pokeheartgold/asm/overlay_118.s

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ArmAsm
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.include "asm/macros.inc"
.include "global.inc"
.text
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thumb_func_start ov118_0225F020
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ov118_0225F020: ; 0x0225F020
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push {r3, r4, r5, r6, lr}
sub sp, #0x14
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add r4, r1, #0
add r6, r0, #0
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ldr r0, [r4]
ldr r5, [r4, #0xc]
cmp r0, #8
bls _0225F032
b _0225F218
_0225F032:
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add r0, r0, r0
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add r0, pc
ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
asr r0, r0, #0x10
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add pc, r0
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_0225F03E: ; jump table
.short _0225F050 - _0225F03E - 2 ; case 0
.short _0225F12C - _0225F03E - 2 ; case 1
.short _0225F144 - _0225F03E - 2 ; case 2
.short _0225F150 - _0225F03E - 2 ; case 3
.short _0225F17E - _0225F03E - 2 ; case 4
.short _0225F18E - _0225F03E - 2 ; case 5
.short _0225F1CC - _0225F03E - 2 ; case 6
.short _0225F1EA - _0225F03E - 2 ; case 7
.short _0225F1FA - _0225F03E - 2 ; case 8
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_0225F050:
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mov r0, #4
mov r1, #0x20
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bl AllocFromHeap
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mov r1, #0
mov r2, #0x20
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str r0, [r4, #0xc]
bl memset
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mov r0, #2
mov r1, #1
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ldr r5, [r4, #0xc]
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bl GX_EngineAToggleLayers
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mov r0, #8
mov r1, #1
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bl GX_EngineAToggleLayers
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mov r2, #1
lsl r2, r2, #0x1a
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ldr r1, [r2]
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ldr r0, _0225F264 ; =0xFFFFE0FF
and r1, r0
mov r0, #0x15
lsl r0, r0, #8
orr r0, r1
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str r0, [r2]
ldr r0, [r4, #0x10]
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mov r1, #1
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ldr r0, [r0, #8]
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bl FreeBgTilemapBuffer
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ldr r0, [r4, #0x10]
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ldr r2, _0225F268 ; =_0225F270
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ldr r0, [r0, #8]
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mov r1, #1
mov r3, #0
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bl InitBgFromTemplate
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ldr r0, [r4, #0x10]
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mov r1, #1
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ldr r0, [r0, #8]
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bl sub_0201CAE0
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ldr r0, [r4, #0x10]
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mov r1, #3
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ldr r0, [r0, #8]
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bl FreeBgTilemapBuffer
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ldr r0, [r4, #0x10]
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ldr r2, _0225F26C ; =0x0225F28C
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ldr r0, [r0, #8]
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mov r1, #3
mov r3, #0
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bl InitBgFromTemplate
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ldr r0, [r4, #0x10]
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mov r1, #3
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ldr r0, [r0, #8]
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bl sub_0201CAE0
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mov r0, #0
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str r0, [sp]
str r0, [sp, #4]
ldr r0, [r4, #0x10]
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mov r1, #0xa8
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ldr r0, [r0, #8]
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mov r2, #0xa7
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str r0, [sp, #8]
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mov r0, #1
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str r0, [sp, #0xc]
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mov r0, #3
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str r0, [sp, #0x10]
ldr r0, [r4, #0x20]
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mov r3, #0xa6
bl ov01_021F0500
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mov r0, #2
mov r1, #0
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bl sub_0201BB68
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mov r0, #8
mov r1, #0
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bl sub_0201BB68
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mov r0, #1
mov r1, #0
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bl BG_SetMaskColor
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ldr r0, [r4, #0x10]
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mov r1, #1
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ldr r0, [r0, #8]
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mov r2, #0
mov r3, #0x80
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bl sub_0201BC8C
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ldr r0, [r4, #0x10]
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mov r1, #3
add r3, r1, #0
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ldr r0, [r0, #8]
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mov r2, #0
add r3, #0xfd
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bl sub_0201BC8C
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mov r0, #0x15
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bl sub_02022C9C
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mov r0, #1
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str r0, [r4]
b _0225F218
_0225F12C:
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mov r0, #2
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str r0, [sp]
