mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
More lo hanging fruit
This commit is contained in:
parent
1f3256dfae
commit
442d04ae15
@ -171,7 +171,7 @@
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.public BattleSystem_GetPartyMon
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.public ov12_0223A8E4
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.public ov12_0223A938
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.public ov12_0223A9F4
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.public BattleSystem_GetTrainer
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.public BattleSystem_GetBag
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.public BattleSystem_GetBagCursor
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.public ov12_0223AB0C
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@ -128,9 +128,9 @@
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.public ov12_0223A8F4
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.public ov12_0223A930
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.public ov12_0223A938
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.public ov12_0223A93C
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.public BattleSystem_GetPokedex
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.public ov12_0223A9A4
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.public ov12_0223A9A8
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.public BattleSystem_GetMessageBuffer
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.public ov12_0223AAB8
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.public ov12_0223AAD8
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.public BattleSystem_GetFieldSide
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@ -168,7 +168,7 @@
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.public ov12_0223A938
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.public ov12_0223A99C
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.public BattleSystem_GetTrainerIndex
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.public ov12_0223A9F4
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.public BattleSystem_GetTrainer
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.public BattleSystem_GetPlayerProfile
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.public BattleSystem_GetBag
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.public ov12_0223AAC8
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@ -30,7 +30,7 @@
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.public BattleSystem_GetOpponentData
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.public BattleSystem_GetMaxBattlers
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.public BattleSystem_GetParty
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.public ov12_0223A9F4
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.public BattleSystem_GetTrainer
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.public BattleSystem_GetPlayerProfile
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.public BattleSystem_GetBag
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.public BattleSystem_GetBagCursor
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@ -87,7 +87,7 @@
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.public ov12_0223A930
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.public ov12_0223A934
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.public ov12_0223A938
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.public ov12_0223A93C
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.public BattleSystem_GetPokedex
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.public BattleSystem_GetSendBufferPtr
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.public BattleSystem_GetRecvBufferPtr
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.public ov12_0223A954
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@ -98,9 +98,9 @@
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.public ov12_0223A990
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.public ov12_0223A99C
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.public ov12_0223A9A4
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.public ov12_0223A9A8
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.public BattleSystem_GetMessageBuffer
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.public BattleSystem_GetTrainerIndex
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.public ov12_0223A9F4
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.public BattleSystem_GetTrainer
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.public BattleSystem_GetPlayerProfile
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.public BattleSystem_GetBag
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.public BattleSystem_GetBagCursor
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@ -3461,7 +3461,7 @@ ov08_0221D91C: ; 0x0221D91C
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add r1, r0, #0
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ldr r0, [r5]
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ldr r0, [r0, #8]
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bl ov12_0223A9F4
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bl BattleSystem_GetTrainer
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add r2, r0, #0
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ldr r0, _0221DABC ; =0x00001FAC
