Disobedience code

https://www.youtube.com/watch?v=Mpi0wyVRP0I
This commit is contained in:
Adrienn Tindall 2023-12-22 11:08:33 -05:00
parent b3e6499bc1
commit 5d4c08f6c0
5 changed files with 176 additions and 463 deletions

View File

@ -22,464 +22,13 @@
.public BattleControllerPlayer_ItemInput
.public BattleControllerPlayer_PokemonInput
.public BattleControllerPlayer_RunInput
.public BattleControllerPlayer_SafariBallInput
.public BattleControllerPlayer_SafariThrowBall
.public BattleControllerPlayer_SafariThrowMud
.public BattleControllerPlayer_SafariRun
.public BattleControllerPlayer_SafariWatching
.public BattleControllerPlayer_CatchingContestThrowBall
.public TryDisobedience
thumb_func_start ov12_0224AE64
ov12_0224AE64: ; 0x0224AE64
push {r4, lr}
add r4, r1, #0
add r0, r4, #0
mov r1, #1
mov r2, #0xe5
bl ReadBattleScriptFromNarc
mov r0, #0
str r0, [r4, #0x64]
mov r0, #1
str r0, [r4, #0x6c]
mov r0, #0x16
str r0, [r4, #8]
mov r0, #0x28
str r0, [r4, #0xc]
pop {r4, pc}
thumb_func_end ov12_0224AE64
thumb_func_start ov12_0224AE84
ov12_0224AE84: ; 0x0224AE84
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
mov r1, #1
mov r2, #0xb
bl ReadBattleScriptFromNarc
mov r0, #0
str r0, [r4, #0x64]
mov r0, #1
str r0, [r4, #0x6c]
mov r0, #0x16
str r0, [r4, #8]
mov r0, #0x28
ldr r1, _0224AEC8 ; =0x000001F3
str r0, [r4, #0xc]
add r0, r1, #0
sub r0, #0xcb
str r1, [r4, r0]
add r0, r5, #0
bl BattleSystem_GetSafariBallCount
sub r1, r0, #1
add r0, r5, #0
bl BattleSystem_SetSafariBallCount
ldr r1, _0224AECC ; =0x0000216C
mov r0, #2
ldr r2, [r4, r1]
lsl r0, r0, #0x1e
orr r0, r2
str r0, [r4, r1]
pop {r3, r4, r5, pc}
.balign 4, 0
_0224AEC8: .word 0x000001F3
_0224AECC: .word 0x0000216C
thumb_func_end ov12_0224AE84
thumb_func_start ov12_0224AED0
ov12_0224AED0: ; 0x0224AED0
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x30
add r5, r0, #0
add r4, r1, #0
add r7, r2, #0
bl BattleSystem_GetBattleType
add r6, r0, #0
add r0, r5, #0
mov r1, #0
bl BattleSystem_GetPlayerProfile
str r0, [sp, #0x28]
mov r0, #0x84
tst r0, r6
beq _0224AEF6
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AEF6:
ldr r1, [r4, #0x64]
add r0, r5, #0
bl BattleSystem_GetFieldSide
cmp r0, #0
beq _0224AF08
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF08:
mov r0, #0x40
tst r0, r6
beq _0224AF20
ldr r1, [r4, #0x64]
add r0, r5, #0
bl ov12_0223AB0C
cmp r0, #4
bne _0224AF20
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF20:
add r0, r5, #0
add r1, r4, #0
bl ov12_02256854
cmp r0, #1
bne _0224AF32
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF32:
ldr r1, [r4, #0x64]
add r0, r4, #0
bl Battler_CanSelectAction
cmp r0, #0
bne _0224AF44
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF44:
ldr r0, _0224B1D0 ; =0x00003044
ldr r0, [r4, r0]
cmp r0, #0x75
bne _0224AF5E
ldr r0, _0224B1D4 ; =0x0000213C
ldr r1, [r4, r0]
mov r0, #2
lsl r0, r0, #8
tst r0, r1
beq _0224AF5E
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF5E:
ldr r0, [sp, #0x28]
bl PlayerProfile_CountBadges
cmp r0, #8
blt _0224AF6E
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AF6E:
ldr r0, [sp, #0x28]
