pokeheartgold/asm/overlay_02.s
2023-06-06 13:40:43 +02:00

28910 lines
506 KiB
ArmAsm

#include "constants/abilities.h"
#include "constants/species.h"
#include "constants/sndseq.h"
#include "constants/items.h"
#include "constants/pokemon.h"
#include "constants/std_script.h"
.include "asm/macros.inc"
.include "overlay_02.inc"
.include "global.inc"
.text
thumb_func_start ov02_02245B80
ov02_02245B80: ; 0x02245B80
push {r4, lr}
add r4, r0, #0
bl TaskManager_GetSys
bl ov02_02245B9C
add r2, r0, #0
ldr r1, _02245B98 ; =ov02_02245BC8
add r0, r4, #0
bl TaskManager_Call
pop {r4, pc}
.balign 4, 0
_02245B98: .word ov02_02245BC8
thumb_func_end ov02_02245B80
thumb_func_start ov02_02245B9C
ov02_02245B9C: ; 0x02245B9C
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #4
mov r1, #0xd0
bl AllocFromHeap
add r4, r0, #0
bne _02245BB4
bl GF_AssertFail
mov r0, #0
pop {r3, r4, r5, pc}
_02245BB4:
mov r1, #0
mov r2, #0xd0
bl MI_CpuFill8
str r5, [r4, #4]
mov r0, #4
str r0, [r4]
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_02245B9C
thumb_func_start ov02_02245BC8
ov02_02245BC8: ; 0x02245BC8
push {r3, r4, lr}
sub sp, #0xc
bl TaskManager_GetEnv
add r4, r0, #0
ldrh r1, [r4, #8]
cmp r1, #4
bls _02245BDA
b _02245D06
_02245BDA:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02245BE6: ; jump table
.short _02245BF0 - _02245BE6 - 2 ; case 0
.short _02245C06 - _02245BE6 - 2 ; case 1
.short _02245C98 - _02245BE6 - 2 ; case 2
.short _02245CB0 - _02245BE6 - 2 ; case 3
.short _02245CF2 - _02245BE6 - 2 ; case 4
_02245BF0:
bl ov02_02245D18
mov r1, #0
add r0, r4, #0
strh r1, [r4, #0xa]
add r0, #0xcc
str r1, [r0]
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
b _02245D06
_02245C06:
add r0, #0xcc
ldr r0, [r0]
cmp r0, #0xff
beq _02245C68
cmp r0, #0
beq _02245C26
cmp r0, #0x1e
beq _02245C26
cmp r0, #0x32
beq _02245C26
cmp r0, #0x3c
beq _02245C26
cmp r0, #0x46
beq _02245C26
cmp r0, #0x50
bne _02245C5A
_02245C26:
ldr r0, _02245D0C ; =SEQ_SE_DP_FW411
bl PlaySE
add r0, r4, #0
add r0, #0xcc
ldr r0, [r0]
cmp r0, #0x32
bne _02245C3C
ldr r0, _02245D10 ; =SEQ_SE_DP_F207
bl PlaySE
_02245C3C:
add r0, r4, #0
add r0, #0xcc
ldr r0, [r0]
cmp r0, #0x3c
blt _02245C5A
mov r1, #0xa
bl _s32_div_f
add r1, r0, #0
sub r1, r1, #5
lsl r1, r1, #0x16
ldr r0, _02245D0C ; =SEQ_SE_DP_FW411
asr r1, r1, #0x10
bl PlaySE_SetPitch
_02245C5A:
add r0, r4, #0
add r0, #0xcc
ldr r0, [r0]
add r1, r0, #1
add r0, r4, #0
add r0, #0xcc
str r1, [r0]
_02245C68:
add r0, r4, #0
bl ov02_02245DE0
ldrh r1, [r4, #0xa]
add r0, r1, #1
strh r0, [r4, #0xa]
cmp r1, #0x5a
blo _02245D06
mov r0, #0x18
str r0, [sp]
mov r0, #2
str r0, [sp, #4]
ldr r0, [r4]
mov r1, #0
str r0, [sp, #8]
ldr r3, _02245D14 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
b _02245D06
_02245C98:
bl ov02_02245DE0
bl IsPaletteFadeFinished
cmp r0, #0
beq _02245D06
mov r0, #0
strh r0, [r4, #0xa]
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
b _02245D06
_02245CB0:
ldrh r2, [r4, #0xa]
add r1, r2, #1
strh r1, [r4, #0xa]
cmp r2, #0x3c
blo _02245D06
bl ov02_02245DB0
ldr r0, [r4, #4]
add r0, #0x50
bl ov01_021EA284
ldr r0, [r4, #4]
mov r1, #4
ldr r0, [r0, #0x48]
bl ov01_021EA220
ldr r1, [r4, #4]
ldr r3, _02245D14 ; =0x00007FFF
str r0, [r1, #0x50]
mov r0, #0x12
mov r1, #1
str r0, [sp]
str r1, [sp, #4]
ldr r0, [r4]
add r2, r1, #0
str r0, [sp, #8]
mov r0, #3
bl BeginNormalPaletteFade
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
b _02245D06
_02245CF2:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02245D06
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r3, r4, pc}
_02245D06:
mov r0, #0
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
_02245D0C: .word SEQ_SE_DP_FW411
_02245D10: .word SEQ_SE_DP_F207
_02245D14: .word 0x00007FFF
thumb_func_end ov02_02245BC8
thumb_func_start ov02_02245D18
ov02_02245D18: ; 0x02245D18
push {r4, lr}
sub sp, #8
add r4, r0, #0
ldr r1, [r4]
add r0, #0xbc
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
ldr r3, [r4]
add r0, #0xc
mov r1, #0xae
mov r2, #0
bl ov01_021FBCD8
ldr r0, [r4]
add r1, r4, #0
str r0, [sp]
add r0, r4, #0
add r0, #0xbc
str r0, [sp, #4]
add r0, r4, #0
add r0, #0x1c
add r1, #0xc
mov r2, #0xae
mov r3, #1
bl ov01_021FBE44
ldr r0, [r4]
add r1, r4, #0
str r0, [sp]
add r0, r4, #0
add r0, #0xbc
str r0, [sp, #4]
add r0, r4, #0
add r0, #0x30
add r1, #0xc
mov r2, #0xae
mov r3, #2
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
add r0, #0x44
add r1, #0xc
bl ov01_021FBF2C
add r0, r4, #0
add r1, r4, #0
add r0, #0x44
add r1, #0x1c
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0x44
add r1, #0x30
bl ov01_021FBF50
add r0, r4, #0
mov r1, #0x22
mov r3, #0xa
add r0, #0x44
lsl r1, r1, #0xe
mov r2, #0
lsl r3, r3, #0x10
bl ov01_021FC00C
add r4, #0x44
add r0, r4, #0
mov r1, #1
bl ov01_021FC004
add sp, #8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02245D18
thumb_func_start ov02_02245DB0
ov02_02245DB0: ; 0x02245DB0
push {r4, lr}
add r4, r0, #0
add r0, #0x44
mov r1, #0
bl ov01_021FC004
add r0, r4, #0
add r1, r4, #0
add r0, #0x30
add r1, #0xbc
bl ov01_021FBE80
add r0, r4, #0
add r1, r4, #0
add r0, #0x1c
add r1, #0xbc
bl ov01_021FBE80
add r4, #0xc
add r0, r4, #0
bl ov01_021FBDA8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02245DB0
thumb_func_start ov02_02245DE0
ov02_02245DE0: ; 0x02245DE0
push {r4, lr}
mov r1, #1
add r4, r0, #0
add r0, #0x1c
lsl r1, r1, #0xc
bl ov01_021FBEAC
add r0, r4, #0
mov r1, #1
add r0, #0x30
lsl r1, r1, #0xc
bl ov01_021FBEAC
add r4, #0x44
add r0, r4, #0
bl ov01_021FBF68
pop {r4, pc}
thumb_func_end ov02_02245DE0
thumb_func_start ov02_02245E04
ov02_02245E04: ; 0x02245E04
push {r4, r5, r6, lr}
add r6, r1, #0
add r5, r0, #0
add r0, r6, #0
mov r1, #0xa4
bl AllocFromHeap
add r4, r0, #0
mov r1, #0
mov r2, #0xa4
bl MI_CpuFill8
add r0, r4, #0
add r0, #0xa0
str r6, [r0]
add r0, r4, #0
add r0, #0x8c
add r1, r6, #0
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
ldrh r1, [r5]
ldrb r2, [r5, #2]
add r0, r4, #0
add r3, r6, #0
bl ov01_021FBCD8
add r0, r4, #0
add r0, #0x10
add r1, r4, #0
bl ov01_021FBF2C
ldrh r1, [r5]
ldrb r3, [r5, #3]
ldr r2, [r5, #4]
add r0, r4, #0
bl ov02_02245ED8
add r0, r4, #0
add r0, #0x10
mov r1, #1
bl ov01_021FC004
add r0, r4, #0
mov r1, #1
add r0, #0x9e
strh r1, [r0]
add r0, r4, #0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_02245E04
thumb_func_start ov02_02245E68
ov02_02245E68: ; 0x02245E68
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r0, #0x10
mov r1, #0
bl ov01_021FC004
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
mov r6, #0
cmp r0, #0
ble _02245EB8
add r0, r5, #0
add r7, r5, #0
str r0, [sp]
add r0, #0x8c
add r4, r6, #0
add r7, #0x10
str r0, [sp]
_02245E8E:
add r1, r5, #0
add r1, #0x88
ldr r1, [r1]
add r0, r7, #0
add r1, r1, r4
bl ov01_021FBF5C
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
ldr r1, [sp]
add r0, r0, r4
bl ov01_021FBE80
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
add r6, r6, #1
add r4, #0x14
cmp r6, r0
blt _02245E8E
_02245EB8:
add r0, r5, #0
mov r1, #0
add r0, #0x9c
strb r1, [r0]
add r0, r5, #0
bl ov01_021FBDA8
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
bl FreeToHeap
add r0, r5, #0
bl FreeToHeap
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02245E68
thumb_func_start ov02_02245ED8
ov02_02245ED8: ; 0x02245ED8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
add r5, r0, #0
str r3, [sp, #0xc]
add r0, #0x9c
ldrb r0, [r0]
add r7, r2, #0
str r1, [sp, #8]
cmp r0, #0
beq _02245F38
mov r6, #0
cmp r0, #0
ble _02245F2E
add r0, r5, #0
str r0, [sp, #0x10]
add r0, #0x10
str r0, [sp, #0x10]
add r0, r5, #0
str r0, [sp, #0x14]
add r0, #0x8c
add r4, r6, #0
str r0, [sp, #0x14]
_02245F04:
add r1, r5, #0
add r1, #0x88
ldr r1, [r1]
ldr r0, [sp, #0x10]
add r1, r1, r4
bl ov01_021FBF5C
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
ldr r1, [sp, #0x14]
add r0, r0, r4
bl ov01_021FBE80
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
add r6, r6, #1
add r4, #0x14
cmp r6, r0
blt _02245F04
_02245F2E:
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
bl FreeToHeap
_02245F38:
add r1, r5, #0
ldr r0, [sp, #0xc]
add r1, #0x9c
strb r0, [r1]
add r1, r5, #0
add r1, #0x9c
add r0, r5, #0
ldrb r2, [r1]
add r0, #0xa0
mov r1, #0x14
ldr r0, [r0]
mul r1, r2
bl AllocFromHeap
add r1, r5, #0
add r1, #0x88
str r0, [r1]
add r2, r5, #0
add r2, #0x9c
add r0, r5, #0
ldrb r3, [r2]
add r0, #0x88
mov r2, #0x14
ldr r0, [r0]
mov r1, #0
mul r2, r3
bl MI_CpuFill8
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
mov r6, #0
cmp r0, #0
ble _02245FCA
add r0, r5, #0
str r0, [sp, #0x18]
add r0, #0x8c
str r0, [sp, #0x18]
add r0, r5, #0
str r0, [sp, #0x1c]
add r0, #0x10
add r4, r6, #0
str r0, [sp, #0x1c]
_02245F8E:
add r0, r5, #0
add r0, #0xa0
ldr r0, [r0]
ldr r2, [sp, #8]
str r0, [sp]
ldr r0, [sp, #0x18]
add r1, r5, #0
str r0, [sp, #4]
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
ldrh r3, [r7]
add r0, r0, r4
bl ov01_021FBE44
add r1, r5, #0
add r1, #0x88
ldr r1, [r1]
ldr r0, [sp, #0x1c]
add r1, r1, r4
bl ov01_021FBF50
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
add r6, r6, #1
add r7, r7, #2
add r4, #0x14
cmp r6, r0
blt _02245F8E
_02245FCA:
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02245ED8
thumb_func_start ov02_02245FD0
ov02_02245FD0: ; 0x02245FD0
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r0, #0x9c
ldrb r0, [r0]
mov r7, #0
add r6, r7, #0
cmp r0, #0
ble _0224602E
add r4, r7, #0
_02245FE2:
add r0, r5, #0
add r0, #0x9e
ldrh r0, [r0]
cmp r0, #0
beq _02245FFE
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224600C
_02245FFE:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224600C:
bl _ffix
add r1, r0, #0
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
add r0, r0, r4
bl ov01_021FBEE4
add r7, r7, r0
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
add r6, r6, #1
add r4, #0x14
cmp r6, r0
blt _02245FE2
_0224602E:
add r0, r5, #0
add r0, #0x10
bl ov01_021FBF68
add r5, #0x9c
ldrb r0, [r5]
cmp r7, r0
bne _02246042
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02246042:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02245FD0
thumb_func_start ov02_02246048
ov02_02246048: ; 0x02246048
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r0, #0x9c
ldrb r0, [r0]
mov r4, #0
cmp r0, #0
ble _022460A2
mov r7, #0x3f
add r6, r4, #0
lsl r7, r7, #0x18
_0224605C:
add r0, r5, #0
add r0, #0x9e
ldrh r0, [r0]
cmp r0, #0
beq _02246076
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
add r0, r7, #0
bl _fadd
b _02246082
_02246076:
lsl r0, r0, #0xc
bl _fflt
add r1, r7, #0
bl _fsub
_02246082:
bl _ffix
add r1, r0, #0
add r0, r5, #0
add r0, #0x88
ldr r0, [r0]
add r0, r0, r6
bl ov01_021FBEAC
add r0, r5, #0
add r0, #0x9c
ldrb r0, [r0]
add r4, r4, #1
add r6, #0x14
cmp r4, r0
blt _0224605C
_022460A2:
add r5, #0x10
add r0, r5, #0
bl ov01_021FBF68
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02246048
thumb_func_start ov02_022460AC
ov02_022460AC: ; 0x022460AC
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
bl TaskManager_GetSys
add r1, r4, #0
bl ov02_022460CC
add r2, r0, #0
ldr r1, _022460C8 ; =ov02_022460FC
add r0, r5, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
.balign 4, 0
_022460C8: .word ov02_022460FC
thumb_func_end ov02_022460AC
thumb_func_start ov02_022460CC
ov02_022460CC: ; 0x022460CC
push {r4, r5, r6, lr}
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0x14
bl AllocFromHeap
add r4, r0, #0
bne _022460E6
bl GF_AssertFail
mov r0, #0
pop {r4, r5, r6, pc}
_022460E6:
mov r1, #0
mov r2, #0x14
bl MI_CpuFill8
str r5, [r4, #4]
strh r6, [r4, #0x10]
mov r0, #4
str r0, [r4]
add r0, r4, #0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_022460CC
thumb_func_start ov02_022460FC
ov02_022460FC: ; 0x022460FC
push {r3, r4, lr}
sub sp, #0xc
bl TaskManager_GetEnv
add r4, r0, #0
ldrh r0, [r4, #0xc]
cmp r0, #0
beq _02246116
cmp r0, #1
beq _02246158
cmp r0, #2
beq _0224616A
b _0224617C
_02246116:
ldrh r1, [r4, #0x10]
mov r0, #0xc
ldr r2, _02246184 ; =ov02_02253264
mul r0, r1
ldr r1, [r4]
add r0, r2, r0
bl ov02_02245E04
str r0, [r4, #8]
ldr r0, [r4, #4]
add r1, sp, #0
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetPositionVec
ldr r0, [r4, #8]
ldr r1, [sp]
ldr r2, [sp, #4]
ldr r3, [sp, #8]
add r0, #0x10
bl ov01_021FC00C
ldrh r1, [r4, #0x10]
mov r0, #0xc
add r2, r1, #0
mul r2, r0
ldr r0, _02246188 ; =ov02_02253264 + 8
ldrh r0, [r0, r2]
bl PlaySE
ldrh r0, [r4, #0xc]
add r0, r0, #1
strh r0, [r4, #0xc]
b _0224617C
_02246158:
ldr r0, [r4, #8]
bl ov02_02245FD0
cmp r0, #0
beq _0224617C
ldrh r0, [r4, #0xc]
add r0, r0, #1
strh r0, [r4, #0xc]
b _0224617C
_0224616A:
ldr r0, [r4, #8]
bl ov02_02245E68
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r3, r4, pc}
_0224617C:
mov r0, #0
add sp, #0xc
pop {r3, r4, pc}
nop
_02246184: .word ov02_02253264
_02246188: .word ov02_02253264 + 8
thumb_func_end ov02_022460FC
thumb_func_start ShowLegendaryWing
ShowLegendaryWing: ; 0x0224618C
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
bl TaskManager_GetSys
add r1, r4, #0
bl ov02_022461AC
add r2, r0, #0
ldr r1, _022461A8 ; =ov02_022461DC
add r0, r5, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
.balign 4, 0
_022461A8: .word ov02_022461DC
thumb_func_end ShowLegendaryWing
thumb_func_start ov02_022461AC
ov02_022461AC: ; 0x022461AC
push {r4, r5, r6, lr}
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0x18
bl AllocFromHeap
add r4, r0, #0
bne _022461C6
bl GF_AssertFail
mov r0, #0
pop {r4, r5, r6, pc}
_022461C6:
mov r1, #0
mov r2, #0x18
bl MI_CpuFill8
str r5, [r4, #4]
strb r6, [r4, #0x10]
mov r0, #4
str r0, [r4]
add r0, r4, #0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_022461AC
thumb_func_start ov02_022461DC
ov02_022461DC: ; 0x022461DC
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrh r0, [r4, #0x12]
cmp r0, #4
bhi _022462C0
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_022461FA: ; jump table
.short _02246204 - _022461FA - 2 ; case 0
.short _0224623A - _022461FA - 2 ; case 1
.short _02246276 - _022461FA - 2 ; case 2
.short _02246282 - _022461FA - 2 ; case 3
.short _022462A4 - _022461FA - 2 ; case 4
_02246204:
ldrb r0, [r4, #0x10]
ldr r1, _022462C8 ; =ov02_02253254
lsl r0, r0, #3
add r0, r1, r0
ldr r1, [r4]
bl ov02_02245E04
str r0, [r4, #8]
ldr r0, [r4, #4]
add r1, sp, #0
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetPositionVec
ldr r0, [r4, #8]
ldr r1, [sp]
ldr r2, [sp, #4]
ldr r3, [sp, #8]
add r0, #0x10
bl ov01_021FC00C
ldr r0, _022462CC ; =SEQ_SE_GS_STOPPERKAIJO
bl PlaySE
ldrh r0, [r4, #0x12]
add r0, r0, #1
strh r0, [r4, #0x12]
b _022462C0
_0224623A:
ldr r0, [r4, #8]
bl ov02_02245FD0
cmp r0, #0
beq _022462C0
ldrb r2, [r4, #0x10]
ldr r0, [r4, #8]
mov r1, #0xae
lsl r3, r2, #3
ldr r2, _022462D0 ; =ov02_02253D80
ldr r2, [r2, r3]
mov r3, #3
bl ov02_02245ED8
ldr r0, _022462D4 ; =ov02_022462DC
add r1, r4, #0
mov r2, #0
bl CreateSysTask
mov r2, #0
str r0, [r4, #0xc]
add r0, r5, #0
mov r1, #3
add r3, r2, #0
bl QueueScript
ldrh r0, [r4, #0x12]
add r0, r0, #1
strh r0, [r4, #0x12]
b _022462C0
_02246276:
ldr r0, [r4, #0xc]
bl DestroySysTask
ldrh r0, [r4, #0x12]
add r0, r0, #1
strh r0, [r4, #0x12]
_02246282:
ldr r0, [r4, #8]
bl ov02_02245FD0
cmp r0, #0
beq _022462C0
ldrb r2, [r4, #0x10]
ldr r0, [r4, #8]
mov r1, #0xae
lsl r3, r2, #3
ldr r2, _022462D8 ; =ov02_02253D84
ldr r2, [r2, r3]
mov r3, #3
bl ov02_02245ED8
ldrh r0, [r4, #0x12]
add r0, r0, #1
strh r0, [r4, #0x12]
_022462A4:
ldr r0, [r4, #8]
bl ov02_02245FD0
cmp r0, #0
beq _022462C0
ldr r0, [r4, #8]
bl ov02_02245E68
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r4, r5, pc}
_022462C0:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_022462C8: .word ov02_02253254
_022462CC: .word SEQ_SE_GS_STOPPERKAIJO
_022462D0: .word ov02_02253D80
_022462D4: .word ov02_022462DC
_022462D8: .word ov02_02253D84
thumb_func_end ov02_022461DC
thumb_func_start ov02_022462DC
ov02_022462DC: ; 0x022462DC
ldr r3, _022462E4 ; =ov02_02246048
ldr r0, [r1, #8]
bx r3
nop
_022462E4: .word ov02_02246048
thumb_func_end ov02_022462DC
thumb_func_start ov02_022462E8
ov02_022462E8: ; 0x022462E8
push {r4, lr}
add r4, r0, #0
bl TaskManager_GetSys
bl ov02_02246304
add r2, r0, #0
ldr r1, _02246300 ; =ov02_02246330
add r0, r4, #0
bl TaskManager_Call
pop {r4, pc}
.balign 4, 0
_02246300: .word ov02_02246330
thumb_func_end ov02_022462E8
thumb_func_start ov02_02246304
ov02_02246304: ; 0x02246304
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #4
mov r1, #0x10
bl AllocFromHeap
add r4, r0, #0
bne _0224631C
bl GF_AssertFail
mov r0, #0
pop {r3, r4, r5, pc}
_0224631C:
mov r1, #0
mov r2, #0x10
bl MI_CpuFill8
str r5, [r4, #4]
mov r0, #4
str r0, [r4]
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_02246304
thumb_func_start ov02_02246330
ov02_02246330: ; 0x02246330
push {r4, lr}
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4, #8]
cmp r1, #0
beq _02246348
cmp r1, #1
beq _0224635A
cmp r1, #2
beq _02246374
b _0224638E
_02246348:
bl ov02_02246398
ldr r0, _02246394 ; =SEQ_SE_GS_AJITO_SIREN
bl PlaySE
ldrb r0, [r4, #8]
add r0, r0, #1
strb r0, [r4, #8]
b _0224638E
_0224635A:
bl ov02_02246490
cmp r0, #0
beq _0224638E
ldrb r1, [r4, #0xc]
add r0, r1, #1
strb r0, [r4, #0xc]
cmp r1, #1
blo _0224638E
ldrb r0, [r4, #8]
add r0, r0, #1
strb r0, [r4, #8]
b _0224638E
_02246374:
ldr r0, _02246394 ; =SEQ_SE_GS_AJITO_SIREN
bl IsSEPlaying
cmp r0, #0
bne _0224638E
add r0, r4, #0
bl ov02_02246444
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r4, pc}
_0224638E:
mov r0, #0
pop {r4, pc}
nop
_02246394: .word SEQ_SE_GS_AJITO_SIREN
thumb_func_end ov02_02246330
thumb_func_start ov02_02246398
ov02_02246398: ; 0x02246398
push {r3, r4, r5, lr}
sub sp, #0x10
add r5, r0, #0
mov r0, #0
strb r0, [r5, #0xd]
ldrb r3, [r5, #0xd]
mov r0, #0x1f
mov r1, #2
sub r0, r0, r3
str r0, [sp]
ldr r0, _02246440 ; =0x04000050
mov r2, #5
bl G2x_SetBlendAlpha_
ldr r1, [r5]
mov r0, #0xae
bl NARC_New
mov r1, #0x20
str r1, [sp]
ldr r1, [r5]
mov r2, #0
str r1, [sp, #4]
mov r1, #0xc
add r3, r2, #0
add r4, r0, #0
bl GfGfxLoader_GXLoadPalFromOpenNarc
mov r1, #0
str r1, [sp]
mov r0, #0x40
str r0, [sp, #4]
str r1, [sp, #8]
ldr r0, [r5]
mov r1, #0xd
str r0, [sp, #0xc]
ldr r2, [r5, #4]
add r0, r4, #0
ldr r2, [r2, #8]
mov r3, #1
bl GfGfxLoader_LoadCharDataFromOpenNarc
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [r5]
mov r1, #0xe
str r0, [sp, #0xc]
ldr r2, [r5, #4]
add r0, r4, #0
ldr r2, [r2, #8]
mov r3, #1
bl GfGfxLoader_LoadScrnDataFromOpenNarc
ldr r0, [r5, #4]
mov r1, #0
ldr r0, [r0, #8]
bl GetBgPriority
strb r0, [r5, #0xe]
ldr r0, [r5, #4]
mov r1, #1
ldr r0, [r0, #8]
bl GetBgPriority
strb r0, [r5, #0xf]
mov r0, #0
mov r1, #1
bl SetBgPriority
mov r0, #1
mov r1, #0
bl SetBgPriority
mov r0, #2
mov r1, #1
bl GX_EngineAToggleLayers
add r0, r4, #0
bl NARC_Delete
add sp, #0x10
pop {r3, r4, r5, pc}
.balign 4, 0
_02246440: .word 0x04000050
thumb_func_end ov02_02246398
thumb_func_start ov02_02246444
ov02_02246444: ; 0x02246444
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
mov r0, #2
mov r1, #0
bl GX_EngineAToggleLayers
ldrb r1, [r4, #0xe]
mov r0, #0
bl SetBgPriority
ldrb r1, [r4, #0xf]
mov r0, #1
bl SetBgPriority
ldr r0, [r4, #4]
mov r1, #1
ldr r0, [r0, #8]
bl BgClearTilemapBufferAndCommit
ldr r3, [r4]
mov r0, #1
mov r1, #0x40
mov r2, #0
bl BG_ClearCharDataRange
mov r1, #0
ldr r0, _0224648C ; =0x04000050
add r2, r1, #0
mov r3, #0x1f
str r1, [sp]
bl G2x_SetBlendAlpha_
add sp, #4
pop {r3, r4, pc}
nop
_0224648C: .word 0x04000050
thumb_func_end ov02_02246444
thumb_func_start ov02_02246490
ov02_02246490: ; 0x02246490
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
ldrb r0, [r4, #9]
cmp r0, #0
beq _022464A2
cmp r0, #1
beq _022464B2
b _022464F4
_022464A2:
mov r0, #0
strb r0, [r4, #0xb]
strb r0, [r4, #0xa]
strb r0, [r4, #0xd]
ldrb r0, [r4, #9]
add r0, r0, #1
strb r0, [r4, #9]
b _02246502
_022464B2:
ldrb r1, [r4, #0xb]
add r0, r1, #1
strb r0, [r4, #0xb]
cmp r1, #0
bne _02246502
ldrb r3, [r4, #0xd]
mov r0, #0x1f
mov r1, #2
sub r0, r0, r3
str r0, [sp]
ldr r0, _02246508 ; =0x04000050
mov r2, #5
bl G2x_SetBlendAlpha_
ldrb r1, [r4, #0xa]
add r0, r1, #1
strb r0, [r4, #0xa]
cmp r1, #0xc
ldrb r0, [r4, #0xd]
bhs _022464DE
add r0, r0, #1
b _022464E0
_022464DE:
sub r0, r0, #1
_022464E0:
strb r0, [r4, #0xd]
mov r0, #0
strb r0, [r4, #0xb]
ldrb r0, [r4, #0xa]
cmp r0, #0x18
bls _02246502
ldrb r0, [r4, #9]
add r0, r0, #1
strb r0, [r4, #9]
b _02246502
_022464F4:
mov r0, #0
strb r0, [r4, #0xa]
strb r0, [r4, #0xb]
strb r0, [r4, #9]
add sp, #4
mov r0, #1
pop {r3, r4, pc}
_02246502:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
.balign 4, 0
_02246508: .word 0x04000050
thumb_func_end ov02_02246490
thumb_func_start ov02_0224650C
ov02_0224650C: ; 0x0224650C
push {r4, r5, r6, lr}
add r6, r1, #0
add r5, r0, #0
add r0, r6, #0
mov r1, #0x38
bl AllocFromHeap
add r4, r0, #0
mov r1, #0
mov r2, #0x38
bl MI_CpuFill8
str r6, [r4]
add r0, r6, #0
str r5, [r4, #4]
bl Camera_Create
str r0, [r4, #0x18]
add r0, r4, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_0224650C
thumb_func_start ov02_02246534
ov02_02246534: ; 0x02246534
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x18]
bl sub_02023120
add r0, r4, #0
bl FreeToHeap
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02246534
thumb_func_start ov02_02246548
ov02_02246548: ; 0x02246548
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r2, #0
add r6, r3, #0
cmp r1, #0
ble _02246568
lsl r0, r1, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _02246576
_02246568:
lsl r0, r1, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_02246576:
bl _ffix
strh r0, [r5, #8]
cmp r4, #0
ble _02246592
lsl r0, r4, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _022465A0
_02246592:
lsl r0, r4, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_022465A0:
bl _ffix
strh r0, [r5, #0xa]
strh r6, [r5, #0xe]
add r0, sp, #0x10
ldrh r0, [r0, #0x10]
strh r0, [r5, #0x12]
mov r0, #0
strh r0, [r5, #0x10]
ldrh r0, [r5, #0x12]
cmp r0, #0
beq _022465CA
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _022465D8
_022465CA:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_022465D8:
bl _ffix
add r1, r0, #0
mov r0, #0x5a
lsl r0, r0, #0xe
bl FX_Div
str r0, [r5, #0x14]
ldr r0, [r5, #4]
ldr r1, [r5, #0x18]
ldr r0, [r0, #0x24]
bl sub_02023128
ldr r1, [r5, #0x18]
add r0, sp, #0
bl Camera_GetTarget
add r4, sp, #0
add r3, r5, #0
add r3, #0x20
ldmia r4!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r4]
add r4, r2, #0
str r0, [r3]
add r3, r5, #0
ldmia r4!, {r0, r1}
add r3, #0x2c
stmia r3!, {r0, r1}
ldr r0, [r4]
str r0, [r3]
ldr r1, [r5, #0x18]
add r0, r2, #0
bl sub_02023214
ldr r0, [r5, #0x18]
bl Camera_RegisterToStaticPtr
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_02246548
thumb_func_start ov02_0224662C
ov02_0224662C: ; 0x0224662C
mov r1, #0
strh r1, [r0, #0x10]
ldr r0, [r0, #4]
ldr r3, _02246638 ; =sub_0202313C
ldr r0, [r0, #0x24]
bx r3
.balign 4, 0
_02246638: .word Camera_RegisterToStaticPtr
thumb_func_end ov02_0224662C
thumb_func_start ov02_0224663C
ov02_0224663C: ; 0x0224663C
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldrh r2, [r5, #0x10]
add r0, #0x10
add r1, r2, #1
strh r1, [r5, #0x10]
cmp r2, #0
ldrh r2, [r5, #0x10]
beq _02246666
ldrh r1, [r0]
add r1, r1, #1
strh r1, [r0]
lsl r0, r2, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224667A
_02246666:
ldrh r1, [r0]
add r1, r1, #1
strh r1, [r0]
lsl r0, r2, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224667A:
bl _ffix
add r2, r0, #0
ldr r0, [r5, #0x14]
asr r3, r2, #0x1f
asr r1, r0, #0x1f
bl _ll_mul
mov r2, #2
mov r3, #0
lsl r2, r2, #0xa
add r0, r0, r2
adc r1, r3
lsl r1, r1, #0x14
lsr r0, r0, #0xc
orr r0, r1
bl GF_SinDegFX32
mov r2, #8
ldrsh r2, [r5, r2]
add r4, r0, #0
asr r6, r4, #0x1f
add r1, r6, #0
asr r3, r2, #0x1f
bl _ll_mul
add r2, r0, #0
mov r0, #2
add r3, r1, #0
mov r7, #0
lsl r0, r0, #0xa
add r0, r2, r0
adc r3, r7
ldr r1, [r5, #0x2c]
lsl r2, r3, #0x14
lsr r0, r0, #0xc
orr r0, r2
add r0, r1, r0
str r0, [r5, #0x20]
mov r2, #0xa
ldrsh r2, [r5, r2]
add r0, r4, #0
add r1, r6, #0
asr r3, r2, #0x1f
bl _ll_mul
mov r4, #2
add r3, r7, #0
lsl r4, r4, #0xa
add r4, r0, r4
adc r1, r3
lsl r0, r1, #0x14
lsr r1, r4, #0xc
ldr r2, [r5, #0x30]
orr r1, r0
add r0, r2, r1
str r0, [r5, #0x24]
ldrh r1, [r5, #0x10]
ldrh r0, [r5, #0x12]
cmp r1, r0
bhs _022466F8
add r0, r3, #0
pop {r3, r4, r5, r6, r7, pc}
_022466F8:
ldr r0, [r5, #0x2c]
str r0, [r5, #0x20]
ldr r0, [r5, #0x30]
str r0, [r5, #0x24]
strh r3, [r5, #0x10]
ldrh r0, [r5, #0xe]
sub r0, r0, #1
strh r0, [r5, #0xe]
ldrh r0, [r5, #0xe]
cmp r0, #0
bne _02246710
mov r3, #1
_02246710:
add r0, r3, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224663C
thumb_func_start ov02_02246714
ov02_02246714: ; 0x02246714
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r4, r1, #0
add r6, r2, #0
add r7, r3, #0
bl TaskManager_GetSys
add r1, sp, #8
ldrh r1, [r1, #0x10]
add r2, r6, #0
add r3, r7, #0
str r1, [sp]
add r1, r4, #0
bl ov02_02246744
add r2, r0, #0
ldr r1, _02246740 ; =ov02_02246798
add r0, r5, #0
bl TaskManager_Call
pop {r3, r4, r5, r6, r7, pc}
nop
_02246740: .word ov02_02246798
thumb_func_end ov02_02246714
thumb_func_start ov02_02246744
ov02_02246744: ; 0x02246744
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0xc
add r7, r2, #0
str r3, [sp, #4]
bl AllocFromHeap
add r4, r0, #0
bne _02246766
bl GF_AssertFail
add sp, #8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246766:
mov r1, #0
mov r2, #0xc
bl MI_CpuFill8
str r5, [r4, #4]
mov r1, #4
str r1, [r4]
ldr r0, [r4, #4]
bl ov02_0224650C
str r0, [r4, #8]
add r0, sp, #0x10
ldrh r0, [r0, #0x10]
lsl r1, r6, #0x10
lsl r2, r7, #0x10
str r0, [sp]
ldr r0, [r4, #8]
ldr r3, [sp, #4]
asr r1, r1, #0x10
asr r2, r2, #0x10
bl ov02_02246548
add r0, r4, #0
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02246744
thumb_func_start ov02_02246798
ov02_02246798: ; 0x02246798
push {r4, lr}
bl TaskManager_GetEnv
add r4, r0, #0
ldr r0, [r4, #8]
bl ov02_0224663C
cmp r0, #0
bne _022467AE
mov r0, #0
pop {r4, pc}
_022467AE:
ldr r0, [r4, #8]
bl ov02_0224662C
ldr r0, [r4, #8]
bl ov02_02246534
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r4, pc}
thumb_func_end ov02_02246798
thumb_func_start OpenAlphHiddenRoom
OpenAlphHiddenRoom: ; 0x022467C4
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r0, #0
bl TaskManager_GetSys
lsl r1, r5, #0x18
lsr r1, r1, #0x18
bl ov02_022467E8
add r2, r0, #0
ldr r1, _022467E4 ; =ov02_02246818
add r0, r4, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
nop
_022467E4: .word ov02_02246818
thumb_func_end OpenAlphHiddenRoom
thumb_func_start ov02_022467E8
ov02_022467E8: ; 0x022467E8
push {r4, r5, r6, lr}
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0x1c
bl AllocFromHeap
add r4, r0, #0
bne _02246802
bl GF_AssertFail
mov r0, #0
pop {r4, r5, r6, pc}
_02246802:
mov r1, #0
mov r2, #0x1c
bl MI_CpuFill8
str r5, [r4, #4]
strb r6, [r4, #0x19]
mov r0, #4
str r0, [r4]
add r0, r4, #0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_022467E8
thumb_func_start ov02_02246818
ov02_02246818: ; 0x02246818
push {r4, lr}
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4, #0x18]
cmp r1, #0
beq _0224682C
cmp r1, #1
beq _0224683E
b _02246862
_0224682C:
bl ov02_0224686C
ldr r0, _02246868 ; =0x000005DC
bl PlaySE
ldrb r0, [r4, #0x18]
add r0, r0, #1
strb r0, [r4, #0x18]
b _02246862
_0224683E:
bl ov02_022469A0
cmp r0, #0
beq _02246862
ldr r0, _02246868 ; =0x000005DC
bl PlaySE
ldrb r0, [r4, #0x18]
add r0, r0, #1
strb r0, [r4, #0x18]
add r0, r4, #0
bl ov02_02246964
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r4, pc}
_02246862:
mov r0, #0
pop {r4, pc}
nop
_02246868: .word 0x000005DC
thumb_func_end ov02_02246818
thumb_func_start ov02_0224686C
ov02_0224686C: ; 0x0224686C
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r0, #0
ldr r1, [r5]
mov r0, #0xae
bl NARC_New
mov r1, #0x20
str r1, [sp]
ldr r1, [r5]
mov r2, #0
str r1, [sp, #4]
mov r1, #0xf
add r3, r2, #0
add r4, r0, #0
bl GfGfxLoader_GXLoadPalFromOpenNarc
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [r5]
mov r1, #0x10
str r0, [sp, #0xc]
ldr r2, [r5, #4]
add r0, r4, #0
ldr r2, [r2, #8]
mov r3, #1
bl GfGfxLoader_LoadCharDataFromOpenNarc
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [r5]
mov r1, #0x11
str r0, [sp, #0xc]
ldr r2, [r5, #4]
add r0, r4, #0
ldr r2, [r2, #8]
mov r3, #1
bl GfGfxLoader_LoadScrnDataFromOpenNarc
ldr r0, [r5, #4]
mov r1, #1
ldr r0, [r0, #8]
bl GetBgPriority
strb r0, [r5, #0x1a]
mov r0, #1
mov r1, #0
bl SetBgPriority
mov r0, #2
mov r1, #1
bl GX_EngineAToggleLayers
add r0, r4, #0
bl NARC_Delete
ldr r0, [r5, #4]
add r1, r5, #0
ldr r0, [r0, #8]
ldr r2, _0224695C ; =ov02_0225324C
add r1, #8
bl AddWindow
add r0, r5, #0
add r0, #8
mov r1, #9
bl FillWindowPixelBuffer
ldr r3, [r5]
mov r0, #0
mov r1, #0x1b
mov r2, #0xc6
bl NewMsgDataFromNarc
ldrb r1, [r5, #0x19]
add r4, r0, #0
bl NewString_ReadMsgData
add r7, r0, #0
mov r0, #3
add r1, r7, #0
mov r2, #0
bl FontID_String_GetWidth
lsl r0, r0, #0x18
mov r1, #0
lsr r6, r0, #0x18
mov r3, #0x70
sub r6, r3, r6
lsr r3, r6, #0x1f
add r3, r6, r3
str r1, [sp]
mov r0, #0xff
str r0, [sp, #4]
ldr r0, _02246960 ; =0x000F0E09
add r2, r7, #0
str r0, [sp, #8]
add r0, r5, #0
str r1, [sp, #0xc]
add r0, #8
mov r1, #3
asr r3, r3, #1
bl AddTextPrinterParameterized2
add r5, #8
add r0, r5, #0
bl ScheduleWindowCopyToVram
add r0, r7, #0
bl String_Delete
add r0, r4, #0
bl DestroyMsgData
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224695C: .word ov02_0225324C
_02246960: .word 0x000F0E09
thumb_func_end ov02_0224686C
thumb_func_start ov02_02246964
ov02_02246964: ; 0x02246964
push {r4, lr}
add r4, r0, #0
mov r0, #2
mov r1, #0
bl GX_EngineAToggleLayers
ldrb r1, [r4, #0x1a]
mov r0, #1
bl SetBgPriority
add r0, r4, #0
add r0, #8
bl ClearWindowTilemapAndScheduleTransfer
add r0, r4, #0
add r0, #8
bl RemoveWindow
ldr r0, [r4, #4]
mov r1, #1
ldr r0, [r0, #8]
bl BgClearTilemapBufferAndCommit
mov r0, #1
ldr r3, [r4]
lsl r1, r0, #0xc
mov r2, #0
bl BG_ClearCharDataRange
pop {r4, pc}
thumb_func_end ov02_02246964
thumb_func_start ov02_022469A0
ov02_022469A0: ; 0x022469A0
ldr r0, _022469B0 ; =gSystem
ldr r1, [r0, #0x48]
mov r0, #1
tst r1, r0
bne _022469AC
mov r0, #0
_022469AC:
bx lr
nop
_022469B0: .word gSystem
thumb_func_end ov02_022469A0
thumb_func_start ov02_022469B4
ov02_022469B4: ; 0x022469B4
push {r4, r5, r6, lr}
add r4, r1, #0
add r6, r2, #0
add r5, r0, #0
bl TaskManager_GetSys
add r1, r4, #0
add r2, r6, #0
bl ov02_022469D8
add r2, r0, #0
ldr r1, _022469D4 ; =ov02_02246A34
add r0, r5, #0
bl TaskManager_Call
pop {r4, r5, r6, pc}
.balign 4, 0
_022469D4: .word ov02_02246A34
thumb_func_end ov02_022469B4
thumb_func_start ov02_022469D8
ov02_022469D8: ; 0x022469D8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0x1c
add r7, r2, #0
bl AllocFromHeap
add r4, r0, #0
bne _022469F8
bl GF_AssertFail
add sp, #0x10
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_022469F8:
mov r1, #0
mov r2, #0x1c
bl MI_CpuFill8
str r5, [r4, #8]
str r6, [r4, #0x10]
str r7, [r4, #0x14]
mov r0, #4
str r0, [r4]
bl AllocMonZeroed
str r0, [r4, #0xc]
bl ZeroMonData
mov r1, #0
str r1, [sp]
str r1, [sp, #4]
mov r0, #2
str r0, [sp, #8]
str r1, [sp, #0xc]
ldr r0, [r4, #0xc]
mov r1, #0x95
mov r2, #0x64
mov r3, #0x20
bl CreateMon
add r0, r4, #0
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_022469D8
thumb_func_start ov02_02246A34
ov02_02246A34: ; 0x02246A34
push {r4, lr}
bl TaskManager_GetEnv
add r4, r0, #0
ldr r0, [r4, #4]
cmp r0, #0
beq _02246A48
cmp r0, #1
beq _02246A5E
b _02246A7E
_02246A48:
ldr r0, [r4, #8]
ldr r1, [r4, #0xc]
ldr r2, [r4, #0x10]
ldr r3, [r4, #0x14]
bl ov02_022494C4
str r0, [r4, #0x18]
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
b _02246A7E
_02246A5E:
ldr r0, [r4, #0x18]
bl ov02_0224953C
cmp r0, #0
beq _02246A7E
ldr r0, [r4, #0x18]
bl ov02_02249548
ldr r0, [r4, #0xc]
bl FreeToHeap
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r4, pc}
_02246A7E:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02246A34
thumb_func_start ov02_02246A84
ov02_02246A84: ; 0x02246A84
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
bl GF_RTC_GetTimeOfDay
cmp r0, #0
bne _02246A98
add r3, r5, #0
add r3, #0x14
b _02246AB8
_02246A98:
sub r1, r0, #1
cmp r1, #1
bhi _02246AA4
add r3, r5, #0
add r3, #0x2c
b _02246AB8
_02246AA4:
sub r0, r0, #3
cmp r0, #1
bhi _02246AB0
add r3, r5, #0
add r3, #0x44
b _02246AB8
_02246AB0:
bl GF_AssertFail
add r3, r5, #0
add r3, #0x14
_02246AB8:
mov r2, #0
_02246ABA:
ldrh r0, [r3]
add r1, r5, r2
add r2, r2, #1
str r0, [r4]
ldrb r0, [r1, #8]
add r3, r3, #2
strh r0, [r4, #4]
ldrb r0, [r1, #8]
strh r0, [r4, #6]
add r4, #8
cmp r2, #0xc
blt _02246ABA
pop {r3, r4, r5, pc}
thumb_func_end ov02_02246A84
thumb_func_start ov02_02246AD4
ov02_02246AD4: ; 0x02246AD4
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
add r6, r2, #0
bl GF_RTC_GetTimeOfDay
sub r0, r0, #3
cmp r0, #1
bhi _02246AFC
cmp r4, #1
bne _02246AF2
add r5, #0xc0
ldrh r0, [r5]
str r0, [r6, #0x18]
pop {r4, r5, r6, pc}
_02246AF2:
cmp r4, #2
bne _02246AFC
add r5, #0xc0
ldrh r0, [r5]
str r0, [r6, #8]
_02246AFC:
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_02246AD4
thumb_func_start ov02_02246B00
ov02_02246B00: ; 0x02246B00
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r2, #0
bl GetRadioMusicPlayingSeq
cmp r0, #3
bne _02246B2E
add r0, r5, #0
add r0, #0x5c
ldrh r0, [r0]
str r0, [r4, #0x10]
add r0, r5, #0
add r0, #0x5c
ldrh r0, [r0]
str r0, [r4, #0x18]
add r0, r5, #0
add r0, #0x5e
ldrh r0, [r0]
add r5, #0x5e
str r0, [r4, #0x20]
ldrh r0, [r5]
str r0, [r4, #0x28]
pop {r3, r4, r5, pc}
_02246B2E:
bl GetRadioMusicPlayingSeq
cmp r0, #4
bne _02246B54
add r0, r5, #0
add r0, #0x60
ldrh r0, [r0]
str r0, [r4, #0x10]
add r0, r5, #0
add r0, #0x60
ldrh r0, [r0]
str r0, [r4, #0x18]
add r0, r5, #0
add r0, #0x62
ldrh r0, [r0]
add r5, #0x62
str r0, [r4, #0x20]
ldrh r0, [r5]
str r0, [r4, #0x28]
_02246B54:
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_02246B00
thumb_func_start ov02_02246B58
ov02_02246B58: ; 0x02246B58
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldr r0, [r5, #0xc]
add r4, r1, #0
add r6, r2, #0
add r7, r3, #0
bl Save_Roamers_get
str r0, [sp]
bl RoamerSave_OutbreakActive
cmp r0, #0
beq _02246B9A
ldr r0, [sp]
mov r1, #2
bl Roamers_GetRand
ldr r1, [r5, #0x20]
mov r2, #0
ldr r1, [r1]
lsl r1, r1, #0x10
lsr r1, r1, #0x10
bl sub_02097F6C
cmp r0, #0
beq _02246B9A
add r0, r4, #0
add r0, #0xbc
ldrh r0, [r0]
add r4, #0xbc
str r0, [r6]
ldrh r0, [r4]
str r0, [r7]
_02246B9A:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02246B58
thumb_func_start ov02_02246B9C
ov02_02246B9C: ; 0x02246B9C
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldr r0, [r5, #0xc]
add r4, r1, #0
add r6, r2, #0
bl Save_Roamers_get
add r7, r0, #0
bl RoamerSave_OutbreakActive
cmp r0, #0
beq _02246BD4
add r0, r7, #0
mov r1, #2
bl Roamers_GetRand
ldr r1, [r5, #0x20]
mov r2, #1
ldr r1, [r1]
lsl r1, r1, #0x10
lsr r1, r1, #0x10
bl sub_02097F6C
cmp r0, #0
beq _02246BD4
add r4, #0xbe
ldrh r0, [r4]
str r0, [r6]
_02246BD4:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02246B9C
thumb_func_start ov02_02246BD8
ov02_02246BD8: ; 0x02246BD8
push {r4, r5, r6, r7, lr}
sub sp, #0x2c
add r6, r0, #0
ldr r0, [r6, #0xc]
add r7, r1, #0
add r5, r2, #0
add r4, r3, #0
bl Save_Roamers_get
str r0, [sp]
bl RoamerSave_OutbreakActive
cmp r0, #0
beq _02246C7A
ldr r0, [sp]
mov r1, #2
bl Roamers_GetRand
ldr r1, [r6, #0x20]
mov r2, #2
ldr r1, [r1]
lsl r1, r1, #0x10
lsr r1, r1, #0x10
bl sub_02097F6C
cmp r0, #0
beq _02246C7A
ldr r0, _02246C80 ; =ov02_02253290
add r2, sp, #0x20
ldr r0, [r0]
ldr r6, _02246C84 ; =ov02_02253294
str r0, [sp, #8]
ldmia r6!, {r0, r1}
str r2, [sp, #4]
stmia r2!, {r0, r1}
ldr r0, [r6]
add r6, sp, #0xc
str r0, [r2]
ldr r2, _02246C88 ; =ov02_022532A0
mov ip, r6
ldmia r2!, {r0, r1}
stmia r6!, {r0, r1}
ldmia r2!, {r0, r1}
stmia r6!, {r0, r1}
ldr r0, [r2]
add r3, sp, #8
str r0, [r6]
cmp r7, #0
beq _02246C44
cmp r7, #1
beq _02246C48
cmp r7, #2
beq _02246C4E
b _02246C54
_02246C44:
mov r1, #1
b _02246C5C
_02246C48:
mov r1, #3
ldr r3, [sp, #4]
b _02246C5C
_02246C4E:
mov r1, #5
mov r3, ip
b _02246C5C
_02246C54:
bl GF_AssertFail
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
_02246C5C:
mov r2, #0
cmp r1, #0
bls _02246C7A
_02246C62:
add r0, r5, #0
add r0, #0xc2
lsl r6, r2, #2
ldr r6, [r3, r6]
ldrh r0, [r0]
lsl r6, r6, #3
str r0, [r4, r6]
add r0, r2, #1
lsl r0, r0, #0x18
lsr r2, r0, #0x18
cmp r2, r1
blo _02246C62
_02246C7A:
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
nop
_02246C80: .word ov02_02253290
_02246C84: .word ov02_02253294
_02246C88: .word ov02_022532A0
thumb_func_end ov02_02246BD8
thumb_func_start ov02_02246C8C
ov02_02246C8C: ; 0x02246C8C
push {r3, r4, r5, r6, r7, lr}
sub sp, #0xa0
add r5, r0, #0
add r0, #0x7e
ldrh r0, [r0]
cmp r0, #3
bhi _02246CA0
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246CA0:
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
add r4, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
add r2, r0, #0
add r0, r5, #0
add r1, r4, #0
bl GetMetatileBehaviorAt
add r7, r0, #0
add r2, sp, #0x18
add r0, r5, #0
add r1, r7, #0
add r2, #1
bl ov02_0224762C
add r1, sp, #0x18
strb r0, [r1]
ldrb r0, [r1]
cmp r0, #0
bne _02246CD6
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246CD6:
add r0, r5, #0
bl ov02_02248698
ldr r0, [r5, #0xc]
bl SaveArray_PlayerParty_get
add r6, r0, #0
add r0, r5, #0
bl MapEvents_GetLoadedEncTable
add r4, r0, #0
add r0, r6, #0
mov r1, #0
bl GetPartyMonByIndex
str r0, [sp, #0x10]
ldr r1, [sp, #0x10]
add r0, r5, #0
add r2, r4, #0
add r3, sp, #0x24
bl ov02_02248618
ldr r0, [r5, #0xc]
bl Save_Roamers_get
bl RoamerSave_RepelNotInUse
cmp r0, #0
bne _02246D26
add r0, r6, #0
bl GetFirstAliveMonInParty_CrashIfNone
mov r1, #1
str r1, [sp, #0x28]
mov r1, #MON_DATA_LEVEL
mov r2, #0
bl GetMonData
add r1, sp, #0x18
strb r0, [r1, #0x18]
_02246D26:
ldr r0, [r5, #0xc]
bl Save_FlyPoints_get
bl FlyPoints_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #0x10]
add r1, sp, #0x18
str r0, [sp]
ldrb r1, [r1]
mov r0, #0
add r2, sp, #0x24
bl ov02_02248190
add r1, sp, #0x18
strb r0, [r1]
add r0, r5, #0
add r1, sp, #0x18
bl ApplyFluteEffectToEncounterRate
ldr r0, [sp, #0x10]
add r1, sp, #0x18
bl ApplyLeadMonHeldItemEffectToEncounterRate
add r1, sp, #0x18
ldrb r1, [r1]
add r0, r5, #0
add r2, r7, #0
bl ov02_02247568
cmp r0, #0
beq _02246D6A
mov r7, #1
b _02246D6C
_02246D6A:
mov r7, #0
_02246D6C:
cmp r7, #0
bne _02246D76
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246D76:
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
bl ScriptState_CheckHaveFollower
cmp r0, #0
beq _02246D88
mov r6, #1
b _02246D8A
_02246D88:
mov r6, #0
_02246D8A:
cmp r6, #0
bne _02246DE0
add r0, r5, #0
add r1, sp, #0x1c
bl ov02_GetRandomActiveRoamerInCurrMap
cmp r0, #0
beq _02246DE0
ldr r0, [sp, #0x1c]
mov r1, #6
bl GetRoamerData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
add r1, sp, #0x24
bl ov02_02248290
cmp r0, #0
bne _02246DDA
mov r0, #0xb
add r1, r0, #0
add r1, #0xf5
bl BattleSetup_New
str r0, [sp, #0x20]
add r1, r5, #0
bl BattleSetup_InitFromFsys
ldr r0, [sp, #0x24]
ldr r1, [sp, #0x1c]
ldr r2, [sp, #0x20]
bl ov02_022482BC
ldr r1, [sp, #0x20]
add r0, r5, #0
bl sub_02050B08
add sp, #0xa0
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02246DDA:
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246DE0:
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
str r0, [sp, #0x14]
bl ScriptState_CheckSafariSysFlag
str r0, [sp, #0xc]
ldr r0, [sp, #0x14]
bl CheckFlag996
str r0, [sp, #8]
cmp r6, #0
bne _02246E18
ldr r0, [sp, #0xc]
mov r1, #0
cmp r0, #0
beq _02246E06
mov r1, #1
b _02246E0E
_02246E06:
ldr r0, [sp, #8]
cmp r0, #0
beq _02246E0E
mov r1, #2
_02246E0E:
add r0, r5, #0
add r2, sp, #0x20
bl ov02_02248244
b _02246E22
_02246E18:
mov r0, #0xb
mov r1, #0x4a
bl BattleSetup_New
str r0, [sp, #0x20]
_02246E22:
ldr r0, [sp, #0x20]
add r1, r5, #0
bl BattleSetup_InitFromFsys
add r0, sp, #0x18
ldrb r0, [r0, #1]
cmp r0, #0
bne _02246ECA
add r0, r4, #0
add r1, sp, #0x40
bl ov02_02246A84
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x40
add r3, sp, #0x48
bl ov02_02246B58
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x40
bl ov02_02246B00
cmp r6, #0
bne _02246EA0
ldr r0, [sp, #0xc]
cmp r0, #0
beq _02246E70
add r0, sp, #0x40
str r0, [sp]
add r0, sp, #0x24
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x20]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247444
b _02246F26
_02246E70:
ldr r0, [sp, #8]
cmp r0, #0
add r0, sp, #0x40
beq _02246E8C
str r0, [sp]
add r0, sp, #0x24
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x20]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247460
b _02246F26
_02246E8C:
str r0, [sp]
add r0, sp, #0x24
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x20]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247424
b _02246F26
_02246EA0:
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
bl ScriptState_GetFollowerTrainerNum
ldr r1, [sp, #0x20]
mov r2, #0xb
str r0, [r1, #0x20]
ldr r0, [sp, #0x20]
ldr r1, [r5, #0xc]
bl EnemyTrainerSet_Init
add r0, sp, #0x24
str r0, [sp]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x20]
add r0, r5, #0
add r3, sp, #0x40
bl ov02_0224749C
b _02246F26
_02246ECA:
cmp r0, #1
bne _02246F16
mov r0, #0
add r1, r4, #0
add r2, sp, #0x40
_02246ED4:
add r3, r1, #0
add r3, #0x66
ldrh r3, [r3]
add r0, r0, #1
str r3, [r2]
add r3, r1, #0
add r3, #0x65
ldrb r3, [r3]
strh r3, [r2, #4]
add r3, r1, #0
add r3, #0x64
ldrb r3, [r3]
add r1, r1, #4
strh r3, [r2, #6]
add r2, #8
cmp r0, #5
blt _02246ED4
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x40
bl ov02_02246B9C
add r0, sp, #0x24
str r0, [sp]
ldr r0, [sp, #0xc]
ldr r1, [sp, #0x10]
str r0, [sp, #4]
ldr r2, [sp, #0x20]
add r0, r5, #0
add r3, sp, #0x40
bl ov02_022474E0
b _02246F26
_02246F16:
bl GF_AssertFail
ldr r0, [sp, #0x20]
bl BattleSetup_Delete
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246F26:
cmp r0, #0
beq _02246F40
ldr r1, [sp, #0x20]
add r0, r5, #0
bl sub_02050B08
add r0, r5, #0
mov r1, #0
add r0, #0x7e
strh r1, [r0]
add r5, #0x7c
strh r1, [r5]
b _02246F42
_02246F40:
mov r7, #0
_02246F42:
mov r0, #4
bl GF_heap_c_dummy_return_true
cmp r0, #0
bne _02246F50
bl GF_AssertFail
_02246F50:
mov r0, #0xb
bl GF_heap_c_dummy_return_true
cmp r0, #0
bne _02246F5E
bl GF_AssertFail
_02246F5E:
cmp r7, #0
bne _02246F68
ldr r0, [sp, #0x20]
bl BattleSetup_Delete
_02246F68:
add r0, r7, #0
add sp, #0xa0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02246C8C
thumb_func_start ov02_02246F70
ov02_02246F70: ; 0x02246F70
push {r3, r4, r5, r6, r7, lr}
sub sp, #0xa0
str r0, [sp, #0x20]
str r1, [sp, #0xc]
str r2, [sp, #0x10]
bl ov02_0224802C
add r4, r0, #0
bne _02246F88
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246F88:
ldr r0, [sp, #0x20]
ldr r0, [r0, #0xc]
bl SaveArray_PlayerParty_get
mov r1, #0
bl GetPartyMonByIndex
str r0, [sp, #0x1c]
ldr r0, [sp, #0x20]
ldr r1, [sp, #0x1c]
mov r2, #0
add r3, sp, #0x24
bl ov02_02248618
ldr r0, [sp, #0x20]
ldr r0, [r0, #0xc]
bl Save_FlyPoints_get
bl FlyPoints_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #0x1c]
add r1, r4, #0
str r0, [sp]
mov r0, #1
add r2, sp, #0x24
bl ov02_02248190
add r4, r0, #0
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
cmp r0, r4
blt _02246FDA
add sp, #0xa0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02246FDA:
ldr r0, [sp, #0x20]
ldr r0, [r0, #0xc]
bl SaveArray_Flags_get
bl ScriptState_CheckSafariSysFlag
str r0, [sp, #0x18]
cmp r0, #0
beq _02246FF8
ldr r0, [sp, #0x20]
ldr r2, [sp, #0x10]
mov r1, #1
bl ov02_02248244
b _02247002
_02246FF8:
ldr r0, [sp, #0x20]
ldr r2, [sp, #0x10]
mov r1, #0
bl ov02_02248244
_02247002:
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x20]
ldr r0, [r0]
bl BattleSetup_InitFromFsys
ldr r0, [sp, #0x10]
ldr r0, [r0]
bl sub_02052544
ldr r0, [sp, #0x20]
bl MapEvents_GetLoadedEncTable
str r0, [sp, #0x14]
ldr r0, [sp, #0xc]
cmp r0, #0
beq _0224702C
cmp r0, #1
beq _02247032
cmp r0, #2
beq _02247038
b _0224703C
_0224702C:
ldr r7, [sp, #0x14]
add r7, #0x80
b _0224703C
_02247032:
ldr r7, [sp, #0x14]
add r7, #0x94
b _0224703C
_02247038:
ldr r7, [sp, #0x14]
add r7, #0xa8
_0224703C:
mov r6, #0
_0224703E:
lsl r4, r6, #2
add r5, r7, r4
ldrh r1, [r5, #2]
lsl r2, r6, #3
add r0, sp, #0x40
add r3, r0, r2
str r1, [r0, r2]
ldrb r0, [r5, #1]
strh r0, [r3, #4]
ldrb r0, [r7, r4]
strh r0, [r3, #6]
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #5
blo _0224703E
ldr r0, [sp, #0x14]
ldr r1, [sp, #0xc]
add r2, sp, #0x40
bl ov02_02246AD4
ldr r0, [sp, #0x20]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x14]
add r3, sp, #0x40
bl ov02_02246BD8
add r0, sp, #0x24
str r0, [sp]
ldr r0, [sp, #0xc]
ldr r2, [sp, #0x10]
str r0, [sp, #4]
ldr r0, [sp, #0x18]
ldr r1, [sp, #0x1c]
str r0, [sp, #8]
ldr r0, [sp, #0x20]
ldr r2, [r2]
add r3, sp, #0x40
bl ov02_02247514
cmp r0, #0
beq _02247098
add sp, #0xa0
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02247098:
mov r0, #0
add sp, #0xa0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02246F70
thumb_func_start ov02_022470A0
ov02_022470A0: ; 0x022470A0
push {r4, r5, r6, r7, lr}
sub sp, #0x8c
str r0, [sp, #0xc]
str r1, [sp, #4]
bl ov02_022480B4
lsl r0, r0, #0x18
lsr r4, r0, #0x18
bne _022470B8
add sp, #0x8c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_022470B8:
ldr r0, [sp, #0xc]
ldr r0, [r0, #0xc]
bl SaveArray_PlayerParty_get
mov r1, #0
bl GetPartyMonByIndex
str r0, [sp, #8]
ldr r0, [sp, #0xc]
ldr r1, [sp, #8]
mov r2, #0
add r3, sp, #0x10
bl ov02_02248618
ldr r0, [sp, #0xc]
ldr r0, [r0, #0xc]
bl Save_FlyPoints_get
bl FlyPoints_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #8]
add r1, r4, #0
str r0, [sp]
mov r0, #0
add r2, sp, #0x10
bl ov02_02248190
add r4, r0, #0
bl LCRandom
mov r1, #0x64
bl _s32_div_f
cmp r1, r4
blt _02247106
add sp, #0x8c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02247106:
ldr r0, [sp, #0xc]
ldr r2, [sp, #4]
mov r1, #0
bl ov02_02248244
ldr r0, [sp, #4]
ldr r1, [sp, #0xc]
ldr r0, [r0]
bl BattleSetup_InitFromFsys
ldr r0, [sp, #0xc]
bl MapEvents_GetLoadedEncTable
add r5, r0, #0
add r5, #0x78
mov r6, #0
_02247126:
lsl r3, r6, #2
add r4, r5, r3
ldrh r1, [r4, #2]
lsl r7, r6, #3
add r0, sp, #0x2c
add r2, r0, r7
str r1, [r0, r7]
ldrb r0, [r4, #1]
strh r0, [r2, #4]
ldrb r0, [r5, r3]
strh r0, [r2, #6]
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #2
blo _02247126
add r0, sp, #0x10
str r0, [sp]
ldr r2, [sp, #4]
ldr r0, [sp, #0xc]
ldr r1, [sp, #8]
ldr r2, [r2]
add r3, sp, #0x2c
bl ov02_0224754C
cmp r0, #0
bne _0224716A
ldr r0, [sp, #4]
ldr r0, [r0]
bl BattleSetup_Delete
add sp, #0x8c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224716A:
mov r0, #1
add sp, #0x8c
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_022470A0
thumb_func_start ov02_02247170
ov02_02247170: ; 0x02247170
push {r4, r5, r6, r7, lr}
sub sp, #0x9c
add r5, r0, #0
ldr r0, [r5, #0xc]
str r1, [sp, #8]
bl SaveArray_Flags_get
add r7, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
add r4, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
add r2, r0, #0
add r0, r5, #0
add r1, r4, #0
bl GetMetatileBehaviorAt
add r1, r0, #0
add r0, r5, #0
add r2, sp, #0x14
bl ov02_0224762C
cmp r0, #0
bne _022471AC
add sp, #0x9c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_022471AC:
ldr r0, [r5, #0xc]
bl SaveArray_PlayerParty_get
add r6, r0, #0
add r0, r5, #0
bl MapEvents_GetLoadedEncTable
add r4, r0, #0
add r0, r6, #0
mov r1, #0
bl GetPartyMonByIndex
str r0, [sp, #0x10]
ldr r1, [sp, #0x10]
add r0, r5, #0
add r2, r4, #0
add r3, sp, #0x20
bl ov02_02248618
mov r0, #1
str r0, [sp, #0x28]
add r0, r7, #0
bl ScriptState_CheckHaveFollower
str r0, [sp, #0xc]
cmp r0, #0
