#include "constants/items.h" #include "constants/moves.h" #include "constants/pokemon.h" #include "constants/ribbon.h" #include "constants/party_menu.h" #include "msgdata/msg/msg_0300.h" .include "asm/macros.inc" .include "unk_02085604.inc" .include "global.inc" .public gOverlayTemplate_Battle .public gNatureStatMods .text thumb_func_start sub_02085604 sub_02085604: ; 0x02085604 push {r3, r4} mov r2, #0xb5 lsl r2, r2, #2 ldr r4, [r0, r2] add r3, r2, #4 str r4, [r0, r3] str r1, [r0, r2] add r1, r2, #0 mov r3, #0 add r1, #8 str r3, [r0, r1] add r1, r2, #0 add r1, #0xc str r3, [r0, r1] add r1, r2, #0 add r1, #0x10 str r3, [r0, r1] add r1, r2, #0 add r1, #0x14 str r3, [r0, r1] ldr r1, [r0, r2] cmp r1, #0 beq _02085656 sub r1, r1, #1 lsl r1, r1, #2 add r3, r0, r1 add r1, r2, #0 sub r1, #0x2a ldrh r3, [r3, r1] add r1, r2, #0 add r1, #8 str r3, [r0, r1] ldr r1, [r0, r2] sub r1, r1, #1 lsl r1, r1, #2 add r3, r0, r1 add r1, r2, #0 sub r1, #0x28 ldrh r1, [r3, r1] add r2, #0xc str r1, [r0, r2] _02085656: mov r2, #0xb6 lsl r2, r2, #2 ldr r1, [r0, r2] cmp r1, #0 beq _02085684 sub r1, r1, #1 lsl r1, r1, #2 add r3, r0, r1 add r1, r2, #0 sub r1, #0x2e ldrh r3, [r3, r1] add r1, r2, #0 add r1, #0xc str r3, [r0, r1] ldr r1, [r0, r2] sub r1, r1, #1 lsl r1, r1, #2 add r3, r0, r1 add r1, r2, #0 sub r1, #0x2c ldrh r1, [r3, r1] add r2, #0x10 str r1, [r0, r2] _02085684: pop {r3, r4} bx lr thumb_func_end sub_02085604 thumb_func_start sub_02085688 sub_02085688: ; 0x02085688 push {r3, r4, r5, r6, r7, lr} add r4, r0, #0 mov r0, #0xdd lsl r0, r0, #2 mov r1, #1 str r1, [r4, r0] add r7, r0, #0 mov r5, #0 mov r1, #0xab add r3, r5, #0 add r6, r4, #0 sub r7, #0xca add r0, #0x48 lsl r1, r1, #2 _020856A4: strh r5, [r6, r7] ldr r2, [r6, r0] add r3, r3, #1 add r2, r5, r2 lsl r2, r2, #0x10 lsr r5, r2, #0x10 strh r5, [r6, r1] add r6, r6, #4 cmp r3, #5 blt _020856A4 mov r1, #0xf7 lsl r1, r1, #2 ldr r1, [r4, r1] add r0, r4, #0 add r1, r1, #1 bl sub_02085604 mov r1, #0xfb lsl r1, r1, #2 mov r0, #0x2d add r7, r1, #0 mov r6, #0 add r5, r4, #0 lsl r0, r0, #4 sub r7, #0x30 _020856D6: ldr r3, [r5, r7] cmp r3, #0 beq _020856F0 ldr r2, [r4, r0] add r6, r6, #1 add r2, r2, r3 str r2, [r4, r0] ldr r2, [r4, r1] add r5, r5, #4 add r2, r2, #1 str r2, [r4, r1] cmp r6, #4 blt _020856D6 _020856F0: mov r0, #0xfb lsl r0, r0, #2 ldr r1, [r4, r0] ldr r7, _02085804 ; =0x000002A2 sub r1, r1, #1 str r1, [r4, r0] mov r1, #0x2d lsl r1, r1, #4 ldr r2, [r4, r1] ldr r0, [r4, r0] sub r1, #0x30 add r0, r2, r0 lsl r2, r0, #3 lsr r0, r2, #0x1f add r0, r2, r0 asr r2, r0, #1 mov r0, #0x70 sub r0, r0, r2 strh r0, [r4, r1] mov r6, #0 add r3, r4, #0 add r5, r4, #0 _0208571C: mov r0, #0xef lsl r0, r0, #2 ldr r2, [r3, r0] add r0, #0x30 ldr r0, [r4, r0] add r6, r6, #1 lsl r1, r0, #3 mov r0, #0x2d lsl r0, r0, #4 ldr r0, [r4, r0] add r3, r3, #4 sub r0, r0, r2 lsl r0, r0, #3 lsl r2, r2, #5 add r0, r0, r2 add r1, r1, r0 lsr r0, r1, #0x1f add r0, r1, r0 asr r1, r0, #1 mov r0, #0x70 sub r0, r0, r1 strh r0, [r5, r7] add r5, r5, #2 cmp r6, #4 blt _0208571C ldr r0, _02085804 ; =0x000002A2 ldrsh r1, [r4, r0] add r1, #0xc strh r1, [r4, r0] mov r1, #0xfb lsl r1, r1, #2 mov r0, #0 ldr r1, [r4, r1] add r3, r0, #0 cmp r1, #0 ble _02085788 mov r7, #7 mov r6, #0xfb add r1, r4, #0 add r2, r4, #0 lsl r7, r7, #6 lsl r6, r6, #2 _02085770: mov r5, #0xef lsl r5, r5, #2 ldr r5, [r1, r5] add r3, r3, #1 add r0, r0, r5 sub r5, r0, #1 str r5, [r2, r7] ldr r5, [r4, r6] add r1, r1, #4 add r2, #0x1c cmp r3, r5 blt _02085770 _02085788: mov r3, #0 mov ip, r3 str r4, [sp] add r2, r4, #0 _02085790: mov r1, #0xef ldr r5, [sp] lsl r1, r1, #2 ldr r1, [r5, r1] mov r0, #0 cmp r1, #0 ble _020857BE mov r5, ip lsl r5, r5, #2 add r7, r4, r5 mov r5, ip add r1, r2, #0 add r6, r5, #1 _020857AA: mov r5, #0xef str r6, [r1, #4] lsl r5, r5, #2 ldr r5, [r7, r5] add