mov r6, #0xa
bl PlayerProfile_CountBadges
cmp r0, #1
blt _0224AF7C
mov r6, #0x14
_0224AF7C:
ldr r0, [sp, #0x28]
bl PlayerProfile_CountBadges
cmp r0, #2
blt _0224AF88
mov r6, #0x1e
_0224AF88:
ldr r0, [sp, #0x28]
mov r1, #3
bl PlayerProfile_TestBadgeFlag
cmp r0, #0
beq _0224AF96
mov r6, #0x32
_0224AF96:
ldr r0, [sp, #0x28]
mov r1, #5
bl PlayerProfile_TestBadgeFlag
cmp r0, #0
beq _0224AFA4
mov r6, #0x46
_0224AFA4:
ldr r1, [r4, #0x64]
mov r0, #0xc0
mul r0, r1
str r0, [sp, #0x20]
add r1, r4, r0
ldr r0, _0224B1D8 ; =0x00002D74
ldrb r0, [r1, r0]
cmp r0, r6
bhi _0224AFBC
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AFBC:
add r0, r5, #0
bl BattleSystem_Random
ldr r1, [sp, #0x20]
lsl r0, r0, #0x18
add r2, r4, r1
ldr r1, _0224B1D8 ; =0x00002D74
lsr r0, r0, #0x18
ldrb r2, [r2, r1]
add r2, r6, r2
mul r0, r2
asr r0, r0, #8
cmp r0, r6
bge _0224AFDE
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224AFDE:
ldr r0, _0224B1D0 ; =0x00003044
ldr r0, [r4, r0]
cmp r0, #0x63
bne _0224AFF6
add r1, #0x3c
add r0, r4, r1
ldr r1, [sp, #0x20]
ldr r2, [r0, r1]
ldr r1, _0224B1DC ; =0xFF7FFFFF
and r2, r1
ldr r1, [sp, #0x20]
str r2, [r0, r1]
_0224AFF6:
ldr r0, [r4, #0x64]
mov r1, #0xc0
mul r1, r0
str r0, [sp, #0x1c]
ldr r0, _0224B1E0 ; =0x00002DAC
add r1, r4, r1
ldr r1, [r1, r0]
mov r0, #7
tst r0, r1
beq _0224B020
ldr r0, _0224B1D0 ; =0x00003044
ldr r0, [r4, r0]
cmp r0, #0xad
beq _0224B016
cmp r0, #0xd6
bne _0224B020
_0224B016:
mov r0, #0xfe
str r0, [r7]
add sp, #0x30
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224B020:
ldr r0, [sp, #0x1c]
mov r1, #0xc0
mul r1, r0
ldr r0, _0224B1D8 ; =0x00002D74
add r1, r4, r1
ldrb r0, [r1, r0]
str r0, [sp, #0x24]
add r0, r5, #0
bl BattleSystem_Random
ldr r1, [sp, #0x24]
lsl r0, r0, #0x18
add r1, r6, r1
lsr r0, r0, #0x18
mul r0, r1
asr r0, r0, #8
cmp r0, r6
bge _0224B108
ldr r0, [sp, #0x1c]
lsl r0, r0, #1
add r1, r4, r0
ldr r0, _0224B1E4 ; =0x000030BC
ldrh r0, [r1, r0]
bl MaskOfFlagNo
add r3, r0, #0
mov r0, #0
mvn r0, r0
str r0, [sp]
ldr r2, [r4, #0x64]
add r0, r5, #0
add r1, r4, #0
bl StruggleCheck
add r6, r0, #0
cmp r6, #0xf
bne _0224B074
mov r0, #0xff
str r0, [r7]
add sp, #0x30
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224B074:
add r0, r5, #0
bl BattleSystem_Random
mov r1, #3
and r0, r1
str r0, [sp, #0x2c]
bl MaskOfFlagNo
tst r0, r6
bne _0224B074
ldr r0, [r4, #0x64]
ldr r3, _0224B1E4 ; =0x000030BC
lsl r0, r0, #1
add r1, r4, r0
ldr r0, [sp, #0x2c]
strh r0, [r1, r3]
ldr r1, [r4, #0x64]
mov r0, #0xc0
mul r0, r1
lsl r1, r1, #1
add r1, r4, r1
ldrh r1, [r1, r3]
add r0, r4, r0
lsl r1, r1, #1
add r1, r0, r1
ldr r0, _0224B1E8 ; =0x00002D4C
ldrh r1, [r1, r0]
add r0, r3, #0
sub r0, #0x7c
str r1, [r4, r0]
add r0, r3, #0
sub r0, #0x7c
ldr r1, [r4, r0]
add r0, r3, #0
sub r0, #0x78
str r1, [r4, r0]
mov r0, #1
str r0, [sp]
mov r0, #0
str r0, [sp, #4]
sub r3, #0x7c
ldr r3, [r4, r3]
ldr r2, [r4, #0x64]
lsl r3, r3, #0x10
add r0, r5, #0
add r1, r4, #0
lsr r3, r3, #0x10
bl ov12_022506D4
str r0, [r4, #0x6c]
cmp r0, #0xff
bne _0224B0E8
ldr r2, [r4, #0x64]
add r0, r5, #0
add r1, r4, #0
bl ov12_02253DA0
b _0224B0E8