bne _0224721A
add r0, r5, #0
add r1, sp, #0x18
bl ov02_GetRandomActiveRoamerInCurrMap
cmp r0, #0
beq _0224721A
mov r0, #0xb
add r1, r0, #0
add r1, #0xf5
bl BattleSetup_New
str r0, [sp, #0x1c]
add r1, r5, #0
bl BattleSetup_InitFromFsys
ldr r0, [sp, #0x20]
ldr r1, [sp, #0x18]
ldr r2, [sp, #0x1c]
bl ov02_022482BC
ldr r1, [sp, #8]
ldr r2, [sp, #0x1c]
add r0, r5, #0
bl sub_02050B90
add sp, #0x9c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224721A:
add r0, r7, #0
bl ScriptState_CheckSafariSysFlag
add r6, r0, #0
add r0, r7, #0
bl CheckFlag996
add r7, r0, #0
ldr r0, [sp, #0xc]
cmp r0, #0
bne _0224724A
mov r1, #0
cmp r6, #0
beq _0224723A
mov r1, #1
b _02247240
_0224723A:
cmp r7, #0
beq _02247240
mov r1, #2
_02247240:
add r0, r5, #0
add r2, sp, #0x1c
bl ov02_02248244
b _02247254
_0224724A:
mov r0, #0xb
mov r1, #0x4a
bl BattleSetup_New
str r0, [sp, #0x1c]
_02247254:
ldr r0, [sp, #0x1c]
add r1, r5, #0
bl BattleSetup_InitFromFsys
add r0, sp, #0x14
ldrb r0, [r0]
cmp r0, #0
bne _022472F8
add r0, r4, #0
add r1, sp, #0x3c
bl ov02_02246A84
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x3c
add r3, sp, #0x44
bl ov02_02246B58
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x3c
bl ov02_02246B00
ldr r0, [sp, #0xc]
cmp r0, #0
bne _022472CE
cmp r6, #0
add r0, sp, #0x3c
beq _022472A2
str r0, [sp]
add r0, sp, #0x20
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x1c]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247444
b _0224734C
_022472A2:
cmp r7, #0
beq _022472BA
str r0, [sp]
add r0, sp, #0x20
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x1c]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247460
b _0224734C
_022472BA:
str r0, [sp]
add r0, sp, #0x20
str r0, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x1c]
add r0, r5, #0
add r3, r4, #0
bl ov02_02247424
b _0224734C
_022472CE:
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
bl ScriptState_GetFollowerTrainerNum
ldr r1, [sp, #0x1c]
mov r2, #0xb
str r0, [r1, #0x20]
ldr r0, [sp, #0x1c]
ldr r1, [r5, #0xc]
bl EnemyTrainerSet_Init
add r0, sp, #0x20
str r0, [sp]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x1c]
add r0, r5, #0
add r3, sp, #0x3c
bl ov02_0224749C
b _0224734C
_022472F8:
cmp r0, #1
bne _02247342
mov r0, #0
add r1, r4, #0
add r2, sp, #0x3c
_02247302:
add r3, r1, #0
add r3, #0x66
ldrh r3, [r3]
add r0, r0, #1
str r3, [r2]
add r3, r1, #0
add r3, #0x65
ldrb r3, [r3]
strh r3, [r2, #4]
add r3, r1, #0
add r3, #0x64
ldrb r3, [r3]
add r1, r1, #4
strh r3, [r2, #6]
add r2, #8
cmp r0, #5
blt _02247302
add r0, r5, #0
add r1, r4, #0
add r2, sp, #0x3c
bl ov02_02246B9C
add r0, sp, #0x20
str r0, [sp]
str r6, [sp, #4]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x1c]
add r0, r5, #0
add r3, sp, #0x3c
bl ov02_022474E0
b _0224734C
_02247342:
bl GF_AssertFail
add sp, #0x9c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224734C:
cmp r0, #0
beq _0224735C
ldr r1, [sp, #8]
ldr r2, [sp, #0x1c]
add r0, r5, #0
bl sub_02050B90
b _02247360
_0224735C:
bl GF_AssertFail
_02247360:
add r0, r5, #0
mov r1, #0
add r0, #0x7e
strh r1, [r0]
add r5, #0x7c
strh r1, [r5]
mov r0, #1
add sp, #0x9c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02247170
thumb_func_start ov02_02247374
ov02_02247374: ; 0x02247374
push {r3, r4, r5, r6, r7, lr}
sub sp, #0xa8
add r5, r0, #0
ldr r0, [r5, #0xc]
str r1, [sp, #0xc]
add r4, r2, #0
bl SaveArray_PlayerParty_get
mov r1, #0
bl GetPartyMonByIndex
str r0, [sp, #0x10]
ldr r1, [sp, #0x10]
add r0, r5, #0
mov r2, #0
add r3, sp, #0x2c
bl ov02_02248618
ldr r2, [sp, #0xc]
add r0, r5, #0
mov r1, #0
bl ov02_02248244
ldr r0, [sp, #0xc]
add r1, r5, #0
ldr r0, [r0]
bl BattleSetup_InitFromFsys
mov r5, #0
add r0, sp, #0x14
_022473B0:
lsl r3, r5, #2
ldrh r6, [r4, r3]
add r1, r0, r3
add r2, r4, r3
strh r6, [r1, #2]
ldrb r6, [r2, #3]
strb r6, [r1, #1]
ldrb r1, [r2, #2]
strb r1, [r0, r3]
add r1, r5, #1
lsl r1, r1, #0x18
lsr r5, r1, #0x18
cmp r5, #6
blo _022473B0
mov r6, #0
add r4, sp, #0x14
add r7, sp, #0x48
_022473D2:
lsl r3, r6, #2
add r5, r4, r3
ldrh r0, [r5, #2]
lsl r1, r6, #3
add r2, r7, r1
str r0, [r7, r1]
ldrb r0, [r5, #1]
strh r0, [r2, #4]
ldrb r0, [r4, r3]
strh r0, [r2, #6]
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #6
blo _022473D2
mov r0, #4
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0xc]
mov r1, #0xff
ldr r0, [r0]
add r2, sp, #0x2c
str r0, [sp, #8]
ldr r0, [sp, #0x10]
add r3, r7, #0
bl ov02_02247B64
cmp r0, #0
bne _0224741C
ldr r0, [sp, #0xc]
ldr r0, [r0]
bl BattleSetup_Delete
add sp, #0xa8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224741C:
mov r0, #1
add sp, #0xa8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02247374
thumb_func_start ov02_02247424
ov02_02247424: ; 0x02247424
push {lr}
sub sp, #0xc
mov r0, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r2, [sp, #8]
add r0, r1, #0
ldr r2, [sp, #0x14]
ldr r3, [sp, #0x10]
mov r1, #0xff
bl ov02_02247B64
add sp, #0xc
pop {pc}
.balign 4, 0
thumb_func_end ov02_02247424
thumb_func_start ov02_02247444
ov02_02247444: ; 0x02247444
push {lr}
sub sp, #0xc
mov r3, #0
str r3, [sp]
mov r3, #1
str r3, [sp, #4]
str r2, [sp, #8]
ldr r3, [sp, #0x14]
mov r2, #0xff
bl ov02_02247DA0
add sp, #0xc
pop {pc}
.balign 4, 0
thumb_func_end ov02_02247444
thumb_func_start ov02_02247460
ov02_02247460: ; 0x02247460
push {r4, r5, r6, r7, lr}
sub sp, #0xc
ldr r7, _02247498 ; =FS_OVERLAY_ID(bug_contest)
add r5, r0, #0
add r6, r1, #0
add r0, r7, #0
mov r1, #2
add r4, r2, #0
bl HandleLoadOverlay
mov r0, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r3, [sp, #0x24]
add r0, r5, #0
add r1, r6, #0
mov r2, #0xff
str r4, [sp, #8]
bl ov02_02247ED8
add r4, r0, #0
add r0, r7, #0
bl UnloadOverlayByID
add r0, r4, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_02247498: .word FS_OVERLAY_ID(bug_contest)
thumb_func_end ov02_02247460
thumb_func_start ov02_0224749C
ov02_0224749C: ; 0x0224749C
push {r3, r4, r5, r6, lr}
sub sp, #0xc
mov r0, #0
add r5, r1, #0
add r4, r2, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r2, [sp, #0x20]
add r0, r5, #0
mov r1, #0xff
add r6, r3, #0
str r4, [sp, #8]
bl ov02_02247B64
cmp r0, #0
bne _022474C4
add sp, #0xc
mov r0, #0
pop {r3, r4, r5, r6, pc}
_022474C4:
mov r0, #0
str r0, [sp]
mov r0, #3
str r0, [sp, #4]
ldr r2, [sp, #0x20]
add r0, r5, #0
mov r1, #0xff
add r3, r6, #0
str r4, [sp, #8]
bl ov02_02247B64
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224749C
thumb_func_start ov02_022474E0
ov02_022474E0: ; 0x022474E0
push {r3, r4, lr}
sub sp, #0xc
ldr r4, [sp, #0x1c]
cmp r4, #0
beq _022474FE
mov r3, #1
str r3, [sp]
str r3, [sp, #4]
str r2, [sp, #8]
ldr r3, [sp, #0x18]
mov r2, #0xff
bl ov02_02247DA0
add sp, #0xc
pop {r3, r4, pc}
_022474FE:
mov r0, #1
str r0, [sp]
str r0, [sp, #4]
str r2, [sp, #8]
add r0, r1, #0
ldr r2, [sp, #0x18]
mov r1, #0xff
bl ov02_02247B64
add sp, #0xc
pop {r3, r4, pc}
thumb_func_end ov02_022474E0
thumb_func_start ov02_02247514
ov02_02247514: ; 0x02247514
push {r3, r4, lr}
sub sp, #0xc
ldr r4, [sp, #0x20]
cmp r4, #0
beq _02247534
mov r3, #2
str r3, [sp]
mov r3, #1
str r3, [sp, #4]
str r2, [sp, #8]
ldr r2, [sp, #0x1c]
ldr r3, [sp, #0x18]
bl ov02_02247DA0
add sp, #0xc
pop {r3, r4, pc}
_02247534:
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r2, [sp, #8]
add r0, r1, #0
ldr r1, [sp, #0x1c]
ldr r2, [sp, #0x18]
bl ov02_02247B64
add sp, #0xc
pop {r3, r4, pc}
thumb_func_end ov02_02247514
thumb_func_start ov02_0224754C
ov02_0224754C: ; 0x0224754C
push {lr}
sub sp, #0xc
mov r0, #3
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r2, [sp, #8]
add r0, r1, #0
ldr r2, [sp, #0x10]
mov r1, #0xff
bl ov02_02247B64
add sp, #0xc
pop {pc}
thumb_func_end ov02_0224754C
thumb_func_start ov02_02247568
ov02_02247568: ; 0x02247568
push {r3, r4, r5, r6, r7, lr}
add r6, r1, #0
add r5, r0, #0
str r2, [sp]
cmp r6, #0x64
bls _02247576
mov r6, #0x64
_02247576:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
add r7, r0, #0
mov r4, #0x28
cmp r7, #1
beq _02247598
cmp r7, #2
beq _02247598
ldr r0, [r5, #0x40]
bl sub_0205DE98
cmp r0, #0
bne _02247598
sub r4, #0x14
lsl r0, r4, #0x18
lsr r4, r0, #0x18
_02247598:
ldr r0, [sp]
bl sub_0205B6F4
cmp r0, #0
beq _022475AA
add r4, #0x28
lsl r0, r4, #0x18
lsr r4, r0, #0x18
b _022475B4
_022475AA:
cmp r7, #1
bne _022475B4
add r4, #0x1e
lsl r0, r4, #0x18
lsr r4, r0, #0x18
_022475B4:
add r0, r5, #0
add r0, #0x7c
ldrh r0, [r0]
bl ov02_02247610
add r0, r4, r0
lsl r0, r0, #0x18
lsr r4, r0, #0x18
bl GetRadioMusicPlayingSeq
cmp r0, #1
bne _022475D4
add r4, #0x19
lsl r0, r4, #0x18
lsr r4, r0, #0x18
b _022475E2
_022475D4:
bl GetRadioMusicPlayingSeq
cmp r0, #2
bne _022475E2
sub r4, #0x19
lsl r0, r4, #0x18
lsr r4, r0, #0x18
_022475E2:
cmp r4, #0x64
bls _022475E8
mov r4, #0x64
_022475E8:
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
cmp r0, r4
bge _0224760A
add r0, r5, #0
add r1, r6, #0
bl ov02_0224766C
cmp r0, #0
beq _0224760A
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224760A:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02247568
thumb_func_start ov02_02247610
ov02_02247610: ; 0x02247610
mov r1, #0
cmp r0, #4
blo _0224761A
mov r1, #0x3c
b _02247628
_0224761A:
cmp r0, #3
blo _02247622
mov r1, #0x28
b _02247628
_02247622:
cmp r0, #2
blo _02247628
mov r1, #0x1e
_02247628:
add r0, r1, #0
bx lr
thumb_func_end ov02_02247610
thumb_func_start ov02_0224762C
ov02_0224762C: ; 0x0224762C
push {r4, r5, r6, lr}
add r6, r1, #0
add r5, r0, #0
add r0, r6, #0
add r4, r2, #0
bl sub_0205B994
cmp r0, #0
beq _02247668
add r0, r6, #0
bl sub_0205B778
cmp r0, #0
beq _02247658
mov r0, #1
strb r0, [r4]
add r0, r5, #0
bl ov02_02248020
lsl r0, r0, #0x18
lsr r0, r0, #0x18
pop {r4, r5, r6, pc}
_02247658:
mov r0, #0
strb r0, [r4]
add r0, r5, #0
bl ov02_02248014
lsl r0, r0, #0x18
lsr r0, r0, #0x18
pop {r4, r5, r6, pc}
_02247668:
mov r0, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_0224762C
thumb_func_start ov02_0224766C
ov02_0224766C: ; 0x0224766C
push {r4, lr}
add r4, r1, #0
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
cmp r0, r4
bhs _02247686
mov r0, #1
pop {r4, pc}
_02247686:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224766C
thumb_func_start ov02_0224768C
ov02_0224768C: ; 0x0224768C
push {r3, lr}
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0x14
bhs _022476A8
mov r0, #0
pop {r3, pc}
_022476A8:
blo _022476B2
cmp r0, #0x28
bhs _022476B2
mov r0, #1
pop {r3, pc}
_022476B2:
cmp r0, #0x28
blo _022476BE
cmp r0, #0x32
bhs _022476BE
mov r0, #2
pop {r3, pc}
_022476BE:
cmp r0, #0x32
blo _022476CA
cmp r0, #0x3c
bhs _022476CA
mov r0, #3
pop {r3, pc}
_022476CA:
cmp r0, #0x3c
blo _022476D6
cmp r0, #0x46
bhs _022476D6
mov r0, #4
pop {r3, pc}
_022476D6:
cmp r0, #0x46
blo _022476E2
cmp r0, #0x50
bhs _022476E2
mov r0, #5
pop {r3, pc}
_022476E2:
cmp r0, #0x50
blo _022476EE
cmp r0, #0x55
bhs _022476EE
mov r0, #6
pop {r3, pc}
_022476EE:
cmp r0, #0x55
blo _022476FA
cmp r0, #0x5a
bhs _022476FA
mov r0, #7
pop {r3, pc}
_022476FA:
cmp r0, #0x5a
blo _02247706
cmp r0, #0x5e
bhs _02247706
mov r0, #8
pop {r3, pc}
_02247706:
cmp r0, #0x5e
blo _02247712
cmp r0, #0x62
bhs _02247712
mov r0, #9
pop {r3, pc}
_02247712:
cmp r0, #0x62
bne _0224771A
mov r0, #0xa
pop {r3, pc}
_0224771A:
mov r0, #0xb
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224768C
thumb_func_start ov02_02247720
ov02_02247720: ; 0x02247720
push {r3, lr}
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0x3c
bhs _0224773C
mov r0, #0
pop {r3, pc}
_0224773C:
blo _02247746
cmp r0, #0x5a
bhs _02247746
mov r0, #1
pop {r3, pc}
_02247746:
cmp r0, #0x5a
blo _02247752
cmp r0, #0x5f
bhs _02247752
mov r0, #2
pop {r3, pc}
_02247752:
cmp r0, #0x5f
blo _0224775E
cmp r0, #0x63
bhs _0224775E
mov r0, #3
pop {r3, pc}
_0224775E:
mov r0, #4
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02247720
thumb_func_start ov02_02247764
ov02_02247764: ; 0x02247764
push {r3, lr}
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0x28
bhs _02247780
mov r0, #0
pop {r3, pc}
_02247780:
cmp r0, #0x46
bhs _02247788
mov r0, #1
pop {r3, pc}
_02247788:
cmp r0, #0x55
bhs _02247790
mov r0, #2
pop {r3, pc}
_02247790:
cmp r0, #0x5f
bhs _02247798
mov r0, #3
pop {r3, pc}
_02247798:
mov r0, #4
pop {r3, pc}
thumb_func_end ov02_02247764
thumb_func_start ov02_0224779C
ov02_0224779C: ; 0x0224779C
push {r3, lr}
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0x50
blo _022477B8
mov r0, #1
b _022477BA
_022477B8:
mov r0, #0
_022477BA:
lsl r0, r0, #0x18
lsr r0, r0, #0x18
pop {r3, pc}
thumb_func_end ov02_0224779C
thumb_func_start ov02_022477C0
ov02_022477C0: ; 0x022477C0
push {r3, lr}
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0x32
bhs _022477DC
mov r0, #0
pop {r3, pc}
_022477DC:
cmp r0, #0x41
bhs _022477E4
mov r0, #1
pop {r3, pc}
_022477E4:
cmp r0, #0x50
bhs _022477EC
mov r0, #2
pop {r3, pc}
_022477EC:
cmp r0, #0x5a
bhs _022477F4
mov r0, #3
pop {r3, pc}
_022477F4:
cmp r0, #0x5f
bhs _022477FC
mov r0, #4
pop {r3, pc}
_022477FC:
mov r0, #5
pop {r3, pc}
thumb_func_end ov02_022477C0
thumb_func_start ApplyLeadMonHeldItemEffectToEncounterRate
ApplyLeadMonHeldItemEffectToEncounterRate: ; 0x02247800
push {r4, lr}
add r4, r1, #0
mov r1, #6
mov r2, #0
bl GetMonData
lsl r0, r0, #0x10
lsr r1, r0, #0x10
cmp r1, #ITEM_CLEANSE_TAG
beq _0224781C
mov r0, #ITEM_PURE_INCENSE>>6
lsl r0, r0, #6
cmp r1, r0
bne _02247828
_0224781C:
ldrb r0, [r4]
mov r1, #3
lsl r0, r0, #1
bl _s32_div_f
strb r0, [r4]
_02247828:
pop {r4, pc}
.balign 4, 0
thumb_func_end ApplyLeadMonHeldItemEffectToEncounterRate
thumb_func_start ApplyFluteEffectToEncounterRate
ApplyFluteEffectToEncounterRate: ; 0x0224782C
push {r4, lr}
ldr r0, [r0, #0xc]
add r4, r1, #0
bl Save_Roamers_get
bl RoamerSave_GetFlute
cmp r0, #1
bne _02247846
ldrb r0, [r4]
asr r0, r0, #1
strb r0, [r4]
pop {r4, pc}
_02247846:
cmp r0, #2
bne _02247852
ldrb r1, [r4]
lsr r0, r1, #1
add r0, r1, r0
strb r0, [r4]
_02247852:
pop {r4, pc}
thumb_func_end ApplyFluteEffectToEncounterRate
thumb_func_start ov02_02247854
ov02_02247854: ; 0x02247854
push {r4, lr}
add r4, r0, #0
ldrb r0, [r1, #0xd]
cmp r0, #0
bne _02247890
ldrb r0, [r1, #0xe]
cmp r0, #0x1c
bne _02247890
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _02247890
mov r1, #0
add r0, r4, #0
add r2, r1, #0
bl GetMonData
mov r1, #0x19
bl _u32_div_f
lsl r0, r1, #0x18
lsr r0, r0, #0x18
pop {r4, pc}
_02247890:
bl LCRandom
mov r1, #0x19
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
lsl r0, r0, #0x18
lsr r0, r0, #0x18
pop {r4, pc}
thumb_func_end ov02_02247854
thumb_func_start ov02_022478A4
ov02_022478A4: ; 0x022478A4
push {r3, r4, r5, r6, r7, lr}
add r7, r1, #0
ldrh r2, [r0, #6]
ldrh r1, [r0, #4]
cmp r1, r2
blo _022478B8
lsl r0, r2, #0x18
lsr r4, r0, #0x18
lsl r0, r1, #0x18
b _022478BE
_022478B8:
lsl r0, r1, #0x18
lsr r4, r0, #0x18
lsl r0, r2, #0x18
_022478BE:
lsr r5, r0, #0x18
bl LCRandom
sub r1, r5, r4
add r1, r1, #1
lsl r1, r1, #0x18
lsr r1, r1, #0x18
bl _s32_div_f
lsl r0, r1, #0x18
lsr r6, r0, #0x18
ldrb r0, [r7, #0xd]
cmp r0, #0
bne _02247908
ldrb r0, [r7, #0xe]
cmp r0, #0x37
beq _022478E8
cmp r0, #0x48
beq _022478E8
cmp r0, #0x2e
bne _02247908
_022478E8:
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _02247904
add r0, r4, r6
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_02247904:
add r0, r5, #0
pop {r3, r4, r5, r6, r7, pc}
_02247908:
add r0, r4, r6
lsl r0, r0, #0x18
lsr r0, r0, #0x18
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_022478A4
thumb_func_start ov02_02247910
ov02_02247910: ; 0x02247910
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
str r0, [sp, #0x10]
ldr r6, [sp, #0x40]
str r1, [sp, #0x14]
mov r0, #0xb
str r2, [sp, #0x18]
add r5, r3, #0
bl AllocMonZeroed
str r0, [sp, #0x1c]
bl ZeroMonData
ldrb r0, [r6, #0xd]
mov r7, #0
cmp r0, #0
bne _02247994
ldrb r0, [r6, #0xe]
cmp r0, #0x38
bne _02247970
ldr r0, [sp, #0x10]
mov r1, #0x12
bl GetMonBaseStat
cmp r0, #0
beq _02247994
cmp r0, #0xfe
beq _02247994
cmp r0, #0xff
beq _02247994
bl LCRandom
mov r1, #3
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
beq _02247994
ldr r0, [sp, #0x44]
mov r1, #0x6f
add r2, r7, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x24]
mov r7, #1
b _02247994
_02247970:
cmp r0, #0x1c
bne _02247994
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _02247994
ldr r0, [sp, #0x44]
bl GetMonNature
str r0, [sp, #0x20]
mov r7, #1
_02247994:
add r0, r5, #0
bl GenerateShinyPersonality
add r4, r0, #0
cmp r7, #0
beq _022479E2
_022479A0:
ldrb r0, [r6, #0xe]
cmp r0, #0x38
bne _022479C8
ldr r0, [sp, #0x10]
add r1, r4, #0
bl GetGenderBySpeciesAndPersonality
add r7, r0, #0
cmp r7, #2
bne _022479B8
bl GF_AssertFail
_022479B8:
ldr r0, [sp, #0x24]
cmp r7, r0
bne _022479E2
add r0, r5, #0
bl GenerateShinyPersonality
add r4, r0, #0
b _022479A0
_022479C8:
cmp r0, #0x1c
bne _022479A0
add r0, r4, #0
bl GetNatureFromPersonality
ldr r1, [sp, #0x20]
cmp r0, r1
beq _022479E2
add r0, r5, #0
bl GenerateShinyPersonality
add r4, r0, #0
b _022479A0
_022479E2:
mov r0, #1
str r0, [sp]
str r4, [sp, #4]
str r0, [sp, #8]
ldr r0, [r6]
mov r3, #0x20
str r0, [sp, #0xc]
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x14]
bl CreateMon
ldr r0, [sp, #0x18]
ldr r2, [sp, #0x1c]
ldr r3, [sp, #0x48]
add r1, r6, #0
bl ov02_0224855C
cmp r0, #0
bne _02247A0E
bl GF_AssertFail
_02247A0E:
ldr r0, [sp, #0x1c]
bl FreeToHeap
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02247910
thumb_func_start ov02_02247A18
ov02_02247A18: ; 0x02247A18
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
str r0, [sp, #0xc]
ldr r0, [sp, #0x3c]
str r1, [sp, #0x10]
str r0, [sp, #0x3c]
mov r0, #0xb
str r2, [sp, #0x14]
add r6, r3, #0
ldr r7, [sp, #0x38]
bl AllocMonZeroed
add r4, r0, #0
bl ZeroMonData
ldr r0, [sp, #0xc]
mov r1, #0x12
mov r5, #1
bl GetMonBaseStat
cmp r0, #0
beq _02247A4C
cmp r0, #0xfe
beq _02247A4C
cmp r0, #0xff
bne _02247A4E
_02247A4C:
mov r5, #0
_02247A4E:
cmp r5, #0
beq _02247AD4
ldrb r0, [r7, #0xd]
cmp r0, #0
bne _02247AD4
ldrb r0, [r7, #0xe]
cmp r0, #0x38
bne _02247AD4
bl LCRandom
mov r1, #3
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
beq _02247AD4
ldr r0, [sp, #0x3c]
mov r1, #0x6f
mov r2, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #1
bne _02247A84
mov r5, #0
b _02247A90
_02247A84:
cmp r5, #0
bne _02247A8C
mov r5, #1
b _02247A90
_02247A8C:
bl GF_AssertFail
_02247A90:
ldr r0, [sp, #0x3c]
add r1, r7, #0
bl ov02_02247854
str r5, [sp]
str r0, [sp, #4]
mov r0, #0
str r0, [sp, #8]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
add r0, r4, #0
mov r3, #0x20
bl CreateMonWithGenderNatureLetter
add r0, r4, #0
mov r1, #7
add r2, r7, #0
bl SetMonData
ldr r0, [sp, #0x14]
ldr r3, [sp, #0x40]
add r1, r7, #0
add r2, r4, #0
bl ov02_0224855C
cmp r0, #0
bne _02247ACA
bl GF_AssertFail
_02247ACA:
add r0, r4, #0
bl FreeToHeap
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
_02247AD4:
cmp r6, #0
beq _02247B26
mov r0, #0
str r0, [sp, #0x18]
str r0, [sp, #0x1c]
add r6, r0, #0
_02247AE0:
ldr r0, [sp, #0x3c]
add r1, r7, #0
bl ov02_02247854
str r0, [sp]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
add r0, r4, #0
mov r3, #0x20
bl CreateMonWithNature
mov r5, #0
_02247AF8:
add r1, r5, #0
add r0, r4, #0
add r1, #0x46
add r2, r6, #0
bl GetMonData
cmp r0, #0x1f
bne _02247B0E
mov r0, #1
str r0, [sp, #0x18]
b _02247B14
_02247B0E:
add r5, r5, #1
cmp r5, #6
blt _02247AF8
_02247B14:
ldr r0, [sp, #0x18]
cmp r0, #0
bne _02247B3C
ldr r0, [sp, #0x1c]
add r0, r0, #1
str r0, [sp, #0x1c]
cmp r0, #4
blt _02247AE0
b _02247B3C
_02247B26:
ldr r0, [sp, #0x3c]
add r1, r7, #0
bl ov02_02247854
str r0, [sp]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
add r0, r4, #0
mov r3, #0x20
bl CreateMonWithNature
_02247B3C:
add r0, r4, #0
mov r1, #7
add r2, r7, #0
bl SetMonData
ldr r0, [sp, #0x14]
ldr r3, [sp, #0x40]
add r1, r7, #0
add r2, r4, #0
bl ov02_0224855C
cmp r0, #0
bne _02247B5A
bl GF_AssertFail
_02247B5A:
add r0, r4, #0
bl FreeToHeap
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02247A18
thumb_func_start ov02_02247B64
ov02_02247B64: ; 0x02247B64
push {r4, r5, r6, r7, lr}
sub sp, #0x14
str r1, [sp, #0xc]
mov r7, #0
add r1, sp, #0x10
strb r7, [r1]
add r1, sp, #0x18
ldrb r1, [r1, #0x10]
add r6, r0, #0
add r5, r2, #0
add r4, r3, #0
cmp r1, #4
bls _02247B80
b _02247D36
_02247B80:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02247B8C: ; jump table
.short _02247B96 - _02247B8C - 2 ; case 0
.short _02247C44 - _02247B8C - 2 ; case 1
.short _02247C94 - _02247B8C - 2 ; case 2
.short _02247BF4 - _02247B8C - 2 ; case 3
.short _02247CE6 - _02247B8C - 2 ; case 4
_02247B96:
mov r1, #8
str r1, [sp]
mov r1, #0x2a
str r1, [sp, #4]
add r1, sp, #0x10
str r1, [sp, #8]
add r1, r5, #0
add r2, r4, #0
mov r3, #0xc
bl ov02_02248150
cmp r0, #0
bne _02247BD4
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #0xc
bl ov02_02248150
cmp r0, #0
bne _02247BD4
bl ov02_0224768C
add r1, sp, #0x10
strb r0, [r1]
_02247BD4:
add r3, sp, #0x10
ldrb r3, [r3]
add r0, r4, #0
mov r1, #0xc
add r2, r5, #0
bl ov02_022485B0
add r1, sp, #0x10
strb r0, [r1]
ldrb r0, [r1]
lsl r0, r0, #3
add r0, r4, r0
ldrh r0, [r0, #4]
lsl r0, r0, #0x18
lsr r7, r0, #0x18
b _02247D3A
_02247BF4:
mov r1, #8
str r1, [sp]
mov r1, #0x2a
str r1, [sp, #4]
add r1, sp, #0x10
str r1, [sp, #8]
add r1, r5, #0
add r2, r4, #0
mov r3, #2
bl ov02_02248150
cmp r0, #0
bne _02247C32
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #2
bl ov02_02248150
cmp r0, #0
bne _02247C32
bl ov02_0224779C
add r1, sp, #0x10
strb r0, [r1]
_02247C32:
add r0, sp, #0x10
ldrb r0, [r0]
add r1, r5, #0
lsl r0, r0, #3
add r0, r4, r0
bl ov02_022478A4
add r7, r0, #0
b _02247D3A
_02247C44:
mov r1, #8
str r1, [sp]
mov r1, #0x2a
str r1, [sp, #4]
add r1, sp, #0x10
str r1, [sp, #8]
add r1, r5, #0
add r2, r4, #0
mov r3, #5
bl ov02_02248150
cmp r0, #0
bne _02247C82
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #5
bl ov02_02248150
cmp r0, #0
bne _02247C82
bl ov02_02247720
add r1, sp, #0x10
strb r0, [r1]
_02247C82:
add r0, sp, #0x10
ldrb r0, [r0]
add r1, r5, #0
lsl r0, r0, #3
add r0, r4, r0
bl ov02_022478A4
add r7, r0, #0
b _02247D3A
_02247C94:
mov r1, #8
str r1, [sp]
mov r1, #0x2a
str r1, [sp, #4]
add r1, sp, #0x10
str r1, [sp, #8]
add r1, r5, #0
add r2, r4, #0
mov r3, #5
bl ov02_02248150
cmp r0, #0
bne _02247CD4
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #5
bl ov02_02248150
cmp r0, #0
bne _02247CD4
ldr r0, [sp, #0xc]
bl ov02_02247764
add r1, sp, #0x10
strb r0, [r1]
_02247CD4:
add r0, sp, #0x10
ldrb r0, [r0]
add r1, r5, #0
lsl r0, r0, #3
add r0, r4, r0
bl ov02_022478A4
add r7, r0, #0
b _02247D3A
_02247CE6:
mov r1, #8
str r1, [sp]
mov r1, #0x2a
str r1, [sp, #4]
add r1, sp, #0x10
str r1, [sp, #8]
add r1, r5, #0
add r2, r4, #0
mov r3, #6
bl ov02_02248150
cmp r0, #0
bne _02247D24
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #6
bl ov02_02248150
cmp r0, #0
bne _02247D24
bl ov02_022477C0
add r1, sp, #0x10
strb r0, [r1]
_02247D24:
add r0, sp, #0x10
ldrb r0, [r0]
add r1, r5, #0
lsl r0, r0, #3
add r0, r4, r0
bl ov02_022478A4
add r7, r0, #0
b _02247D3A
_02247D36:
bl GF_AssertFail
_02247D3A:
add r0, sp, #0x10
ldrb r0, [r0]
lsl r0, r0, #3
ldr r0, [r4, r0]
cmp r0, #0xc9
bne _02247D56
add r0, r5, #0
bl ov02_022482A4
cmp r0, #0
bne _02247D56
add sp, #0x14
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02247D56:
add r0, r5, #0
add r1, r6, #0
add r2, r7, #0
bl ov02_022481EC
cmp r0, #0
beq _02247D6A
add sp, #0x14
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02247D6A:
add r0, r7, #0
add r1, r5, #0
bl ov02_02248290
cmp r0, #1
bne _02247D7C
add sp, #0x14
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02247D7C:
str r5, [sp]
ldr r0, [sp, #0x30]
str r6, [sp, #4]
str r0, [sp, #8]
add r0, sp, #0x10
ldrb r0, [r0]
ldr r2, [sp, #0x2c]
add r1, r7, #0
lsl r0, r0, #3
ldr r0, [r4, r0]
mov r3, #0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bl ov02_02247A18
mov r0, #1
add sp, #0x14
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_02247B64
thumb_func_start ov02_02247DA0
ov02_02247DA0: ; 0x02247DA0
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r7, r0, #0
ldr r0, [r7, #0xc]
add r6, r1, #0
str r2, [sp, #0xc]
add r5, r3, #0
bl Save_SafariZone_get
mov r1, #3
bl SafariZone_GetAreaSet
str r0, [sp, #0x14]
add r0, r7, #0
bl ov02_0224E340
add r7, r0, #0
bl GF_RTC_GetTimeOfDayWildParam
add r3, r0, #0
add r0, sp, #0x20
ldrb r0, [r0, #0x10]
cmp r0, #0
beq _02247DDA
cmp r0, #1
beq _02247DEC
cmp r0, #2
beq _02247DFE
b _02247E12
_02247DDA:
mov r0, #4
str r0, [sp]
ldr r0, [sp, #0x14]
add r1, r7, #0
mov r2, #0
bl sub_020974C4
add r4, r0, #0
b _02247E16
_02247DEC:
mov r0, #4
str r0, [sp]
ldr r0, [sp, #0x14]
add r1, r7, #0
mov r2, #1
bl sub_020974C4
add r4, r0, #0
b _02247E16
_02247DFE:
mov r0, #4
ldr r2, [sp, #0xc]
str r0, [sp]
ldr r0, [sp, #0x14]
add r1, r7, #0
add r2, r2, #2
bl sub_020974C4
add r4, r0, #0
b _02247E16
_02247E12:
bl GF_AssertFail
_02247E16:
mov r1, #0
add r0, sp, #0x18
strb r1, [r0]
mov r0, #8
str r0, [sp]
mov r0, #0x2a
str r0, [sp, #4]
add r0, sp, #0x18
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #0xa
bl ov02_02248150
cmp r0, #0
bne _02247E50
mov r0, #0xd
str r0, [sp]
mov r0, #9
str r0, [sp, #4]
add r0, sp, #0x18
str r0, [sp, #8]
add r0, r6, #0
add r1, r5, #0
add r2, r4, #0
mov r3, #0xa
bl ov02_02248150
_02247E50:
cmp r0, #0
bne _02247E62
bl LCRandom
mov r1, #0xa
bl _s32_div_f
add r0, sp, #0x18
strb r1, [r0]
_02247E62:
add r0, sp, #0x20
ldrb r0, [r0, #0x10]
cmp r0, #0
bne _02247E7C
add r3, sp, #0x18
ldrb r3, [r3]
add r0, r4, #0
mov r1, #0xa
add r2, r5, #0
bl ov02_022485B0
add r1, sp, #0x18
strb r0, [r1]
_02247E7C:
add r0, sp, #0x18
ldrb r0, [r0]
lsl r1, r0, #3
ldr r0, [r4, r1]
lsl r0, r0, #0x10
lsr r0, r0, #0x10
str r0, [sp, #0x10]
add r0, r4, r1
ldrh r0, [r0, #4]
add r1, r6, #0
lsl r0, r0, #0x18
lsr r7, r0, #0x18
add r0, r5, #0
add r2, r7, #0
bl ov02_022481EC
cmp r0, #0
bne _02247EAC
add r0, r7, #0
add r1, r5, #0
bl ov02_02248290
cmp r0, #1
bne _02247EB8
_02247EAC:
add r0, r4, #0
bl FreeToHeap
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02247EB8:
str r5, [sp]
ldr r0, [sp, #0x38]
str r6, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x10]
ldr r2, [sp, #0x34]
add r1, r7, #0
mov r3, #1
bl ov02_02247A18
add r0, r4, #0
bl FreeToHeap
mov r0, #1
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_02247DA0
thumb_func_start ov02_02247ED8
ov02_02247ED8: ; 0x02247ED8
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r6, r1, #0
add r5, r3, #0
bl FieldSys_BugContest_get
mov r1, #4
bl BugContest_GetEncounterSlot
add r4, r0, #0
ldrh r0, [r4, #4]
add r1, r5, #0
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl ov02_02248290
cmp r0, #1
bne _02247F08
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #0
pop {r3, r4, r5, r6, pc}
_02247F08:
str r5, [sp]
ldr r0, [sp, #0x28]
str r6, [sp, #4]
str r0, [sp, #8]
ldrh r1, [r4, #4]
ldr r0, [r4]
ldr r2, [sp, #0x24]
lsl r0, r0, #0x10
lsl r1, r1, #0x18
lsr r0, r0, #0x10
lsr r1, r1, #0x18
mov r3, #1
bl ov02_02247A18
add r0, r4, #0
bl FreeToHeap
mov r0, #1
add sp, #0xc
pop {r3, r4, r5, r6, pc}
thumb_func_end ov02_02247ED8
thumb_func_start ov02_02247F30
ov02_02247F30: ; 0x02247F30
push {r4, r5, r6, r7, lr}
sub sp, #0x2c
add r5, r0, #0
ldr r0, [r5, #0xc]
add r6, r1, #0
add r7, r2, #0
str r3, [sp, #0xc]
bl SaveArray_PlayerParty_get
mov r1, #0
bl GetPartyMonByIndex
add r4, r0, #0
add r0, r5, #0
add r1, r4, #0
mov r2, #0
add r3, sp, #0x10
bl ov02_02248618
ldr r0, [sp, #0xc]
cmp r0, #0
beq _02247F80
ldr r0, [r5, #0xc]
bl Save_PlayerData_GetProfileAddr
bl PlayerProfile_GetTrainerID
add r3, r0, #0
add r0, sp, #0x10
str r0, [sp]
ldr r0, [sp, #0x40]
str r4, [sp, #4]
str r0, [sp, #8]
add r0, r6, #0
add r1, r7, #0
mov r2, #1
bl ov02_02247910
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
_02247F80:
add r0, sp, #0x10
str r0, [sp]
ldr r0, [sp, #0x40]
str r4, [sp, #4]
str r0, [sp, #8]
add r0, r6, #0
add r1, r7, #0
mov r2, #1
mov r3, #0
bl ov02_02247A18
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02247F30
thumb_func_start ov02_02247F9C
ov02_02247F9C: ; 0x02247F9C
push {r4, r5, r6, lr}
add r6, r1, #0
add r5, r0, #0
add r0, r6, #0
mov r4, #0
bl sub_0205B994
cmp r0, #0
beq _02247FCA
add r0, r6, #0
bl sub_0205B778
cmp r0, #0
beq _02247FC2
add r0, r5, #0
bl ov02_02248020
add r4, r0, #0
b _02247FCA
_02247FC2:
add r0, r5, #0
bl ov02_02248014
add r4, r0, #0
_02247FCA:
cmp r4, #0
beq _0224800C
ldr r0, [r5, #0x20]
ldr r1, [r0]
ldr r0, _02248010 ; =0x0000013B
cmp r1, r0
beq _02247FE0
add r0, #0xaf
sub r0, r1, r0
cmp r0, #2
bhi _02248008
_02247FE0:
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
add r4, r0, #0
mov r5, #0
_02247FEA:
add r0, r4, #0
add r1, r5, #0
bl ScriptState_CheckAlphPuzzleFlag
cmp r0, #0
beq _02247FFA
mov r0, #1
pop {r4, r5, r6, pc}
_02247FFA:
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #4
blo _02247FEA
mov r0, #0
pop {r4, r5, r6, pc}
_02248008:
mov r0, #1
pop {r4, r5, r6, pc}
_0224800C:
mov r0, #0
pop {r4, r5, r6, pc}
.balign 4, 0
_02248010: .word 0x0000013B
thumb_func_end ov02_02247F9C
thumb_func_start ov02_02248014
ov02_02248014: ; 0x02248014
push {r3, lr}
bl MapEvents_GetLoadedEncTable
ldrb r0, [r0]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02248014
thumb_func_start ov02_02248020
ov02_02248020: ; 0x02248020
push {r3, lr}
bl MapEvents_GetLoadedEncTable
ldrb r0, [r0, #1]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02248020
thumb_func_start ov02_0224802C
ov02_0224802C: ; 0x0224802C
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
bl MapEvents_GetLoadedEncTable
cmp r4, #0
beq _02248044
cmp r4, #1
beq _02248048
cmp r4, #2
beq _0224804C
b _02248050
_02248044:
ldrb r4, [r0, #3]
b _02248058
_02248048:
ldrb r4, [r0, #4]
b _02248058
_0224804C:
ldrb r4, [r0, #5]
b _02248058
_02248050:
bl GF_AssertFail
mov r0, #0
pop {r3, r4, r5, pc}
_02248058:
cmp r4, #0
bne _02248060
mov r0, #0
pop {r3, r4, r5, pc}
_02248060:
add r0, r5, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _0224808A
ldr r0, [r5, #0xc]
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
mov r1, #9
mov r2, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl ov02_02248090
add r0, r4, r0
lsl r0, r0, #0x18
lsr r4, r0, #0x18
_0224808A:
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224802C
thumb_func_start ov02_02248090
ov02_02248090: ; 0x02248090
cmp r0, #0x63
bhi _02248098
mov r0, #0
bx lr
_02248098:
cmp r0, #0x95
bhi _022480A0
mov r0, #0x14
bx lr
_022480A0:
cmp r0, #0xc7
bhi _022480A8
mov r0, #0x1e
bx lr
_022480A8:
cmp r0, #0xf9
bhi _022480B0
mov r0, #0x28
bx lr
_022480B0:
mov r0, #0x32
bx lr
thumb_func_end ov02_02248090
thumb_func_start ov02_022480B4
ov02_022480B4: ; 0x022480B4
push {r3, lr}
bl MapEvents_GetLoadedEncTable
ldrb r0, [r0, #2]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_022480B4
thumb_func_start ov02_022480C0
ov02_022480C0: ; 0x022480C0
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r6, r0, #0
mov r0, #0
str r1, [sp]
add r7, r2, #0
str r3, [sp, #4]
add r4, r0, #0
add r1, sp, #0x10
_022480D2:
strb r4, [r1, r0]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #0xc
blo _022480D2
ldr r0, [sp]
add r5, r4, #0
cmp r0, #0
bls _02248128
_022480E6:
lsl r0, r5, #3
str r0, [sp, #0xc]
ldr r0, [r6, r0]
mov r1, #6
bl GetMonBaseStat
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #8]
ldr r0, [sp, #0xc]
mov r1, #7
ldr r0, [r6, r0]
bl GetMonBaseStat
lsl r0, r0, #0x18
lsr r1, r0, #0x18
ldr r0, [sp, #8]
cmp r0, r7
beq _02248110
cmp r1, r7
bne _0224811C
_02248110:
add r1, r4, #1
lsl r1, r1, #0x18
add r0, r4, #0
lsr r4, r1, #0x18
add r1, sp, #0x10
strb r5, [r1, r0]
_0224811C:
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
ldr r0, [sp]
cmp r5, r0
blo _022480E6
_02248128:
cmp r4, #0
beq _02248132
ldr r0, [sp]
cmp r4, r0
bne _02248138
_02248132:
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_02248138:
bl LCRandom
add r1, r4, #0
bl _s32_div_f
add r0, sp, #0x10
ldrb r1, [r0, r1]
ldr r0, [sp, #4]
strb r1, [r0]
mov r0, #1
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_022480C0
thumb_func_start ov02_02248150
ov02_02248150: ; 0x02248150
push {r3, r4, r5, lr}
ldrb r0, [r1, #0xd]
add r5, r2, #0
add r4, r3, #0
cmp r0, #0
bne _0224818C
add r0, sp, #0
ldrb r1, [r1, #0xe]
ldrb r0, [r0, #0x14]
cmp r1, r0
bne _0224818C
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _0224818C
add r2, sp, #0
ldrb r2, [r2, #0x10]
ldr r3, [sp, #0x18]
add r0, r5, #0
add r1, r4, #0
bl ov02_022480C0
pop {r3, r4, r5, pc}
_0224818C:
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_end ov02_02248150
thumb_func_start ov02_02248190
ov02_02248190: ; 0x02248190
push {r3, r4}
ldrb r4, [r2, #0xd]
cmp r4, #0
bne _022481E2
cmp r0, #0
ldrb r0, [r2, #0xe]
beq _022481AA
cmp r0, #0x3c
beq _022481A6
cmp r0, #0x15
bne _022481DC
_022481A6:
lsl r1, r1, #1
b _022481DC
_022481AA:
cmp r0, #0x47
beq _022481B6
cmp r0, #0x63
beq _022481B6
cmp r0, #0x23
bne _022481BA
_022481B6:
lsl r1, r1, #1
b _022481DC
_022481BA:
cmp r0, #0x51
bne _022481CA
cmp r3, #5
bne _022481DC
lsr r0, r1, #0x1f
add r0, r1, r0
asr r1, r0, #1
b _022481DC
_022481CA:
cmp r0, #0x49
beq _022481D6
cmp r0, #0x5f
beq _022481D6
cmp r0, #1
bne _022481DC
_022481D6:
lsr r0, r1, #0x1f
add r0, r1, r0
asr r1, r0, #1
_022481DC:
cmp r1, #0x64
ble _022481E2
mov r1, #0x64
_022481E2:
lsl r0, r1, #0x18
lsr r0, r0, #0x18
pop {r3, r4}
bx lr
.balign 4, 0
thumb_func_end ov02_02248190
thumb_func_start ov02_022481EC
ov02_022481EC: ; 0x022481EC
push {r4, lr}
add r4, r2, #0
ldr r2, [r0, #8]
cmp r2, #0
beq _022481FA
mov r0, #0
pop {r4, pc}
_022481FA:
ldrb r2, [r0, #0xd]
cmp r2, #0
bne _02248240
ldrb r0, [r0, #0xe]
cmp r0, #0x33
beq _0224820A
cmp r0, #0x16
bne _02248240
_0224820A:
add r0, r1, #0
mov r1, #0xa1
mov r2, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #5
bhi _02248220
mov r0, #0
pop {r4, pc}
_02248220:
sub r0, r0, #5
cmp r4, r0
bgt _02248240
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _02248240
mov r0, #1
pop {r4, pc}
_02248240:
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_022481EC
thumb_func_start ov02_02248244
ov02_02248244: ; 0x02248244
push {r3, r4, r5, lr}
add r5, r2, #0
cmp r1, #1
beq _02248252
cmp r1, #2
beq _0224826A
b _02248284
_02248252:
ldr r0, [r0, #0xc]
bl Save_FlyPoints_get
bl FlyPoints_GetSafariBallsCounter
add r1, r0, #0
ldrh r1, [r1]
mov r0, #0xb
bl sub_02051A60
str r0, [r5]
pop {r3, r4, r5, pc}
_0224826A:
bl FieldSys_BugContest_get
add r4, r0, #0
bl BugContest_GetSportBallsAddr
add r1, r0, #0
ldrh r1, [r1]
ldr r2, [r4, #0x10]
mov r0, #0xb
bl sub_02051A74
str r0, [r5]
pop {r3, r4, r5, pc}
_02248284:
mov r0, #0xb
mov r1, #0
bl BattleSetup_New
str r0, [r5]
pop {r3, r4, r5, pc}
thumb_func_end ov02_02248244
thumb_func_start ov02_02248290
ov02_02248290: ; 0x02248290
ldr r2, [r1, #4]
cmp r2, #0
beq _022482A0
ldrb r1, [r1, #0xc]
cmp r1, r0
bls _022482A0
mov r0, #1
bx lr
_022482A0:
mov r0, #0
bx lr
thumb_func_end ov02_02248290
thumb_func_start ov02_022482A4
ov02_022482A4: ; 0x022482A4
mov r2, #0
_022482A6:
add r1, r0, r2
ldrb r1, [r1, #0x12]
cmp r1, #0
beq _022482B2
mov r0, #1
bx lr
_022482B2:
add r2, r2, #1
cmp r2, #4
blt _022482A6
mov r0, #0
bx lr
thumb_func_end ov02_022482A4
thumb_func_start ov02_022482BC
ov02_022482BC: ; 0x022482BC
push {r0, r1, r2, r3}
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r1, #0
mov r0, #4
add r6, r2, #0
bl AllocMonZeroed
add r4, r0, #0
add r0, r5, #0
mov r1, #4
bl GetRoamerData
str r0, [sp, #4]
add r0, r5, #0
mov r1, #6
bl GetRoamerData
lsl r0, r0, #0x18
lsr r7, r0, #0x18
add r0, r5, #0
mov r1, #2
bl GetRoamerData
str r0, [sp, #8]
add r0, r5, #0
mov r1, #3
bl GetRoamerData
str r0, [sp, #0xc]
add r0, r5, #0
mov r1, #7
bl GetRoamerData
str r0, [sp, #0x14]
add r0, r5, #0
mov r1, #5
bl GetRoamerData
add r1, sp, #0x10
strh r0, [r1]
ldr r1, [sp, #4]
ldr r0, [sp, #0xc]
lsl r1, r1, #0x10
str r0, [sp]
ldr r3, [sp, #8]
add r0, r4, #0
lsr r1, r1, #0x10
add r2, r7, #0
bl CreateMonWithFixedIVs
add r0, r4, #0
mov r1, #7
add r2, sp, #0x30
bl SetMonData
add r0, r4, #0
mov r1, #0xa0
add r2, sp, #0x14
bl SetMonData
add r0, r4, #0
mov r1, #0xa3
add r2, sp, #0x10
bl SetMonData
ldr r0, [r6, #8]
add r1, r4, #0
bl AddMonToParty
cmp r0, #0
bne _02248350
bl GF_AssertFail
_02248350:
add r0, r4, #0
bl FreeToHeap
add sp, #0x18
pop {r3, r4, r5, r6, r7}
pop {r3}
add sp, #0x10
bx r3
thumb_func_end ov02_022482BC
; BOOL ov02_GetRandomActiveRoamerInCurrMap(FieldSystem *fsys, ROAMER **out);
thumb_func_start ov02_GetRandomActiveRoamerInCurrMap
ov02_GetRandomActiveRoamerInCurrMap: ; 0x02248360
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
str r0, [sp]
ldr r0, [r0, #0xc]
str r1, [sp, #4]
mov r5, #0
bl Save_Roamers_get
add r6, r0, #0
add r4, r5, #0
_02248374:
add r0, r6, #0
add r1, r4, #0
bl Roamer_GetLocation
bl GetRoamMapByLocationIdx
add r7, r0, #0
add r0, r6, #0
add r1, r4, #0
bl GetRoamerIsActiveByIndex
cmp r0, #0
beq _022483AC
ldr r0, [sp]
ldr r0, [r0, #0x20]
ldr r0, [r0]
cmp r7, r0
bne _022483AC
add r0, r6, #0
add r1, r4, #0
bl Roamers_GetRoamMonStats
lsl r2, r5, #2
add r1, sp, #8
str r0, [r1, r2]
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_022483AC:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _02248374
cmp r5, #0
bne _022483C0
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_022483C0:
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _022483DC
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_022483DC:
cmp r5, #1
bls _0224840A
cmp r5, #0
bne _022483E8
bl GF_AssertFail
_022483E8:
cmp r5, #1
bhi _022483F0
mov r0, #0
b _022483FE
_022483F0:
bl LCRandom
add r1, r5, #0
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
_022483FE:
lsl r1, r0, #2
add r0, sp, #8
ldr r1, [r0, r1]
ldr r0, [sp, #4]
str r1, [r0]
b _02248410
_0224840A:
ldr r1, [sp, #8]
ldr r0, [sp, #4]
str r1, [r0]
_02248410:
mov r0, #1
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_GetRandomActiveRoamerInCurrMap
thumb_func_start ov02_02248418
ov02_02248418: ; 0x02248418
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r7, r0, #0
add r6, r2, #0
mov r4, #0
cmp r5, #0
ble _0224843E
_02248426:
add r0, r7, #0
add r1, r4, #0
mov r2, #1
bl Pokedex_GetSeenFormeByIdx_Unown
cmp r6, r0
bne _02248438
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02248438:
add r4, r4, #1
cmp r4, r5
blt _02248426
_0224843E:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02248418
thumb_func_start ov02_02248444
ov02_02248444: ; 0x02248444
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
str r0, [sp]
mov r0, #0
str r0, [sp, #0xc]
ldr r0, [sp]
ldrb r0, [r0, #0x11]
cmp r0, #0
beq _02248470
bl LCRandom
ldr r1, _02248554 ; =ov02_02253290
lsr r2, r0, #0x1f
ldr r3, [r1, #0x48]
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
add sp, #0x18
ldrb r0, [r3, r0]
pop {r3, r4, r5, r6, r7, pc}
_02248470:
mov r0, #4
mov r1, #0x1c
bl AllocFromHeapAtEnd
str r0, [sp, #8]
mov r0, #4
mov r1, #0x1c
bl AllocFromHeapAtEnd
str r0, [sp, #4]
ldr r0, [sp, #8]
mov r1, #0
mov r2, #0x1c
bl MI_CpuFill8
ldr r0, [sp, #4]
mov r1, #0
mov r2, #0x1c
bl MI_CpuFill8
bl GetRadioMusicPlayingSeq
cmp r0, #6
bne _022484A4
mov r0, #1
str r0, [sp, #0xc]
_022484A4:
ldr r0, [sp]
mov r6, #0
ldr r0, [r0, #0x18]
mov r1, #1
add r7, r6, #0
bl Pokedex_GetSeenFormeNum_Unown
lsl r0, r0, #0x18
add r1, r6, #0
lsr r0, r0, #0x18
ldr r4, _02248558 ; =ov02_022532B4
str r1, [sp, #0x10]
str r0, [sp, #0x14]
_022484BE:
ldr r1, [sp]
ldr r0, [sp, #0x10]
add r0, r1, r0
ldrb r0, [r0, #0x12]
cmp r0, #0
beq _02248500
ldr r0, [r4]
mov r5, #0
cmp r0, #0
ble _02248500
_022484D2:
ldr r2, [r4, #4]
ldr r0, [sp]
ldrb r2, [r2, r5]
ldr r0, [r0, #0x18]
ldr r1, [sp, #0x14]
bl ov02_02248418
cmp r0, #0
bne _022484EE
ldr r0, [r4, #4]
ldrb r1, [r0, r5]
ldr r0, [sp, #4]
strb r1, [r0, r6]
add r6, r6, #1
_022484EE:
ldr r0, [r4, #4]
ldrb r1, [r0, r5]
ldr r0, [sp, #8]
add r5, r5, #1
strb r1, [r0, r7]
ldr r0, [r4]
add r7, r7, #1
cmp r5, r0
blt _022484D2
_02248500:
ldr r0, [sp, #0x10]
add r4, #8
add r0, r0, #1
str r0, [sp, #0x10]
cmp r0, #4
blt _022484BE
ldr r0, [sp, #0xc]
cmp r0, #0
beq _02248534
cmp r6, #0
ble _02248534
bl LCRandom
mov r1, #0x64
bl _s32_div_f
cmp r1, #0x32
bge _02248534
bl LCRandom
add r1, r6, #0
bl _s32_div_f
ldr r0, [sp, #4]
ldrb r4, [r0, r1]
b _02248542
_02248534:
bl LCRandom
add r1, r7, #0
bl _s32_div_f
ldr r0, [sp, #8]
ldrb r4, [r0, r1]
_02248542:
ldr r0, [sp, #4]
bl FreeToHeap
ldr r0, [sp, #8]
bl FreeToHeap
add r0, r4, #0
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02248554: .word ov02_02253290
_02248558: .word ov02_022532B4
thumb_func_end ov02_02248444
thumb_func_start ov02_0224855C
ov02_0224855C: ; 0x0224855C
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r7, r0, #0
ldrb r0, [r5, #0xd]
add r4, r2, #0
add r6, r3, #0
cmp r0, #0
bne _02248576
ldrb r0, [r5, #0xe]
cmp r0, #0xe
bne _02248576
mov r2, #1
b _02248578
_02248576:
mov r2, #0
_02248578:
ldr r1, [r6]
add r0, r4, #0
bl WildMonSetRandomHeldItem
add r0, r4, #0
mov r1, #5
mov r2, #0
bl GetMonData
cmp r0, #SPECIES_UNOWN
bne _022485A2
add r0, r5, #0
bl ov02_02248444
add r1, sp, #0
strb r0, [r1]
add r0, r4, #0
mov r1, #0x70
add r2, sp, #0
bl SetMonData
_022485A2:
lsl r0, r7, #2
add r0, r6, r0
ldr r0, [r0, #4]
add r1, r4, #0
bl AddMonToParty
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224855C
thumb_func_start ov02_022485B0
ov02_022485B0: ; 0x022485B0
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldrb r0, [r2, #0xd]
add r6, r1, #0
add r4, r3, #0
cmp r0, #0
bne _02248614
ldrb r0, [r2, #0xe]
cmp r0, #0x48
beq _022485CC
cmp r0, #0x37
beq _022485CC
cmp r0, #0x2e
bne _02248614
_022485CC:
bl LCRandom
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bne _022485E6
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
_022485E6:
mov r7, #0
cmp r6, #0
ble _02248610
_022485EC:
lsl r2, r4, #3
lsl r0, r7, #3
add r3, r5, r2
add r1, r5, r0
ldr r0, [r5, r0]
ldr r2, [r5, r2]
cmp r0, r2
bne _02248606
ldrh r1, [r1, #4]
ldrh r0, [r3, #4]
cmp r1, r0
bls _02248606
add r4, r7, #0
_02248606:
add r0, r7, #1
lsl r0, r0, #0x18
lsr r7, r0, #0x18
cmp r7, r6
blt _022485EC
_02248610:
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
_02248614:
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_022485B0
thumb_func_start ov02_02248618
ov02_02248618: ; 0x02248618
push {r3, r4, r5, r6, r7, lr}
add r4, r1, #0
add r7, r0, #0
add r0, r4, #0
mov r1, #0x4c
mov r2, #0
add r5, r3, #0
bl GetMonData
cmp r0, #0
bne _0224863C
mov r2, #0
add r0, r4, #0
mov r1, #0xa
strb r2, [r5, #0xd]
bl GetMonData
b _02248642
_0224863C:
mov r0, #1
strb r0, [r5, #0xd]
mov r0, #NUM_ABILITIES
_02248642:
strb r0, [r5, #0xe]
mov r0, #0
strb r0, [r5, #0xc]
str r0, [r5, #4]
str r0, [r5, #8]
strb r0, [r5, #0xf]
strb r0, [r5, #0x10]
ldr r0, [r7, #0xc]
bl SaveArray_Flags_get
add r6, r0, #0
ldr r0, [r7, #0x20]
ldr r1, [r0]
ldr r0, _02248694 ; =0x000001EB
cmp r1, r0
bne _02248666
mov r0, #1
b _02248668
_02248666:
mov r0, #0
_02248668:
strb r0, [r5, #0x11]
mov r4, #0
_0224866C:
add r0, r6, #0
add r1, r4, #0
bl ScriptState_CheckAlphPuzzleFlag
add r1, r5, r4
add r4, r4, #1
strb r0, [r1, #0x12]
cmp r4, #4
blt _0224866C
ldr r0, [r7, #0xc]
bl Save_Pokedex_get
str r0, [r5, #0x18]
ldr r0, [r7, #0xc]
bl Save_PlayerData_GetProfileAddr
bl PlayerProfile_GetTrainerID
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02248694: .word 0x000001EB
thumb_func_end ov02_02248618
thumb_func_start ov02_02248698
ov02_02248698: ; 0x02248698
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetFacingDirection
lsl r0, r0, #0x18
lsr r0, r0, #0x18
mov r1, #0
cmp r0, #3
bhi _022486F8
add r2, r0, r0
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_022486B8: ; jump table
.short _022486C0 - _022486B8 - 2 ; case 0
.short _022486CE - _022486B8 - 2 ; case 1
.short _022486DC - _022486B8 - 2 ; case 2
.short _022486EA - _022486B8 - 2 ; case 3
_022486C0:
add r2, r4, #0
add r2, #0x7a
ldrh r2, [r2]
cmp r2, #1
bne _022486FE
mov r1, #1
b _022486FE
_022486CE:
add r2, r4, #0
add r2, #0x7a
ldrh r2, [r2]
cmp r2, #0
bne _022486FE
mov r1, #1
b _022486FE
_022486DC:
add r2, r4, #0
add r2, #0x7a
ldrh r2, [r2]
cmp r2, #3
bne _022486FE
mov r1, #1
b _022486FE
_022486EA:
add r2, r4, #0
add r2, #0x7a
ldrh r2, [r2]
cmp r2, #2
bne _022486FE
mov r1, #1
b _022486FE
_022486F8:
bl GF_AssertFail
pop {r4, pc}
_022486FE:
cmp r1, #0
beq _0224871C
add r1, r4, #0
add r1, #0x7c
ldrh r2, [r1]
ldr r1, _02248724 ; =0x0000FFFF
cmp r2, r1
bhs _0224871C
add r1, r4, #0
add r1, #0x7c
ldrh r1, [r1]
add r2, r1, #1
add r1, r4, #0
add r1, #0x7c
strh r2, [r1]
_0224871C:
add r4, #0x7a
strh r0, [r4]
pop {r4, pc}
nop
_02248724: .word 0x0000FFFF
thumb_func_end ov02_02248698
thumb_func_start ov02_02248728
ov02_02248728: ; 0x02248728
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r2, #0
ldr r0, [sp, #0x1c]
add r7, r3, #0
strb r6, [r5]
ldr r4, [sp, #0x18]
strb r7, [r5, #1]
strb r4, [r5, #2]
str r0, [sp, #0x1c]
strb r0, [r5, #3]
ldr r0, [sp, #0x20]
mov r2, #4
strb r0, [r5, #4]
ldr r0, [sp, #0x24]
strb r0, [r5, #5]
ldr r0, [sp, #0x28]
strb r0, [r5, #6]
ldr r0, [sp, #0x2c]
strb r0, [r5, #7]
add r0, r1, #0
add r1, r5, #0
add r1, #0xc
bl G2dRenderer_Init
str r0, [r5, #8]
add r0, r5, #0
mov r2, #2
add r0, #0xc
mov r1, #0
lsl r2, r2, #0x14
bl G2dRenderer_SetSubSurfaceCoords
add r0, r6, #0
mov r1, #0
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #0x4d
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r7, #0
mov r1, #1
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #0x4e
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r4, #0
mov r1, #2
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #0x4f
lsl r1, r1, #2
str r0, [r5, r1]
ldr r0, [sp, #0x1c]
mov r1, #3
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #5
lsl r1, r1, #6
str r0, [r5, r1]
mov r0, #4
lsl r1, r6, #3
bl ov02_0224B690
mov r1, #0x51
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #4
lsl r1, r7, #3
bl ov02_0224B690
mov r1, #0x52
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #4
lsl r1, r4, #3
bl ov02_0224B690
mov r1, #0x53
lsl r1, r1, #2
str r0, [r5, r1]
ldr r1, [sp, #0x1c]
mov r0, #4
lsl r1, r1, #3
bl ov02_0224B690
mov r1, #0x15
lsl r1, r1, #4
str r0, [r5, r1]
mov r1, #0
cmp r6, #0
ble _02248804
ble _02248804
ldr r0, [sp, #0x20]
add r2, r1, #0
lsl r0, r0, #0x10
asr r0, r0, #0x10
_022487F4:
mov r3, #0x51
lsl r3, r3, #2
ldr r3, [r5, r3]
add r1, r1, #1
strh r0, [r3, r2]
add r2, #8
cmp r1, r6
blt _022487F4
_02248804:
mov r3, #0
cmp r7, #0
ble _02248824
ble _02248824
ldr r0, [sp, #0x24]
mov r6, #0x52
lsl r0, r0, #0x10
add r2, r3, #0
asr r1, r0, #0x10
lsl r6, r6, #2
_02248818:
ldr r0, [r5, r6]
add r3, r3, #1
strh r1, [r0, r2]
add r2, #8
cmp r3, r7
blt _02248818
_02248824:
mov r1, #0
cmp r4, #0
ble _02248844
ble _02248844
ldr r2, [sp, #0x28]
add r0, r1, #0
lsl r2, r2, #0x10
asr r6, r2, #0x10
mov r2, #0x53
lsl r2, r2, #2
_02248838:
ldr r3, [r5, r2]
add r1, r1, #1
strh r6, [r3, r0]
add r0, #8
cmp r1, r4
blt _02248838
_02248844:
ldr r0, [sp, #0x1c]
mov r1, #0
cmp r0, #0
ble _02248868
ble _02248868
ldr r2, [sp, #0x2c]
mov r3, #0x15
lsl r2, r2, #0x10
add r0, r1, #0
asr r4, r2, #0x10
lsl r3, r3, #4
_0224885A:
ldr r2, [r5, r3]
add r1, r1, #1
strh r4, [r2, r0]
ldr r2, [sp, #0x1c]
add r0, #8
cmp r1, r2
blt _0224885A
_02248868:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02248728
thumb_func_start ov02_0224886C
ov02_0224886C: ; 0x0224886C
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldrb r0, [r5]
mov r6, #0
cmp r0, #0
ble _0224889C
add r4, r6, #0
mov r7, #4
_0224887C:
mov r0, #0x51
lsl r0, r0, #2
ldr r1, [r5, r0]
ldrsb r2, [r5, r7]
add r0, r1, r4
ldrsh r1, [r1, r4]
cmp r2, r1
beq _02248892
ldr r0, [r0, #4]
bl sub_0200AEB0
_02248892:
ldrb r0, [r5]
add r6, r6, #1
add r4, #8
cmp r6, r0
blt _0224887C
_0224889C:
ldrb r0, [r5, #1]
mov r6, #0
cmp r0, #0
ble _022488C8
add r4, r6, #0
mov r7, #5
