#ifndef POKEHEARTGOLD_SAVE_H #define POKEHEARTGOLD_SAVE_H #define SAVE_LARGE_HOF 0 #define SAVE_SYSINFO 0 #define SAVE_PLAYERDATA 1 #define SAVE_PARTY 2 #define SAVE_BAG 3 #define SAVE_FLAGS 4 #define SAVE_UNK_5 5 #define SAVE_UNK_6 6 #define SAVE_DAYCARE 7 #define SAVE_UNK_8 8 #define SAVE_UNK_9 9 #define SAVE_UNK_10 10 #define SAVE_UNK_11 11 #define SAVE_DRESSUP_DATA 12 #define SAVE_MAILBOX 13 #define SAVE_UNK_14 14 #define SAVE_UNK_15 15 #define SAVE_GAMESTATS 16 #define SAVE_SEAL_CASE 17 #define SAVE_CHATOT 18 #define SAVE_UNK_19 19 #define SAVE_UNK_20 20 #define SAVE_UNK_21 21 #define SAVE_UNK_22 22 #define SAVE_UNK_23 23 #define SAVE_UNK_24 24 #define SAVE_UNK_25 25 #define SAVE_UNK_26 26 #define SAVE_UNK_27 27 #define SAVE_UNK_28 28 #define SAVE_UNK_29 29 #define SAVE_UNK_30 30 #define SAVE_UNK_31 31 #define SAVE_UNK_32 32 #define SAVE_UNK_33 33 #define SAVE_UNK_34 34 #define SAVE_UNK_35 35 #define SAVE_UNK_36 36 #define SAVE_UNK_37 37 #define SAVE_UNK_38 38 #define SAVE_POKEWALKER 39 #define SAVE_UNK_40 40 #define SAVE_PCSTORAGE 41 #ifndef PM_ASM typedef struct SaveBlock2 SAVEDATA; void *SavArray_get(SAVEDATA *save, int idx); const void *SavArray_const_get(const SAVEDATA *save, int idx); #endif //PM_ASM #endif //POKEHEARTGOLD_SAVE_H