pokeheartgold/asm/overlay_01_02203E40.s
2024-11-09 18:33:02 +02:00

265 lines
5.1 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_02203E40.inc"
.include "global.inc"
.text
thumb_func_start ov01_02203E40
ov01_02203E40: ; 0x02203E40
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #0x68
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
mov r1, #0
str r1, [r4, #0x60]
mov r1, #0xfe
lsl r1, r1, #0x16
str r1, [r4, #0x64]
bl ov01_02203E74
add r0, r4, #0
pop {r3, r4, r5, pc}
thumb_func_end ov01_02203E40
thumb_func_start ov01_02203E64
ov01_02203E64: ; 0x02203E64
push {r4, lr}
add r4, r0, #0
bl ov01_02203E94
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_02203E64
thumb_func_start ov01_02203E74
ov01_02203E74: ; 0x02203E74
push {r3, lr}
sub sp, #8
add r3, r0, #0
add r0, #0x58
str r0, [sp]
add r0, r3, #0
add r0, #0x5c
str r0, [sp, #4]
ldr r0, [r3]
mov r1, #0x6a
mov r2, #0
add r3, r3, #4
bl ov01_021F1AB8
add sp, #8
pop {r3, pc}
thumb_func_end ov01_02203E74
thumb_func_start ov01_02203E94
ov01_02203E94: ; 0x02203E94
ldr r3, _02203E9C ; =ov01_021F1448
ldr r0, [r0, #0x5c]
bx r3
nop
_02203E9C: .word ov01_021F1448
thumb_func_end ov01_02203E94
thumb_func_start ov01_02203EA0
ov01_02203EA0: ; 0x02203EA0
push {r4, r5, r6, lr}
sub sp, #0x48
add r5, r0, #0
bl ov01_021F146C
add r4, r0, #0
bl ov01_021F1468
add r6, r0, #0
str r4, [sp, #0x2c]
add r0, r4, #0
mov r1, #0x13
bl ov01_021F1450
str r0, [sp, #0x30]
ldr r0, [r0, #0x60]
cmp r0, #0
bne _02203F24
str r5, [sp, #0x34]
add r0, r5, #0
add r1, sp, #0x14
bl MapObject_CopyPositionVector
ldr r1, [r6, #0x24]
add r0, sp, #8
bl Camera_GetLookAtCamPos
add r0, sp, #8
add r1, sp, #0x14
add r2, sp, #0x3c
bl VEC_Subtract
add r0, sp, #8
add r1, sp, #0x14
bl VEC_Distance
str r0, [sp, #0x38]
mov r1, #3
bl _s32_div_f
str r0, [sp, #0x38]
add r0, sp, #0x3c
add r1, r0, #0
bl VEC_Normalize
add r0, r5, #0
add r1, sp, #0x20
bl MapObject_CopyPositionVector
add r0, r5, #0
mov r1, #2
bl MapObject_GetPriorityPlusValue
add r1, sp, #0x2c
str r1, [sp]
str r0, [sp, #4]
ldr r1, _02203F28 ; =ov01_022095B4
add r0, r4, #0
add r2, sp, #0x20
mov r3, #0
bl ov01_021F1620
ldr r1, [sp, #0x30]
str r0, [r1, #0x60]
ldr r0, [sp, #0x30]
ldr r0, [r0, #0x60]
_02203F24:
add sp, #0x48
pop {r4, r5, r6, pc}
.balign 4, 0
_02203F28: .word ov01_022095B4
thumb_func_end ov01_02203EA0
thumb_func_start ov01_02203F2C
ov01_02203F2C: ; 0x02203F2C
push {r4, lr}
add r4, r1, #0
bl sub_02068D74
ldr r0, [r0, #8]
str r4, [r0, #0x64]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_02203F2C
thumb_func_start ov01_02203F3C
ov01_02203F3C: ; 0x02203F3C
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
add r3, r0, #0
ldmia r3!, {r0, r1}
add r2, r4, #4
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
add r0, r5, #0
bl sub_02068D90
str r0, [r4]
mov r0, #1
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02203F3C
thumb_func_start ov01_02203F68
ov01_02203F68: ; 0x02203F68
bx lr
.balign 4, 0
thumb_func_end ov01_02203F68
thumb_func_start ov01_02203F6C
ov01_02203F6C: ; 0x02203F6C
push {r3, r4, r5, lr}
sub sp, #0x18
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #0xc]
add r1, sp, #0xc
bl MapObject_CopyPositionVector
ldr r0, [r4, #0x10]
add r4, #0x14
add r1, r4, #0
add r2, sp, #0xc
add r3, sp, #0
bl VEC_MultAdd
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02203F6C
thumb_func_start ov01_02203F98
ov01_02203F98: ; 0x02203F98
push {r3, r4, r5, r6, lr}
sub sp, #0x3c
ldr r6, _02203FFC ; =ov01_022095C8
add r5, r0, #0
add r4, r1, #0
add r3, sp, #0
mov r2, #4
_02203FA6:
ldmia r6!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _02203FA6
ldr r0, [r6]
str r0, [r3]
ldr r1, [r4, #8]
ldr r0, _02204000 ; =0x45800000
ldr r1, [r1, #0x64]
bl _fmul
bl _ffix
str r0, [sp, #0x24]
ldr r1, [r4, #8]
ldr r0, _02204000 ; =0x45800000
ldr r1, [r1, #0x64]
bl _fmul
bl _ffix
str r0, [sp, #0x28]
ldr r1, [r4, #8]
ldr r0, _02204000 ; =0x45800000
ldr r1, [r1, #0x64]
bl _fmul
bl _ffix
str r0, [sp, #0x2c]
add r0, r5, #0
add r1, sp, #0x30
bl sub_02068DB8
ldr r0, [r4, #8]
add r1, sp, #0x30
add r0, r0, #4
add r2, sp, #0
add r3, sp, #0x24
bl GF3dRender_DrawModel
add sp, #0x3c
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_02203FFC: .word ov01_022095C8
_02204000: .word 0x45800000
thumb_func_end ov01_02203F98
.rodata
ov01_022095B4: ; 0x022095B4
.word 0x00000020
.word ov01_02203F3C
.word ov01_02203F68
.word ov01_02203F6C
.word ov01_02203F98
ov01_022095C8: ; 0x022095C8
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00