r0, r0, #1 add r1, #0x1c add r2, #0x1c add r3, r3, #1 cmp r0, r5 blt _020857AA _020857BE: ldr r0, [sp] add r0, r0, #4 str r0, [sp] mov r0, ip add r0, r0, #1 mov ip, r0 mov r0, #0x2d lsl r0, r0, #4 ldr r0, [r4, r0] cmp r3, r0 blt _02085790 mov r0, #0xf7 lsl r0, r0, #2 ldr r0, [r4, r0] mov r1, #0 cmp r0, #0 ble _02085800 mov r5, #0x3f lsl r5, r5, #4 add r2, r5, #0 add r3, r5, #0 add r0, r4, #0 sub r2, #0x34 sub r3, #0x14 _020857EE: ldr r6, [r0, r2] ldr r7, [r4, r5] add r1, r1, #1 add r6, r7, r6 str r6, [r4, r5] ldr r6, [r4, r3] add r0, r0, #4 cmp r1, r6 blt _020857EE _02085800: pop {r3, r4, r5, r6, r7, pc} nop _02085804: .word 0x000002A2 thumb_func_end sub_02085688 thumb_func_start sub_02085808 sub_02085808: ; 0x02085808 mov r2, #0xb lsl r2, r2, #6 str r1, [r0, r2] mov r3, #0 add r1, r2, #4 str r3, [r0, r1] add r1, r2, #0 add r1, #8 str r3, [r0, r1] add r2, #0xc str r3, [r0, r2] bx lr thumb_func_end sub_02085808 thumb_func_start sub_02085820 sub_02085820: ; 0x02085820 push {r3, r4, r5, lr} sub sp, #0x18 add r5, r0, #0 bl sub_02086490 add r0, r5, #0 bl sub_02086DA4 add r0, r5, #0 bl sub_02086758 add r0, r5, #0 mov r1, #0 bl sub_02086DE4 add r0, r5, #0 bl sub_020868A0 add r0, r5, #0 bl sub_020869BC add r0, r5, #0 bl sub_02086F44 add r0, r5, #0 bl sub_02086FCC add r0, r5, #0 bl sub_02087064 mov r0, #0x15 str r0, [sp] mov r0, #0x1b str r0, [sp, #4] mov r3, #2 mov r1, #0xf9 str r3, [sp, #8] mov r0, #0x64 lsl r1, r1, #2 str r0, [sp, #0xc] ldr r0, [r5, r1] mov r2, #4 str r0, [sp, #0x10] add r0, r1, #0 sub r0, #0xec sub r1, #0x48 ldr r0, [r5, r0] add r1, r5, r1 bl sub_020871C4 mov r0, #0xfa lsl r0, r0, #2 ldr r0, [r5, r0] cmp r0, #0 beq _020858B8 mov r0, #0x6c bl sub_0203A4AC add r1, sp, #0x14 add r4, r0, #0 bl NNS_G2dGetUnpackedPaletteData mov r0, #0x20 str r0, [sp] mov r0, #0xbf ldr r1, [sp, #0x14] lsl r0, r0, #2 ldr r0, [r5, r0] ldr r1, [r1, #0xc] mov r2, #3 mov r3, #0xe0 bl PaletteData_LoadPalette add r0, r4, #0 bl FreeToHeap _020858B8: add r0, r5, #0 mov r1, #1 bl sub_02085808 mov r0, #6 str r0, [sp] mov r1, #1 str r1, [sp, #4] mov r0, #0x6c str r0, [sp, #8] mov r0, #0 add r2, r1, #0 add r3, r0, #0 bl BeginNormalPaletteFade mov r0, #0 add sp, #0x18 pop {r3, r4, r5, pc} thumb_func_end sub_02085820 thumb_func_start sub_020858DC sub_020858DC: ; 0x020858DC push {r3, r4, lr} sub sp, #0xc add r4, r0, #0 mov r0, #0xb2 lsl r0, r0, #2 ldr r0, [r4, r0] cmp r0, #0 beq _020858F2 cmp r0, #1 beq _02085916 b _0208592A _020858F2: mov r0, #6 str r0, [sp] mov r0, #1 str r0, [sp, #4] mov r0, #0x6c str r0, [sp, #8] mov r0, #0 add r1, r0, #0 add r2, r0, #0 add r3, r0, #0 bl BeginNormalPaletteFade mov r0, #0xb2 lsl r0, r0, #2 ldr r1, [r4, r0] add r1, r1, #1 str r1, [r4, r0] b _02085930 _02085916: bl IsPaletteFadeFinished cmp r0, #1 bne _02085930 mov r0, #0xb2 lsl r0, r0, #2 ldr r1, [r4, r0] add r1, r1, #1 str r1, [r4, r0] b _02085930 _0208592A: add sp, #0xc mov r0, #1 pop {r3, r4, pc} _02085930: mov r0, #0 add sp, #0xc pop {r3, r4, pc} .balign 4, 0 thumb_func_end sub_020858DC thumb_func_start sub_02085938 sub_02085938: ; 0x02085938 push {r4, lr} mov r1, #0xb2 add r4, r0, #0 lsl r1, r1, #2 ldr r1, [r4, r1] cmp r1, #0 bne _0208595A bl IsPaletteFadeFinished cmp r0, #1 bne _0208596E mov r0, #0xb2 lsl r0, r0, #2 ldr r1, [r4, r0] add r1, r1, #1 str r1, [r4, r0] b _0208596E _0208595A: bl sub_02086328 mov r0, #3 lsl r0, r0, #8 ldr r0, [r4, r0] bl TouchHitboxController_IsTriggered add r0, r4, #0 bl sub_02085C20 _0208596E: mov r0, #0 pop {r4, pc} .balign 4, 0 thumb_func_end sub_02085938 thumb_func_start sub_02085974 sub_02085974: ; 0x02085974 push {r3, r4, r5, r6, r7, lr} mov r1, #0xb2 add r5, r0, #0 lsl r1, r1, #2 ldr r2, [r5, r1] cmp r2, #0 beq _0208598A cmp r2, #1 bne _02085988 b _02085AF0 _02085988: b _02085B84 _0208598A: mov r1, #0 add r2, r1, #0 bl