4 ; =ov01_02203AD8
bl TaskManager_Call
pop {r4, r5, r6, pc}
.balign 4, 0
_02203AD4: .word ov01_02203AD8
thumb_func_end ov01_02203AB4
thumb_func_start ov01_02203AD8
ov01_02203AD8: ; 0x02203AD8
push {r3, r4, r5, lr}
add r4, r0, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetEnvironment
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add r4, r0, #0
ldr r0, [r5]
cmp r0, #0
beq _02203AF6
cmp r0, #1
beq _02203B06
b _02203B22
_02203AF6:
ldr r0, [r4, #4]
ldr r1, [r4]
bl ov01_02203A48
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02203B22
_02203B06:
ldr r0, [r4, #4]
bl ov01_021F146C
mov r1, #0x12
bl ov01_021F1450
ldr r0, [r0, #4]
cmp r0, #0
bne _02203B22
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r3, r4, r5, pc}
_02203B22:
mov r0, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02203AD8
thumb_func_start ov01_02203B28
ov01_02203B28: ; 0x02203B28
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
ldr r0, [r4]
mov r1, #0xc
mov r2, #0x82
bl ov01_021F18D4
ldr r0, [r4]
mov r1, #0xc
mov r2, #0x8c
bl ov01_021F1908
ldr r0, [r4]
mov r1, #0xd
mov r2, #0x1c
mov r3, #1
bl ov01_021F1930
mov r0, #0xd
str r0, [sp]
mov r0, #0
str r0, [sp, #4]
ldr r0, _02203B6C ; =ov01_0220952C
mov r2, #0xc
str r0, [sp, #8]
ldr r0, [r4]
mov r1, #0xe
add r3, r2, #0
bl ov01_021F1758
add sp, #0xc
pop {r3, r4, pc}
nop
_02203B6C: .word ov01_0220952C
thumb_func_end ov01_02203B28
thumb_func_start ov01_02203B70
ov01_02203B70: ; 0x02203B70
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #0xc
bl ov01_021F18FC
ldr r0, [r4]
mov r1, #0xc
bl ov01_021F1924
ldr r0, [r4]
mov r1, #0xd
bl ov01_021F1970
ldr r0, [r4]
mov r1, #0xe
bl ov01_021F18C8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_02203B70
thumb_func_start ov01_02203B98
ov01_02203B98: ; 0x02203B98
push {r4, lr}
add r2, r1, #0
mov r1, #0xe
bl ov01_021F1740
add r4, r0, #0
bl sub_02023F90
mov r1, #0
bl NNS_G3dMdlSetMdlFogEnableFlagAll
add r0, r4, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_02203B98
thumb_func_start ov01_02203BB4
ov01_02203BB4: ; 0x02203BB4
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r6, r0, #0
add r4, r1, #0
bl sub_02068D98
add r3, r0, #0
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0x30
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, [r4, #0x38]
bl MapObject_GetID
str r0, [r4, #8]
ldr r0, [r4, #0x38]
bl sub_0205F254
str r0, [r4, #0xc]
mov r0, #6
lsl r0, r0, #0xc
str r0, [r4, #0x28]
add r0, r6, #0
bl sub_02068D90
lsl r5, r0, #3
ldr r1, _02203C94 ; =ov01_02209544
ldr r0, [r4, #0x30]
ldr r1, [r1, r5]
mov r2, #1
bl ov01_021F14B4
ldr r1, _02203C98 ; =ov01_02209544 + 4
str r0, [r4, #0x58]
ldr r0, [r4, #0x30]
ldr r1, [r1, r5]
mov r2, #1
bl ov01_021F14B4
add r1, r4, #0
