mirror of
https://github.com/pret/pokeheartgold.git
synced 2025-02-02 19:13:15 +00:00
Split overlay 01, 5
This commit is contained in:
parent
d503e554fe
commit
589b34f2ba
@ -415,7 +415,7 @@ sub_0205C500: ; 0x0205C500
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bl sub_0205C6D0
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add r0, r5, #0
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add r1, r4, #0
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bl sub_0205C6E4
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bl PlayerAvatar_SetState
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add r0, r5, #0
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add r1, r6, #0
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bl sub_0205C720
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@ -676,8 +676,8 @@ PlayerAvatar_GetMapObjectConst: ; 0x0205C6E0
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bx lr
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thumb_func_end PlayerAvatar_GetMapObjectConst
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thumb_func_start sub_0205C6E4
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sub_0205C6E4: ; 0x0205C6E4
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thumb_func_start PlayerAvatar_SetState
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PlayerAvatar_SetState: ; 0x0205C6E4
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push {r3, r4, r5, lr}
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add r4, r1, #0
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add r5, r0, #0
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@ -691,7 +691,7 @@ _0205C6F2:
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bl sub_0205C800
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end sub_0205C6E4
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thumb_func_end PlayerAvatar_SetState
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thumb_func_start PlayerAvatar_GetState
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PlayerAvatar_GetState: ; 0x0205C700
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@ -3129,6 +3129,125 @@ _021F126A:
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_021F1278: .word ov01_02209B64
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thumb_func_end ov01_021F1250
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thumb_func_start ov01_021F127C
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ov01_021F127C: ; 0x021F127C
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ldr r3, _021F1288 ; =sub_0200E33C
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mov r2, #1
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add r1, r0, #0
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ldr r0, _021F128C ; =ov01_021F1290
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lsl r2, r2, #0xa
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bx r3
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.balign 4, 0
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_021F1288: .word sub_0200E33C
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_021F128C: .word ov01_021F1290
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thumb_func_end ov01_021F127C
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thumb_func_start ov01_021F1290
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ov01_021F1290: ; 0x021F1290
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push {r4, lr}
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add r4, r1, #0
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ldr r0, [r4, #8]
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cmp r0, #2
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blo _021F12A4
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ldr r0, [r4]
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bl sub_02014C08
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mov r0, #0
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str r0, [r4, #8]
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_021F12A4:
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ldr r0, [r4]
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bl sub_02014C40
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ldr r0, [r4, #8]
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add r0, r0, #1
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str r0, [r4, #8]
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ov01_021F1290
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thumb_func_start ov01_021F12B4
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ov01_021F12B4: ; 0x021F12B4
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push {r4, lr}
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add r4, r0, #0
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add r0, r1, #0
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bl sub_02014AD8
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str r0, [r4]
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mov r0, #0
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str r0, [r4, #8]
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add r0, r4, #0
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bl ov01_021F127C
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str r0, [r4, #4]
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ov01_021F12B4
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thumb_func_start ov01_021F12D0
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ov01_021F12D0: ; 0x021F12D0
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push {r4, lr}