sub_02086AB4 mov r0, #0x2d lsl r0, r0, #4 ldr r0, [r5, r0] mov r6, #0 cmp r0, #0 ble _02085A1C ldr r7, _02085BE0 ; =_0211055C add r4, r5, #0 _020859A2: ldrb r0, [r4, #0x18] cmp r0, #0 beq _02085A0E mov r1, #0x14 mov r2, #0x16 ldrsh r1, [r4, r1] ldrsh r2, [r4, r2] ldr r0, [r4, #0xc] bl UnkImageStruct_AddSpritePositionXY ldrb r0, [r4, #0x18] sub r0, r0, #1 strb r0, [r4, #0x18] mov r0, #0xb7 lsl r0, r0, #2 ldr r0, [r5, r0] cmp r6, r0 blt _020859E4 mov r0, #0x2e lsl r0, r0, #4 ldr r0, [r5, r0] cmp r6, r0 bge _020859E4 ldrb r0, [r4, #0x19] lsl r1, r0, #2 ldr r1, [r7, r1] ldr r0, [r4, #0xc] add r2, r1, #0 bl sub_0200E024 ldrb r0, [r4, #0x19] add r0, r0, #1 strb r0, [r4, #0x19] _020859E4: mov r0, #0xb9 lsl r0, r0, #2 ldr r0, [r5, r0] cmp r6, r0 blt _02085A0E mov r0, #0xba lsl r0, r0, #2 ldr r0, [r5, r0] cmp r6, r0 bge _02085A0E ldrb r0, [r4, #0x19] ldr r1, _02085BE4 ; =_02110578 lsl r2, r0, #2 ldr r1, [r1, r2] ldr r0, [r4, #0xc] add r2, r1, #0 bl sub_0200E024 ldrb r0, [r4, #0x19] add r0, r0, #1 strb r0, [r4, #0x19] _02085A0E: mov r0, #0x2d lsl r0, r0, #4 ldr r0, [r5, r0] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _020859A2 _02085A1C: mov r0, #0xfb lsl r0, r0, #2 ldr r0, [r5, r0] mov r6, #0 cmp r0, #0 ble _02085A64 mov r7, #0x76 add r4, r5, #0 lsl r7, r7, #2 _02085A2E: ldrb r0, [r4, r7] cmp r0, #0 beq _02085A56 mov r1, #0x75 ldr r2, _02085BE8 ; =0x000001D6 mov r0, #0x73 lsl r1, r1, #2 lsl r0, r0, #2 ldrsh r1, [r4, r1] ldrsh r2, [r4, r2] ldr r0, [r4, r0] bl UnkImageStruct_AddSpritePositionXY mov r0, #0x76 lsl r0, r0, #2 ldrb r0, [r4, r0] sub r1, r0, #1 mov r0, #0x76 lsl r0, r0, #2 strb r1, [r4, r0] _02085A56: mov r0, #0xfb lsl r0, r0, #2 ldr r0, [r5, r0] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _02085A2E _02085A64: ldrb r0, [r5, #0x18] cmp r0, #0 bne _02085AE4 mov r0, #0xb7 lsl r0, r0, #2 ldr r6, [r5, r0] add r0, r0, #4 ldr r0, [r5, r0] cmp r6, r0 bge _02085AA2 mov r0, #0x1c mul r0, r6 mov r7, #0x2e add r4, r5, r0 lsl r7, r7, #4 _02085A82: ldr r0, [r4] ldr r1, [r4, #8] bl sub_02086D98 add r1, r0, #0 ldr r0, [r4, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo ldr r0, [r4, #0xc] bl UnkImageStruct_TickSpriteAnimation1Frame ldr r0, [r5, r7] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _02085A82 _02085AA2: mov r0, #0xb9 lsl r0, r0, #2 ldr r6, [r5, r0] add r0, r0, #4 ldr r0, [r5, r0] cmp r6, r0 bge _02085ADA mov r0, #0x1c mul r0, r6 mov r7, #0xba add r4, r5, r0 lsl r7, r7, #2 _02085ABA: ldr r0, [r4] ldr r1, [r4, #8] bl sub_02086D98 add r1, r0, #0 ldr r0, [r4, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo ldr r0, [r4, #0xc] bl UnkImageStruct_TickSpriteAnimation1Frame ldr r0, [r5, r7] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _02085ABA _02085ADA: mov r0, #0xb2 lsl r0, r0, #2 ldr r1, [r5, r0] add r1, r1, #1 str r1, [r5, r0] _02085AE4: mov r0, #0xb3 lsl r0, r0, #2 ldr r1, [r5, r0] add r1, r1, #1 str r1, [r5, r0] b _02085BDA _02085AF0: add r0, r1, #0 add r0, #0x14 add r1, #0x18 ldr r6, [r5, r0] ldr r0, [r5, r1] cmp r6, r0 bge _02085B2C mov r0, #0x1c mul r0, r6 ldr r7, _02085BE0 ; =_0211055C add r4, r5, r0 _02085B06: ldrb r0, [r4, #0x19] cmp r0, #6 beq _02085B1E lsl r1, r0, #2 ldr r1, [r7, r1] ldr r0, [r4, #0xc] add r2, r1, #0 bl sub_0200E024 ldrb r0, [r4, #0x19] add r0, r0, #1 strb r0, [r4, #0x19] _02085B1E: mov r0, #0x2e lsl r0, r0, #4 ldr r0, [r5, r0] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _02085B06 _02085B2C: mov r0, #0xb9 lsl r0, r0, #2 ldr r6, [r5, r0] add r0, r0, #4 ldr r0, [r5, r0] cmp r6, r0 bge _02085B68 mov r0, #0x1c mul r0, r6 ldr r7, _02085BE4 ; =_02110578 add r4, r5, r0 _02085B42: ldrb r0, [r4, #0x19] cmp r0, #6 beq _02085B5A lsl r1, r0, #2 ldr r1, [r7, r1] ldr r0, [r4, #0xc] add r2, r1, #0 bl sub_0200E024 ldrb r0, [r4, #0x19] add r0, r0, #1 strb r0, [r4, #0x19] _02085B5A: