pokeheartgold/asm/overlay_01_022006A8.s

254 lines
4.7 KiB
ArmAsm
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2022-03-24 20:49:15 +00:00
#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
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.include "overlay_01_022006A8.inc"
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.include "global.inc"
.text
thumb_func_start ov01_022006A8
ov01_022006A8: ; 0x022006A8
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #4
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
bl ov01_022006D4
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_022006A8
thumb_func_start ov01_022006C4
ov01_022006C4: ; 0x022006C4
push {r4, lr}
add r4, r0, #0
bl ov01_02200710
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_022006C4
thumb_func_start ov01_022006D4
ov01_022006D4: ; 0x022006D4
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
ldr r0, [r4]
mov r1, #4
mov r2, #0x78
bl ov01_021F18D4
ldr r0, [r4]
mov r1, #3
mov r2, #0x13
mov r3, #1
bl ov01_021F1930
mov r0, #3
str r0, [sp]
mov r3, #0
mov r1, #4
ldr r0, _0220070C ; =ov01_0220931C
str r3, [sp, #4]
str r0, [sp, #8]
ldr r0, [r4]
add r2, r1, #0
bl ov01_021F1758
add sp, #0xc
pop {r3, r4, pc}
nop
_0220070C: .word ov01_0220931C
thumb_func_end ov01_022006D4
thumb_func_start ov01_02200710
ov01_02200710: ; 0x02200710
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #4
bl ov01_021F18FC
ldr r0, [r4]
mov r1, #3
bl ov01_021F1970
ldr r0, [r4]
mov r1, #4
bl ov01_021F18C8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_02200710
thumb_func_start ov01_02200730
ov01_02200730: ; 0x02200730
push {r4, r5, lr}
sub sp, #0x24
add r5, r0, #0
bl ov01_021F146C
add r4, r0, #0
add r0, r5, #0
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0x15
str r4, [sp, #0x18]
bl ov01_021F1450
str r0, [sp, #0x1c]
add r1, sp, #8
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
add r0, r5, #0
mov r1, #2
str r5, [sp, #0x20]
bl sub_0205F09C
add r1, sp, #0x14
str r1, [sp]
str r0, [sp, #4]
ldr r1, _0220077C ; =ov01_02209308
add r0, r4, #0
add r2, sp, #8
mov r3, #0
bl ov01_021F1620
add sp, #0x24
pop {r4, r5, pc}
nop
_0220077C: .word ov01_02209308
thumb_func_end ov01_02200730
thumb_func_start ov01_02200780
ov01_02200780: ; 0x02200780
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r2, sp, #0
mov r1, #0
str r1, [r2]
str r1, [r2, #4]
add r5, r0, #0
str r1, [r2, #8]
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0x10
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4, #0x1c]
bl MapObject_GetID
str r0, [r4, #4]
ldr r0, [r4, #0x1c]
bl sub_0205F254
str r0, [r4, #8]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0x14]
mov r1, #4
add r2, sp, #0
bl ov01_021F1740
str r0, [r4, #0x20]
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02200780
thumb_func_start ov01_022007D0
ov01_022007D0: ; 0x022007D0
ldr r3, _022007D8 ; =sub_02023DA4
ldr r0, [r1, #0x20]
bx r3
nop
_022007D8: .word sub_02023DA4
thumb_func_end ov01_022007D0
thumb_func_start ov01_022007DC
ov01_022007DC: ; 0x022007DC
push {r4, lr}
add r2, r1, #0
add r4, r0, #0
ldr r0, [r2, #0x1c]
ldr r1, [r2, #4]
ldr r2, [r2, #8]
bl sub_0205F0A8
cmp r0, #0
bne _022007F6
add r0, r4, #0
bl ov01_021F1640
_022007F6:
pop {r4, pc}
thumb_func_end ov01_022007DC
thumb_func_start ov01_022007F8
ov01_022007F8: ; 0x022007F8
push {r4, r5, r6, lr}
sub sp, #0x18
add r5, r1, #0
ldr r4, [r5, #0x1c]
ldr r1, [r5, #4]
add r6, r0, #0
ldr r2, [r5, #8]
add r0, r4, #0
bl sub_0205F0A8
cmp r0, #0
bne _0220081A
add r0, r6, #0
bl ov01_021F1640
add sp, #0x18
pop {r4, r5, r6, pc}
_0220081A:
add r0, r4, #0
add r1, sp, #0xc
bl MapObject_GetPositionVec
add r0, r4, #0
add r1, sp, #0
bl MapObject_GetFacingVec
ldr r1, [sp, #0xc]
ldr r0, [sp]
add r0, r1, r0
str r0, [sp, #0xc]
ldr r1, [sp, #0x10]
ldr r0, [sp, #4]
add r0, r1, r0
str r0, [sp, #0x10]
ldr r1, [sp, #0x14]
ldr r0, [sp, #8]
add r1, r1, r0
mov r0, #3
lsl r0, r0, #0xe
str r1, [sp, #0x14]
add r0, r1, r0
str r0, [sp, #0x14]
ldr r0, [r5, #0x20]
add r1, sp, #0xc
bl sub_02023E50
add sp, #0x18
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov01_022007F8
.rodata
ov01_02209308: ; 0x02209308
.word 0x00000024
.word ov01_02200780
.word ov01_022007D0
.word ov01_022007DC
.word ov01_022007F8
ov01_0220931C: ; 0x0220931C
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00