_0224B0E8:
ldr r1, [r4, #0x64]
add sp, #0x30
lsl r1, r1, #4
add r2, r4, r1
ldr r1, _0224B1EC ; =0x000021AC
str r0, [r2, r1]
mov r0, #1
lsl r0, r0, #8
str r0, [r7]
ldr r1, _0224B1F0 ; =0x00002184
mov r0, #1
ldr r2, [r4, r1]
orr r0, r2
str r0, [r4, r1]
mov r0, #2
pop {r3, r4, r5, r6, r7, pc}
_0224B108:
ldr r0, [sp, #0x24]
sub r0, r0, r6
lsl r0, r0, #0x18
lsr r6, r0, #0x18
add r0, r5, #0
bl BattleSystem_Random
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x18]
cmp r0, r6
bge _0224B160
ldr r1, [r4, #0x64]
mov r0, #0xc0
mul r0, r1
add r2, r4, r0
ldr r0, _0224B1E0 ; =0x00002DAC
ldr r0, [r2, r0]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bne _0224B160
add r0, r4, #0
bl GetBattlerAbility
cmp r0, #0x48
beq _0224B160
ldr r1, [r4, #0x64]
add r0, r4, #0
bl GetBattlerAbility
cmp r0, #0xf
beq _0224B160
mov r1, #6
lsl r1, r1, #6
mov r0, #0xf
ldr r2, [r4, r1]
lsl r0, r0, #8
tst r0, r2
bne _0224B160
sub r1, #0x7f
add sp, #0x30
str r1, [r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224B160:
ldr r0, [sp, #0x18]
sub r0, r0, r6
cmp r0, r6
bge _0224B1C6
ldr r1, [r4, #0x64]
mov r0, #0x46
str r1, [r4, #0x6c]
lsl r0, r0, #2
str r1, [r4, r0]
ldr r1, [r4, #0x64]
mov r3, #0
str r3, [sp]
mov r0, #0x28
str r0, [sp, #4]
lsl r0, r1, #0x18
str r3, [sp, #8]
lsr r0, r0, #0x18
str r0, [sp, #0xc]
str r0, [sp, #0x10]
mov r2, #1
add r0, r5, #0
add r1, r4, #0
str r2, [sp, #0x14]
bl CalcMoveDamage
ldr r2, _0224B1F4 ; =0x0000215C
add r1, r4, #0
str r0, [r4, r2]
ldr r2, [r4, r2]
add r0, r5, #0
bl ApplyDamageRange
ldr r1, _0224B1F4 ; =0x0000215C
add sp, #0x30
str r0, [r4, r1]
mov r0, #0
ldr r2, [r4, r1]
mvn r0, r0
mul r0, r2
str r0, [r4, r1]
ldr r0, _0224B1F8 ; =0x00000102
str r0, [r7]
add r0, r1, #0
sub r0, #0x20
ldr r2, [r4, r0]
mov r0, #2
orr r0, r2
sub r1, #0x20
str r0, [r4, r1]
mov r0, #3
pop {r3, r4, r5, r6, r7, pc}
_0224B1C6:
mov r0, #0xff
str r0, [r7]
mov r0, #1
add sp, #0x30
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224B1D0: .word 0x00003044
_0224B1D4: .word 0x0000213C
_0224B1D8: .word 0x00002D74
_0224B1DC: .word 0xFF7FFFFF
_0224B1E0: .word 0x00002DAC
_0224B1E4: .word 0x000030BC
_0224B1E8: .word 0x00002D4C
_0224B1EC: .word 0x000021AC
_0224B1F0: .word 0x00002184
_0224B1F4: .word 0x0000215C
_0224B1F8: .word 0x00000102
thumb_func_end ov12_0224AED0
thumb_func_start ov12_0224B1FC
ov12_0224B1FC: ; 0x0224B1FC
push {r3, r4, r5, r6, r7, lr}
@ -2789,7 +2338,7 @@ _0224C3D6:
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0
bl ov12_0224AED0
bl TryDisobedience
cmp r0, #0
beq _0224C41C
cmp r0, #1
@ -7141,11 +6690,11 @@ sPlayerBattleCommands: ; 0x0226CA90
.word BattleControllerPlayer_ItemInput
.word BattleControllerPlayer_PokemonInput
.word BattleControllerPlayer_RunInput
.word BattleControllerPlayer_SafariBallInput
.word BattleControllerPlayer_SafariThrowBall
.word BattleControllerPlayer_SafariThrowMud
.word BattleControllerPlayer_SafariRun
.word ov12_0224AE64
.word ov12_0224AE84
.word BattleControllerPlayer_SafariWatching
.word BattleControllerPlayer_CatchingContestThrowBall
.word ov12_0224C370
.word ov12_0224C38C
.word ov12_0224C4D8