mov r0, #0xba lsl r0, r0, #2 ldr r0, [r5, r0] add r6, r6, #1 add r4, #0x1c cmp r6, r0 blt _02085B42 _02085B68: mov r1, #0xb3 lsl r1, r1, #2 ldr r0, [r5, r1] add r0, r0, #1 str r0, [r5, r1] ldr r0, [r5, r1] cmp r0, #6 bne _02085BDA sub r0, r1, #4 ldr r0, [r5, r0] add r2, r0, #1 sub r0, r1, #4 str r2, [r5, r0] b _02085BDA _02085B84: bl sub_02086F44 mov r1, #0xed lsl r1, r1, #2 ldr r0, [r5, r1] cmp r0, #0 bne _02085BA6 sub r1, r1, #4 ldr r1, [r5, r1] add r0, r5, #0 bl sub_02086398 add r1, r0, #0 add r0, r5, #0 bl sub_02086AE4 b _02085BB8 _02085BA6: sub r1, r1, #4 ldr r1, [r5, r1] add r0, r5, #0 bl sub_020863C0 add r1, r0, #0 add r0, r5, #0 bl sub_02086AE4 _02085BB8: mov r0, #0xb5 lsl r0, r0, #2 ldr r0, [r5, r0] cmp r0, #0 beq _02085BCC add r0, r5, #0 mov r1, #0 mov r2, #1 bl sub_02086AB4 _02085BCC: add r0, r5, #0 bl sub_02086384 add r0, r5, #0 mov r1, #1 bl sub_02085808 _02085BDA: mov r0, #0 pop {r3, r4, r5, r6, r7, pc} nop _02085BE0: .word _0211055C _02085BE4: .word _02110578 _02085BE8: .word 0x000001D6 thumb_func_end sub_02085974 thumb_func_start sub_02085BEC sub_02085BEC: ; 0x02085BEC push {r3, r4, r5, lr} mov r1, #0xb add r5, r0, #0 lsl r1, r1, #6 ldr r1, [r5, r1] lsl r2, r1, #2 ldr r1, _02085C1C ; =_0210271C ldr r1, [r1, r2] blx r1 add r4, r0, #0 add r0, r5, #0 bl sub_02086BB4 add r0, r5, #0 bl sub_02086C8C mov r0, #0xbd lsl r0, r0, #2 ldr r0, [r5, r0] bl SpriteGfxHandler_RenderAndAnimateSprites add r0, r4, #0 pop {r3, r4, r5, pc} nop _02085C1C: .word _0210271C thumb_func_end sub_02085BEC thumb_func_start sub_02085C20 sub_02085C20: ; 0x02085C20 push {r3, r4, r5, r6, r7, lr} sub sp, #0x40 ldr r5, _02085F00 ; =_0210272C add r4, r0, #0 add r3, sp, #4 mov r2, #7 _02085C2C: ldmia r5!, {r0, r1} stmia r3!, {r0, r1} sub r2, r2, #1 bne _02085C2C ldr r0, [r5] mov r1, #0x14 str r0, [r3] mov r3, #0x91 lsl r3, r3, #2 add r0, r3, #2 ldrsh r0, [r4, r0] ldrsh r7, [r4, r3] mov r6, #0 mov ip, r0 mul r1, r0 add r0, sp, #4 lsl r2, r7, #2 add r0, r0, r1 ldr r5, [r2, r0] add r0, r3, #0 add r0, #0x7c ldr r0, [r4, r0] cmp r0, #1 bne _02085C80 mov r2, #0xeb lsl r2, r2, #2 ldr r0, [r4, r2] cmp r0, #1 beq _02085C80 add r0, r2, #0 sub r0, #0x38 ldr r0, [r4, r0] cmp r0, #1 bne _02085CBC ldr r0, _02085F04 ; =gSystem ldr r0, [r0, #0x48] cmp r0, #0 beq _02085C80 bl System_GetTouchHeld cmp r0, #0 beq _02085C82 _02085C80: b _02085F78 _02085C82: mov r0, #0xdd add r1, r6, #0 lsl r0, r0, #2 str r1, [r4, r0] add r0, r4, #0 add r1, r5, #0 bl sub_02086B2C sub r5, #0xa cmp r5, #1 bhi _02085CAA mov r0, #0x23 lsl r0, r0, #4 ldr r1, [r4, r0] cmp r1, #2 beq _02085D8C mov r1, #2 add sp, #0x40 str r1, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _02085CAA: mov r0, #0x23 lsl r0, r0, #4 ldr r1, [r4, r0] cmp r1, #1 beq _02085D8C mov r1, #1 add sp, #0x40 str r1, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _02085CBC: ldr r0, _02085F04 ; =gSystem mov r1, #0x40 ldr r0, [r0, #0x4c] tst r1, r0 beq _02085CDE mov r0, ip cmp r0, #0 ble _02085CD4 add r0, r3, #2 ldrsh r0, [r4, r0] sub r1, r0, #1 b _02085CD6 _02085CD4: mov r1, #2 _02085CD6: add r0, r3, #2 strh r1, [r4, r0] mov r6, #1 b _02085F2A _02085CDE: mov r1, #0x80 tst r1, r0 beq _02085CFE add r0, r3, #2 ldrsh r0, [r4, r0] add r1, r0, #1 add r0, r3, #2 strh r1, [r4, r0] ldrsh r0, [r4, r0] mov r1, #3 bl _s32_div_f ldr r0, _02085F08 ; =0x00000246 mov r6, #1 strh r1, [r4, r0] b _02085F2A _02085CFE: mov r1, #0x10 tst r1, r0 beq _02085D2C cmp r5, #0xa bne _02085D0E mov r0, #3 strh r0, [r4, r3] b _02085D28 _02085D0E: cmp r5, #0xb bne _02085D16 strh r6, [r4, r3] b _02085D28 _02085D16: add r0, r7, #1 strh r0, [r4, r3] ldrsh r0, [r4, r3] mov r1, #5 bl _s32_div_f mov r0, #0x91 lsl r0, r0, #2 strh r1, [r4, r0] _02085D28: mov r6, #1 b _02085F2A _02085D2C: mov r1, #0x20 tst r1, r0 beq _02085D56 cmp r5, #0xa bne _02085D3C