_022488A8:
mov r0, #0x52
lsl r0, r0, #2
ldr r1, [r5, r0]
ldrsb r2, [r5, r7]
add r0, r1, r4
ldrsh r1, [r1, r4]
cmp r2, r1
beq _022488BE
ldr r0, [r0, #4]
bl sub_0200B0A8
_022488BE:
ldrb r0, [r5, #1]
add r6, r6, #1
add r4, #8
cmp r6, r0
blt _022488A8
_022488C8:
ldrb r0, [r5, #2]
mov r6, #0
cmp r0, #0
ble _022488F4
add r4, r6, #0
mov r7, #6
_022488D4:
mov r0, #0x53
lsl r0, r0, #2
ldr r1, [r5, r0]
ldrsb r2, [r5, r7]
add r0, r1, r4
ldrsh r1, [r1, r4]
cmp r2, r1
beq _022488EA
ldr r0, [r0, #4]
bl sub_0200A740
_022488EA:
ldrb r0, [r5, #2]
add r6, r6, #1
add r4, #8
cmp r6, r0
blt _022488D4
_022488F4:
ldrb r0, [r5, #3]
mov r6, #0
cmp r0, #0
ble _02248920
add r4, r6, #0
mov r7, #7
_02248900:
mov r0, #0x15
lsl r0, r0, #4
ldr r1, [r5, r0]
ldrsb r2, [r5, r7]
add r0, r1, r4
ldrsh r1, [r1, r4]
cmp r2, r1
beq _02248916
ldr r0, [r0, #4]
bl sub_0200A740
_02248916:
ldrb r0, [r5, #3]
add r6, r6, #1
add r4, #8
cmp r6, r0
blt _02248900
_02248920:
mov r0, #0x4d
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x4e
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x4f
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Destroy2DGfxResObjMan
mov r0, #5
lsl r0, r0, #6
ldr r0, [r5, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x51
lsl r0, r0, #2
ldr r0, [r5, r0]
bl FreeToHeap
mov r0, #0x52
lsl r0, r0, #2
ldr r0, [r5, r0]
bl FreeToHeap
mov r0, #0x53
lsl r0, r0, #2
ldr r0, [r5, r0]
bl FreeToHeap
mov r0, #0x15
lsl r0, r0, #4
ldr r0, [r5, r0]
bl FreeToHeap
ldr r0, [r5, #8]
bl sub_02024544
ldr r0, [r5, #8]
bl sub_02024504
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224886C
thumb_func_start ov02_02248980
ov02_02248980: ; 0x02248980
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r6, r0, #0
ldrb r5, [r6]
str r2, [sp, #0x10]
str r1, [sp, #0xc]
add r7, r3, #0
mov r2, #0
cmp r5, #0
ble _022489E6
mov r0, #0x51
lsl r0, r0, #2
ldr r3, [r6, r0]
mov r0, #4
ldrsb r4, [r6, r0]
mov ip, r3
add r0, r2, #0
_022489A2:
ldrsh r1, [r3, r0]
cmp r4, r1
bne _022489DE
lsl r4, r2, #3
mov r0, ip
strh r7, [r0, r4]
mov r0, #0x51
lsl r0, r0, #2
ldr r1, [r6, r0]
mov r3, #0
add r1, r1, r4
strh r3, [r1, #2]
str r7, [sp]
mov r1, #1
str r1, [sp, #4]
mov r1, #4
str r1, [sp, #8]
sub r0, #0x10
ldr r0, [r6, r0]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
bl AddCharResObjFromOpenNarc
mov r1, #0x51
lsl r1, r1, #2
ldr r1, [r6, r1]
add sp, #0x14
add r1, r1, r4
str r0, [r1, #4]
pop {r4, r5, r6, r7, pc}
_022489DE:
add r2, r2, #1
add r3, #8
cmp r2, r5
blt _022489A2
_022489E6:
bl GF_AssertFail
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02248980
thumb_func_start ov02_022489F0
ov02_022489F0: ; 0x022489F0
push {r4, r5, r6, lr}
ldrb r3, [r0]
mov r2, #0
cmp r3, #0
ble _02248A1E
mov r4, #0x51
lsl r4, r4, #2
ldr r0, [r0, r4]
add r4, r2, #0
add r6, r0, #0
_02248A04:
ldrsh r5, [r6, r4]
cmp r1, r5
bne _02248A16
lsl r1, r2, #3
add r0, r0, r1
ldr r0, [r0, #4]
bl sub_0200ADA4
pop {r4, r5, r6, pc}
_02248A16:
add r2, r2, #1
add r6, #8
cmp r2, r3
blt _02248A04
_02248A1E:
bl GF_AssertFail
pop {r4, r5, r6, pc}
thumb_func_end ov02_022489F0
thumb_func_start ov02_02248A24
ov02_02248A24: ; 0x02248A24
push {r4, r5, r6, lr}
ldrb r3, [r0]
mov r2, #0
cmp r3, #0
ble _02248A52
mov r4, #0x51
lsl r4, r4, #2
ldr r0, [r0, r4]
add r4, r2, #0
add r6, r0, #0
_02248A38:
ldrsh r5, [r6, r4]
cmp r1, r5
bne _02248A4A
lsl r1, r2, #3
add r0, r0, r1
ldr r0, [r0, #4]
bl sub_0200A740
pop {r4, r5, r6, pc}
_02248A4A:
add r2, r2, #1
add r6, #8
cmp r2, r3
blt _02248A38
_02248A52:
bl GF_AssertFail
pop {r4, r5, r6, pc}
thumb_func_end ov02_02248A24
thumb_func_start ov02_02248A58
ov02_02248A58: ; 0x02248A58
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r6, r0, #0
ldrb r5, [r6]
str r2, [sp, #0x14]
str r1, [sp, #0x10]
add r7, r3, #0
mov r2, #0
cmp r5, #0
ble _02248AC0
mov r0, #0x52
lsl r0, r0, #2
ldr r3, [r6, r0]
mov r0, #5
ldrsb r4, [r6, r0]
mov ip, r3
add r0, r2, #0
_02248A7A:
ldrsh r1, [r3, r0]
cmp r4, r1
bne _02248AB8
lsl r4, r2, #3
mov r0, ip
strh r7, [r0, r4]
mov r0, #0x52
lsl r0, r0, #2
ldr r1, [r6, r0]
mov r3, #0
add r1, r1, r4
strh r3, [r1, #2]
str r7, [sp]
mov r1, #1
str r1, [sp, #4]
str r1, [sp, #8]
mov r1, #4
str r1, [sp, #0xc]
sub r0, #0x10
ldr r0, [r6, r0]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x14]
bl AddPlttResObjFromOpenNarc
mov r1, #0x52
lsl r1, r1, #2
ldr r1, [r6, r1]
add sp, #0x18
add r1, r1, r4
str r0, [r1, #4]
pop {r3, r4, r5, r6, r7, pc}
_02248AB8:
add r2, r2, #1
add r3, #8
cmp r2, r5
blt _02248A7A
_02248AC0:
bl GF_AssertFail
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02248A58
thumb_func_start ov02_02248AC8
ov02_02248AC8: ; 0x02248AC8
push {r4, r5, r6, lr}
ldrb r3, [r0, #1]
mov r2, #0
cmp r3, #0
ble _02248AF6
mov r4, #0x52
lsl r4, r4, #2
ldr r0, [r0, r4]
add r4, r2, #0
add r6, r0, #0
_02248ADC:
ldrsh r5, [r6, r4]
cmp r1, r5
bne _02248AEE
lsl r1, r2, #3
add r0, r0, r1
ldr r0, [r0, #4]
bl sub_0200B00C
pop {r4, r5, r6, pc}
_02248AEE:
add r2, r2, #1
add r6, #8
cmp r2, r3
blt _02248ADC
_02248AF6:
bl GF_AssertFail
pop {r4, r5, r6, pc}
thumb_func_end ov02_02248AC8
thumb_func_start ov02_02248AFC
ov02_02248AFC: ; 0x02248AFC
push {r4, r5, r6, lr}
ldrb r3, [r0, #1]
mov r2, #0
cmp r3, #0
ble _02248B2A
mov r4, #0x52
lsl r4, r4, #2
ldr r0, [r0, r4]
add r4, r2, #0
add r6, r0, #0
_02248B10:
ldrsh r5, [r6, r4]
cmp r1, r5
bne _02248B22
lsl r1, r2, #3
add r0, r0, r1
ldr r0, [r0, #4]
bl sub_0200A740
pop {r4, r5, r6, pc}
_02248B22:
add r2, r2, #1
add r6, #8
cmp r2, r3
blt _02248B10
_02248B2A:
bl GF_AssertFail
pop {r4, r5, r6, pc}
thumb_func_end ov02_02248AFC
thumb_func_start ov02_02248B30
ov02_02248B30: ; 0x02248B30
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r6, r0, #0
ldrb r5, [r6]
str r2, [sp, #0x10]
str r1, [sp, #0xc]
add r7, r3, #0
mov r2, #0
cmp r5, #0
ble _02248B96
mov r0, #0x53
lsl r0, r0, #2
ldr r3, [r6, r0]
mov r0, #6
ldrsb r4, [r6, r0]
mov ip, r3
add r0, r2, #0
_02248B52:
ldrsh r1, [r3, r0]
cmp r4, r1
bne _02248B8E
lsl r4, r2, #3
mov r0, ip
strh r7, [r0, r4]
mov r0, #0x53
lsl r0, r0, #2
ldr r1, [r6, r0]
mov r3, #0
add r1, r1, r4
strh r3, [r1, #2]
str r7, [sp]
mov r1, #2
str r1, [sp, #4]
mov r1, #4
str r1, [sp, #8]
sub r0, #0x10
ldr r0, [r6, r0]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x53
lsl r1, r1, #2
ldr r1, [r6, r1]
add sp, #0x14
add r1, r1, r4
str r0, [r1, #4]
pop {r4, r5, r6, r7, pc}
_02248B8E:
add r2, r2, #1
add r3, #8
cmp r2, r5
blt _02248B52
_02248B96:
bl GF_AssertFail
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02248B30
thumb_func_start ov02_02248BA0
ov02_02248BA0: ; 0x02248BA0
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r6, r0, #0
ldrb r5, [r6]
str r2, [sp, #0x10]
str r1, [sp, #0xc]
add r7, r3, #0
mov r2, #0
cmp r5, #0
ble _02248C06
mov r0, #0x15
lsl r0, r0, #4
ldr r3, [r6, r0]
mov r0, #7
ldrsb r4, [r6, r0]
mov ip, r3
add r0, r2, #0
_02248BC2:
ldrsh r1, [r3, r0]
cmp r4, r1
bne _02248BFE
lsl r4, r2, #3
mov r0, ip
strh r7, [r0, r4]
mov r0, #0x15
lsl r0, r0, #4
ldr r1, [r6, r0]
mov r3, #0
add r1, r1, r4
strh r3, [r1, #2]
str r7, [sp]
mov r1, #3
str r1, [sp, #4]
mov r1, #4
str r1, [sp, #8]
sub r0, #0x10
ldr r0, [r6, r0]
ldr r1, [sp, #0xc]
ldr r2, [sp, #0x10]
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x15
lsl r1, r1, #4
ldr r1, [r6, r1]
add sp, #0x14
add r1, r1, r4
str r0, [r1, #4]
pop {r4, r5, r6, r7, pc}
_02248BFE:
add r2, r2, #1
add r3, #8
cmp r2, r5
blt _02248BC2
_02248C06:
bl GF_AssertFail
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02248BA0
thumb_func_start ov02_02248C10
ov02_02248C10: ; 0x02248C10
push {r4, r5, r6, lr}
sub sp, #0x70
add r5, r0, #0
add r4, r1, #0
add r1, r2, #0
mov r0, #7
add r2, r3, #0
ldrsb r3, [r5, r0]
ldr r6, [sp, #0x84]
cmp r6, r3
bne _02248C2A
sub r0, #8
str r0, [sp, #0x84]
_02248C2A:
ldr r0, [sp, #0x84]
mov r3, #0
str r0, [sp]
mov r0, #0
mvn r0, r0
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x88]
str r3, [sp, #0xc]
str r0, [sp, #0x10]
mov r0, #0x4d
lsl r0, r0, #2
ldr r6, [r5, r0]
str r6, [sp, #0x14]
add r6, r0, #4
ldr r6, [r5, r6]
str r6, [sp, #0x18]
add r6, r0, #0
add r6, #8
ldr r6, [r5, r6]
add r0, #0xc
str r6, [sp, #0x1c]
ldr r0, [r5, r0]
str r0, [sp, #0x20]
str r3, [sp, #0x24]
str r3, [sp, #0x28]
ldr r3, [sp, #0x80]
add r0, sp, #0x4c
bl CreateSpriteResourcesHeader
ldr r0, [r5, #8]
add r2, sp, #0x34
str r0, [sp, #0x2c]
add r0, sp, #0x4c
str r0, [sp, #0x30]
ldmia r4!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4]
str r0, [r2]
ldr r0, [sp, #0x8c]
str r0, [sp, #0x40]
mov r0, #1
str r0, [sp, #0x44]
mov r0, #4
str r0, [sp, #0x48]
add r0, sp, #0x2c
bl sub_02024714
add r4, r0, #0
bne _02248C92
bl GF_AssertFail
_02248C92:
add r0, r4, #0
add sp, #0x70
pop {r4, r5, r6, pc}
thumb_func_end ov02_02248C10
thumb_func_start ov02_02248C98
ov02_02248C98: ; 0x02248C98
push {r4, lr}
add r4, r1, #0
bl sub_020248AC
add r2, r0, #0
ldmia r2!, {r0, r1}
stmia r4!, {r0, r1}
ldr r0, [r2]
str r0, [r4]
pop {r4, pc}
thumb_func_end ov02_02248C98
thumb_func_start ov02_02248CAC
ov02_02248CAC: ; 0x02248CAC
push {r3, r4, r5, r6, lr}
sub sp, #0x34
add r4, r0, #0
mov r2, #0
add r0, sp, #0x1c
str r2, [r0]
str r2, [r0, #4]
add r3, sp, #0x28
str r2, [r3]
str r2, [r3, #4]
ldr r6, _02248D14 ; =ov02_02253360
str r2, [r0, #8]
ldmia r6!, {r0, r1}
add r5, sp, #0x10
stmia r5!, {r0, r1}
ldr r0, [r6]
str r2, [r3, #8]
str r0, [r5]
add r1, r3, #0
str r2, [sp]
mov r0, #2
str r0, [sp, #4]
str r2, [sp, #8]
mov r0, #0x84
str r0, [sp, #0xc]
add r0, r4, #0
add r3, r2, #0
bl ov02_02248C10
add r4, r0, #0
mov r1, #2
bl sub_0202487C
add r0, r4, #0
add r1, sp, #0x1c
bl sub_020247E4
add r0, r4, #0
add r1, sp, #0x10
bl sub_020247F4
mov r0, #0
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
add r0, r4, #0
add sp, #0x34
pop {r3, r4, r5, r6, pc}
nop
_02248D14: .word ov02_02253360
thumb_func_end ov02_02248CAC
thumb_func_start ov02_02248D18
ov02_02248D18: ; 0x02248D18
push {r3, r4, lr}
sub sp, #0x1c
mov r3, #0
add r2, sp, #0x10
str r3, [r2]
str r3, [r2, #4]
str r3, [r2, #8]
cmp r1, #1
bne _02248D2C
mov r3, #1
_02248D2C:
mov r2, #2
str r2, [sp]
mov r1, #1
str r1, [sp, #4]
mov r1, #0
str r1, [sp, #8]
mov r1, #0x83
str r1, [sp, #0xc]
add r1, sp, #0x10
bl ov02_02248C10
add r4, r0, #0
mov r1, #0
bl Set2dSpriteVisibleFlag
add r0, r4, #0
mov r1, #6
bl Set2dSpriteAnimSeqNo
add r0, r4, #0
add sp, #0x1c
pop {r3, r4, pc}
thumb_func_end ov02_02248D18
thumb_func_start ov02_02248D58
ov02_02248D58: ; 0x02248D58
push {r4, r5, lr}
sub sp, #0x24
add r5, sp, #0x18
mov r4, #0
str r4, [r5]
str r4, [r5, #4]
str r0, [sp, #0xc]
str r2, [sp, #0x14]
str r3, [sp, #0x10]
str r4, [r5, #8]
str r1, [sp, #8]
add r0, sp, #8
str r0, [sp]
mov r0, #0x82
str r0, [sp, #4]
add r0, r1, #0
ldr r1, _02248D88 ; =ov02_02253454
add r2, r5, #0
add r3, r4, #0
bl sub_02068B0C
add sp, #0x24
pop {r4, r5, pc}
nop
_02248D88: .word ov02_02253454
thumb_func_end ov02_02248D58
thumb_func_start ov02_02248D8C
ov02_02248D8C: ; 0x02248D8C
push {r3, lr}
bl sub_02068D74
ldrb r0, [r0, #2]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02248D8C
thumb_func_start ov02_02248D98
ov02_02248D98: ; 0x02248D98
push {r4, lr}
add r4, r1, #0
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0x58
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4, #0x64]
bl ov02_02248CAC
str r0, [r4, #0x68]
mov r0, #1
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02248D98
thumb_func_start ov02_02248DBC
ov02_02248DBC: ; 0x02248DBC
push {r3, r4, r5, lr}
add r5, r0, #0
bl sub_02068D74
add r4, r0, #0
ldr r0, [r4, #0x6c]
cmp r0, #0
beq _02248DD0
bl sub_02068B48
_02248DD0:
ldr r0, [r4, #0x70]
cmp r0, #0
beq _02248DDA
bl ov01_021FCD78
_02248DDA:
add r0, r5, #0
bl sub_02068B48
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_02248DBC
thumb_func_start ov02_02248DE4
ov02_02248DE4: ; 0x02248DE4
ldr r3, _02248DEC ; =Sprite_Delete
ldr r0, [r1, #0x68]
bx r3
nop
_02248DEC: .word Sprite_Delete
thumb_func_end ov02_02248DE4
thumb_func_start ov02_02248DF0
ov02_02248DF0: ; 0x02248DF0
push {r3, r4, r5, lr}
add r5, r1, #0
ldrb r0, [r5]
lsl r1, r0, #2
ldr r0, _02248E0C ; =ov02_02253320
ldr r4, [r0, r1]
_02248DFC:
ldrb r1, [r5, #1]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _02248DFC
pop {r3, r4, r5, pc}
.balign 4, 0
_02248E0C: .word ov02_02253320
thumb_func_end ov02_02248DF0
thumb_func_start ov02_02248E10
ov02_02248E10: ; 0x02248E10
push {r3, lr}
mov r1, #0
strb r1, [r0, #2]
ldr r0, [r0, #0x68]
bl Set2dSpriteVisibleFlag
mov r0, #0
pop {r3, pc}
thumb_func_end ov02_02248E10
thumb_func_start ov02_02248E20
ov02_02248E20: ; 0x02248E20
push {r4, r5, r6, lr}
sub sp, #0x30
ldr r4, _02248F74 ; =ov02_0225339C
add r2, r0, #0
ldmia r4!, {r0, r1}
add r3, sp, #0x24
stmia r3!, {r0, r1}
ldr r0, [r4]
ldr r4, _02248F78 ; =ov02_022533CC
str r0, [r3]
ldmia r4!, {r0, r1}
add r3, sp, #0x18
stmia r3!, {r0, r1}
ldr r0, [r4]
str r0, [r3]
add r0, r2, #0
bl sub_02068D74
add r4, r0, #0
mov r3, #1
add r5, r4, #0
strb r3, [r4]
mov r2, #0
strb r2, [r4, #2]
strb r2, [r4, #1]
str r2, [r4, #4]
add r6, sp, #0x24
ldmia r6!, {r0, r1}
add r5, #8
stmia r5!, {r0, r1}
ldr r0, [r6]
str r0, [r5]
str r2, [r4, #0x14]
str r2, [r4, #0x18]
str r2, [r4, #0x1c]
ldr r0, _02248F7C ; =0x0015E000
add r2, r4, #0
add r5, sp, #0x18
str r0, [r4, #0x38]
ldmia r5!, {r0, r1}
add r2, #0x2c
stmia r2!, {r0, r1}
ldr r0, [r5]
str r0, [r2]
lsl r0, r3, #0xa
str r0, [r4, #0x50]
mov r0, #0x2d
lsl r0, r0, #0xc
str r0, [r4, #0x40]
mov r0, #3
lsl r0, r0, #0x12
str r0, [r4, #0x48]
lsl r0, r3, #0x11
str r0, [r4, #0x4c]
mov r0, #0x2d
bl GF_CosDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x14]
ldr r1, [r4, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x18]
ldr r1, [r4, #8]
ldr r0, [r4, #0x14]
add r0, r1, r0
str r0, [sp, #0x24]
ldr r1, [r4, #0xc]
ldr r0, [r4, #0x18]
add r0, r1, r0
str r0, [sp, #0x28]
ldr r0, [r4, #0x68]
add r1, sp, #0x24
bl sub_020247D4
ldr r0, [r4, #0x68]
add r1, sp, #0x18
bl sub_020247F4
ldr r1, [r4, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
ldr r0, [r4, #0x68]
bl sub_02024818
ldr r0, [r4, #0x68]
mov r1, #0x84
bl sub_02024ADC
ldr r0, [r4, #0x68]
mov r1, #1
bl Set2dSpriteVisibleFlag
ldr r0, [r4, #0x58]
ldr r1, [r4, #0x60]
bl ov02_0224B298
str r0, [r4, #0x6c]
ldr r0, [r4, #0x5c]
mov r1, #4
bl ov01_021FCD2C
ldr r2, _02248F80 ; =0xFFF88000
mov r1, #1
mov r3, #0xc
str r0, [r4, #0x70]
bl ov01_021FCD8C
add r1, sp, #0xc
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
ldr r3, _02248F84 ; =ov02_022533A8
str r0, [r1, #8]
ldmia r3!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, #2
str r0, [r2]
ldr r4, [r4, #0x60]
add r0, r4, #0
bl sub_0202487C
add r0, r4, #0
add r1, sp, #0xc
bl sub_020247E4
add r0, r4, #0
add r1, sp, #0
bl sub_020247F4
mov r0, #0
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
add r0, r4, #0
mov r1, #2
bl Set2dSpriteAnimSeqNo
bl ov02_022493FC
add sp, #0x30
pop {r4, r5, r6, pc}
nop
_02248F74: .word ov02_0225339C
_02248F78: .word ov02_022533CC
_02248F7C: .word 0x0015E000
_02248F80: .word 0xFFF88000
_02248F84: .word ov02_022533A8
thumb_func_end ov02_02248E20
thumb_func_start ov02_02248F88
ov02_02248F88: ; 0x02248F88
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
ldr r1, [r5, #0x48]
ldr r0, [r5, #0x4c]
ldr r6, [r5, #0x68]
ldr r4, [r5, #0x60]
sub r0, r1, r0
str r0, [r5, #0x48]
bpl _02248FA0
mov r0, #0
str r0, [r5, #0x48]
_02248FA0:
mov r0, #2
ldr r1, [r5, #0x4c]
lsl r0, r0, #0xa
cmp r1, r0
ble _02248FB2
mov r0, #7
lsl r0, r0, #0xa
sub r0, r1, r0
str r0, [r5, #0x4c]
_02248FB2:
mov r0, #1
ldr r1, [r5, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
bge _02248FBE
str r0, [r5, #0x4c]
_02248FBE:
mov r0, #0x2d
bl GF_CosDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x14]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x18]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r0, r0, #0xc
cmp r0, #0x5a
bge _02249006
mov r0, #1
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [r5, #0x40]
_02249006:
ldr r1, [r5, #0x2c]
ldr r0, [r5, #0x50]
sub r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x2c]
cmp r1, r0
bge _02249018
str r0, [r5, #0x2c]
_02249018:
ldr r1, [r5, #0x30]
ldr r0, [r5, #0x50]
sub r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x30]
cmp r1, r0
bge _0224902A
str r0, [r5, #0x30]
_0224902A:
add r1, r5, #0
add r0, r6, #0
add r1, #0x2c
bl sub_020247F4
add r1, r5, #0
add r0, r4, #0
add r1, #0x2c
bl sub_020247F4
ldr r1, [r5, #8]
ldr r0, [r5, #0x14]
add r0, r1, r0
str r0, [sp]
ldr r1, [r5, #0xc]
ldr r0, [r5, #0x18]
add r0, r1, r0
str r0, [sp, #4]
add r0, r6, #0
add r1, sp, #0
bl sub_020247D4
mov r0, #0x12
ldr r1, [sp, #4]
lsl r0, r0, #0xc
sub r0, r1, r0
str r0, [sp, #4]
add r0, r4, #0
add r1, sp, #0
bl sub_020247D4
ldr r0, [r5, #0x48]
cmp r0, #0
bne _0224907A
mov r0, #0
str r0, [r5, #4]
ldrb r0, [r5, #1]
add r0, r0, #1
strb r0, [r5, #1]
b _02249080
_0224907A:
ldr r0, [r5, #4]
add r0, r0, #1
str r0, [r5, #4]
_02249080:
mov r0, #0
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_02248F88
thumb_func_start ov02_02249088
ov02_02249088: ; 0x02249088
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x6c]
bl ov02_0224B314
ldr r0, [r4, #0x70]
mov r1, #2
mov r2, #0
mov r3, #0xc
bl ov01_021FCD8C
mov r0, #1
lsl r0, r0, #0xa
str r0, [r4, #0x50]
lsl r0, r0, #9
str r0, [r4, #0x40]
mov r0, #0
str r0, [r4, #0x48]
mov r0, #6
lsl r0, r0, #0xa
str r0, [r4, #0x4c]
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
mov r0, #1
pop {r4, pc}
thumb_func_end ov02_02249088
thumb_func_start ov02_022490BC
ov02_022490BC: ; 0x022490BC
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
ldr r1, [r5, #0x48]
ldr r0, [r5, #0x4c]
ldr r4, [r5, #0x68]
add r0, r1, r0
str r0, [r5, #0x48]
mov r0, #1
ldr r1, [r5, #0x4c]
lsl r0, r0, #0xc
add r2, r1, r0
lsl r1, r0, #4
str r2, [r5, #0x4c]
cmp r2, r1
ble _022490E0
lsl r0, r0, #4
str r0, [r5, #0x4c]
_022490E0:
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_CosDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x14]
mov r0, #0x80
bl GF_SinDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x18]
mov r0, #0xa
ldr r1, [r5, #0x40]
lsl r0, r0, #0x10
cmp r1, r0
bge _02249124
mov r0, #1
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [r5, #0x40]
_02249124:
mov r0, #2
ldr r1, [r5, #0x38]
lsl r0, r0, #0xc
add r1, r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
str r1, [r5, #0x38]
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
ldr r1, [r5, #0x2c]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x2c]
cmp r1, r0
ble _02249156
str r0, [r5, #0x2c]
_02249156:
ldr r1, [r5, #0x30]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x30]
cmp r1, r0
ble _02249168
str r0, [r5, #0x30]
_02249168:
add r1, r5, #0
add r0, r4, #0
add r1, #0x2c
bl sub_020247F4
ldr r1, [r5, #8]
ldr r0, [r5, #0x14]
add r0, r1, r0
str r0, [sp]
ldr r1, [r5, #0xc]
ldr r0, [r5, #0x18]
sub r0, r1, r0
str r0, [sp, #4]
add r0, r4, #0
add r1, sp, #0
bl sub_020247D4
ldr r1, [sp, #4]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r1, r0, #0xc
mov r0, #0xf
mvn r0, r0
cmp r1, r0
bgt _022491A2
ldrb r0, [r5, #1]
add r0, r0, #1
strb r0, [r5, #1]
_022491A2:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov02_022490BC
thumb_func_start ov02_022491A8
ov02_022491A8: ; 0x022491A8
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x68]
mov r1, #0
bl Set2dSpriteVisibleFlag
ldr r0, [r4, #0x60]
mov r1, #1
bl Set2dSpriteAnimSeqNo
mov r0, #0
str r0, [r4, #4]
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
mov r0, #1
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_022491A8
thumb_func_start ov02_022491CC
ov02_022491CC: ; 0x022491CC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r4, r0, #0
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #0x14
bge _022491E2
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_022491E2:
ldr r3, _02249284 ; =ov02_022533D8
add r2, sp, #0xc
ldmia r3!, {r0, r1}
add r6, r2, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
ldr r3, _02249288 ; =ov02_022533B4
str r0, [r2]
add r2, sp, #0
ldmia r3!, {r0, r1}
add r5, r2, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r7, #0
str r0, [r2]
add r2, r4, #0
str r7, [r4, #4]
add r3, r6, #0
ldmia r3!, {r0, r1}
add r2, #8
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
str r7, [r4, #0x14]
str r7, [r4, #0x18]
str r7, [r4, #0x1c]
str r7, [r4, #0x38]
add r2, r4, #0
ldmia r5!, {r0, r1}
add r2, #0x2c
stmia r2!, {r0, r1}
ldr r0, [r5]
mov r1, #2
str r0, [r2]
lsl r1, r1, #8
ldr r0, _0224928C ; =0x0013B000
str r1, [r4, #0x50]
str r0, [r4, #0x40]
lsl r0, r1, #0xa
str r0, [r4, #0x48]
lsl r0, r1, #4
str r0, [r4, #0x4c]
ldr r0, [r4, #0x68]
add r1, r6, #0
bl sub_020247D4
ldr r0, [r4, #0x68]
add r1, sp, #0
bl sub_020247F4
ldr r1, [r4, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
ldr r0, [r4, #0x68]
bl sub_02024818
ldr r0, [r4, #0x68]
mov r1, #1
bl Set2dSpriteVisibleFlag
ldr r0, [r4, #0x60]
mov r1, #6
bl Set2dSpriteAnimSeqNo
ldr r0, [r4, #0x60]
mov r1, #1
bl Set2dSpriteAnimActiveFlag
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
mov r0, #1
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
nop
_02249284: .word ov02_022533D8
_02249288: .word ov02_022533B4
_0224928C: .word 0x0013B000
thumb_func_end ov02_022491CC
thumb_func_start ov02_02249290
ov02_02249290: ; 0x02249290
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
ldr r1, [r5, #0x48]
ldr r0, [r5, #0x4c]
ldr r4, [r5, #0x68]
sub r0, r1, r0
str r0, [r5, #0x48]
mov r0, #1
ldr r1, [r5, #0x4c]
lsl r0, r0, #0x10
cmp r1, r0
bge _022492B0
lsr r0, r0, #3
add r0, r1, r0
str r0, [r5, #0x4c]
_022492B0:
ldr r0, [r5, #0x48]
cmp r0, #0
bge _022492BA
mov r0, #0
str r0, [r5, #0x48]
_022492BA:
ldr r0, _02249398 ; =0x0000013B
bl GF_CosDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x14]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x18]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r0, r0, #0xc
cmp r0, #0xb4
bge _02249302
mov r0, #1
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [r5, #0x40]
_02249302:
ldr r1, [r5, #0x2c]
ldr r0, [r5, #0x50]
sub r1, r1, r0
mov r0, #1
lsl r0, r0, #0xa
str r1, [r5, #0x2c]
cmp r1, r0
bge _02249314
str r0, [r5, #0x2c]
_02249314:
ldr r1, [r5, #0x30]
ldr r0, [r5, #0x50]
sub r1, r1, r0
mov r0, #1
lsl r0, r0, #0xa
str r1, [r5, #0x30]
cmp r1, r0
bge _02249326
str r0, [r5, #0x30]
_02249326:
add r1, r5, #0
add r0, r4, #0
add r1, #0x2c
bl sub_020247F4
mov r0, #6
ldr r1, [r5, #0x38]
lsl r0, r0, #0xc
add r1, r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r0, r0, #0xc
str r1, [r5, #0x38]
cmp r0, #0x3c
ble _0224934C
mov r0, #0xf
lsl r0, r0, #0xe
str r0, [r5, #0x38]
_0224934C:
ldr r1, [r5, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
ldr r1, [r5, #8]
ldr r0, [r5, #0x14]
add r0, r1, r0
str r0, [sp]
ldr r1, [r5, #0xc]
ldr r0, [r5, #0x18]
add r0, r1, r0
str r0, [sp, #4]
add r0, r4, #0
add r1, sp, #0
bl sub_020247D4
ldr r0, [r5, #0x48]
cmp r0, #0
bgt _02249390
add r0, r4, #0
mov r1, #0
bl Set2dSpriteVisibleFlag
ldrb r0, [r5, #1]
add r0, r0, #1
strb r0, [r5, #1]
_02249390:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_02249398: .word 0x0000013B
thumb_func_end ov02_02249290
thumb_func_start ov02_0224939C
ov02_0224939C: ; 0x0224939C
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #8
bne _022493BA
ldr r0, [r4, #0x60]
mov r1, #1
bl Set2dSpriteAnimSeqNo
ldr r0, [r4, #0x5c]
mov r1, #0
bl ov02_02249444
_022493BA:
ldr r0, [r4, #4]
cmp r0, #0xa
bne _022493C8
ldr r0, [r4, #0x60]
mov r1, #0
bl Set2dSpriteVisibleFlag
_022493C8:
ldr r0, [r4, #4]
cmp r0, #0xf
ble _022493E6
ldr r0, [r4, #0x70]
bl ov01_021FCD6C
cmp r0, #1
bne _022493E6
mov r0, #0
str r0, [r4, #4]
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
mov r0, #2
strb r0, [r4, #2]
_022493E6:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224939C
thumb_func_start ov02_022493EC
ov02_022493EC: ; 0x022493EC
mov r0, #0
bx lr
thumb_func_end ov02_022493EC
thumb_func_start ov02_022493F0
ov02_022493F0: ; 0x022493F0
ldr r3, _022493F8 ; =NARC_New
mov r0, #0x5d
mov r1, #4
bx r3
.balign 4, 0
_022493F8: .word NARC_New
thumb_func_end ov02_022493F0
thumb_func_start ov02_022493FC
ov02_022493FC: ; 0x022493FC
push {lr}
sub sp, #0xc
mov r0, #6
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldr r3, _0224941C ; =0x00007FFF
mov r0, #0
add r2, r1, #0
bl BeginNormalPaletteFade
add sp, #0xc
pop {pc}
nop
_0224941C: .word 0x00007FFF
thumb_func_end ov02_022493FC
thumb_func_start ov02_02249420
ov02_02249420: ; 0x02249420
push {lr}
sub sp, #0xc
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
ldr r3, _02249440 ; =0x00007FFF
add r1, r0, #0
add r2, r0, #0
bl BeginNormalPaletteFade
add sp, #0xc
pop {pc}
.balign 4, 0
_02249440: .word 0x00007FFF
thumb_func_end ov02_02249420
thumb_func_start ov02_02249444
ov02_02249444: ; 0x02249444
push {r4, lr}
ldr r0, [r0, #0x40]
add r4, r1, #0
bl PlayerAvatar_GetMapObject
add r1, r4, #0
bl MapObject_SetFlag9
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249444
thumb_func_start ov02_02249458
ov02_02249458: ; 0x02249458
push {r3, r4, r5, r6, r7, lr}
str r0, [sp]
add r5, r1, #0
add r6, r2, #0
add r7, r3, #0
bl ov02_0224955C
add r4, r0, #0
str r6, [r4, #0x5c]
strh r7, [r4, #0xc]
ldrh r0, [r4, #0xc]
strh r0, [r4, #0xe]
str r5, [r4, #0x20]
ldr r0, [r4, #0x60]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0x82
lsl r1, r1, #2
str r0, [r4, r1]
cmp r5, #0
bne _02249490
ldr r0, _022494B8 ; =ov02_02249584
add r1, r4, #0
mov r2, #0x86
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
_02249490:
cmp r5, #2
bne _022494AC
ldr r0, [sp]
bl FollowingPokemon_GetMapObject
mov r1, #0x83
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, _022494BC ; =ov02_022499B8
add r1, r4, #0
mov r2, #0x86
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
_022494AC:
ldr r0, _022494C0 ; =ov02_02249984
add r1, r4, #0
mov r2, #0x86
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_022494B8: .word ov02_02249584
_022494BC: .word ov02_022499B8
_022494C0: .word ov02_02249984
thumb_func_end ov02_02249458
thumb_func_start ov02_022494C4
ov02_022494C4: ; 0x022494C4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r1, #0
add r6, r2, #0
add r7, r3, #0
bl ov02_0224955C
add r4, r0, #0
str r5, [r4, #0x5c]
mov r0, #0
strh r0, [r4, #0xc]
mov r0, #2
strh r0, [r4, #0xe]
mov r0, #3
str r0, [r4, #0x20]
mov r0, #0x82
lsl r0, r0, #2
str r6, [r4, r0]
add r0, r0, #4
str r7, [r4, r0]
ldr r0, [r4, #0x60]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
add r1, sp, #0xc
bl MapObject_GetPositionVec
mov r0, #0x82
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0
bl MapObject_GetPositionVec
ldr r1, [sp]
ldr r0, [sp, #0xc]
sub r0, r1, r0
mov r1, #2
lsl r1, r1, #0xc
bl FX_Div
mov r1, #0xbb
lsl r1, r1, #2
ldr r2, [r4, r1]
add r0, r2, r0
str r0, [r4, r1]
ldr r2, [sp, #8]
ldr r0, [sp, #0x14]
add r1, #8
sub r0, r2, r0
str r0, [r4, r1]
ldr r0, _02249538 ; =ov02_022499B8
add r1, r4, #0
mov r2, #0x86
bl CreateSysTask
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
nop
_02249538: .word ov02_022499B8
thumb_func_end ov02_022494C4
thumb_func_start ov02_0224953C
ov02_0224953C: ; 0x0224953C
push {r3, lr}
bl sub_0201F988
ldr r0, [r0, #4]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224953C
thumb_func_start ov02_02249548
ov02_02249548: ; 0x02249548
push {r4, lr}
add r4, r0, #0
bl sub_0201F988
bl ov02_0224957C
add r0, r4, #0
bl DestroySysTask
pop {r4, pc}
thumb_func_end ov02_02249548
thumb_func_start ov02_0224955C
ov02_0224955C: ; 0x0224955C
push {r3, r4, r5, lr}
mov r1, #0xbe
add r5, r0, #0
mov r0, #4
lsl r1, r1, #2
bl AllocFromHeapAtEnd
mov r2, #0xbe
mov r1, #0
lsl r2, r2, #2
add r4, r0, #0
bl memset
str r5, [r4, #0x60]
add r0, r4, #0
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224955C
thumb_func_start ov02_0224957C
ov02_0224957C: ; 0x0224957C
ldr r3, _02249580 ; =FreeToHeap
bx r3
.balign 4, 0
_02249580: .word FreeToHeap
thumb_func_end ov02_0224957C
thumb_func_start ov02_02249584
ov02_02249584: ; 0x02249584
push {r3, r4, r5, lr}
ldr r4, _022495B4 ; =ov02_02253550
add r5, r1, #0
_0224958A:
ldr r1, [r5]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _0224958A
ldr r0, [r5, #0x10]
cmp r0, #1
bne _022495B2
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r5, r0]
cmp r0, #0
beq _022495AC
bl sub_02068BAC
_022495AC:
add r0, r5, #0
bl ov02_0224A32C
_022495B2:
pop {r3, r4, r5, pc}
.balign 4, 0
_022495B4: .word ov02_02253550
thumb_func_end ov02_02249584
thumb_func_start ov02_022495B8
ov02_022495B8: ; 0x022495B8
push {r4, lr}
add r4, r0, #0
bl ov02_02249EC0
add r0, r4, #0
bl ov02_02249CF0
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_022495B8
thumb_func_start ov02_022495D0
ov02_022495D0: ; 0x022495D0
push {r4, lr}
add r4, r0, #0
bl ov02_02249F6C
add r0, r4, #0
bl ov02_02249CF0
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_022495D0
thumb_func_start ov02_022495E8
ov02_022495E8: ; 0x022495E8
push {r3, r4, r5, lr}
sub sp, #0x18
add r4, r0, #0
mov r0, #0x85
lsl r0, r0, #2
ldr r0, [r4, r0]
cmp r0, #0
bne _022495FE
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, pc}
_022495FE:
ldr r5, _02249650 ; =ov02_02253408
add r3, sp, #0xc
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
ldr r5, _02249654 ; =ov02_02253384
str r0, [r3]
ldmia r5!, {r0, r1}
add r3, sp, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
add r1, r2, #0
str r0, [r3]
add r0, r4, #0
bl ov02_0224A418
mov r1, #0x79
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r4, #0
add r1, sp, #0
bl ov02_0224A9B8
mov r1, #0x7a
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r4, #0
mov r1, #1
bl ov02_0224A9D8
add r0, r4, #0
bl ov02_02249D40
mov r0, #1
str r0, [r4, #0x10]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
_02249650: .word ov02_02253408
_02249654: .word ov02_02253384
thumb_func_end ov02_022495E8
thumb_func_start ov02_02249658
ov02_02249658: ; 0x02249658
push {r4, lr}
add r4, r0, #0
bl ov02_0224B72C
mov r0, #0
ldr r1, _0224968C ; =0xFFFC0000
str r0, [r4, #0x2c]
str r1, [r4, #0x54]
mov r1, #0xfe
lsl r1, r1, #0xc
str r1, [r4, #0x44]
mov r1, #0xff
lsl r1, r1, #0xc
str r1, [r4, #0x48]
mov r1, #0x5f
lsl r1, r1, #0xc
str r1, [r4, #0x4c]
mov r1, #0x61
lsl r1, r1, #0xc
str r1, [r4, #0x50]
mov r1, #1
str r1, [r4, #0x2c]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
pop {r4, pc}
.balign 4, 0
_0224968C: .word 0xFFFC0000
thumb_func_end ov02_02249658
thumb_func_start ov02_02249690
ov02_02249690: ; 0x02249690
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
mov r2, #0
str r2, [r4, #0x2c]
ldr r1, [r4, #0x44]
ldr r0, [r4, #0x54]
add r0, r1, r0
str r0, [r4, #0x44]
cmp r0, #0
bgt _022496B4
mov r0, #2
str r2, [r4, #0x44]
lsl r0, r0, #0xc
str r0, [r4, #0x54]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_022496B4:
ldr r0, [r4, #0x50]
str r0, [sp]
ldr r1, [r4, #0x44]
ldr r2, [r4, #0x4c]
ldr r3, [r4, #0x48]
add r0, r4, #0
bl ov02_0224A69C
mov r0, #1
str r0, [r4, #0x2c]
mov r0, #0
add sp, #4
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov02_02249690
thumb_func_start ov02_022496D0
ov02_022496D0: ; 0x022496D0
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
mov r0, #0
str r0, [r4, #0x2c]
ldr r1, [r4, #0x4c]
ldr r0, [r4, #0x54]
sub r0, r1, r0
str r0, [r4, #0x4c]
ldr r1, [r4, #0x50]
ldr r0, [r4, #0x54]
add r0, r1, r0
str r0, [r4, #0x50]
mov r0, #2
ldr r1, [r4, #0x54]
lsl r0, r0, #0xc
add r2, r1, r0
lsl r1, r0, #4
str r2, [r4, #0x54]
cmp r2, r1
ble _022496FE
lsl r0, r0, #4
str r0, [r4, #0x54]
_022496FE:
mov r0, #0xe
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xe
cmp r1, r0
bge _0224970A
str r0, [r4, #0x4c]
_0224970A:
mov r0, #0x22
ldr r1, [r4, #0x50]
lsl r0, r0, #0xe
cmp r1, r0
ble _02249716
str r0, [r4, #0x50]
_02249716:
ldr r0, [r4, #0x50]
str r0, [sp]
ldr r1, [r4, #0x44]
ldr r2, [r4, #0x4c]
ldr r3, [r4, #0x48]
add r0, r4, #0
bl ov02_0224A69C
mov r0, #1
str r0, [r4, #0x2c]
mov r0, #0xe
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xe
cmp r1, r0
bne _0224974E
mov r0, #0x22
ldr r1, [r4, #0x50]
lsl r0, r0, #0xe
cmp r1, r0
bne _0224974E
mov r0, #0x79
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ov02_0224A450
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_0224974E:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
thumb_func_end ov02_022496D0
thumb_func_start ov02_02249754
ov02_02249754: ; 0x02249754
ldr r1, [r0, #8]
add r1, r1, #1
str r1, [r0, #8]
cmp r1, #0xf
blt _0224976C
mov r1, #0
str r1, [r0, #8]
ldr r1, _02249770 ; =0xFFFC0000
str r1, [r0, #0x58]
ldr r1, [r0]
add r1, r1, #1
str r1, [r0]
_0224976C:
mov r0, #0
bx lr
.balign 4, 0
_02249770: .word 0xFFFC0000
thumb_func_end ov02_02249754
thumb_func_start ov02_02249774
ov02_02249774: ; 0x02249774
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_020248AC
add r3, r0, #0
ldmia r3!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [sp]
ldr r0, [r4, #0x58]
add r1, r1, r0
mov r0, #0xa
lsl r0, r0, #0x10
str r1, [sp]
cmp r1, r0
bgt _022497AC
mov r0, #3
lsl r0, r0, #0x12
str r0, [sp]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_022497AC:
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0
bl sub_020247D4
mov r0, #0
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov02_02249774
thumb_func_start ov02_022497C0
ov02_022497C0: ; 0x022497C0
push {r4, r5, lr}
sub sp, #0xc
add r4, r0, #0
ldr r1, [r4, #0x58]
lsr r0, r1, #0x1f
add r0, r1, r0
asr r1, r0, #1
ldr r0, _02249834 ; =0xFFFFE000
str r1, [r4, #0x58]
cmp r1, r0
ble _02249802
str r0, [r4, #0x58]
ldr r0, [r4]
mov r1, #5
add r0, r0, #1
str r0, [r4]
ldr r0, [r4, #0x5c]
mov r2, #0
bl GetMonData
add r5, r0, #0
ldr r0, [r4, #0x5c]
mov r1, #0x70
mov r2, #0
bl GetMonData
add r1, r0, #0
lsl r0, r5, #0x10
lsl r1, r1, #0x18
lsr r0, r0, #0x10
lsr r1, r1, #0x18
bl PlayCry
_02249802:
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_020248AC
add r5, r0, #0
add r3, sp, #0
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
str r0, [r3]
ldr r1, [sp]
ldr r0, [r4, #0x58]
add r0, r1, r0
str r0, [sp]
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, r2, #0
bl sub_020247D4
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_02249834: .word 0xFFFFE000
thumb_func_end ov02_022497C0
thumb_func_start ov02_02249838
ov02_02249838: ; 0x02249838
ldr r1, [r0, #8]
add r1, r1, #1
str r1, [r0, #8]
cmp r1, #8
blt _02249850
mov r1, #0
str r1, [r0, #8]
ldr r1, _02249854 ; =0xFFFFF000
str r1, [r0, #0x58]
ldr r1, [r0]
add r1, r1, #1
str r1, [r0]
_02249850:
mov r0, #0
bx lr
.balign 4, 0
_02249854: .word 0xFFFFF000
thumb_func_end ov02_02249838
thumb_func_start ov02_02249858
ov02_02249858: ; 0x02249858
push {r4, r5, lr}
sub sp, #0xc
add r4, r0, #0
ldr r0, [r4, #0x58]
lsl r1, r0, #1
ldr r0, _022498B4 ; =0xFFFC0000
str r1, [r4, #0x58]
cmp r1, r0
bge _0224986C
str r0, [r4, #0x58]
_0224986C:
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_020248AC
add r5, r0, #0
add r3, sp, #0
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
str r0, [r3]
ldr r1, [sp]
ldr r0, [r4, #0x58]
add r0, r1, r0
str r0, [sp]
mov r0, #0x7a
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, r2, #0
bl sub_020247D4
ldr r1, [sp]
ldr r0, _022498B8 ; =0xFFFD8000
cmp r1, r0
bgt _022498AC
mov r0, #1
lsl r0, r0, #0xc
str r0, [r4, #0x54]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_022498AC:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_022498B4: .word 0xFFFC0000
_022498B8: .word 0xFFFD8000
thumb_func_end ov02_02249858
thumb_func_start ov02_022498BC
ov02_022498BC: ; 0x022498BC
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
mov r0, #0
str r0, [r4, #0x2c]
ldr r1, [r4, #0x4c]
ldr r0, [r4, #0x54]
add r0, r1, r0
str r0, [r4, #0x4c]
ldr r1, [r4, #0x50]
ldr r0, [r4, #0x54]
sub r0, r1, r0
str r0, [r4, #0x50]
mov r0, #1
ldr r1, [r4, #0x54]
lsl r0, r0, #0xe
add r2, r1, r0
lsl r1, r0, #2
str r2, [r4, #0x54]
cmp r2, r1
ble _022498EA
lsl r0, r0, #2
str r0, [r4, #0x54]
_022498EA:
mov r0, #0x5f
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
blt _022498F6
str r0, [r4, #0x4c]
_022498F6:
mov r0, #0x61
ldr r1, [r4, #0x50]
lsl r0, r0, #0xc
cmp r1, r0
bgt _02249902
str r0, [r4, #0x50]
_02249902:
ldr r0, [r4, #0x50]
str r0, [sp]
ldr r1, [r4, #0x44]
ldr r2, [r4, #0x4c]
ldr r3, [r4, #0x48]
add r0, r4, #0
bl ov02_0224A69C
mov r0, #1
str r0, [r4, #0x2c]
mov r0, #0x5f
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
bne _0224993A
mov r0, #0x61
ldr r1, [r4, #0x50]
lsl r0, r0, #0xc
cmp r1, r0
bne _0224993A
add r0, r4, #0
bl ov02_0224B768
mov r0, #0x11
str r0, [r4, #0x34]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_0224993A:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
thumb_func_end ov02_022498BC
thumb_func_start ov02_02249940
ov02_02249940: ; 0x02249940
push {r4, lr}
add r4, r0, #0
bl ov02_02249FD4
mov r0, #0
str r0, [r4, #0x10]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
pop {r4, pc}
thumb_func_end ov02_02249940
thumb_func_start ov02_02249954
ov02_02249954: ; 0x02249954
push {r4, lr}
add r4, r0, #0
bl ov02_0224A028
mov r0, #0
str r0, [r4, #0x10]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
pop {r4, pc}
thumb_func_end ov02_02249954
thumb_func_start ov02_02249968
ov02_02249968: ; 0x02249968
push {r4, lr}
add r4, r0, #0
bl ov02_0224A6D0
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249968
thumb_func_start ov02_0224997C
ov02_0224997C: ; 0x0224997C
mov r1, #1
str r1, [r0, #4]
mov r0, #0
bx lr
thumb_func_end ov02_0224997C
thumb_func_start ov02_02249984
ov02_02249984: ; 0x02249984
push {r3, r4, r5, lr}
ldr r4, _022499B4 ; =ov02_02253588
add r5, r1, #0
_0224998A:
ldr r1, [r5]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _0224998A
ldr r0, [r5, #0x10]
cmp r0, #1
bne _022499B2
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r5, r0]
cmp r0, #0
beq _022499AC
bl sub_02068BAC
_022499AC:
add r0, r5, #0
bl ov02_0224A32C
_022499B2:
pop {r3, r4, r5, pc}
.balign 4, 0
_022499B4: .word ov02_02253588
thumb_func_end ov02_02249984
thumb_func_start ov02_022499B8
ov02_022499B8: ; 0x022499B8
push {r3, r4, r5, lr}
ldr r4, _022499E8 ; =ov02_022534F0
add r5, r1, #0
_022499BE:
ldr r1, [r5]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _022499BE
ldr r0, [r5, #0x10]
cmp r0, #1
bne _022499E6
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r5, r0]
cmp r0, #0
beq _022499E0
bl sub_02068BAC
_022499E0:
add r0, r5, #0
bl ov02_0224A32C
_022499E6:
pop {r3, r4, r5, pc}
.balign 4, 0
_022499E8: .word ov02_022534F0
thumb_func_end ov02_022499B8
thumb_func_start ov02_022499EC
ov02_022499EC: ; 0x022499EC
push {r3, r4, r5, lr}
sub sp, #0x18
add r4, r0, #0
mov r0, #0x85
lsl r0, r0, #2
ldr r0, [r4, r0]
cmp r0, #0
bne _02249A02
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, pc}
_02249A02:
ldr r5, _02249A54 ; =ov02_022533FC
add r3, sp, #0xc
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
ldr r5, _02249A58 ; =ov02_02253414
str r0, [r3]
ldmia r5!, {r0, r1}
add r3, sp, #0
stmia r3!, {r0, r1}
ldr r0, [r5]
add r1, r2, #0
str r0, [r3]
add r0, r4, #0
bl ov02_0224A418
mov r1, #0x79
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r4, #0
add r1, sp, #0
bl ov02_0224A9B8
mov r1, #0x7a
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r4, #0
mov r1, #1
bl ov02_0224A9D8
add r0, r4, #0
bl ov02_02249D40
mov r0, #1
str r0, [r4, #0x10]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
_02249A54: .word ov02_022533FC
_02249A58: .word ov02_02253414
thumb_func_end ov02_022499EC
thumb_func_start ov02_02249A5C
ov02_02249A5C: ; 0x02249A5C
push {r3, r4, r5, r6, lr}
sub sp, #0xc
mov r3, #0x85
add r4, r0, #0
lsl r3, r3, #2
ldr r0, [r4, r3]
cmp r0, #0
bne _02249A72
add sp, #0xc
mov r0, #0
pop {r3, r4, r5, r6, pc}
_02249A72:
ldr r6, _02249AC0 ; =ov02_02253348
add r5, sp, #0
ldmia r6!, {r0, r1}
add r2, r5, #0
stmia r5!, {r0, r1}
ldr r0, [r6]
str r0, [r5]
add r0, r3, #0
add r0, #0xd8
ldr r1, [sp]
ldr r0, [r4, r0]
add r3, #0xe0
add r0, r1, r0
str r0, [sp]
ldr r1, [sp, #4]
ldr r0, [r4, r3]
add r0, r1, r0
str r0, [sp, #4]
add r0, r4, #0
add r1, r2, #0
bl ov02_0224A418
mov r1, #0x79
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, r1]
mov r1, #1
bl Set2dSpriteAnimSeqNo
add r0, r4, #0
bl ov02_02249D40
mov r0, #1
str r0, [r4, #0x10]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_02249AC0: .word ov02_02253348
thumb_func_end ov02_02249A5C
thumb_func_start ov02_02249AC4
ov02_02249AC4: ; 0x02249AC4
push {r4, lr}
add r4, r0, #0
bl ov02_0224A8D4
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249AC4
thumb_func_start ov02_02249AD8
ov02_02249AD8: ; 0x02249AD8
push {r4, lr}
add r4, r0, #0
bl ov02_0224A4D0
add r0, r4, #0
bl ov02_02249D18
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_02249AD8
thumb_func_start ov02_02249AF0
ov02_02249AF0: ; 0x02249AF0
push {r4, lr}
mov r1, #0x85
add r4, r0, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
cmp r1, #0
bne _02249B02
mov r0, #0
pop {r4, pc}
_02249B02:
bl ov02_02249D40
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r4, pc}
thumb_func_end ov02_02249AF0
thumb_func_start ov02_02249B10
ov02_02249B10: ; 0x02249B10
push {r4, lr}
add r4, r0, #0
bl ov02_0224AB58
add r0, r4, #0
bl ov02_0224AC38
add r0, r4, #0
bl ov02_0224A690
add r0, r4, #0
mov r1, #1
bl ov02_0224B6B0
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249B10
thumb_func_start ov02_02249B38
ov02_02249B38: ; 0x02249B38
push {r4, lr}
add r4, r0, #0
bl ov02_0224AB8C
cmp r0, #2
beq _02249B48
mov r0, #0
pop {r4, pc}
_02249B48:
mov r0, #0x79
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteAnimSeqNo
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249B38
thumb_func_start ov02_02249B60
ov02_02249B60: ; 0x02249B60
push {r3, lr}
ldr r1, [r0, #8]
add r1, r1, #1
str r1, [r0, #8]
cmp r1, #0x14
blt _02249B7A
mov r1, #0
str r1, [r0, #8]
ldr r1, [r0]
add r1, r1, #1
str r1, [r0]
bl ov02_0224ADF0
_02249B7A:
mov r0, #1
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02249B60
thumb_func_start ov02_02249B80
ov02_02249B80: ; 0x02249B80
push {r4, lr}
add r4, r0, #0
ldr r1, [r4, #8]
add r1, r1, #1
str r1, [r4, #8]
cmp r1, #0x14
blt _02249BA2
mov r1, #0
str r1, [r4, #8]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
bl ov02_0224AB58
add r0, r4, #0
bl ov02_0224ADF0
_02249BA2:
mov r0, #1
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249B80
thumb_func_start ov02_02249BA8
ov02_02249BA8: ; 0x02249BA8
push {r4, lr}
add r4, r0, #0
bl ov02_0224AB8C
cmp r0, #3
beq _02249BB8
mov r0, #0
pop {r4, pc}
_02249BB8:
ldr r0, _02249BD4 ; =SEQ_SE_DP_FW019
bl PlaySE
mov r0, #2
lsl r0, r0, #0xa
str r0, [r4, #0x54]
mov r0, #2
str r0, [r4, #0x14]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r4, pc}
nop
_02249BD4: .word SEQ_SE_DP_FW019
thumb_func_end ov02_02249BA8
thumb_func_start ov02_02249BD8
ov02_02249BD8: ; 0x02249BD8
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
mov r0, #0
str r0, [r4, #0x2c]
ldr r1, [r4, #0x4c]
ldr r0, [r4, #0x54]
add r0, r1, r0
str r0, [r4, #0x4c]
ldr r1, [r4, #0x50]
ldr r0, [r4, #0x54]
sub r0, r1, r0
str r0, [r4, #0x50]
mov r0, #2
ldr r1, [r4, #0x54]
lsl r0, r0, #0xa
add r2, r1, r0
lsl r1, r0, #5
str r2, [r4, #0x54]
cmp r2, r1
ble _02249C06
lsl r0, r0, #5
str r0, [r4, #0x54]
_02249C06:
mov r0, #0x5f
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
blt _02249C12
str r0, [r4, #0x4c]
_02249C12:
mov r0, #0x61
ldr r1, [r4, #0x50]
lsl r0, r0, #0xc
cmp r1, r0
bgt _02249C1E
str r0, [r4, #0x50]
_02249C1E:
ldr r0, [r4, #0x50]
str r0, [sp]
ldr r1, [r4, #0x44]
ldr r2, [r4, #0x4c]
ldr r3, [r4, #0x48]
add r0, r4, #0
bl ov02_0224A69C
mov r0, #1
str r0, [r4, #0x2c]
ldr r0, [r4, #0x18]
cmp r0, #0
bne _02249C4A
add r0, r4, #0
bl ov02_0224AB8C
cmp r0, #4
bne _02249C4A
mov r0, #1
str r0, [r4, #0x18]
bl ov02_02249420
_02249C4A:
mov r0, #0x5f
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
bne _02249C6C
mov r0, #0x61
ldr r1, [r4, #0x50]
lsl r0, r0, #0xc
cmp r1, r0
bne _02249C6C
mov r0, #0x11
str r0, [r4, #0x34]
mov r0, #1
str r0, [r4, #0x14]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_02249C6C:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov02_02249BD8
thumb_func_start ov02_02249C74
ov02_02249C74: ; 0x02249C74
push {r4, lr}
add r4, r0, #0
ldr r1, [r4, #0x20]
cmp r1, #3
bne _02249C96
bl ov02_0224AB8C
cmp r0, #2
bne _02249C92
add r0, r4, #0
bl ov02_0224AB9C
ldr r0, [r4]
add r0, r0, #2
str r0, [r4]
_02249C92:
mov r0, #0
pop {r4, pc}
_02249C96:
ldr r1, [r4, #0x18]
cmp r1, #0
bne _02249CAC
bl ov02_0224AB8C
cmp r0, #4
bne _02249CAC
mov r0, #1
str r0, [r4, #0x18]
bl ov02_02249420
_02249CAC:
add r0, r4, #0
bl ov02_0224AB8C
cmp r0, #2
beq _02249CBA
mov r0, #0
pop {r4, pc}
_02249CBA:
ldr r0, [r4, #0x18]
cmp r0, #0
bne _02249CC8
mov r0, #1
str r0, [r4, #0x18]
bl ov02_02249420
_02249CC8:
add r0, r4, #0
bl ov02_0224AB9C
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_02249C74
thumb_func_start ov02_02249CD8
ov02_02249CD8: ; 0x02249CD8
push {r4, lr}
add r4, r0, #0
bl IsPaletteFadeFinished
cmp r0, #0
beq _02249CEA
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_02249CEA:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02249CD8
thumb_func_start ov02_02249CF0
ov02_02249CF0: ; 0x02249CF0
push {r4, lr}
add r4, r0, #0
mov r0, #0x21
mov r1, #0
lsl r0, r0, #4
str r1, [r4, r0]
add r0, r0, #4
str r1, [r4, r0]
ldr r0, _02249D14 ; =ov02_02249D5C
add r1, r4, #0
mov r2, #0x80
bl sub_0200E33C
mov r1, #0x22
lsl r1, r1, #4
str r0, [r4, r1]
pop {r4, pc}
nop
_02249D14: .word ov02_02249D5C
thumb_func_end ov02_02249CF0
thumb_func_start ov02_02249D18
ov02_02249D18: ; 0x02249D18
push {r4, lr}
add r4, r0, #0
mov r0, #0x21
mov r1, #0
lsl r0, r0, #4
str r1, [r4, r0]
add r0, r0, #4
str r1, [r4, r0]
ldr r0, _02249D3C ; =ov02_02249E58
add r1, r4, #0
mov r2, #0x80
bl sub_0200E33C
mov r1, #0x22
lsl r1, r1, #4
str r0, [r4, r1]
pop {r4, pc}
nop
_02249D3C: .word ov02_02249E58
thumb_func_end ov02_02249D18
thumb_func_start ov02_02249D40
ov02_02249D40: ; 0x02249D40
push {r4, lr}
add r4, r0, #0
mov r0, #0x22
lsl r0, r0, #4
ldr r0, [r4, r0]
cmp r0, #0
beq _02249D5A
bl DestroySysTask
mov r0, #0x22
mov r1, #0
lsl r0, r0, #4
str r1, [r4, r0]
_02249D5A:
pop {r4, pc}
thumb_func_end ov02_02249D40
thumb_func_start ov02_02249D5C
ov02_02249D5C: ; 0x02249D5C
push {r3, r4, r5, r6, r7, lr}
mov r0, #0x21
add r6, r1, #0
lsl r0, r0, #4
ldr r0, [r6, r0]
cmp r0, #0
bne _02249DD2
mov r7, #0x6b
mov r4, #0
add r5, r6, #0
lsl r7, r7, #2
_02249D72:
ldr r0, [r5, r7]
cmp r0, #0
beq _02249D7C
bl sub_0200ADA4
_02249D7C:
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _02249D72
mov r7, #0x6f
mov r5, #0
add r4, r6, #0
lsl r7, r7, #2
_02249D8C:
ldr r0, [r4, r7]
cmp r0, #0
beq _02249D96
bl sub_0200B00C
_02249D96:
add r5, r5, #1
add r4, r4, #4
cmp r5, #3
blt _02249D8C
mov r0, #0x86
lsl r0, r0, #2
ldr r1, [r6, r0]
cmp r1, #0
beq _02249DAE
add r0, r6, #0
bl ov02_0224A834
_02249DAE:
mov r0, #0x87
lsl r0, r0, #2
ldr r1, [r6, r0]
cmp r1, #0
beq _02249DBE
add r0, r6, #0
bl ov02_0224A88C
_02249DBE:
mov r0, #0x21
lsl r0, r0, #4
ldr r1, [r6, r0]
mov r2, #0x80
add r1, r1, #1
str r1, [r6, r0]
ldr r0, _02249DD4 ; =ov02_02249DD8
add r1, r6, #0
bl sub_0200E374
_02249DD2:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02249DD4: .word ov02_02249DD8
thumb_func_end ov02_02249D5C
thumb_func_start ov02_02249DD8
ov02_02249DD8: ; 0x02249DD8
push {r3, r4, r5, r6, r7, lr}
str r0, [sp]
mov r0, #0x21
add r6, r1, #0
lsl r0, r0, #4
ldr r0, [r6, r0]
cmp r0, #1
bne _02249E56
mov r7, #0x6b
mov r4, #0
add r5, r6, #0
lsl r7, r7, #2
_02249DF0:
ldr r0, [r5, r7]
cmp r0, #0
beq _02249DFA
bl sub_0200A740
_02249DFA:
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _02249DF0
mov r7, #0x6f
mov r5, #0
add r4, r6, #0
lsl r7, r7, #2
_02249E0A:
ldr r0, [r4, r7]
cmp r0, #0
beq _02249E14
bl sub_0200A740
_02249E14:
add r5, r5, #1
add r4, r4, #4
cmp r5, #3
blt _02249E0A
mov r0, #0x86
lsl r0, r0, #2
ldr r0, [r6, r0]
cmp r0, #0
beq _02249E32
bl FreeToHeap
mov r0, #0x86
mov r1, #0
