Commit Graph

875 Commits

Author SHA1 Message Date
Abaresk
bf5e08bb4d Decompile Voltorb Flip 2022-12-31 15:44:27 +00:00
Adrienn Tindall
f62175053d Consolidate FieldSys_ nomenclature + misc documentation 2022-12-08 10:31:27 -05:00
Adrienn Tindall
edcbbe9d2d Decompile metatile_behavior 2022-12-06 23:08:37 -05:00
Adrienn Tindall
fde0717fc0 Decompile unk_0203DE74 2022-12-06 18:38:33 -05:00
Adrienn Tindall
835fe3d3f5 Suppress warnings, replace constants 2022-12-05 13:08:29 -05:00
Adrienn Tindall
01b68b9e52 Battle Command, 18 2022-12-05 10:11:18 -05:00
Adrienn Tindall
e501488682 Battle Command, 17 2022-12-04 17:11:01 -05:00
Adrienn Tindall
fd30fb3940 Battle Command, 16
This also includes a TON of documentation on what's been worked on so far
2022-12-04 12:39:27 -05:00
Adrienn Tindall
69e4ffdb5e Battle Command, 15 2022-12-02 17:23:57 -05:00
Adrienn Tindall
9d947d7527 Battle Command, 14 2022-11-23 05:34:49 -05:00
Adrienn Tindall
78ebf2c67a Battle Command, 13 2022-11-21 15:35:33 -05:00
Adrienn Tindall
ce2526d24a Battle Command, 12 2022-11-16 22:34:13 -05:00
Adrienn Tindall
4c82a53e72 waza.c -> move.c
it needed to be done
2022-11-15 00:18:30 -05:00
Adrienn Tindall
5d2c9a624f Battle Command, 11 2022-11-14 22:58:10 -05:00
Adrienn Tindall
cbd774781d Added all the header files/declaration + documentation work 2022-11-13 02:24:46 -05:00
Adrienn Tindall
cb8590558f Finished splitting overlay 12
tbh this was mostly because I didn't want the headers to be an absolute mess when going through and declaring all the functions
2022-11-12 13:15:13 -05:00
Adrienn Tindall
b55ac0ea1c Battle Command, 10 2022-11-10 23:32:07 -05:00
Adrienn Tindall
70cee1fccf Battle Command, 9 2022-11-10 11:01:22 -05:00
Adrienn Tindall
72cb70bb3d Battle Command, 8 2022-11-08 15:27:40 -05:00
Adrienn Tindall
8ffa701793 Battle Command, 7
BattleSystem struct outlined, some documentation
2022-11-07 02:32:07 -05:00
Adrienn Tindall
b303181c6e Battle Command, 6
Huge thanks to @jiangzhengwenjz for the help on getting BtlCmd_HealthbarDataUpdate to match for this one!

Co-Authored-By: jiangzhengwenjz <15051292+jiangzhengwenjz@users.noreply.github.com>
2022-11-05 20:50:46 -04:00
Adrienn Tindall
548c1c4eb9 Battle Command, 5
Updated all names for the battle commands, huge thanks to BluRosie for giving me the reference for them!

Co-Authored-By: Nathan <16446370+BluRosie@users.noreply.github.com>
2022-11-04 21:53:38 -04:00
Adrienn Tindall
20f00f79cb Battle Command, 4 2022-11-04 01:53:14 -04:00
Adrienn Tindall
5b4b88e419 Battle Command, 3 2022-11-03 23:57:02 -04:00
Adrienn Tindall
db965d4662 Merge upstream/master 2022-11-03 23:06:49 -04:00
Adrienn Tindall
19d0031913 Battle Command, 2 2022-11-03 22:58:40 -04:00
Adrienn Tindall
b6167beec1 Battle Command pt 1
Mostly getting the relevant structs ready, I got a lot more of the assembly file decomped but it's a lot more scatterbrained for sure
2022-11-03 18:15:56 -04:00
Adrienn Tindall
d48f0e4904 Redid split to reduce file size of battle_command.s 2022-11-01 07:42:04 -04:00
PikalaxALT
0007e2a7cb Replace blx with bl when calling ov123 funcs 2022-10-31 20:16:09 -04:00
Adrienn Tindall
9d46feb888 Split overlay 12 based on sBattleScriptCommandTable 2022-10-31 17:41:11 -04:00
tgsm
5d8d317f75 overlay_12: Fix hardcoded pointer to ov10_02220AAC
This solves another shiftability issue.
2022-10-31 12:58:57 -05:00
tgsm
71ee28fc3c field_map_object: Name some functions, various improvements 2022-10-25 08:37:31 -05:00
tgsm
ac6678f12d Decompile field_map_object, 6 2022-10-23 06:14:28 -05:00
tgsm
6dfceafe0b Decompile field_map_object, 5 2022-10-23 04:32:13 -05:00
tgsm
fc8400fe52 Decompile field_map_object, 4 2022-10-22 13:14:18 -05:00
tgsm
134ed18de4 Decompile field_map_object, 3 2022-10-22 05:41:00 -05:00
tgsm
3fc781d953 Decompile field_map_object, 2 2022-10-21 21:33:42 -05:00
tgsm
c207b5358c Decompile field_map_object, 1 2022-10-21 21:33:42 -05:00
Adrienn Tindall
69078ef15a Decompile field_player_avatar 2022-10-21 21:23:00 -04:00
Adrienn Tindall
2d75d38426 Decompile unk_02055BF0
Found this lying around in a folder with a buncha other decompiled files I did awhile back- no idea why I didn't clean them up and push before but oh well I'm doing it now. Likely also means 2-3 more files to come if I get to those
2022-10-21 10:15:16 -04:00
Adrienn Tindall
db4cedecb1 Merge remote-tracking branch 'upstream/master' 2022-10-19 06:22:28 -04:00
Adrienn Tindall
32d9fe2170 Renaming files since I don't wanna deal with data right now 2022-10-19 06:22:03 -04:00
Adrienn Tindall
e775b8d79a Decompile scrcmd_pokemon_misc, 13
I'll leave the rest of this function's documentation as an exercise for the reviewers (or just whoever wants to do it)
2022-10-19 06:09:32 -04:00
Adrienn Tindall
496ccfbb32 Decompile scrcmd_pokemon_misc, 12
Also cleaned up list_menu.h and list_menu.c since I'll need them for my next PR
2022-10-16 06:32:17 -04:00
tgsm
6c37e406f9 Decompile overlay_26_022599D0 2022-10-16 01:07:58 -05:00
tgsm
962747b87a Decompile overlay_26_022598C0
Co-authored-by: jiangzhengwenjz <jiangzhengwenjz@users.noreply.github.com>
2022-10-16 00:55:50 -05:00
tgsm
20f02a7fe2 Split overlay 26 2022-10-16 00:52:04 -05:00
Adrienn Tindall
dabf571bd0 Decompile scrcmd_pokemon_misc, 11 2022-10-12 05:17:13 -04:00
Adrienn Tindall
249c3709e5 Decompile scrcmd_pokemon_misc, 10 2022-10-12 04:06:09 -04:00
Adrienn Tindall
d6fce12780 Decompile scrcmd_pokemon_misc, 9
Also includes documentation of functions to the best of my ability
2022-10-12 03:02:03 -04:00