mov r0, #3 strh r0, [r4, r3] b _02085D52 _02085D3C: cmp r5, #0xb bne _02085D44 strh r6, [r4, r3] b _02085D52 _02085D44: cmp r7, #0 ble _02085D4E sub r0, r7, #1 strh r0, [r4, r3] b _02085D52 _02085D4E: mov r0, #4 strh r0, [r4, r3] _02085D52: mov r6, #1 b _02085F2A _02085D56: ldr r1, _02085F04 ; =gSystem ldr r7, [r1, #0x48] mov r1, #1 tst r1, r7 beq _02085E3C cmp r5, #0xa bne _02085D72 add r0, r4, #0 bl sub_02085FFC ldr r0, _02085F0C ; =0x000005E5 bl PlaySE b _02085F2A _02085D72: cmp r5, #0xb bne _02085D84 add r0, r4, #0 bl sub_02085F80 ldr r0, _02085F10 ; =0x000005E2 bl PlaySE b _02085F2A _02085D84: sub r2, #0xd8 ldr r0, [r4, r2] cmp r0, #0 bne _02085D8E _02085D8C: b _02085F78 _02085D8E: sub r3, #0x30 ldr r0, [r4, r3] mov r1, #0x1c add r7, r0, #0 str r0, [sp] mul r7, r1 add r0, r5, #1 str r0, [r4, r7] add r0, r4, #0 mov r1, #1 add r2, r6, #0 bl sub_02086AB4 add r0, r4, #0 mov r1, #2 mov r2, #1 bl sub_02086AB4 add r0, r4, #0 add r1, r5, #0 mov r2, #2 bl sub_02086B6C add r1, r4, r7 ldr r0, [r4, r7] ldr r1, [r1, #8] bl sub_02086D98 add r1, r0, #0 add r0, r4, r7 ldr r0, [r0, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo mov r0, #0x96 lsl r0, r0, #2 ldr r0, [r4, r0] mov r1, #3 bl UnkImageStruct_SetSpriteAnimSeqNo add r0, r4, r7 ldr r3, [r0, #4] ldr r0, [sp] add r2, r0, #1 mov r0, #0x2d lsl r0, r0, #4 ldr r1, [r4, r0] cmp r2, r1 bne _02085E0E add r1, r0, #0 mov r6, #1 add r1, #0xdc str r6, [r4, r1] add r1, r0, #0 mov r2, #0 add r1, #0xe0 str r2, [r4, r1] add r1, r0, #0 mov r2, #3 sub r1, #0x8c strh r2, [r4, r1] mov r1, #2 sub r0, #0x8a strh r1, [r4, r0] b _02085F2A _02085E0E: mov r1, #0x1c mul r1, r2 add r1, r4, r1 ldr r1, [r1, #4] cmp r3, r1 beq _02085E28 add r2, r0, #0 mov r3, #1 add r2, #0xdc str r3, [r4, r2] add r0, #0xe0 str r1, [r4, r0] b _02085E34 _02085E28: add r1, r0, #0 mov r3, #2 add r1, #0xdc str r3, [r4, r1] add r0, #0xe0 str r2, [r4, r0] _02085E34: ldr r0, _02085F0C ; =0x000005E5 bl PlaySE b _02085F2A _02085E3C: mov r1, #2 add r5, r7, #0 tst r5, r1 beq _02085E52 add r0, r4, #0 bl sub_02085FFC ldr r0, _02085F0C ; =0x000005E5 bl PlaySE b _02085F2A _02085E52: lsl r5, r1, #8 tst r5, r0 beq _02085EB6 add r0, r3, #0 sub r0, #0x30 ldr r1, [r4, r0] add r0, r2, #0 add r0, #0x44 ldr r0, [r4, r0] cmp r1, r0 bne _02085E6E sub r2, #0xdc ldr r0, [r4, r2] b _02085E74 _02085E6E: add r0, r3, #0 sub r0, #0x30 ldr r0, [r4, r0] _02085E74: sub r0, r0, #1 sub r3, #0x30 str r0, [r4, r3] mov r0, #0x85 lsl r0, r0, #2 ldr r0, [r4, r0] mov r1, #0x1c mul r1, r0 add r2, r4, r1 ldr r1, [r2, #8] cmp r1, #1 bne _02085E9A mov r1, #0xeb mov r2, #2 lsl r1, r1, #2 str r2, [r4, r1] add r1, r1, #4 str r0, [r4, r1] b _02085EAC _02085E9A: mov r1, #0xeb lsl r1, r1, #2 mov r3, #1 str r3, [r4, r1] add r0, r1, #4 ldr r2, [r2, #4] add r1, #8 str r2, [r4, r0] str r3, [r4, r1] _02085EAC: mov r0, #0x5e lsl r0, r0, #4 bl PlaySE b _02085F2A _02085EB6: add r1, #0xfe tst r0, r1 beq _02085F2A add r1, r2, #0 add r0, r3, #0 sub r1, #0xdc sub r0, #0x30 ldr r1, [r4, r1] ldr r0, [r4, r0] sub r1, r1, #1 cmp r0, r1 bne _02085ED4 add r2, #0x44 ldr r0, [r4, r2] b _02085EDC _02085ED4: add r0, r3, #0 sub r0, #0x30 ldr r0, [r4, r0] add r0, r0, #1 _02085EDC: sub r3, #0x30 str r0, [r4, r3] mov r0, #0x85 lsl r0, r0, #2 ldr r0, [r4, r0] mov r1, #0x1c mul r1, r0 add r2, r4, r1 ldr r1, [r2, #8] cmp r1, #1 bne _02085F14 mov r1, #0xeb mov r2, #2 lsl r1, r1, #2 str r2, [r4, r1] add r1, r1, #4 str r0, [r4, r1] b _02085F22 .balign 4, 0 _02085F00: .word _0210272C _02085F04: .word gSystem _02085F08: .word 0x00000246 _02085F0C: .word 0x000005E5 _02085F10: .word 0x000005E2 _02085F14: mov r0, #0xeb mov r1, #1 lsl r0, r0, #2 str r1, [r4, r0] ldr r1, [r2, #4] add r0, r0, #4 str r1, [r4, r0] _02085F22: mov r0, #0x5e lsl r0, r0, #4 bl PlaySE _02085F2A: cmp r6, #1 bne _02085F78 mov r0, #0x5e lsl