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add r4, r0, #0
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ldr r0, [r4, #4]
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bl sub_0200E390
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ldr r0, [r4]
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bl sub_02014B9C
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ldr r0, [r4]
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bl sub_02014BD8
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pop {r4, pc}
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thumb_func_end ov01_021F12D0
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thumb_func_start ov01_021F12E8
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ov01_021F12E8: ; 0x021F12E8
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push {r4, r5, lr}
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sub sp, #0x14
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ldr r4, [sp, #0x20]
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add r5, sp, #0x10
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str r4, [sp]
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mov r4, #0x14
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ldrsh r4, [r5, r4]
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str r4, [sp, #4]
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ldr r4, [sp, #0x28]
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str r4, [sp, #8]
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ldr r4, [sp, #0x2c]
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str r4, [sp, #0xc]
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ldr r4, [sp, #0x30]
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str r4, [sp, #0x10]
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ldr r0, [r0]
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bl sub_02014B08
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add sp, #0x14
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pop {r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov01_021F12E8
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thumb_func_start ov01_021F1310
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ov01_021F1310: ; 0x021F1310
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push {r3, r4, r5, r6, r7, lr}
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ldr r0, [r0]
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add r7, r1, #0
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bl sub_02014BF8
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add r5, r0, #0
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mov r6, #0
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_021F131E:
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ldr r0, [r5]
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add r1, r7, #0
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lsl r0, r0, #0x10
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asr r4, r0, #0x10
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add r0, r6, #0
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bl _u32_div_f
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mov r1, #1
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tst r0, r1
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bne _021F1336
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lsl r0, r4, #0x10
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b _021F133A
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_021F1336:
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neg r0, r4
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lsl r0, r0, #0x10
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_021F133A:
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lsr r0, r0, #0x10
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str r0, [r5]
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add r6, r6, #1
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add r5, r5, #4
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cmp r6, #0xc0
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blt _021F131E
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ov01_021F1310
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.rodata
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ov01_022067D0:
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1179
asm/overlay_01_021F1348.s
Normal file
1179
asm/overlay_01_021F1348.s
Normal file
File diff suppressed because it is too large
Load Diff
2954
asm/overlay_01_021F1AFC.s
Normal file
2954
asm/overlay_01_021F1AFC.s
Normal file
File diff suppressed because it is too large
Load Diff
324
asm/overlay_01_021F3114.s
Normal file
324
asm/overlay_01_021F3114.s
Normal file
@ -0,0 +1,324 @@
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#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_021F3114
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ov01_021F3114: ; 0x021F3114
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push {r4, r5, r6, lr}
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add r6, r1, #0
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add r5, r0, #0
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add r0, r6, #0
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bl PlayerAvatar_GetMapObject
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bl sub_0205F504
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lsl r0, r0, #0x18
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lsr r4, r0, #0x18
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add r0, r4, #0