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mov r1, #0
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@ -2225,7 +2225,7 @@ _02246A72:
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bl BattleSystem_GetPartyMon
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str r0, [sp, #0xdc]
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ldr r0, [r4]
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bl ov12_0223A93C
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bl BattleSystem_GetPokedex
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bl Pokedex_IsNatDexEnabled
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str r0, [sp, #0xe0]
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bl sub_02021BD0
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@ -5167,7 +5167,7 @@ ov12_02248228: ; 0x02248228
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bl ov12_0223A930
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str r0, [sp, #0x28]
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add r0, r7, #0
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bl ov12_0223A9A8
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bl BattleSystem_GetMessageBuffer
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str r0, [sp, #0x20]
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add r0, r7, #0
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bl ov12_0223A9A4
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@ -3504,7 +3504,7 @@ ov12_0225A2A0: ; 0x0225A2A0
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_0225A2DA:
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ldrb r1, [r5, r1]
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add r0, r6, #0
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bl ov12_0223A9F4
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bl BattleSystem_GetTrainer
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add r2, r0, #0
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mov r0, #0
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strb r0, [r4, #0xb]
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@ -5842,7 +5842,7 @@ _0224DA80:
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_0224DA96:
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ldr r0, [sp]
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mov r1, #1
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bl ov12_0223A9F4
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bl BattleSystem_GetTrainer
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ldrb r0, [r0, #1]
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sub r0, #0x42
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cmp r0, #0x2e
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@ -6,257 +6,6 @@
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.text
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thumb_func_start ov12_0223A930
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ov12_0223A930: ; 0x0223A930
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ldr r0, [r0, #0xc]
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bx lr
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thumb_func_end ov12_0223A930
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thumb_func_start ov12_0223A934
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ov12_0223A934: ; 0x0223A934
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ldr r0, [r0, #0x10]
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bx lr
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thumb_func_end ov12_0223A934
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thumb_func_start ov12_0223A938
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ov12_0223A938: ; 0x0223A938
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ldr r0, [r0, #0x28]
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bx lr
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thumb_func_end ov12_0223A938
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thumb_func_start ov12_0223A93C
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ov12_0223A93C: ; 0x0223A93C
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ldr r0, [r0, #0x60]
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bx lr
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thumb_func_end ov12_0223A93C
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thumb_func_start BattleSystem_GetSendBufferPtr
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BattleSystem_GetSendBufferPtr: ; 0x0223A940
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mov r1, #0x8a
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lsl r1, r1, #2
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add r0, r0, r1
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bx lr
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thumb_func_end BattleSystem_GetSendBufferPtr
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thumb_func_start BattleSystem_GetRecvBufferPtr
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BattleSystem_GetRecvBufferPtr: ; 0x0223A948
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ldr r1, _0223A950 ; =0x00001228
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add r0, r0, r1
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bx lr
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nop
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_0223A950: .word 0x00001228
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thumb_func_end BattleSystem_GetRecvBufferPtr