r0, r0, #4 bl PlaySE ldr r1, _02085F7C ; =0x00000246 mov r0, #0x14 ldrsh r2, [r4, r1] sub r1, r1, #2 ldrsh r1, [r4, r1] mul r0, r2 add r2, sp, #4 lsl r1, r1, #2 add r0, r2, r0 ldr r5, [r1, r0] add r0, r4, #0 add r1, r5, #0 bl sub_02086B2C sub r5, #0xa cmp r5, #1 bhi _02085F6A mov r0, #0x23 lsl r0, r0, #4 ldr r1, [r4, r0] cmp r1, #2 beq _02085F78 mov r1, #2 add sp, #0x40 str r1, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _02085F6A: mov r0, #0x23 lsl r0, r0, #4 ldr r1, [r4, r0] cmp r1, #1 beq _02085F78 mov r1, #1 str r1, [r4, r0] _02085F78: add sp, #0x40 pop {r3, r4, r5, r6, r7, pc} .balign 4, 0 _02085F7C: .word 0x00000246 thumb_func_end sub_02085C20 thumb_func_start sub_02085F80 sub_02085F80: ; 0x02085F80 push {r3, r4, r5, r6, r7, lr} add r6, r0, #0 mov r0, #0x64 mov r1, #0x6c bl String_New mov r1, #0xa1 add r7, r0, #0 mov r0, #1 lsl r1, r1, #2 str r0, [r6, r1] add r0, r1, #0 mov r4, #0 add r0, #0x18 add r1, #0x4c strb r4, [r6, r0] ldr r0, [r6, r1] cmp r0, #0 ble _02085FEC add r5, r6, #0 _02085FA8: ldr r0, [r5] cmp r0, #0 bne _02085FC0 mov r0, #1 str r0, [r5] ldr r1, [r5, #8] bl sub_02086D98 add r1, r0, #0 ldr r0, [r5, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo _02085FC0: mov r0, #1 str r0, [sp] ldr r1, [r5] mov r2, #1 add r0, r7, #0 sub r1, r1, #1 add r3, r2, #0 bl String16_FormatInteger mov r0, #0xf5 lsl r0, r0, #2 ldr r0, [r6, r0] add r1, r7, #0 bl String_Cat mov r0, #0x2d lsl r0, r0, #4 ldr r0, [r6, r0] add r4, r4, #1 add r5, #0x1c cmp r4, r0 blt _02085FA8 _02085FEC: add r0, r7, #0 bl String_Delete add r0, r6, #0 mov r1, #3 bl sub_02085808 pop {r3, r4, r5, r6, r7, pc} thumb_func_end sub_02085F80 thumb_func_start sub_02085FFC sub_02085FFC: ; 0x02085FFC push {r3, r4, r5, r6, r7, lr} mov r2, #0x9a lsl r2, r2, #2 add r5, r0, #0 mov r1, #1 add r3, r2, #0 str r1, [r5, r2] mov r0, #0 add r3, #0x18 strb r0, [r5, r3] add r3, r2, #0 add r3, #0x6c ldr r3, [r5, r3] cmp r3, #0 bne _02086044 add r0, r2, #0 add r0, #0x68 ldr r0, [r5, r0] sub r3, r0, #1 add r0, r2, #0 sub r0, #0x54 str r3, [r5, r0] sub r2, #0x54 ldr r2, [r5, r2] mov r0, #0x1c mul r0, r2 add r0, r5, r0 mov r2, #0xeb ldr r3, [r0, #4] lsl r2, r2, #2 str r1, [r5, r2] add r0, r2, #4 str r3, [r5, r0] add r2, #8 str r1, [r5, r2] pop {r3, r4, r5, r6, r7, pc} _02086044: sub r2, #0x54 ldr r6, [r5, r2] mov r1, #0x1c add r4, r6, #0 mul r4, r1 str r0, [r5, r4] add r1, r5, r4 ldr r0, [r5, r4] ldr r1, [r1, #8] bl sub_02086D98 add r1, r0, #0 add r0, r5, r4 ldr r0, [r0, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo add r0, r5, r4 ldr r7, [r0, #4] mov r0, #0x3f lsl r0, r0, #4 ldr r0, [r5, r0] cmp r6, r0 ble _020860B6 sub r1, r6, #1 mov r0, #0x1c add r4, r1, #0 mul r4, r0 add r1, r5, r4 ldr r0, [r5, r4] ldr r1, [r1, #8] bl sub_02086D98 add r1, r0, #0 add r0, r5, r4 ldr r0, [r0, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo add r0, r5, r4 ldr r3, [r0, #4] cmp r7, r3 beq _020860A8 mov r1, #0xeb lsl r1, r1, #2 mov r2, #1 str r2, [r5, r1] add r0, r1, #4 str r3, [r5, r0] add r1, #8 str r2, [r5, r1] pop {r3, r4, r5, r6, r7, pc} _020860A8: mov r0, #0xeb mov r1, #2 lsl r0, r0, #2 str r1, [r5, r0] sub r1, r6, #1 add r0, r0, #4 str r1, [r5, r0] _020860B6: pop {r3, r4, r5, r6, r7, pc} thumb_func_end sub_02085FFC thumb_func_start sub_020860B8 sub_020860B8: ; 0x020860B8 push {r3, r4, r5, r6, r7, lr} sub sp, #0x68 str r0, [sp, #4] mov r2, #0xc1 ldr r1, [sp, #4] lsl r2, r2, #2 add r1, r1, r2 ldr r2, [sp, #4] mov r0, #0 _020860CA: add r0, r0, #1 str r1, [r2, #0x10] add r1, r1, #4 add r2, #0x1c cmp r0, #0x10 blt _020860CA ldr r4, _0208616C ; =_02102768 add r3, sp, #8 mov r2, #0x30 _020860DC: ldrh r1, [r4] add r4, r4, #2 strh r1, [r3] add r3, r3, #2 sub r2, r2, #1 bne _020860DC cmp r0, #0x1c bge _0208614A add r2, sp, #8 lsl r1, r0, #3 add r1, r2, r1 mov r7, #0x7f ldr