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bl sub_0205B9DC
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cmp r0, #1
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bne _021F3136
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mov r2, #3
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b _021F3164
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_021F3136:
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add r0, r4, #0
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bl sub_0205B9E8
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cmp r0, #1
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bne _021F3144
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mov r2, #2
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b _021F3164
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_021F3144:
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add r0, r4, #0
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bl sub_0205B9F4
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cmp r0, #1
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bne _021F3152
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mov r2, #0
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b _021F3164
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_021F3152:
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add r0, r4, #0
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bl sub_0205BA00
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cmp r0, #1
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bne _021F3160
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mov r2, #1
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b _021F3164
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_021F3160:
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mov r0, #0
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pop {r4, r5, r6, pc}
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_021F3164:
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add r0, r5, #0
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add r1, r6, #0
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bl ov01_021F3170
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mov r0, #1
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pop {r4, r5, r6, pc}
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thumb_func_end ov01_021F3114
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thumb_func_start ov01_021F3170
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ov01_021F3170: ; 0x021F3170
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push {r3, r4, r5, r6, r7, lr}
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add r5, r0, #0
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mov r0, #0x18
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add r6, r1, #0
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add r7, r2, #0
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bl ov01_021F3348
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add r4, r0, #0
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str r5, [r4, #0xc]
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str r6, [r4, #0x10]
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ldr r0, _021F3198 ; =SEQ_SE_DP_F209
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str r7, [r4]
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bl PlaySE
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ldr r1, _021F319C ; =ov01_021F31CC
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add r0, r5, #0
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add r2, r4, #0
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bl FieldSys_CreateTask
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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_021F3198: .word SEQ_SE_DP_F209
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_021F319C: .word ov01_021F31CC
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thumb_func_end ov01_021F3170
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thumb_func_start ov01_021F31A0
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ov01_021F31A0: ; 0x021F31A0
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cmp r0, #3
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bhi _021F31C8
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_021F31B0: ; jump table
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.short _021F31B8 - _021F31B0 - 2 ; case 0
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.short _021F31C0 - _021F31B0 - 2 ; case 1
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.short _021F31BC - _021F31B0 - 2 ; case 2
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.short _021F31C4 - _021F31B0 - 2 ; case 3
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_021F31B8:
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mov r0, #2
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bx lr
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_021F31BC:
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mov r0, #1
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bx lr
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_021F31C0:
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mov r0, #3
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bx lr
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_021F31C4:
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mov r0, #0
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bx lr
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_021F31C8:
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mov r0, #0
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bx lr