lsl r0, r0, #2
str r1, [r6, r0]
_02249E32:
mov r0, #0x87
lsl r0, r0, #2
ldr r0, [r6, r0]
cmp r0, #0
beq _02249E48
bl FreeToHeap
mov r0, #0x87
mov r1, #0
lsl r0, r0, #2
str r1, [r6, r0]
_02249E48:
mov r0, #0x85
mov r1, #1
lsl r0, r0, #2
str r1, [r6, r0]
ldr r0, [sp]
bl DestroySysTask
_02249E56:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02249DD8
thumb_func_start ov02_02249E58
ov02_02249E58: ; 0x02249E58
push {r4, lr}
mov r0, #0x67
add r4, r1, #0
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl Get2DGfxResObjById
mov r1, #0x21
lsl r1, r1, #4
ldr r1, [r4, r1]
cmp r1, #0
bne _02249E8A
bl sub_0200ADA4
ldr r0, _02249E8C ; =ov02_02249E90
add r1, r4, #0
mov r2, #0x80
bl sub_0200E374
mov r0, #0x21
lsl r0, r0, #4
ldr r1, [r4, r0]
add r1, r1, #1
str r1, [r4, r0]
_02249E8A:
pop {r4, pc}
.balign 4, 0
_02249E8C: .word ov02_02249E90
thumb_func_end ov02_02249E58
thumb_func_start ov02_02249E90
ov02_02249E90: ; 0x02249E90
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x67
add r4, r1, #0
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl Get2DGfxResObjById
mov r1, #0x21
lsl r1, r1, #4
ldr r1, [r4, r1]
cmp r1, #1
bne _02249EBE
bl sub_0200A740
mov r0, #0x85
mov r1, #1
lsl r0, r0, #2
str r1, [r4, r0]
add r0, r5, #0
bl DestroySysTask
_02249EBE:
pop {r3, r4, r5, pc}
thumb_func_end ov02_02249E90
thumb_func_start ov02_02249EC0
ov02_02249EC0: ; 0x02249EC0
push {r3, r4, r5, lr}
add r5, r0, #0
bl ov02_0224A074
mov r2, #3
mov r3, #1
add r4, r0, #0
lsl r2, r2, #0x12
add r0, r5, #0
mov r1, #0
lsl r3, r3, #0xc
str r2, [sp]
bl ov02_0224A69C
add r0, r5, #0
bl ov02_0224A648
ldr r0, [r5, #0x60]
mov r1, #0
ldr r0, [r0, #8]
bl GetBgPriority
strh r0, [r5, #0x24]
ldr r0, [r5, #0x60]
mov r1, #3
ldr r0, [r0, #8]
bl GetBgPriority
strh r0, [r5, #0x26]
ldr r2, _02249F68 ; =0x0400000A
mov r1, #3
ldrh r3, [r2]
mov r0, #1
bic r3, r1
orr r0, r3
strh r0, [r2]
ldrh r0, [r2, #4]
bic r0, r1
strh r0, [r2, #4]
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
add r2, r5, #0
add r0, r4, #0
#ifdef HEARTGOLD
mov r1, #2
#else
mov r1, #5
#endif
add r2, #0x6c
bl ov02_0224A570
ldr r0, [r5, #0x60]
add r3, r5, #0
ldr r0, [r0, #8]
add r1, r4, #0
#ifdef HEARTGOLD
mov r2, #0
#else
mov r2, #3
#endif
add r3, #0x68
bl ov02_0224A598
ldr r0, [r5, #0x60]
add r3, r5, #0
ldr r0, [r0, #8]
add r1, r4, #0
#ifdef HEARTGOLD
mov r2, #1
#else
mov r2, #4
#endif
add r3, #0x64
bl ov02_0224A5D0
add r0, r5, #0
add r1, r4, #0
bl ov02_0224A080
add r0, r4, #0
bl NARC_Delete
mov r0, #4
mov r1, #0x20
bl sub_020689C8
mov r1, #0x1e
lsl r1, r1, #4
str r0, [r5, r1]
mov r0, #8
mov r1, #1
bl GX_EngineAToggleLayers
pop {r3, r4, r5, pc}
.balign 4, 0
_02249F68: .word 0x0400000A
thumb_func_end ov02_02249EC0
thumb_func_start ov02_02249F6C
ov02_02249F6C: ; 0x02249F6C
push {r3, r4, r5, lr}
add r5, r0, #0
bl ov02_0224A074
add r4, r0, #0
ldr r0, [r5, #0x60]
mov r1, #0
ldr r0, [r0, #8]
bl GetBgPriority
strh r0, [r5, #0x24]
ldr r0, [r5, #0x60]
mov r1, #3
ldr r0, [r0, #8]
bl GetBgPriority
strh r0, [r5, #0x26]
ldr r2, _02249FD0 ; =0x0400000A
mov r1, #3
ldrh r3, [r2]
mov r0, #1
bic r3, r1
orr r0, r3
strh r0, [r2]
ldrh r0, [r2, #4]
bic r0, r1
strh r0, [r2, #4]
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
add r0, r5, #0
add r1, r4, #0
bl ov02_0224A080
add r0, r4, #0
bl NARC_Delete
mov r0, #4
mov r1, #0x20
bl sub_020689C8
mov r1, #0x1e
lsl r1, r1, #4
str r0, [r5, r1]
mov r0, #8
mov r1, #1
bl GX_EngineAToggleLayers
pop {r3, r4, r5, pc}
.balign 4, 0
_02249FD0: .word 0x0400000A
thumb_func_end ov02_02249F6C
thumb_func_start ov02_02249FD4
ov02_02249FD4: ; 0x02249FD4
push {r4, lr}
add r4, r0, #0
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_020689F8
ldr r0, [r4, #0x60]
ldr r0, [r0, #8]
bl ov02_0224A63C
add r0, r4, #0
bl ov02_0224A288
ldr r2, _0224A024 ; =0x04000008
ldrh r1, [r4, #0x24]
ldrh r3, [r2]
mov r0, #3
bic r3, r0
orr r1, r3
strh r1, [r2]
ldrh r1, [r2, #6]
bic r1, r0
ldrh r0, [r4, #0x26]
orr r0, r1
strh r0, [r2, #6]
mov r0, #0
mov r1, #1
bl sub_0205B4EC
mov r0, #8
mov r1, #1
bl GX_EngineAToggleLayers
pop {r4, pc}
nop
_0224A024: .word 0x04000008
thumb_func_end ov02_02249FD4
thumb_func_start ov02_0224A028
ov02_0224A028: ; 0x0224A028
push {r4, lr}
add r4, r0, #0
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_020689F8
add r0, r4, #0
bl ov02_0224A288
ldr r2, _0224A070 ; =0x04000008
ldrh r1, [r4, #0x24]
ldrh r3, [r2]
mov r0, #3
bic r3, r0
orr r1, r3
strh r1, [r2]
ldrh r1, [r2, #6]
bic r1, r0
ldrh r0, [r4, #0x26]
orr r0, r1
strh r0, [r2, #6]
mov r0, #0
mov r1, #1
bl sub_0205B4EC
mov r0, #8
mov r1, #1
bl GX_EngineAToggleLayers
pop {r4, pc}
nop
_0224A070: .word 0x04000008
thumb_func_end ov02_0224A028
thumb_func_start ov02_0224A074
ov02_0224A074: ; 0x0224A074
ldr r3, _0224A07C ; =NARC_New
mov r0, #0x5d
mov r1, #4
bx r3
.balign 4, 0
_0224A07C: .word NARC_New
thumb_func_end ov02_0224A074
thumb_func_start ov02_0224A080
ov02_0224A080: ; 0x0224A080
push {r4, r5, r6, lr}
sub sp, #0x10
add r6, r1, #0
mov r1, #0x7e
add r5, r0, #0
lsl r1, r1, #2
add r1, r5, r1
bl ov02_0224A7A8
add r1, r5, #0
mov r0, #0x20
add r1, #0x74
mov r2, #4
bl G2dRenderer_Init
str r0, [r5, #0x70]
add r0, r5, #0
mov r2, #2
add r0, #0x74
mov r1, #0
lsl r2, r2, #0x14
bl G2dRenderer_SetSubSurfaceCoords
mov r0, #4
mov r1, #0
add r2, r0, #0
bl Create2DGfxResObjMan
mov r1, #0x67
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #3
mov r1, #1
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #0x1a
lsl r1, r1, #4
str r0, [r5, r1]
mov r0, #4
mov r1, #2
add r2, r0, #0
bl Create2DGfxResObjMan
mov r1, #0x69
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #2
mov r1, #3
mov r2, #4
bl Create2DGfxResObjMan
mov r1, #0x6a
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #1
str r0, [sp]
str r0, [sp, #4]
mov r0, #4
sub r1, #0xc
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r6, #0
mov r2, #0xe
mov r3, #0
bl AddCharResObjFromOpenNarc
mov r1, #0x6b
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldrh r2, [r5, #0xe]
sub r1, #0x10
ldr r0, [r5, r1]
lsl r3, r2, #1
ldr r2, _0224A278 ; =ov02_02253304
add r1, r6, #0
ldrh r2, [r2, r3]
mov r3, #0
bl AddCharResObjFromOpenNarc
mov r1, #0x1b
lsl r1, r1, #4
str r0, [r5, r1]
add r0, r5, #0
add r1, r6, #0
bl ov02_0224A810
mov r1, #0x6d
lsl r1, r1, #2
str r0, [r5, r1]
mov r4, #0
str r4, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #4
sub r1, #0x14
str r0, [sp, #0xc]
ldr r0, [r5, r1]
add r1, r6, #0
mov r2, #6
add r3, r4, #0
bl AddPlttResObjFromOpenNarc
mov r1, #0x6f
lsl r1, r1, #2
str r0, [r5, r1]
ldrh r2, [r5, #0xe]
add r4, r4, #1
cmp r2, #0
beq _0224A196
mov r0, #1
sub r2, r2, #1
str r0, [sp]
lsl r3, r2, #1
ldr r2, _0224A27C ; =ov02_022532FC
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #4
ldrh r2, [r2, r3]
sub r1, #0x1c
str r0, [sp, #0xc]
ldr r0, [r5, r1]
add r1, r6, #0
mov r3, #0
bl AddPlttResObjFromOpenNarc
lsl r1, r4, #2
add r2, r5, r1
mov r1, #0x6f
lsl r1, r1, #2
str r0, [r2, r1]
add r4, r4, #1
_0224A196:
add r0, r5, #0
add r1, r6, #0
bl ov02_0224A868
lsl r1, r4, #2
add r2, r5, r1
mov r1, #0x6f
lsl r1, r1, #2
str r0, [r2, r1]
mov r0, #1
str r0, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #4
sub r1, #0x18
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r6, #0
mov r2, #0xf
mov r3, #0
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x72
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #2
str r0, [sp]
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldrh r2, [r5, #0xe]
sub r1, #0x24
ldr r0, [r5, r1]
lsl r3, r2, #1
ldr r2, _0224A280 ; =ov02_02253310
add r1, r6, #0
ldrh r2, [r2, r3]
mov r3, #0
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x73
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #3
str r0, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #4
sub r1, #0x28
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r6, #0
mov r2, #0xa
mov r3, #0
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x1d
lsl r1, r1, #4
str r0, [r5, r1]
mov r3, #0
str r3, [sp]
mov r0, #3
str r0, [sp, #4]
mov r0, #4
sub r1, #0x28
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r6, #0
mov r2, #0x10
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x76
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #1
str r0, [sp]
mov r0, #3
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldrh r2, [r5, #0xe]
sub r1, #0x30
ldr r0, [r5, r1]
lsl r3, r2, #1
ldr r2, _0224A284 ; =ov02_0225330A
add r1, r6, #0
ldrh r2, [r2, r3]
mov r3, #0
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x77
lsl r1, r1, #2
str r0, [r5, r1]
add r1, #0x1c
ldr r0, [r5, #0x5c]
add r1, r5, r1
mov r2, #4
bl ov02_0224A7B8
mov r1, #0x86
lsl r1, r1, #2
str r0, [r5, r1]
sub r1, #0x20
add r0, r5, r1
mov r1, #4
bl ov02_0224A800
mov r1, #0x87
lsl r1, r1, #2
str r0, [r5, r1]
add sp, #0x10
pop {r4, r5, r6, pc}
nop
_0224A278: .word ov02_02253304
_0224A27C: .word ov02_022532FC
_0224A280: .word ov02_02253310
_0224A284: .word ov02_0225330A
thumb_func_end ov02_0224A080
thumb_func_start ov02_0224A288
ov02_0224A288: ; 0x0224A288
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
mov r7, #0x6b
mov r4, #0
add r5, r6, #0
lsl r7, r7, #2
_0224A294:
ldr r0, [r5, r7]
cmp r0, #0
beq _0224A29E
bl sub_0200AEB0
_0224A29E:
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _0224A294
mov r7, #0x6f
mov r5, #0
add r4, r6, #0
lsl r7, r7, #2
_0224A2AE:
ldr r0, [r4, r7]
cmp r0, #0
beq _0224A2B8
bl sub_0200B0A8
_0224A2B8:
add r5, r5, #1
add r4, r4, #4
cmp r5, #3
blt _0224A2AE
mov r7, #0x72
mov r5, #0
add r4, r6, #0
lsl r7, r7, #2
_0224A2C8:
ldr r0, [r4, r7]
cmp r0, #0
beq _0224A2D2
bl sub_0200A740
_0224A2D2:
add r5, r5, #1
add r4, r4, #4
cmp r5, #4
blt _0224A2C8
mov r7, #0x76
mov r5, #0
add r4, r6, #0
lsl r7, r7, #2
_0224A2E2:
ldr r0, [r4, r7]
cmp r0, #0
beq _0224A2EC
bl sub_0200A740
_0224A2EC:
add r5, r5, #1
add r4, r4, #4
cmp r5, #2
blt _0224A2E2
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r6, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r6, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x69
lsl r0, r0, #2
ldr r0, [r6, r0]
bl Destroy2DGfxResObjMan
mov r0, #0x6a
lsl r0, r0, #2
ldr r0, [r6, r0]
bl Destroy2DGfxResObjMan
ldr r0, [r6, #0x70]
bl sub_02024544
ldr r0, [r6, #0x70]
bl sub_02024504
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224A288
thumb_func_start ov02_0224A32C
ov02_0224A32C: ; 0x0224A32C
push {r3, lr}
ldr r0, [r0, #0x70]
cmp r0, #0
beq _0224A338
bl sub_0202457C
_0224A338:
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224A32C
thumb_func_start ov02_0224A33C
ov02_0224A33C: ; 0x0224A33C
push {r4, r5, r6, lr}
sub sp, #0x70
add r5, r0, #0
ldr r0, [sp, #0x84]
add r4, r1, #0
add r1, r2, #0
add r2, r3, #0
cmp r0, #4
bne _0224A384
mov r0, #0
mvn r0, r0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0
mov r6, #0x67
ldr r3, [sp, #0x88]
str r0, [sp, #0xc]
lsl r6, r6, #2
str r3, [sp, #0x10]
ldr r3, [r5, r6]
str r3, [sp, #0x14]
add r3, r6, #4
ldr r3, [r5, r3]
add r6, #8
str r3, [sp, #0x18]
ldr r3, [r5, r6]
str r3, [sp, #0x1c]
str r0, [sp, #0x20]
str r0, [sp, #0x24]
str r0, [sp, #0x28]
ldr r3, [sp, #0x80]
add r0, sp, #0x4c
bl CreateSpriteResourcesHeader
b _0224A3BE
_0224A384:
str r0, [sp]
mov r0, #0
mvn r0, r0
str r0, [sp, #4]
str r0, [sp, #8]
mov r3, #0
ldr r0, [sp, #0x88]
str r3, [sp, #0xc]
str r0, [sp, #0x10]
mov r0, #0x67
lsl r0, r0, #2
ldr r6, [r5, r0]
str r6, [sp, #0x14]
add r6, r0, #4
ldr r6, [r5, r6]
str r6, [sp, #0x18]
add r6, r0, #0
add r6, #8
ldr r6, [r5, r6]
add r0, #0xc
str r6, [sp, #0x1c]
ldr r0, [r5, r0]
str r0, [sp, #0x20]
str r3, [sp, #0x24]
str r3, [sp, #0x28]
ldr r3, [sp, #0x80]
add r0, sp, #0x4c
bl CreateSpriteResourcesHeader
_0224A3BE:
ldr r0, [r5, #0x70]
add r2, sp, #0x34
str r0, [sp, #0x2c]
add r0, sp, #0x4c
str r0, [sp, #0x30]
ldmia r4!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4]
str r0, [r2]
ldr r0, [sp, #0x8c]
str r0, [sp, #0x40]
mov r0, #1
str r0, [sp, #0x44]
mov r0, #4
str r0, [sp, #0x48]
add r0, sp, #0x2c
bl sub_02024714
add r4, r0, #0
bne _0224A3EA
bl GF_AssertFail
_0224A3EA:
add r0, r4, #0
add sp, #0x70
pop {r4, r5, r6, pc}
thumb_func_end ov02_0224A33C
thumb_func_start ov02_0224A3F0
ov02_0224A3F0: ; 0x0224A3F0
push {r3, r4, r5, lr}
sub sp, #0x10
mov r5, #1
add r4, r3, #0
str r5, [sp]
mov r3, #0
str r3, [sp, #4]
str r3, [sp, #8]
str r2, [sp, #0xc]
add r2, r5, #0
bl ov02_0224A33C
add r1, r4, #0
add r5, r0, #0
bl Set2dSpriteAnimSeqNo
add r0, r5, #0
add sp, #0x10
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224A3F0
thumb_func_start ov02_0224A418
ov02_0224A418: ; 0x0224A418
push {r4, lr}
sub sp, #0x10
ldrh r2, [r0, #0xe]
mov r3, #0
cmp r2, #0
beq _0224A426
mov r3, #1
_0224A426:
mov r2, #2
str r2, [sp]
mov r4, #1
str r4, [sp, #4]
mov r4, #0
str r4, [sp, #8]
mov r4, #0x83
str r4, [sp, #0xc]
bl ov02_0224A33C
add r4, r0, #0
mov r1, #0
bl Set2dSpriteVisibleFlag
add r0, r4, #0
mov r1, #6
bl Set2dSpriteAnimSeqNo
add r0, r4, #0
add sp, #0x10
pop {r4, pc}
thumb_func_end ov02_0224A418
thumb_func_start ov02_0224A450
ov02_0224A450: ; 0x0224A450
push {r4, lr}
mov r1, #1
add r4, r0, #0
bl Set2dSpriteAnimActiveFlag
mov r1, #1
add r0, r4, #0
lsl r1, r1, #0xc
bl sub_02024868
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224A450
thumb_func_start ov02_0224A468
ov02_0224A468: ; 0x0224A468
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
add r4, r0, #0
add r0, sp, #0x1c
mov r7, #0
str r7, [r0]
str r7, [r0, #4]
add r6, r2, #0
ldr r5, _0224A4CC ; =ov02_02253390
add r3, r1, #0
str r7, [r0, #8]
ldmia r5!, {r0, r1}
add r2, sp, #0x10
stmia r2!, {r0, r1}
ldr r0, [r5]
add r1, r3, #0
str r0, [r2]
str r7, [sp]
sub r0, r7, #1
str r0, [sp, #4]
str r7, [sp, #8]
add r0, r4, #0
add r2, r7, #0
add r3, r7, #0
str r6, [sp, #0xc]
bl ov02_0224A33C
add r4, r0, #0
mov r1, #2
bl sub_0202487C
add r0, r4, #0
add r1, sp, #0x1c
bl sub_020247E4
add r0, r4, #0
add r1, sp, #0x10
bl sub_020247F4
add r0, r7, #0
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
add r0, r4, #0
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
nop
_0224A4CC: .word ov02_02253390
thumb_func_end ov02_0224A468
thumb_func_start ov02_0224A4D0
ov02_0224A4D0: ; 0x0224A4D0
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r0, #0
bl ov02_0224A074
add r6, r0, #0
mov r0, #0x6b
mov r5, #0
add r2, r4, #0
lsl r0, r0, #2
_0224A4E4:
ldr r1, [r2, r0]
cmp r1, #0
bne _0224A510
mov r3, #0
str r3, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, r6, #0
mov r2, #0xb
bl AddCharResObjFromOpenNarc
lsl r1, r5, #2
add r2, r4, r1
mov r1, #0x6b
lsl r1, r1, #2
str r0, [r2, r1]
b _0224A518
_0224A510:
add r5, r5, #1
add r2, r2, #4
cmp r5, #4
blt _0224A4E4
_0224A518:
cmp r5, #4
blt _0224A520
bl GF_AssertFail
_0224A520:
mov r0, #0x72
mov r5, #0
add r2, r4, #0
lsl r0, r0, #2
_0224A528:
ldr r1, [r2, r0]
cmp r1, #0
bne _0224A554
mov r3, #0
str r3, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0x69
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, r6, #0
mov r2, #0xc
bl AddCellOrAnimResObjFromOpenNarc
lsl r1, r5, #2
add r2, r4, r1
mov r1, #0x72
lsl r1, r1, #2
str r0, [r2, r1]
b _0224A55C
_0224A554:
add r5, r5, #1
add r2, r2, #4
cmp r5, #4
blt _0224A528
_0224A55C:
cmp r5, #4
blt _0224A564
bl GF_AssertFail
_0224A564:
add r0, r6, #0
bl NARC_Delete
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224A4D0
thumb_func_start ov02_0224A570
ov02_0224A570: ; 0x0224A570
push {r3, r4, r5, lr}
add r5, r2, #0
mov r2, #4
bl NARC_AllocAndReadWholeMember
add r1, r5, #0
add r4, r0, #0
bl NNS_G2dGetUnpackedPaletteData
ldr r1, [r5]
mov r0, #3
ldr r1, [r1, #0xc]
mov r2, #0x20
lsl r3, r0, #7
bl BG_LoadPlttData
add r0, r4, #0
bl FreeToHeap
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224A570
thumb_func_start ov02_0224A598
ov02_0224A598: ; 0x0224A598
push {r3, r4, r5, r6, lr}
sub sp, #4
add r5, r0, #0
add r0, r1, #0
add r1, r2, #0
add r4, r3, #0
mov r2, #4
bl NARC_AllocAndReadWholeMember
add r1, r4, #0
add r6, r0, #0
bl NNS_G2dGetUnpackedCharacterData
ldr r3, [r4]
mov r0, #0
str r0, [sp]
ldr r2, [r3, #0x14]
ldr r3, [r3, #0x10]
add r0, r5, #0
mov r1, #3
bl BG_LoadCharTilesData
add r0, r6, #0
bl FreeToHeap
add sp, #4
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224A598
thumb_func_start ov02_0224A5D0
ov02_0224A5D0: ; 0x0224A5D0
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r7, r2, #0
add r6, r1, #0
mov r2, #0
add r4, r3, #0
mov r1, #3
add r3, r2, #0
add r5, r0, #0
bl BgSetPosTextAndCommit
mov r1, #3
add r0, r5, #0
add r2, r1, #0
mov r3, #0
bl BgSetPosTextAndCommit
add r0, r6, #0
add r1, r7, #0
mov r2, #4
bl NARC_AllocAndReadWholeMember
add r1, r4, #0
add r6, r0, #0
bl NNS_G2dGetUnpackedScreenData
ldr r3, [r4]
add r0, r5, #0
add r2, r3, #0
ldr r3, [r3, #8]
mov r1, #3
add r2, #0xc
bl BG_LoadScreenTilemapData
mov r0, #0x20
str r0, [sp]
str r0, [sp, #4]
mov r0, #0xc
mov r2, #0
str r0, [sp, #8]
add r0, r5, #0
mov r1, #3
add r3, r2, #0
bl BgTilemapRectChangePalette
add r0, r5, #0
mov r1, #3
bl BgCommitTilemapBufferToVram
add r0, r6, #0
bl FreeToHeap
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_0224A5D0
thumb_func_start ov02_0224A63C
ov02_0224A63C: ; 0x0224A63C
ldr r3, _0224A644 ; =BgClearTilemapBufferAndCommit
mov r1, #3
bx r3
nop
_0224A644: .word BgClearTilemapBufferAndCommit
thumb_func_end ov02_0224A63C
thumb_func_start ov02_0224A648
ov02_0224A648: ; 0x0224A648
push {r4, lr}
add r4, r0, #0
bl ov02_0224A6A8
mov r0, #0
str r0, [r4, #0x2c]
add r0, r4, #0
bl ov02_0224A674
add r0, r4, #0
bl ov02_0224A67C
add r0, r4, #0
bl ov02_0224A66C
mov r0, #1
str r0, [r4, #0x2c]
pop {r4, pc}
thumb_func_end ov02_0224A648
thumb_func_start ov02_0224A66C
ov02_0224A66C: ; 0x0224A66C
mov r1, #1
str r1, [r0, #0x30]
bx lr
.balign 4, 0
thumb_func_end ov02_0224A66C
thumb_func_start ov02_0224A674
ov02_0224A674: ; 0x0224A674
mov r1, #0
str r1, [r0, #0x30]
bx lr
.balign 4, 0
thumb_func_end ov02_0224A674
thumb_func_start ov02_0224A67C
ov02_0224A67C: ; 0x0224A67C
mov r1, #0x18
str r1, [r0, #0x34]
mov r1, #0
str r1, [r0, #0x38]
mov r1, #0x17
str r1, [r0, #0x3c]
mov r1, #1
str r1, [r0, #0x40]
bx lr
.balign 4, 0
thumb_func_end ov02_0224A67C
thumb_func_start ov02_0224A690
ov02_0224A690: ; 0x0224A690
mov r1, #0x17
str r1, [r0, #0x3c]
mov r1, #1
str r1, [r0, #0x40]
bx lr
.balign 4, 0
thumb_func_end ov02_0224A690
thumb_func_start ov02_0224A69C
ov02_0224A69C: ; 0x0224A69C
str r1, [r0, #0x44]
str r3, [r0, #0x48]
ldr r1, [sp]
str r2, [r0, #0x4c]
str r1, [r0, #0x50]
bx lr
thumb_func_end ov02_0224A69C
thumb_func_start ov02_0224A6A8
ov02_0224A6A8: ; 0x0224A6A8
push {r4, lr}
add r4, r0, #0
mov r0, #0x89
lsl r0, r0, #2
ldr r0, [r4, r0]
cmp r0, #0
beq _0224A6BA
bl GF_AssertFail
_0224A6BA:
ldr r0, _0224A6CC ; =ov02_0224A700
add r1, r4, #0
mov r2, #0x81
bl sub_0200E33C
mov r1, #0x89
lsl r1, r1, #2
str r0, [r4, r1]
pop {r4, pc}
.balign 4, 0
_0224A6CC: .word ov02_0224A700
thumb_func_end ov02_0224A6A8
thumb_func_start ov02_0224A6D0
ov02_0224A6D0: ; 0x0224A6D0
push {r4, lr}
add r4, r0, #0
mov r0, #0x89
lsl r0, r0, #2
ldr r0, [r4, r0]
cmp r0, #0
bne _0224A6E2
bl GF_AssertFail
_0224A6E2:
mov r0, #0x89
lsl r0, r0, #2
ldr r0, [r4, r0]
bl DestroySysTask
mov r2, #1
lsl r2, r2, #0x1a
ldr r1, [r2]
ldr r0, _0224A6FC ; =0xFFFF1FFF
and r0, r1
str r0, [r2]
pop {r4, pc}
nop
_0224A6FC: .word 0xFFFF1FFF
thumb_func_end ov02_0224A6D0
thumb_func_start ov02_0224A700
ov02_0224A700: ; 0x0224A700
push {r3, r4, r5, r6}
ldr r0, [r1, #0x2c]
cmp r0, #0
beq _0224A796
mov r3, #1
lsl r3, r3, #0x1a
ldr r2, [r3]
ldr r0, _0224A79C ; =0xFFFF1FFF
and r2, r0
ldr r0, [r1, #0x30]
lsl r0, r0, #0xd
orr r0, r2
str r0, [r3]
add r3, #0x48
ldrh r2, [r3]
mov r0, #0x3f
bic r2, r0
ldr r0, [r1, #0x34]
orr r2, r0
ldr r0, [r1, #0x38]
cmp r0, #0
beq _0224A730
mov r0, #0x20
orr r2, r0
_0224A730:
ldr r0, _0224A7A0 ; =0x04000048
strh r2, [r0]
ldrh r2, [r0, #2]
mov r0, #0x3f
bic r2, r0
ldr r0, [r1, #0x3c]
orr r2, r0
ldr r0, [r1, #0x40]
cmp r0, #0
beq _0224A748
mov r0, #0x20
orr r2, r0
_0224A748:
ldr r5, _0224A7A4 ; =0x0400004A
strh r2, [r5]
ldr r2, [r1, #0x50]
ldr r6, [r1, #0x48]
asr r0, r2, #0xb
lsr r0, r0, #0x14
add r0, r2, r0
ldr r2, [r1, #0x4c]
asr r4, r0, #0xc
asr r0, r2, #0xb
lsr r0, r0, #0x14
add r0, r2, r0
ldr r2, [r1, #0x44]
asr r3, r0, #0xc
asr r0, r2, #0xb
lsr r0, r0, #0x14
asr r1, r6, #0xb
add r0, r2, r0
lsr r1, r1, #0x14
asr r0, r0, #0xc
add r1, r6, r1
lsl r2, r0, #8
mov r0, #0xff
asr r1, r1, #0xc
lsl r0, r0, #8
lsl r1, r1, #0x18
and r2, r0
lsr r1, r1, #0x18
orr r2, r1
add r1, r5, #0
sub r1, #0xa
strh r2, [r1]
lsl r1, r3, #8
and r1, r0
lsl r0, r4, #0x18
lsr r0, r0, #0x18
orr r1, r0
sub r0, r5, #6
strh r1, [r0]
_0224A796:
pop {r3, r4, r5, r6}
bx lr
nop
_0224A79C: .word 0xFFFF1FFF
_0224A7A0: .word 0x04000048
_0224A7A4: .word 0x0400004A
thumb_func_end ov02_0224A700
thumb_func_start ov02_0224A7A8
ov02_0224A7A8: ; 0x0224A7A8
ldr r3, _0224A7B4 ; =GetPokemonSpriteCharAndPlttNarcIds
add r2, r0, #0
add r0, r1, #0
ldr r1, [r2, #0x5c]
mov r2, #2
bx r3
.balign 4, 0
_0224A7B4: .word GetPokemonSpriteCharAndPlttNarcIds
thumb_func_end ov02_0224A7A8
thumb_func_start ov02_0224A7B8
ov02_0224A7B8: ; 0x0224A7B8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r1, #0
mov r1, #0x32
add r6, r0, #0
mov r0, #4
lsl r1, r1, #6
add r7, r2, #0
bl AllocFromHeap
add r4, r0, #0
bne _0224A7D4
bl GF_AssertFail
_0224A7D4:
mov r1, #0
add r0, r6, #0
add r2, r1, #0
bl GetMonData
str r0, [sp]
mov r0, #0
str r0, [sp, #4]
mov r0, #2
str r0, [sp, #8]
ldrh r0, [r5, #6]
add r2, r7, #0
add r3, r4, #0
str r0, [sp, #0xc]
ldrh r0, [r5]
ldrh r1, [r5, #2]
bl sub_02014540
add r0, r4, #0
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224A7B8
thumb_func_start ov02_0224A800
ov02_0224A800: ; 0x0224A800
add r3, r0, #0
add r2, r1, #0
ldrh r0, [r3]
ldrh r1, [r3, #4]
ldr r3, _0224A80C ; =sub_02014450
bx r3
.balign 4, 0
_0224A80C: .word sub_02014450
thumb_func_end ov02_0224A800
thumb_func_start ov02_0224A810
ov02_0224A810: ; 0x0224A810
push {lr}
sub sp, #0xc
mov r2, #3
str r2, [sp]
mov r2, #1
str r2, [sp, #4]
mov r2, #4
str r2, [sp, #8]
mov r2, #0x67
lsl r2, r2, #2
ldr r0, [r0, r2]
mov r2, #9
mov r3, #0
bl AddCharResObjFromOpenNarc
add sp, #0xc
pop {pc}
.balign 4, 0
thumb_func_end ov02_0224A810
thumb_func_start ov02_0224A834
ov02_0224A834: ; 0x0224A834
push {r3, r4, r5, lr}
add r4, r1, #0
mov r1, #0x67
lsl r1, r1, #2
ldr r0, [r0, r1]
mov r1, #3
bl Get2DGfxResObjById
bl sub_0200AF00
mov r1, #1
bl NNS_G2dGetImageLocation
mov r1, #0x32
add r5, r0, #0
add r0, r4, #0
lsl r1, r1, #6
bl DC_FlushRange
mov r2, #0x32
add r0, r4, #0
add r1, r5, #0
lsl r2, r2, #6
bl GX_LoadOBJ
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224A834
thumb_func_start ov02_0224A868
ov02_0224A868: ; 0x0224A868
push {r3, lr}
sub sp, #0x10
mov r2, #3
str r2, [sp]
mov r2, #1
str r2, [sp, #4]
str r2, [sp, #8]
mov r2, #4
str r2, [sp, #0xc]
mov r2, #0x1a
lsl r2, r2, #4
ldr r0, [r0, r2]
mov r2, #6
mov r3, #0
bl AddPlttResObjFromOpenNarc
add sp, #0x10
pop {r3, pc}
thumb_func_end ov02_0224A868
thumb_func_start ov02_0224A88C
ov02_0224A88C: ; 0x0224A88C
push {r4, r5, r6, lr}
add r5, r0, #0
mov r0, #0x67
lsl r0, r0, #2
add r4, r1, #0
ldr r0, [r5, r0]
mov r1, #3
bl Get2DGfxResObjById
bl sub_0200AF00
add r6, r0, #0
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r5, r0]
mov r1, #3
bl Get2DGfxResObjById
add r1, r6, #0
bl sub_0200B0F8
mov r1, #1
bl NNS_G2dGetImagePaletteLocation
add r5, r0, #0
add r0, r4, #0
mov r1, #0x20
bl DC_FlushRange
add r0, r4, #0
add r1, r5, #0
mov r2, #0x20
bl GX_LoadOBJPltt
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224A88C
thumb_func_start ov02_0224A8D4
ov02_0224A8D4: ; 0x0224A8D4
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #3
bl Get2DGfxResObjById
add r4, r0, #0
bl sub_0200AEB0
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, r4, #0
bl DestroySingle2DGfxResObj
mov r1, #0x6b
mov r0, #0
add r3, r5, #0
lsl r1, r1, #2
_0224A8FE:
ldr r2, [r3, r1]
cmp r2, r4
bne _0224A912
lsl r1, r0, #2
add r2, r5, r1
mov r1, #0x6b
mov r3, #0
lsl r1, r1, #2
str r3, [r2, r1]
b _0224A91A
_0224A912:
add r0, r0, #1
add r3, r3, #4
cmp r0, #4
blt _0224A8FE
_0224A91A:
cmp r0, #4
blt _0224A922
bl GF_AssertFail
_0224A922:
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r5, r0]
mov r1, #3
bl Get2DGfxResObjById
add r4, r0, #0
bl sub_0200B0A8
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r5, r0]
add r1, r4, #0
bl DestroySingle2DGfxResObj
mov r1, #0x6f
mov r0, #0
add r3, r5, #0
lsl r1, r1, #2
_0224A948:
ldr r2, [r3, r1]
cmp r2, r4
bne _0224A95C
lsl r1, r0, #2
add r2, r5, r1
mov r1, #0x6f
mov r3, #0
lsl r1, r1, #2
str r3, [r2, r1]
b _0224A964
_0224A95C:
add r0, r0, #1
add r3, r3, #4
cmp r0, #3
blt _0224A948
_0224A964:
cmp r0, #3
blt _0224A96C
bl GF_AssertFail
_0224A96C:
mov r0, #0x69
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #3
bl Get2DGfxResObjById
add r4, r0, #0
bl sub_0200A740
mov r0, #0x69
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, r4, #0
bl DestroySingle2DGfxResObj
mov r1, #0x72
mov r0, #0
add r3, r5, #0
lsl r1, r1, #2
_0224A992:
ldr r2, [r3, r1]
cmp r2, r4
bne _0224A9A6
lsl r1, r0, #2
add r2, r5, r1
mov r1, #0x72
mov r3, #0
lsl r1, r1, #2
str r3, [r2, r1]
b _0224A9AE
_0224A9A6:
add r0, r0, #1
add r3, r3, #4
cmp r0, #4
blt _0224A992
_0224A9AE:
cmp r0, #4
blt _0224A9B6
bl GF_AssertFail
_0224A9B6:
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224A8D4
thumb_func_start ov02_0224A9B8
ov02_0224A9B8: ; 0x0224A9B8
push {r3, lr}
sub sp, #0x10
mov r2, #3
str r2, [sp]
sub r3, r2, #4
str r3, [sp, #4]
mov r3, #0
str r3, [sp, #8]
mov r3, #0x81
str r3, [sp, #0xc]
add r3, r2, #0
bl ov02_0224A33C
add sp, #0x10
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224A9B8
thumb_func_start ov02_0224A9D8
ov02_0224A9D8: ; 0x0224A9D8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
add r5, r0, #0
mov r0, #2
ldr r4, _0224AA40 ; =ov02_022535E4
add r6, r1, #0
str r0, [r5, #0x14]
mov r7, #0
_0224A9E8:
ldr r0, [r4]
add r1, sp, #0x1c
str r0, [sp, #0x1c]
ldr r0, [r4, #4]
add r2, sp, #0x10
str r0, [sp, #0x20]
mov r0, #0
str r0, [sp, #0x24]
ldr r0, [r4, #8]
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
str r0, [sp, #0x18]
ldr r0, [r4, #0xc]
str r0, [sp, #8]
ldr r0, [r4, #0x10]
ldr r3, [sp, #8]
str r0, [sp]
str r0, [sp, #0xc]
str r6, [sp, #4]
add r0, r5, #0
bl ov02_0224AA44
mov r0, #1
ldr r1, [sp, #0x1c]
lsl r0, r0, #0x14
add r0, r1, r0
str r0, [sp, #0x1c]
ldr r0, [sp, #0xc]
ldr r3, [sp, #8]
str r0, [sp]
add r0, r5, #0
add r1, sp, #0x1c
add r2, sp, #0x10
str r6, [sp, #4]
bl ov02_0224AA44
add r7, r7, #1
add r4, #0x14
cmp r7, #0xd
blt _0224A9E8
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
nop
_0224AA40: .word ov02_022535E4
thumb_func_end ov02_0224A9D8
thumb_func_start ov02_0224AA44
ov02_0224AA44: ; 0x0224AA44
push {r3, r4, r5, lr}
sub sp, #0x20
add r5, r0, #0
ldr r0, [sp, #0x34]
str r3, [sp, #8]
str r5, [sp, #0x10]
add r4, r1, #0
str r0, [sp, #0xc]
ldmia r2!, {r0, r1}
add r3, sp, #0x14
stmia r3!, {r0, r1}
ldr r0, [r2]
ldr r1, _0224AA7C ; =ov02_02253468
str r0, [r3]
add r0, sp, #8
str r0, [sp]
mov r0, #0x85
str r0, [sp, #4]
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r5, r0]
ldr r3, [sp, #0x30]
add r2, r4, #0
bl sub_02068B0C
add sp, #0x20
pop {r3, r4, r5, pc}
nop
_0224AA7C: .word ov02_02253468
thumb_func_end ov02_0224AA44
thumb_func_start ov02_0224AA80
ov02_0224AA80: ; 0x0224AA80
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0xc
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
add r0, r5, #0
bl sub_02068D90
str r0, [r4, #4]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DB8
ldr r0, [r4, #0x14]
ldr r2, [r4, #0xc]
ldr r3, [r4, #4]
add r1, sp, #0
bl ov02_0224A3F0
mov r1, #0
str r0, [r4, #8]
bl Set2dSpriteVisibleFlag
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov02_0224AA80
thumb_func_start ov02_0224AAC8
ov02_0224AAC8: ; 0x0224AAC8
ldr r3, _0224AAD0 ; =Sprite_Delete
ldr r0, [r1, #8]
bx r3
nop
_0224AAD0: .word Sprite_Delete
thumb_func_end ov02_0224AAC8
thumb_func_start ov02_0224AAD4
ov02_0224AAD4: ; 0x0224AAD4
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r1, #0
add r1, sp, #0
add r5, r0, #0
bl sub_02068DB8
ldr r1, [sp]
ldr r0, [r4, #0x18]
add r0, r1, r0
lsr r2, r0, #0x1f
lsl r1, r0, #0xb
str r0, [sp]
sub r1, r1, r2
mov r0, #0xb
ror r1, r0
add r0, r2, r1
str r0, [sp]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #8]
add r1, sp, #0
bl sub_020247D4
ldr r0, [r4, #0x10]
cmp r0, #1
bne _0224AB4E
ldr r3, [r4, #0x14]
ldr r0, [r3, #0x14]
cmp r0, #2
bne _0224AB42
ldr r2, [r3, #0x4c]
ldr r0, [r3, #0x50]
mov r3, #2
ldr r6, [sp, #4]
lsl r3, r3, #0xc
sub r5, r6, r3
mov r1, #0
cmp r5, r2
blt _0224AB38
cmp r5, r0
bgt _0224AB38
add r3, r6, r3
cmp r3, r2
blt _0224AB38
cmp r3, r0
bgt _0224AB38
mov r1, #1
_0224AB38:
ldr r0, [r4, #8]
bl Set2dSpriteVisibleFlag
add sp, #0xc
pop {r3, r4, r5, r6, pc}
_0224AB42:
cmp r0, #1
bne _0224AB4E
ldr r0, [r4, #8]
mov r1, #0
bl Set2dSpriteVisibleFlag
_0224AB4E:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224AAD4
thumb_func_start ov02_0224AB54
ov02_0224AB54: ; 0x0224AB54
bx lr
.balign 4, 0
thumb_func_end ov02_0224AB54
thumb_func_start ov02_0224AB58
ov02_0224AB58: ; 0x0224AB58
push {r4, lr}
sub sp, #0x18
add r2, sp, #0xc
mov r3, #0
add r4, r0, #0
str r3, [r2]
str r3, [r2, #4]
str r3, [r2, #8]
str r4, [sp, #8]
add r0, sp, #8
str r0, [sp]
mov r0, #0x82
str r0, [sp, #4]
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, _0224AB88 ; =ov02_0225347C
bl sub_02068B0C
mov r1, #0x7b
lsl r1, r1, #2
str r0, [r4, r1]
add sp, #0x18
pop {r4, pc}
.balign 4, 0
_0224AB88: .word ov02_0225347C
thumb_func_end ov02_0224AB58
thumb_func_start ov02_0224AB8C
ov02_0224AB8C: ; 0x0224AB8C
push {r3, lr}
mov r1, #0x7b
lsl r1, r1, #2
ldr r0, [r0, r1]
bl sub_02068D74
ldrb r0, [r0, #2]
pop {r3, pc}
thumb_func_end ov02_0224AB8C
thumb_func_start ov02_0224AB9C
ov02_0224AB9C: ; 0x0224AB9C
push {r3, r4, r5, lr}
add r4, r0, #0
mov r0, #0x7b
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_02068D74
add r5, r0, #0
ldr r0, [r5, #0x60]
cmp r0, #0
beq _0224ABB6
bl sub_02068B48
_0224ABB6:
ldr r0, [r5, #0x64]
cmp r0, #0
beq _0224ABC0
bl ov01_021FCD78
_0224ABC0:
mov r0, #0x7b
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_02068B48
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224AB9C
thumb_func_start ov02_0224ABCC
ov02_0224ABCC: ; 0x0224ABCC
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
ldr r0, [r0]
add r1, sp, #0
str r0, [r4, #0x5c]
add r0, r5, #0
bl sub_02068DB8
mov r2, #0
ldr r0, [r4, #0x5c]
add r1, sp, #0
add r3, r2, #0
bl ov02_0224A468
str r0, [r4, #0x58]
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov02_0224ABCC
thumb_func_start ov02_0224ABF8
ov02_0224ABF8: ; 0x0224ABF8
ldr r3, _0224AC00 ; =Sprite_Delete
ldr r0, [r1, #0x58]
bx r3
nop
_0224AC00: .word Sprite_Delete
thumb_func_end ov02_0224ABF8
thumb_func_start ov02_0224AC04
ov02_0224AC04: ; 0x0224AC04
push {r3, r4, r5, lr}
add r5, r1, #0
ldrb r0, [r5]
lsl r1, r0, #2
ldr r0, _0224AC20 ; =ov02_022533C0
ldr r4, [r0, r1]
_0224AC10:
ldrb r1, [r5, #1]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _0224AC10
pop {r3, r4, r5, pc}
.balign 4, 0
_0224AC20: .word ov02_022533C0
thumb_func_end ov02_0224AC04
thumb_func_start ov02_0224AC24
ov02_0224AC24: ; 0x0224AC24
bx lr
.balign 4, 0
thumb_func_end ov02_0224AC24
thumb_func_start ov02_0224AC28
ov02_0224AC28: ; 0x0224AC28
push {r3, lr}
mov r1, #0
strb r1, [r0, #2]
ldr r0, [r0, #0x58]
bl Set2dSpriteVisibleFlag
mov r0, #0
pop {r3, pc}
thumb_func_end ov02_0224AC28
thumb_func_start ov02_0224AC38
ov02_0224AC38: ; 0x0224AC38
push {r4, r5, r6, lr}
sub sp, #0x18
ldr r4, _0224ACD8 ; =ov02_022533E4
add r2, r0, #0
ldmia r4!, {r0, r1}
add r3, sp, #0xc
stmia r3!, {r0, r1}
ldr r0, [r4]
ldr r4, _0224ACDC ; =ov02_022533F0
str r0, [r3]
ldmia r4!, {r0, r1}
add r3, sp, #0
stmia r3!, {r0, r1}
ldr r0, [r4]
str r0, [r3]
mov r0, #0x7b
lsl r0, r0, #2
ldr r0, [r2, r0]
bl sub_02068D74
add r4, r0, #0
mov r3, #1
add r5, r4, #0
strb r3, [r4]
mov r2, #0
strb r2, [r4, #1]
strb r2, [r4, #2]
add r6, sp, #0xc
ldmia r6!, {r0, r1}
add r5, #8
stmia r5!, {r0, r1}
ldr r0, [r6]
add r6, sp, #0
str r0, [r5]
str r2, [r4, #0x14]
str r2, [r4, #0x18]
mov r0, #0xf
add r5, r4, #0
str r2, [r4, #0x1c]
lsl r0, r0, #0xe
str r0, [r4, #0x38]
ldmia r6!, {r0, r1}
add r5, #0x2c
stmia r5!, {r0, r1}
ldr r0, [r6]
add r1, sp, #0xc
str r0, [r5]
lsl r0, r3, #9
str r0, [r4, #0x50]
mov r0, #0x2d
lsl r0, r0, #0xe
str r0, [r4, #0x40]
str r2, [r4, #0x48]
lsl r0, r3, #0xd
str r0, [r4, #0x4c]
ldr r0, [r4, #0x58]
bl sub_020247D4
ldr r0, [r4, #0x58]
add r1, sp, #0
bl sub_020247F4
ldr r1, [r4, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
ldr r0, [r4, #0x58]
bl sub_02024818
ldr r0, [r4, #0x58]
mov r1, #1
bl Set2dSpriteVisibleFlag
add sp, #0x18
pop {r4, r5, r6, pc}
.balign 4, 0
_0224ACD8: .word ov02_022533E4
_0224ACDC: .word ov02_022533F0
thumb_func_end ov02_0224AC38
thumb_func_start ov02_0224ACE0
ov02_0224ACE0: ; 0x0224ACE0
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
ldr r1, [r5, #0x48]
ldr r0, [r5, #0x4c]
ldr r4, [r5, #0x58]
add r0, r1, r0
str r0, [r5, #0x48]
mov r0, #1
ldr r1, [r5, #0x4c]
lsl r0, r0, #0x10
cmp r1, r0
bge _0224AD00
lsr r0, r0, #2
add r0, r1, r0
str r0, [r5, #0x4c]
_0224AD00:
ldr r0, _0224ADE0 ; =0x0000013B
bl GF_CosDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x14]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x18]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r2, r0, #0xc
ldr r0, _0224ADE4 ; =0x0000010E
cmp r2, r0
bge _0224AD4A
mov r0, #1
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [r5, #0x40]
_0224AD4A:
ldr r1, [r5, #0x2c]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x2c]
cmp r1, r0
ble _0224AD5C
str r0, [r5, #0x2c]
_0224AD5C:
ldr r1, [r5, #0x30]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #1
lsl r0, r0, #0xc
str r1, [r5, #0x30]
cmp r1, r0
ble _0224AD6E
str r0, [r5, #0x30]
_0224AD6E:
add r1, r5, #0
add r0, r4, #0
add r1, #0x2c
bl sub_020247F4
mov r0, #6
ldr r1, [r5, #0x38]
lsl r0, r0, #0xc
sub r1, r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
str r1, [r5, #0x38]
asr r0, r0, #0xc
bpl _0224AD90
mov r0, #0
str r0, [r5, #0x38]
_0224AD90:
ldr r1, [r5, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
ldr r1, [r5, #8]
ldr r0, [r5, #0x14]
add r0, r1, r0
str r0, [sp]
ldr r1, [r5, #0xc]
ldr r0, [r5, #0x18]
add r0, r1, r0
str r0, [sp, #4]
add r0, r4, #0
add r1, sp, #0
bl sub_020247D4
ldr r1, [sp, #4]
ldr r0, _0224ADE8 ; =0xFFFC0000
cmp r1, r0
bge _0224ADDA
add r0, r4, #0
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #2
strb r0, [r5, #2]
ldrb r0, [r5, #1]
add r0, r0, #1
strb r0, [r5, #1]
_0224ADDA:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_0224ADE0: .word 0x0000013B
_0224ADE4: .word 0x0000010E
_0224ADE8: .word 0xFFFC0000
thumb_func_end ov02_0224ACE0
thumb_func_start ov02_0224ADEC
ov02_0224ADEC: ; 0x0224ADEC
mov r0, #0
bx lr
thumb_func_end ov02_0224ADEC
thumb_func_start ov02_0224ADF0
ov02_0224ADF0: ; 0x0224ADF0
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x30
ldr r3, _0224AF5C ; =ov02_02253354
add r5, r0, #0
ldmia r3!, {r0, r1}
add r2, sp, #0x24
stmia r2!, {r0, r1}
ldr r0, [r3]
ldr r3, _0224AF60 ; =ov02_0225336C
str r0, [r2]
ldmia r3!, {r0, r1}
add r2, sp, #0x18
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
mov r0, #0x7b
lsl r0, r0, #2
ldr r0, [r5, r0]
bl sub_02068D74
add r4, r0, #0
mov r0, #2
strb r0, [r4]
mov r6, #0
mov r0, #0xbb
strb r6, [r4, #1]
mov r7, #1
strb r7, [r4, #2]
str r6, [r4, #4]
lsl r0, r0, #2
ldr r1, [r5, r0]
ldr r2, [sp, #0x24]
add r0, #8
add r1, r2, r1
str r1, [sp, #0x24]
add r2, r4, #0
ldr r1, [sp, #0x28]
ldr r0, [r5, r0]
add r3, sp, #0x24
add r0, r1, r0
str r0, [sp, #0x28]
ldmia r3!, {r0, r1}
add r2, #8
stmia r2!, {r0, r1}
ldr r0, [r3]
add r3, sp, #0x18
str r0, [r2]
str r6, [r4, #0x14]
str r6, [r4, #0x18]
str r6, [r4, #0x1c]
ldr r6, _0224AF64 ; =0x0013B000
add r2, r4, #0
str r6, [r4, #0x38]
ldmia r3!, {r0, r1}
add r2, #0x2c
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
add r0, r7, #0
add r0, #0xff
str r0, [r4, #0x50]
mov r0, #0xe1
lsl r0, r0, #0xc
str r0, [r4, #0x40]
mov r0, #3
lsl r0, r0, #0x12
str r0, [r4, #0x48]
lsl r0, r7, #0x11
str r0, [r4, #0x4c]
lsr r0, r6, #0xc
bl GF_CosDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x14]
ldr r1, [r4, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x18]
ldr r1, [r4, #8]
ldr r0, [r4, #0x14]
add r0, r1, r0
str r0, [sp, #0x24]
ldr r1, [r4, #0xc]
ldr r0, [r4, #0x18]
add r0, r1, r0
str r0, [sp, #0x28]
ldr r0, [r4, #0x58]
add r1, sp, #0x24
bl sub_020247D4
ldr r0, [r4, #0x58]
add r1, sp, #0x18
bl sub_020247F4
ldr r1, [r4, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
ldr r0, [r4, #0x58]
bl sub_02024818
ldr r0, [r4, #0x58]
add r1, r7, #0
bl Set2dSpriteVisibleFlag
mov r1, #0x1e
lsl r1, r1, #4
ldr r0, [r5, r1]
add r1, r1, #4
ldr r1, [r5, r1]
bl ov02_0224B298
str r0, [r4, #0x60]
add r0, r7, #0
str r0, [r5, #0x1c]
ldr r0, [r5, #0x60]
mov r1, #4
bl ov01_021FCD2C
ldr r2, _0224AF68 ; =0xFFF88000
add r1, r7, #0
mov r3, #0xc
str r0, [r4, #0x64]
bl ov01_021FCD8C
add r1, sp, #0xc
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
ldr r3, _0224AF6C ; =ov02_02253378
str r0, [r1, #8]
ldmia r3!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
mov r0, #0x79
ldr r1, [r4, #0x5c]
lsl r0, r0, #2
ldr r4, [r1, r0]
mov r1, #2
add r0, r4, #0
bl sub_0202487C
add r0, r4, #0
add r1, sp, #0xc
bl sub_020247E4
add r0, r4, #0
add r1, sp, #0
bl sub_020247F4
mov r0, #0
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
add sp, #0x30
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224AF5C: .word ov02_02253354
_0224AF60: .word ov02_0225336C
_0224AF64: .word 0x0013B000
_0224AF68: .word 0xFFF88000
_0224AF6C: .word ov02_02253378
thumb_func_end ov02_0224ADF0
thumb_func_start ov02_0224AF70
ov02_0224AF70: ; 0x0224AF70
push {r3, r4, r5, lr}
sub sp, #0x18
add r5, r0, #0
ldr r1, [r5, #0x48]
ldr r0, [r5, #0x4c]
ldr r4, [r5, #0x58]
sub r0, r1, r0
str r0, [r5, #0x48]
bpl _0224AF86
mov r0, #0
str r0, [r5, #0x48]
_0224AF86:
mov r0, #2
ldr r1, [r5, #0x4c]
lsl r0, r0, #0xa
cmp r1, r0
ble _0224AF98
mov r0, #6
lsl r0, r0, #0xa
sub r0, r1, r0
str r0, [r5, #0x4c]
_0224AF98:
mov r0, #1
ldr r1, [r5, #0x4c]
lsl r0, r0, #0xc
cmp r1, r0
bge _0224AFA4
str r0, [r5, #0x4c]
_0224AFA4:
ldr r0, _0224B0D8 ; =0x0000013B
bl GF_CosDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x14]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_SinDeg
ldr r2, [r5, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r5, #0x18]
ldr r1, [r5, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r2, r0, #0xc
ldr r0, _0224B0DC ; =0x0000010E
cmp r2, r0
bge _0224AFEE
mov r0, #1
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [r5, #0x40]
_0224AFEE:
ldr r1, [r5, #0x2c]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #6
lsl r0, r0, #0xa
str r1, [r5, #0x2c]
cmp r1, r0
ble _0224B000
str r0, [r5, #0x2c]
_0224B000:
ldr r1, [r5, #0x30]
ldr r0, [r5, #0x50]
add r1, r1, r0
mov r0, #6
lsl r0, r0, #0xa
str r1, [r5, #0x30]
cmp r1, r0
ble _0224B012
str r0, [r5, #0x30]
_0224B012:
add r1, r5, #0
add r0, r4, #0
add r1, #0x2c
bl sub_020247F4
mov r0, #2
ldr r1, [r5, #0x38]
lsl r0, r0, #0xe
add r1, r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
str r1, [r5, #0x38]
asr r1, r0, #0xc
mov r0, #0x5a
lsl r0, r0, #2
cmp r1, r0
ble _0224B03A
lsl r0, r0, #0xc
str r0, [r5, #0x38]
_0224B03A:
ldr r1, [r5, #0x38]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_DegreeToSinCosIdx
add r1, r0, #0
add r0, r4, #0
bl sub_02024818
ldr r1, [r5, #8]
ldr r0, [r5, #0x14]
add r0, r1, r0
str r0, [sp, #0xc]
ldr r1, [r5, #0xc]
ldr r0, [r5, #0x18]
add r0, r1, r0
str r0, [sp, #0x10]
add r0, r4, #0
add r1, sp, #0xc
bl sub_020247D4
ldr r0, [r5, #0x48]
cmp r0, #0
bne _0224B07C
mov r0, #0
str r0, [r5, #4]
ldrb r0, [r5, #1]
add r0, r0, #1
strb r0, [r5, #1]
b _0224B082
_0224B07C:
ldr r0, [r5, #4]
add r0, r0, #1
str r0, [r5, #4]
_0224B082:
ldr r0, [r5, #4]
cmp r0, #0xc
bne _0224B08E
ldr r0, [r5, #0x60]
bl ov02_0224B2CC
_0224B08E:
mov r0, #0x79
ldr r1, [r5, #0x5c]
lsl r0, r0, #2
ldr r4, [r1, r0]
add r0, r4, #0
bl sub_020248B0
add r3, r0, #0
ldmia r3!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [sp]
mov r0, #5
add r1, #0x80
lsl r0, r0, #0xa
str r1, [sp]
cmp r1, r0
ble _0224B0B8
str r0, [sp]
_0224B0B8:
ldr r1, [sp, #4]
mov r0, #5
add r1, #0x80
lsl r0, r0, #0xa
str r1, [sp, #4]
cmp r1, r0
ble _0224B0C8
str r0, [sp, #4]
_0224B0C8:
add r0, r4, #0
add r1, sp, #0
bl sub_020247F4
mov r0, #0
add sp, #0x18
pop {r3, r4, r5, pc}
nop
_0224B0D8: .word 0x0000013B
_0224B0DC: .word 0x0000010E
thumb_func_end ov02_0224AF70
thumb_func_start ov02_0224B0E0
ov02_0224B0E0: ; 0x0224B0E0
push {r3, r4, r5, lr}
add r4, r0, #0
mov r0, #0x79
ldr r1, [r4, #0x5c]
lsl r0, r0, #2
ldr r5, [r1, r0]
mov r1, #3
add r0, r5, #0
bl Set2dSpriteAnimSeqNo
add r0, r5, #0
mov r1, #1
bl Set2dSpriteVisibleFlag
ldr r0, [r4, #0x5c]
mov r1, #1
bl ov02_0224B6B0
mov r0, #0x82
ldr r1, [r4, #0x5c]
lsl r0, r0, #2
ldr r0, [r1, r0]
bl sub_0205F484
add r0, r5, #0
bl sub_020248AC
ldr r5, [r0, #4]
ldr r0, [r4, #0x58]
bl sub_020248AC
ldr r0, [r0, #4]
sub r0, r5, r0
str r0, [r4, #0x54]
ldr r0, [r4, #0x60]
bl ov02_0224B2C0
ldr r0, [r4, #0x64]
mov r1, #2
mov r2, #0
mov r3, #0xc
bl ov01_021FCD8C
mov r1, #1
lsl r1, r1, #8
str r1, [r4, #0x50]
lsl r0, r1, #0xb
str r0, [r4, #0x40]
mov r0, #0
str r0, [r4, #0x48]
lsl r0, r1, #3
str r0, [r4, #0x4c]
mov r0, #3
strb r0, [r4, #2]
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
mov r0, #1
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B0E0
thumb_func_start ov02_0224B158
ov02_0224B158: ; 0x0224B158
push {r4, r5, r6, r7, lr}
sub sp, #0x24
add r4, r0, #0
ldr r1, [r4, #0x48]
ldr r0, [r4, #0x4c]
ldr r6, [r4, #0x58]
add r0, r1, r0
str r0, [r4, #0x48]
mov r0, #1
ldr r1, [r4, #0x4c]
lsl r0, r0, #0xc
add r2, r1, r0
lsl r1, r0, #4
str r2, [r4, #0x4c]
cmp r2, r1
ble _0224B17C
lsl r0, r0, #4
str r0, [r4, #0x4c]
_0224B17C:
ldr r1, [r4, #0x40]
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
lsl r0, r0, #4
lsr r0, r0, #0x10
bl GF_CosDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x14]
mov r0, #0x80
bl GF_SinDeg
ldr r2, [r4, #0x48]
asr r1, r2, #0xb
lsr r1, r1, #0x14
add r1, r2, r1
asr r1, r1, #0xc
mul r0, r1
str r0, [r4, #0x18]
mov r0, #0x87
ldr r1, [r4, #0x40]
lsl r0, r0, #0xc
cmp r1, r0
bge _0224B1C0
mov r0, #1
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [r4, #0x40]
_0224B1C0:
ldr r1, [r4, #0x2c]
ldr r0, [r4, #0x50]
add r1, r1, r0
mov r0, #2
lsl r0, r0, #0xc
str r1, [r4, #0x2c]
cmp r1, r0
ble _0224B1D2
str r0, [r4, #0x2c]
_0224B1D2:
ldr r1, [r4, #0x30]
ldr r0, [r4, #0x50]
add r1, r1, r0
mov r0, #2
lsl r0, r0, #0xc
str r1, [r4, #0x30]
cmp r1, r0
ble _0224B1E4
str r0, [r4, #0x30]
_0224B1E4:
ldr r1, [r4, #8]
ldr r0, [r4, #0x14]
add r0, r1, r0
str r0, [sp, #0x18]
ldr r1, [r4, #0xc]
ldr r0, [r4, #0x18]
add r1, r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r0, r0, #0xc
str r1, [sp, #0x1c]
cmp r0, #0xe6
blt _0224B20A
mov r0, #2
strb r0, [r4, #2]
ldrb r0, [r4, #1]
add r0, r0, #1
strb r0, [r4, #1]
_0224B20A:
mov r0, #0x79
ldr r1, [r4, #0x5c]
lsl r0, r0, #2
ldr r7, [r1, r0]
add r0, r7, #0
bl sub_020248B0
add r2, sp, #0xc
add r3, sp, #0x18
add r5, r0, #0
ldmia r3!, {r0, r1}
mov ip, r2
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldmia r5!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldr r0, [r5]
str r0, [r2]
mov r0, #1
ldr r1, [r4, #0x54]
lsl r0, r0, #0xc
sub r1, r1, r0
str r1, [r4, #0x54]
ldr r0, [sp, #0x10]
add r0, r0, r1
str r0, [sp, #0x10]
add r0, r7, #0
mov r1, ip
bl sub_020247D4
mov r0, #1
ldr r1, [sp]
lsl r0, r0, #8
add r2, r1, r0
lsl r1, r0, #5
str r2, [sp]
cmp r2, r1
ble _0224B25E
lsl r0, r0, #5
str r0, [sp]
_0224B25E:
mov r0, #1
ldr r1, [sp, #4]
lsl r0, r0, #8
add r2, r1, r0
lsl r1, r0, #5
str r2, [sp, #4]
cmp r2, r1
ble _0224B272
lsl r0, r0, #5
str r0, [sp, #4]
_0224B272:
add r0, r7, #0
add r1, sp, #0
bl sub_020247F4
add r4, #0x2c
add r0, r6, #0
add r1, r4, #0
bl sub_020247F4
add r0, r6, #0
add r1, sp, #0x18
bl sub_020247D4
mov r0, #0
add sp, #0x24
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224B158
thumb_func_start ov02_0224B294
ov02_0224B294: ; 0x0224B294
mov r0, #0
bx lr
thumb_func_end ov02_0224B294
thumb_func_start ov02_0224B298
ov02_0224B298: ; 0x0224B298
push {lr}
sub sp, #0x1c
add r2, sp, #0x10
mov r3, #0
str r3, [r2]
str r3, [r2, #4]
str r1, [sp, #0xc]
str r3, [r2, #8]
add r1, sp, #8
str r1, [sp]
mov r1, #0x81
str r1, [sp, #4]
ldr r1, _0224B2BC ; =ov02_022534A4
bl sub_02068B0C
add sp, #0x1c
pop {pc}
nop
_0224B2BC: .word ov02_022534A4
thumb_func_end ov02_0224B298
thumb_func_start ov02_0224B2C0
ov02_0224B2C0: ; 0x0224B2C0
push {r3, lr}
bl sub_02068D74
mov r1, #0
str r1, [r0]
pop {r3, pc}
thumb_func_end ov02_0224B2C0
thumb_func_start ov02_0224B2CC
ov02_0224B2CC: ; 0x0224B2CC
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
bl sub_02068D74
add r4, r0, #0
mov r0, #1
str r0, [r4]
mov r0, #0
str r0, [r4, #4]
str r0, [r4, #0xc]
str r0, [r4, #8]
str r0, [r4, #0x10]
str r0, [r4, #0x14]
str r0, [r4, #0x18]
ldr r0, [r4, #0x20]
bl sub_020248AC
add r6, r0, #0
add r3, sp, #0
ldmia r6!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldr r0, [r6]
add r1, r2, #0
str r0, [r3]
add r0, r5, #0
bl sub_02068DA8
ldr r0, [r4, #0x20]
mov r1, #5
bl Set2dSpriteAnimSeqNo
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224B2CC
thumb_func_start ov02_0224B314
ov02_0224B314: ; 0x0224B314
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
bl sub_02068D74
add r4, r0, #0
mov r0, #2
str r0, [r4]
mov r0, #0
str r0, [r4, #4]
str r0, [r4, #0xc]
str r0, [r4, #8]
str r0, [r4, #0x10]
str r0, [r4, #0x14]
str r0, [r4, #0x18]
ldr r0, [r4, #0x20]
add r1, sp, #0
bl ov02_02248C98
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0x20]
mov r1, #4
bl Set2dSpriteAnimSeqNo
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B314
thumb_func_start ov02_0224B350
ov02_0224B350: ; 0x0224B350
push {r4, lr}
add r4, r1, #0
bl sub_02068D98
ldr r1, [r0]
str r1, [r4, #0x1c]
ldr r0, [r0, #4]
str r0, [r4, #0x20]
mov r0, #1
pop {r4, pc}
thumb_func_end ov02_0224B350
thumb_func_start ov02_0224B364
ov02_0224B364: ; 0x0224B364
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
ldr r1, [r4, #4]
cmp r1, #0
bne _0224B3A8
ldr r1, [r4, #0xc]
lsl r2, r1, #2
ldr r1, _0224B3AC ; =ov02_02253520
ldr r1, [r1, r2]
str r1, [r4, #0x14]
add r1, sp, #0
bl sub_02068DB8
ldr r1, [sp, #4]
ldr r0, [r4, #0x14]
add r0, r1, r0
str r0, [sp, #4]
ldr r0, [r4, #0x20]
add r1, sp, #0
bl sub_020247D4
ldr r0, [r4, #0xc]
add r0, r0, #1
str r0, [r4, #0xc]
cmp r0, #0xc
blt _0224B3A8
mov r0, #0
str r0, [r4, #0xc]
mov r0, #1
str r0, [r4, #8]
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
_0224B3A8:
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
_0224B3AC: .word ov02_02253520
thumb_func_end ov02_0224B364
thumb_func_start ov02_0224B3B0
ov02_0224B3B0: ; 0x0224B3B0
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
ldr r1, [r4, #4]
cmp r1, #0
bne _0224B3F4
ldr r1, [r4, #0xc]
lsl r2, r1, #2
ldr r1, _0224B3F8 ; =ov02_02253430
ldr r1, [r1, r2]
str r1, [r4, #0x14]
add r1, sp, #0
bl sub_02068DB8
ldr r1, [sp, #4]
ldr r0, [r4, #0x14]
add r0, r1, r0
str r0, [sp, #4]
ldr r0, [r4, #0x20]
add r1, sp, #0
bl sub_020247D4
ldr r0, [r4, #0xc]
add r0, r0, #1
str r0, [r4, #0xc]
cmp r0, #4
blt _0224B3F4
mov r0, #0
str r0, [r4, #0xc]
mov r0, #1
str r0, [r4, #8]
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
_0224B3F4:
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
_0224B3F8: .word ov02_02253430
thumb_func_end ov02_0224B3B0
thumb_func_start ov02_0224B3FC
ov02_0224B3FC: ; 0x0224B3FC
push {r3, lr}
ldr r2, [r1]
cmp r2, #1
beq _0224B40A
cmp r2, #2
beq _0224B410
pop {r3, pc}
_0224B40A:
bl ov02_0224B364
pop {r3, pc}
_0224B410:
bl ov02_0224B3B0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224B3FC