View File

@ -26,9 +26,12 @@ void BattleControllerPlayer_FightInput(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_ItemInput(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_PokemonInput(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_RunInput(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_SafariBallInput(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_SafariThrowBall(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_SafariThrowMud(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_SafariRun(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_SafariWatching(BattleSystem *bsys, BattleContext *ctx);
void BattleControllerPlayer_CatchingContestThrowBall(BattleSystem *bsys, BattleContext *ctx);
u32 TryDisobedience(BattleSystem *bsys, BattleContext *ctx, int *script);
//The following functions haven't been decompiled yet
void ov12_0224E384(BattleSystem *bsys, BattleContext *ctx);

View File

@ -54,7 +54,7 @@ void PlayerProfile_SetTrainerGender(PlayerProfile* profile, int gender);
u32 PlayerProfile_GetTrainerGender(PlayerProfile* profile);
BOOL PlayerProfile_TestBadgeFlag(PlayerProfile* profile, s32 badge_no);
void PlayerProfile_SetBadgeFlag(PlayerProfile* profile, s32 badge_no);
u32 PlayerProfile_CountBadges(PlayerProfile* profile);
s32 PlayerProfile_CountBadges(PlayerProfile* profile);
u32 PlayerProfile_GetMoney(PlayerProfile* profile);
u32 PlayerProfile_SetMoney(PlayerProfile* profile, u32 amount);
u8 PlayerProfile_GetAvatar(PlayerProfile* profile);