str r0, [r4, #0x54]
add r1, #0x40
bl sub_02026E18
ldr r0, [r4, #0x58]
bl NNS_G3dGetTex
str r0, [r4, #0x50]
add r0, r4, #0
mov r1, #0
add r0, #0x64
strh r1, [r0]
add r0, r4, #0
add r0, #0x66
strh r1, [r0]
ldr r0, [r4, #0x30]
mov r1, #0xd
bl ov01_021F1AD4
add r5, r0, #0
mov r1, #0
bl sub_020209AC
str r0, [r4, #0x60]
add r0, r5, #0
mov r1, #0
bl sub_02020910
str r0, [r4, #0x5c]
ldr r0, [r4, #0x50]
mov r1, #0
bl sub_02020838
add r2, r0, #0
ldr r1, [r4, #0x5c]
ldr r3, [r4, #0x60]
mov r0, #0
bl GF_CreateNewVramTransferTask
ldr r0, [r5, #0x2c]
mov r1, #0
lsl r0, r0, #0x10
lsr r5, r0, #0xd
ldr r0, [r4, #0x50]
bl sub_02020888
add r2, r0, #0
mov r0, #1
add r1, r5, #0
mov r3, #0x20
bl GF_CreateNewVramTransferTask
add r0, r6, #0
add r1, sp, #0
bl sub_02068DB8
ldr r0, [r4, #0x30]
add r1, sp, #0
bl ov01_02203B98
mov r1, #0
str r0, [r4, #0x3c]
bl sub_02023EA4
ldr r0, _02203C9C ; =SEQ_SE_DP_DECIDE
bl PlaySE
mov r0, #1
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_02203C94: .word ov01_02209544
_02203C98: .word ov01_02209544 + 4
_02203C9C: .word SEQ_SE_DP_DECIDE
thumb_func_end ov01_02203BB4
thumb_func_start ov01_02203CA0
ov01_02203CA0: ; 0x02203CA0
push {r4, lr}
add r4, r1, #0
ldr r0, [r4, #0x3c]
bl sub_02023DA4
ldr r0, [r4, #0x54]
bl FreeToHeap
ldr r0, [r4, #0x58]
bl FreeToHeap
pop {r4, pc}
thumb_func_end ov01_02203CA0
thumb_func_start ov01_02203CB8
ov01_02203CB8: ; 0x02203CB8
push {r3, r4, r5, r6, lr}
sub sp, #0x3c
add r4, r1, #0
ldr r5, [r4, #0x38]
ldr r1, [r4, #8]
add r6, r0, #0
ldr r2, [r4, #0xc]
add r0, r5, #0
bl sub_0205F0A8
cmp r0, #0
bne _02203CD4
bl GF_AssertFail
_02203CD4:
add r0, r5, #0
add r1, sp, #0x24
bl MapObject_GetPositionVec
add r0, r5, #0
add r1, sp, #0x18
bl MapObject_GetFacingVec
add r0, r5, #0
add r1, sp, #0xc
bl sub_0205F990
add r0, r5, #0
add r1, sp, #0
bl sub_0205F9B0
ldr r3, [sp, #0x24]
ldr r2, [sp, #0x18]
ldr r0, [sp, #0xc]
add r2, r3, r2
add r0, r0, r2
ldr r1, [sp]
ldr r2, [sp, #4]
add r0, r1, r0
str r0, [sp, #0x30]
ldr r1, [sp, #0x28]
ldr r0, [sp, #0x10]
ldr r3, [sp, #8]
add r0, r1, r0
add r5, r2, r0
ldr r1, [sp, #0x2c]
ldr r0, [sp, #0x20]
ldr r2, [sp, #0x14]
add r0, r1, r0
mov r1, #2
add r0, r2, r0
lsl r1, r1, #0x10
add r0, r3, r0
add r2, r5, r1
str r5, [sp, #0x34]
lsr r1, r1, #5
str r0, [sp, #0x38]
add r0, r0, r1
str r2, [sp, #0x34]
str r0, [sp, #0x38]
ldr r0, [r4]
cmp r0, #3
bhi _02203DB4
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02203D40: ; jump table
.short _02203D48 - _02203D40 - 2 ; case 0
.short _02203D76 - _02203D40 - 2 ; case 1
.short _02203D8A - _02203D40 - 2 ; case 2
.short _02203DA4 - _02203D40 - 2 ; case 3
_02203D48:
ldr r0, [r4, #0x3c]
mov r1, #1
bl sub_02023EA4
ldr r1, [r4, #0x1c]
ldr r0, [r4, #0x28]
add r0, r1, r0