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thumb_func_start ov12_0223A954
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ov12_0223A954: ; 0x0223A954
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ldr r1, _0223A95C ; =0x000023E8
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add r0, r0, r1
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bx lr
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nop
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_0223A95C: .word 0x000023E8
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thumb_func_end ov12_0223A954
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thumb_func_start ov12_0223A960
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ov12_0223A960: ; 0x0223A960
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ldr r1, _0223A968 ; =0x000023EA
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add r0, r0, r1
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bx lr
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nop
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_0223A968: .word 0x000023EA
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thumb_func_end ov12_0223A960
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thumb_func_start ov12_0223A96C
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ov12_0223A96C: ; 0x0223A96C
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ldr r1, _0223A974 ; =0x000023EC
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add r0, r0, r1
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bx lr
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nop
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_0223A974: .word 0x000023EC
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thumb_func_end ov12_0223A96C
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thumb_func_start ov12_0223A978
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ov12_0223A978: ; 0x0223A978
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ldr r1, _0223A980 ; =0x000023EE
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add r0, r0, r1
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bx lr
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nop
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_0223A980: .word 0x000023EE
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thumb_func_end ov12_0223A978
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thumb_func_start ov12_0223A984
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ov12_0223A984: ; 0x0223A984
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ldr r1, _0223A98C ; =0x000023F0
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add r0, r0, r1
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bx lr
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nop
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_0223A98C: .word 0x000023F0
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thumb_func_end ov12_0223A984
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thumb_func_start ov12_0223A990
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ov12_0223A990: ; 0x0223A990
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ldr r1, _0223A998 ; =0x000023F2
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add r0, r0, r1
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bx lr
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nop
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_0223A998: .word 0x000023F2
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thumb_func_end ov12_0223A990
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thumb_func_start ov12_0223A99C
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ov12_0223A99C: ; 0x0223A99C
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mov r1, #0x1d
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lsl r1, r1, #4
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add r0, r0, r1
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bx lr
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thumb_func_end ov12_0223A99C
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thumb_func_start ov12_0223A9A4
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ov12_0223A9A4: ; 0x0223A9A4
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ldr r0, [r0, #0x14]
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bx lr
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thumb_func_end ov12_0223A9A4
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thumb_func_start ov12_0223A9A8
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ov12_0223A9A8: ; 0x0223A9A8
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ldr r0, [r0, #0x18]
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bx lr
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thumb_func_end ov12_0223A9A8
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thumb_func_start BattleSystem_GetTrainerIndex
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BattleSystem_GetTrainerIndex: ; 0x0223A9AC
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push {r3, r4, r5, lr}
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add r5, r0, #0
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ldr r2, [r5, #0x2c]
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mov r3, #8
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add r4, r1, #0
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tst r3, r2