r2, [sp, #4] lsl r3, r0, #2 mvn r7, r7 add r2, r2, r3 ldr r4, _02086170 ; =0x00000307 add r3, r7, #4 _02086100: mov r5, #0x7d mov r6, #0x79 mvn r5, r5 mvn r6, r6 ldrsh r5, [r1, r5] ldrsh r6, [r1, r6] add r0, r0, #1 sub r6, r5, r6 mov r5, #0xc1 lsl r5, r5, #2 strb r6, [r2, r5] mov r5, #0x7f mov r6, #0x7b mvn r5, r5 mvn r6, r6 ldrsh r5, [r1, r5] ldrsh r6, [r1, r6] sub r6, r5, r6 ldr r5, _02086174 ; =0x00000306 strb r6, [r2, r5] mov r5, #0x7d mov r6, #0x79 mvn r5, r5 mvn r6, r6 ldrsh r5, [r1, r5] ldrsh r6, [r1, r6] add r6, r5, r6 ldr r5, _02086178 ; =0x00000305 strb r6, [r2, r5] ldrsh r6, [r1, r7] ldrsh r5, [r1, r3] add r1, #8 add r5, r6, r5 strb r5, [r2, r4] add r2, r2, #4 cmp r0, #0x1c blt _02086100 _0208614A: mov r0, #0x6c str r0, [sp] mov r1, #0xc1 ldr r0, [sp, #4] lsl r1, r1, #2 add r0, r0, r1 ldr r2, _0208617C ; =sub_02086180 ldr r3, [sp, #4] mov r1, #0x1c bl TouchHitboxController_Create mov r2, #3 ldr r1, [sp, #4] lsl r2, r2, #8 str r0, [r1, r2] add sp, #0x68 pop {r3, r4, r5, r6, r7, pc} .balign 4, 0 _0208616C: .word _02102768 _02086170: .word 0x00000307 _02086174: .word 0x00000306 _02086178: .word 0x00000305 _0208617C: .word sub_02086180 thumb_func_end sub_020860B8 thumb_func_start sub_02086180 sub_02086180: ; 0x02086180 push {r3, r4, r5, r6, r7, lr} add r4, r2, #0 mov r2, #0xb lsl r2, r2, #6 add r5, r0, #0 ldr r0, [r4, r2] cmp r0, #1 bne _020861B4 add r0, r2, #0 add r0, #0xb4 ldr r0, [r4, r0] cmp r0, #1 beq _020861A0 mov r0, #1 add r2, #0xb4 str r0, [r4, r2] _020861A0: cmp r1, #0 beq _020861A6 b _0208631A _020861A6: cmp r5, #0x10 bhs _020861E6 mov r1, #0x3f lsl r1, r1, #4 ldr r0, [r4, r1] cmp r5, r0 bhs _020861B6 _020861B4: b _0208631A _020861B6: mov r0, #0x1c mul r0, r5 add r3, r4, r0 ldr r0, [r3, #8] cmp r0, #1 bne _020861D0 add r0, r1, #0 mov r2, #2 sub r0, #0x44 str r2, [r4, r0] sub r1, #0x40 str r5, [r4, r1] b _020861DE _020861D0: add r0, r1, #0 mov r2, #1 sub r0, #0x44 str r2, [r4, r0] ldr r0, [r3, #4] sub r1, #0x40 str r0, [r4, r1] _020861DE: ldr r0, _0208631C ; =0x000005E5 bl PlaySE pop {r3, r4, r5, r6, r7, pc} _020861E6: cmp r5, #0x1a bne _02086200 mov r0, #0x91 mov r1, #0 lsl r0, r0, #2 strh r1, [r4, r0] mov r1, #2 add r0, r0, #2 strh r1, [r4, r0] ldr r0, _0208631C ; =0x000005E5 bl PlaySE b _0208623E _02086200: cmp r5, #0x1b bne _0208621A mov r0, #0x91 mov r1, #3 lsl r0, r0, #2 strh r1, [r4, r0] mov r1, #2 add r0, r0, #2 strh r1, [r4, r0] ldr r0, _02086320 ; =0x000005E2 bl PlaySE b _0208623E _0208621A: add r0, r5, #0 sub r0, #0x10 mov r1, #5 bl _u32_div_f mov r0, #0x91 lsl r0, r0, #2 strh r1, [r4, r0] add r0, r5, #0 sub r0, #0x10 mov r1, #5 bl _u32_div_f ldr r1, _02086324 ; =0x00000246 strh r0, [r4, r1] ldr r0, _0208631C ; =0x000005E5 bl PlaySE _0208623E: cmp r5, #0x10 blo _02086308 cmp r5, #0x19 bhi _02086308 mov r0, #0xb5 lsl r0, r0, #2 ldr r1, [r4, r0] cmp r1, #0 beq _0208631A sub r0, #0xc0 ldr r7, [r4, r0] mov r0, #0x1c add r6, r7, #0 mul r6, r0 add r0, r5, #0 sub r0, #0xf str r0, [r4, r6] add r1, r4, r6 ldr r0, [r4, r6] ldr r1, [r1, #8] bl sub_02086D98 add r1, r0, #0 add r0, r4, r6 ldr r0, [r0, #0xc] bl UnkImageStruct_SetSpriteAnimSeqNo mov r1, #1 add r0, r4, #0 add r2, r1, #0 bl sub_02086AB4 sub r5, #0x10 add r0, r4, #0 add r1, r5, #0 bl sub_02086B2C add r0, r4, #0 mov r1, #1 mov r2, #0 bl sub_02086AB4 add r0, r4, #0 mov r1, #2 mov r2, #1 bl sub_02086AB4 add r0, r4, #0 add r1, r5, #0 mov r2, #2 bl sub_02086B6C mov r0, #0x96 lsl r0, r0, #2 ldr r0, [r4, r0] mov r1, #3 bl UnkImageStruct_SetSpriteAnimSeqNo add r0, r4, r6 ldr r2, [r0, #4] mov r0, #0x2d lsl r0, r0, #4 ldr r3, [r4, r0] add r1, r7, #1 cmp r1, r3 bne _020862D8 add r1, r0, #0 mov r2, #1 add r1, #0xdc str r2, [r4, r1] add r1, r0, #0 mov r2, #0 add r1, #0xe0 str r2, [r4, r1] add r0, #0xe4 str r2, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _020862D8: