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Document bag_cursor.h
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@ -3806,7 +3806,7 @@ _0221DBF0:
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bl ov12_0223AA84
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add r1, r4, #0
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add r2, r6, #0
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bl BagCursor_SetLastUsedItem
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bl BagCursor_Battle_SetLastUsedItem
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ov08_0221DBCC
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@ -14436,7 +14436,7 @@ ov08_02223390: ; 0x02223390
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bl ov12_0223AA84
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add r1, r5, #0
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add r2, r7, #0
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bl BagCursor_SetLastUsedItem
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bl BagCursor_Battle_SetLastUsedItem
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ov08_02223390
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@ -39380,7 +39380,7 @@ _0224ABC8:
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bl ov12_0223AA84
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ldrh r1, [r6]
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ldrb r2, [r6, #2]
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bl BagCursor_SetLastUsedItem
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bl BagCursor_Battle_SetLastUsedItem
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_0224AC02:
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ldrh r1, [r6]
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mov r0, #0x4a
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@ -29134,7 +29134,7 @@
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.public BagCursor_Battle_GetPocket
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.public BagCursor_Battle_PocketSetPosition
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.public BagCursor_Battle_Init
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.public BagCursor_SetLastUsedItem
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.public BagCursor_Battle_SetLastUsedItem
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.public BagCursor_Battle_SetPocket
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.public sub_02078B58
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.public sub_02078B78
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@ -5,21 +5,21 @@
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* Remembers the cursor position in the field bag view
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*/
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typedef struct BAG_CURSOR_FIELD {
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u8 scroll[8];
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u8 position[8];
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u16 pocket;
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u16 padding;
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u8 scroll[8]; // How many items are off-screen above
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u8 position[8]; // Cursor position within the screen
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u16 pocket; // Which pocket was last viewed
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u16 padding; // Silence warnings
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} BAG_CURSOR_FIELD;
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/*
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* Remembers the cursor position in the battle bag view
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*/
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typedef struct BAG_CURSOR_BATTLE {
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u8 scroll[5];
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u8 position[5];
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u16 lastUsedItem;
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u16 lastUsedPocket;
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u16 pocket;
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u8 scroll[5]; // How many items are off-screen above
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u8 position[5]; // Cursor position within the screen
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u16 lastUsedItem; // ID of last used item
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u16 lastUsedPocket; // ID of pocket containing last used item
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u16 pocket; // Which pocket was last viewed
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} BAG_CURSOR_BATTLE;
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/*
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@ -30,18 +30,148 @@ typedef struct BAG_CURSOR {
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BAG_CURSOR_BATTLE battle;
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} BAG_CURSOR;
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/*
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* BAG_CURSOR *BagCursor_new(u32 heap_id)
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*
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* Allocates a new BAG_CURSOR
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*
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* @param heap_id: Heap to allocate from
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*
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* @returns: Pointer to newly-allocated BAG_CURSOR
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*/
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BAG_CURSOR *BagCursor_new(u32 heap_id);
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/*
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* void BagCursor_Field_PocketGetPosition(BAG_CURSOR *cursor, int pocket, u8 *position_p, u8 *scroll_p)
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*
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* Gets the cursor position for the indicated pocket in the field.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: Which pocket to inspect
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* @param position_p: Where the cursor position is returned
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* @param scroll_p: Where the screen scroll is returned
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*/
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void BagCursor_Field_PocketGetPosition(BAG_CURSOR *cursor, int pocket, u8 *position_p, u8 *scroll_p);
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/*
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* u16 BagCursor_Field_GetPocket(BAG_CURSOR *cursor)
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*
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* Gets the last viewed pocket in the field
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*
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* @param cursor: Pointer to BAG_CURSOR
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*
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* @returns: ID of last viewed pocket
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*/
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u16 BagCursor_Field_GetPocket(BAG_CURSOR *cursor);
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/*
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* void BagCursor_Field_PocketSetPosition(BAG_CURSOR *cursor, int pocket, u8 position, u8 scroll)
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*
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* Sets the cursor position for the indicated pocket in the field.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: Which pocket to inspect
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* @param position: The cursor position to set
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* @param scroll: The screen scroll to set
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*/
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void BagCursor_Field_PocketSetPosition(BAG_CURSOR *cursor, int pocket, u8 position, u8 scroll);
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void BagCursor_Field_SetPocket(BAG_CURSOR *cursor, u16 a1);
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/*
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* void BagCursor_Field_SetPocket(BAG_CURSOR *cursor, u16 pocket)