str r0, [r4, #0x1c]
cmp r0, #0
ble _02203D68
mov r0, #2
ldr r1, [r4, #0x28]
lsl r0, r0, #0xc
sub r0, r1, r0
str r0, [r4, #0x28]
b _02203DB4
_02203D68:
mov r0, #0
str r0, [r4, #0x1c]
str r0, [r4, #0x28]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02203DB4
_02203D76:
add r0, r4, #0
add r0, #0x40
bl ov01_02203DF8
cmp r0, #0
beq _02203DB4
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02203DB4
_02203D8A:
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #2
blt _02203DB4
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
str r0, [r4, #4]
mov r0, #1
str r0, [r4, #0x14]
b _02203DB4
_02203DA4:
ldr r0, [r4, #0x34]
mov r1, #0
str r1, [r0, #4]
add r0, r6, #0
bl ov01_021F1640
add sp, #0x3c
pop {r3, r4, r5, r6, pc}
_02203DB4:
add r0, r6, #0
add r1, sp, #0x30
bl sub_02068DA8
add sp, #0x3c
pop {r3, r4, r5, r6, pc}
thumb_func_end ov01_02203CB8
thumb_func_start ov01_02203DC0
ov01_02203DC0: ; 0x02203DC0
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
ldr r1, [r4, #0x10]
cmp r1, #1
beq _02203DF2
add r1, sp, #0
bl sub_02068DB8
ldr r1, [sp]
ldr r0, [r4, #0x18]
add r0, r1, r0
str r0, [sp]
ldr r1, [sp, #4]
ldr r0, [r4, #0x1c]
add r0, r1, r0
str r0, [sp, #4]
ldr r1, [sp, #8]
ldr r0, [r4, #0x20]
add r0, r1, r0
str r0, [sp, #8]
ldr r0, [r4, #0x3c]
add r1, sp, #0
bl sub_02023E50
_02203DF2:
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov01_02203DC0
thumb_func_start ov01_02203DF8
ov01_02203DF8: ; 0x02203DF8
push {r4, lr}
add r4, r0, #0
ldrh r0, [r4, #0x24]
add r0, r0, #1
strh r0, [r4, #0x24]
ldrh r1, [r4, #0x26]
ldr r2, [r4]
ldrh r3, [r4, #0x24]
lsl r0, r1, #1
ldrh r0, [r2, r0]
cmp r3, r0
blo _02203E3A
add r0, r1, #1
strh r0, [r4, #0x26]
mov r0, #0
strh r0, [r4, #0x24]
ldrh r2, [r4, #0x26]
ldr r0, [r4, #0xc]
cmp r2, r0
blo _02203E24
mov r0, #1
pop {r4, pc}
_02203E24:
ldr r1, [r4, #4]
ldr r0, [r4, #0x10]
ldrb r1, [r1, r2]
bl sub_02020838
add r2, r0, #0
ldr r1, [r4, #0x1c]
ldr r3, [r4, #0x20]
mov r0, #0
bl GF_CreateNewVramTransferTask
_02203E3A:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_02203DF8
.rodata
ov01_02209518: ; 0x02209518
.word 0x00000068
.word ov01_02203BB4
.word ov01_02203CA0
.word ov01_02203CB8
.word ov01_02203DC0
ov01_0220952C: ; 0x0220952C
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00
ov01_02209544: ; 0x02209544
.word 0x00000002, 0x00000096
.word 0x00000003, 0x00000097
.word 0x00000004, 0x00000098
.word 0x00000005, 0x00000099
.word 0x00000006, 0x0000009A
.word 0x00000007, 0x0000009B
.word 0x00000008, 0x0000009C
.word 0x00000009, 0x0000009D
.word 0x0000000A, 0x0000009E
.word 0x0000000B, 0x0000009F
.word 0x0000000C, 0x000000A0
.word 0x0000000D, 0x000000A1
.word 0x0000000E, 0x000000A2
.word 0x0000000F, 0x000000A3