thumb_func_start ov02_0224B418
ov02_0224B418: ; 0x0224B418
push {r3, r4, r5, lr}
add r4, r1, #0
mov r1, #0x5f
add r5, r0, #0
mov r0, #4
lsl r1, r1, #2
bl ov02_0224B690
add r1, r0, #0
str r4, [r1, #0xc]
ldr r0, _0224B438 ; =ov02_0224B45C
mov r2, #0x86
str r5, [r1, #0x14]
bl CreateSysTask
pop {r3, r4, r5, pc}
.balign 4, 0
_0224B438: .word ov02_0224B45C
thumb_func_end ov02_0224B418
thumb_func_start ov02_0224B43C
ov02_0224B43C: ; 0x0224B43C
push {r3, lr}
bl sub_0201F988
ldr r0, [r0, #4]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224B43C
thumb_func_start ov02_0224B448
ov02_0224B448: ; 0x0224B448
push {r4, lr}
add r4, r0, #0
bl sub_0201F988
bl FreeToHeap
add r0, r4, #0
bl DestroySysTask
pop {r4, pc}
thumb_func_end ov02_0224B448
thumb_func_start ov02_0224B45C
ov02_0224B45C: ; 0x0224B45C
push {r3, r4, r5, lr}
ldr r4, _0224B490 ; =ov02_022534B8
add r5, r1, #0
_0224B462:
ldr r1, [r5]
add r0, r5, #0
lsl r1, r1, #2
ldr r1, [r4, r1]
blx r1
cmp r0, #1
beq _0224B462
ldr r0, [r5, #0x10]
cmp r0, #0
beq _0224B48E
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
cmp r0, #0
beq _0224B484
bl sub_02068BAC
_0224B484:
ldr r0, [r5, #0x20]
cmp r0, #0
beq _0224B48E
bl sub_0202457C
_0224B48E:
pop {r3, r4, r5, pc}
.balign 4, 0
_0224B490: .word ov02_022534B8
thumb_func_end ov02_0224B45C
thumb_func_start ov02_0224B494
ov02_0224B494: ; 0x0224B494
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x14]
mov r1, #1
bl ov02_02249444
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B494
thumb_func_start ov02_0224B4AC
ov02_0224B4AC: ; 0x0224B4AC
push {r3, r4, r5, lr}
sub sp, #0x18
add r5, r0, #0
mov r0, #4
mov r1, #0x20
bl sub_020689C8
mov r1, #0x17
lsl r1, r1, #4
str r0, [r5, r1]
mov r2, #2
str r2, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
str r0, [sp, #0xc]
str r0, [sp, #0x10]
add r0, r5, #0
add r0, #0x18
mov r1, #0x20
add r3, r2, #0
str r2, [sp, #0x14]
bl ov02_02248728
bl ov02_022493F0
add r4, r0, #0
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0xb
mov r3, #0
bl ov02_02248980
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #6
mov r3, #0
bl ov02_02248A58
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0xc
mov r3, #0
bl ov02_02248B30
add r0, r5, #0
add r0, #0x18
mov r1, #0
bl ov02_022489F0
add r0, r5, #0
add r0, #0x18
mov r1, #0
bl ov02_02248AC8
add r0, r5, #0
add r0, #0x18
mov r1, #0
bl ov02_02248A24
add r0, r5, #0
add r0, #0x18
mov r1, #0
bl ov02_02248AFC
ldr r0, [r5, #0xc]
cmp r0, #0
bne _0224B57C
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x11
mov r3, #2
bl ov02_02248980
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x12
mov r3, #2
bl ov02_02248B30
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x13
mov r3, #1
bl ov02_02248BA0
add r0, r5, #0
add r0, #0x18
mov r1, #2
bl ov02_022489F0
add r0, r5, #0
add r0, #0x18
mov r1, #2
bl ov02_02248A24
b _0224B5DC
_0224B57C:
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x14
mov r3, #2
bl ov02_02248980
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #7
mov r3, #1
bl ov02_02248A58
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x15
mov r3, #2
bl ov02_02248B30
add r0, r5, #0
add r0, #0x18
add r1, r4, #0
mov r2, #0x16
mov r3, #1
bl ov02_02248BA0
add r0, r5, #0
add r0, #0x18
mov r1, #2
bl ov02_022489F0
add r0, r5, #0
add r0, #0x18
mov r1, #1
bl ov02_02248AC8
add r0, r5, #0
add r0, #0x18
mov r1, #2
bl ov02_02248A24
add r0, r5, #0
add r0, #0x18
mov r1, #1
bl ov02_02248AFC
_0224B5DC:
add r0, r4, #0
bl NARC_Delete
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
mov r0, #0
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B4AC
thumb_func_start ov02_0224B5F0
ov02_0224B5F0: ; 0x0224B5F0
push {r4, lr}
add r4, r0, #0
ldr r1, [r4, #0xc]
add r0, #0x18
bl ov02_02248D18
mov r1, #0x5b
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, r1]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r3, #0x17
lsl r3, r3, #4
ldr r1, [r4, r3]
sub r3, r3, #4
add r2, r4, #0
ldr r0, [r4, #0x14]
ldr r3, [r4, r3]
add r2, #0x18
bl ov02_02248D58
mov r1, #0x5d
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, r1]
bl ov02_02248E20
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
str r0, [r4, #0x10]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_0224B5F0
thumb_func_start ov02_0224B638
ov02_0224B638: ; 0x0224B638
push {r4, lr}
add r4, r0, #0
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ov02_02248D8C
cmp r0, #2
beq _0224B64E
mov r0, #0
pop {r4, pc}
_0224B64E:
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ov02_02248DBC
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B638
thumb_func_start ov02_0224B664
ov02_0224B664: ; 0x0224B664
push {r4, lr}
add r4, r0, #0
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_020689F8
add r0, r4, #0
add r0, #0x18
bl ov02_0224886C
mov r0, #0
str r0, [r4, #0x10]
mov r1, #1
str r1, [r4, #4]
ldr r1, [r4]
add r1, r1, #1
str r1, [r4]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B664
thumb_func_start ov02_0224B68C
ov02_0224B68C: ; 0x0224B68C
mov r0, #0
bx lr
thumb_func_end ov02_0224B68C
thumb_func_start ov02_0224B690
ov02_0224B690: ; 0x0224B690
push {r3, r4, r5, lr}
add r5, r1, #0
bl AllocFromHeapAtEnd
add r4, r0, #0
bne _0224B6A0
bl GF_AssertFail
_0224B6A0:
add r0, r4, #0
mov r1, #0
add r2, r5, #0
bl memset
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B690
thumb_func_start ov02_0224B6B0
ov02_0224B6B0: ; 0x0224B6B0
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x82
lsl r0, r0, #2
ldr r0, [r5, r0]
add r4, r1, #0
bl MapObject_UnpauseMovement
mov r0, #0x82
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, r4, #0
bl MapObject_SetFlag9
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B6B0
thumb_func_start ov02_0224B6D0
ov02_0224B6D0: ; 0x0224B6D0
push {r4, lr}
add r4, r1, #0
bl sub_02068D98
ldr r1, [r0]
ldr r0, [r0, #4]
str r1, [r4]
str r0, [r4, #4]
mov r0, #1
pop {r4, pc}
thumb_func_end ov02_0224B6D0
thumb_func_start ov02_0224B6E4
ov02_0224B6E4: ; 0x0224B6E4
push {r3, r4, r5, lr}
add r4, r1, #0
ldr r0, [r4]
bl sub_020248AC
ldr r1, [r4, #4]
ldr r0, [r0, #4]
ldr r5, [r1, #0x4c]
ldr r3, [r1, #0x50]
ldr r1, [r1, #0x1c]
cmp r1, #0
bne _0224B720
mov r1, #2
lsl r1, r1, #0xe
sub r2, r0, r1
cmp r2, r5
blt _0224B716
add r0, r0, r1
cmp r0, r3
bgt _0224B716
ldr r0, [r4]
mov r1, #1
bl Set2dSpriteVisibleFlag
pop {r3, r4, r5, pc}
_0224B716:
ldr r0, [r4]
mov r1, #0
bl Set2dSpriteVisibleFlag
pop {r3, r4, r5, pc}
_0224B720:
ldr r0, [r4]
mov r1, #1
bl Set2dSpriteVisibleFlag
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224B6E4
thumb_func_start ov02_0224B72C
ov02_0224B72C: ; 0x0224B72C
push {r3, r4, lr}
sub sp, #0x1c
add r2, sp, #0x10
mov r3, #0
str r3, [r2]
add r4, r0, #0
str r3, [r2, #4]
mov r0, #0x79
str r3, [r2, #8]
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r0, r0, #4
str r1, [sp, #8]
str r4, [sp, #0xc]
add r1, sp, #8
str r1, [sp]
mov r1, #0x87
str r1, [sp, #4]
ldr r0, [r4, r0]
ldr r1, _0224B764 ; =ov02_02253440
bl sub_02068B0C
mov r1, #0x7d
lsl r1, r1, #2
str r0, [r4, r1]
add sp, #0x1c
pop {r3, r4, pc}
nop
_0224B764: .word ov02_02253440
thumb_func_end ov02_0224B72C
thumb_func_start ov02_0224B768
ov02_0224B768: ; 0x0224B768
push {r4, lr}
add r4, r0, #0
mov r0, #0x7d
lsl r0, r0, #2
ldr r0, [r4, r0]
cmp r0, #0
beq _0224B782
bl sub_02068B48
mov r0, #0x7d
mov r1, #0
lsl r0, r0, #2
str r1, [r4, r0]
_0224B782:
pop {r4, pc}
thumb_func_end ov02_0224B768
thumb_func_start ov02_0224B784
ov02_0224B784: ; 0x0224B784
push {r4, lr}
sub sp, #0x18
add r2, sp, #0xc
mov r1, #0
str r1, [r2]
add r4, r0, #0
str r1, [r2, #4]
str r1, [r2, #8]
str r4, [sp, #8]
bl ov02_0224B88C
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0xc
bl MapObject_GetPositionVec
add r0, sp, #8
str r0, [sp]
mov r0, #0x83
str r0, [sp, #4]
mov r0, #0x1e
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, _0224B7C8 ; =ov02_02253490
add r2, sp, #0xc
mov r3, #0
bl sub_02068B0C
mov r1, #0x1f
lsl r1, r1, #4
str r0, [r4, r1]
add sp, #0x18
pop {r4, pc}
.balign 4, 0
_0224B7C8: .word ov02_02253490
thumb_func_end ov02_0224B784
thumb_func_start ov02_0224B7CC
ov02_0224B7CC: ; 0x0224B7CC
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
ldr r1, [r0]
mov r6, #0x8a
str r1, [r4]
ldr r4, [r0]
lsl r6, r6, #2
add r0, r5, #0
add r1, sp, #0
bl sub_02068DB8
add r0, r4, r6
add r0, #0x24
add r1, sp, #0
bl ov01_021FC014
add r0, r4, r6
add r0, #0x24
mov r1, #0
bl ov01_021FC004
mov r0, #1
add sp, #0xc
pop {r3, r4, r5, r6, pc}
thumb_func_end ov02_0224B7CC
thumb_func_start ov02_0224B804
ov02_0224B804: ; 0x0224B804
bx lr
.balign 4, 0
thumb_func_end ov02_0224B804
thumb_func_start ov02_0224B808
ov02_0224B808: ; 0x0224B808
push {r4, r5, r6, lr}
add r5, r1, #0
ldr r0, [r5, #4]
mov r6, #0x8a
lsl r6, r6, #2
ldr r4, [r5]
cmp r0, #3
bhi _0224B878
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224B824: ; jump table
.short _0224B82C - _0224B824 - 2 ; case 0
.short _0224B832 - _0224B824 - 2 ; case 1
.short _0224B854 - _0224B824 - 2 ; case 2
.short _0224B878 - _0224B824 - 2 ; case 3
_0224B82C:
mov r0, #1
str r0, [r5, #4]
pop {r4, r5, r6, pc}
_0224B832:
add r0, r4, r6
add r0, #0x24
mov r1, #1
bl ov01_021FC004
add r0, r4, r6
add r0, #0x9c
mov r1, #0
bl ov01_021FBF20
add r0, r4, r6
add r0, #0xb0
mov r1, #0
bl ov01_021FBF20
mov r0, #2
str r0, [r5, #4]
_0224B854:
add r0, r4, r6
mov r1, #1
add r0, #0x9c
lsl r1, r1, #0xc
bl ov01_021FBEE4
add r0, r4, r6
mov r1, #1
add r0, #0xb0
lsl r1, r1, #0xc
bl ov01_021FBEE4
cmp r0, #0
beq _0224B878
mov r0, #1
str r0, [r5, #8]
mov r0, #3
str r0, [r5, #4]
_0224B878:
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224B808
thumb_func_start ov02_0224B87C
ov02_0224B87C: ; 0x0224B87C
mov r0, #0x93
ldr r1, [r1]
lsl r0, r0, #2
ldr r3, _0224B888 ; =ov01_021FBF68
add r0, r1, r0
bx r3
.balign 4, 0
_0224B888: .word ov01_021FBF68
thumb_func_end ov02_0224B87C
thumb_func_start ov02_0224B88C
ov02_0224B88C: ; 0x0224B88C
push {r4, lr}
sub sp, #8
mov r1, #0x8a
lsl r1, r1, #2
add r4, r0, r1
add r0, r4, #0
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
mov r0, #0x67
mov r1, #0x83
mov r2, #4
bl AllocAtEndAndReadWholeNarcMemberByIdPair
str r0, [r4, #0x10]
add r0, r4, #0
ldr r1, [r4, #0x10]
add r0, #0x14
bl ov01_021FBD38
add r0, r4, #0
add r1, r4, #0
add r0, #0x24
add r1, #0x14
bl ov01_021FBF2C
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r1, r4, #0
add r0, #0x9c
add r1, #0x14
mov r2, #0x67
mov r3, #0xa7
str r4, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r1, r4, #0
add r0, #0xb0
add r1, #0x14
mov r2, #0x67
mov r3, #0xa5
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
add r0, #0x24
add r1, #0x9c
bl ov01_021FBF50
add r0, r4, #0
add r4, #0xb0
add r0, #0x24
add r1, r4, #0
bl ov01_021FBF50
add sp, #8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B88C
thumb_func_start ov02_0224B90C
ov02_0224B90C: ; 0x0224B90C
push {r4, lr}
mov r1, #0x8a
lsl r1, r1, #2
add r4, r0, r1
add r0, r4, #0
add r0, #0x14
bl ov01_021FBDFC
ldr r0, [r4, #0x10]
bl ov01_021F1448
add r0, r4, #0
add r0, #0x9c
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0xb0
add r1, r4, #0
bl ov01_021FBE80
pop {r4, pc}
thumb_func_end ov02_0224B90C
thumb_func_start ov02_0224B938
ov02_0224B938: ; 0x0224B938
push {r4, lr}
add r4, r0, #0
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl MapObject_SetFlag9
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0205F484
add r0, r4, #0
bl ov02_0224B784
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B938
thumb_func_start ov02_0224B964
ov02_0224B964: ; 0x0224B964
push {r4, lr}
add r4, r0, #0
mov r0, #0x1f
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_02068D74
ldr r0, [r0, #8]
cmp r0, #1
bne _0224B992
mov r0, #0x1f
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_02068B48
add r0, r4, #0
bl ov02_0224B90C
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
_0224B992:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224B964
thumb_func_start ov02_BattleExit_HandleRoamerAction
ov02_BattleExit_HandleRoamerAction: ; 0x0224B998
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r0, #0
ldr r0, [r1, #8]
str r1, [sp]
mov r1, #0
bl GetPartyMonByIndex
add r7, r0, #0
ldr r0, [r5, #0xc]
bl Save_Roamers_get
add r6, r0, #0
add r0, r7, #0
mov r1, #5
mov r2, #0
bl GetMonData
add r4, r0, #0
add r0, r6, #0
add r1, r4, #0
bl ov02_0224BAA8
str r0, [sp, #8]
cmp r0, #0
beq _0224BA50
lsl r0, r4, #0x10
lsr r0, r0, #0x10
bl SpeciesToRoamerIdx
str r0, [sp, #4]
add r0, r7, #0
mov r1, #0xa3
mov r2, #0
bl GetMonData
lsl r0, r0, #0x10
lsr r4, r0, #0x10
add r0, r7, #0
mov r1, #0xa0
mov r2, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r7, r0, #0x18
ldr r0, [sp]
ldr r0, [r0, #0x14]
cmp r0, #1
bne _0224BA14
cmp r4, #0
bne _0224BA14
add r0, sp, #8
bl RoamerMon_init
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
ldr r1, [sp, #4]
mov r2, #2
bl sub_02066BE8
b _0224BA42
_0224BA14:
cmp r0, #4
bne _0224BA2E
add r0, sp, #8
bl RoamerMon_init
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
ldr r1, [sp, #4]
mov r2, #1
bl sub_02066BE8
b _0224BA42
_0224BA2E:
ldr r0, [sp, #8]
mov r1, #5
add r2, r4, #0
bl SetRoamerData
ldr r0, [sp, #8]
mov r1, #7
add r2, r7, #0
bl SetRoamerData
_0224BA42:
ldr r1, [r5, #0x20]
add r0, r6, #0
ldr r1, [r1]
bl ov02_RepelActiveRoamersFromMapNo
add sp, #0xc
pop {r4, r5, r6, r7, pc}
_0224BA50:
bl LCRandom
mov r1, #0x64
bl _s32_div_f
lsl r0, r1, #0x10
lsr r0, r0, #0x10
cmp r0, #0x1e
bhs _0224BA6C
ldr r1, [r5, #0x20]
add r0, r6, #0
ldr r1, [r1]
bl ov02_RepelActiveRoamersFromMapNo
_0224BA6C:
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_BattleExit_HandleRoamerAction
thumb_func_start ov02_RepelActiveRoamersFromMapNo
ov02_RepelActiveRoamersFromMapNo: ; 0x0224BA70
push {r4, r5, r6, lr}
add r5, r0, #0
add r6, r1, #0
mov r4, #0
_0224BA78:
add r0, r5, #0
add r1, r4, #0
bl GetRoamerIsActiveByIndex
cmp r0, #0
beq _0224BA9C
add r0, r5, #0
add r1, r4, #0
bl Roamer_GetLocation
bl GetRoamMapByLocationIdx
cmp r6, r0
bne _0224BA9C
add r0, r5, #0
add r1, r4, #0
bl RoamerLocationUpdateRand
_0224BA9C:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _0224BA78
pop {r4, r5, r6, pc}
thumb_func_end ov02_RepelActiveRoamersFromMapNo
thumb_func_start ov02_0224BAA8
ov02_0224BAA8: ; 0x0224BAA8
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
mov r4, #0
_0224BAB0:
add r0, r5, #0
add r1, r4, #0
bl GetRoamerIsActiveByIndex
cmp r0, #0
beq _0224BAD4
add r0, r5, #0
add r1, r4, #0
bl Roamers_GetRoamMonStats
mov r1, #4
add r7, r0, #0
bl GetRoamerData
cmp r6, r0
bne _0224BAD4
add r0, r7, #0
pop {r3, r4, r5, r6, r7, pc}
_0224BAD4:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _0224BAB0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224BAA8
thumb_func_start PlayerStepEvent_RepelCounterDecrement
PlayerStepEvent_RepelCounterDecrement: ; 0x0224BAE4
push {r4, lr}
add r4, r1, #0
bl Save_Roamers_get
bl RoamerSave_GetRepelAddr
ldrb r1, [r0]
cmp r1, #0
beq _0224BB0E
sub r1, r1, #1
strb r1, [r0]
ldrb r0, [r0]
cmp r0, #0
bne _0224BB0E
ldr r1, _0224BB14 ; =std_repel_wore_off
add r0, r4, #0
mov r2, #0
bl StartMapSceneScript
mov r0, #1
pop {r4, pc}
_0224BB0E:
mov r0, #0
pop {r4, pc}
nop
_0224BB14: .word std_repel_wore_off
thumb_func_end PlayerStepEvent_RepelCounterDecrement
thumb_func_start PokecenterAnimCreate
PokecenterAnimCreate: ; 0x0224BB18
push {r4, r5, r6, lr}
sub sp, #0x20
add r6, r1, #0
mov r1, #0x24
add r2, sp, #4
add r3, sp, #0
add r5, r0, #0
bl sub_02054C20
cmp r0, #0
beq _0224BB84
mov r0, #4
mov r1, #0x18
bl AllocFromHeapAtEnd
add r4, r0, #0
strb r6, [r4, #0xc]
mov r0, #0
strb r0, [r4, #0xd]
strb r0, [r4, #0xe]
strb r0, [r4, #0xf]
ldr r0, [r5, #0x30]
bl MapMatrix_GetWidth
add r1, r0, #0
ldr r0, [sp]
add r2, sp, #0x14
bl sub_02054DC8
ldr r1, [sp, #4]
add r0, sp, #8
bl ov01_021F3B0C
add r3, sp, #8
ldmia r3!, {r0, r1}
add r2, r4, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [r4]
ldr r0, [sp, #0x14]
add r2, r4, #0
add r0, r1, r0
str r0, [r4]
ldr r1, [r4, #8]
ldr r0, [sp, #0x1c]
add r0, r1, r0
str r0, [r4, #8]
ldr r0, [r5, #0x10]
ldr r1, _0224BB8C ; =PokecenterAnimRun
bl TaskManager_Call
add sp, #0x20
pop {r4, r5, r6, pc}
_0224BB84:
bl GF_AssertFail
add sp, #0x20
pop {r4, r5, r6, pc}
.balign 4, 0
_0224BB8C: .word PokecenterAnimRun
thumb_func_end PokecenterAnimCreate
thumb_func_start PokecenterAnimRun
PokecenterAnimRun: ; 0x0224BB90
push {r4, r5, r6, r7, lr}
sub sp, #0x34
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4, #0xf]
cmp r1, #5
bls _0224BBAC
b _0224BDCC
_0224BBAC:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224BBB8: ; jump table
.short _0224BBC4 - _0224BBB8 - 2 ; case 0
.short _0224BC98 - _0224BBB8 - 2 ; case 1
.short _0224BCFA - _0224BBB8 - 2 ; case 2
.short _0224BD42 - _0224BBB8 - 2 ; case 3
.short _0224BD64 - _0224BBB8 - 2 ; case 4
.short _0224BDC2 - _0224BBB8 - 2 ; case 5
_0224BBC4:
ldr r1, [r6, #0x34]
mov r0, #0x6b
bl ov01_021FB90C
add r5, r0, #0
ldr r1, [r6, #0x34]
mov r0, #0x25
bl ov01_021FB90C
add r7, r0, #0
ldr r0, [r5]
bl NNS_G3dGetMdlSet
cmp r0, #0
beq _0224BC02
add r2, r0, #0
add r2, #8
beq _0224BBF6
ldrb r1, [r0, #9]
cmp r1, #0
bls _0224BBF6
ldrh r1, [r0, #0xe]
add r1, r2, r1
add r1, r1, #4
b _0224BBF8
_0224BBF6:
mov r1, #0
_0224BBF8:
cmp r1, #0
beq _0224BC02
ldr r1, [r1]
add r5, r0, r1
b _0224BC04
_0224BC02:
mov r5, #0
_0224BC04:
ldr r0, [r7]
bl NNS_G3dGetMdlSet
cmp r0, #0
beq _0224BC2E
add r2, r0, #0
add r2, #8
beq _0224BC22
ldrb r1, [r0, #9]
cmp r1, #0
bls _0224BC22
ldrh r1, [r0, #0xe]
add r1, r2, r1
add r1, r1, #4
b _0224BC24
_0224BC22:
mov r1, #0
_0224BC24:
cmp r1, #0
beq _0224BC2E
ldr r1, [r1]
add r7, r0, r1
b _0224BC30
_0224BC2E:
mov r7, #0
_0224BC30:
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
mov r1, #0
str r1, [sp]
str r5, [sp, #4]
str r0, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
str r0, [sp, #0x10]
str r1, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x10
mov r3, #0x6b
bl ov01_021E8DE8
add r0, r6, #0
mov r1, #0x25
add r2, sp, #0x18
mov r3, #0
bl sub_02054C20
cmp r0, #0
bne _0224BC66
bl GF_AssertFail
_0224BC66:
ldr r0, [sp, #0x18]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
str r5, [sp]
str r7, [sp, #4]
str r0, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x20
mov r3, #0x25
bl ov01_021E8DE8
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BC98:
add r1, sp, #0x1c
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
ldrb r2, [r4, #0xd]
mov r1, #0xc
ldr r0, [r4]
add r3, r2, #0
ldr r2, _0224BDD4 ; =ov02_02253D90
mul r3, r1
ldr r2, [r2, r3]
add r0, r0, r2
str r0, [sp, #0x28]
ldrb r2, [r4, #0xd]
ldr r0, [r4, #4]
add r3, r2, #0
ldr r2, _0224BDD8 ; =ov02_02253D94
mul r3, r1
ldr r2, [r2, r3]
add r0, r0, r2
str r0, [sp, #0x2c]
ldrb r2, [r4, #0xd]
ldr r0, [r4, #8]
add r3, r2, #0
mul r3, r1
ldr r1, _0224BDDC ; =ov02_02253D98
ldr r1, [r1, r3]
add r0, r0, r1
str r0, [sp, #0x30]
ldr r0, _0224BDE0 ; =SEQ_SE_DP_BOWA
bl PlaySE
ldr r0, [r6, #0x54]
add r6, #0x9c
str r0, [sp]
ldr r0, [r6]
mov r1, #0x6b
add r2, sp, #0x28
add r3, sp, #0x1c
bl ov01_021F3C0C
ldrb r1, [r4, #0xd]
add r1, r4, r1
strb r0, [r1, #0x10]
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BCFA:
ldrb r0, [r4, #0xe]
cmp r0, #0xc
bhs _0224BD06
add r0, r0, #1
strb r0, [r4, #0xe]
b _0224BDCC
_0224BD06:
mov r0, #0
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd]
add r0, r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0xd]
ldrb r0, [r4, #0xc]
cmp r1, r0
bhs _0224BD1E
mov r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BD1E:
add r0, r6, #0
add r0, #0x9c
ldrb r1, [r4, #0x10]
ldr r0, [r0]
bl ov01_021F3B60
bl ov01_021F3B38
add r3, r0, #0
ldr r0, [r6, #0x58]
mov r1, #0x10
mov r2, #0
bl ov01_021E8E40
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BD42:
ldr r0, [r6, #0x58]
mov r1, #0x10
mov r2, #0
bl ov01_021E8E70
ldr r0, [r6, #0x58]
mov r1, #0x20
mov r2, #0
bl ov01_021E8E70
ldr r0, _0224BDE4 ; =SEQ_ME_ASA
bl PlayFanfare
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BD64:
ldr r0, [r6, #0x58]
mov r1, #0x10
bl ov01_021E8F10
cmp r0, #0
beq _0224BDCC
ldr r0, [r6, #0x58]
mov r1, #0x20
bl ov01_021E8F10
cmp r0, #0
beq _0224BDCC
bl IsFanfarePlaying
cmp r0, #0
bne _0224BDCC
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x20
bl ov01_021E8ED0
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x10
bl ov01_021E8ED0
ldrb r0, [r4, #0xc]
mov r5, #0
cmp r0, #0
bls _0224BDBA
_0224BDA0:
add r0, r4, r5
add r1, r6, #0
add r1, #0x9c
ldrb r0, [r0, #0x10]
ldr r1, [r1]
bl ov01_021F36DC
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
ldrb r0, [r4, #0xc]
cmp r5, r0
blo _0224BDA0
_0224BDBA:
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224BDCC
_0224BDC2:
bl FreeToHeap
add sp, #0x34
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224BDCC:
mov r0, #0
add sp, #0x34
pop {r4, r5, r6, r7, pc}
nop
_0224BDD4: .word ov02_02253D90
_0224BDD8: .word ov02_02253D94
_0224BDDC: .word ov02_02253D98
_0224BDE0: .word SEQ_SE_DP_BOWA
_0224BDE4: .word SEQ_ME_ASA
thumb_func_end PokecenterAnimRun
thumb_func_start ov02_0224BDE8
ov02_0224BDE8: ; 0x0224BDE8
push {r4, r5, r6, lr}
add r6, r2, #0
mov r2, #0
add r4, r1, #0
mov r1, #0xd0
add r3, r2, #0
add r5, r0, #0
bl sub_02054C20
cmp r0, #0
beq _0224BE1A
mov r0, #4
add r1, r0, #0
bl AllocFromHeapAtEnd
add r2, r0, #0
strb r6, [r2]
strb r4, [r2, #1]
mov r0, #0
strb r0, [r2, #2]
ldr r0, [r5, #0x10]
ldr r1, _0224BE20 ; =ov02_0224BE24
bl TaskManager_Call
pop {r4, r5, r6, pc}
_0224BE1A:
bl GF_AssertFail
pop {r4, r5, r6, pc}
.balign 4, 0
_0224BE20: .word ov02_0224BE24
thumb_func_end ov02_0224BDE8
thumb_func_start ov02_0224BE24
ov02_0224BE24: ; 0x0224BE24
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4, #2]
cmp r1, #4
bls _0224BE40
b _0224BF48
_0224BE40:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224BE4C: ; jump table
.short _0224BE56 - _0224BE4C - 2 ; case 0
.short _0224BED2 - _0224BE4C - 2 ; case 1
.short _0224BF00 - _0224BE4C - 2 ; case 2
.short _0224BF2C - _0224BE4C - 2 ; case 3
.short _0224BF3E - _0224BE4C - 2 ; case 4
_0224BE56:
ldr r1, [r6, #0x34]
mov r0, #0xd0
bl ov01_021FB90C
ldr r0, [r0]
bl NNS_G3dGetMdlSet
cmp r0, #0
beq _0224BE88
add r2, r0, #0
add r2, #8
beq _0224BE7C
ldrb r1, [r0, #9]
cmp r1, #0
bls _0224BE7C
ldrh r1, [r0, #0xe]
add r1, r2, r1
add r1, r1, #4
b _0224BE7E
_0224BE7C:
mov r1, #0
_0224BE7E:
cmp r1, #0
beq _0224BE88
ldr r1, [r1]
add r7, r0, r1
b _0224BE8A
_0224BE88:
mov r7, #0
_0224BE8A:
add r0, r6, #0
mov r1, #0xd0
add r2, sp, #0x18
mov r3, #0
bl sub_02054C20
cmp r0, #0
bne _0224BE9E
bl GF_AssertFail
_0224BE9E:
ldr r0, [sp, #0x18]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
str r5, [sp]
str r7, [sp, #4]
str r0, [sp, #8]
mov r0, #2
str r0, [sp, #0xc]
ldrb r0, [r4]
mov r2, #1
mov r3, #0xd0
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
bl ov01_021E8DE8
ldrb r0, [r4, #2]
add r0, r0, #1
strb r0, [r4, #2]
b _0224BF48
_0224BED2:
ldrb r0, [r4, #1]
mov r1, #1
cmp r0, #0
beq _0224BEE0
cmp r0, #1
beq _0224BEE0
mov r1, #0
_0224BEE0:
cmp r1, #0
bne _0224BEE8
bl GF_AssertFail
_0224BEE8:
ldrb r2, [r4, #1]
ldr r0, [r6, #0x58]
mov r1, #1
bl ov01_021E8E70
ldr r0, _0224BF50 ; =SEQ_SE_DP_ELEBETA2
bl PlaySE
ldrb r0, [r4, #2]
add r0, r0, #1
strb r0, [r4, #2]
b _0224BF48
_0224BF00:
ldr r0, [r6, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _0224BF48
ldr r0, _0224BF50 ; =SEQ_SE_DP_ELEBETA2
mov r1, #0
bl StopSE
ldr r0, _0224BF54 ; =SEQ_SE_DP_PINPON
bl PlaySE
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #1
bl ov01_021E8ED0
ldrb r0, [r4, #2]
add r0, r0, #1
strb r0, [r4, #2]
b _0224BF48
_0224BF2C:
ldr r0, _0224BF54 ; =SEQ_SE_DP_PINPON
bl IsSEPlaying
cmp r0, #0
bne _0224BF48
ldrb r0, [r4, #2]
add r0, r0, #1
strb r0, [r4, #2]
b _0224BF48
_0224BF3E:
bl FreeToHeap
add sp, #0x1c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224BF48:
mov r0, #0
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
nop
_0224BF50: .word SEQ_SE_DP_ELEBETA2
_0224BF54: .word SEQ_SE_DP_PINPON
thumb_func_end ov02_0224BE24
thumb_func_start ov02_0224BF58
ov02_0224BF58: ; 0x0224BF58
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
ldr r2, _0224BFBC ; =ov02_022536E8
add r7, r1, #0
ldr r3, [r2]
ldr r2, [r2, #4]
str r3, [sp, #0x18]
str r2, [sp, #0x1c]
add r2, sp, #0x20
str r2, [sp]
add r1, sp, #0x18
mov r2, #2
add r3, sp, #0x24
add r5, r0, #0
bl sub_02054C90
cmp r0, #0
beq _0224BFB4
ldr r0, [r5, #0x34]
bl ov01_021FB9E0
add r6, r0, #0
ldr r0, [sp, #0x24]
bl ov01_021F3B38
add r4, r0, #0
ldr r0, [sp, #0x24]
bl ov01_021F3B3C
str r4, [sp]
str r0, [sp, #4]
str r6, [sp, #8]
mov r0, #2
str r0, [sp, #0xc]
mov r0, #1
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r5, #0x54]
ldr r1, [r5, #0x58]
ldr r3, [sp, #0x20]
add r2, r7, #0
bl ov01_021E8DE8
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
_0224BFB4:
bl GF_AssertFail
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224BFBC: .word ov02_022536E8
thumb_func_end ov02_0224BF58
thumb_func_start ov02_0224BFC0
ov02_0224BFC0: ; 0x0224BFC0
ldr r3, _0224BFC8 ; =ov01_021E8E70
ldr r0, [r0, #0x58]
mov r2, #0
bx r3
.balign 4, 0
_0224BFC8: .word ov01_021E8E70
thumb_func_end ov02_0224BFC0
thumb_func_start ov02_0224BFCC
ov02_0224BFCC: ; 0x0224BFCC
ldr r3, _0224BFD4 ; =ov01_021E8E70
ldr r0, [r0, #0x58]
mov r2, #1
bx r3
.balign 4, 0
_0224BFD4: .word ov01_021E8E70
thumb_func_end ov02_0224BFCC
thumb_func_start CreateFieldEscapeRopeTaskEnv
CreateFieldEscapeRopeTaskEnv: ; 0x0224BFD8
push {r3, r4, r5, lr}
add r5, r0, #0
add r0, r1, #0
mov r1, #0x30
bl ov02_0224C660
add r4, r0, #0
mov r0, #0
str r0, [r4, #0xc]
str r5, [r4, #0x24]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x20]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
sub r0, r0, #1
cmp r0, #1
bhi _0224C006
mov r0, #0
str r0, [r4, #8]
b _0224C01A
_0224C006:
add r0, r5, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _0224C016
mov r0, #1
str r0, [r4, #8]
b _0224C01A
_0224C016:
mov r0, #0
str r0, [r4, #8]
_0224C01A:
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end CreateFieldEscapeRopeTaskEnv
thumb_func_start Task_FieldEscapeRope
Task_FieldEscapeRope: ; 0x0224C020
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
bl TaskManager_GetSys
add r7, r0, #0
add r0, r6, #0
bl TaskManager_GetEnv
add r5, r0, #0
_0224C032:
ldr r3, [r5]
add r0, r6, #0
lsl r4, r3, #2
ldr r3, _0224C058 ; =ov02_02253700
add r1, r7, #0
ldr r3, [r3, r4]
add r2, r5, #0
blx r3
add r4, r0, #0
cmp r4, #2
bne _0224C04E
add r0, r5, #0
bl FreeToHeap
_0224C04E:
cmp r4, #1
beq _0224C032
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_0224C058: .word ov02_02253700
thumb_func_end Task_FieldEscapeRope
thumb_func_start ov02_0224C05C
ov02_0224C05C: ; 0x0224C05C
push {r3, r4, r5, lr}
add r5, r1, #0
add r0, r5, #0
mov r1, #4
add r4, r2, #0
bl ov01_021FCD2C
ldr r2, _0224C0A4 ; =0xFFF6A000
str r0, [r4, #0x1c]
mov r1, #1
mov r3, #0xf
bl ov01_021FCD8C
ldr r0, [r4, #0x20]
ldr r1, _0224C0A8 ; =ov02_02253820
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C092
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C0A8 ; =ov02_02253820
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C092:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
ldr r0, _0224C0AC ; =SEQ_SE_DP_KAIDAN2
bl PlaySE
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0224C0A4: .word 0xFFF6A000
_0224C0A8: .word ov02_02253820
_0224C0AC: .word SEQ_SE_DP_KAIDAN2
thumb_func_end ov02_0224C05C
thumb_func_start ov02_0224C0B0
ov02_0224C0B0: ; 0x0224C0B0
push {r4, r5, lr}
sub sp, #0xc
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C0C8
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C0C8:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C144 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C0F0
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C144 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C0F0:
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #8
bge _0224C100
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C100:
ldr r0, [r4, #0xc]
cmp r0, #2
bne _0224C120
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
add r1, r0, #0
add r2, r0, #0
add r3, r0, #0
bl BeginNormalPaletteFade
b _0224C138
_0224C120:
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
ldr r3, _0224C148 ; =0x00007FFF
add r1, r0, #0
add r2, r0, #0
bl BeginNormalPaletteFade
_0224C138:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_0224C144: .word ov02_02253794
_0224C148: .word 0x00007FFF
thumb_func_end ov02_0224C0B0
thumb_func_start ov02_0224C14C
ov02_0224C14C: ; 0x0224C14C
push {r3, r4, r5, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #1
bne _0224C184
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C1B4 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C184
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C1B4 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C184:
bl IsPaletteFadeFinished
cmp r0, #0
bne _0224C190
mov r0, #0
pop {r3, r4, r5, pc}
_0224C190:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C1A2
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
_0224C1A2:
ldr r0, [r4, #0x1c]
bl ov01_021FCD78
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r3, r4, r5, pc}
nop
_0224C1B4: .word ov02_02253794
thumb_func_end ov02_0224C14C
thumb_func_start ov02_0224C1B8
ov02_0224C1B8: ; 0x0224C1B8
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r1, #0xc]
add r4, r2, #0
bl Save_FlyPoints_get
bl FlyPoints_GetSpecialSpawnWarpPtr
add r1, r0, #0
ldr r2, [r4, #0xc]
add r0, r5, #0
bl sub_02053B04
mov r0, #2
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224C1B8
thumb_func_start ov02_0224C1D8
ov02_0224C1D8: ; 0x0224C1D8
push {r4, r5, r6, lr}
add r5, r0, #0
add r0, r1, #0
mov r1, #0x30
add r6, r2, #0
bl ov02_0224C660
add r4, r0, #0
str r6, [r4, #0xc]
str r5, [r4, #0x24]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x20]
add r0, r4, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_0224C1D8
thumb_func_start ov02_0224C1F8
ov02_0224C1F8: ; 0x0224C1F8
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r5, #0
bl TaskManager_GetEnv
ldr r7, _0224C230 ; =ov02_022536F0
add r4, r0, #0
_0224C20C:
ldr r3, [r4]
add r0, r5, #0
lsl r3, r3, #2
ldr r3, [r7, r3]
add r1, r6, #0
add r2, r4, #0
blx r3
cmp r0, #2
bne _0224C228
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224C228:
cmp r0, #1
beq _0224C20C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224C230: .word ov02_022536F0
thumb_func_end ov02_0224C1F8
thumb_func_start ov02_0224C234
ov02_0224C234: ; 0x0224C234
push {r4, r5, lr}
sub sp, #0xc
add r4, r2, #0
ldr r0, [r4, #0xc]
add r5, r1, #0
cmp r0, #2
bne _0224C25A
mov r0, #6
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
add r2, r1, #0
add r3, r0, #0
bl BeginNormalPaletteFade
b _0224C270
_0224C25A:
mov r0, #6
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldr r3, _0224C29C ; =0x00007FFF
mov r0, #0
add r2, r1, #0
bl BeginNormalPaletteFade
_0224C270:
add r0, r5, #0
mov r1, #4
bl ov01_021FCD2C
mov r1, #1
ldr r2, _0224C2A0 ; =0xFFF6A000
str r0, [r4, #0x1c]
add r3, r1, #0
bl ov01_021FCD8C
ldr r0, [r4, #0x20]
ldr r1, _0224C2A4 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_0224C29C: .word 0x00007FFF
_0224C2A0: .word 0xFFF6A000
_0224C2A4: .word ov02_02253794
thumb_func_end ov02_0224C234
thumb_func_start ov02_0224C2A8
ov02_0224C2A8: ; 0x0224C2A8
push {r4, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_IsFinish
cmp r0, #1
bne _0224C2C6
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C2E8 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
_0224C2C6:
bl IsPaletteFadeFinished
cmp r0, #0
bne _0224C2D2
mov r0, #0
pop {r4, pc}
_0224C2D2:
ldr r0, [r4, #0x1c]
mov r1, #2
mov r2, #0
mov r3, #0x3c
bl ov01_021FCD8C
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r4, pc}
.balign 4, 0
_0224C2E8: .word ov02_02253794
thumb_func_end ov02_0224C2A8
thumb_func_start ov02_0224C2EC
ov02_0224C2EC: ; 0x0224C2EC
push {r4, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C2FE
mov r0, #0
pop {r4, pc}
_0224C2FE:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #4
ldr r0, [r4, #0x20]
bge _0224C31C
ldr r1, _0224C330 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
mov r0, #0
pop {r4, pc}
_0224C31C:
ldr r1, _0224C334 ; =ov02_02253884
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
nop
_0224C330: .word ov02_02253794
_0224C334: .word ov02_02253884
thumb_func_end ov02_0224C2EC
thumb_func_start ov02_0224C338
ov02_0224C338: ; 0x0224C338
push {r4, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C34A
mov r0, #0
pop {r4, pc}
_0224C34A:
ldr r0, [r4, #0x1c]
bl ov01_021FCD6C
cmp r0, #0
bne _0224C358
mov r0, #0
pop {r4, pc}
_0224C358:
ldr r0, [r4, #0x1c]
bl ov01_021FCD78
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
mov r0, #2
pop {r4, pc}
thumb_func_end ov02_0224C338
thumb_func_start CreateFieldDigTaskEnv
CreateFieldDigTaskEnv: ; 0x0224C368
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
add r0, r3, #0
mov r1, #0x30
add r7, r2, #0
bl ov02_0224C660
add r4, r0, #0
mov r0, #1
str r0, [r4, #0xc]
str r5, [r4, #0x24]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x20]
add r0, r5, #0
str r6, [r4, #0x28]
bl ov01_02206268
cmp r0, #0
beq _0224C3A4
add r0, r5, #0
bl ov01_022062CC
cmp r7, r0
bne _0224C3A4
mov r0, #1
str r0, [r4, #8]
b _0224C3A8
_0224C3A4:
mov r0, #0
str r0, [r4, #8]
_0224C3A8:
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end CreateFieldDigTaskEnv
thumb_func_start Task_FieldDig
Task_FieldDig: ; 0x0224C3AC
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r7, #0
bl TaskManager_GetEnv
add r4, r0, #0
add r0, r7, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
ldr r0, [r5]
cmp r0, #3
bhi _0224C4A2
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224C3D8: ; jump table
.short _0224C3E0 - _0224C3D8 - 2 ; case 0
.short _0224C3F8 - _0224C3D8 - 2 ; case 1
.short _0224C42A - _0224C3D8 - 2 ; case 2
.short _0224C45C - _0224C3D8 - 2 ; case 3
_0224C3E0:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C3F0
ldr r1, _0224C4A8 ; =ov01_02205A60
add r0, r7, #0
mov r2, #0
bl TaskManager_Call
_0224C3F0:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _0224C4A2
_0224C3F8:
add r0, r0, #1
str r0, [r5]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C42A
add r0, r6, #0
mov r1, #4
bl ov02_02250780
cmp r0, #0
beq _0224C41E
mov r0, #0x42
lsl r0, r0, #2
ldr r0, [r6, r0]
mov r1, #1
mov r4, #2
bl FsysUnkSub108_AddMonMood
b _0224C420
_0224C41E:
mov r4, #1
_0224C420:
add r0, r6, #0
add r1, r4, #0
bl ov02_022507B4
b _0224C4A2
_0224C42A:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C456
ldr r0, [r4, #0x28]
mov r1, #5
mov r2, #0
bl GetMonData
str r0, [sp]
ldr r0, [r4, #0x28]
mov r1, #0x70
mov r2, #0
bl GetMonData
add r1, r0, #0
ldr r0, [sp]
lsl r1, r1, #0x18
lsl r0, r0, #0x10
lsr r0, r0, #0x10
lsr r1, r1, #0x18
bl PlayCry
_0224C456:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
_0224C45C:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C482
bl IsCryFinished
cmp r0, #0
beq _0224C46E
mov r5, #0
b _0224C494
_0224C46E:
ldr r3, [r4]
add r0, r7, #0
lsl r5, r3, #2
ldr r3, _0224C4AC ; =ov02_02253710
add r1, r6, #0
ldr r3, [r3, r5]
add r2, r4, #0
blx r3
add r5, r0, #0
b _0224C494
_0224C482:
ldr r3, [r4]
add r0, r7, #0
lsl r5, r3, #2
ldr r3, _0224C4B0 ; =ov02_02253754
add r1, r6, #0
ldr r3, [r3, r5]
add r2, r4, #0
blx r3
add r5, r0, #0
_0224C494:
cmp r5, #2
bne _0224C49E
add r0, r4, #0
bl FreeToHeap
_0224C49E:
cmp r5, #1
beq _0224C45C
_0224C4A2:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_0224C4A8: .word ov01_02205A60
_0224C4AC: .word ov02_02253710
_0224C4B0: .word ov02_02253754
thumb_func_end Task_FieldDig
thumb_func_start ov02_0224C4B4
ov02_0224C4B4: ; 0x0224C4B4
push {r3, r4, r5, lr}
add r5, r1, #0
ldr r0, [r5, #0x40]
add r4, r2, #0
bl PlayerAvatar_GetGender
add r3, r0, #0
ldr r2, [r4, #0x28]
add r0, r5, #0
mov r1, #0
bl ov02_02249458
str r0, [r4, #0x18]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224C4B4
thumb_func_start ov02_0224C4D8
ov02_0224C4D8: ; 0x0224C4D8
push {r4, lr}
add r4, r2, #0
ldr r0, [r4, #0x18]
bl ov02_0224953C
cmp r0, #0
bne _0224C4EA
mov r0, #0
pop {r4, pc}
_0224C4EA:
ldr r0, [r4, #0x18]
bl ov02_02249548
ldr r0, [r4, #0x24]
bl ov01_02205D68
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_0224C4D8
thumb_func_start CreateFieldTeleportTaskEnv
CreateFieldTeleportTaskEnv: ; 0x0224C500
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
add r0, r3, #0
mov r1, #0x30
add r7, r2, #0
bl ov02_0224C660
add r4, r0, #0
mov r0, #2
str r0, [r4, #0xc]
str r5, [r4, #0x24]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x20]
str r6, [r4, #0x28]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
sub r0, r0, #1
cmp r0, #1
bhi _0224C534
mov r0, #0
str r0, [r4, #8]
b _0224C552
_0224C534:
add r0, r5, #0
bl ov01_02206268
cmp r0, #0
beq _0224C54E
add r0, r5, #0
bl ov01_022062CC
cmp r7, r0
bne _0224C54E
mov r0, #1
str r0, [r4, #8]
b _0224C552
_0224C54E:
mov r0, #0
str r0, [r4, #8]
_0224C552:
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end CreateFieldTeleportTaskEnv
thumb_func_start Task_FieldTeleport
Task_FieldTeleport: ; 0x0224C558
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r7, #0
bl TaskManager_GetEnv
add r4, r0, #0
add r0, r7, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
ldr r0, [r5]
cmp r0, #3
bhi _0224C64E
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224C584: ; jump table
.short _0224C58C - _0224C584 - 2 ; case 0
.short _0224C5A4 - _0224C584 - 2 ; case 1
.short _0224C5D6 - _0224C584 - 2 ; case 2
.short _0224C608 - _0224C584 - 2 ; case 3
_0224C58C:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C59C
ldr r1, _0224C654 ; =ov01_02205A60
add r0, r7, #0
mov r2, #0
bl TaskManager_Call
_0224C59C:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _0224C64E
_0224C5A4:
add r0, r0, #1
str r0, [r5]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C5D6
add r0, r6, #0
mov r1, #0xe
bl ov02_02250780
cmp r0, #0
beq _0224C5CA
mov r0, #0x42
lsl r0, r0, #2
ldr r0, [r6, r0]
mov r1, #1
mov r4, #2
bl FsysUnkSub108_AddMonMood
b _0224C5CC
_0224C5CA:
mov r4, #1
_0224C5CC:
add r0, r6, #0
add r1, r4, #0
bl ov02_022507B4
b _0224C64E
_0224C5D6:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C602
ldr r0, [r4, #0x28]
mov r1, #5
mov r2, #0
bl GetMonData
str r0, [sp]
ldr r0, [r4, #0x28]
mov r1, #0x70
mov r2, #0
bl GetMonData
add r1, r0, #0
ldr r0, [sp]
lsl r1, r1, #0x18
lsl r0, r0, #0x10
lsr r0, r0, #0x10
lsr r1, r1, #0x18
bl PlayCry
_0224C602:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
_0224C608:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C62E
bl IsCryFinished
cmp r0, #0
beq _0224C61A
mov r5, #0
b _0224C640
_0224C61A:
ldr r3, [r4]
add r0, r7, #0
lsl r5, r3, #2
ldr r3, _0224C658 ; =ov02_0225373C
add r1, r6, #0
ldr r3, [r3, r5]
add r2, r4, #0
blx r3
add r5, r0, #0
b _0224C640
_0224C62E:
ldr r3, [r4]
add r0, r7, #0
lsl r5, r3, #2
ldr r3, _0224C65C ; =ov02_02253724
add r1, r6, #0
ldr r3, [r3, r5]
add r2, r4, #0
blx r3
add r5, r0, #0
_0224C640:
cmp r5, #2
bne _0224C64A
add r0, r4, #0
bl FreeToHeap
_0224C64A:
cmp r5, #1
beq _0224C608
_0224C64E:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_0224C654: .word ov01_02205A60
_0224C658: .word ov02_0225373C
_0224C65C: .word ov02_02253724
thumb_func_end Task_FieldTeleport
thumb_func_start ov02_0224C660
ov02_0224C660: ; 0x0224C660
push {r3, r4, r5, lr}
add r5, r1, #0
bl AllocFromHeapAtEnd
add r4, r0, #0
bne _0224C670
bl GF_AssertFail
_0224C670:
add r0, r4, #0
mov r1, #0
add r2, r5, #0
bl memset
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224C660
thumb_func_start ov02_0224C680
ov02_0224C680: ; 0x0224C680
push {r4, lr}
add r4, r2, #0
add r0, r1, #0
mov r1, #2
mov r2, #1
bl ov01_022060B8
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r4, pc}
thumb_func_end ov02_0224C680
thumb_func_start ov02_0224C698
ov02_0224C698: ; 0x0224C698
push {r3, r4, r5, lr}
add r5, r1, #0
add r0, r5, #0
mov r1, #4
add r4, r2, #0
bl ov01_021FCD2C
ldr r2, _0224C6D0 ; =0xFFF6A000
mov r1, #1
mov r3, #0xf
str r0, [r4, #0x1c]
bl ov01_021FCD8C
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C6D4 ; =ov02_02253770
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
ldr r0, _0224C6D8 ; =SEQ_SE_DP_TELE
bl PlaySE
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0224C6D0: .word 0xFFF6A000
_0224C6D4: .word ov02_02253770
_0224C6D8: .word SEQ_SE_DP_TELE
thumb_func_end ov02_0224C698
thumb_func_start ov02_0224C6DC
ov02_0224C6DC: ; 0x0224C6DC
push {r3, r4, r5, lr}
add r4, r2, #0
ldr r0, [r4, #0x14]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C6F0
mov r0, #0
pop {r3, r4, r5, pc}
_0224C6F0:
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C718 ; =ov02_02253820
bl EventObjectMovementMan_Create
add r5, #0xe4
str r0, [r4, #0x10]
ldr r0, [r5]
ldr r1, _0224C718 ; =ov02_02253820
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0224C718: .word ov02_02253820
thumb_func_end ov02_0224C6DC
thumb_func_start ov02_0224C71C
ov02_0224C71C: ; 0x0224C71C
push {r4, lr}
add r0, r1, #0
mov r1, #4
add r4, r2, #0
bl ov01_021FCD2C
ldr r2, _0224C750 ; =0xFFF6A000
str r0, [r4, #0x1c]
mov r1, #1
mov r3, #0xf
bl ov01_021FCD8C
ldr r0, [r4, #0x20]
ldr r1, _0224C754 ; =ov02_02253820
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
ldr r0, _0224C758 ; =SEQ_SE_DP_TELE
bl PlaySE
mov r0, #0
pop {r4, pc}
nop
_0224C750: .word 0xFFF6A000
_0224C754: .word ov02_02253820
_0224C758: .word SEQ_SE_DP_TELE
thumb_func_end ov02_0224C71C
thumb_func_start ov02_0224C75C
ov02_0224C75C: ; 0x0224C75C
push {r4, r5, lr}
sub sp, #0xc
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C774
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C774:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C7D0 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C79C
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C7D0 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C79C:
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #8
bge _0224C7AC
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C7AC:
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
add r1, r0, #0
add r2, r0, #0
add r3, r0, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_0224C7D0: .word ov02_02253794
thumb_func_end ov02_0224C75C
thumb_func_start ov02_0224C7D4
ov02_0224C7D4: ; 0x0224C7D4
push {r3, r4, r5, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #1
bne _0224C80C
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C83C ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C80C
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C83C ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C80C:
bl IsPaletteFadeFinished
cmp r0, #0
bne _0224C818
mov r0, #0
pop {r3, r4, r5, pc}
_0224C818:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C82A
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
_0224C82A:
ldr r0, [r4, #0x1c]
bl ov01_021FCD78
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r3, r4, r5, pc}
nop
_0224C83C: .word ov02_02253794
thumb_func_end ov02_0224C7D4
thumb_func_start ov02_0224C840
ov02_0224C840: ; 0x0224C840
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r0, #0
ldr r0, [r1, #0xc]
add r4, r2, #0
bl Save_FlyPoints_get
add r6, r0, #0
bl FlyPoints_GetDeathSpawn
add r1, sp, #0
add r7, r0, #0
bl GetFlyWarpData
add r0, r6, #0
bl FlyPoints_GetSpecialSpawnWarpPtr
add r1, r0, #0
add r0, r7, #0
bl GetSpecialSpawnWarpData
ldr r2, [r4, #0xc]
add r0, r5, #0
add r1, sp, #0
bl sub_02053B04
mov r0, #2
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224C840
thumb_func_start ov02_0224C87C
ov02_0224C87C: ; 0x0224C87C
push {r3, r4, r5, lr}
add r5, r1, #0
add r0, r5, #0
mov r1, #4
add r4, r2, #0
bl ov01_021FCD2C
ldr r2, _0224C8C4 ; =0xFFF6A000
str r0, [r4, #0x1c]
mov r1, #1
mov r3, #0xf
bl ov01_021FCD8C
ldr r0, [r4, #0x20]
ldr r1, _0224C8C8 ; =ov02_022537DC
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C8B2
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C8C8 ; =ov02_022537DC
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C8B2:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
ldr r0, _0224C8CC ; =SEQ_SE_DP_KAIDAN2
bl PlaySE
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0224C8C4: .word 0xFFF6A000
_0224C8C8: .word ov02_022537DC
_0224C8CC: .word SEQ_SE_DP_KAIDAN2
thumb_func_end ov02_0224C87C
thumb_func_start ov02_0224C8D0
ov02_0224C8D0: ; 0x0224C8D0
push {r3, r4, r5, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C8E4
mov r0, #0
pop {r3, r4, r5, pc}
_0224C8E4:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C938 ; =ov02_022537B8
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C90E
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
ldr r1, _0224C938 ; =ov02_022537B8
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C90E:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
cmp r0, #2
beq _0224C92E
ldr r0, [r4, #8]
cmp r0, #0
ldr r0, [r4, #0x24]
beq _0224C928
bl ov02_0224DDF4
str r0, [r4, #0x2c]
b _0224C92E
_0224C928:
bl ov02_0224DDE0
str r0, [r4, #0x2c]
_0224C92E:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
pop {r3, r4, r5, pc}
.balign 4, 0
_0224C938: .word ov02_022537B8
thumb_func_end ov02_0224C8D0
thumb_func_start ov02_0224C93C
ov02_0224C93C: ; 0x0224C93C
push {r4, r5, lr}
sub sp, #0xc
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #0
bne _0224C954
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C954:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224C9B0 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C97C
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r5, #0xe4
ldr r0, [r5]
ldr r1, _0224C9B0 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C97C:
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
cmp r0, #8
bge _0224C98C
add sp, #0xc
mov r0, #0
pop {r4, r5, pc}
_0224C98C:
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
ldr r3, _0224C9B4 ; =0x00007FFF
add r1, r0, #0
add r2, r0, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_0224C9B0: .word ov02_02253794
_0224C9B4: .word 0x00007FFF
thumb_func_end ov02_0224C93C
thumb_func_start ov02_0224C9B8
ov02_0224C9B8: ; 0x0224C9B8
push {r3, r4, r5, lr}
add r4, r2, #0
ldr r0, [r4, #0x10]
add r5, r1, #0
bl EventObjectMovementMan_IsFinish
cmp r0, #1
bne _0224C9F2
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r4, #0x20]
ldr r1, _0224CA34 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x10]
ldr r0, [r4, #8]
cmp r0, #0
beq _0224C9F2
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
ldr r1, _0224CA34 ; =ov02_02253794
bl EventObjectMovementMan_Create
str r0, [r4, #0x14]
_0224C9F2:
bl IsPaletteFadeFinished
cmp r0, #0
bne _0224C9FE
mov r0, #0
pop {r3, r4, r5, pc}
_0224C9FE:
ldr r0, [r4, #0x10]
bl EventObjectMovementMan_Delete
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
cmp r0, #2
beq _0224CA18
ldr r0, [r4, #0x2c]
bl ov02_0224DE08
mov r0, #0
str r0, [r4, #0x2c]
_0224CA18:
ldr r0, [r4, #8]
cmp r0, #0
beq _0224CA24
ldr r0, [r4, #0x14]
bl EventObjectMovementMan_Delete
_0224CA24:
ldr r0, [r4, #0x1c]
bl ov01_021FCD78
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
mov r0, #1
pop {r3, r4, r5, pc}
.balign 4, 0
_0224CA34: .word ov02_02253794
thumb_func_end ov02_0224C9B8
thumb_func_start ov02_0224CA38
ov02_0224CA38: ; 0x0224CA38
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r1, #0xc]
add r4, r2, #0
bl Save_FlyPoints_get
bl FlyPoints_GetSpecialSpawnWarpPtr
add r1, r0, #0
ldr r2, [r4, #0xc]
add r0, r5, #0
bl sub_02053B04
mov r0, #2
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224CA38
thumb_func_start ov02_0224CA58
ov02_0224CA58: ; 0x0224CA58
push {r4, r5, r6, r7}
add r3, r0, #0
add r0, r2, #0
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r2, #0
beq _0224CAB4
add r6, r3, r1
sub r7, r1, #1