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bne _0223A9CA
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mov r3, #0x10
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tst r2, r3
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beq _0223A9D4
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bl ov12_0223AB0C
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mov r1, #1
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tst r0, r1
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beq _0223A9D4
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_0223A9CA:
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lsl r0, r4, #1
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add r0, r5, r0
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add r0, #0xa0
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ldrh r0, [r0]
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pop {r3, r4, r5, pc}
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_0223A9D4:
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ldr r1, [r5, #0x2c]
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mov r0, #2
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tst r0, r1
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beq _0223A9E8
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lsl r0, r4, #0x1f
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lsr r0, r0, #0x1e
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add r0, r5, r0
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add r0, #0xa0
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ldrh r0, [r0]
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pop {r3, r4, r5, pc}
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_0223A9E8:
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lsl r0, r4, #1
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add r0, r5, r0
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add r0, #0xa0
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ldrh r0, [r0]
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end BattleSystem_GetTrainerIndex
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thumb_func_start ov12_0223A9F4
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ov12_0223A9F4: ; 0x0223A9F4
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push {r3, r4, r5, lr}
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add r5, r0, #0
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ldr r2, [r5, #0x2c]
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mov r3, #8
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add r4, r1, #0
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tst r3, r2
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bne _0223AA12
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mov r3, #0x10
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tst r2, r3
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beq _0223AA1C
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bl ov12_0223AB0C
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mov r1, #1
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tst r0, r1
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beq _0223AA1C
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_0223AA12:
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mov r0, #0x34
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add r5, #0xac
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mul r0, r4
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add r0, r5, r0
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pop {r3, r4, r5, pc}
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_0223AA1C:
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ldr r1, [r5, #0x2c]
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mov r0, #2
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tst r0, r1
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beq _0223AA34
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mov r0, #1
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add r1, r4, #0
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and r1, r0
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mov r0, #0x34
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add r5, #0xac
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mul r0, r1
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add r0, r5, r0
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pop {r3, r4, r5, pc}
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_0223AA34:
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mov r0, #0x34
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add r5, #0xac
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mul r0, r4
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add r0, r5, r0
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov12_0223A9F4
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thumb_func_start BattleSystem_GetPlayerProfile
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BattleSystem_GetPlayerProfile: ; 0x0223AA40
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push {r3, r4, r5, lr}
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add r5, r0, #0
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ldr r2, [r5, #0x2c]
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mov r3, #8
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add r4, r1, #0
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tst r3, r2
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bne _0223AA5E