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thumb_func_end ov01_021F31A0
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thumb_func_start ov01_021F31CC
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ov01_021F31CC: ; 0x021F31CC
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push {r4, r5, r6, lr}
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldr r0, [r4, #0x10]
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bl PlayerAvatar_GetMapObject
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add r6, r0, #0
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bl sub_0205F504
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lsl r0, r0, #0x18
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lsr r5, r0, #0x18
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ldr r0, [r4, #8]
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cmp r0, #0
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beq _021F31F4
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cmp r0, #1
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beq _021F3206
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cmp r0, #2
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beq _021F3236
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b _021F3340
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_021F31F4:
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_SetBits
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ldr r0, [r4, #8]
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add r0, r0, #1
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str r0, [r4, #8]
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b _021F3340
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_021F3206:
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ldr r0, [r4, #0x10]
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bl sub_0205DFC8
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cmp r0, #0
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bne _021F3212
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b _021F3340
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_021F3212:
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ldr r0, [r4]
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mov r1, #0xc
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bl sub_0206234C
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add r1, r0, #0
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ldr r0, [r4, #0x10]
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bl sub_0205DFD4
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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ldr r0, [r4, #8]
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add r0, r0, #1
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str r0, [r4, #8]
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mov r0, #7
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str r0, [r4, #4]
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b _021F3340
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_021F3236:
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ldr r0, [r4, #4]
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cmp r0, #2
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beq _021F3244
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cmp r0, #4
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beq _021F3244
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cmp r0, #6
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bne _021F3254
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_021F3244:
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ldr r0, [r4]
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bl ov01_021F31A0
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str r0, [r4]
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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_021F3254:
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ldr r0, [r4, #4]
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sub r0, r0, #1
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str r0, [r4, #4]
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bne _021F3340
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add r0, r5, #0
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bl sub_0205B9DC
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cmp r0, #1
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bne _021F3274
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mov r0, #3
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F3274:
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add r0, r5, #0
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bl sub_0205B9E8
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cmp r0, #1
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bne _021F328C
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mov r0, #2
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F328C:
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add r0, r5, #0
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bl sub_0205B9F4
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cmp r0, #1
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bne _021F32A4
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mov r0, #0
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F32A4:
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add r0, r5, #0
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bl sub_0205BA00
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cmp r0, #1
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bne _021F32BC
