#ifndef POKEHEARTGOLD_UNK_0200FA24_H #define POKEHEARTGOLD_UNK_0200FA24_H #include "heap.h" void BeginNormalPaletteFade(int pattern, int typeTop, int typeBottom, u16 color, int duration, int framesPer, HeapID heapId); void sub_0200FB70(void); void sub_0200FBDC(int a0); void sub_0200FBF4(int screen, int color); void HandleFadeUpdateFrame(void); BOOL IsPaletteFadeFinished(void); void SetMasterBrightnessNeutral(u32 screen); #endif // POKEHEARTGOLD_UNK_0200FA24_H