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mov r3, #0x10
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tst r2, r3
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beq _0223AA66
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bl ov12_0223AB0C
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mov r1, #1
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tst r0, r1
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beq _0223AA66
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_0223AA5E:
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lsl r0, r4, #2
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add r0, r5, r0
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ldr r0, [r0, #0x48]
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pop {r3, r4, r5, pc}
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_0223AA66:
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ldr r1, [r5, #0x2c]
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mov r0, #2
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tst r0, r1
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beq _0223AA78
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lsl r0, r4, #0x1f
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lsr r0, r0, #0x1d
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add r0, r5, r0
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ldr r0, [r0, #0x48]
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pop {r3, r4, r5, pc}
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_0223AA78:
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lsl r0, r4, #2
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add r0, r5, r0
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ldr r0, [r0, #0x48]
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pop {r3, r4, r5, pc}
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thumb_func_end BattleSystem_GetPlayerProfile
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thumb_func_start BattleSystem_GetBag
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BattleSystem_GetBag: ; 0x0223AA80
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ldr r0, [r0, #0x58]
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bx lr
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thumb_func_end BattleSystem_GetBag
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thumb_func_start BattleSystem_GetBagCursor
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BattleSystem_GetBagCursor: ; 0x0223AA84
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ldr r0, [r0, #0x5c]
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bx lr
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thumb_func_end BattleSystem_GetBagCursor
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thumb_func_start BattleSystem_GetMonBall
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BattleSystem_GetMonBall: ; 0x0223AA88
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push {r3, lr}
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@ -5145,7 +4894,7 @@ ov12_0223CEB4: ; 0x0223CEB4
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add r4, r1, #0
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add r5, r0, #0
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add r1, r2, #0
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bl ov12_0223A9F4
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bl BattleSystem_GetTrainer
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add r2, r0, #0
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ldr r0, [r5, #0x14]
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add r1, r4, #0
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@ -5159,7 +4908,7 @@ ov12_0223CECC: ; 0x0223CECC
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add r4, r1, #0
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add r5, r0, #0
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add r1, r2, #0
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bl ov12_0223A9F4
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bl BattleSystem_GetTrainer
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add r2, r0, #0
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ldr r0, [r5, #0x14]
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add r1, r4, #0
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|
@ -1,10 +1,14 @@
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#ifndef POKEHEARTGOLD_BATTLE_H
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#define POKEHEARTGOLD_BATTLE_H
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#include "bag.h"
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#include "bag_cursor.h"
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#include "bg_window.h"
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#include "item.h"
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#include "font.h"
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#include "move.h"
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#include "player_data.h"
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#include "pokedex.h"
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#include "pokemon_storage_system.h"
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#include "trainer_data.h"
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#include "filesystem.h"
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@ -509,19 +513,19 @@ struct BattleSystem {