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mov r0, #1
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F32BC:
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add r0, r5, #0
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bl sub_0205BA0C
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cmp r0, #1
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ldr r0, [r4]
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bne _021F32FA
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bl ov01_021F31A0
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str r0, [r4]
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add r0, r6, #0
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mov r1, #0x80
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bl MapObject_ClearBits
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_ClearBits
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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add r0, r4, #0
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bl ov01_021F336C
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ldr r0, _021F3344 ; =SEQ_SE_DP_F209
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mov r1, #0
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bl StopSE
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mov r0, #1
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pop {r4, r5, r6, pc}
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_021F32FA:
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bl ov01_021F31A0
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str r0, [r4]
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_021F3300:
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ldr r0, [r4, #0x10]
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ldr r2, [r4]
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add r1, r6, #0
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bl sub_0205DA34
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cmp r0, #0
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bne _021F3314
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mov r0, #1
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str r0, [r4, #8]
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b _021F3340
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_021F3314:
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add r0, r6, #0
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mov r1, #0x80
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bl MapObject_ClearBits
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_ClearBits
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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add r0, r4, #0
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bl ov01_021F336C
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ldr r0, _021F3344 ; =SEQ_SE_DP_F209
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mov r1, #0
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bl StopSE
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||||
mov r0, #1
|
||||
pop {r4, r5, r6, pc}
|
||||
_021F3340:
|
||||
mov r0, #0
|
||||
pop {r4, r5, r6, pc}
|
||||
.balign 4, 0
|
||||
_021F3344: .word SEQ_SE_DP_F209
|
||||
thumb_func_end ov01_021F31CC
|
||||
|
||||
thumb_func_start ov01_021F3348
|
||||
ov01_021F3348: ; 0x021F3348
|
||||
push {r3, r4, r5, lr}
|
||||
add r5, r0, #0
|
||||
mov r0, #4
|
||||
add r1, r5, #0
|
||||
bl AllocFromHeapAtEnd
|
||||
add r4, r0, #0
|
||||
bne _021F335C
|
||||
bl GF_AssertFail
|
||||
_021F335C:
|
||||
add r0, r4, #0
|
||||
mov r1, #0
|
||||
add r2, r5, #0
|
||||
bl memset
|
||||
add r0, r4, #0
|
||||
pop {r3, r4, r5, pc}
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3348
|
||||
|
||||
thumb_func_start ov01_021F336C
|
||||
ov01_021F336C: ; 0x021F336C
|
||||
ldr r3, _021F3374 ; =FreeToHeapExplicit
|
||||
add r1, r0, #0
|
||||
mov r0, #4
|
||||
bx r3
|
||||
.balign 4, 0
|
||||
_021F3374: .word FreeToHeapExplicit
|
||||
thumb_func_end ov01_021F336C
|
330
asm/overlay_01_021F3378.s
Normal file
330
asm/overlay_01_021F3378.s
Normal file
@ -0,0 +1,330 @@
|
||||
#include "constants/sndseq.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/std_script.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/sprites.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/mmodel.h"
|
||||
#include "constants/items.h"
|
||||
#include "msgdata/msg/msg_0096_D31R0201.h"
|
||||
#include "msgdata/msg/msg_0066_D23R0102.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "global.inc"
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start ov01_021F3378
|
||||
ov01_021F3378: ; 0x021F3378
|
||||
add r1, r0, #0
|
||||
ldr r0, [r1, #0x10]
|
||||
cmp r0, #3
|
||||
bhi _021F33AA
|
||||
add r0, r0, r0
|
||||
add r0, pc
|
||||
ldrh r0, [r0, #6]
|
||||
lsl r0, r0, #0x10
|
||||
asr r0, r0, #0x10
|
||||
add pc, r0
|
||||
_021F338C: ; jump table
|
||||
.short _021F3394 - _021F338C - 2 ; case 0
|
||||
.short _021F33A0 - _021F338C - 2 ; case 1
|
||||
.short _021F339A - _021F338C - 2 ; case 2
|
||||
.short _021F33A6 - _021F338C - 2 ; case 3
|
||||
_021F3394:
|
||||
mov r0, #2
|
||||
str r0, [r1, #0x10]
|
||||
b _021F33AA
|
||||
_021F339A:
|
||||
mov r0, #1
|
||||
str r0, [r1, #0x10]
|
||||
b _021F33AA
|
||||
_021F33A0:
|
||||
mov r0, #3
|
||||
str r0, [r1, #0x10]
|
||||
b _021F33AA
|
||||
_021F33A6:
|
||||
mov r0, #0
|
||||
str r0, [r1, #0x10]
|
||||
_021F33AA:
|
||||
ldr r0, [r1]
|
||||
ldr r3, _021F33B4 ; =PlayerAvatar_SetFacingDirection
|
||||
ldr r0, [r0, #0x40]
|
||||
ldr r1, [r1, #0x10]
|
||||
bx r3
|
||||
.balign 4, 0
|
||||
_021F33B4: .word PlayerAvatar_SetFacingDirection