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*
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* Sets the last viewed pocket in the field.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: ID of last viewed pocket
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*/
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void BagCursor_Field_SetPocket(BAG_CURSOR *cursor, u16 pocket);
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/*
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* void BagCursor_Battle_PocketGetPosition(BAG_CURSOR *cursor, int pocket, u8 *position_p, u8 *scroll_p)
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*
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* Gets the cursor position for the indicated pocket in battle.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: Which pocket to inspect
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* @param position_p: Where the cursor position is returned
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* @param scroll_p: Where the screen scroll is returned
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*/
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void BagCursor_Battle_PocketGetPosition(BAG_CURSOR *cursor, int pocket, u8 *position_p, u8 *scroll_p);
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/*
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* u16 BagCursor_Battle_GetLastUsedItem(BAG_CURSOR *cursor)
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*
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* Gets the last used item in battle
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*
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* @param cursor: Pointer to BAG_CURSOR
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*
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* @returns: ID of last used item
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*/
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u16 BagCursor_Battle_GetLastUsedItem(BAG_CURSOR *cursor);
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/*
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* u16 BagCursor_Battle_GetLastUsedPocket(BAG_CURSOR *cursor)
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*
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* Gets the pocket containing the last used item in battle
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*
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* @param cursor: Pointer to BAG_CURSOR
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*
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* @returns: ID of pocket containing last used item
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*/
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u16 BagCursor_Battle_GetLastUsedPocket(BAG_CURSOR *cursor);
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/*
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* u16 BagCursor_Battle_GetPocket(BAG_CURSOR *cursor)
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*
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* Gets the last viewed pocket in battle
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*
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* @param cursor: Pointer to BAG_CURSOR
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*
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* @returns: ID of last viewed pocket
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*/
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u16 BagCursor_Battle_GetPocket(BAG_CURSOR *cursor);
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/*
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* void BagCursor_Battle_PocketSetPosition(BAG_CURSOR *cursor, int pocket, u8 position, u8 scroll)
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*
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* Sets the cursor position for the indicated pocket in battle.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: Which pocket to inspect
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* @param position: The cursor position to set
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* @param scroll: The screen scroll to set
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*/
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void BagCursor_Battle_PocketSetPosition(BAG_CURSOR *cursor, int pocket, u8 position, u8 scroll);
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/*
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* void BagCursor_Battle_Init(BAG_CURSOR *cursor)
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*
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* Initializes the battle cursor data
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*
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* @param cursor: Pointer to BAG_CURSOR
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*/
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void BagCursor_Battle_Init(BAG_CURSOR *cursor);
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void BagCursor_SetLastUsedItem(BAG_CURSOR *cursor, u16 itemId, u16 usedOnPoke);
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/*
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* void BagCursor_Battle_SetLastUsedItem(BAG_CURSOR *cursor, u16 itemId, u16 pocket)
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*
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* Sets the last used item and pocket in battle.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param itemId: Last used item
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* @param pocket: Pocket containing the item
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*/
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void BagCursor_Battle_SetLastUsedItem(BAG_CURSOR *cursor, u16 itemId, u16 pocket);
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/*
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* void BagCursor_Battle_SetPocket(BAG_CURSOR *cursor, u16 pocket)
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*
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* Sets the last viewed pocket in battle.
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*
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* @param cursor: Pointer to BAG_CURSOR
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* @param pocket: ID of last viewed pocket
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*/
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void BagCursor_Battle_SetPocket(BAG_CURSOR *cursor, u16 pocket);
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#endif //POKEHEARTGOLD_BAG_CURSOR_H
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@ -415,8 +415,8 @@ void BagCursor_Field_PocketSetPosition(BAG_CURSOR *cursor, int pocket, u8 positi
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cursor->field.scroll[pocket] = scroll;
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}
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void BagCursor_Field_SetPocket(BAG_CURSOR *cursor, u16 a1) {
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cursor->field.pocket = a1;
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void BagCursor_Field_SetPocket(BAG_CURSOR *cursor, u16 pocket) {
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cursor->field.pocket = pocket;
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}
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void BagCursor_Battle_PocketGetPosition(BAG_CURSOR *cursor, int pocket, u8 *position_p, u8 *scroll_p) {
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@ -450,9 +450,9 @@ void BagCursor_Battle_Init(BAG_CURSOR *cursor) {
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BagCursor_Battle_SetPocket(cursor, 0);
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}
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void BagCursor_SetLastUsedItem(BAG_CURSOR *cursor, u16 itemId, u16 usedOnPoke) {
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void BagCursor_Battle_SetLastUsedItem(BAG_CURSOR *cursor, u16 itemId, u16 pocket) {
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cursor->battle.lastUsedItem = itemId;
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cursor->battle.lastUsedPocket = usedOnPoke;
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cursor->battle.lastUsedPocket = pocket;
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}
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void BagCursor_Battle_SetPocket(BAG_CURSOR *cursor, u16 pocket) {
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