_0224CA6C:
sub r1, r6, #1
ldrb r2, [r1]
mov r1, #1
add r5, r7, #0
and r1, r2
lsl r1, r1, #0x18
lsr r4, r1, #0x18
cmp r7, #0
ble _0224CA9A
_0224CA7E:
ldrb r1, [r3, r5]
add r2, r3, r5
sub r2, r2, #1
asr r1, r1, #1
strb r1, [r3, r5]
ldrb r2, [r2]
ldrb r1, [r3, r5]
lsl r2, r2, #0x1f
lsr r2, r2, #0x18
orr r1, r2
strb r1, [r3, r5]
sub r5, r5, #1
cmp r5, #0
bgt _0224CA7E
_0224CA9A:
ldrb r1, [r3, r5]
asr r1, r1, #1
strb r1, [r3, r5]
ldrb r2, [r3, r5]
lsl r1, r4, #7
orr r1, r2
strb r1, [r3, r5]
add r1, r0, #0
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r1, #0
bne _0224CA6C
_0224CAB4:
pop {r4, r5, r6, r7}
bx lr
thumb_func_end ov02_0224CA58
thumb_func_start ov02_0224CAB8
ov02_0224CAB8: ; 0x0224CAB8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r0, #0
add r6, r2, #0
str r1, [sp]
add r7, r3, #0
bl WallpaperPasswordBank_GetNum
add r4, r0, #0
add r0, r5, #0
add r1, r6, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #4]
add r0, r5, #0
add r1, r7, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #6]
add r1, sp, #0x18
ldrh r1, [r1, #0x10]
add r0, r5, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #8]
add r1, sp, #0x18
ldrh r1, [r1, #0x14]
add r0, r5, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
mov r2, #0
strh r0, [r1, #0xa]
add r3, sp, #8
add r5, sp, #4
add r7, r2, #0
_0224CB06:
ldrsh r0, [r3, r7]
cmp r0, #0
bge _0224CB14
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CB14:
cmp r2, #0
ble _0224CB48
mov r6, #1
mvn r6, r6
ldrsh r6, [r3, r6]
cmp r0, r6
blt _0224CB34
sub r0, r0, r6
cmp r0, #0xff
ble _0224CB30
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CB30:
strb r0, [r5]
b _0224CB5A
_0224CB34:
sub r0, r6, r0
sub r0, r4, r0
cmp r0, #0xff
ble _0224CB44
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CB44:
strb r0, [r5]
b _0224CB5A
_0224CB48:
mov r0, #4
ldrsh r0, [r1, r0]
cmp r0, #0xff
ble _0224CB58
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CB58:
strb r0, [r1]
_0224CB5A:
add r2, r2, #1
add r3, r3, #2
add r5, r5, #1
cmp r2, #4
blt _0224CB06
add r0, sp, #4
mov r1, #4
mov r2, #5
bl ov02_0224CA58
mov r2, #0
add r1, sp, #4
add r4, sp, #4
mov r3, #0xf0
_0224CB76:
ldrb r5, [r4, #3]
ldrb r0, [r1]
add r2, r2, #1
asr r6, r5, #4
and r5, r3
orr r5, r6
eor r0, r5
strb r0, [r1]
add r1, r1, #1
cmp r2, #3
blt _0224CB76
add r2, sp, #4
ldrb r3, [r2, #3]
mov r2, #0xf
add r0, sp, #4
and r2, r3
lsl r2, r2, #0x18
mov r1, #3
lsr r2, r2, #0x18
bl ov02_0224CA58
add r1, sp, #4
ldrb r5, [r1]
mov r0, #0xf
add r4, r5, #0
and r4, r0
cmp r4, #8
blt _0224CBB4
add sp, #0x10
sub r0, #0x10
pop {r3, r4, r5, r6, r7, pc}
_0224CBB4:
ldrb r0, [r1, #1]
eor r0, r5
strb r0, [r1, #1]
ldrb r0, [r1, #2]
eor r0, r5
strb r0, [r1, #2]
ldrb r2, [r1, #1]
ldrb r3, [r1, #2]
lsl r0, r2, #8
add r6, r0, #0
ldr r0, [sp]
orr r6, r3
cmp r0, r6
bne _0224CBEE
mov r0, #0xf0
and r0, r5
asr r0, r0, #4
cmp r0, #6
bne _0224CBEE
ldrb r0, [r1, #3]
add r1, r5, r2
mul r1, r3
lsl r1, r1, #0x18
lsr r1, r1, #0x18
cmp r0, r1
bne _0224CBEE
add sp, #0x10
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
_0224CBEE:
mov r0, #0
mvn r0, r0
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224CAB8
thumb_func_start ov02_0224CBF8
ov02_0224CBF8: ; 0x0224CBF8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r0, #0
add r6, r2, #0
str r1, [sp]
add r7, r3, #0
bl WallpaperPasswordBank_GetNum
add r4, r0, #0
add r0, r5, #0
add r1, r6, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #4]
add r0, r5, #0
add r1, r7, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #6]
add r1, sp, #0x18
ldrh r1, [r1, #0x10]
add r0, r5, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
strh r0, [r1, #8]
add r1, sp, #0x18
ldrh r1, [r1, #0x14]
add r0, r5, #0
bl WallpaperPasswordBank_GetIndexOfWord
add r1, sp, #4
mov r2, #0
strh r0, [r1, #0xa]
add r3, sp, #8
add r5, sp, #4
add r7, r2, #0
_0224CC46:
ldrsh r0, [r3, r7]
cmp r0, #0
bge _0224CC54
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CC54:
cmp r2, #0
ble _0224CC88
mov r6, #1
mvn r6, r6
ldrsh r6, [r3, r6]
cmp r0, r6
blt _0224CC74
sub r0, r0, r6
cmp r0, #0xff
ble _0224CC70
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CC70:
strb r0, [r5]
b _0224CC9A
_0224CC74:
sub r0, r6, r0
sub r0, r4, r0
cmp r0, #0xff
ble _0224CC84
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CC84:
strb r0, [r5]
b _0224CC9A
_0224CC88:
mov r0, #4
ldrsh r0, [r1, r0]
cmp r0, #0xff
ble _0224CC98
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CC98:
strb r0, [r1]
_0224CC9A:
add r2, r2, #1
add r3, r3, #2
add r5, r5, #1
cmp r2, #4
blt _0224CC46
add r0, sp, #4
mov r1, #4
mov r2, #5
bl ov02_0224CA58
mov r2, #0
add r1, sp, #4
add r4, sp, #4
mov r3, #0xf0
_0224CCB6:
ldrb r5, [r4, #3]
ldrb r0, [r1]
add r2, r2, #1
asr r6, r5, #4
and r5, r3
orr r5, r6
eor r0, r5
strb r0, [r1]
add r1, r1, #1
cmp r2, #3
blt _0224CCB6
add r2, sp, #4
ldrb r3, [r2, #3]
mov r2, #0xf
add r0, sp, #4
and r2, r3
lsl r2, r2, #0x18
mov r1, #3
lsr r2, r2, #0x18
bl ov02_0224CA58
add r1, sp, #4
ldrb r4, [r1]
mov r0, #0xf
and r0, r4
lsl r2, r0, #0x18
lsr r2, r2, #0x18
cmp r2, #8
blo _0224CCF4
cmp r2, #0xb
blo _0224CCFC
_0224CCF4:
mov r0, #0
add sp, #0x10
mvn r0, r0
pop {r3, r4, r5, r6, r7, pc}
_0224CCFC:
ldrb r2, [r1, #1]
eor r2, r4
strb r2, [r1, #1]
ldrb r2, [r1, #2]
eor r2, r4
strb r2, [r1, #2]
ldrb r2, [r1, #1]
ldrb r3, [r1, #2]
lsl r5, r2, #8
add r6, r5, #0
ldr r5, [sp]
orr r6, r3
cmp r5, r6
bne _0224CD30
mov r5, #0xf0
and r5, r4
asr r5, r5, #4
cmp r5, #6
bne _0224CD30
add r2, r4, r2
mul r2, r3
lsl r2, r2, #0x18
ldrb r1, [r1, #3]
lsr r2, r2, #0x18
cmp r1, r2
beq _0224CD34
_0224CD30:
mov r0, #0
mvn r0, r0
_0224CD34:
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224CBF8
thumb_func_start ov02_0224CD38
ov02_0224CD38: ; 0x0224CD38
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r6, r0, #0
ldr r0, [sp, #0x24]
add r7, r1, #0
str r2, [sp, #8]
add r5, r3, #0
bl WallpaperPasswordBank_Create
add r4, r0, #0
add r0, r6, #0
bl PlayerProfile_GetTrainerID_VisibleHalf
add r1, r0, #0
str r5, [sp]
add r0, sp, #0x10
ldrh r0, [r0, #0x10]
add r2, r7, #0
str r0, [sp, #4]
ldr r3, [sp, #8]
add r0, r4, #0
bl ov02_0224CAB8
add r5, r0, #0
add r0, r4, #0
bl WallpaperPasswordBank_Delete
add r0, r5, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_0224CD38
thumb_func_start ov02_0224CD74
ov02_0224CD74: ; 0x0224CD74
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r6, r0, #0
ldr r0, [sp, #0x24]
add r7, r1, #0
str r2, [sp, #8]
add r5, r3, #0
bl WallpaperPasswordBank_Create
add r4, r0, #0
add r0, r6, #0
bl PlayerProfile_GetTrainerID_VisibleHalf
add r1, r0, #0
str r5, [sp]
add r0, sp, #0x10
ldrh r0, [r0, #0x10]
add r2, r7, #0
str r0, [sp, #4]
ldr r3, [sp, #8]
add r0, r4, #0
bl ov02_0224CBF8
add r5, r0, #0
add r0, r4, #0
bl WallpaperPasswordBank_Delete
add r0, r5, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_0224CD74
thumb_func_start ov02_0224CDB0
ov02_0224CDB0: ; 0x0224CDB0
push {r4, r5, r6, lr}
sub sp, #0x20
add r6, r1, #0
mov r1, #0x26
add r2, sp, #4
add r3, sp, #0
add r5, r0, #0
bl sub_02054C20
cmp r0, #0
beq _0224CE1C
mov r0, #4
mov r1, #0x18
bl AllocFromHeapAtEnd
add r4, r0, #0
strb r6, [r4, #0xc]
mov r0, #0
strb r0, [r4, #0xd]
strb r0, [r4, #0xe]
strb r0, [r4, #0xf]
ldr r0, [r5, #0x30]
bl MapMatrix_GetWidth
add r1, r0, #0
ldr r0, [sp]
add r2, sp, #0x14
bl sub_02054DC8
ldr r1, [sp, #4]
add r0, sp, #8
bl ov01_021F3B0C
add r3, sp, #8
ldmia r3!, {r0, r1}
add r2, r4, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [r4]
ldr r0, [sp, #0x14]
add r2, r4, #0
add r0, r1, r0
str r0, [r4]
ldr r1, [r4, #8]
ldr r0, [sp, #0x1c]
add r0, r1, r0
str r0, [r4, #8]
ldr r0, [r5, #0x10]
ldr r1, _0224CE24 ; =ov02_0224CE28
bl TaskManager_Call
add sp, #0x20
pop {r4, r5, r6, pc}
_0224CE1C:
bl GF_AssertFail
add sp, #0x20
pop {r4, r5, r6, pc}
.balign 4, 0
_0224CE24: .word ov02_0224CE28
thumb_func_end ov02_0224CDB0
thumb_func_start ov02_0224CE28
ov02_0224CE28: ; 0x0224CE28
push {r4, r5, r6, lr}
sub sp, #0x30
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4, #0xf]
cmp r1, #5
bls _0224CE44
b _0224CFC0
_0224CE44:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224CE50: ; jump table
.short _0224CE5C - _0224CE50 - 2 ; case 0
.short _0224CEBA - _0224CE50 - 2 ; case 1
.short _0224CF1C - _0224CE50 - 2 ; case 2
.short _0224CF64 - _0224CE50 - 2 ; case 3
.short _0224CF76 - _0224CE50 - 2 ; case 4
.short _0224CFB6 - _0224CE50 - 2 ; case 5
_0224CE5C:
ldr r1, [r6, #0x34]
mov r0, #0x6b
bl ov01_021FB90C
ldr r0, [r0]
bl NNS_G3dGetMdlSet
cmp r0, #0
beq _0224CE8E
add r2, r0, #0
add r2, #8
beq _0224CE82
ldrb r1, [r0, #9]
cmp r1, #0
bls _0224CE82
ldrh r1, [r0, #0xe]
add r1, r2, r1
add r1, r1, #4
b _0224CE84
_0224CE82:
mov r1, #0
_0224CE84:
cmp r1, #0
beq _0224CE8E
ldr r1, [r1]
add r5, r0, r1
b _0224CE90
_0224CE8E:
mov r5, #0
_0224CE90:
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
mov r1, #0
str r1, [sp]
str r5, [sp, #4]
str r0, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
str r0, [sp, #0x10]
str r1, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x10
mov r3, #0x6b
bl ov01_021E8DE8
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CEBA:
add r1, sp, #0x18
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
ldrb r2, [r4, #0xd]
mov r1, #0xc
ldr r0, [r4]
add r3, r2, #0
ldr r2, _0224CFC8 ; =ov02_02253DD8
mul r3, r1
ldr r2, [r2, r3]
add r0, r0, r2
str r0, [sp, #0x24]
ldrb r2, [r4, #0xd]
ldr r0, [r4, #4]
add r3, r2, #0
ldr r2, _0224CFCC ; =ov02_02253DDC
mul r3, r1
ldr r2, [r2, r3]
add r0, r0, r2
str r0, [sp, #0x28]
ldrb r2, [r4, #0xd]
ldr r0, [r4, #8]
add r3, r2, #0
mul r3, r1
ldr r1, _0224CFD0 ; =ov02_02253DE0
ldr r1, [r1, r3]
add r0, r0, r1
str r0, [sp, #0x2c]
ldr r0, _0224CFD4 ; =SEQ_SE_DP_BOWA
bl PlaySE
ldr r0, [r6, #0x54]
add r6, #0x9c
str r0, [sp]
ldr r0, [r6]
mov r1, #0x6b
add r2, sp, #0x24
add r3, sp, #0x18
bl ov01_021F3C0C
ldrb r1, [r4, #0xd]
add r1, r4, r1
strb r0, [r1, #0x10]
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CF1C:
ldrb r0, [r4, #0xe]
cmp r0, #0xf
bhs _0224CF28
add r0, r0, #1
strb r0, [r4, #0xe]
b _0224CFC0
_0224CF28:
mov r0, #0
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd]
add r0, r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0xd]
ldrb r0, [r4, #0xc]
cmp r1, r0
bhs _0224CF40
mov r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CF40:
add r0, r6, #0
add r0, #0x9c
ldrb r1, [r4, #0x10]
ldr r0, [r0]
bl ov01_021F3B60
bl ov01_021F3B38
add r3, r0, #0
ldr r0, [r6, #0x58]
mov r1, #0x10
mov r2, #0
bl ov01_021E8E40
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CF64:
ldr r0, [r6, #0x58]
mov r1, #0x10
mov r2, #0
bl ov01_021E8E70
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CF76:
ldr r0, [r6, #0x58]
mov r1, #0x10
bl ov01_021E8F10
cmp r0, #0
beq _0224CFC0
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #0x10
bl ov01_021E8ED0
ldrb r0, [r4, #0xc]
mov r5, #0
cmp r0, #0
bls _0224CFAE
_0224CF94:
add r0, r4, r5
add r1, r6, #0
add r1, #0x9c
ldrb r0, [r0, #0x10]
ldr r1, [r1]
bl ov01_021F36DC
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
ldrb r0, [r4, #0xc]
cmp r5, r0
blo _0224CF94
_0224CFAE:
ldrb r0, [r4, #0xf]
add r0, r0, #1
strb r0, [r4, #0xf]
b _0224CFC0
_0224CFB6:
bl FreeToHeap
add sp, #0x30
mov r0, #1
pop {r4, r5, r6, pc}
_0224CFC0:
mov r0, #0
add sp, #0x30
pop {r4, r5, r6, pc}
nop
_0224CFC8: .word ov02_02253DD8
_0224CFCC: .word ov02_02253DDC
_0224CFD0: .word ov02_02253DE0
_0224CFD4: .word SEQ_SE_DP_BOWA
thumb_func_end ov02_0224CE28
thumb_func_start ov02_0224CFD8
ov02_0224CFD8: ; 0x0224CFD8
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r7, r2, #0
bl GetMapObjectByID
add r6, r0, #0
add r1, sp, #0
bl MapObject_GetPositionVec
add r0, r6, #0
bl MapObject_GetCurrentX
add r5, r0, #0
add r0, r6, #0
bl MapObject_GetCurrentY
add r4, r0, #0
add r0, r6, #0
bl MapObject_GetFacingDirection
cmp r0, #3
bhi _0224D028
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224D010: ; jump table
.short _0224D018 - _0224D010 - 2 ; case 0
.short _0224D01C - _0224D010 - 2 ; case 1
.short _0224D020 - _0224D010 - 2 ; case 2
.short _0224D024 - _0224D010 - 2 ; case 3
_0224D018:
sub r4, r4, #1
b _0224D02C
_0224D01C:
add r4, r4, #1
b _0224D02C
_0224D020:
sub r5, r5, #1
b _0224D02C
_0224D024:
add r5, r5, #1
b _0224D02C
_0224D028:
bl GF_AssertFail
_0224D02C:
mov r3, #2
lsl r1, r5, #0x10
lsl r3, r3, #0xe
ldr r2, [sp, #4]
lsl r4, r4, #0x10
add r1, r1, r3
add r0, r7, #0
add r3, r4, r3
bl ov01_021FC00C
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_0224CFD8
thumb_func_start ov02_0224D044
ov02_0224D044: ; 0x0224D044
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r7, r1, #0
add r6, r0, #0
add r1, sp, #0
bl PlayerAvatar_GetPositionVec
add r0, r6, #0
bl GetPlayerXCoord
add r5, r0, #0
add r0, r6, #0
bl GetPlayerYCoord
add r4, r0, #0
add r0, r6, #0
bl PlayerAvatar_GetFacingDirection
cmp r0, #3
bhi _0224D090
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224D078: ; jump table
.short _0224D080 - _0224D078 - 2 ; case 0
.short _0224D084 - _0224D078 - 2 ; case 1
.short _0224D088 - _0224D078 - 2 ; case 2
.short _0224D08C - _0224D078 - 2 ; case 3
_0224D080:
sub r4, r4, #1
b _0224D094
_0224D084:
add r4, r4, #1
b _0224D094
_0224D088:
sub r5, r5, #1
b _0224D094
_0224D08C:
add r5, r5, #1
b _0224D094
_0224D090:
bl GF_AssertFail
_0224D094:
mov r3, #2
lsl r1, r5, #0x10
lsl r3, r3, #0xe
ldr r2, [sp, #4]
lsl r4, r4, #0x10
add r1, r1, r3
add r0, r7, #0
add r3, r4, r3
bl ov01_021FC00C
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_0224D044
thumb_func_start ov02_0224D0AC
ov02_0224D0AC: ; 0x0224D0AC
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
add r1, sp, #0
bl PlayerAvatar_GetPositionVec
ldr r1, [sp]
ldr r2, [sp, #4]
ldr r3, [sp, #8]
add r0, r4, #0
bl ov01_021FC00C
add sp, #0xc
pop {r3, r4, pc}
thumb_func_end ov02_0224D0AC
thumb_func_start ov02_0224D0C8
ov02_0224D0C8: ; 0x0224D0C8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r1, #0
str r2, [sp, #8]
add r6, r0, #0
mov r1, #0
mov r2, #0xdc
add r4, r3, #0
ldr r7, [sp, #0x28]
bl memset
add r0, r6, #0
add r0, #0x78
mov r1, #0x86
add r2, r5, #0
mov r3, #4
bl ov01_021FBCD8
add r1, r6, #0
add r0, r6, #0
add r1, #0x78
bl ov01_021FBF2C
add r0, r6, #0
add r0, #0xd8
str r4, [r0]
add r0, r6, #0
add r0, #0xd8
ldr r0, [r0]
mov r4, #0
cmp r0, #0
bls _0224D13E
add r0, r6, #0
add r5, r6, #0
str r0, [sp, #0xc]
add r0, #0x78
add r5, #0x88
str r0, [sp, #0xc]
_0224D114:
ldr r3, [sp, #8]
mov r0, #4
str r0, [sp]
ldr r1, [sp, #0xc]
add r0, r5, #0
mov r2, #0x86
add r3, r3, r4
str r7, [sp, #4]
bl ov01_021FBE44
add r0, r6, #0
add r1, r5, #0
bl ov01_021FBF50
add r0, r6, #0
add r0, #0xd8
ldr r0, [r0]
add r4, r4, #1
add r5, #0x14
cmp r4, r0
blo _0224D114
_0224D13E:
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224D0C8
thumb_func_start ov02_0224D144
ov02_0224D144: ; 0x0224D144
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
add r0, #0x78
add r7, r1, #0
bl ov01_021FBDA8
add r0, r6, #0
add r0, #0xd8
ldr r0, [r0]
mov r4, #0
cmp r0, #0
bls _0224D176
add r5, r6, #0
add r5, #0x88
_0224D160:
add r0, r5, #0
add r1, r7, #0
bl ov01_021FBE80
add r0, r6, #0
add r0, #0xd8
ldr r0, [r0]
add r4, r4, #1
add r5, #0x14
cmp r4, r0
blo _0224D160
_0224D176:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224D144
thumb_func_start ov02_0224D178
ov02_0224D178: ; 0x0224D178
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r0, #0xd8
ldr r0, [r0]
mov r6, #1
mov r4, #0
cmp r0, #0
bls _0224D1A6
add r5, r7, #0
add r5, #0x88
_0224D18C:
mov r1, #1
add r0, r5, #0
lsl r1, r1, #0xc
bl ov01_021FBEE4
and r6, r0
add r0, r7, #0
add r0, #0xd8
ldr r0, [r0]
add r4, r4, #1
add r5, #0x14
cmp r4, r0
blo _0224D18C
_0224D1A6:
add r0, r6, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224D178
thumb_func_start ov02_0224D1AC
ov02_0224D1AC: ; 0x0224D1AC
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
add r0, #0xd8
ldr r0, [r0]
mov r4, #0
cmp r0, #0
bls _0224D1D8
add r5, r6, #0
mov r7, #1
add r5, #0x88
lsl r7, r7, #0xc
_0224D1C2:
add r0, r5, #0
add r1, r7, #0
bl ov01_021FBEAC
add r0, r6, #0
add r0, #0xd8
ldr r0, [r0]
add r4, r4, #1
add r5, #0x14
cmp r4, r0
blo _0224D1C2
_0224D1D8:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224D1AC
thumb_func_start ov02_0224D1DC
ov02_0224D1DC: ; 0x0224D1DC
ldr r3, _0224D1E0 ; =ov01_021FBF68
bx r3
.balign 4, 0
_0224D1E0: .word ov01_021FBF68
thumb_func_end ov02_0224D1DC
thumb_func_start ov02_0224D1E4
ov02_0224D1E4: ; 0x0224D1E4
push {r3, r4, r5, lr}
add r4, r2, #0
add r5, r1, #0
add r0, r4, #0
mov r1, #0
mov r2, #0xf0
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
mov r1, #3
str r0, [sp]
add r0, r4, #0
mov r2, #0
add r3, r1, #0
bl ov02_0224D0C8
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D044
ldr r0, _0224D228 ; =SEQ_SE_DP_FW015
bl PlaySE
mov r0, #0
add r4, #0xec
str r0, [r4]
pop {r3, r4, r5, pc}
.balign 4, 0
_0224D228: .word SEQ_SE_DP_FW015
thumb_func_end ov02_0224D1E4
thumb_func_start ov02_0224D22C
ov02_0224D22C: ; 0x0224D22C
push {r3, r4, r5, lr}
add r4, r2, #0
add r5, r1, #0
add r0, r4, #0
mov r1, #0
mov r2, #0xf0
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
mov r1, #3
str r0, [sp]
add r0, r4, #0
mov r2, #0
add r3, r1, #0
bl ov02_0224D0C8
ldr r0, [r5, #0x3c]
mov r1, #0xfd
add r2, r4, #0
bl ov02_0224CFD8
ldr r0, _0224D274 ; =SEQ_SE_DP_FW015
bl PlaySE
mov r0, #0
add r4, #0xec
str r0, [r4]
pop {r3, r4, r5, pc}
nop
_0224D274: .word SEQ_SE_DP_FW015
thumb_func_end ov02_0224D22C
thumb_func_start ov02_0224D278
ov02_0224D278: ; 0x0224D278
ldr r3, _0224D284 ; =ov02_0224D144
add r0, r2, #0
add r2, #0xdc
add r1, r2, #0
bx r3
nop
_0224D284: .word ov02_0224D144
thumb_func_end ov02_0224D278
thumb_func_start ov02_0224D288
ov02_0224D288: ; 0x0224D288
push {r4, lr}
add r4, r2, #0
add r0, r4, #0
add r0, #0xec
ldr r0, [r0]
cmp r0, #0
beq _0224D29A
cmp r0, #1
pop {r4, pc}
_0224D29A:
add r0, r4, #0
bl ov02_0224D178
cmp r0, #1
bne _0224D2B8
add r0, r4, #0
mov r1, #0
bl ov01_021FC004
add r0, r4, #0
add r0, #0xec
ldr r0, [r0]
add r4, #0xec
add r0, r0, #1
str r0, [r4]
_0224D2B8:
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224D288
thumb_func_start ov02_0224D2BC
ov02_0224D2BC: ; 0x0224D2BC
ldr r3, _0224D2C4 ; =ov02_0224D1DC
add r0, r2, #0
bx r3
nop
_0224D2C4: .word ov02_0224D1DC
thumb_func_end ov02_0224D2BC
thumb_func_start ov02_0224D2C8
ov02_0224D2C8: ; 0x0224D2C8
ldr r0, [r0, #4]
ldr r3, _0224D2D4 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D2D8 ; =ov02_02253974
bx r3
nop
_0224D2D4: .word ov01_021E67BC
_0224D2D8: .word ov02_02253974
thumb_func_end ov02_0224D2C8
thumb_func_start ov02_0224D2DC
ov02_0224D2DC: ; 0x0224D2DC
ldr r0, [r0, #4]
ldr r3, _0224D2E8 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D2EC ; =ov02_022539BC
bx r3
nop
_0224D2E8: .word ov01_021E67BC
_0224D2EC: .word ov02_022539BC
thumb_func_end ov02_0224D2DC
thumb_func_start ov02_0224D2F0
ov02_0224D2F0: ; 0x0224D2F0
ldr r3, _0224D2F4 ; =ov01_021E683C
bx r3
.balign 4, 0
_0224D2F4: .word ov01_021E683C
thumb_func_end ov02_0224D2F0
thumb_func_start ov02_0224D2F8
ov02_0224D2F8: ; 0x0224D2F8
push {r3, lr}
bl ov01_021E687C
add r0, #0xec
ldr r0, [r0]
cmp r0, #1
bne _0224D30A
mov r0, #1
pop {r3, pc}
_0224D30A:
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224D2F8
thumb_func_start ov02_0224D310
ov02_0224D310: ; 0x0224D310
push {r3, r4, r5, lr}
add r4, r2, #0
add r5, r1, #0
add r0, r4, #0
mov r1, #0
mov r2, #0xf0
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
mov r2, #4
str r0, [sp]
add r0, r4, #0
mov r1, #8
add r3, r2, #0
bl ov02_0224D0C8
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D044
ldr r0, _0224D354 ; =SEQ_SE_DP_FW088
bl PlaySE
mov r0, #0
add r4, #0xec
str r0, [r4]
pop {r3, r4, r5, pc}
.balign 4, 0
_0224D354: .word SEQ_SE_DP_FW088
thumb_func_end ov02_0224D310
thumb_func_start ov02_0224D358
ov02_0224D358: ; 0x0224D358
push {r3, r4, r5, lr}
add r4, r2, #0
add r5, r1, #0
add r0, r4, #0
mov r1, #0
mov r2, #0xf0
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
mov r2, #4
str r0, [sp]
add r0, r4, #0
mov r1, #8
add r3, r2, #0
bl ov02_0224D0C8
ldr r0, [r5, #0x3c]
mov r1, #0xfd
add r2, r4, #0
bl ov02_0224CFD8
ldr r0, _0224D3A0 ; =SEQ_SE_DP_FW088
bl PlaySE
mov r0, #0
add r4, #0xec
str r0, [r4]
pop {r3, r4, r5, pc}
nop
_0224D3A0: .word SEQ_SE_DP_FW088
thumb_func_end ov02_0224D358
thumb_func_start ov02_0224D3A4
ov02_0224D3A4: ; 0x0224D3A4
ldr r3, _0224D3B0 ; =ov02_0224D144
add r0, r2, #0
add r2, #0xdc
add r1, r2, #0
bx r3
nop
_0224D3B0: .word ov02_0224D144
thumb_func_end ov02_0224D3A4
thumb_func_start ov02_0224D3B4
ov02_0224D3B4: ; 0x0224D3B4
push {r4, lr}
add r4, r2, #0
add r0, r4, #0
add r0, #0xec
ldr r0, [r0]
cmp r0, #0
beq _0224D3C6
cmp r0, #1
pop {r4, pc}
_0224D3C6:
add r0, r4, #0
bl ov02_0224D178
cmp r0, #1
bne _0224D3E4
add r0, r4, #0
mov r1, #0
bl ov01_021FC004
add r0, r4, #0
add r0, #0xec
ldr r0, [r0]
add r4, #0xec
add r0, r0, #1
str r0, [r4]
_0224D3E4:
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224D3B4
thumb_func_start ov02_0224D3E8
ov02_0224D3E8: ; 0x0224D3E8
ldr r3, _0224D3F0 ; =ov02_0224D1DC
add r0, r2, #0
bx r3
nop
_0224D3F0: .word ov02_0224D1DC
thumb_func_end ov02_0224D3E8
thumb_func_start ov02_0224D3F4
ov02_0224D3F4: ; 0x0224D3F4
ldr r0, [r0, #4]
ldr r3, _0224D400 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D404 ; =ov02_022538FC
bx r3
nop
_0224D400: .word ov01_021E67BC
_0224D404: .word ov02_022538FC
thumb_func_end ov02_0224D3F4
thumb_func_start ov02_0224D408
ov02_0224D408: ; 0x0224D408
ldr r0, [r0, #4]
ldr r3, _0224D414 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D418 ; =ov02_0225398C
bx r3
nop
_0224D414: .word ov01_021E67BC
_0224D418: .word ov02_0225398C
thumb_func_end ov02_0224D408
thumb_func_start ov02_0224D41C
ov02_0224D41C: ; 0x0224D41C
ldr r3, _0224D420 ; =ov01_021E683C
bx r3
.balign 4, 0
_0224D420: .word ov01_021E683C
thumb_func_end ov02_0224D41C
thumb_func_start ov02_0224D424
ov02_0224D424: ; 0x0224D424
push {r3, lr}
bl ov01_021E687C
add r0, #0xec
ldr r0, [r0]
cmp r0, #1
bne _0224D436
mov r0, #1
pop {r3, pc}
_0224D436:
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224D424
thumb_func_start ov02_0224D43C
ov02_0224D43C: ; 0x0224D43C
push {r4, lr}
add r4, r2, #0
mov r2, #0x73
add r0, r4, #0
mov r1, #0
lsl r2, r2, #2
bl memset
mov r0, #0x6e
lsl r0, r0, #2
add r0, r4, r0
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
ldr r0, _0224D464 ; =0x000001CA
mov r1, #0
strh r1, [r4, r0]
pop {r4, pc}
nop
_0224D464: .word 0x000001CA
thumb_func_end ov02_0224D43C
thumb_func_start ov02_0224D468
ov02_0224D468: ; 0x0224D468
push {r4, r5, r6, lr}
mov r0, #0x6e
add r5, r2, #0
lsl r0, r0, #2
mov r4, #0
add r6, r5, r0
_0224D474:
add r0, r5, #0
add r1, r6, #0
bl ov02_0224D144
add r4, r4, #1
add r5, #0xdc
cmp r4, #2
blt _0224D474
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224D468
thumb_func_start ov02_0224D488
ov02_0224D488: ; 0x0224D488
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
ldr r7, _0224D574 ; =0x000001CA
add r4, r2, #0
ldrh r0, [r4, r7]
add r5, r1, #0
cmp r0, #3
bhi _0224D570
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224D4A4: ; jump table
.short _0224D4AC - _0224D4A4 - 2 ; case 0
.short _0224D50A - _0224D4A4 - 2 ; case 1
.short _0224D522 - _0224D4A4 - 2 ; case 2
.short _0224D55E - _0224D4A4 - 2 ; case 3
_0224D4AC:
ldr r2, _0224D578 ; =ov02_022538EC
add r1, sp, #4
ldrb r3, [r2, #2]
add r0, sp, #4
add r1, #2
strb r3, [r0, #2]
ldrb r3, [r2, #3]
strb r3, [r0, #3]
ldrb r6, [r2, #4]
add r3, sp, #4
strb r6, [r0]
ldrb r2, [r2, #5]
strb r2, [r0, #1]
sub r0, r7, #2
ldrh r0, [r4, r0]
lsl r0, r0, #0x18
lsr r2, r0, #0x18
mov r0, #0xdc
add r6, r2, #0
mul r6, r0
add r0, #0xdc
add r0, r4, r0
str r0, [sp]
ldrb r1, [r1, r2]
ldrb r2, [r3, r2]
add r0, r4, r6
mov r3, #2
bl ov02_0224D0C8
ldr r0, [r5, #0x40]
add r1, r4, r6
bl ov02_0224D0AC
sub r1, r7, #2
ldrh r0, [r4, r1]
add r0, r0, #1
strh r0, [r4, r1]
ldrh r0, [r4, r1]
cmp r0, #2
blo _0224D570
add r0, r1, #2
ldrh r0, [r4, r0]
add sp, #8
add r2, r0, #1
add r0, r1, #2
strh r2, [r4, r0]
pop {r3, r4, r5, r6, r7, pc}
_0224D50A:
add r0, r4, #0
add r0, #0xdc
mov r1, #0
bl ov01_021FC004
ldr r0, _0224D57C ; =SEQ_SE_DP_FW463
bl PlaySE
add r0, r7, #0
ldrh r1, [r4, r0]
add r1, r1, #1
strh r1, [r4, r0]
_0224D522:
add r0, r4, #0
bl ov02_0224D178
add r6, r0, #0
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D0AC
cmp r6, #1
bne _0224D570
add r0, r4, #0
add r0, #0xdc
mov r1, #1
bl ov01_021FC004
add r0, r4, #0
mov r1, #0
bl ov01_021FC004
add r1, r4, #0
ldr r0, [r5, #0x40]
add r1, #0xdc
bl ov02_0224D0AC
ldr r0, _0224D574 ; =0x000001CA
add sp, #8
ldrh r1, [r4, r0]
add r1, r1, #1
strh r1, [r4, r0]
pop {r3, r4, r5, r6, r7, pc}
_0224D55E:
add r0, r4, #0
add r0, #0xdc
bl ov02_0224D1AC
add r4, #0xdc
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D0AC
_0224D570:
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224D574: .word 0x000001CA
_0224D578: .word ov02_022538EC
_0224D57C: .word SEQ_SE_DP_FW463
thumb_func_end ov02_0224D488
thumb_func_start ov02_0224D580
ov02_0224D580: ; 0x0224D580
push {r3, r4, r5, lr}
add r5, r2, #0
mov r4, #0
_0224D586:
add r0, r5, #0
bl ov02_0224D1DC
add r4, r4, #1
add r5, #0xdc
cmp r4, #2
blt _0224D586
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224D580
thumb_func_start ov02_0224D598
ov02_0224D598: ; 0x0224D598
ldr r0, [r0, #4]
ldr r3, _0224D5A4 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D5A8 ; =ov02_02253944
bx r3
nop
_0224D5A4: .word ov01_021E67BC
_0224D5A8: .word ov02_02253944
thumb_func_end ov02_0224D598
thumb_func_start ov02_0224D5AC
ov02_0224D5AC: ; 0x0224D5AC
ldr r3, _0224D5B0 ; =ov01_021E683C
bx r3
.balign 4, 0
_0224D5B0: .word ov01_021E683C
thumb_func_end ov02_0224D5AC
thumb_func_start ov02_0224D5B4
ov02_0224D5B4: ; 0x0224D5B4
push {r4, r5, r6, lr}
sub sp, #0x10
add r5, r1, #0
ldr r1, _0224D640 ; =ov02_022538EC
add r4, r2, #0
ldrb r2, [r1]
add r0, sp, #4
strb r2, [r0, #1]
ldrb r2, [r1, #1]
strb r2, [r0]
ldrh r2, [r1, #6]
strh r2, [r0, #2]
ldrh r2, [r1, #8]
strh r2, [r0, #4]
ldrh r2, [r1, #0xa]
strh r2, [r0, #6]
ldrh r1, [r1, #0xc]
mov r2, #0xf0
strh r1, [r0, #8]
add r0, r4, #0
mov r1, #0
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
add r6, r0, #0
add r0, r4, #0
add r0, #0xdc
str r0, [sp]
add r2, sp, #4
ldrb r1, [r2, #1]
ldrb r2, [r2]
add r0, r4, #0
mov r3, #1
bl ov02_0224D0C8
add r0, r4, #0
bl ov02_0224D1AC
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D0AC
add r0, sp, #4
lsl r1, r6, #1
add r0, #2
ldrh r0, [r0, r1]
bl GF_DegreeToSinCosIdxNoWrap
add r1, r0, #0
add r0, r4, #0
mov r2, #1
bl ov01_021FC024
ldr r0, _0224D644 ; =SEQ_SE_DP_FW463
bl PlaySE
mov r0, #0
add r4, #0xec
strh r0, [r4]
add sp, #0x10
pop {r4, r5, r6, pc}
nop
_0224D640: .word ov02_022538EC
_0224D644: .word SEQ_SE_DP_FW463
thumb_func_end ov02_0224D5B4
thumb_func_start ov02_0224D648
ov02_0224D648: ; 0x0224D648
ldr r3, _0224D654 ; =ov02_0224D144
add r0, r2, #0
add r2, #0xdc
add r1, r2, #0
bx r3
nop
_0224D654: .word ov02_0224D144
thumb_func_end ov02_0224D648
thumb_func_start ov02_0224D658
ov02_0224D658: ; 0x0224D658
push {r3, r4, r5, lr}
add r4, r2, #0
add r5, r1, #0
add r0, r4, #0
bl ov02_0224D1AC
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D0AC
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224D658
thumb_func_start ov02_0224D670
ov02_0224D670: ; 0x0224D670
ldr r3, _0224D678 ; =ov02_0224D1DC
add r0, r2, #0
bx r3
nop
_0224D678: .word ov02_0224D1DC
thumb_func_end ov02_0224D670
thumb_func_start ov02_0224D67C
ov02_0224D67C: ; 0x0224D67C
ldr r0, [r0, #4]
ldr r3, _0224D688 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D68C ; =ov02_02253914
bx r3
nop
_0224D688: .word ov01_021E67BC
_0224D68C: .word ov02_02253914
thumb_func_end ov02_0224D67C
thumb_func_start ov02_0224D690
ov02_0224D690: ; 0x0224D690
ldr r3, _0224D694 ; =ov01_021E683C
bx r3
.balign 4, 0
_0224D694: .word ov01_021E683C
thumb_func_end ov02_0224D690
thumb_func_start ov02_0224D698
ov02_0224D698: ; 0x0224D698
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r7, r0, #0
add r0, #0xc8
ldr r0, [r0]
add r6, r1, #0
add r4, r2, #0
add r5, r3, #0
cmp r0, #0
beq _0224D6B0
bl GF_AssertFail
_0224D6B0:
add r0, r6, #0
add r1, sp, #0
bl PlayerAvatar_GetPositionVec
ldr r2, [sp, #4]
ldr r3, [sp, #8]
ldr r1, [sp]
add r0, r7, #0
add r2, r2, r4
add r3, r3, r5
bl ov01_021FC00C
add r0, r7, #0
mov r4, #0
add r5, r7, #0
mov r1, #1
add r0, #0xc8
str r1, [r0]
add r5, #0x78
add r6, r4, #0
_0224D6D8:
add r0, r5, #0
add r1, r6, #0
bl ov01_021FBF20
add r4, r4, #1
add r5, #0x14
cmp r4, #4
blt _0224D6D8
add r0, r7, #0
mov r1, #1
bl ov01_021FC004
ldr r0, _0224D6FC ; =SEQ_SE_DP_UG_023
bl PlaySE
add sp, #0xc
pop {r4, r5, r6, r7, pc}
nop
_0224D6FC: .word SEQ_SE_DP_UG_023
thumb_func_end ov02_0224D698
thumb_func_start ov02_0224D700
ov02_0224D700: ; 0x0224D700
push {r3, r4, r5, r6, r7, lr}
str r0, [sp]
add r0, #0xc8
ldr r0, [r0]
cmp r0, #0
beq _0224D73A
ldr r5, [sp]
mov r4, #1
mov r6, #0
add r5, #0x78
lsl r7, r4, #0xc
_0224D716:
add r0, r5, #0
add r1, r7, #0
bl ov01_021FBEE4
add r6, r6, #1
and r4, r0
add r5, #0x14
cmp r6, #4
blt _0224D716
cmp r4, #1
bne _0224D73A
ldr r0, [sp]
mov r1, #0
add r0, #0xc8
str r1, [r0]
ldr r0, [sp]
bl ov01_021FC004
_0224D73A:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224D700
thumb_func_start ov02_0224D73C
ov02_0224D73C: ; 0x0224D73C
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
str r1, [sp]
str r2, [sp, #4]
mov r1, #0
mov r2, #0xcc
add r7, r0, #0
add r5, r3, #0
bl memset
ldr r1, [sp]
add r0, r7, #0
bl ov01_021FBF2C
add r4, r7, #0
mov r6, #0
add r4, #0x78
_0224D75E:
ldr r1, [sp]
ldr r2, [r5]
ldr r3, [sp, #4]
add r0, r4, #0
bl ov01_021FBE70
add r0, r7, #0
add r1, r4, #0
bl ov01_021FBF50
add r6, r6, #1
add r5, r5, #4
add r4, #0x14
cmp r6, #4
blt _0224D75E
add r0, r7, #0
mov r1, #0
bl ov01_021FC004
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224D73C
thumb_func_start ov02_0224D788
ov02_0224D788: ; 0x0224D788
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r5, r7, #0
add r6, r1, #0
mov r4, #0
add r5, #0x78
_0224D794:
add r0, r5, #0
add r1, r6, #0
bl ov01_021FBE80
add r4, r4, #1
add r5, #0x14
cmp r4, #4
blt _0224D794
add r0, r7, #0
mov r1, #0
mov r2, #0xcc
bl memset
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224D788
thumb_func_start ov02_0224D7B0
ov02_0224D7B0: ; 0x0224D7B0
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
mov r0, #0xce
lsl r0, r0, #4
ldr r0, [r4, r0]
add r1, sp, #0
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetPositionVec
mov r1, #0xcf
lsl r1, r1, #4
ldr r2, [sp]
ldr r0, [r4, r1]
sub r0, r2, r0
bne _0224D7F8
add r0, r1, #4
ldr r2, [sp, #4]
ldr r0, [r4, r0]
cmp r2, r0
bge _0224D7F8
add r0, r1, #0
add r0, #8
ldr r2, [sp, #8]
ldr r0, [r4, r0]
cmp r2, r0
ble _0224D7F8
add r0, r1, #0
mov r2, #0
sub r0, #8
str r2, [r4, r0]
mov r2, #2
lsl r2, r2, #0x10
sub r0, r1, #4
str r2, [r4, r0]
b _0224D806
_0224D7F8:
mov r1, #2
ldr r0, _0224D81C ; =0x00000CE8
lsl r1, r1, #0x10
str r1, [r4, r0]
lsr r1, r1, #1
add r0, r0, #4
str r1, [r4, r0]
_0224D806:
mov r0, #0xcf
lsl r0, r0, #4
add r3, sp, #0
add r2, r4, r0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
add sp, #0xc
pop {r3, r4, pc}
nop
_0224D81C: .word 0x00000CE8
thumb_func_end ov02_0224D7B0
thumb_func_start ov02_0224D820
ov02_0224D820: ; 0x0224D820
push {r4, lr}
add r4, r0, #0
bl ov02_0224D7B0
mov r2, #0
add r1, r4, #0
_0224D82C:
add r0, r1, #0
add r0, #0xd8
ldr r0, [r0]
cmp r0, #0
bne _0224D858
add r1, r4, #0
mov r0, #0xcc
mov r3, #0xce
add r1, #0x10
mul r0, r2
lsl r3, r3, #4
add r0, r1, r0
ldr r1, [r4, r3]
add r2, r3, #0
add r2, #8
add r3, #0xc
ldr r1, [r1, #0x40]
ldr r2, [r4, r2]
ldr r3, [r4, r3]
bl ov02_0224D698
pop {r4, pc}
_0224D858:
add r2, r2, #1
add r1, #0xcc
cmp r2, #0x10
blt _0224D82C
bl GF_AssertFail
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224D820
thumb_func_start ov02_0224D868
ov02_0224D868: ; 0x0224D868
push {r3, r4, r5, lr}
add r5, r0, #0
mov r4, #0
add r5, #0x10
_0224D870:
add r0, r5, #0
bl ov02_0224D700
add r4, r4, #1
add r5, #0xcc
cmp r4, #0x10
blt _0224D870
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224D868
thumb_func_start ov02_0224D880
ov02_0224D880: ; 0x0224D880
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r5, r2, #0
mov r2, #0xd1
str r1, [sp, #4]
add r0, r5, #0
mov r1, #0
lsl r2, r2, #4
bl memset
ldr r0, _0224D90C ; =0x00000CFC
mov r1, #4
add r0, r5, r0
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r5, #0
mov r1, #0x86
mov r2, #8
mov r3, #4
bl ov01_021FBCD8
mov r7, #0xcd
mov r4, #0
add r6, r5, #0
lsl r7, r7, #4
_0224D8B4:
mov r0, #0
str r0, [sp]
mov r0, #0x86
add r1, r4, #4
mov r2, #0
mov r3, #4
bl GfGfxLoader_LoadFromNarc
str r0, [r6, r7]
add r4, r4, #1
add r6, r6, #4
cmp r4, #4
blt _0224D8B4
add r4, r5, #0
mov r7, #0xcd
mov r6, #0
add r4, #0x10
lsl r7, r7, #4
_0224D8D8:
ldr r2, _0224D90C ; =0x00000CFC
add r0, r4, #0
add r1, r5, #0
add r2, r5, r2
add r3, r5, r7
bl ov02_0224D73C
add r6, r6, #1
add r4, #0xcc
cmp r6, #0x10
blt _0224D8D8
mov r1, #0xce
ldr r0, [sp, #4]
lsl r1, r1, #4
str r0, [r5, r1]
ldr r0, [r5, r1]
add r1, #0x10
ldr r0, [r0, #0x40]
add r1, r5, r1
bl PlayerAvatar_GetPositionVec
ldr r0, _0224D910 ; =0x00000D0C
mov r1, #0
str r1, [r5, r0]
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224D90C: .word 0x00000CFC
_0224D910: .word 0x00000D0C
thumb_func_end ov02_0224D880
thumb_func_start ov02_0224D914
ov02_0224D914: ; 0x0224D914
push {r3, r4, r5, r6, r7, lr}
add r5, r2, #0
add r4, r5, #0
ldr r7, _0224D94C ; =0x00000CFC
mov r6, #0
add r4, #0x10
_0224D920:
add r0, r4, #0
add r1, r5, r7
bl ov02_0224D788
add r6, r6, #1
add r4, #0xcc
cmp r6, #0x10
blt _0224D920
add r0, r5, #0
bl ov01_021FBDA8
mov r6, #0xcd
mov r4, #0
lsl r6, r6, #4
_0224D93C:
ldr r0, [r5, r6]
bl FreeToHeap
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _0224D93C
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224D94C: .word 0x00000CFC
thumb_func_end ov02_0224D914
thumb_func_start ov02_0224D950
ov02_0224D950: ; 0x0224D950
push {r4, lr}
ldr r1, _0224D988 ; =0x00000D0C
add r4, r2, #0
ldr r0, [r4, r1]
cmp r0, #0
bne _0224D986
add r0, r1, #0
sub r0, #0x28
ldr r0, [r4, r0]
sub r2, r0, #1
add r0, r1, #0
sub r0, #0x28
str r2, [r4, r0]
add r0, r1, #0
sub r0, #0x28
ldr r0, [r4, r0]
cmp r0, #0
bge _0224D980
mov r0, #4
sub r1, #0x28
str r0, [r4, r1]
add r0, r4, #0
bl ov02_0224D820
_0224D980:
add r0, r4, #0
bl ov02_0224D868
_0224D986:
pop {r4, pc}
.balign 4, 0
_0224D988: .word 0x00000D0C
thumb_func_end ov02_0224D950
thumb_func_start ov02_0224D98C
ov02_0224D98C: ; 0x0224D98C
push {r3, r4, r5, lr}
add r5, r2, #0
mov r4, #0
add r5, #0x10
_0224D994:
add r0, r5, #0
bl ov01_021FBF68
add r4, r4, #1
add r5, #0xcc
cmp r4, #0x10
blt _0224D994
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224D98C
thumb_func_start ov02_0224D9A4
ov02_0224D9A4: ; 0x0224D9A4
ldr r0, [r0, #4]
ldr r3, _0224D9B0 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224D9B4 ; =ov02_0225395C
bx r3
nop
_0224D9B0: .word ov01_021E67BC
_0224D9B4: .word ov02_0225395C
thumb_func_end ov02_0224D9A4
thumb_func_start ov02_0224D9B8
ov02_0224D9B8: ; 0x0224D9B8
ldr r3, _0224D9BC ; =ov01_021E683C
bx r3
.balign 4, 0
_0224D9BC: .word ov01_021E683C
thumb_func_end ov02_0224D9B8
thumb_func_start ov02_0224D9C0
ov02_0224D9C0: ; 0x0224D9C0
push {r3, r4, r5, lr}
sub sp, #0x28
add r4, r2, #0
mov r2, #0x45
add r5, r1, #0
add r0, r4, #0
mov r1, #0
lsl r2, r2, #2
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
str r0, [sp]
add r0, r4, #0
mov r1, #0x13
mov r2, #0x11
mov r3, #2
bl ov02_0224D0C8
ldr r0, [r5, #0x40]
add r1, r4, #0
bl ov02_0224D044
ldr r1, [r5, #0x24]
add r0, sp, #0x10
bl Camera_GetTarget
add r3, sp, #0x10
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0xf8
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [r5, #0x24]
add r0, sp, #4
bl sub_02023640
add r3, sp, #4
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0xec
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0x1c
str r0, [r2]
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
cmp r0, #3
bhi _0224DA7C
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224DA46: ; jump table
.short _0224DA4E - _0224DA46 - 2 ; case 0
.short _0224DA5A - _0224DA46 - 2 ; case 1
.short _0224DA66 - _0224DA46 - 2 ; case 2
.short _0224DA72 - _0224DA46 - 2 ; case 3
_0224DA4E:
mov r0, #2
ldr r1, [sp, #0x24]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #0x24]
b _0224DA7C
_0224DA5A:
mov r0, #2
ldr r1, [sp, #0x24]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp, #0x24]
b _0224DA7C
_0224DA66:
mov r0, #2
ldr r1, [sp, #0x1c]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #0x1c]
b _0224DA7C
_0224DA72:
mov r0, #2
ldr r1, [sp, #0x1c]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp, #0x1c]
_0224DA7C:
mov r0, #0x41
lsl r0, r0, #2
add r3, sp, #0x1c
add r2, r4, r0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, _0224DA9C ; =SEQ_SE_GS_ZUTUKI
bl PlaySE
ldr r0, _0224DAA0 ; =0x00000113
mov r1, #0
strb r1, [r4, r0]
add sp, #0x28
pop {r3, r4, r5, pc}
.balign 4, 0
_0224DA9C: .word SEQ_SE_GS_ZUTUKI
_0224DAA0: .word 0x00000113
thumb_func_end ov02_0224D9C0
thumb_func_start ov02_0224DAA4
ov02_0224DAA4: ; 0x0224DAA4
push {r3, r4, r5, lr}
sub sp, #0x28
add r4, r2, #0
mov r2, #0x45
add r5, r1, #0
add r0, r4, #0
mov r1, #0
lsl r2, r2, #2
bl memset
add r0, r4, #0
add r0, #0xdc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0xdc
str r0, [sp]
add r0, r4, #0
mov r1, #0x13
mov r2, #0x11
mov r3, #2
bl ov02_0224D0C8
ldr r0, [r5, #0x3c]
mov r1, #0xfd
add r2, r4, #0
bl ov02_0224CFD8
ldr r1, [r5, #0x24]
add r0, sp, #0x10
bl Camera_GetTarget
add r3, sp, #0x10
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0xf8
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [r5, #0x24]
add r0, sp, #4
bl sub_02023640
add r3, sp, #4
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0xec
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0x1c
str r0, [r2]
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
cmp r0, #3
bhi _0224DB62
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224DB2C: ; jump table
.short _0224DB34 - _0224DB2C - 2 ; case 0
.short _0224DB40 - _0224DB2C - 2 ; case 1
.short _0224DB4C - _0224DB2C - 2 ; case 2
.short _0224DB58 - _0224DB2C - 2 ; case 3
_0224DB34:
mov r0, #2
ldr r1, [sp, #0x24]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #0x24]
b _0224DB62
_0224DB40:
mov r0, #2
ldr r1, [sp, #0x24]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp, #0x24]
b _0224DB62
_0224DB4C:
mov r0, #2
ldr r1, [sp, #0x1c]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #0x1c]
b _0224DB62
_0224DB58:
mov r0, #2
ldr r1, [sp, #0x1c]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp, #0x1c]
_0224DB62:
mov r0, #0x41
lsl r0, r0, #2
add r3, sp, #0x1c
add r2, r4, r0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, _0224DB84 ; =SEQ_SE_GS_ZUTUKI
bl PlaySE
ldr r0, _0224DB88 ; =0x00000113
mov r1, #0
strb r1, [r4, r0]
add sp, #0x28
pop {r3, r4, r5, pc}
nop
_0224DB84: .word SEQ_SE_GS_ZUTUKI
_0224DB88: .word 0x00000113
thumb_func_end ov02_0224DAA4
thumb_func_start ov02_0224DB8C
ov02_0224DB8C: ; 0x0224DB8C
ldr r3, _0224DB98 ; =ov02_0224D144
add r0, r2, #0
add r2, #0xdc
add r1, r2, #0
bx r3
nop
_0224DB98: .word ov02_0224D144
thumb_func_end ov02_0224DB8C
thumb_func_start ov02_0224DB9C
ov02_0224DB9C: ; 0x0224DB9C
push {r3, r4, r5, lr}
add r5, r1, #0
ldr r1, _0224DC50 ; =0x00000113
add r4, r2, #0
ldrb r0, [r4, r1]
cmp r0, #0
beq _0224DBB0
cmp r0, #1
beq _0224DC38
pop {r3, r4, r5, pc}
_0224DBB0:
sub r0, r1, #1
ldrb r0, [r4, r0]
cmp r0, #2
bhs _0224DC1C
sub r0, r1, #3
ldrsb r0, [r4, r0]
cmp r0, #0
bgt _0224DC12
mov r2, #1
sub r0, r1, #3
strb r2, [r4, r0]
sub r0, r1, #2
ldrb r0, [r4, r0]
add r0, r0, #1
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r2, r2, r1
add r1, r0, #0
add r1, #0xf2
strb r2, [r4, r1]
add r1, r0, #0
add r1, #0xf2
ldrb r1, [r4, r1]
cmp r1, #0
beq _0224DBF4
add r0, #0xe5
ldr r1, [r5, #0x24]
add r0, r4, r0
bl Camera_ShiftBy
b _0224DC1C
_0224DBF4:
add r0, r4, #0
ldr r1, [r5, #0x24]
add r0, #0xf8
bl sub_0202365C
add r0, r4, #0
ldr r1, [r5, #0x24]
add r0, #0xec
bl sub_0202366C
ldr r0, _0224DC54 ; =0x00000112
ldrb r1, [r4, r0]
add r1, r1, #1
strb r1, [r4, r0]
b _0224DC1C
_0224DC12:
sub r0, r1, #3
ldrsb r0, [r4, r0]
sub r2, r0, #1
sub r0, r1, #3
strb r2, [r4, r0]
_0224DC1C:
add r0, r4, #0
bl ov02_0224D178
cmp r0, #1
bne _0224DC4C
add r0, r4, #0
mov r1, #0
bl ov01_021FC004
ldr r0, _0224DC50 ; =0x00000113
ldrb r1, [r4, r0]
add r1, r1, #1
strb r1, [r4, r0]
pop {r3, r4, r5, pc}
_0224DC38:
add r0, r4, #0
ldr r1, [r5, #0x24]
add r0, #0xf8
bl sub_0202365C
add r4, #0xec
ldr r1, [r5, #0x24]
add r0, r4, #0
bl sub_0202366C
_0224DC4C:
pop {r3, r4, r5, pc}
nop
_0224DC50: .word 0x00000113
_0224DC54: .word 0x00000112
thumb_func_end ov02_0224DB9C
thumb_func_start ov02_0224DC58
ov02_0224DC58: ; 0x0224DC58
ldr r3, _0224DC60 ; =ov02_0224D1DC
add r0, r2, #0
bx r3
nop
_0224DC60: .word ov02_0224D1DC
thumb_func_end ov02_0224DC58
thumb_func_start ov02_0224DC64
ov02_0224DC64: ; 0x0224DC64
ldr r0, [r0, #4]
ldr r3, _0224DC70 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224DC74 ; =ov02_022539A4
bx r3
nop
_0224DC70: .word ov01_021E67BC
_0224DC74: .word ov02_022539A4
thumb_func_end ov02_0224DC64
thumb_func_start ov02_0224DC78
ov02_0224DC78: ; 0x0224DC78
ldr r0, [r0, #4]
ldr r3, _0224DC84 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224DC88 ; =ov02_0225392C
bx r3
nop
_0224DC84: .word ov01_021E67BC
_0224DC88: .word ov02_0225392C
thumb_func_end ov02_0224DC78
thumb_func_start ov02_0224DC8C
ov02_0224DC8C: ; 0x0224DC8C
ldr r3, _0224DC90 ; =ov01_021E683C
bx r3
.balign 4, 0
_0224DC90: .word ov01_021E683C
thumb_func_end ov02_0224DC8C
thumb_func_start ov02_0224DC94
ov02_0224DC94: ; 0x0224DC94
push {r3, lr}
bl ov01_021E687C
ldr r1, _0224DCAC ; =0x00000113
ldrb r0, [r0, r1]
cmp r0, #1
bne _0224DCA6
mov r0, #1
pop {r3, pc}
_0224DCA6:
mov r0, #0
pop {r3, pc}
nop
_0224DCAC: .word 0x00000113
thumb_func_end ov02_0224DC94
thumb_func_start ov02_0224DCB0
ov02_0224DCB0: ; 0x0224DCB0
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r6, r2, #0
str r1, [sp, #4]
ldr r2, _0224DD28 ; =0x00000E9C
add r0, r6, #0
mov r1, #0
bl memset
ldr r0, _0224DD2C ; =0x00000E88
mov r1, #4
add r0, r6, r0
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r6, #0
mov r1, #0x86
mov r2, #8
mov r3, #4
bl ov01_021FBCD8
ldr r7, _0224DD30 ; =0x00000E68
mov r4, #0
add r5, r6, #0
_0224DCE0:
mov r0, #0
str r0, [sp]
mov r0, #0x86
add r1, r4, #4
mov r2, #0
mov r3, #4
bl GfGfxLoader_LoadFromNarc
str r0, [r5, r7]
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _0224DCE0
add r4, r6, #0
ldr r7, _0224DD30 ; =0x00000E68
mov r5, #0
add r4, #0x10
_0224DD02:
ldr r2, _0224DD2C ; =0x00000E88
add r0, r4, #0
add r1, r6, #0
add r2, r6, r2
add r3, r6, r7
bl ov02_0224DEA8
add r5, r5, #1
add r4, #0xcc
cmp r5, #0x12
blt _0224DD02
ldr r1, _0224DD34 ; =0x00000E78
ldr r0, [sp, #4]
str r0, [r6, r1]
mov r0, #0
add r1, #0x20
strh r0, [r6, r1]
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224DD28: .word 0x00000E9C
_0224DD2C: .word 0x00000E88
_0224DD30: .word 0x00000E68
_0224DD34: .word 0x00000E78
thumb_func_end ov02_0224DCB0
thumb_func_start ov02_0224DD38
ov02_0224DD38: ; 0x0224DD38
push {r4, lr}
add r4, r2, #0
bl ov02_0224DCB0
ldr r0, _0224DD48 ; =0x00000E9A
mov r1, #1
strh r1, [r4, r0]
pop {r4, pc}
.balign 4, 0
_0224DD48: .word 0x00000E9A
thumb_func_end ov02_0224DD38
thumb_func_start ov02_0224DD4C
ov02_0224DD4C: ; 0x0224DD4C
push {r3, r4, r5, r6, r7, lr}
add r5, r2, #0
add r4, r5, #0
ldr r7, _0224DD84 ; =0x00000E88
mov r6, #0
add r4, #0x10
_0224DD58:
add r0, r4, #0
add r1, r5, r7
bl ov02_0224DEF4
add r6, r6, #1
add r4, #0xcc
cmp r6, #0x12
blt _0224DD58
add r0, r5, #0
bl ov01_021FBDA8
ldr r6, _0224DD88 ; =0x00000E68
mov r4, #0
_0224DD72:
ldr r0, [r5, r6]
bl FreeToHeap
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _0224DD72
pop {r3, r4, r5, r6, r7, pc}
nop
_0224DD84: .word 0x00000E88
_0224DD88: .word 0x00000E68
thumb_func_end ov02_0224DD4C
thumb_func_start ov02_0224DD8C
ov02_0224DD8C: ; 0x0224DD8C
push {r4, lr}
ldr r1, _0224DDC4 ; =0x00000E98
add r4, r2, #0
ldrh r0, [r4, r1]
cmp r0, #0
bne _0224DDC2
add r0, r1, #0
sub r0, #0x1c
ldr r0, [r4, r0]
sub r2, r0, #1
add r0, r1, #0
sub r0, #0x1c
str r2, [r4, r0]
add r0, r1, #0
sub r0, #0x1c
ldr r0, [r4, r0]
cmp r0, #0
bge _0224DDBC
mov r0, #4
sub r1, #0x1c
str r0, [r4, r1]
add r0, r4, #0
bl ov02_0224DF1C
_0224DDBC:
add r0, r4, #0
bl ov02_0224E008
_0224DDC2:
pop {r4, pc}
.balign 4, 0
_0224DDC4: .word 0x00000E98
thumb_func_end ov02_0224DD8C
thumb_func_start ov02_0224DDC8
ov02_0224DDC8: ; 0x0224DDC8
push {r3, r4, r5, lr}
add r5, r2, #0
mov r4, #0
add r5, #0x10
_0224DDD0:
add r0, r5, #0
bl ov01_021FBF68
add r4, r4, #1
add r5, #0xcc
cmp r4, #0x12
blt _0224DDD0
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224DDC8
thumb_func_start ov02_0224DDE0
ov02_0224DDE0: ; 0x0224DDE0
ldr r0, [r0, #4]
ldr r3, _0224DDEC ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224DDF0 ; =ov02_022539D4
bx r3
nop
_0224DDEC: .word ov01_021E67BC
_0224DDF0: .word ov02_022539D4
thumb_func_end ov02_0224DDE0
thumb_func_start ov02_0224DDF4
ov02_0224DDF4: ; 0x0224DDF4
ldr r0, [r0, #4]
ldr r3, _0224DE00 ; =ov01_021E67BC
ldr r0, [r0, #4]
ldr r1, _0224DE04 ; =ov02_022539EC
bx r3
nop
_0224DE00: .word ov01_021E67BC
_0224DE04: .word ov02_022539EC
thumb_func_end ov02_0224DDF4
thumb_func_start ov02_0224DE08
ov02_0224DE08: ; 0x0224DE08
ldr r3, _0224DE0C ; =ov01_021E683C
bx r3
.balign 4, 0
_0224DE0C: .word ov01_021E683C
thumb_func_end ov02_0224DE08
thumb_func_start ov02_0224DE10
ov02_0224DE10: ; 0x0224DE10
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r0, #0xc8
ldr r0, [r0]
add r4, r1, #0
add r5, r2, #0
add r6, r3, #0
cmp r0, #0
beq _0224DE26
bl GF_AssertFail
_0224DE26:
ldr r2, [r4, #4]
ldr r3, [r4, #8]
ldr r1, [r4]
add r0, r7, #0
add r2, r2, r5
add r3, r3, r6
bl ov01_021FC00C
add r0, r7, #0
mov r4, #0
add r5, r7, #0
mov r1, #1
add r0, #0xc8
str r1, [r0]
add r5, #0x78
add r6, r4, #0
_0224DE46:
add r0, r5, #0
add r1, r6, #0
bl ov01_021FBF20
add r4, r4, #1
add r5, #0x14
cmp r4, #4
blt _0224DE46
add r0, r7, #0
mov r1, #1
bl ov01_021FC004
ldr r0, _0224DE68 ; =SEQ_SE_DP_UG_023
bl PlaySE
pop {r3, r4, r5, r6, r7, pc}
nop
_0224DE68: .word SEQ_SE_DP_UG_023
thumb_func_end ov02_0224DE10
thumb_func_start ov02_0224DE6C
ov02_0224DE6C: ; 0x0224DE6C
push {r3, r4, r5, r6, r7, lr}
str r0, [sp]
add r0, #0xc8
ldr r0, [r0]
cmp r0, #0
beq _0224DEA6
ldr r5, [sp]
mov r4, #1
mov r6, #0
add r5, #0x78
lsl r7, r4, #0xc
_0224DE82:
add r0, r5, #0
add r1, r7, #0
bl ov01_021FBEE4
add r6, r6, #1
and r4, r0
add r5, #0x14
cmp r6, #4
blt _0224DE82
cmp r4, #1
bne _0224DEA6
ldr r0, [sp]
mov r1, #0
add r0, #0xc8
str r1, [r0]
ldr r0, [sp]
bl ov01_021FC004
_0224DEA6:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224DE6C
thumb_func_start ov02_0224DEA8
ov02_0224DEA8: ; 0x0224DEA8
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
str r1, [sp]
str r2, [sp, #4]
mov r1, #0
mov r2, #0xcc
add r7, r0, #0
add r5, r3, #0
bl memset
ldr r1, [sp]
add r0, r7, #0
bl ov01_021FBF2C
add r4, r7, #0
mov r6, #0
add r4, #0x78
_0224DECA:
ldr r1, [sp]
ldr r2, [r5]
ldr r3, [sp, #4]
add r0, r4, #0
bl ov01_021FBE70
add r0, r7, #0
add r1, r4, #0
bl ov01_021FBF50
add r6, r6, #1
add r5, r5, #4
add r4, #0x14
cmp r6, #4
blt _0224DECA
add r0, r7, #0
mov r1, #0
bl ov01_021FC004
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224DEA8
thumb_func_start ov02_0224DEF4
ov02_0224DEF4: ; 0x0224DEF4
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r5, r7, #0
add r6, r1, #0
mov r4, #0
add r5, #0x78
_0224DF00:
add r0, r5, #0
add r1, r6, #0
bl ov01_021FBE80
add r4, r4, #1
add r5, #0x14
cmp r4, #4
blt _0224DF00
add r0, r7, #0
mov r1, #0