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u32 *unkC;
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u32 *unk10;
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u32 *unk14;
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u32 *unk18;
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String *msgBuffer;
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u32 unk1C;
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u32 unk20;
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u32 unk24;
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u32 unk28;
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void *unk28;
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u32 battleType;
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BATTLECONTEXT *ctx;
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OpponentData *opponentData[4];
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int maxBattlers;
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u32 *unk48[4];
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u32 *unk58;
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u32 *unk5C;
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u32 *unk60;
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PlayerProfile *playerProfile[4];
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Bag *bag;
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BagCursor *bagCursor;
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Pokedex *pokedex;
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PC_STORAGE *storage;
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PARTY *trainerParty[4];
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u32 *unk78[4];
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@ -552,8 +556,8 @@ struct BattleSystem {
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u32 *unk22C;
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u8 *unk230;
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u16 *unk234;
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u8 unk238[0x1000];
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u8 unk1238[0x1000];
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u8 sendBuffer[0x1000];
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u8 recvBuffer[0x1000];
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u16 unk2238[0x70];
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u16 unk2318[0x70];
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u16 unk23E8; //labeling may be wrong before here
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|
@ -3,7 +3,6 @@
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#include "bag.h"
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#include "battle.h"
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#include "player_data.h"
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#include "pokemon.h"
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#include "sav_chatot.h"
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||||
@ -26,11 +25,31 @@ u32 *ov12_0223A908(BattleSystem *bsys, int index);
|
||||
void ov12_0223A914(BattleSystem *bsys, int index, u32 *a2);
|
||||
FontID *BattleSystem_GetHpFont(BattleSystem *bsys);
|
||||
FontID *BattleSystem_GetLevelFont(BattleSystem *bsys);
|
||||
u32 *ov12_0223A930(BattleSystem *bsys);
|
||||
u32 *ov12_0223A934(BattleSystem *bsys);
|
||||
void *ov12_0223A938(BattleSystem *bsys);
|
||||
Pokedex *BattleSystem_GetPokedex(BattleSystem *bsys);
|
||||
u8 *BattleSystem_GetSendBufferPtr(BattleSystem *bsys);
|
||||
u8 *BattleSystem_GetRecvBufferPtr(BattleSystem *bsys);
|
||||
u16 *ov12_0223A954(BattleSystem *bsys);
|
||||
u16 *ov12_0223A960(BattleSystem *bsys);
|
||||
u16 *ov12_0223A96C(BattleSystem *bsys);
|
||||
u16 *ov12_0223A978(BattleSystem *bsys);
|
||||
u16 *ov12_0223A984(BattleSystem *bsys);
|
||||
u16 *ov12_0223A990(BattleSystem *bsys);
|
||||
UnkBattleSystemSub1D0 *ov12_0223A99C(BattleSystem *bsys);
|
||||
u32 *ov12_0223A9A4(BattleSystem *bsys);
|
||||
String *BattleSystem_GetMessageBuffer(BattleSystem *bsys);
|
||||
u16 BattleSystem_GetTrainerIndex(BattleSystem *bsys, int battlerId);
|
||||
TRAINER *BattleSystem_GetTrainer(BattleSystem *bsys, int battlerId);
|
||||
PlayerProfile *BattleSystem_GetPlayerProfile(BattleSystem *bsys, int a1);
|
||||
Bag *BattleSystem_GetBag(BattleSystem *bsys);
|
||||
BagCursor *BattleSystem_GetBagCursor(BattleSystem *bsys);
|
||||
u8 BattleSystem_GetMonBall(BattleSystem *bsys, Pokemon *mon);
|
||||
|
||||
//These functions haven't been decompiled
|
||||
u32 BattleSystem_GetFieldSide(BattleSystem *bsys, int battlerId);
|
||||
int BattleSystem_Random(BattleSystem *bsys);
|
||||
PlayerProfile *BattleSystem_GetPlayerProfile(BattleSystem *bsys, int a1);
|
||||
int BattleSystem_GetTerrainId(BattleSystem *bsys);
|
||||
int ov12_0223ABB8(BattleSystem *bsys, int battlerId, int a2);
|
||||
void BattleSystem_RecoverStatus(BattleSystem *bsys, int battlerIdA, int battlerIdB, int a2, int itemWork);
|
||||
@ -39,14 +58,12 @@ void PokedexSetBattlerSeen(BattleSystem *bsys, int battlerId);
|
||||
SOUND_CHATOT *BattleSystem_GetChatotVoice(BattleSystem *bsys, int battlerId);
|
||||
int BattleSystem_GetChatotVoiceParam(BattleSystem *bsys, int battlerId);
|
||||
int BattleSystem_GetBattlerIdPartner(BattleSystem *bsys, int battlerId);
|
||||
int BattleSystem_GetTrainerIndex(BattleSystem *bsys, int battlerId);
|
||||
BOOL Link_QueueNotEmpty(BATTLECONTEXT *ctx);