|
||||
thumb_func_end ov01_021F3378
|
||||
|
||||
thumb_func_start ov01_021F33B8
|
||||
ov01_021F33B8: ; 0x021F33B8
|
||||
push {r4, r5, r6, r7, lr}
|
||||
sub sp, #0x24
|
||||
add r5, r1, #0
|
||||
add r7, r0, #0
|
||||
ldr r0, [r5]
|
||||
ldr r0, [r0, #0x40]
|
||||
bl PlayerAvatar_GetMapObject
|
||||
add r6, r0, #0
|
||||
ldr r0, [r5, #8]
|
||||
cmp r0, #0
|
||||
beq _021F33D8
|
||||
cmp r0, #1
|
||||
beq _021F33E2
|
||||
add sp, #0x24
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
_021F33D8:
|
||||
mov r0, #1
|
||||
str r0, [r5, #8]
|
||||
ldr r0, _021F3480 ; =SEQ_SE_DP_TELE2
|
||||
bl PlaySE
|
||||
_021F33E2:
|
||||
ldr r0, [r5, #0xc]
|
||||
lsr r2, r0, #0x1f
|
||||
lsl r1, r0, #0x1f
|
||||
sub r1, r1, r2
|
||||
mov r0, #0x1f
|
||||
ror r1, r0
|
||||
add r0, r2, r1
|
||||
beq _021F33F8
|
||||
add r0, r5, #0
|
||||
bl ov01_021F3378
|
||||
_021F33F8:
|
||||
add r0, r6, #0
|
||||
add r1, sp, #0x18
|
||||
bl sub_0205F990
|
||||
ldr r4, [r5, #0xc]
|
||||
add r0, r4, #0
|
||||
bl _dflt
|
||||
str r0, [sp, #0x14]
|
||||
lsl r0, r4, #0xb
|
||||
str r1, [sp, #0x10]
|
||||
bl _dflt
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, _021F3484 ; =0x9999999A
|
||||
ldr r1, _021F3488 ; =0x40C19999
|
||||
bl _dadd
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, [sp, #0x14]
|
||||
ldr r1, [sp, #0x10]
|
||||
bl _dmul
|
||||
bl _dfix
|
||||
str r0, [sp, #0x1c]
|
||||
add r0, r6, #0
|
||||
add r1, sp, #0x18
|
||||
bl sub_0205F9A0
|
||||
ldr r0, [r5, #0xc]
|
||||
add r0, r0, #1
|
||||
str r0, [r5, #0xc]
|
||||
cmp r0, #0x14
|
||||
bne _021F345E
|
||||
mov r0, #6
|
||||
str r0, [sp]
|
||||
mov r1, #0
|
||||
mov r0, #1
|
||||
str r0, [sp, #4]
|
||||
mov r0, #4
|
||||
str r0, [sp, #8]
|
||||
mov r0, #2
|
||||
add r2, r1, #0
|
||||
add r3, r1, #0
|
||||
bl BeginNormalPaletteFade
|
||||
add sp, #0x24
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
_021F345E:
|
||||
ble _021F347A
|
||||
bl IsPaletteFadeActive
|
||||
cmp r0, #0
|
||||
beq _021F347A
|
||||
ldr r0, [r5, #4]
|
||||
mov r1, #1
|
||||
str r1, [r0]
|
||||
add r0, r5, #0
|
||||
bl FreeToHeap
|
||||
add r0, r7, #0
|
||||
bl sub_0200E390
|
||||
_021F347A:
|
||||
add sp, #0x24
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
nop
|
||||
_021F3480: .word SEQ_SE_DP_TELE2
|
||||
_021F3484: .word 0x9999999A
|
||||
_021F3488: .word 0x40C19999
|
||||
thumb_func_end ov01_021F33B8
|
||||
|
||||
thumb_func_start ov01_021F348C
|
||||
ov01_021F348C: ; 0x021F348C
|
||||
push {r3, r4, r5, r6, r7, lr}
|
||||
sub sp, #0x20
|
||||
add r5, r1, #0
|
||||
add r6, r0, #0
|
||||
ldr r0, [r5]
|
||||
ldr r0, [r0, #0x40]
|
||||
bl PlayerAvatar_GetMapObject
|
||||
ldr r1, [r5, #8]
|
||||
add r4, r0, #0
|
||||
cmp r1, #0
|
||||
beq _021F34B0
|
||||
cmp r1, #1
|
||||
beq _021F3508
|
||||
cmp r1, #2
|
||||
beq _021F3590
|
||||
add sp, #0x20
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
_021F34B0:
|
||||
bl MapObject_UnpauseMovement
|
||||
add r0, r4, #0
|
||||
add r1, sp, #0x14
|
||||
bl sub_0205F990
|
||||
ldr r1, [r5, #0xc]
|
||||
mov r0, #0x14
|
||||
sub r6, r0, r1
|
||||
add r0, r6, #0
|
||||
bl _dflt
|
||||
str r0, [sp, #0xc]
|
||||
lsl r0, r6, #0xb
|
||||
add r7, r1, #0
|
||||
bl _dflt
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, _021F35B8 ; =0x9999999A
|
||||
ldr r1, _021F35BC ; =0x40C19999
|
||||
bl _dadd
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, [sp, #0xc]
|
||||
add r1, r7, #0
|
||||
bl _dmul
|
||||
bl _dfix
|
||||
str r0, [sp, #0x18]
|
||||
add r0, r4, #0
|
||||
add r1, sp, #0x14
|
||||
bl sub_0205F9A0
|
||||
add r0, r4, #0
|
||||
bl ov01_021F92A0
|
||||
ldr r0, _021F35C0 ; =SEQ_SE_DP_TELE2
|
||||
bl PlaySE
|
||||
mov r0, #1
|
||||
str r0, [r5, #8]
|
||||
_021F3508:
|
||||
ldr r0, [r5, #0xc]
|
||||
lsr r2, r0, #0x1f
|
||||
lsl r1, r0, #0x1f
|
||||
sub r1, r1, r2
|
||||
mov r0, #0x1f
|
||||
ror r1, r0
|
||||
add r0, r2, r1
|
||||
beq _021F351E
|
||||
add r0, r5, #0
|
||||
bl ov01_021F3378
|
||||
_021F351E:
|
||||
add r0, r4, #0
|
||||
add r1, sp, #0x14
|
||||
bl sub_0205F990
|
||||
ldr r1, [r5, #0xc]
|
||||
mov r0, #0x14
|
||||
sub r6, r0, r1
|
||||
add r0, r6, #0
|
||||
bl _dflt
|
||||
str r0, [sp, #0x10]
|
||||
lsl r0, r6, #0xb
|
||||
add r7, r1, #0
|
||||
bl _dflt
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, _021F35B8 ; =0x9999999A
|
||||
ldr r1, _021F35BC ; =0x40C19999
|
||||
bl _dadd
|
||||
add r2, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, [sp, #0x10]
|
||||
add r1, r7, #0
|
||||
bl _dmul
|
||||
bl _dfix
|
||||
str r0, [sp, #0x18]
|
||||
add r0, r4, #0
|
||||
add r1, sp, #0x14
|
||||
bl sub_0205F9A0
|
||||
ldr r0, [r5, #0xc]
|
||||
add r0, r0, #1
|
||||
str r0, [r5, #0xc]
|
||||
cmp r0, #2
|
||||
bne _021F3582
|
||||
mov r0, #6
|
||||
str r0, [sp]
|
||||
mov r0, #1
|
||||
str r0, [sp, #4]
|
||||
mov r1, #4
|
||||
str r1, [sp, #8]
|
||||
add r1, r0, #0
|
||||
add r2, r0, #0
|
||||
mov r3, #0
|
||||
bl BeginNormalPaletteFade
|
||||
_021F3582:
|
||||
ldr r0, [r5, #0xc]
|
||||
cmp r0, #0x14
|
||||
ble _021F35B4
|
||||
mov r0, #2
|
||||
add sp, #0x20
|
||||
str r0, [r5, #8]
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
_021F3590:
|
||||
bl IsPaletteFadeActive
|
||||
cmp r0, #0
|
||||
beq _021F35B4
|
||||
ldr r0, [r5]
|
||||
mov r1, #1
|
||||
ldr r0, [r0, #0x40]
|
||||
bl PlayerAvatar_SetFacingDirection
|
||||
ldr r0, [r5, #4]
|
||||
mov r1, #1
|
||||
str r1, [r0]
|
||||
add r0, r5, #0
|
||||
bl FreeToHeap
|
||||
add r0, r6, #0
|
||||
bl sub_0200E390
|
||||
_021F35B4:
|
||||
add sp, #0x20
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
.balign 4, 0
|
||||
_021F35B8: .word 0x9999999A
|
||||
_021F35BC: .word 0x40C19999
|
||||