mov r2, #0xcc
bl memset
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224DEF4
thumb_func_start ov02_0224DF1C
ov02_0224DF1C: ; 0x0224DF1C
push {r3, r4, r5, lr}
sub sp, #0x18
add r4, r0, #0
mov r0, #1
mov r1, #0x3a
mov r2, #3
lsl r0, r0, #0xc
lsl r1, r1, #6
str r0, [r4, r1]
add r0, r1, #4
lsl r2, r2, #0xc
sub r1, #8
str r2, [r4, r0]
ldr r0, [r4, r1]
add r1, sp, #0xc
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetPositionVec
ldr r0, _0224E004 ; =0x00000E9A
ldrh r1, [r4, r0]
cmp r1, #0
beq _0224DFC6
sub r0, #0x22
ldr r0, [r4, r0]
bl FollowingPokemon_GetMapObject
add r1, sp, #0
bl MapObject_GetPositionVec
mov r5, #0
add r1, r4, #0
_0224DF5A:
add r0, r1, #0
add r0, #0xd8
ldr r0, [r0]
cmp r0, #0
bne _0224DF80
mov r3, #0x3a
lsl r3, r3, #6
add r1, r4, #0
mov r0, #0xcc
ldr r2, [r4, r3]
add r3, r3, #4
add r1, #0x10
mul r0, r5
add r0, r1, r0
ldr r3, [r4, r3]
add r1, sp, #0xc
bl ov02_0224DE10
b _0224DF88
_0224DF80:
add r5, r5, #1
add r1, #0xcc
cmp r5, #0x12
blt _0224DF5A
_0224DF88:
cmp r5, #0x12
bne _0224DF90
bl GF_AssertFail
_0224DF90:
mov r0, #0
add r2, r4, #0
_0224DF94:
add r1, r2, #0
add r1, #0xd8
ldr r1, [r1]
cmp r1, #0
bne _0224DFBC
add r2, r4, #0
mov r1, #0xcc
mov r3, #0x3a
add r2, #0x10
mul r1, r0
add r0, r2, r1
lsl r3, r3, #6
ldr r2, [r4, r3]
add r3, r3, #4
ldr r3, [r4, r3]
add r1, sp, #0
bl ov02_0224DE10
add sp, #0x18
pop {r3, r4, r5, pc}
_0224DFBC:
add r0, r0, #1
add r2, #0xcc
cmp r0, #0x12
blt _0224DF94
b _0224DFFA
_0224DFC6:
mov r0, #0
add r2, r4, #0
_0224DFCA:
add r1, r2, #0
add r1, #0xd8
ldr r1, [r1]
cmp r1, #0
bne _0224DFF2
add r2, r4, #0
mov r1, #0xcc
mov r3, #0x3a
add r2, #0x10
mul r1, r0
add r0, r2, r1
lsl r3, r3, #6
ldr r2, [r4, r3]
add r3, r3, #4
ldr r3, [r4, r3]
add r1, sp, #0xc
bl ov02_0224DE10
add sp, #0x18
pop {r3, r4, r5, pc}
_0224DFF2:
add r0, r0, #1
add r2, #0xcc
cmp r0, #0x12
blt _0224DFCA
_0224DFFA:
bl GF_AssertFail
add sp, #0x18
pop {r3, r4, r5, pc}
nop
_0224E004: .word 0x00000E9A
thumb_func_end ov02_0224DF1C
thumb_func_start ov02_0224E008
ov02_0224E008: ; 0x0224E008
push {r3, r4, r5, lr}
add r5, r0, #0
mov r4, #0
add r5, #0x10
_0224E010:
add r0, r5, #0
bl ov02_0224DE6C
add r4, r4, #1
add r5, #0xcc
cmp r4, #0x12
blt _0224E010
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224E008
thumb_func_start ov02_0224E020
ov02_0224E020: ; 0x0224E020
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #8]
cmp r0, #0
beq _0224E032
cmp r0, #1
beq _0224E04A
pop {r3, r4, r5, pc}
_0224E032:
ldr r1, [r4, #0xc]
ldr r0, [r4]
lsl r2, r1, #2
ldr r1, _0224E06C ; =ov02_02253A34
ldr r1, [r1, r2]
blx r1
cmp r0, #1
bne _0224E068
ldr r0, [r4, #8]
add r0, r0, #1
str r0, [r4, #8]
pop {r3, r4, r5, pc}
_0224E04A:
ldr r1, [r4, #0xc]
ldr r0, [r4]
lsl r2, r1, #2
ldr r1, _0224E070 ; =ov02_02253A04
ldr r1, [r1, r2]
blx r1
ldr r0, [r4, #4]
mov r1, #1
strh r1, [r0]
add r0, r4, #0
bl FreeToHeap
add r0, r5, #0
bl DestroySysTask
_0224E068:
pop {r3, r4, r5, pc}
nop
_0224E06C: .word ov02_02253A34
_0224E070: .word ov02_02253A04
thumb_func_end ov02_0224E020
thumb_func_start ov02_0224E074
ov02_0224E074: ; 0x0224E074
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r5, r1, #0
add r0, r3, #0
mov r1, #0x10
add r4, r2, #0
bl AllocFromHeap
add r6, r0, #0
add r2, r6, #0
mov r1, #0x10
mov r0, #0
_0224E08C:
strb r0, [r2]
add r2, r2, #1
sub r1, r1, #1
bne _0224E08C
ldr r1, _0224E0B4 ; =ov02_02253A1C
lsl r2, r4, #2
ldr r1, [r1, r2]
add r0, r7, #0
blx r1
str r0, [r6]
str r5, [r6, #4]
ldr r0, _0224E0B8 ; =ov02_0224E020
str r4, [r6, #0xc]
mov r2, #0
add r1, r6, #0
strh r2, [r5]
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
nop
_0224E0B4: .word ov02_02253A1C
_0224E0B8: .word ov02_0224E020
thumb_func_end ov02_0224E074
thumb_func_start ov02_0224E0BC
ov02_0224E0BC: ; 0x0224E0BC
push {r4, lr}
add r4, r2, #0
bl ov02_0224E0D4
add r2, r0, #0
ldr r1, _0224E0D0 ; =ov02_0224E0EC
add r0, r4, #0
bl TaskManager_Call
pop {r4, pc}
.balign 4, 0
_0224E0D0: .word ov02_0224E0EC
thumb_func_end ov02_0224E0BC
thumb_func_start ov02_0224E0D4
ov02_0224E0D4: ; 0x0224E0D4
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
mov r0, #4
mov r1, #0x20
bl AllocFromHeapAtEnd
mov r1, #0
str r1, [r0]
str r5, [r0, #4]
str r4, [r0, #8]
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224E0D4
thumb_func_start ov02_0224E0EC
ov02_0224E0EC: ; 0x0224E0EC
push {r4, r5, r6, lr}
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldr r0, [r4]
mov r5, #0
cmp r0, #5
bls _0224E108
b _0224E21E
_0224E108:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224E114: ; jump table
.short _0224E120 - _0224E114 - 2 ; case 0
.short _0224E130 - _0224E114 - 2 ; case 1
.short _0224E156 - _0224E114 - 2 ; case 2
.short _0224E1AA - _0224E114 - 2 ; case 3
.short _0224E1C6 - _0224E114 - 2 ; case 4
.short _0224E1F6 - _0224E114 - 2 ; case 5
_0224E120:
add r0, r6, #0
bl FollowingPokemon_GetMapObject
bl MapObject_UnpauseMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_0224E130:
ldr r0, [r4, #4]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
ldr r0, [r4, #8]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
add r0, r6, #0
bl FollowingPokemon_GetMapObject
bl MapObject_PauseMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _0224E21E
_0224E156:
ldr r0, [r4, #4]
bl MapObject_GetCurrentX
str r0, [r4, #0xc]
ldr r0, [r4, #4]
bl MapObject_GetCurrentY
str r0, [r4, #0x10]
ldr r0, [r4, #4]
bl MapObject_GetFacingDirection
str r0, [r4, #0x14]
ldr r0, [r4, #8]
bl MapObject_GetCurrentX
str r0, [r4, #0x18]
ldr r0, [r4, #8]
bl MapObject_GetCurrentY
str r0, [r4, #0x1c]
add r0, r4, #0
add r1, r4, #0
add r0, #0xc
add r1, #0x18
bl ov02_0224E224
add r6, r0, #0
ldr r0, [r4, #4]
add r1, r6, #0
bl MapObject_SetHeldMovement
add r0, r6, #0
bl ov02_0224E2D4
add r1, r0, #0
ldr r0, [r4, #8]
bl MapObject_SetHeldMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _0224E21E
_0224E1AA:
ldr r0, [r4, #4]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
ldr r0, [r4, #8]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _0224E21E
_0224E1C6:
ldr r0, [r4, #4]
bl MapObject_GetFacingDirection
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl ov02_0224E2A0
add r1, r0, #0
ldr r0, [r4, #4]
bl MapObject_SetHeldMovement
ldr r0, [r4, #0x14]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl ov02_0224E26C
add r1, r0, #0
ldr r0, [r4, #8]
bl MapObject_SetHeldMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _0224E21E
_0224E1F6:
ldr r0, [r4, #4]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
ldr r0, [r4, #8]
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _0224E21E
ldr r0, [r4, #4]
bl MapObject_ClearHeldMovementIfActive
ldr r0, [r4, #8]
bl MapObject_ClearHeldMovementIfActive
add r0, r4, #0
mov r5, #1
bl FreeToHeap
_0224E21E:
add r0, r5, #0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_0224E0EC
thumb_func_start ov02_0224E224
ov02_0224E224: ; 0x0224E224
push {r3, r4, r5, lr}
ldr r5, [r1]
ldr r3, [r0]
mov r4, #0xd
cmp r3, r5
bne _0224E246
ldr r1, [r1, #4]
ldr r0, [r0, #4]
cmp r0, r1
ble _0224E23C
mov r4, #0xc
b _0224E268
_0224E23C:
cmp r0, r1
blt _0224E268
bl GF_AssertFail
b _0224E268
_0224E246:
ldr r2, [r0, #4]
ldr r0, [r1, #4]
cmp r2, r0
bne _0224E264
cmp r3, r5
ble _0224E256
mov r4, #0xe
b _0224E268
_0224E256:
cmp r3, r5
bge _0224E25E
mov r4, #0xf
b _0224E268
_0224E25E:
bl GF_AssertFail
b _0224E268
_0224E264:
bl GF_AssertFail
_0224E268:
add r0, r4, #0
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224E224
thumb_func_start ov02_0224E26C
ov02_0224E26C: ; 0x0224E26C
push {r3, lr}
cmp r0, #3
bhi _0224E296
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224E27E: ; jump table
.short _0224E286 - _0224E27E - 2 ; case 0
.short _0224E28A - _0224E27E - 2 ; case 1
.short _0224E28E - _0224E27E - 2 ; case 2
.short _0224E292 - _0224E27E - 2 ; case 3
_0224E286:
mov r0, #0
pop {r3, pc}
_0224E28A:
mov r0, #1
pop {r3, pc}
_0224E28E:
mov r0, #2
pop {r3, pc}
_0224E292:
mov r0, #3
pop {r3, pc}
_0224E296:
bl GF_AssertFail
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224E26C
thumb_func_start ov02_0224E2A0
ov02_0224E2A0: ; 0x0224E2A0
push {r3, lr}
cmp r0, #3
bhi _0224E2CA
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224E2B2: ; jump table
.short _0224E2BA - _0224E2B2 - 2 ; case 0
.short _0224E2BE - _0224E2B2 - 2 ; case 1
.short _0224E2C2 - _0224E2B2 - 2 ; case 2
.short _0224E2C6 - _0224E2B2 - 2 ; case 3
_0224E2BA:
mov r0, #1
pop {r3, pc}
_0224E2BE:
mov r0, #0
pop {r3, pc}
_0224E2C2:
mov r0, #3
pop {r3, pc}
_0224E2C6:
mov r0, #2
pop {r3, pc}
_0224E2CA:
bl GF_AssertFail
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224E2A0
thumb_func_start ov02_0224E2D4
ov02_0224E2D4: ; 0x0224E2D4
push {r3, lr}
sub r0, #0xc
cmp r0, #3
bhi _0224E300
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224E2E8: ; jump table
.short _0224E2F0 - _0224E2E8 - 2 ; case 0
.short _0224E2F4 - _0224E2E8 - 2 ; case 1
.short _0224E2F8 - _0224E2E8 - 2 ; case 2
.short _0224E2FC - _0224E2E8 - 2 ; case 3
_0224E2F0:
mov r0, #0xd
pop {r3, pc}
_0224E2F4:
mov r0, #0xc
pop {r3, pc}
_0224E2F8:
mov r0, #0xf
pop {r3, pc}
_0224E2FC:
mov r0, #0xe
pop {r3, pc}
_0224E300:
bl GF_AssertFail
mov r0, #0
pop {r3, pc}
thumb_func_end ov02_0224E2D4
thumb_func_start ov02_0224E308
ov02_0224E308: ; 0x0224E308
ldr r1, _0224E318 ; =0x00000165
cmp r0, r1
bne _0224E312
mov r0, #1
bx lr
_0224E312:
mov r0, #0
bx lr
nop
_0224E318: .word 0x00000165
thumb_func_end ov02_0224E308
thumb_func_start ov02_0224E31C
ov02_0224E31C: ; 0x0224E31C
sub r0, #0x20
asr r2, r0, #4
lsr r2, r2, #0x1b
add r2, r0, r2
sub r1, #0x20
asr r0, r1, #4
lsr r0, r0, #0x1b
add r0, r1, r0
asr r1, r0, #5
lsl r0, r1, #1
asr r2, r2, #5
add r0, r1, r0
add r0, r2, r0
bmi _0224E33C
cmp r0, #6
blt _0224E33E
_0224E33C:
mov r0, #0
_0224E33E:
bx lr
thumb_func_end ov02_0224E31C
thumb_func_start ov02_0224E340
ov02_0224E340: ; 0x0224E340
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
add r4, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
add r1, r0, #0
add r0, r4, #0
bl ov02_0224E31C
pop {r3, r4, r5, pc}
thumb_func_end ov02_0224E340
thumb_func_start ov02_0224E35C
ov02_0224E35C: ; 0x0224E35C
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r5, r0, #0
ldr r0, [r5, #0xc]
bl SaveArray_Flags_get
add r6, r0, #0
ldr r0, [r5, #0xc]
bl Save_FlyPoints_get
bl FlyPoints_GetPosition
ldr r0, [r5, #0xc]
bl Save_SafariZone_get
add r4, r0, #0
ldr r0, [r5, #0x20]
ldr r0, [r0]
bl ov02_0224E308
cmp r0, #0
bne _0224E38E
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E38E:
add r0, r6, #0
bl ScriptState_CheckSafariSysFlag
cmp r0, #0
bne _0224E39E
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E39E:
add r0, r4, #0
bl sub_0202F620
cmp r0, #0
beq _0224E3AE
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E3AE:
add r0, r4, #0
bl sub_0202F720
cmp r0, #0
bne _0224E3BE
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E3BE:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
add r7, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
add r4, r0, #0
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
str r0, [sp, #8]
add r0, r7, #0
bl GetDeltaXByFacingDirection
add r6, r4, r0
add r0, r7, #0
bl GetDeltaYByFacingDirection
ldr r1, [sp, #8]
add r4, r1, r0
cmp r6, #0x20
blt _0224E3F8
cmp r6, #0x80
bge _0224E3F8
cmp r4, #0x20
blt _0224E3F8
cmp r4, #0x60
blt _0224E3FE
_0224E3F8:
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E3FE:
cmp r6, #0x20
blt _0224E40E
cmp r6, #0x80
bge _0224E40E
cmp r4, #0x20
blt _0224E40E
cmp r4, #0x60
blt _0224E414
_0224E40E:
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E414:
ldr r0, [r5, #0x40]
add r1, sp, #0x10
bl PlayerAvatar_GetPositionVec
add r0, sp, #0xc
str r0, [sp]
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x10]
ldr r3, [sp, #0x18]
add r0, r5, #0
bl sub_02054774
add r7, r0, #0
add r0, sp, #0xc
ldrb r0, [r0]
cmp r0, #1
beq _0224E43C
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E43C:
lsl r0, r4, #4
add r0, #8
cmp r0, #0
ble _0224E458
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #4]
b _0224E468
_0224E458:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #4]
_0224E468:
lsl r0, r6, #4
add r0, #8
cmp r0, #0
ble _0224E482
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224E490
_0224E482:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224E490:
bl _ffix
add r4, r0, #0
ldr r0, [sp, #4]
bl _ffix
add r3, r0, #0
add r0, sp, #0xc
str r0, [sp]
ldr r1, [sp, #0x14]
add r0, r5, #0
add r2, r4, #0
bl sub_02054774
add r1, sp, #0xc
ldrb r1, [r1]
cmp r1, #1
beq _0224E4BA
add sp, #0x1c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224E4BA:
cmp r7, r0
bne _0224E4C4
add sp, #0x1c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224E4C4:
mov r0, #0
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224E35C
thumb_func_start ov02_0224E4CC
ov02_0224E4CC: ; 0x0224E4CC
push {r3, lr}
cmp r1, #0
beq _0224E4D6
mov r0, #0
pop {r3, pc}
_0224E4D6:
bl sub_0205BAD0
pop {r3, pc}
thumb_func_end ov02_0224E4CC
thumb_func_start ov02_0224E4DC
ov02_0224E4DC: ; 0x0224E4DC
push {r3, lr}
cmp r1, #0
beq _0224E4E6
mov r0, #0
pop {r3, pc}
_0224E4E6:
bl sub_0205BAE4
pop {r3, pc}
thumb_func_end ov02_0224E4DC
thumb_func_start ov02_0224E4EC
ov02_0224E4EC: ; 0x0224E4EC
push {r4, r5, r6, r7, lr}
sub sp, #0x2c
add r5, r0, #0
add r0, r1, #0
mov r1, #0x24
bl AllocFromHeapAtEnd
mov r1, #0
mov r2, #0x24
add r4, r0, #0
bl MI_CpuFill8
add r0, r5, #0
bl FieldSys_GetSaveDataPtr
str r0, [r4]
mov r0, #0x43
lsl r0, r0, #2
add r1, r5, r0
add r0, r0, #5
str r1, [r4, #4]
add r0, r5, r0
str r0, [r4, #0x20]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
cmp r0, #2
bne _0224E528
mov r0, #1
b _0224E52A
_0224E528:
mov r0, #0
_0224E52A:
lsl r0, r0, #0x18
lsr r6, r0, #0x18
strb r6, [r4, #0x18]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x10]
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0x14]
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
lsl r0, r0, #0x10
asr r7, r0, #0x10
ldr r0, [r5, #0x40]
add r1, sp, #0x20
bl PlayerAvatar_GetPositionVec
ldr r0, [sp, #0x14]
add r1, r7, #0
bl ov02_0224E31C
strb r0, [r4, #0x19]
add r0, sp, #0x18
str r0, [sp]
ldr r1, [sp, #0x24]
ldr r2, [sp, #0x20]
ldr r3, [sp, #0x28]
add r0, r5, #0
bl sub_02054774
str r0, [sp, #0x24]
add r1, sp, #0x18
ldrb r1, [r1]
cmp r1, #1
beq _0224E584
add sp, #0x2c
add r0, r4, #0
pop {r4, r5, r6, r7, pc}
_0224E584:
asr r0, r0, #0xc
strb r0, [r4, #0x1a]
ldr r0, [sp, #0x10]
bl GetDeltaXByFacingDirection
ldr r1, [sp, #0x14]
add r0, r1, r0
strb r0, [r4, #9]
ldr r0, [sp, #0x10]
bl GetDeltaYByFacingDirection
add r0, r7, r0
strb r0, [r4, #0xb]
mov r0, #1
strb r0, [r4, #8]
ldr r0, [sp, #0x24]
add r2, r7, #0
str r0, [sp]
add r0, sp, #0x1c
str r0, [sp, #4]
add r0, sp, #0x18
add r0, #2
str r0, [sp, #8]
str r6, [sp, #0xc]
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x10]
add r0, r5, #0
bl ov02_0224E828
cmp r0, #0
beq _0224E5D4
add r1, sp, #0x18
mov r0, #4
ldrsh r0, [r1, r0]
strb r0, [r4, #0xd]
mov r0, #2
ldrsh r0, [r1, r0]
strb r0, [r4, #0xf]
mov r0, #1
strb r0, [r4, #0xc]
_0224E5D4:
ldr r0, [sp, #0x24]
add r2, r7, #0
str r0, [sp]
add r0, sp, #0x1c
str r0, [sp, #4]
add r0, sp, #0x18
add r0, #2
str r0, [sp, #8]
str r6, [sp, #0xc]
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x10]
add r0, r5, #0
bl ov02_0224EB48
cmp r0, #0
beq _0224E606
add r1, sp, #0x18
mov r0, #4
ldrsh r0, [r1, r0]
strb r0, [r4, #0x11]
mov r0, #2
ldrsh r0, [r1, r0]
strb r0, [r4, #0x13]
mov r0, #1
strb r0, [r4, #0x10]
_0224E606:
ldr r0, [sp, #0x24]
add r2, r7, #0
str r0, [sp]
add r0, sp, #0x1c
str r0, [sp, #4]
add r0, sp, #0x18
add r0, #2
str r0, [sp, #8]
str r6, [sp, #0xc]
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x10]
add r0, r5, #0
bl ov02_0224EE4C
cmp r0, #0
beq _0224E638
add r1, sp, #0x18
mov r0, #4
ldrsh r0, [r1, r0]
strb r0, [r4, #0x15]
mov r0, #2
ldrsh r0, [r1, r0]
strb r0, [r4, #0x17]
mov r0, #1
strb r0, [r4, #0x14]
_0224E638:
add r0, r4, #0
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224E4EC
thumb_func_start ov02_0224E640
ov02_0224E640: ; 0x0224E640
push {r3, r4, r5, lr}
add r4, r0, #0
bl Save_PlayerData_GetProfileAddr
bl PlayerProfile_GetTrainerID
add r5, r0, #0
add r0, r4, #0
bl Save_SafariZone_get
bl sub_0202F720
add r4, r0, #0
add r0, r5, #0
mov r1, #0xa
bl _u32_div_f
lsl r0, r1, #0x18
lsr r0, r0, #0x18
cmp r0, #6
bhs _0224E672
mov r1, #3
bl _s32_div_f
b _0224E67C
_0224E672:
sub r1, r0, #6
lsr r0, r1, #0x1f
add r0, r1, r0
asr r0, r0, #1
add r0, r0, #2
_0224E67C:
lsl r0, r0, #0x18
lsr r1, r0, #0x18
mov r0, #3
sub r0, r0, r1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
add r0, r0, #1
cmp r4, r0
blt _0224E692
mov r0, #1
pop {r3, r4, r5, pc}
_0224E692:
mov r0, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov02_0224E640
thumb_func_start ov02_0224E698
ov02_0224E698: ; 0x0224E698
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
add r5, r0, #0
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
lsl r0, r0, #0x18
lsr r7, r0, #0x18
ldr r0, [r5, #0x40]
bl GetPlayerXCoord
lsl r0, r0, #0x10
asr r6, r0, #0x10
ldr r0, [r5, #0x40]
bl GetPlayerYCoord
lsl r0, r0, #0x10
asr r4, r0, #0x10
ldr r0, [r5, #0x40]
add r1, sp, #0x14
bl PlayerAvatar_GetPositionVec
ldr r0, [r5, #0xc]
bl Save_SafariZone_get
mov r1, #0
bl SafariZone_GetAreaSet
add r2, r0, #0
add r0, r6, #0
sub r0, #0x20
asr r1, r0, #4
lsr r1, r1, #0x1b
add r1, r0, r1
add r0, r4, #0
sub r0, #0x20
asr r3, r0, #4
lsr r3, r3, #0x1b
add r3, r0, r3
asr r3, r3, #5
lsl r0, r3, #1
asr r1, r1, #5
add r0, r3, r0
add r0, r1, r0
lsl r0, r0, #0x18
lsr r1, r0, #0x18
mov r0, #0x7a
mul r0, r1
add r0, r2, r0
ldrb r0, [r0, #1]
cmp r0, #0x1e
blo _0224E706
add sp, #0x20
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224E706:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetState
cmp r0, #2
beq _0224E716
add sp, #0x20
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224E716:
ldr r0, [r5, #0xc]
bl ov02_0224E640
cmp r0, #0
bne _0224E726
add sp, #0x20
mov r0, #2
pop {r3, r4, r5, r6, r7, pc}
_0224E726:
ldr r0, [sp, #0x18]
add r1, r6, #0
str r0, [sp]
add r0, sp, #0x10
add r0, #2
str r0, [sp, #4]
add r0, sp, #0x10
str r0, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
add r0, r5, #0
add r2, r4, #0
add r3, r7, #0
bl ov02_0224EE4C
cmp r0, #0
beq _0224E74E
add sp, #0x20
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224E74E:
mov r0, #3
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224E698
thumb_func_start ov02_0224E754
ov02_0224E754: ; 0x0224E754
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r4, r0, #0
ldr r0, [r4, #0x40]
str r1, [sp]
bl PlayerAvatar_GetFacingDirection
add r6, r0, #0
ldr r0, [r4, #0x40]
bl GetPlayerXCoord
add r5, r0, #0
add r0, r6, #0
bl GetDeltaXByFacingDirection
add r7, r5, r0
ldr r0, [r4, #0x40]
bl GetPlayerYCoord
add r5, r0, #0
add r0, r6, #0
bl GetDeltaYByFacingDirection
add r6, r5, r0
ldr r0, [r4, #0xc]
bl Save_PlayerData_GetProfileAddr
bl PlayerProfile_GetTrainerGender
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #4]
add r0, r7, #0
add r1, r6, #0
bl ov02_0224E31C
add r5, r0, #0
lsr r1, r7, #0x1f
lsl r0, r7, #0x1b
sub r0, r0, r1
mov r2, #0x1b
ror r0, r2
add r7, r1, r0
lsr r1, r6, #0x1f
lsl r0, r6, #0x1b
sub r0, r0, r1
ror r0, r2
add r6, r1, r0
ldr r0, [r4, #0xc]
bl Save_SafariZone_get
mov r1, #0
bl SafariZone_GetAreaSet
mov r1, #0x7a
mul r1, r5
add r0, r0, r1
str r0, [sp, #8]
ldrb r0, [r0, #1]
mov r4, #0
cmp r0, #0
ble _0224E81C
ldr r0, [sp, #8]
add r5, r0, #2
_0224E7D4:
ldrb r1, [r5]
ldr r2, [sp, #4]
add r0, sp, #0xc
bl sub_02097268
ldrb r1, [r5, #1]
cmp r7, r1
blt _0224E810
ldrb r0, [r5, #3]
cmp r6, r0
bgt _0224E810
add r2, sp, #0xc
ldrb r2, [r2, #1]
lsl r3, r2, #0x1c
lsr r3, r3, #0x1d
add r1, r1, r3
cmp r7, r1
bge _0224E810
lsl r1, r2, #0x19
lsr r1, r1, #0x1d
sub r0, r0, r1
cmp r6, r0
ble _0224E810
ldr r0, [sp]
cmp r0, #0
beq _0224E80A
strh r4, [r0]
_0224E80A:
add sp, #0x10
ldrb r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_0224E810:
ldr r0, [sp, #8]
add r4, r4, #1
ldrb r0, [r0, #1]
add r5, r5, #4
cmp r4, r0
blt _0224E7D4
_0224E81C:
ldr r0, [sp]
mov r1, #0
strh r1, [r0]
mov r0, #0xff
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_0224E754
thumb_func_start ov02_0224E828
ov02_0224E828: ; 0x0224E828
push {r4, r5, r6, r7, lr}
sub sp, #0x6c
add r4, r0, #0
add r5, r1, #0
ldr r0, [sp, #0x84]
str r2, [sp, #4]
ldr r1, _0224EB44 ; =ov02_02253A4C
str r0, [sp, #0x84]
ldr r0, [sp, #0x88]
ldrb r2, [r1, #2]
str r0, [sp, #0x88]
ldrb r1, [r1, #3]
str r3, [sp, #8]
add r0, sp, #0x68
strb r2, [r0, #1]
strb r1, [r0, #2]
ldr r1, [sp, #0x84]
ldr r6, [sp, #0x80]
strh r5, [r1]
ldr r2, [sp, #4]
ldr r1, [sp, #0x88]
strh r2, [r1]
ldr r1, [sp, #8]
cmp r1, #3
bls _0224E85C
b _0224EB3E
_0224E85C:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0224E868: ; jump table
.short _0224E870 - _0224E868 - 2 ; case 0
.short _0224E870 - _0224E868 - 2 ; case 1
.short _0224E992 - _0224E868 - 2 ; case 2
.short _0224E992 - _0224E868 - 2 ; case 3
_0224E870:
mov r0, #0
str r0, [sp, #0x50]
ldr r0, [sp, #8]
cmp r0, #0
beq _0224E87E
mov r0, #1
b _0224E880
_0224E87E:
ldr r0, [sp, #0x50]
_0224E880:
lsl r0, r0, #0x18
lsr r1, r0, #0x18
mov r0, #0
str r0, [sp, #0x54]
add r0, sp, #0x68
add r0, #1
ldrsb r0, [r0, r1]
ldr r7, [sp, #0x54]
str r0, [sp, #0x38]
add r0, sp, #0x70
ldrb r0, [r0, #0x1c]
str r0, [sp, #0x48]
lsl r0, r5, #4
str r0, [sp, #0x44]
add r0, #8
str r0, [sp, #0x44]
lsl r0, r0, #0xc
str r0, [sp, #0x40]
_0224E8A4:
ldr r0, [sp, #0x38]
add r1, r7, r0
ldr r0, [sp, #4]
add r0, r0, r1
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0x3c]
ldr r2, [sp, #0x3c]
add r0, r4, #0
add r1, r5, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x58]
ldr r2, [sp, #0x3c]
add r0, r4, #0
add r1, r5, #0
bl sub_020548C0
add r1, r0, #0
ldr r0, [sp, #0x58]
ldr r2, [sp, #0x48]
bl ov02_0224EF6C
cmp r0, #0
beq _0224E95C
ldr r0, [sp, #0x3c]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224E8F4
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #0x14]
b _0224E904
_0224E8F4:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #0x14]
_0224E904:
ldr r0, [sp, #0x44]
cmp r0, #0
ble _0224E91C
ldr r0, [sp, #0x40]
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224E92A
_0224E91C:
ldr r0, [sp, #0x40]
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224E92A:
bl _ffix
str r0, [sp, #0x5c]
ldr r0, [sp, #0x14]
bl _ffix
add r3, r0, #0
add r0, sp, #0x68
str r0, [sp]
ldr r2, [sp, #0x5c]
add r0, r4, #0
add r1, r6, #0
bl sub_02054774
add r1, sp, #0x68
ldrb r1, [r1]
cmp r1, #1
bne _0224E95C
cmp r0, r6
bne _0224E95C
ldr r0, [sp, #0x50]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x50]
_0224E95C:
ldr r0, [sp, #0x38]
add r7, r7, r0
ldr r0, [sp, #0x54]
add r0, r0, #1
str r0, [sp, #0x54]
cmp r0, #2
blt _0224E8A4
ldr r0, [sp, #0x50]
cmp r0, #2
beq _0224E972
b _0224EB3E
_0224E972:
ldr r0, [sp, #0x84]
strh r5, [r0]
ldr r0, [sp, #8]
cmp r0, #0
bne _0224E984
ldr r0, [sp, #4]
sub r1, r0, #1
ldr r0, [sp, #0x88]
b _0224E98A
_0224E984:
ldr r0, [sp, #4]
add r1, r0, #2
ldr r0, [sp, #0x88]
_0224E98A:
strh r1, [r0]
add sp, #0x6c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224E992:
ldr r1, [sp, #8]
cmp r1, #2
bne _0224E99C
mov r1, #1
b _0224E99E
_0224E99C:
mov r1, #2
_0224E99E:
ldrsb r0, [r0, r1]
ldr r2, [sp, #4]
add r0, r5, r0
lsl r0, r0, #0x10
asr r5, r0, #0x10
add r0, r4, #0
add r1, r5, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x20]
ldr r2, [sp, #4]
add r0, r4, #0
add r1, r5, #0
bl sub_020548C0
str r0, [sp, #0x18]
ldr r0, [sp, #4]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224E9DC
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #0x10]
b _0224E9EC
_0224E9DC:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #0x10]
_0224E9EC:
lsl r0, r5, #4
str r0, [sp, #0x2c]
add r0, #8
str r0, [sp, #0x2c]
cmp r0, #0
ble _0224EA0A
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224EA18
_0224EA0A:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224EA18:
bl _ffix
add r7, r0, #0
ldr r0, [sp, #0x10]
bl _ffix
add r3, r0, #0
add r0, sp, #0x68
str r0, [sp]
add r0, r4, #0
add r1, r6, #0
add r2, r7, #0
bl sub_02054774
add r7, r0, #0
add r0, sp, #0x70
ldrb r0, [r0, #0x1c]
ldr r1, [sp, #0x18]
str r0, [sp, #0x34]
ldr r0, [sp, #0x20]
ldr r2, [sp, #0x34]
bl ov02_0224EF6C
cmp r0, #0
beq _0224EA56
add r0, sp, #0x68
ldrb r0, [r0]
cmp r0, #1
bne _0224EA56
cmp r7, r6
beq _0224EA5C
_0224EA56:
add sp, #0x6c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_0224EA5C:
mov r0, #0
str r0, [sp, #0x28]
ldr r0, [sp, #0x2c]
add r7, sp, #0x68
lsl r0, r0, #0xc
add r7, #1
str r0, [sp, #0x4c]
_0224EA6A:
mov r0, #0
ldrsb r1, [r7, r0]
ldr r0, [sp, #4]
add r0, r0, r1
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0x30]
ldr r2, [sp, #0x30]
add r0, r4, #0
add r1, r5, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x24]
ldr r2, [sp, #0x30]
add r0, r4, #0
add r1, r5, #0
bl sub_020548C0
str r0, [sp, #0x1c]
ldr r0, [sp, #0x30]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224EAAE
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #0xc]
b _0224EABE
_0224EAAE:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #0xc]
_0224EABE:
ldr r0, [sp, #0x2c]
cmp r0, #0
ble _0224EAD6
ldr r0, [sp, #0x4c]
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224EAE4
_0224EAD6:
ldr r0, [sp, #0x4c]
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224EAE4:
bl _ffix
str r0, [sp, #0x60]
ldr r0, [sp, #0xc]
bl _ffix
add r3, r0, #0
add r0, sp, #0x68
str r0, [sp]
ldr r2, [sp, #0x60]
add r0, r4, #0
add r1, r6, #0
bl sub_02054774
str r0, [sp, #0x64]
ldr r0, [sp, #0x24]
ldr r1, [sp, #0x1c]
ldr r2, [sp, #0x34]
bl ov02_0224EF6C
cmp r0, #0
beq _0224EB32
add r0, sp, #0x68
ldrb r0, [r0]
cmp r0, #1
bne _0224EB32
ldr r0, [sp, #0x64]
cmp r0, r6
bne _0224EB32
ldr r0, [sp, #0x84]
strh r5, [r0]
ldr r1, [sp, #4]
ldr r0, [sp, #0x28]
add r1, r1, r0
ldr r0, [sp, #0x88]
add sp, #0x6c
strh r1, [r0]
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224EB32:
ldr r0, [sp, #0x28]
add r7, r7, #1
add r0, r0, #1
str r0, [sp, #0x28]
cmp r0, #2
blt _0224EA6A
_0224EB3E:
mov r0, #0
add sp, #0x6c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_0224EB44: .word ov02_02253A4C
thumb_func_end ov02_0224E828
thumb_func_start ov02_0224EB48
ov02_0224EB48: ; 0x0224EB48
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x68
add r4, r0, #0
ldr r0, [sp, #0x84]
str r1, [sp, #4]
str r0, [sp, #0x84]
ldr r0, [sp, #0x88]
ldr r1, _0224EE48 ; =ov02_02253A4C
str r0, [sp, #0x88]
add r5, r2, #0
add r2, r3, #0
ldrb r0, [r1]
add r3, sp, #0x64
ldr r6, [sp, #0x80]
strb r0, [r3, #1]
ldrb r0, [r1, #1]
cmp r2, #3
strb r0, [r3, #2]
ldr r1, [sp, #4]
ldr r0, [sp, #0x84]
strh r1, [r0]
ldr r0, [sp, #0x88]
strh r5, [r0]
bls _0224EB7A
b _0224EE42
_0224EB7A:
add r0, r2, r2
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224EB86: ; jump table
.short _0224EB8E - _0224EB86 - 2 ; case 0
.short _0224EB8E - _0224EB86 - 2 ; case 1
.short _0224ED3A - _0224EB86 - 2 ; case 2
.short _0224ED3A - _0224EB86 - 2 ; case 3
_0224EB8E:
cmp r2, #0
bne _0224EB96
mov r0, #1
b _0224EB98
_0224EB96:
mov r0, #2
_0224EB98:
ldrsb r0, [r3, r0]
ldr r1, [sp, #4]
add r0, r5, r0
lsl r0, r0, #0x10
asr r5, r0, #0x10
add r0, r4, #0
add r2, r5, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x50]
ldr r1, [sp, #4]
add r0, r4, #0
add r2, r5, #0
bl sub_020548C0
str r0, [sp, #0x4c]
lsl r0, r5, #4
str r0, [sp, #0x24]
add r0, #8
str r0, [sp, #0x24]
cmp r0, #0
ble _0224EBD8
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #0x14]
b _0224EBE8
_0224EBD8:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #0x14]
_0224EBE8:
ldr r0, [sp, #4]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224EC04
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224EC12
_0224EC04:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224EC12:
bl _ffix
add r7, r0, #0
ldr r0, [sp, #0x14]
bl _ffix
add r3, r0, #0
add r0, sp, #0x64
str r0, [sp]
add r0, r4, #0
add r1, r6, #0
add r2, r7, #0
bl sub_02054774
add r7, r0, #0
add r0, sp, #0x70
ldrb r0, [r0, #0x1c]
ldr r1, [sp, #0x4c]
str r0, [sp, #0x30]
ldr r0, [sp, #0x50]
ldr r2, [sp, #0x30]
bl ov02_0224EF6C
cmp r0, #0
beq _0224EC50
add r0, sp, #0x64
ldrb r0, [r0]
cmp r0, #1
bne _0224EC50
cmp r7, r6
beq _0224EC56
_0224EC50:
add sp, #0x68
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224EC56:
mov r0, #0
str r0, [sp, #0x48]
ldr r0, [sp, #0x24]
add r7, sp, #0x64
lsl r0, r0, #0xc
add r7, #1
str r0, [sp, #0x34]
_0224EC64:
mov r0, #0
ldrsb r1, [r7, r0]
ldr r0, [sp, #4]
add r2, r5, #0
sub r0, r0, r1
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0x2c]
ldr r1, [sp, #0x2c]
add r0, r4, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x20]
ldr r1, [sp, #0x2c]
add r0, r4, #0
add r2, r5, #0
bl sub_020548C0
str r0, [sp, #0x1c]
ldr r0, [sp, #0x24]
cmp r0, #0
ble _0224ECA4
ldr r0, [sp, #0x34]
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #0x10]
b _0224ECB4
_0224ECA4:
ldr r0, [sp, #0x34]
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #0x10]
_0224ECB4:
ldr r0, [sp, #0x2c]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224ECD0
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224ECDE
_0224ECD0:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224ECDE:
bl _ffix
str r0, [sp, #0x54]
ldr r0, [sp, #0x10]
bl _ffix
add r3, r0, #0
add r0, sp, #0x64
str r0, [sp]
ldr r2, [sp, #0x54]
add r0, r4, #0
add r1, r6, #0
bl sub_02054774
str r0, [sp, #0x58]
ldr r0, [sp, #0x20]
ldr r1, [sp, #0x1c]
ldr r2, [sp, #0x30]
bl ov02_0224EF6C
cmp r0, #0
beq _0224ED2C
add r0, sp, #0x64
ldrb r0, [r0]
cmp r0, #1
bne _0224ED2C
ldr r0, [sp, #0x58]
cmp r0, r6
bne _0224ED2C
ldr r1, [sp, #4]
ldr r0, [sp, #0x48]
sub r1, r1, r0
ldr r0, [sp, #0x84]
strh r1, [r0]
ldr r0, [sp, #0x88]
add sp, #0x68
strh r5, [r0]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224ED2C:
ldr r0, [sp, #0x48]
add r7, r7, #1
add r0, r0, #1
str r0, [sp, #0x48]
cmp r0, #2
blt _0224EC64
b _0224EE42
_0224ED3A:
mov r0, #0
str r0, [sp, #0x44]
cmp r2, #2
bne _0224ED4E
ldr r0, [sp, #4]
sub r0, r0, #2
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0xc]
b _0224ED58
_0224ED4E:
ldr r0, [sp, #4]
add r0, r0, #1
lsl r0, r0, #0x10
asr r0, r0, #0x10
str r0, [sp, #0xc]
_0224ED58:
mov r0, #0
str r0, [sp, #0x18]
add r0, sp, #0x70
ldrb r0, [r0, #0x1c]
ldr r7, [sp, #0xc]
str r0, [sp, #0x40]
lsl r0, r5, #4
str r0, [sp, #0x3c]
add r0, #8
str r0, [sp, #0x3c]
lsl r0, r0, #0xc
str r0, [sp, #0x38]
_0224ED70:
lsl r0, r7, #0x10
asr r0, r0, #0x10
str r0, [sp, #0x28]
ldr r1, [sp, #0x28]
add r0, r4, #0
add r2, r5, #0
bl GetMetatileBehaviorAt
str r0, [sp, #0x5c]
ldr r1, [sp, #0x28]
add r0, r4, #0
add r2, r5, #0
bl sub_020548C0
add r1, r0, #0
ldr r0, [sp, #0x5c]
ldr r2, [sp, #0x40]
bl ov02_0224EF6C
cmp r0, #0
beq _0224EE20
ldr r0, [sp, #0x3c]
cmp r0, #0
ble _0224EDB4
ldr r0, [sp, #0x38]
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
str r0, [sp, #8]
b _0224EDC4
_0224EDB4:
ldr r0, [sp, #0x38]
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
str r0, [sp, #8]
_0224EDC4:
ldr r0, [sp, #0x28]
lsl r0, r0, #4
add r0, #8
cmp r0, #0
ble _0224EDE0
lsl r0, r0, #0xc
bl _fflt
add r1, r0, #0
mov r0, #0x3f
lsl r0, r0, #0x18
bl _fadd
b _0224EDEE
_0224EDE0:
lsl r0, r0, #0xc
bl _fflt
mov r1, #0x3f
lsl r1, r1, #0x18
bl _fsub
_0224EDEE:
bl _ffix
str r0, [sp, #0x60]
ldr r0, [sp, #8]
bl _ffix
add r3, r0, #0
add r0, sp, #0x64
str r0, [sp]
ldr r2, [sp, #0x60]
add r0, r4, #0
add r1, r6, #0
bl sub_02054774
add r1, sp, #0x64
ldrb r1, [r1]
cmp r1, #1
bne _0224EE20
cmp r0, r6
bne _0224EE20
ldr r0, [sp, #0x44]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x44]
_0224EE20:
ldr r0, [sp, #0x18]
add r7, r7, #1
add r0, r0, #1
str r0, [sp, #0x18]
cmp r0, #2
blt _0224ED70
ldr r0, [sp, #0x44]
cmp r0, #2
bne _0224EE42
ldr r1, [sp, #0xc]
ldr r0, [sp, #0x84]
strh r1, [r0]
ldr r0, [sp, #0x88]
add sp, #0x68
strh r5, [r0]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224EE42:
mov r0, #0
add sp, #0x68
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224EE48: .word ov02_02253A4C
thumb_func_end ov02_0224EB48
thumb_func_start ov02_0224EE4C
ov02_0224EE4C: ; 0x0224EE4C
push {r4, r5, r6, r7, lr}
sub sp, #0x24
str r1, [sp, #0x14]
str r2, [sp, #0x18]
ldr r4, [sp, #0x38]
str r3, [sp, #0x1c]
str r4, [sp, #0x38]
ldr r4, [sp, #0x44]
ldr r6, [sp, #0x3c]
str r4, [sp, #0x44]
ldr r4, _0224EF68 ; =ov02_02253A4C
ldr r7, [sp, #0x40]
ldrb r5, [r4, #4]
add r4, sp, #0x20
str r0, [sp, #0x10]
strb r5, [r4]
ldr r4, _0224EF68 ; =ov02_02253A4C
ldrb r5, [r4, #5]
add r4, sp, #0x20
strb r5, [r4, #1]
ldr r4, [sp, #0x14]
strh r4, [r6]
ldr r4, [sp, #0x18]
strh r4, [r7]
ldr r4, [sp, #0x1c]
cmp r4, #3
bhi _0224EF60
add r4, r4, r4
add r4, pc
ldrh r4, [r4, #6]
lsl r4, r4, #0x10
asr r4, r4, #0x10
add pc, r4
_0224EE8E: ; jump table
.short _0224EE96 - _0224EE8E - 2 ; case 0
.short _0224EE96 - _0224EE8E - 2 ; case 1
.short _0224EEFC - _0224EE8E - 2 ; case 2
.short _0224EEFC - _0224EE8E - 2 ; case 3
_0224EE96:
ldr r4, [sp, #0x38]
str r4, [sp]
str r6, [sp, #4]
str r7, [sp, #8]
ldr r4, [sp, #0x44]
str r4, [sp, #0xc]
bl ov02_0224E828
cmp r0, #0
beq _0224EF60
mov r4, #0
add r5, sp, #0x20
_0224EEAE:
ldr r0, [sp, #0x38]
mov r1, #0
str r0, [sp]
str r6, [sp, #4]
str r7, [sp, #8]
ldr r0, [sp, #0x44]
str r0, [sp, #0xc]
ldrsb r2, [r5, r1]
ldr r1, [sp, #0x14]
ldr r0, [sp, #0x10]
add r1, r1, r2
lsl r1, r1, #0x10
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
asr r1, r1, #0x10
bl ov02_0224E828
cmp r0, #0
beq _0224EEF2
ldr r0, [sp, #0x14]
sub r0, r0, r4
strh r0, [r6]
ldr r0, [sp, #0x1c]
cmp r0, #0
bne _0224EEE6
ldr r0, [sp, #0x18]
sub r0, r0, #1
b _0224EEEA
_0224EEE6:
ldr r0, [sp, #0x18]
add r0, r0, #2
_0224EEEA:
add sp, #0x24
strh r0, [r7]
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224EEF2:
add r4, r4, #1
add r5, r5, #1
cmp r4, #2
blt _0224EEAE
b _0224EF60
_0224EEFC:
ldr r4, [sp, #0x38]
str r4, [sp]
str r6, [sp, #4]
str r7, [sp, #8]
ldr r4, [sp, #0x44]
str r4, [sp, #0xc]
bl ov02_0224EB48
cmp r0, #0
beq _0224EF60
mov r5, #0
add r4, sp, #0x20
_0224EF14:
ldr r0, [sp, #0x38]
mov r2, #0
str r0, [sp]
str r6, [sp, #4]
str r7, [sp, #8]
ldr r0, [sp, #0x44]
str r0, [sp, #0xc]
ldrsb r3, [r4, r2]
ldr r2, [sp, #0x18]
ldr r0, [sp, #0x10]
sub r2, r2, r3
lsl r2, r2, #0x10
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x1c]
asr r2, r2, #0x10
bl ov02_0224EB48
cmp r0, #0
beq _0224EF58
ldr r0, [sp, #0x1c]
cmp r0, #2
bne _0224EF46
ldr r0, [sp, #0x14]
sub r0, r0, #2
b _0224EF4A
_0224EF46:
ldr r0, [sp, #0x14]
add r0, r0, #1
_0224EF4A:
strh r0, [r6]
ldr r0, [sp, #0x18]
add sp, #0x24
add r0, r0, r5
strh r0, [r7]
mov r0, #1
pop {r4, r5, r6, r7, pc}
_0224EF58:
add r5, r5, #1
add r4, r4, #1
cmp r5, #2
blt _0224EF14
_0224EF60:
mov r0, #0
add sp, #0x24
pop {r4, r5, r6, r7, pc}
nop
_0224EF68: .word ov02_02253A4C
thumb_func_end ov02_0224EE4C
thumb_func_start ov02_0224EF6C
ov02_0224EF6C: ; 0x0224EF6C
push {r3, lr}
cmp r2, #0
bne _0224EF78
bl ov02_0224E4CC
pop {r3, pc}
_0224EF78:
bl ov02_0224E4DC
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224EF6C
thumb_func_start Fsys_FollowPokeInteract
Fsys_FollowPokeInteract: ; 0x0224EF80
ldr r3, _0224EF8C ; =TaskManager_Call
ldr r0, [r0, #0x10]
ldr r1, _0224EF90 ; =Task_FollowPokeInteract
mov r2, #0
bx r3
nop
_0224EF8C: .word TaskManager_Call
_0224EF90: .word Task_FollowPokeInteract
thumb_func_end Fsys_FollowPokeInteract
thumb_func_start ov02_0224EF94
ov02_0224EF94: ; 0x0224EF94
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x1b0
add r7, r0, #0
ldr r0, [r7, #0x20]
ldr r0, [r0]
bl MapHeader_GetMapSec
add r2, r0, #0
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r7, r0]
mov r1, #0xde
add r0, #0x14
add r2, r2, #1
bl ReadWholeNarcMemberByIdPair
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r7, r0]
mov r0, #0x9b
lsl r0, r0, #2
add r0, r1, r0
mov r1, #0xde
mov r2, #0
bl ReadWholeNarcMemberByIdPair
add r0, r7, #0
add r1, sp, #4
bl ov02_0224F058
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r7, r0]
add r3, sp, #0x20
str r0, [sp]
add r0, #0x14
str r0, [sp]
mov r0, #0
add r2, r0, #0
_0224EFE2:
add r1, r2, #0
add r1, #0x1e
add r2, r2, #1
add r0, r0, #1
stmia r3!, {r1}
cmp r2, #0xc
blt _0224EFE2
add r2, sp, #0x20
lsl r1, r0, #2
mov r3, #0
add r1, r2, r1
_0224EFF8:
stmia r1!, {r3}
add r3, r3, #1
add r0, r0, #1
cmp r3, #0x1e
blt _0224EFF8
add r2, sp, #0x20
lsl r1, r0, #2
mov r3, #0x2a
add r1, r2, r1
_0224F00A:
stmia r1!, {r3}
add r3, r3, #1
add r0, r0, #1
cmp r3, #0x64
blt _0224F00A
mov r5, #0
add r4, sp, #0x20
_0224F018:
ldr r1, [r4]
mov r0, #0x14
add r2, r1, #0
mul r2, r0
ldr r0, [sp]
add r6, r0, r2
ldrh r0, [r6, #0xa]
lsl r0, r0, #0x10
lsr r0, r0, #0x16
beq _0224F044
add r0, r7, #0
add r1, r6, #0
add r2, sp, #4
bl ov02_0224F108
cmp r0, #0
beq _0224F044
ldrh r0, [r6, #0xa]
add sp, #0x1b0
lsl r0, r0, #0x10
lsr r0, r0, #0x16
pop {r3, r4, r5, r6, r7, pc}
_0224F044:
add r5, r5, #1
add r4, r4, #4
cmp r5, #0x64
blt _0224F018
bl GF_AssertFail
mov r0, #0
add sp, #0x1b0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224EF94
thumb_func_start ov02_0224F058
ov02_0224F058: ; 0x0224F058
push {r4, r5, r6, lr}
add r5, r0, #0
ldr r0, [r5, #0xc]
add r4, r1, #0
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
mov r1, #5
mov r2, #0
add r6, r0, #0
bl GetMonData
mov r1, #0x12
lsl r1, r1, #4
ldr r2, [r5, r1]
ldr r1, _0224F100 ; =0x0000087E
strh r0, [r2, r1]
add r0, r6, #0
mov r1, #0x70
mov r2, #0
bl GetMonData
mov r1, #0x12
lsl r1, r1, #4
ldr r2, [r5, r1]
ldr r1, _0224F104 ; =0x0000087D
strb r0, [r2, r1]
add r0, r6, #0
add r1, r4, #0
bl ov02_0224F324
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F4BC
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F580
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F5D0
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F5FC
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F644
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F64C
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F698
mov r0, #0x12
lsl r0, r0, #4
ldr r3, [r5, r0]
ldr r2, _0224F100 ; =0x0000087E
add r0, r5, #0
ldrh r1, [r3, r2]
sub r2, r2, #1
ldrb r2, [r3, r2]
add r3, r4, #0
bl ov02_0224F6AC
add r0, r5, #0
add r1, r4, #0
bl ov02_0224F728
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r5, r0]
ldr r0, _0224F100 ; =0x0000087E
ldrh r0, [r1, r0]
add r1, r4, #0
bl ov02_0224F76C
pop {r4, r5, r6, pc}
.balign 4, 0
_0224F100: .word 0x0000087E
_0224F104: .word 0x0000087D
thumb_func_end ov02_0224F058
thumb_func_start ov02_0224F108
ov02_0224F108: ; 0x0224F108
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
add r5, r1, #0
add r4, r2, #0
bl LCRandom
mov r1, #0x64
bl _s32_div_f
ldrb r0, [r5, #0x11]
cmp r1, r0
blt _0224F124
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F124:
ldrh r7, [r5, #0x12]
cmp r7, #0
beq _0224F13E
ldr r0, [r6, #0xc]
bl SaveArray_Flags_get
add r1, r7, #0
bl CheckFlagInArray
cmp r0, #0
bne _0224F13E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F13E:
ldrb r0, [r5, #3]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1b
beq _0224F15E
cmp r1, #9
bne _0224F154
ldrb r0, [r4]
cmp r0, #0
bne _0224F15E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F154:
ldrb r0, [r4, #1]
cmp r1, r0
beq _0224F15E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F15E:
ldrb r1, [r5]
cmp r1, #0
beq _0224F16E
ldrb r0, [r4, #2]
cmp r1, r0
beq _0224F16E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F16E:
ldrb r0, [r5, #2]
lsl r0, r0, #0x18
lsr r1, r0, #0x1d
beq _0224F19C
cmp r1, #7
ldrb r0, [r4, #3]
bne _0224F194
cmp r0, #2
beq _0224F19C
cmp r0, #3
beq _0224F19C
cmp r0, #4
beq _0224F19C
cmp r0, #5
beq _0224F19C
cmp r0, #8
beq _0224F19C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F194:
cmp r1, r0
beq _0224F19C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F19C:
ldrh r0, [r5, #0xa]
lsl r0, r0, #0x1d
lsr r1, r0, #0x1d
beq _0224F1BA
cmp r1, #5
ldrb r0, [r4, #0xc]
bne _0224F1B2
cmp r0, #5
bhs _0224F1BA
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F1B2:
cmp r1, r0
beq _0224F1BA
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F1BA:
ldrb r0, [r5, #0x10]
lsl r0, r0, #0x18
lsr r1, r0, #0x1d
beq _0224F1D8
cmp r1, #4
ldrb r0, [r4, #0xd]
bne _0224F1D0
cmp r0, #4
bhs _0224F1D8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F1D0:
cmp r1, r0
beq _0224F1D8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F1D8:
ldrb r0, [r5, #0x10]
lsl r0, r0, #0x1d
lsr r1, r0, #0x1e
beq _0224F1EA
ldrb r0, [r4, #4]
cmp r1, r0
beq _0224F1EA
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F1EA:
ldrb r0, [r5, #0x10]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1e
beq _0224F212
cmp r1, #3
bne _0224F200
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _0224F200
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F200:
cmp r1, #1
bne _0224F20E
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0224F20E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F20E:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F212:
ldrb r0, [r5, #4]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1b
beq _0224F22A
ldrb r0, [r4, #5]
cmp r1, r0
beq _0224F22A
ldrb r0, [r4, #6]
cmp r1, r0
beq _0224F22A
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F22A:
ldrh r0, [r5, #8]
lsl r0, r0, #0x1d
lsr r1, r0, #0x1d
beq _0224F23C
ldrb r0, [r4, #0x11]
cmp r1, r0
beq _0224F23C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F23C:
ldrh r1, [r5, #0xe]
cmp r1, #0
beq _0224F24C
ldrb r0, [r4, #0x12]
cmp r1, r0
beq _0224F24C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F24C:
ldrb r1, [r5, #5]
cmp r1, #0
beq _0224F25C
ldrb r0, [r4, #0x13]
cmp r1, r0
beq _0224F25C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F25C:
ldrh r0, [r5, #0xc]
cmp r0, #0
beq _0224F26E
sub r1, r0, #1
ldrh r0, [r4, #0x1a]
cmp r1, r0
beq _0224F26E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F26E:
ldrh r0, [r5, #0xa]
lsl r0, r0, #0x1a
lsr r1, r0, #0x1d
beq _0224F280
ldrb r0, [r4, #0x14]
cmp r1, r0
beq _0224F280
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F280:
ldrb r0, [r5, #1]
lsl r0, r0, #0x1c
lsr r0, r0, #0x1c
beq _0224F298
mov r1, #0x15
ldrsb r1, [r4, r1]
bl ov02_02250628
cmp r0, #0
bne _0224F298
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F298:
ldrb r0, [r5, #4]
lsl r0, r0, #0x18
lsr r1, r0, #0x1d
beq _0224F2AA
ldrb r0, [r4, #0x16]
cmp r1, r0
beq _0224F2AA
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F2AA:
ldrb r0, [r5, #1]
lsl r0, r0, #0x18
lsr r0, r0, #0x1c
beq _0224F2C0
ldrb r1, [r4, #7]
bl ov02_02250594
cmp r0, #0
bne _0224F2C0
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F2C0:
ldrb r0, [r5, #2]
lsl r0, r0, #0x1d
lsr r1, r0, #0x1d
beq _0224F2D2
ldrb r0, [r4, #8]
cmp r1, r0
beq _0224F2D2
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F2D2:
ldrb r0, [r5, #6]
cmp r0, #0
beq _0224F2E6
ldrb r1, [r4, #0xa]
bl ov02_022506D4
cmp r0, #0
bne _0224F2E6
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F2E6:
ldrb r0, [r5, #7]
cmp r0, #0
beq _0224F2FA
ldrb r1, [r4, #0xb]
bl ov02_02250738
cmp r0, #0
bne _0224F2FA
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F2FA:
ldrb r0, [r5, #2]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1e
beq _0224F30C
ldrb r0, [r4, #9]
cmp r1, r0
beq _0224F30C
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F30C:
ldrh r0, [r5, #8]
lsl r0, r0, #0x10
lsr r1, r0, #0x1d
beq _0224F31E
ldrb r0, [r4, #0x17]
cmp r1, r0
beq _0224F31E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0224F31E:
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224F108
thumb_func_start ov02_0224F324
ov02_0224F324: ; 0x0224F324
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r1, #0
mov r1, #6
mov r2, #0
add r7, r0, #0
bl GetMonData
cmp r0, #0
beq _0224F34E
mov r1, #1
lsl r0, r0, #0x10
strb r1, [r5]
lsr r0, r0, #0x10
mov r1, #5
mov r2, #0xb
bl GetItemAttr
bl ov02_0224F820
b _0224F354
_0224F34E:
mov r0, #0
strb r0, [r5]
mov r0, #8
_0224F354:
strb r0, [r5, #1]
add r0, r7, #0
mov r1, #0xa3
mov r2, #0
bl GetMonData
add r4, r0, #0
add r0, r7, #0
mov r1, #0xa4
mov r2, #0
bl GetMonData
add r1, r0, #0
mov r0, #0x64
mul r0, r4
bl _s32_div_f
cmp r0, #0x64
bne _0224F380
mov r0, #1
strb r0, [r5, #2]
b _0224F3A2
_0224F380:
cmp r0, #0x4b
blt _0224F38A
mov r0, #2
strb r0, [r5, #2]
b _0224F3A2
_0224F38A:
cmp r0, #0x32
blt _0224F394
mov r0, #3
strb r0, [r5, #2]
b _0224F3A2
_0224F394:
cmp r0, #0x19
blt _0224F39E
mov r0, #4
strb r0, [r5, #2]
b _0224F3A2
_0224F39E:
mov r0, #5
strb r0, [r5, #2]
_0224F3A2:
add r0, r7, #0
mov r1, #0xa0
mov r2, #0
bl GetMonData
mov r1, #0x88
tst r1, r0
beq _0224F3B8
mov r0, #5
strb r0, [r5, #3]
b _0224F3FA
_0224F3B8:
mov r1, #7
tst r1, r0
beq _0224F3C4
mov r0, #8
strb r0, [r5, #3]
b _0224F3FA
_0224F3C4:
mov r1, #0x10
tst r1, r0
beq _0224F3D0
mov r0, #2
strb r0, [r5, #3]
b _0224F3FA
_0224F3D0:
mov r1, #0x20
tst r1, r0
beq _0224F3DC
mov r0, #3
strb r0, [r5, #3]
b _0224F3FA
_0224F3DC:
mov r1, #0x40
tst r1, r0
beq _0224F3E8
mov r0, #4
strb r0, [r5, #3]
b _0224F3FA
_0224F3E8:
cmp r0, #0
bne _0224F3F2
mov r0, #1
strb r0, [r5, #3]
b _0224F3FA
_0224F3F2:
bl GF_AssertFail
mov r0, #1
strb r0, [r5, #3]
_0224F3FA:
add r0, r7, #0
mov r1, #0xa1
mov r2, #0
bl GetMonData
add r1, r0, #2
cmp r1, #0x32
blt _0224F410
mov r0, #4
strb r0, [r5, #4]
b _0224F420
_0224F410:
sub r0, r0, #2
cmp r0, #0x32
bgt _0224F41C
mov r0, #6
strb r0, [r5, #4]
b _0224F420
_0224F41C:
mov r0, #5
strb r0, [r5, #4]
_0224F420:
add r0, r7, #0
mov r1, #0xb1
mov r2, #0
bl GetMonData
add r4, r0, #0
add r0, r7, #0
mov r1, #0xb2
mov r2, #0
bl GetMonData
add r6, r0, #0
add r0, r4, #0
bl ov02_0224F79C
strb r0, [r5, #5]
add r0, r6, #0
bl ov02_0224F79C
strb r0, [r5, #6]
add r0, r7, #0
mov r1, #9
mov r2, #0
bl GetMonData
strb r0, [r5, #7]
add r0, r7, #0
bl GetMonNature
lsl r1, r0, #2
ldr r0, _0224F4B4 ; =ov02_02253AC0
mov r2, #0
ldr r0, [r0, r1]
mov r1, #0x6f
strb r0, [r5, #8]
add r0, r7, #0
bl GetMonData
cmp r0, #0
bne _0224F474
mov r0, #1
b _0224F476
_0224F474:
mov r0, #2
_0224F476:
ldr r3, _0224F4B8 ; =ov02_02253A5C
strb r0, [r5, #9]
ldmia r3!, {r0, r1}
add r2, sp, #0
add r6, r2, #0
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r4, #0
str r0, [r2]
strb r4, [r5, #0xb]
add r5, #0xb
_0224F490:
ldr r1, [r6]
add r0, r7, #0
mov r2, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
lsl r0, r4
ldrb r1, [r5]
add r4, r4, #1
add r6, r6, #4
orr r0, r1
strb r0, [r5]
cmp r4, #5
blt _0224F490
add sp, #0x14
pop {r4, r5, r6, r7, pc}
nop
_0224F4B4: .word ov02_02253AC0
_0224F4B8: .word ov02_02253A5C
thumb_func_end ov02_0224F324
thumb_func_start ov02_0224F4BC
ov02_0224F4BC: ; 0x0224F4BC
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r4, r0, #0
add r5, r1, #0
mov r0, #0
strb r0, [r5, #0xc]
strb r0, [r5, #0xe]
strb r0, [r5, #0xf]
strb r0, [r5, #0x10]
ldr r0, [r4, #0x40]
bl GetPlayerXCoord
str r0, [sp, #4]
ldr r0, [r4, #0x40]
bl GetPlayerYCoord
str r0, [sp]
ldr r0, [r4, #0x3c]
bl MapObjectMan_GetCount
str r0, [sp, #8]
ldr r0, [r4, #0x3c]
bl MapObjectMan_GetObjects
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0xc]
ldr r0, [sp, #8]
cmp r0, #0
ble _0224F57A
add r7, r5, #0
add r7, #0xc
_0224F4FC:
ldr r0, [sp, #0x10]
bl MapObject_IsInUse
cmp r0, #1
bne _0224F568
ldr r0, [sp, #0x10]
bl MapObject_GetCurrentX
add r4, r0, #0
ldr r0, [sp, #0x10]
bl MapObject_GetCurrentY
ldr r1, [sp, #4]
sub r6, r1, r4
ldr r1, [sp]
sub r4, r1, r0
ldr r0, [sp, #0x10]
bl MapObject_GetGfxID
cmp r0, #0x54
bne _0224F52C
mov r0, #1
strb r0, [r5, #0xf]
b _0224F568
_0224F52C:
cmp r0, #0x55
bne _0224F536
mov r0, #1
strb r0, [r5, #0xe]
b _0224F568
_0224F536:
cmp r0, #0x56
bne _0224F540
mov r0, #1
strb r0, [r5, #0x10]
b _0224F568
_0224F540:
mov r0, #0
mvn r0, r0
cmp r6, r0
blt _0224F568
cmp r6, #1
bgt _0224F568
cmp r4, r0
blt _0224F568
cmp r4, #1
bgt _0224F568
ldr r0, [sp, #0x10]