mov r3, #0x1c mul r3, r1 add r3, r4, r3 ldr r3, [r3, #4] cmp r2, r3 beq _020862FA add r1, r0, #0 mov r2, #1 add r1, #0xdc str r2, [r4, r1] add r1, r0, #0 add r1, #0xe0 str r3, [r4, r1] mov r1, #0 add r0, #0xe4 str r1, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _020862FA: add r2, r0, #0 mov r3, #2 add r2, #0xdc str r3, [r4, r2] add r0, #0xe0 str r1, [r4, r0] pop {r3, r4, r5, r6, r7, pc} _02086308: cmp r5, #0x1a bne _02086314 add r0, r4, #0 bl sub_02085FFC pop {r3, r4, r5, r6, r7, pc} _02086314: add r0, r4, #0 bl sub_02085F80 _0208631A: pop {r3, r4, r5, r6, r7, pc} .balign 4, 0 _0208631C: .word 0x000005E5 _02086320: .word 0x000005E2 _02086324: .word 0x00000246 thumb_func_end sub_02086180 thumb_func_start sub_02086328 sub_02086328: ; 0x02086328 push {r4, lr} mov r1, #0xeb add r4, r0, #0 lsl r1, r1, #2 ldr r2, [r4, r1] cmp r2, #2 bgt _02086346 cmp r2, #0 blt _02086380 beq _02086380 cmp r2, #1 beq _0208634A cmp r2, #2 beq _02086372 pop {r4, pc} _02086346: cmp r2, #0xff pop {r4, pc} _0208634A: add r1, r1, #4 ldr r1, [r4, r1] bl sub_02085604 add r0, r4, #0 bl sub_02086DA4 add r0, r4, #0 mov r1, #1 bl sub_02086DE4 add r0, r4, #0 mov r1, #2 bl sub_02085808 mov r0, #0xeb mov r1, #0xff lsl r0, r0, #2 str r1, [r4, r0] pop {r4, pc} _02086372: add r1, r1, #4 ldr r1, [r4, r1] bl sub_02086AE4 add r0, r4, #0 bl sub_02086384 _02086380: pop {r4, pc} .balign 4, 0 thumb_func_end sub_02086328 thumb_func_start sub_02086384 sub_02086384: ; 0x02086384 mov r2, #0xeb lsl r2, r2, #2 mov r3, #0 str r3, [r0, r2] add r1, r2, #4 str r3, [r0, r1] add r2, #8 str r3, [r0, r2] bx lr .balign 4, 0 thumb_func_end sub_02086384 thumb_func_start sub_02086398 sub_02086398: ; 0x02086398 push {r3, r4} mov r2, #0x2d lsl r2, r2, #4 ldr r4, [r0, r2] mov r3, #0 cmp r4, #0 ble _020863BA _020863A6: ldr r2, [r0, #4] cmp r1, r2 bne _020863B2 add r0, r3, #0 pop {r3, r4} bx lr _020863B2: add r3, r3, #1 add r0, #0x1c cmp r3, r4 blt _020863A6 _020863BA: mov r0, #0 pop {r3, r4} bx lr thumb_func_end sub_02086398 thumb_func_start sub_020863C0 sub_020863C0: ; 0x020863C0 push {r3, r4, r5, r6} mov r2, #0x2d lsl r2, r2, #4 ldr r6, [r0, r2] mov r5, #0 add r4, r5, #0 cmp r6, #0 ble _020863EE mov r2, #1 _020863D2: ldr r3, [r0, #4] cmp r1, r3 bne _020863DC add r5, r2, #0 b _020863E6 _020863DC: cmp r5, #1 bne _020863E6 sub r0, r4, #1 pop {r3, r4, r5, r6} bx lr _020863E6: add r4, r4, #1 add r0, #0x1c cmp r4, r6 blt _020863D2 _020863EE: sub r0, r6, #1 pop {r3, r4, r5, r6} bx lr thumb_func_end sub_020863C0 .rodata _0210271C: .word sub_02085820 .word sub_02085938 .word sub_02085974 .word sub_020858DC _0210272C: .byte 0x00, 0x00, 0x00, 0x00 .byte 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00 .byte 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00 .byte 0x09, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00 .byte 0x0B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00 _02102768: .short 0x0020, 0x0050, 0x0014, 0x0014 .short 0x0050, 0x0050, 0x0014, 0x0014 .short 0x0080, 0x0050, 0x0014, 0x0014 .short 0x00B0, 0x0050, 0x0014, 0x0014 .short 0x00E0, 0x0050, 0x0014, 0x0014 .short 0x0020, 0x0080, 0x0014, 0x0014 .short 0x0050, 0x0080, 0x0014, 0x0014 .short 0x0080, 0x0080, 0x0014, 0x0014 .short 0x00B0, 0x0080, 0x0014, 0x0014 .short 0x00E0, 0x0080, 0x0014, 0x0014 .short 0x0040, 0x00B0, 0x003C, 0x000C .short 0x00C0, 0x00B0, 0x003C, 0x000C ; File boundary .data _0211055C: .byte 0x00, 0x00, 0x00, 0x3F .byte 0xCD, 0xCC, 0x4C, 0x3E, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x80, 0x3F, 0x9A, 0x99, 0x99, 0x3F .byte 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x80, 0x3F _02110578: .byte 0xCD, 0xCC, 0x4C, 0x3F, 0x9A, 0x99, 0x19, 0x3F .byte 0xCD, 0xCC, 0xCC, 0x3E, 0xCD, 0xCC, 0x4C, 0x3E, 0xCD, 0xCC, 0x4C, 0x3F, 0x00, 0x00, 0x80, 0x3F .byte 0x00, 0x00, 0x80, 0x3F