View File

@ -1690,7 +1690,7 @@ void BattleControllerPlayer_RunInput(BattleSystem *bsys, BattleContext *ctx) {
}
//static
void BattleControllerPlayer_SafariBallInput(BattleSystem *bsys, BattleContext *ctx) {
void BattleControllerPlayer_SafariThrowBall(BattleSystem *bsys, BattleContext *ctx) {
int cnt;
ReadBattleScriptFromNarc(ctx, NARC_a_0_0_1, 275);
@ -1738,3 +1738,164 @@ void BattleControllerPlayer_SafariRun(BattleSystem *bsys, BattleContext *ctx) {
ctx->safariRunAttempts++;
}
}
//static
void BattleControllerPlayer_SafariWatching(BattleSystem *bsys, BattleContext *ctx) {
ReadBattleScriptFromNarc(ctx, NARC_a_0_0_1, 229);
ctx->battlerIdAttacker = 0;
ctx->battlerIdTarget = 1;
ctx->command = CONTROLLER_COMMAND_RUN_SCRIPT;
ctx->commandNext = CONTROLLER_COMMAND_40;
}
//static
void BattleControllerPlayer_CatchingContestThrowBall(BattleSystem *bsys, BattleContext *ctx) {
int cnt;
ReadBattleScriptFromNarc(ctx, NARC_a_0_0_1, 11);
ctx->battlerIdAttacker = BATTLER_PLAYER;
ctx->battlerIdTarget = BATTLER_ENEMY;
ctx->command = CONTROLLER_COMMAND_RUN_SCRIPT;
ctx->commandNext = CONTROLLER_COMMAND_40;
ctx->itemTemp = ITEM_SPORT_BALL;
cnt = BattleSystem_GetSafariBallCount(bsys) - 1;
BattleSystem_SetSafariBallCount(bsys, cnt);
ctx->moveStatusFlag |= 1 << 0x1F;
}
//static
u32 TryDisobedience(BattleSystem *bsys, BattleContext *ctx, int *script) {
int rnd, struggleRnd;
u32 battleType;
u8 level;
PlayerProfile *profile;
battleType = BattleSystem_GetBattleType(bsys);
profile = BattleSystem_GetPlayerProfile(bsys, 0);
if (battleType & (BATTLE_TYPE_LINK | BATTLE_TYPE_TOWER)) {
return 0;
}
if (BattleSystem_GetFieldSide(bsys, ctx->battlerIdAttacker)) {
return 0;
}
if ((battleType & BATTLE_TYPE_6) && ov12_0223AB0C(bsys, ctx->battlerIdAttacker) == 4) {
return 0;
}
if (ov12_02256854(bsys, ctx) == TRUE) {
return 0;
}
if (!Battler_CanSelectAction(ctx, ctx->battlerIdAttacker)) {
return 0;
}
if (ctx->moveNoCur == MOVE_BIDE && (ctx->battleStatus & BATTLE_STATUS_CHARGE_MOVE_HIT)) {
return 0;
}
if (PlayerProfile_CountBadges(profile) >= 8) {
return 0;
}
level = 10;
if (PlayerProfile_CountBadges(profile) >= 1) {
level = 20;
}
if (PlayerProfile_CountBadges(profile) >= 2) {
level = 30;
}
if (PlayerProfile_TestBadgeFlag(profile, 3)) {
level = 50;
}
if (PlayerProfile_TestBadgeFlag(profile, 5)) {
level = 70;
}
if (ctx->battleMons[ctx->battlerIdAttacker].level <= level) {
return 0;
}
rnd = ((BattleSystem_Random(bsys) & 0xff) * (ctx->battleMons[ctx->battlerIdAttacker].level + level)) >> 8;
if (rnd < level) {
return 0;
}
if (ctx->moveNoCur == MOVE_RAGE) {
ctx->battleMons[ctx->battlerIdAttacker].status2 &= ~STATUS2_23;
}
if (ctx->battleMons[ctx->battlerIdAttacker].status & STATUS_SLEEP && (ctx->moveNoCur == MOVE_SNORE || ctx->moveNoCur == MOVE_SLEEP_TALK)) {
*script = 254;
return 1;
}
rnd = ((BattleSystem_Random(bsys) & 0xff) * (ctx->battleMons[ctx->battlerIdAttacker].level + level)) >> 8;
//use a random (useable) move
if (rnd < level) {
rnd = StruggleCheck(bsys, ctx, ctx->battlerIdAttacker, MaskOfFlagNo(ctx->movePos[ctx->battlerIdAttacker]), -1);
if (rnd == 0xF) {
*script = 255;
return 1;
}
do {
struggleRnd = BattleSystem_Random(bsys) & 3;
} while (MaskOfFlagNo(struggleRnd) & rnd);
ctx->movePos[ctx->battlerIdAttacker] = struggleRnd;
ctx->moveNoTemp = ctx->battleMons[ctx->battlerIdAttacker].moves[ctx->movePos[ctx->battlerIdAttacker]];
ctx->moveNoCur = ctx->moveNoTemp;
ctx->battlerIdTarget = ov12_022506D4(bsys, ctx, ctx->battlerIdAttacker, ctx->moveNoTemp, 1, 0);
if (ctx->battlerIdTarget == BATTLER_NONE) {
ctx->unk_21A8[ctx->battlerIdAttacker][1] = ov12_02253DA0(bsys, ctx, ctx->battlerIdAttacker);
} else {
ctx->unk_21A8[ctx->battlerIdAttacker][1] = ctx->battlerIdTarget;
}
*script = 256;
ctx->unk_2184 |= 1;
return 2; // ???
}
level = ctx->battleMons[ctx->battlerIdAttacker].level - level;
rnd = BattleSystem_Random(bsys) & 0xFF;
//take a nap
if (rnd < level && !(ctx->battleMons[ctx->battlerIdAttacker].status & STATUS_ALL) &&
GetBattlerAbility(ctx, ctx->battlerIdAttacker) != ABILITY_VITAL_SPIRIT &&
GetBattlerAbility(ctx, ctx->battlerIdAttacker) != ABILITY_INSOMNIA &&
!(ctx->fieldCondition & (0xF << 8))) {
*script = 257;
return 1;
}
rnd -= level;
//hitting itself
if (rnd < level) {
ctx->battlerIdTarget = ctx->battlerIdAttacker;
ctx->battlerIdTemp = ctx->battlerIdTarget;
ctx->hpCalc = CalcMoveDamage(bsys, ctx, MOVE_POUND, 0, 0, 40, 0, ctx->battlerIdAttacker, ctx->battlerIdAttacker, 1);
ctx->hpCalc = ApplyDamageRange(bsys, ctx, ctx->hpCalc);
ctx->hpCalc *= -1;
*script = 258;
ctx->battleStatus |= 2;
return 3;
}
*script = 255;
return 1;
}

View File

@ -140,7 +140,7 @@ void PlayerProfile_SetBadgeFlag(PlayerProfile* profile, s32 badge_no) {
}
}
u32 PlayerProfile_CountBadges(PlayerProfile* profile) {
s32 PlayerProfile_CountBadges(PlayerProfile* profile) {
u32 badges = 0;
for (u32 i = profile->johtoBadges; i != 0; i >>= 1) {