_021F35C0: .word SEQ_SE_DP_TELE2
|
||||
thumb_func_end ov01_021F348C
|
||||
|
||||
thumb_func_start ov01_021F35C4
|
||||
ov01_021F35C4: ; 0x021F35C4
|
||||
push {r3, r4, r5, r6, r7, lr}
|
||||
add r5, r0, #0
|
||||
add r6, r1, #0
|
||||
mov r0, #4
|
||||
mov r1, #0x14
|
||||
add r7, r2, #0
|
||||
bl AllocFromHeapAtEnd
|
||||
add r4, r0, #0
|
||||
mov r1, #0
|
||||
mov r2, #0x14
|
||||
bl MI_CpuFill8
|
||||
str r5, [r4]
|
||||
str r7, [r4, #4]
|
||||
ldr r0, [r5, #0x40]
|
||||
bl PlayerAvatar_GetFacingDirection
|
||||
str r0, [r4, #0x10]
|
||||
cmp r6, #0
|
||||
beq _021F35FA
|
||||
ldr r0, _021F3608 ; =ov01_021F33B8
|
||||
add r1, r4, #0
|
||||
mov r2, #0x64
|
||||
bl sub_0200E320
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
_021F35FA:
|
||||
ldr r0, _021F360C ; =ov01_021F348C
|
||||
add r1, r4, #0
|
||||
mov r2, #0x64
|
||||
bl sub_0200E320
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
nop
|
||||
_021F3608: .word ov01_021F33B8
|
||||
_021F360C: .word ov01_021F348C
|
||||
thumb_func_end ov01_021F35C4
|
1031
asm/overlay_01_021F3610.s
Normal file
1031
asm/overlay_01_021F3610.s
Normal file
File diff suppressed because it is too large
Load Diff
326
asm/overlay_01_021F3D38.s
Normal file
326
asm/overlay_01_021F3D38.s
Normal file
@ -0,0 +1,326 @@
|
||||
#include "constants/sndseq.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/std_script.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/sprites.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/mmodel.h"
|
||||
#include "constants/items.h"
|
||||
#include "msgdata/msg/msg_0096_D31R0201.h"
|
||||
#include "msgdata/msg/msg_0066_D23R0102.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "global.inc"
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start ov01_021F3D38
|
||||
ov01_021F3D38: ; 0x021F3D38
|
||||
push {r3, lr}
|
||||
mov r1, #0x14
|
||||
bl AllocFromHeap
|
||||
add r3, r0, #0
|
||||
mov r2, #0x14
|
||||
mov r1, #0
|
||||
_021F3D46:
|
||||
strb r1, [r3]
|
||||
add r3, r3, #1
|
||||
sub r2, r2, #1
|
||||
bne _021F3D46
|
||||
pop {r3, pc}
|
||||
thumb_func_end ov01_021F3D38
|
||||
|
||||
thumb_func_start ov01_021F3D50
|
||||
ov01_021F3D50: ; 0x021F3D50
|
||||
push {r4, lr}
|
||||
add r4, r0, #0
|
||||
ldrb r1, [r4, #0x13]
|
||||
lsl r1, r1, #0x18
|
||||
lsr r1, r1, #0x1f
|
||||
beq _021F3D60
|
||||
bl RemoveWindow
|
||||
_021F3D60:
|
||||
add r0, r4, #0
|
||||
bl FreeToHeap
|
||||
pop {r4, pc}
|
||||
thumb_func_end ov01_021F3D50
|
||||
|
||||
thumb_func_start ov01_021F3D68
|
||||
ov01_021F3D68: ; 0x021F3D68
|
||||
strb r1, [r0, #0x12]
|
||||
strh r2, [r0, #0x10]
|
||||
bx lr
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3D68
|
||||
|
||||
thumb_func_start ov01_021F3D70
|
||||
ov01_021F3D70: ; 0x021F3D70
|
||||
ldrb r3, [r0, #0x13]
|
||||
mov r2, #0x7f
|
||||
bic r3, r2
|
||||
mov r2, #0x7f
|
||||
and r1, r2
|
||||
orr r1, r3
|
||||
strb r1, [r0, #0x13]
|
||||
bx lr
|
||||
thumb_func_end ov01_021F3D70
|
||||
|
||||
thumb_func_start ov01_021F3D80
|
||||
ov01_021F3D80: ; 0x021F3D80
|
||||
bx lr
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3D80
|
||||
|
||||
thumb_func_start ov01_021F3D84
|
||||
ov01_021F3D84: ; 0x021F3D84
|
||||
ldrb r0, [r0, #0x12]
|
||||
bx lr
|
||||
thumb_func_end ov01_021F3D84
|
||||
|
||||
thumb_func_start ov01_021F3D88
|
||||
ov01_021F3D88: ; 0x021F3D88
|
||||
ldrb r0, [r0, #0x13]
|
||||
lsl r0, r0, #0x19
|
||||
lsr r0, r0, #0x19
|
||||
bne _021F3D94
|
||||
mov r0, #1
|
||||
bx lr
|
||||
_021F3D94:
|
||||
mov r0, #0
|
||||
bx lr
|
||||
thumb_func_end ov01_021F3D88
|
||||
|
||||
thumb_func_start ov01_021F3D98
|
||||
ov01_021F3D98: ; 0x021F3D98
|
||||
push {r4, lr}
|
||||
ldr r4, [r0, #0x68]
|
||||
ldrb r1, [r4, #0x13]
|
||||
lsl r1, r1, #0x19
|
||||
lsr r1, r1, #0x19
|
||||
cmp r1, #4
|
||||
bhi _021F3DFA
|
||||
add r1, r1, r1
|
||||
add r1, pc
|
||||
ldrh r1, [r1, #6]
|
||||
lsl r1, r1, #0x10
|
||||
asr r1, r1, #0x10
|
||||
add pc, r1
|
||||
_021F3DB2: ; jump table
|
||||
.short _021F3DFA - _021F3DB2 - 2 ; case 0
|
||||
.short _021F3DBC - _021F3DB2 - 2 ; case 1
|
||||
.short _021F3DCA - _021F3DB2 - 2 ; case 2
|
||||
.short _021F3DDC - _021F3DB2 - 2 ; case 3
|
||||
.short _021F3DEE - _021F3DB2 - 2 ; case 4
|
||||
_021F3DBC:
|
||||
bl ov01_021F3E10
|
||||
ldrb r1, [r4, #0x13]
|
||||
mov r0, #0x7f
|
||||
bic r1, r0
|
||||
strb r1, [r4, #0x13]
|
||||
pop {r4, pc}
|
||||
_021F3DCA:
|
||||
bl ov01_021F3EE0
|
||||
cmp r0, #1
|
||||
bne _021F3DFA
|
||||
ldrb r1, [r4, #0x13]
|
||||
mov r0, #0x7f
|
||||
bic r1, r0
|
||||
strb r1, [r4, #0x13]
|
||||
pop {r4, pc}
|
||||
_021F3DDC:
|
||||
bl ov01_021F3EA0
|
||||
cmp r0, #1
|
||||
bne _021F3DFA
|
||||
ldrb r1, [r4, #0x13]
|
||||
mov r0, #0x7f
|
||||
bic r1, r0
|
||||
strb r1, [r4, #0x13]
|
||||
pop {r4, pc}
|
||||
_021F3DEE:
|
||||
bl ov01_021F3E4C
|
||||
ldrb r1, [r4, #0x13]
|
||||
mov r0, #0x7f
|
||||
bic r1, r0
|
||||
strb r1, [r4, #0x13]
|
||||
_021F3DFA:
|
||||
pop {r4, pc}
|
||||
thumb_func_end ov01_021F3D98
|
||||
|
||||
thumb_func_start ov01_021F3DFC
|
||||
ov01_021F3DFC: ; 0x021F3DFC
|
||||
push {r4, lr}
|
||||
add r4, r0, #0
|
||||
ldr r0, [r4, #0x68]
|
||||
bl ov01_021F3D70
|
||||
add r0, r4, #0
|
||||
bl ov01_021F3D98
|
||||
pop {r4, pc}
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3DFC
|
||||
|
||||
thumb_func_start ov01_021F3E10
|
||||
ov01_021F3E10: ; 0x021F3E10
|
||||
push {r4, lr}
|
||||
mov r1, #3
|
||||
add r4, r0, #0
|
||||
add r3, r1, #0
|
||||
ldr r0, [r4, #8]
|
||||
add r2, r1, #0
|
||||
sub r3, #0x33
|
||||
bl BgSetPosTextAndCommit
|
||||
ldr r1, [r4, #0x68]
|
||||
ldrb r0, [r1, #0x13]
|
||||
lsl r0, r0, #0x18
|
||||
lsr r0, r0, #0x1f
|
||||
bne _021F3E40
|
||||
ldrb r2, [r1, #0x12]