|
||||
BOOL BattleSystem_AreBattleAnimationsOn(BattleSystem *bsys);
|
||||
BOOL ov12_0223C080(BattleSystem *bsys);
|
||||
void ov12_0223BFFC(BattleSystem *bsys, u32 a1);
|
||||
void *ov12_0223A938(BattleSystem *bsys);
|
||||
int ov12_0223AB54(BattleSystem *bsys);
|
||||
u8 BattleSystem_GetMonBall(BattleSystem *bsys, Pokemon *mon);
|
||||
u32 BattleSystem_GetWinLoseFlags(BattleSystem *bsys);
|
||||
void ov12_0223C0C4(BattleSystem *bsys);
|
||||
int BattleSystem_GetWeather(BattleSystem *bsys);
|
||||
@ -56,8 +73,6 @@ void ov12_0223BB64(BattleSystem *bsys, int a1);
|
||||
void ov12_02237ED0(BattleSystem *bsys, int a1);
|
||||
void ov12_022642F0(BattleSystem *bsys);
|
||||
BOOL ov12_022581BC(BattleSystem *bsys, BATTLECONTEXT *ctx);
|
||||
Bag *BattleSystem_GetBag(BattleSystem *bsys);
|
||||
BagCursor *BattleSystem_GetBagCursor(BattleSystem *bsys);
|
||||
int ov12_0223B6B4(BattleSystem *bsys);
|
||||
void ov12_0223B6C0(BattleSystem *bsys, int item);
|
||||
void ov12_02263A1C(BattleSystem *bsys, BATTLECONTEXT *ctx, int battlerId);
|
||||
|
@ -129,7 +129,7 @@ void Link_CheckTimeout(BATTLECONTEXT *ctx);
|
||||
BOOL CheckLegalMeFirstMove(BATTLECONTEXT *ctx, u16 move);
|
||||
int ov12_02253DA0(BattleSystem *bsys, BATTLECONTEXT *ctx, int battlerId);
|
||||
u32 BattleSystem_GetBattleSpecial(BattleSystem *bsys);
|
||||
u32 ov12_0223C24C(PARTY *party, u32 *a1);
|
||||
u32 ov12_0223C24C(PARTY *party, PlayerProfile *profile);
|
||||
int ov12_02251D28(BattleSystem *bsys, BATTLECONTEXT *ctx, int moveNo, int moveType, int battlerIdAttacker, int battlerIdTarget, int dmg, u32 *statusFlag);
|
||||
void ov12_02252D14(BattleSystem *bsys, BATTLECONTEXT *ctx);
|
||||
void ov12_0225859C(BATTLECONTEXT *ctx, u8 battlerId);
|
||||
|
@ -2175,7 +2175,7 @@ BOOL BtlCmd_CalcPrizeMoney(BattleSystem *bsys, BATTLECONTEXT *ctx) {
|
||||
}
|
||||
PlayerProfile_AddMoney(BattleSystem_GetPlayerProfile(bsys, 0), prizeMoney);
|
||||
} else {
|
||||
prizeMoney = ov12_0223C24C(bsys->trainerParty[0], bsys->unk48[0]);
|
||||
prizeMoney = ov12_0223C24C(bsys->trainerParty[0], bsys->playerProfile[0]);
|
||||
PlayerProfile_SubMoney(BattleSystem_GetPlayerProfile(bsys, 0), prizeMoney);
|
||||
}
|
||||
|
||||
|
@ -95,3 +95,101 @@ FontID *BattleSystem_GetHpFont(BattleSystem *bsys) {
|
||||
FontID *BattleSystem_GetLevelFont(BattleSystem *bsys) {
|
||||
return bsys->levelFont;
|
||||
}
|
||||
|
||||
u32 *ov12_0223A930(BattleSystem *bsys) {
|
||||
return bsys->unkC;
|
||||
}
|
||||
|
||||
u32 *ov12_0223A934(BattleSystem *bsys) {
|
||||
return bsys->unk10;
|
||||
}
|
||||
|
||||
void *ov12_0223A938(BattleSystem *bsys) {
|
||||
return bsys->unk28;
|
||||
}
|
||||
|
||||
Pokedex *BattleSystem_GetPokedex(BattleSystem *bsys) {
|
||||
return bsys->pokedex;
|
||||
}
|
||||
|
||||
u8 *BattleSystem_GetSendBufferPtr(BattleSystem *bsys) {
|
||||
return &bsys->sendBuffer[0];
|
||||
}
|
||||
|
||||
u8 *BattleSystem_GetRecvBufferPtr(BattleSystem *bsys) {
|
||||
return &bsys->recvBuffer[0];
|
||||
}
|
||||
|
||||
u16 *ov12_0223A954(BattleSystem *bsys) {
|
||||
return &bsys->unk23E8;
|
||||
}
|
||||
|
||||
u16 *ov12_0223A960(BattleSystem *bsys) {
|
||||
return &bsys->unk23EA;
|
||||
}
|
||||
|
||||
u16 *ov12_0223A96C(BattleSystem *bsys) {
|
||||
return &bsys->unk23EC;
|
||||
}
|
||||
|
||||
u16 *ov12_0223A978(BattleSystem *bsys) {
|
||||
return &bsys->unk23EE;
|
||||
}
|
||||
|
||||
u16 *ov12_0223A984(BattleSystem *bsys) {
|
||||
return &bsys->unk23F0;
|
||||
}
|
||||
|
||||
u16 *ov12_0223A990(BattleSystem *bsys) {
|
||||
return &bsys->unk23F2;
|
||||
}
|
||||
|
||||
UnkBattleSystemSub1D0 *ov12_0223A99C(BattleSystem *bsys) {
|
||||
return &bsys->unk1D0[0];
|
||||
}
|
||||
|
||||
u32 *ov12_0223A9A4(BattleSystem *bsys) {
|
||||
return bsys->unk14;
|
||||
}
|
||||
|
||||
String *BattleSystem_GetMessageBuffer(BattleSystem *bsys) {
|
||||
return bsys->msgBuffer;
|
||||
}
|
||||
|
||||
u16 BattleSystem_GetTrainerIndex(BattleSystem *bsys, int battlerId) {
|
||||
if ((bsys->battleType & BATTLE_TYPE_MULTI) || ((bsys->battleType & BATTLE_TYPE_INGAME_PARTNER) && (ov12_0223AB0C(bsys, battlerId) & 1))) {
|
||||
return bsys->trainerId[battlerId];
|
||||
} else if (bsys->battleType & BATTLE_TYPE_DOUBLES) {
|
||||
return bsys->trainerId[battlerId & 1];
|
||||
} else {
|
||||
return bsys->trainerId[battlerId];
|
||||
}
|
||||
}
|
||||
|
||||
TRAINER *BattleSystem_GetTrainer(BattleSystem *bsys, int battlerId) {
|
||||
if ((bsys->battleType & BATTLE_TYPE_MULTI) || ((bsys->battleType & BATTLE_TYPE_INGAME_PARTNER) && (ov12_0223AB0C(bsys, battlerId) & 1))) {
|
||||
return &bsys->trainers[battlerId];
|
||||
} else if (bsys->battleType & BATTLE_TYPE_DOUBLES) {
|
||||
return &bsys->trainers[battlerId & 1];
|
||||
} else {
|
||||
return &bsys->trainers[battlerId];
|
||||
}
|
||||
}
|
||||
|
||||
PlayerProfile *BattleSystem_GetPlayerProfile(BattleSystem *bsys, int battlerId) {
|
||||
if ((bsys->battleType & BATTLE_TYPE_MULTI) || ((bsys->battleType & BATTLE_TYPE_INGAME_PARTNER) && (ov12_0223AB0C(bsys, battlerId) & 1))) {
|
||||
return bsys->playerProfile[battlerId];
|
||||
} else if (bsys->battleType & BATTLE_TYPE_DOUBLES) {
|
||||
return bsys->playerProfile[battlerId & 1];
|
||||
} else {
|
||||
return bsys->playerProfile[battlerId];
|
||||
}
|
||||
}
|
||||
|
||||
Bag *BattleSystem_GetBag(BattleSystem *bsys) {
|
||||
return bsys->bag;
|
||||
}
|
||||
|
||||
BagCursor *BattleSystem_GetBagCursor(BattleSystem *bsys) {
|
||||
return bsys->bagCursor;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user