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mov r0, #1
add r1, r0, #0
sub r1, #0x11
add r2, r1, #0
add r3, r4, #4
bl ov01_021EFCF8
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mov r0, #2
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str r0, [r4]
b _0225F218
_0225F144:
ldr r0, [r4, #4]
cmp r0, #0
beq _0225F218
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mov r0, #3
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str r0, [r4]
b _0225F218
_0225F150:
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mov r0, #0x12
mov r1, #2
mov r3, #5
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str r0, [sp]
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add r0, r5, #0
lsl r1, r1, #0x12
mov r2, #0
lsl r3, r3, #0xc
bl ov01_021EFEC8
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mov r0, #2
mov r1, #1
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bl GX_EngineAToggleLayers
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mov r0, #8
mov r1, #1
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bl GX_EngineAToggleLayers
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mov r0, #1
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str r0, [r5, #0x1c]
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mov r0, #4
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str r0, [r4]
b _0225F218
_0225F17E:
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add r0, r5, #0
bl ov01_021EFF28
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cmp r0, #0
beq _0225F218
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mov r0, #5
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str r0, [r4]
b _0225F218
_0225F18E:
ldr r0, [r4, #0x10]
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mov r2, #0
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ldr r0, [r0, #8]
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mov r1, #1
add r3, r2, #0
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bl sub_0201BC8C
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ldr r0, [r4, #0x10]
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mov r1, #3
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ldr r0, [r0, #8]
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mov r2, #0
lsl r3, r1, #7
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bl sub_0201BC8C
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mov r1, #0
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str r1, [r5, #0x1c]
ldr r2, [r5, #0x18]
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add r0, r2, #1
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str r0, [r5, #0x18]
cmp r2, #5
bls _0225F218
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mov r0, #1
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bl GX_EngineAToggleLayers
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mov r0, #1
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str r0, [r5, #0x1c]
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mov r0, #0
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str r0, [r5, #0x18]
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mov r0, #6
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str r0, [r4]
b _0225F218
_0225F1CC:
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mov r0, #0x12
mov r2, #2
mov r3, #5
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str r0, [sp]
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add r0, r5, #0
mov r1, #0
lsl r2, r2, #0x12
lsl r3, r3, #0xc
bl ov01_021EFEC8
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mov r0, #1
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str r0, [r5, #0x1c]
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mov r0, #7
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str r0, [r4]
b _0225F218
_0225F1EA:
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add r0, r5, #0
bl ov01_021EFF28
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cmp r0, #0
beq _0225F218
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mov r0, #8
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str r0, [r4]
b _0225F218
_0225F1FA:
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mov r0, #0
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str r0, [r5, #0x1c]
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bl sub_0200FC20
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ldr r1, [r4, #0x14]
cmp r1, #0
beq _0225F20C
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mov r0, #1
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str r0, [r1]
_0225F20C:
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add r0, r4, #0
add r1, r6, #0
bl ov01_021EFCDC
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add sp, #0x14
pop {r3, r4, r5, r6, pc}
_0225F218:
ldr r0, [r5, #0x1c]
cmp r0, #0
beq _0225F25E
ldr r0, [r4, #0x10]
ldr r3, [r5]
ldr r0, [r0, #8]
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mov r1, #1
mov r2, #0
asr r3, r3, #0xc
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bl sub_0201F238
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ldr r0, [r4, #0x10]
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mov r1, #1
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ldr r0, [r0, #8]
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mov r2, #3
mov r3, #0
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bl sub_0201F238
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ldr r0, [r4, #0x10]
ldr r3, [r5]
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mov r1, #3
asr r5, r3, #0xc
lsl r3, r1, #7
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ldr r0, [r0, #8]
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mov r2, #0
sub r3, r3, r5
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bl sub_0201F238
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ldr r0, [r4, #0x10]
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mov r1, #3
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ldr r0, [r0, #8]
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add r2, r1, #0
mov r3, #0
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bl sub_0201F238
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_0225F25E:
add sp, #0x14
pop {r3, r4, r5, r6, pc}
nop
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_0225F264: .word 0xFFFFE0FF
_0225F268: .word _0225F270
_0225F26C: .word 0x0225F28C
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thumb_func_end ov118_0225F020
.rodata
_0225F270:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x02, 0x02
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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; 0x0225F2A8