|
||||
ldr r0, [r4, #8]
|
||||
mov r3, #3
|
||||
bl sub_0205B63C
|
||||
ldr r2, [r4, #0x68]
|
||||
mov r0, #0x80
|
||||
ldrb r1, [r2, #0x13]
|
||||
orr r0, r1
|
||||
strb r0, [r2, #0x13]
|
||||
_021F3E40:
|
||||
ldr r0, [r4, #0x68]
|
||||
ldrb r1, [r0, #0x12]
|
||||
ldrh r2, [r0, #0x10]
|
||||
bl sub_0205B6A0
|
||||
pop {r4, pc}
|
||||
thumb_func_end ov01_021F3E10
|
||||
|
||||
thumb_func_start ov01_021F3E4C
|
||||
ov01_021F3E4C: ; 0x021F3E4C
|
||||
push {r4, lr}
|
||||
sub sp, #0x10
|
||||
add r4, r0, #0
|
||||
ldr r0, [r4, #0x68]
|
||||
ldrb r1, [r0, #0x13]
|
||||
lsl r1, r1, #0x18
|
||||
lsr r1, r1, #0x1f
|
||||
beq _021F3E9A
|
||||
bl RemoveWindow
|
||||
mov r0, #0x12
|
||||
str r0, [sp]
|
||||
mov r0, #0x20
|
||||
str r0, [sp, #4]
|
||||
mov r0, #6
|
||||
str r0, [sp, #8]
|
||||
mov r0, #0x10
|
||||
str r0, [sp, #0xc]
|
||||
mov r2, #0
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
add r3, r2, #0
|
||||
bl FillBgTilemapRect
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
bl BgCommitTilemapBufferToVram
|
||||
mov r1, #3
|
||||
ldr r0, [r4, #8]
|
||||
add r2, r1, #0
|
||||
mov r3, #0
|
||||
bl BgSetPosTextAndCommit
|
||||
ldr r2, [r4, #0x68]
|
||||
mov r0, #0x80
|
||||
ldrb r1, [r2, #0x13]
|
||||
bic r1, r0
|
||||
strb r1, [r2, #0x13]
|
||||
_021F3E9A:
|
||||
add sp, #0x10
|
||||
pop {r4, pc}
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3E4C
|
||||
|
||||
thumb_func_start ov01_021F3EA0
|
||||
ov01_021F3EA0: ; 0x021F3EA0
|
||||
push {r4, lr}
|
||||
add r4, r0, #0
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
bl Bg_GetYpos
|
||||
cmp r0, #0
|
||||
bne _021F3EB4
|
||||
mov r0, #1
|
||||
pop {r4, pc}
|
||||
_021F3EB4:
|
||||
mov r1, #0x2f
|
||||
mvn r1, r1
|
||||
cmp r0, r1
|
||||
ble _021F3EC0
|
||||
cmp r0, #0
|
||||
blt _021F3ECE
|
||||
_021F3EC0:
|
||||
mov r1, #3
|
||||
add r3, r1, #0
|
||||
ldr r0, [r4, #8]
|
||||
add r2, r1, #0
|
||||
sub r3, #0x33
|
||||
bl BgSetPosTextAndCommit
|
||||
_021F3ECE:
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
mov r2, #4
|
||||
mov r3, #0x10
|
||||
bl BgSetPosTextAndCommit
|
||||
mov r0, #0
|
||||
pop {r4, pc}
|
||||
.balign 4, 0
|
||||
thumb_func_end ov01_021F3EA0
|
||||
|
||||
thumb_func_start ov01_021F3EE0
|
||||
ov01_021F3EE0: ; 0x021F3EE0
|
||||
push {r4, lr}
|
||||
sub sp, #0x10
|
||||
add r4, r0, #0
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
bl Bg_GetYpos
|
||||
mov r1, #0x2f
|
||||
mvn r1, r1
|
||||
cmp r0, r1
|
||||
bne _021F3F2C
|
||||
mov r0, #0x12
|
||||
str r0, [sp]
|
||||
mov r0, #0x20
|
||||
str r0, [sp, #4]
|
||||
mov r0, #6
|
||||
str r0, [sp, #8]
|
||||
mov r0, #0x10
|
||||
str r0, [sp, #0xc]
|
||||
mov r2, #0
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
add r3, r2, #0
|
||||
bl FillBgTilemapRect
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
bl BgCommitTilemapBufferToVram
|
||||
mov r1, #3
|
||||
ldr r0, [r4, #8]
|
||||
add r2, r1, #0
|
||||
mov r3, #0
|
||||
bl BgSetPosTextAndCommit
|
||||
add sp, #0x10
|
||||
mov r0, #1
|
||||
pop {r4, pc}
|
||||
_021F3F2C:
|
||||
ble _021F3F32
|
||||
cmp r0, #0
|
||||
blt _021F3F3E
|
||||
_021F3F32:
|
||||
mov r1, #3
|
||||
ldr r0, [r4, #8]
|
||||
add r2, r1, #0
|
||||
mov r3, #0
|
||||
bl BgSetPosTextAndCommit
|
||||
_021F3F3E:
|
||||
ldr r0, [r4, #8]
|
||||
mov r1, #3
|
||||
mov r2, #5
|
||||
mov r3, #0x10
|
||||
bl BgSetPosTextAndCommit
|
||||
mov r0, #0
|
||||
add sp, #0x10
|
||||
pop {r4, pc}
|
||||
thumb_func_end ov01_021F3EE0
|
File diff suppressed because it is too large
Load Diff
@ -28725,7 +28725,7 @@ FS_EXTERN_OVERLAY(OV_101)
|
||||
.public sub_0205C6CC
|
||||
.public sub_0205C6D4
|
||||
.public PlayerAvatar_GetMapObject
|
||||
.public sub_0205C6E4
|
||||
.public PlayerAvatar_SetState
|
||||
.public PlayerAvatar_GetState
|
||||
.public sub_0205C710
|
||||
.public sub_0205C718
|
||||
|
@ -26,7 +26,7 @@ FIELD_PLAYER_AVATAR *sub_0205C390(MapObjectMan *man, int x, int y, int direction
|
||||
FIELD_PLAYER_AVATAR *sub_0205C408(MapObjectMan *man, struct FlypointsPlayerSub *a1, int gender);
|
||||
void sub_0205C4CC(FIELD_PLAYER_AVATAR *avatar);
|
||||
void sub_0205C4C4(FIELD_PLAYER_AVATAR *avatar);
|
||||
void sub_0205C6E4(FIELD_PLAYER_AVATAR *avatar, int a1);
|
||||
void PlayerAvatar_SetState(FIELD_PLAYER_AVATAR *avatar, int a1);
|
||||
int sub_0205C724(FIELD_PLAYER_AVATAR *avatar);
|
||||
LocalMapObject *PlayerAvatar_GetMapObject(FIELD_PLAYER_AVATAR *avatar);
|
||||
BOOL sub_0205CABC(FIELD_PLAYER_AVATAR *avatar);
|
||||
|
8
main.lsf
8
main.lsf
@ -439,7 +439,13 @@ Overlay field
|
||||
Object asm/scrcmd_message.o
|
||||
Object asm/overlay_01_021EF7A0.o
|
||||
Object asm/overlay_01_021EFB38.o
|
||||
Object asm/overlay_01_021F127C.o
|
||||
Object asm/overlay_01_021F1348.o
|
||||
Object asm/overlay_01_021F1AFC.o
|
||||
Object asm/overlay_01_021F3114.o
|
||||
Object asm/overlay_01_021F3378.o
|
||||
Object asm/overlay_01_021F3610.o
|
||||
Object asm/overlay_01_021F3D38.o
|
||||
Object asm/overlay_01_021F3F50.o
|
||||
}
|
||||
Overlay OVY_2
|
||||
{
|
||||
|
@ -642,7 +642,7 @@ static BOOL sub_02053950(TaskManager *taskManager) {
|
||||
env->unk0++;
|
||||
break;
|
||||
case 1:
|
||||
sub_0205C6E4(fsys->playerAvatar, 0);
|
||||
PlayerAvatar_SetState(fsys->playerAvatar, 0);
|
||||
sub_020537A8(taskManager, &env->location);
|
||||
env->unk0++;
|
||||
break;
|
||||
@ -751,7 +751,7 @@ static BOOL sub_02053B3C(TaskManager *taskManager) {
|
||||
env->unk0++;
|
||||
break;
|
||||
case 1:
|
||||
sub_0205C6E4(fsys->playerAvatar, 0);
|
||||
PlayerAvatar_SetState(fsys->playerAvatar, 0);
|
||||
sub_020537A8(taskManager, &env->location);
|
||||
env->unk0++;
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user