bl MapObject_GetID
cmp r0, #0xfd
beq _0224F568
cmp r0, #0xff
beq _0224F568
ldrb r0, [r7]
add r0, r0, #1
strb r0, [r7]
_0224F568:
add r0, sp, #0x10
bl sub_0205F1D0
ldr r0, [sp, #0xc]
add r1, r0, #1
ldr r0, [sp, #8]
str r1, [sp, #0xc]
cmp r1, r0
blt _0224F4FC
_0224F57A:
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224F4BC
thumb_func_start ov02_0224F580
ov02_0224F580: ; 0x0224F580
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
str r0, [sp]
str r1, [sp, #4]
mov r4, #0
bl Field_GetBgEvents
add r5, r0, #0
ldr r0, [sp]
bl Field_GetNumBgEvents
add r7, r0, #0
beq _0224F5C6
cmp r5, #0
beq _0224F5C6
add r6, r4, #0
cmp r7, #0
ble _0224F5C6
_0224F5A4:
ldrh r0, [r5, #2]
cmp r0, #2
bne _0224F5BE
ldrh r0, [r5]
bl HiddenItemScriptNoToFlagId
add r1, r0, #0
ldr r0, [sp]
bl FlagGet
cmp r0, #0
bne _0224F5BE
add r4, r4, #1
_0224F5BE:
add r6, r6, #1
add r5, #0x14
cmp r6, r7
blt _0224F5A4
_0224F5C6:
ldr r0, [sp, #4]
strb r4, [r0, #0xd]
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224F580
thumb_func_start ov02_0224F5D0
ov02_0224F5D0: ; 0x0224F5D0
push {r4, lr}
ldr r0, [r0, #0xc]
add r4, r1, #0
bl Save_FlyPoints_get
bl FlyPoints_GetWeatherType
cmp r0, #0
beq _0224F5E8
cmp r0, #1
beq _0224F5EE
b _0224F5F4
_0224F5E8:
mov r0, #1
strb r0, [r4, #0x11]
pop {r4, pc}
_0224F5EE:
mov r0, #3
strb r0, [r4, #0x11]
pop {r4, pc}
_0224F5F4:
mov r0, #0
strb r0, [r4, #0x11]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224F5D0
thumb_func_start ov02_0224F5FC
ov02_0224F5FC: ; 0x0224F5FC
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
bl FollowingPokemon_GetMapObject
bl MapObject_GetCurrentX
add r6, r0, #0
add r0, r5, #0
bl FollowingPokemon_GetMapObject
bl MapObject_GetCurrentY
add r2, r0, #0
add r0, r5, #0
add r1, r6, #0
bl GetMetatileBehaviorAt
mov r1, #0x12
strb r0, [r4, #0x12]
lsl r1, r1, #4
ldr r2, [r5, r1]
ldr r1, _0224F640 ; =0x00000882
strh r0, [r2, r1]
bl sub_0205B994
cmp r0, #0
beq _0224F63A
mov r0, #1
strb r0, [r4, #0x13]
pop {r4, r5, r6, pc}
_0224F63A:
mov r0, #2
strb r0, [r4, #0x13]
pop {r4, r5, r6, pc}
.balign 4, 0
_0224F640: .word 0x00000882
thumb_func_end ov02_0224F5FC
thumb_func_start ov02_0224F644
ov02_0224F644: ; 0x0224F644
ldr r0, [r0, #0x20]
ldr r0, [r0]
strh r0, [r1, #0x1a]
bx lr
thumb_func_end ov02_0224F644
thumb_func_start ov02_0224F64C
ov02_0224F64C: ; 0x0224F64C
push {r4, lr}
add r4, r1, #0
bl Field_GetTimeOfDay
cmp r0, #4
bhi _0224F68C
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224F664: ; jump table
.short _0224F66E - _0224F664 - 2 ; case 0
.short _0224F674 - _0224F664 - 2 ; case 1
.short _0224F67A - _0224F664 - 2 ; case 2
.short _0224F680 - _0224F664 - 2 ; case 3
.short _0224F686 - _0224F664 - 2 ; case 4
_0224F66E:
mov r0, #1
strb r0, [r4, #0x14]
pop {r4, pc}
_0224F674:
mov r0, #2
strb r0, [r4, #0x14]
pop {r4, pc}
_0224F67A:
mov r0, #3
strb r0, [r4, #0x14]
pop {r4, pc}
_0224F680:
mov r0, #4
strb r0, [r4, #0x14]
pop {r4, pc}
_0224F686:
mov r0, #5
strb r0, [r4, #0x14]
pop {r4, pc}
_0224F68C:
bl GF_AssertFail
mov r0, #0
strb r0, [r4, #0x14]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224F64C
thumb_func_start ov02_0224F698
ov02_0224F698: ; 0x0224F698
push {r4, lr}
add r4, r1, #0
mov r1, #0x42
lsl r1, r1, #2
ldr r0, [r0, r1]
bl FsysUnkSub108_GetMonMood
strb r0, [r4, #0x15]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224F698
thumb_func_start ov02_0224F6AC
ov02_0224F6AC: ; 0x0224F6AC
push {r4, r5, r6, lr}
sub sp, #0x10
ldr r0, [r0, #0xc]
add r5, r3, #0
bl SaveArray_PlayerParty_get
add r4, r0, #0
bl GetIdxOfFirstAliveMonInParty_CrashIfNone
add r6, r0, #0
add r0, r4, #0
add r1, sp, #8
add r2, r6, #0
bl Party_GetUnkSubSlot
add r0, r4, #0
add r1, r6, #0
bl GetPartyMonByIndex
add r1, r0, #0
add r0, sp, #0
add r2, sp, #8
mov r3, #0xb
bl CalcMonPokeathlonStars
add r0, sp, #0
ldrh r2, [r0]
lsl r0, r2, #0x1d
lsl r2, r2, #0x11
lsr r1, r0, #0x1d
lsr r2, r2, #0x1d
mov r0, #1
cmp r1, r2
bhs _0224F6F4
add r1, r2, #0
mov r0, #2
_0224F6F4:
add r2, sp, #0
ldrh r2, [r2]
lsl r2, r2, #0x14
lsr r2, r2, #0x1d
cmp r1, r2
bhs _0224F704
add r1, r2, #0
mov r0, #4
_0224F704:
add r2, sp, #0
ldrh r2, [r2]
lsl r2, r2, #0x1a
lsr r2, r2, #0x1d
cmp r1, r2
bhs _0224F714
add r1, r2, #0
mov r0, #3
_0224F714:
add r2, sp, #0
ldrh r2, [r2]
lsl r2, r2, #0x17
lsr r2, r2, #0x1d
cmp r1, r2
bhs _0224F722
mov r0, #5
_0224F722:
strb r0, [r5, #0x16]
add sp, #0x10
pop {r4, r5, r6, pc}
thumb_func_end ov02_0224F6AC
thumb_func_start ov02_0224F728
ov02_0224F728: ; 0x0224F728
push {r4, lr}
add r0, #0xe4
ldr r0, [r0]
add r4, r1, #0
bl MapObject_GetFacingDirection
cmp r0, #3
bhi _0224F764
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224F744: ; jump table
.short _0224F74C - _0224F744 - 2 ; case 0
.short _0224F752 - _0224F744 - 2 ; case 1
.short _0224F758 - _0224F744 - 2 ; case 2
.short _0224F75E - _0224F744 - 2 ; case 3
_0224F74C:
mov r0, #3
strb r0, [r4, #0x17]
pop {r4, pc}
_0224F752:
mov r0, #4
strb r0, [r4, #0x17]
pop {r4, pc}
_0224F758:
mov r0, #2
strb r0, [r4, #0x17]
pop {r4, pc}
_0224F75E:
mov r0, #1
strb r0, [r4, #0x17]
pop {r4, pc}
_0224F764:
mov r0, #0
strb r0, [r4, #0x17]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_0224F728
thumb_func_start ov02_0224F76C
ov02_0224F76C: ; 0x0224F76C
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
cmp r5, #0
ble _0224F77C
ldr r0, _0224F798 ; =0x000001ED
cmp r5, r0
ble _0224F782
_0224F77C:
bl GF_AssertFail
pop {r3, r4, r5, pc}
_0224F782:
mov r0, #0xe9
mov r1, #0
mov r2, #0xb
bl AllocAtEndAndReadWholeNarcMemberByIdPair
sub r1, r5, #1
ldrb r1, [r0, r1]
strb r1, [r4, #0xa]
bl FreeToHeap
pop {r3, r4, r5, pc}
.balign 4, 0
_0224F798: .word 0x000001ED
thumb_func_end ov02_0224F76C
thumb_func_start ov02_0224F79C
ov02_0224F79C: ; 0x0224F79C
push {r3, lr}
cmp r0, #0x11
bhi _0224F816
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224F7AE: ; jump table
.short _0224F7D2 - _0224F7AE - 2 ; case 0
.short _0224F7D6 - _0224F7AE - 2 ; case 1
.short _0224F7DA - _0224F7AE - 2 ; case 2
.short _0224F7DE - _0224F7AE - 2 ; case 3
.short _0224F7E2 - _0224F7AE - 2 ; case 4
.short _0224F7E6 - _0224F7AE - 2 ; case 5
.short _0224F7EA - _0224F7AE - 2 ; case 6
.short _0224F7EE - _0224F7AE - 2 ; case 7
.short _0224F7F2 - _0224F7AE - 2 ; case 8
.short _0224F816 - _0224F7AE - 2 ; case 9
.short _0224F7F6 - _0224F7AE - 2 ; case 10
.short _0224F7FA - _0224F7AE - 2 ; case 11
.short _0224F7FE - _0224F7AE - 2 ; case 12
.short _0224F802 - _0224F7AE - 2 ; case 13
.short _0224F806 - _0224F7AE - 2 ; case 14
.short _0224F80A - _0224F7AE - 2 ; case 15
.short _0224F80E - _0224F7AE - 2 ; case 16
.short _0224F812 - _0224F7AE - 2 ; case 17
_0224F7D2:
mov r0, #1
pop {r3, pc}
_0224F7D6:
mov r0, #7
pop {r3, pc}
_0224F7DA:
mov r0, #0xa
pop {r3, pc}
_0224F7DE:
mov r0, #8
pop {r3, pc}
_0224F7E2:
mov r0, #9
pop {r3, pc}
_0224F7E6:
mov r0, #0xd
pop {r3, pc}
_0224F7EA:
mov r0, #0xc
pop {r3, pc}
_0224F7EE:
mov r0, #0xe
pop {r3, pc}
_0224F7F2:
mov r0, #0x11
pop {r3, pc}
_0224F7F6:
mov r0, #2
pop {r3, pc}
_0224F7FA:
mov r0, #3
pop {r3, pc}
_0224F7FE:
mov r0, #5
pop {r3, pc}
_0224F802:
mov r0, #4
pop {r3, pc}
_0224F806:
mov r0, #0xb
pop {r3, pc}
_0224F80A:
mov r0, #6
pop {r3, pc}
_0224F80E:
mov r0, #0xf
pop {r3, pc}
_0224F812:
mov r0, #0x10
pop {r3, pc}
_0224F816:
bl GF_AssertFail
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_0224F79C
thumb_func_start ov02_0224F820
ov02_0224F820: ; 0x0224F820
push {r3, lr}
cmp r0, #6
bhi _0224F85C
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224F832: ; jump table
.short _0224F840 - _0224F832 - 2 ; case 0
.short _0224F844 - _0224F832 - 2 ; case 1
.short _0224F848 - _0224F832 - 2 ; case 2
.short _0224F84C - _0224F832 - 2 ; case 3
.short _0224F850 - _0224F832 - 2 ; case 4
.short _0224F854 - _0224F832 - 2 ; case 5
.short _0224F858 - _0224F832 - 2 ; case 6
_0224F840:
mov r0, #4
pop {r3, pc}
_0224F844:
mov r0, #2
pop {r3, pc}
_0224F848:
mov r0, #1
pop {r3, pc}
_0224F84C:
mov r0, #7
pop {r3, pc}
_0224F850:
mov r0, #6
pop {r3, pc}
_0224F854:
mov r0, #5
pop {r3, pc}
_0224F858:
mov r0, #3
pop {r3, pc}
_0224F85C:
bl GF_AssertFail
mov r0, #8
pop {r3, pc}
thumb_func_end ov02_0224F820
thumb_func_start ov02_0224F864
ov02_0224F864: ; 0x0224F864
push {r4, lr}
ldr r1, _0224F87C ; =0x00000884
bl AllocFromHeap
ldr r2, _0224F87C ; =0x00000884
mov r1, #0
add r4, r0, #0
bl MI_CpuFill8
add r0, r4, #0
pop {r4, pc}
nop
_0224F87C: .word 0x00000884
thumb_func_end ov02_0224F864
thumb_func_start ov02_0224F880
ov02_0224F880: ; 0x0224F880
push {r3, r4, r5, lr}
add r4, r0, #0
add r2, r1, #0
ldr r0, _0224F8E4 ; =0x000007E4
mov r1, #0xdf
add r0, r4, r0
sub r2, r2, #1
bl ReadWholeNarcMemberByIdPair
ldr r0, _0224F8E8 ; =0x00000868
mov r1, #0
strb r1, [r4, r0]
add r2, r0, #1
strb r1, [r4, r2]
add r2, r0, #3
strb r1, [r4, r2]
add r2, r0, #4
ldrb r3, [r4, r2]
mov r2, #0xf
add r5, r4, #0
bic r3, r2
add r2, r0, #4
strb r3, [r4, r2]
add r2, r0, #2
strb r1, [r4, r2]
add r2, r0, #5
strb r1, [r4, r2]
add r0, r0, #6
strh r1, [r4, r0]
ldr r0, _0224F8E4 ; =0x000007E4
ldr r2, _0224F8EC ; =0x0000FFFF
_0224F8BE:
ldrh r3, [r5, r0]
cmp r3, r2
beq _0224F8CC
add r1, r1, #1
add r5, #8
cmp r1, #5
blt _0224F8BE
_0224F8CC:
ldr r3, _0224F8F0 ; =0x0000086C
lsl r1, r1, #0x18
ldrb r0, [r4, r3]
lsr r1, r1, #0x18
mov r2, #0xf0
lsl r1, r1, #0x1c
bic r0, r2
lsr r1, r1, #0x18
orr r0, r1
strb r0, [r4, r3]
pop {r3, r4, r5, pc}
nop
_0224F8E4: .word 0x000007E4
_0224F8E8: .word 0x00000868
_0224F8EC: .word 0x0000FFFF
_0224F8F0: .word 0x0000086C
thumb_func_end ov02_0224F880
thumb_func_start ov02_0224F8F4
ov02_0224F8F4: ; 0x0224F8F4
ldr r3, _0224F8F8 ; =FreeToHeap
bx r3
.balign 4, 0
_0224F8F8: .word FreeToHeap
thumb_func_end ov02_0224F8F4
thumb_func_start ov02_0224F8FC
ov02_0224F8FC: ; 0x0224F8FC
push {r3, r4, r5, r6, r7, lr}
ldr r2, _0224FB2C ; =0x0000086C
add r4, r1, #0
ldrb r3, [r4, r2]
add r5, r0, #0
lsl r2, r3, #0x1c
lsr r2, r2, #0x1c
mov ip, r2
cmp r2, #5
blo _0224F93E
bl ov02_02250504
ldr r1, _0224FB30 ; =0x0000080C
ldr r0, [r4, r1]
cmp r0, #0
beq _0224F920
mov r0, #2
pop {r3, r4, r5, r6, r7, pc}
_0224F920:
add r0, r1, #0
add r0, #0xa
ldrb r0, [r4, r0]
cmp r0, #0
beq _0224F92E
mov r0, #3
pop {r3, r4, r5, r6, r7, pc}
_0224F92E:
add r1, #0xb
ldrb r0, [r4, r1]
cmp r0, #0
beq _0224F93A
mov r0, #4
pop {r3, r4, r5, r6, r7, pc}
_0224F93A:
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224F93E:
ldr r2, _0224FB2C ; =0x0000086C
sub r2, #0x88
add r7, r4, r2
mov r2, ip
lsl r2, r2, #3
add r6, r7, r2
ldrh r7, [r7, r2]
ldr r2, _0224FB34 ; =0x0000FFFF
cmp r7, r2
bne _0224F980
bl ov02_02250504
ldr r1, _0224FB30 ; =0x0000080C
ldr r0, [r4, r1]
cmp r0, #0
beq _0224F962
mov r0, #2
pop {r3, r4, r5, r6, r7, pc}
_0224F962:
add r0, r1, #0
add r0, #0xa
ldrb r0, [r4, r0]
cmp r0, #0
beq _0224F970
mov r0, #3
pop {r3, r4, r5, r6, r7, pc}
_0224F970:
add r1, #0xb
ldrb r0, [r4, r1]
cmp r0, #0
beq _0224F97C
mov r0, #4
pop {r3, r4, r5, r6, r7, pc}
_0224F97C:
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0224F980:
ldr r2, _0224FB2C ; =0x0000086C
sub r2, r2, #3
ldrb r2, [r4, r2]
cmp r2, #7
bls _0224F98C
b _0224FB28
_0224F98C:
add r2, r2, r2
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_0224F998: ; jump table
.short _0224F9A8 - _0224F998 - 2 ; case 0
.short _0224F9CA - _0224F998 - 2 ; case 1
.short _0224F9E8 - _0224F998 - 2 ; case 2
.short _0224FA06 - _0224F998 - 2 ; case 3
.short _0224FA1A - _0224F998 - 2 ; case 4
.short _0224FA3E - _0224F998 - 2 ; case 5
.short _0224FA50 - _0224F998 - 2 ; case 6
.short _0224FAEE - _0224F998 - 2 ; case 7
_0224F9A8:
add r0, r4, #0
add r1, r6, #0
bl ov02_0224FB44
cmp r0, #0
beq _0224F9CA
add r5, #0xe4
ldr r0, [r5]
bl MapObject_UnpauseMovement
ldr r0, _0224FB38 ; =0x00000868
mov r1, #0
strb r1, [r4, r0]
mov r1, #5
add r0, r0, #1
strb r1, [r4, r0]
b _0224FB28
_0224F9CA:
add r0, r5, #0
add r1, r4, #0
add r2, r6, #0
bl ov02_0224FB54
cmp r0, #0
beq _0224F9E8
add r5, #0xe4
ldr r0, [r5]
bl MapObject_UnpauseMovement
ldr r0, _0224FB3C ; =0x00000869
mov r1, #2
strb r1, [r4, r0]
b _0224FB28
_0224F9E8:
add r0, r5, #0
add r1, r4, #0
add r2, r6, #0
bl FollowPoke_TryPrintInteractionMessage
cmp r0, #0
beq _0224FA06
add r5, #0xe4
ldr r0, [r5]
bl MapObject_PauseMovement
ldr r0, _0224FB3C ; =0x00000869
mov r1, #6
strb r1, [r4, r0]
b _0224FB28
_0224FA06:
add r0, r4, #0
add r1, r6, #0
bl ov02_0224FC74
cmp r0, #0
beq _0224FA1A
ldr r0, _0224FB3C ; =0x00000869
mov r1, #7
strb r1, [r4, r0]
b _0224FB28
_0224FA1A:
ldr r2, _0224FB2C ; =0x0000086C
mov r1, #0xf
ldrb r3, [r4, r2]
add r0, r3, #0
bic r0, r1
lsl r1, r3, #0x1c
lsr r1, r1, #0x1c
add r1, r1, #1
lsl r1, r1, #0x18
lsr r3, r1, #0x18
mov r1, #0xf
and r1, r3
orr r0, r1
strb r0, [r4, r2]
mov r1, #0
sub r0, r2, #3
strb r1, [r4, r0]
b _0224FB28
_0224FA3E:
add r2, r7, #0
bl ov02_02250004
cmp r0, #0
beq _0224FB28
ldr r0, _0224FB3C ; =0x00000869
mov r1, #1
strb r1, [r4, r0]
b _0224FB28
_0224FA50:
ldr r0, _0224FB2C ; =0x0000086C
add r0, r0, #2
ldrh r0, [r4, r0]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl IsPrintFinished
cmp r0, #1
bne _0224FB28
ldr r1, _0224FB2C ; =0x0000086C
ldrb r2, [r4, r1]
lsl r0, r2, #0x18
lsl r2, r2, #0x1c
lsr r2, r2, #0x1c
lsr r0, r0, #0x1c
add r2, r2, #1
cmp r0, r2
ble _0224FAA8
ldr r0, _0224FB40 ; =gSystem
ldr r1, [r0, #0x48]
mov r0, #3
tst r0, r1
beq _0224FB28
add r0, r4, #0
mov r1, #0
bl ClearFrameAndWindow2
add r0, r4, #0
bl RemoveWindow
ldr r0, [r4, #0x10]
bl String_Delete
add r0, r5, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
add r5, #0xd2
bic r1, r0
strb r1, [r5]
ldr r0, _0224FB3C ; =0x00000869
mov r1, #3
strb r1, [r4, r0]
b _0224FB28
_0224FAA8:
add r0, r1, #0
sub r0, #0x60
ldr r0, [r4, r0]
cmp r0, #0
beq _0224FABA
mov r2, #3
sub r0, r1, #3
strb r2, [r4, r0]
b _0224FB28
_0224FABA:
ldr r0, _0224FB40 ; =gSystem
ldr r1, [r0, #0x48]
mov r0, #3
tst r0, r1
beq _0224FB28
add r0, r4, #0
mov r1, #0
bl ClearFrameAndWindow2
add r0, r4, #0
bl RemoveWindow
ldr r0, [r4, #0x10]
bl String_Delete
add r0, r5, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
add r5, #0xd2
bic r1, r0
strb r1, [r5]
ldr r0, _0224FB3C ; =0x00000869
mov r1, #3
strb r1, [r4, r0]
b _0224FB28
_0224FAEE:
ldr r0, _0224FB2C ; =0x0000086C
add r0, r0, #1
ldrb r1, [r4, r0]
ldrb r0, [r6, #7]
cmp r1, r0
blo _0224FB1A
mov r0, #0xf
bic r3, r0
mov r0, ip
add r0, r0, #1
lsl r0, r0, #0x18
lsr r1, r0, #0x18
mov r0, #0xf
and r0, r1
add r1, r3, #0
orr r1, r0
ldr r0, _0224FB2C ; =0x0000086C
strb r1, [r4, r0]
mov r1, #0
sub r0, r0, #3
strb r1, [r4, r0]
b _0224FB28
_0224FB1A:
ldr r0, _0224FB2C ; =0x0000086C
add r0, r0, #1
ldrb r0, [r4, r0]
add r1, r0, #1
ldr r0, _0224FB2C ; =0x0000086C
add r0, r0, #1
strb r1, [r4, r0]
_0224FB28:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0224FB2C: .word 0x0000086C
_0224FB30: .word 0x0000080C
_0224FB34: .word 0x0000FFFF
_0224FB38: .word 0x00000868
_0224FB3C: .word 0x00000869
_0224FB40: .word gSystem
thumb_func_end ov02_0224F8FC
thumb_func_start ov02_0224FB44
ov02_0224FB44: ; 0x0224FB44
ldrh r0, [r1]
cmp r0, #0
beq _0224FB4E
mov r0, #1
bx lr
_0224FB4E:
mov r0, #0
bx lr
.balign 4, 0
thumb_func_end ov02_0224FB44
thumb_func_start ov02_0224FB54
ov02_0224FB54: ; 0x0224FB54
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r5, r0]
ldr r0, _0224FB98 ; =0x00000882
add r4, r2, #0
ldrh r0, [r1, r0]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl sub_0205BB04
cmp r0, #0
beq _0224FB74
mov r0, #0
pop {r3, r4, r5, pc}
_0224FB74:
ldrb r2, [r4, #6]
cmp r2, #0
beq _0224FB92
cmp r2, #0xe
bls _0224FB82
mov r0, #0
pop {r3, r4, r5, pc}
_0224FB82:
add r0, r5, #0
add r5, #0xe4
ldr r1, [r5]
sub r2, r2, #1
bl ov01_02203AB4
mov r0, #1
pop {r3, r4, r5, pc}
_0224FB92:
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0224FB98: .word 0x00000882
thumb_func_end ov02_0224FB54
thumb_func_start FollowPoke_TryPrintInteractionMessage
FollowPoke_TryPrintInteractionMessage: ; 0x0224FB9C
push {r4, r5, r6, lr}
add r6, r2, #0
add r5, r0, #0
ldrh r0, [r6, #2]
add r4, r1, #0
cmp r0, #0
beq _0224FC00
mov r0, #1
lsl r0, r0, #0xa
mov r1, #0xb
bl String_New
str r0, [r4, #0x10]
ldr r0, [r5, #8]
add r1, r4, #0
mov r2, #3
bl sub_0205B514
ldrh r3, [r6, #2]
ldr r1, [r4, #0x10]
add r0, r5, #0
mov r2, #0xb
sub r3, r3, #1
bl FollowPoke_ExpandInteractionMessage
ldr r0, [r5, #0xc]
bl Save_PlayerData_GetOptionsAddr
add r6, r0, #0
add r0, r4, #0
add r1, r6, #0
bl sub_0205B564
ldr r1, [r4, #0x10]
add r0, r4, #0
add r2, r6, #0
mov r3, #1
bl sub_0205B5B4
ldr r1, _0224FC04 ; =0x0000086E
strh r0, [r4, r1]
add r0, r5, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
add r5, #0xd2
orr r0, r1
strb r0, [r5]
mov r0, #1
pop {r4, r5, r6, pc}
_0224FC00:
mov r0, #0
pop {r4, r5, r6, pc}
.balign 4, 0
_0224FC04: .word 0x0000086E
thumb_func_end FollowPoke_TryPrintInteractionMessage
thumb_func_start ov02_0224FC08
ov02_0224FC08: ; 0x0224FC08
push {r3, r4, r5, r6, lr}
sub sp, #4
add r5, r0, #0
mov r0, #1
add r4, r1, #0
lsl r0, r0, #0xa
mov r1, #0xb
add r6, r2, #0
bl String_New
str r0, [r4, #0x10]
ldr r0, [r5, #8]
add r1, r4, #0
mov r2, #3
bl sub_0205B514
ldr r0, _0224FC6C ; =0x00000816
mov r2, #0xb
ldrb r0, [r4, r0]
add r3, r6, #0
str r0, [sp]
ldr r1, [r4, #0x10]
add r0, r5, #0
bl ov02_0224FCE0
ldr r0, [r5, #0xc]
bl Save_PlayerData_GetOptionsAddr
add r6, r0, #0
add r0, r4, #0
add r1, r6, #0
bl sub_0205B564
ldr r1, [r4, #0x10]
add r0, r4, #0
add r2, r6, #0
mov r3, #1
bl sub_0205B5B4
ldr r1, _0224FC70 ; =0x0000086E
strh r0, [r4, r1]
add r0, r5, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
add r5, #0xd2
orr r0, r1
strb r0, [r5]
add sp, #4
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_0224FC6C: .word 0x00000816
_0224FC70: .word 0x0000086E
thumb_func_end ov02_0224FC08
thumb_func_start ov02_0224FC74
ov02_0224FC74: ; 0x0224FC74
ldr r2, _0224FC88 ; =0x0000086D
mov r3, #0
strb r3, [r0, r2]
ldrb r0, [r1, #7]
cmp r0, #0
beq _0224FC82
mov r3, #1
_0224FC82:
add r0, r3, #0
bx lr
nop
_0224FC88: .word 0x0000086D
thumb_func_end ov02_0224FC74
thumb_func_start FollowPoke_ExpandInteractionMessage
FollowPoke_ExpandInteractionMessage: ; 0x0224FC8C
push {r3, r4, r5, r6, r7, lr}
str r1, [sp]
mov r1, #0x1b
add r4, r2, #0
add r2, r1, #0
add r6, r0, #0
add r7, r3, #0
mov r0, #0
add r2, #0xee
add r3, r4, #0
bl NewMsgDataFromNarc
add r5, r0, #0
add r0, r4, #0
bl MessageFormat_New
add r4, r0, #0
add r0, r6, #0
add r1, r4, #0
bl FollowPoke_PlaceholdersSet
add r0, r5, #0
add r1, r7, #0
bl NewString_ReadMsgData
add r6, r0, #0
ldr r1, [sp]
add r0, r4, #0
add r2, r6, #0
bl StringExpandPlaceholders
add r0, r6, #0
bl String_Delete
add r0, r4, #0
bl MessageFormat_Delete
add r0, r5, #0
bl DestroyMsgData
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end FollowPoke_ExpandInteractionMessage
thumb_func_start ov02_0224FCE0
ov02_0224FCE0: ; 0x0224FCE0
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r4, r2, #0
add r5, r0, #0
str r1, [sp]
add r6, r3, #0
mov r0, #0
mov r1, #0x1b
mov r2, #0x28
add r3, r4, #0
bl NewMsgDataFromNarc
add r7, r0, #0
add r0, r4, #0
bl MessageFormat_New
add r4, r0, #0
mov r0, #2
tst r0, r6
ldr r0, [r5, #0xc]
beq _0224FD3E
bl Save_PlayerData_GetProfileAddr
add r2, r0, #0
add r0, r4, #0
mov r1, #0
bl BufferPlayersName
mov r1, #1
add r0, r6, #0
tst r0, r1
add r2, sp, #0x10
beq _0224FD30
ldrb r2, [r2, #0x10]
add r0, r4, #0
sub r2, r2, #1
bl BufferFashionName
mov r1, #0x20
b _0224FD72
_0224FD30:
ldrb r2, [r2, #0x10]
add r0, r4, #0
sub r2, r2, #1
bl BufferFashionNameWithArticle
mov r1, #0x5f
b _0224FD72
_0224FD3E:
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
bl Mon_GetBoxMon
str r0, [sp, #4]
ldr r0, [r5, #0xc]
bl Save_PlayerData_GetProfileAddr
add r2, r0, #0
add r0, r4, #0
mov r1, #0
bl BufferPlayersName
ldr r2, [sp, #4]
add r0, r4, #0
mov r1, #1
bl BufferBoxMonNickname
mov r0, #1
tst r0, r6
beq _0224FD70
mov r1, #0x61
b _0224FD72
_0224FD70:
mov r1, #0x62
_0224FD72:
add r0, r7, #0
bl NewString_ReadMsgData
add r5, r0, #0
ldr r1, [sp]
add r0, r4, #0
add r2, r5, #0
bl StringExpandPlaceholders
add r0, r5, #0
bl String_Delete
add r0, r4, #0
bl MessageFormat_Delete
add r0, r7, #0
bl DestroyMsgData
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224FCE0
thumb_func_start ov02_0224FD9C
ov02_0224FD9C: ; 0x0224FD9C
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
add r1, sp, #0
bl MapObject_GetPositionVec
mov r0, #2
ldrsb r0, [r5, r0]
cmp r0, #0
beq _0224FDBC
ldr r1, [sp]
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [sp]
_0224FDBC:
mov r0, #3
ldrsb r0, [r5, r0]
cmp r0, #0
beq _0224FDDC
add r0, r4, #0
bl FollowPokeObj_GetSpecies
cmp r0, #0x32
beq _0224FDDC
cmp r0, #0x33
beq _0224FDDC
mov r1, #3
ldrsb r1, [r5, r1]
add r0, r4, #0
bl ov01_021F8F74
_0224FDDC:
mov r0, #4
ldrsb r0, [r5, r0]
cmp r0, #0
beq _0224FDEC
ldr r1, [sp, #8]
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [sp, #8]
_0224FDEC:
add r0, r4, #0
add r1, sp, #0
bl MapObject_SetPositionVec
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov02_0224FD9C
thumb_func_start ov02_0224FDF8
ov02_0224FDF8: ; 0x0224FDF8
push {r4, lr}
sub sp, #8
ldrb r0, [r0, #5]
cmp r0, #0
beq _0224FE32
cmp r1, #0
beq _0224FE32
ldr r0, _0224FE38 ; =SEQ_SE_END
cmp r1, r0
bls _0224FE2C
add r0, r0, #1
cmp r1, r0
bne _0224FE16
mov r0, #0
b _0224FE18
_0224FE16:
mov r0, #0xb
_0224FE18:
ldr r4, _0224FE3C ; =0x000001FF
add r1, r2, #0
str r4, [sp]
str r3, [sp, #4]
add r2, r4, #0
add r3, r4, #0
bl PlayCryEx
add sp, #8
pop {r4, pc}
_0224FE2C:
add r0, r1, #0
bl PlaySE
_0224FE32:
add sp, #8
pop {r4, pc}
nop
_0224FE38: .word SEQ_SE_END
_0224FE3C: .word 0x000001FF
thumb_func_end ov02_0224FDF8
thumb_func_start ov02_0224FE40
ov02_0224FE40: ; 0x0224FE40
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r7, r0, #0
ldrb r0, [r5]
add r4, r2, #0
cmp r0, #0
beq _0224FE6C
add r0, r4, #0
bl MapObject_GetFacingDirection
ldrb r1, [r5]
lsl r0, r0, #0x18
lsr r6, r0, #0x18
add r0, r4, #0
sub r1, r1, #1
bl MapObject_ForceSetFacingDirection
add r0, r7, #0
add r1, r4, #0
add r2, r6, #0
bl ov02_0224FE70
_0224FE6C:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224FE40
thumb_func_start ov02_0224FE70
ov02_0224FE70: ; 0x0224FE70
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
add r6, r2, #0
bl ov01_022055DC
cmp r0, #0
beq _0224FEFC
add r0, r4, #0
bl MapObject_GetFacingDirection
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r6, r0
beq _0224FEFC
ldr r0, _0224FF00 ; =0x0000087C
ldrb r0, [r5, r0]
cmp r0, #2
beq _0224FE9E
cmp r0, #3
bne _0224FEFC
_0224FE9E:
add r0, r4, #0
bl MapObject_GetFieldSysPtr
ldr r1, _0224FF00 ; =0x0000087C
add r6, r0, #0
ldrb r1, [r5, r1]
add r0, r4, #0
add r2, sp, #8
add r3, sp, #4
bl ov02_0224FF04
ldr r1, [sp, #8]
ldr r2, [sp, #4]
add r0, r6, #0
bl GetMetatileBehaviorAt
add r5, r0, #0
lsl r0, r5, #0x18
lsr r0, r0, #0x18
bl sub_0205B6E8
cmp r0, #1
bne _0224FEE0
mov r0, #1
str r0, [sp]
ldr r2, [sp, #8]
ldr r3, [sp, #4]
add r0, r4, #0
mov r1, #0
bl ov01_021FF0E4
add sp, #0xc
pop {r3, r4, r5, r6, pc}
_0224FEE0:
lsl r0, r5, #0x18
lsr r0, r0, #0x18
bl sub_0205B6F4
cmp r0, #1
bne _0224FEFC
mov r0, #1
str r0, [sp]
ldr r2, [sp, #8]
ldr r3, [sp, #4]
add r0, r4, #0
mov r1, #0
bl ov01_021FF964
_0224FEFC:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_0224FF00: .word 0x0000087C
thumb_func_end ov02_0224FE70
thumb_func_start ov02_0224FF04
ov02_0224FF04: ; 0x0224FF04
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
add r4, r2, #0
add r6, r1, #0
add r5, r3, #0
bl MapObject_GetCurrentX
str r0, [r4]
add r0, r7, #0
bl MapObject_GetCurrentY
str r0, [r5]
cmp r6, #3
bhi _0224FF54
add r0, r6, r6
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0224FF2C: ; jump table
.short _0224FF34 - _0224FF2C - 2 ; case 0
.short _0224FF3C - _0224FF2C - 2 ; case 1
.short _0224FF44 - _0224FF2C - 2 ; case 2
.short _0224FF4C - _0224FF2C - 2 ; case 3
_0224FF34:
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_0224FF3C:
ldr r0, [r5]
sub r0, r0, #1
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_0224FF44:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, r7, pc}
_0224FF4C:
ldr r0, [r4]
sub r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, r7, pc}
_0224FF54:
bl GF_AssertFail
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0224FF04
thumb_func_start ov02_0224FF5C
ov02_0224FF5C: ; 0x0224FF5C
push {r4, r5, r6, lr}
ldr r3, _0224FFCC ; =0x00000818
add r5, r0, #0
add r2, r3, #0
add r2, #0x53
ldrb r2, [r5, r2]
add r0, r5, r3
add r3, #0x52
lsl r2, r2, #3
add r4, r0, r2
ldrb r0, [r5, r3]
add r6, r1, #0
cmp r0, #0
bne _0224FFA8
add r0, r4, #0
bl ov02_0224FD9C
ldr r3, _0224FFD0 ; =0x0000086C
add r0, r4, #0
ldrb r1, [r5, r3]
lsl r1, r1, #0x1c
lsr r1, r1, #0x19
add r2, r5, r1
add r1, r3, #0
sub r1, #0x84
ldrh r1, [r2, r1]
add r2, r3, #0
add r2, #0x12
add r3, #0x11
ldrh r2, [r5, r2]
ldrb r3, [r5, r3]
bl ov02_0224FDF8
add r0, r5, #0
add r1, r4, #0
add r2, r6, #0
bl ov02_0224FE40
_0224FFA8:
ldr r1, _0224FFD4 ; =0x0000086A
ldrb r0, [r5, r1]
add r0, r0, #1
strb r0, [r5, r1]
ldrb r2, [r5, r1]
ldrb r0, [r4, #1]
cmp r2, r0
blo _0224FFC6
add r0, r1, #1
ldrb r0, [r5, r0]
add r2, r0, #1
add r0, r1, #1
strb r2, [r5, r0]
mov r0, #1
pop {r4, r5, r6, pc}
_0224FFC6:
mov r0, #0
pop {r4, r5, r6, pc}
nop
_0224FFCC: .word 0x00000818
_0224FFD0: .word 0x0000086C
_0224FFD4: .word 0x0000086A
thumb_func_end ov02_0224FF5C
thumb_func_start ov02_0224FFD8
ov02_0224FFD8: ; 0x0224FFD8
ldr r2, _02250000 ; =0x0000086B
ldrb r1, [r0, r2]
cmp r1, #0xa
blo _0224FFE4
mov r0, #0
bx lr
_0224FFE4:
lsl r1, r1, #3
add r3, r0, r1
add r1, r2, #0
sub r1, #0x53
ldrb r1, [r3, r1]
cmp r1, #0xff
bne _0224FFF6
mov r0, #0
bx lr
_0224FFF6:
mov r3, #0
sub r1, r2, #1
strb r3, [r0, r1]
mov r0, #1
bx lr
.balign 4, 0
_02250000: .word 0x0000086B
thumb_func_end ov02_0224FFD8
thumb_func_start ov02_02250004
ov02_02250004: ; 0x02250004
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
cmp r2, #0
bne _02250016
bl GF_AssertFail
mov r0, #1
pop {r4, r5, r6, pc}
_02250016:
ldr r0, _02250108 ; =0x00000868
ldrb r1, [r4, r0]
cmp r1, #4
bhi _02250102
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225002A: ; jump table
.short _02250034 - _0225002A - 2 ; case 0
.short _02250040 - _0225002A - 2 ; case 1
.short _02250082 - _0225002A - 2 ; case 2
.short _02250098 - _0225002A - 2 ; case 3
.short _022500AE - _0225002A - 2 ; case 4
_02250034:
sub r0, #0x50
add r0, r4, r0
mov r1, #0xe0
sub r2, r2, #1
bl ReadWholeNarcMemberByIdPair
_02250040:
add r0, r5, #0
add r0, #0xe4
mov r1, #0x87
lsl r1, r1, #4
ldr r0, [r0]
add r1, r4, r1
bl MapObject_GetPositionVec
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_GetFacingDirection
ldr r1, _0225010C ; =0x0000087C
strb r0, [r4, r1]
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
mov r1, #0
bl ov01_021F8F68
add r5, #0xe4
ldr r0, [r5]
mov r1, #1
bl ov01_021F8F08
ldr r0, _02250108 ; =0x00000868
mov r1, #2
strb r1, [r4, r0]
mov r1, #0
add r0, r0, #3
strb r1, [r4, r0]
b _02250102
_02250082:
add r0, r4, #0
bl ov02_0224FFD8
cmp r0, #0
ldr r0, _02250108 ; =0x00000868
bne _02250094
mov r1, #4
strb r1, [r4, r0]
b _02250102
_02250094:
mov r1, #3
strb r1, [r4, r0]
_02250098:
add r5, #0xe4
ldr r1, [r5]
add r0, r4, #0
bl ov02_0224FF5C
cmp r0, #0
beq _02250102
ldr r0, _02250108 ; =0x00000868
mov r1, #2
strb r1, [r4, r0]
b _02250102
_022500AE:
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_GetFacingDirection
lsl r0, r0, #0x18
lsr r6, r0, #0x18
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
mov r1, #0
bl ov01_021F8F68
add r0, r5, #0
add r0, #0xe4
ldr r0, [r0]
mov r1, #0
bl ov01_021F8F08
add r0, r5, #0
add r0, #0xe4
mov r1, #0x87
lsl r1, r1, #4
ldr r0, [r0]
add r1, r4, r1
bl MapObject_SetPositionVec
ldr r1, _0225010C ; =0x0000087C
add r0, r5, #0
add r0, #0xe4
ldrb r1, [r4, r1]
ldr r0, [r0]
bl MapObject_ForceSetFacingDirection
add r5, #0xe4
ldr r1, [r5]
add r0, r4, #0
add r2, r6, #0
bl ov02_0224FE70
mov r0, #1
pop {r4, r5, r6, pc}
_02250102:
mov r0, #0
pop {r4, r5, r6, pc}
nop
_02250108: .word 0x00000868
_0225010C: .word 0x0000087C
thumb_func_end ov02_02250004
thumb_func_start Task_FollowPokeInteract
Task_FollowPokeInteract: ; 0x02250110
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
bl TaskManager_GetSys
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetStatePtr
add r6, r0, #0
ldr r0, [r6]
cmp r0, #5
bls _0225012A
b _0225047E
_0225012A:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02250136: ; jump table
.short _02250142 - _02250136 - 2 ; case 0
.short _0225015C - _02250136 - 2 ; case 1
.short _022501A2 - _02250136 - 2 ; case 2
.short _02250314 - _02250136 - 2 ; case 3
.short _02250378 - _02250136 - 2 ; case 4
.short _02250418 - _02250136 - 2 ; case 5
_02250142:
add r0, r4, #0
bl ov02_0224EF94
add r1, r0, #0
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
bl ov02_0224F880
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225047E
_0225015C:
mov r1, #0x12
lsl r1, r1, #4
ldr r1, [r4, r1]
add r0, r4, #0
bl ov02_0224F8FC
cmp r0, #1
bne _02250178
add r4, #0xe4
ldr r0, [r4]
bl MapObject_PauseMovement
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02250178:
cmp r0, #2
bne _0225018E
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250484 ; =0x00000869
mov r2, #0xa
strb r2, [r1, r0]
mov r0, #2
str r0, [r6]
b _0225047E
_0225018E:
cmp r0, #3
bne _02250198
mov r0, #3
str r0, [r6]
b _0225047E
_02250198:
cmp r0, #4
bne _02250270
mov r0, #4
str r0, [r6]
b _0225047E
_022501A2:
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250484 ; =0x00000869
ldrb r0, [r1, r0]
sub r0, #0xa
cmp r0, #3
bhi _02250270
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_022501BE: ; jump table
.short _022501C6 - _022501BE - 2 ; case 0
.short _022501DE - _022501BE - 2 ; case 1
.short _02250218 - _022501BE - 2 ; case 2
.short _02250246 - _022501BE - 2 ; case 3
_022501C6:
add r0, r4, #0
mov r1, #3
mov r2, #0
bl ov01_021F6A9C
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250484 ; =0x00000869
mov r2, #0xb
strb r2, [r1, r0]
b _0225047E
_022501DE:
add r0, r4, #0
bl ov01_021F6B00
add r5, r0, #0
add r0, r4, #0
bl ov01_021F6B10
cmp r5, #3
bne _02250270
cmp r0, #1
bne _02250270
mov r3, #0x12
lsl r3, r3, #4
ldr r5, [r4, r3]
mov r3, #0x22
mov r1, #3
lsl r3, r3, #6
add r0, r4, #0
add r2, r1, #0
add r3, r5, r3
bl ov01_021F6ABC
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250484 ; =0x00000869
mov r2, #0xc
strb r2, [r1, r0]
b _0225047E
_02250218:
add r0, r4, #0
bl ov01_021F6B00
add r5, r0, #0
add r0, r4, #0
bl ov01_021F6AEC
cmp r5, #3
bne _02250270
cmp r0, #6
bne _02250270
mov r1, #0
add r0, r4, #0
add r2, r1, #0
bl ov01_021F6A9C
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250484 ; =0x00000869
mov r2, #0xd
strb r2, [r1, r0]
b _0225047E
_02250246:
add r0, r4, #0
bl ov01_021F6B00
add r5, r0, #0
add r0, r4, #0
bl ov01_021F6B10
cmp r5, #0
bne _02250270
cmp r0, #1
bne _02250270
mov r0, #0x12
lsl r0, r0, #4
mov r1, #0x22
ldr r0, [r4, r0]
lsl r1, r1, #6
ldrh r1, [r0, r1]
cmp r1, #0
beq _02250272
cmp r1, #1
beq _022502C4
_02250270:
b _0225047E
_02250272:
mov r1, #0
bl ClearFrameAndWindow2
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
bl RemoveWindow
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r0, [r0, #0x10]
bl String_Delete
add r0, r4, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
bic r1, r0
add r0, r4, #0
add r0, #0xd2
strb r1, [r0]
mov r0, #0x12
lsl r0, r0, #4
mov r1, #0x81
ldr r0, [r4, r0]
lsl r1, r1, #4
ldrh r1, [r0, r1]
cmp r1, #0
bne _022502BA
add r4, #0xe4
ldr r0, [r4]
bl MapObject_PauseMovement
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_022502BA:
bl ov02_0224F880
mov r0, #1
str r0, [r6]
b _0225047E
_022502C4:
mov r1, #0
bl ClearFrameAndWindow2
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
bl RemoveWindow
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r0, [r0, #0x10]
bl String_Delete
add r0, r4, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
bic r1, r0
add r0, r4, #0
add r0, #0xd2
strb r1, [r0]
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, _02250488 ; =0x00000812
ldrh r1, [r0, r1]
cmp r1, #0
bne _0225030A
add r4, #0xe4
ldr r0, [r4]
bl MapObject_PauseMovement
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0225030A:
bl ov02_0224F880
mov r0, #1
str r0, [r6]
b _0225047E
_02250314:
ldr r0, [r4, #0xc]
bl Save_DressupData_get
bl SaveDressupData_GetFashionCase
add r7, r0, #0
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _0225048C ; =0x00000816
ldrb r0, [r1, r0]
sub r5, r0, #1
bmi _02250332
cmp r5, #0x64
blt _02250336
_02250332:
bl GF_AssertFail
_02250336:
add r0, r7, #0
add r1, r5, #0
mov r2, #1
bl sub_0202BA2C
cmp r0, #0
beq _02250364
add r0, r7, #0
add r1, r5, #0
mov r2, #1
bl sub_0202BB08
mov r1, #0x12
lsl r1, r1, #4
ldr r1, [r4, r1]
add r0, r4, #0
mov r2, #3
bl ov02_0224FC08
ldr r0, _02250490 ; =SEQ_ME_ACCE
bl PlayFanfare
b _02250372
_02250364:
mov r1, #0x12
lsl r1, r1, #4
ldr r1, [r4, r1]
add r0, r4, #0
mov r2, #2
bl ov02_0224FC08
_02250372:
mov r0, #5
str r0, [r6]
b _0225047E
_02250378:
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250494 ; =0x00000817
ldrb r0, [r1, r0]
cmp r0, #5
bhi _022503B2
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02250392: ; jump table
.short _022503B2 - _02250392 - 2 ; case 0
.short _0225039E - _02250392 - 2 ; case 1
.short _022503A2 - _02250392 - 2 ; case 2
.short _022503A6 - _02250392 - 2 ; case 3
.short _022503AA - _02250392 - 2 ; case 4
.short _022503AE - _02250392 - 2 ; case 5
_0225039E:
mov r5, #MON_DATA_SHINY_LEAF_A
b _022503BA
_022503A2:
mov r5, #MON_DATA_SHINY_LEAF_B
b _022503BA
_022503A6:
mov r5, #MON_DATA_SHINY_LEAF_C
b _022503BA
_022503AA:
mov r5, #MON_DATA_SHINY_LEAF_D
b _022503BA
_022503AE:
mov r5, #MON_DATA_SHINY_LEAF_E
b _022503BA
_022503B2:
bl GF_AssertFail
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_022503BA:
ldr r0, [r4, #0xc]
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
add r1, r5, #0
mov r2, #0
add r7, r0, #0
bl GetMonData
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bne _02250404
ldr r0, [r4, #0xc]
bl SaveArray_Flags_get
bl SetFlag99C
mov r1, #1
add r0, sp, #0
strb r1, [r0]
add r0, r7, #0
add r1, r5, #0
add r2, sp, #0
bl SetMonData
mov r1, #0x12
lsl r1, r1, #4
ldr r1, [r4, r1]
add r0, r4, #0
mov r2, #1
bl ov02_0224FC08
ldr r0, _02250490 ; =SEQ_ME_ACCE
bl PlayFanfare
b _02250412
_02250404:
mov r1, #0x12
lsl r1, r1, #4
ldr r1, [r4, r1]
add r0, r4, #0
mov r2, #0
bl ov02_0224FC08
_02250412:
mov r0, #5
str r0, [r6]
b _0225047E
_02250418:
mov r0, #0x12
lsl r0, r0, #4
ldr r1, [r4, r0]
ldr r0, _02250498 ; =0x0000086E
ldrh r0, [r1, r0]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl IsPrintFinished
cmp r0, #1
bne _0225047E
bl IsFanfarePlaying
cmp r0, #0
bne _0225047E
ldr r0, _0225049C ; =gSystem
ldr r1, [r0, #0x48]
mov r0, #3
tst r0, r1
beq _0225047E
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #0
bl ClearFrameAndWindow2
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
bl RemoveWindow
mov r0, #0x12
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r0, [r0, #0x10]
bl String_Delete
add r0, r4, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x40
bic r1, r0
add r0, r4, #0
add r0, #0xd2
add r4, #0xe4
strb r1, [r0]
ldr r0, [r4]
bl MapObject_PauseMovement
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0225047E:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_02250484: .word 0x00000869
_02250488: .word 0x00000812
_0225048C: .word 0x00000816
_02250490: .word SEQ_ME_ACCE
_02250494: .word 0x00000817
_02250498: .word 0x0000086E
_0225049C: .word gSystem
thumb_func_end Task_FollowPokeInteract
thumb_func_start FollowPoke_PlaceholdersSet
FollowPoke_PlaceholdersSet: ; 0x022504A0
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldr r0, [r5, #0xc]
add r4, r1, #0
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
add r6, r0, #0
bl Mon_GetBoxMon
add r7, r0, #0
add r0, r4, #0
mov r1, #0
add r2, r7, #0
bl BufferBoxMonNickname
add r0, r4, #0
mov r1, #1
add r2, r7, #0
bl BufferBoxMonSpeciesName
ldr r0, [r5, #0xc]
bl Save_PlayerData_GetProfileAddr
add r2, r0, #0
add r0, r4, #0
mov r1, #2
bl BufferPlayersName
ldr r0, [r5, #0x20]
ldr r0, [r0]
bl MapHeader_GetMapSec
add r2, r0, #0
add r0, r4, #0
mov r1, #3
bl BufferLocationName
add r0, r6, #0
mov r1, #6
mov r2, #0
bl GetMonData
add r2, r0, #0
add r0, r4, #0
mov r1, #4
bl BufferItemName
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end FollowPoke_PlaceholdersSet
thumb_func_start ov02_02250504
ov02_02250504: ; 0x02250504
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #0xc]
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
add r4, r0, #0
mov r0, #0x42
lsl r0, r0, #2
ldr r0, [r5, r0]
bl FsysUnkSub108_GetMonMood
mov r1, #0x12
str r0, [sp]
lsl r1, r1, #4
ldr r2, [r5, r1]
ldr r1, _0225058C ; =0x00000815
ldrsb r1, [r2, r1]
add r1, r0, r1
str r1, [sp]
cmp r1, #0x7f
ble _02250538
mov r0, #0x7f
str r0, [sp]
b _02250542
_02250538:
mov r0, #0x7e
mvn r0, r0
cmp r1, r0
bge _02250542
str r0, [sp]
_02250542:
mov r0, #0x42
ldr r1, [sp]
lsl r0, r0, #2
lsl r1, r1, #0x18
ldr r0, [r5, r0]
asr r1, r1, #0x18
bl FsysUnkSub108_SetMonMood
add r0, r4, #0
mov r1, #9
mov r2, #0
bl GetMonData
mov r1, #0x12
str r0, [sp]
lsl r1, r1, #4
ldr r2, [r5, r1]
ldr r1, _02250590 ; =0x00000814
ldrsb r1, [r2, r1]
add r0, r0, r1
str r0, [sp]
cmp r0, #0xff
ble _02250576
mov r0, #0xff
str r0, [sp]
b _0225057E
_02250576:
cmp r0, #0
bge _0225057E
mov r0, #0
str r0, [sp]
_0225057E:
add r0, r4, #0
mov r1, #9
add r2, sp, #0
bl SetMonData
pop {r3, r4, r5, pc}
nop
_0225058C: .word 0x00000815
_02250590: .word 0x00000814
thumb_func_end ov02_02250504
thumb_func_start ov02_02250594
ov02_02250594: ; 0x02250594
cmp r0, #0xa
bhi _02250622
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_022505A4: ; jump table
.short _02250622 - _022505A4 - 2 ; case 0
.short _022505BA - _022505A4 - 2 ; case 1
.short _022505C2 - _022505A4 - 2 ; case 2
.short _022505CE - _022505A4 - 2 ; case 3
.short _022505DA - _022505A4 - 2 ; case 4
.short _022505E6 - _022505A4 - 2 ; case 5
.short _022505F2 - _022505A4 - 2 ; case 6
.short _022505FE - _022505A4 - 2 ; case 7
.short _0225060A - _022505A4 - 2 ; case 8
.short _02250612 - _022505A4 - 2 ; case 9
.short _0225061A - _022505A4 - 2 ; case 10
_022505BA:
cmp r1, #0xff
bne _02250622
mov r0, #1
bx lr
_022505C2:
cmp r1, #0xc8
blt _02250622
cmp r1, #0xff
bge _02250622
mov r0, #1
bx lr
_022505CE:
cmp r1, #0x96
blt _02250622
cmp r1, #0xc8
bge _02250622
mov r0, #1
bx lr
_022505DA:
cmp r1, #0x5a
blt _02250622
cmp r1, #0x96
bge _02250622
mov r0, #1
bx lr
_022505E6:
cmp r1, #0x3c
blt _02250622
cmp r1, #0x5a
bge _02250622
mov r0, #1
bx lr
_022505F2:
cmp r1, #0x1e
blt _02250622
cmp r1, #0x3c
bge _02250622
mov r0, #1
bx lr
_022505FE:
cmp r1, #1
blt _02250622
cmp r1, #0x1e
bge _02250622
mov r0, #1
bx lr
_0225060A:
cmp r1, #0
bne _02250622
mov r0, #1
bx lr
_02250612:
cmp r1, #0x5a
blt _02250622
mov r0, #1
bx lr
_0225061A:
cmp r1, #0x3c
bge _02250622
mov r0, #1
bx lr
_02250622:
mov r0, #0
bx lr
.balign 4, 0
thumb_func_end ov02_02250594
thumb_func_start ov02_02250628
ov02_02250628: ; 0x02250628
cmp r0, #0xa
bhi _022506CE
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02250638: ; jump table
.short _022506CE - _02250638 - 2 ; case 0
.short _0225064E - _02250638 - 2 ; case 1
.short _02250656 - _02250638 - 2 ; case 2
.short _02250662 - _02250638 - 2 ; case 3
.short _0225066E - _02250638 - 2 ; case 4
.short _0225067A - _02250638 - 2 ; case 5
.short _0225068A - _02250638 - 2 ; case 6
.short _0225069C - _02250638 - 2 ; case 7
.short _022506AE - _02250638 - 2 ; case 8
.short _022506BA - _02250638 - 2 ; case 9
.short _022506C2 - _02250638 - 2 ; case 10
_0225064E:
cmp r1, #0x7f
bne _022506CE
mov r0, #1
bx lr
_02250656:
cmp r1, #0x64
blt _022506CE
cmp r1, #0x7f
bge _022506CE
mov r0, #1
bx lr
_02250662:
cmp r1, #0x32
blt _022506CE
cmp r1, #0x64
bge _022506CE
mov r0, #1
bx lr
_0225066E:
cmp r1, #0x1e
blt _022506CE
cmp r1, #0x32
bge _022506CE
mov r0, #1
bx lr
_0225067A:
mov r0, #0x1d
mvn r0, r0
cmp r1, r0
ble _022506CE
cmp r1, #0x1e
bge _022506CE
mov r0, #1
bx lr
_0225068A:
mov r0, #0x31
mvn r0, r0
cmp r1, r0
ble _022506CE
add r0, #0x14
cmp r1, r0
bgt _022506CE
mov r0, #1
bx lr
_0225069C:
mov r0, #0x7e
mvn r0, r0
cmp r1, r0
ble _022506CE
add r0, #0x4d
cmp r1, r0
bgt _022506CE
mov r0, #1
bx lr
_022506AE:
mov r0, #0x7e
mvn r0, r0
cmp r1, r0
bne _022506CE
mov r0, #1
bx lr
_022506BA:
cmp r1, #0
blt _022506CE
mov r0, #1
bx lr
_022506C2:
mov r0, #0
mvn r0, r0
cmp r1, r0
bgt _022506CE
mov r0, #1
bx lr
_022506CE:
mov r0, #0
bx lr
.balign 4, 0
thumb_func_end ov02_02250628
thumb_func_start ov02_022506D4
ov02_022506D4: ; 0x022506D4
push {r3, lr}
cmp r0, #0xf9
bhi _022506E2
cmp r0, r1
bne _02250732
mov r0, #1
pop {r3, pc}
_022506E2:
sub r0, #0xfa
cmp r0, #4
bhi _0225072A
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_022506F4: ; jump table
.short _022506FE - _022506F4 - 2 ; case 0
.short _02250706 - _022506F4 - 2 ; case 1
.short _0225070E - _022506F4 - 2 ; case 2
.short _0225071A - _022506F4 - 2 ; case 3
.short _02250722 - _022506F4 - 2 ; case 4
_022506FE:
cmp r1, #0x13
bhi _02250732
mov r0, #1
pop {r3, pc}
_02250706:
cmp r1, #0x82
bhi _02250732
mov r0, #1
pop {r3, pc}
_0225070E:
cmp r1, #0x8c
blo _02250732
cmp r1, #0x95
bhi _02250732
mov r0, #1
pop {r3, pc}
_0225071A:
cmp r1, #0xa0
blo _02250732
mov r0, #1
pop {r3, pc}
_02250722:
cmp r1, #0xdc
blo _02250732
mov r0, #1
pop {r3, pc}
_0225072A:
bl GF_AssertFail
mov r0, #0
pop {r3, pc}
_02250732:
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_022506D4
thumb_func_start ov02_02250738
ov02_02250738: ; 0x02250738
push {r4, r5}
sub sp, #8
ldr r4, _0225077C ; =ov02_02253A54
add r2, sp, #0
ldrb r5, [r4]
add r3, sp, #0
add r0, r2, r0
strb r5, [r3]
ldrb r5, [r4, #1]
sub r0, r0, #1
strb r5, [r3, #1]
ldrb r5, [r4, #2]
strb r5, [r3, #2]
ldrb r5, [r4, #3]
ldrb r4, [r4, #4]
strb r5, [r3, #3]
strb r4, [r3, #4]
ldrb r0, [r0]
mov r3, #0
and r0, r1
_02250760:
cmp r0, #0
bne _0225076C
add sp, #8
mov r0, #1
pop {r4, r5}
bx lr
_0225076C:
add r3, r3, #1
cmp r3, #5
blt _02250760
mov r0, #0
add sp, #8
pop {r4, r5}
bx lr
nop
_0225077C: .word ov02_02253A54
thumb_func_end ov02_02250738
thumb_func_start ov02_02250780
ov02_02250780: ; 0x02250780
push {r4, r5, r6, lr}
ldr r0, [r0, #0xc]
add r5, r1, #0
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
add r6, r0, #0
mov r1, #0xb1
mov r2, #0
bl GetMonData
add r4, r0, #0
add r0, r6, #0
mov r1, #0xb2
mov r2, #0
bl GetMonData
cmp r4, r5
beq _022507AC
cmp r0, r5
bne _022507B0
_022507AC:
mov r0, #1
pop {r4, r5, r6, pc}
_022507B0:
mov r0, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_02250780
thumb_func_start ov02_022507B4
ov02_022507B4: ; 0x022507B4
push {r3, r4, r5, lr}
add r5, r0, #0
add r0, #0xe4
ldr r0, [r0]
add r4, r1, #0
bl FollowPokeObj_GetSpecies
sub r0, #0x32
cmp r0, #1
bls _022507E0
mov r0, #0xb
mov r1, #8
bl AllocFromHeapAtEnd
add r2, r0, #0
strh r4, [r2]
mov r0, #0
strh r0, [r2, #2]
ldr r0, [r5, #0x10]
ldr r1, _022507E4 ; =ov02_022507E8
bl TaskManager_Call
_022507E0:
pop {r3, r4, r5, pc}
nop
_022507E4: .word ov02_022507E8
thumb_func_end ov02_022507B4
thumb_func_start ov02_022507E8
ov02_022507E8: ; 0x022507E8
push {r4, r5, r6, lr}
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetStatePtr
add r4, r0, #0
ldr r0, [r4]
cmp r0, #4
bhi _022508AA
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02250814: ; jump table
.short _0225081E - _02250814 - 2 ; case 0
.short _0225082E - _02250814 - 2 ; case 1
.short _0225084C - _02250814 - 2 ; case 2
.short _02250874 - _02250814 - 2 ; case 3
.short _022508A0 - _02250814 - 2 ; case 4
_0225081E:
add r0, r6, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_UnpauseMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_0225082E:
add r0, r6, #0
bl FollowingPokemon_GetMapObject
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
beq _022508AA
add r6, #0xe4
ldr r0, [r6]
bl MapObject_PauseMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _022508AA
_0225084C:
add r0, r6, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_GetFacingDirection
lsl r0, r0, #0x18
lsr r1, r0, #0x18
add r6, #0xe4
mov r2, #0x14
ldr r3, _022508B0 ; =ov02_02253A70
mul r2, r1
ldr r0, [r6]
add r1, r3, r2
bl EventObjectMovementMan_Create
str r0, [r5, #4]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _022508AA
_02250874:
ldr r0, [r5, #4]
bl EventObjectMovementMan_IsFinish
cmp r0, #1
bne _022508AA
ldr r0, [r5, #4]
bl EventObjectMovementMan_Delete
ldrh r0, [r5, #2]
add r0, r0, #1
strh r0, [r5, #2]
ldrh r1, [r5, #2]
ldrh r0, [r5]
cmp r1, r0
blo _0225089A
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _022508AA
_0225089A:
mov r0, #0
str r0, [r4]
b _022508AA
_022508A0:
add r0, r5, #0
bl FreeToHeap
mov r0, #1
pop {r4, r5, r6, pc}
_022508AA:
mov r0, #0
pop {r4, r5, r6, pc}
nop
_022508B0: .word ov02_02253A70
thumb_func_end ov02_022507E8
thumb_func_start ov02_022508B4
ov02_022508B4: ; 0x022508B4
push {r4, lr}
add r4, r0, #0
mov r0, #0xb
mov r1, #4
bl AllocFromHeapAtEnd
add r2, r0, #0
mov r0, #0
strh r0, [r2]
strh r0, [r2, #2]
ldr r0, [r4, #0x10]
ldr r1, _022508D4 ; =ov02_022508D8
bl TaskManager_Call
mov r0, #1
pop {r4, pc}
.balign 4, 0
_022508D4: .word ov02_022508D8
thumb_func_end ov02_022508B4
thumb_func_start ov02_022508D8
ov02_022508D8: ; 0x022508D8
push {r4, r5, r6, lr}
sub sp, #0x18
add r4, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r4, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
ldr r1, [r5]
add r4, r0, #0
cmp r1, #3
bls _022508FC
b _02250A44
_022508FC:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02250908: ; jump table
.short _02250910 - _02250908 - 2 ; case 0
.short _0225099A - _02250908 - 2 ; case 1
.short _022509AE - _02250908 - 2 ; case 2
.short _02250A3A - _02250908 - 2 ; case 3
_02250910:
ldr r3, _02250A4C ; =ov02_02253B24
add r2, sp, #0xc
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldrh r0, [r4, #2]
add r0, r0, #1
strh r0, [r4, #2]
ldrh r0, [r4, #2]
bl _dfltu
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A50 ; =0x40A00000
mov r0, #0
bl _dmul
ldr r3, _02250A54 ; =0x40240000
mov r2, #0
bl _ddiv
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A58 ; =0x40B00000
mov r0, #0
bl _dadd
bl _dfix
str r0, [sp, #0xc]
ldrh r0, [r4, #2]
bl _dfltu
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A50 ; =0x40A00000
mov r0, #0
bl _dmul
ldr r3, _02250A54 ; =0x40240000
mov r2, #0
bl _ddiv
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A58 ; =0x40B00000
mov r0, #0
bl _dadd
bl _dfix
str r0, [sp, #0x10]
ldr r0, [r6, #0x3c]
bl ov01_021F771C
add r1, sp, #0xc
bl sub_02023E78
ldrh r0, [r4, #2]
cmp r0, #0xa
blo _02250A44
mov r0, #0
strh r0, [r4, #2]
strh r0, [r4]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02250A44
_0225099A:
ldrh r0, [r4]
add r0, r0, #1
strh r0, [r4]
ldrh r0, [r4]
cmp r0, #0xa
blo _02250A44
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02250A44
_022509AE:
ldr r3, _02250A5C ; =ov02_02253B30
add r2, sp, #0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldrh r0, [r4, #2]
add r0, r0, #1
strh r0, [r4, #2]
ldrh r1, [r4, #2]
cmp r1, #0xa
blo _022509CE
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02250A2C
_022509CE:
mov r0, #0xa
sub r0, r0, r1
bl _dflt
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A50 ; =0x40A00000
mov r0, #0
bl _dmul
ldr r3, _02250A54 ; =0x40240000
mov r2, #0
bl _ddiv
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A58 ; =0x40B00000
mov r0, #0
bl _dadd
bl _dfix
str r0, [sp]
ldrh r1, [r4, #2]
mov r0, #0xa
sub r0, r0, r1
bl _dflt
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A50 ; =0x40A00000
mov r0, #0
bl _dmul
ldr r3, _02250A54 ; =0x40240000
mov r2, #0
bl _ddiv
add r3, r1, #0
add r2, r0, #0
ldr r1, _02250A58 ; =0x40B00000
mov r0, #0
bl _dadd
bl _dfix
str r0, [sp, #4]
_02250A2C:
ldr r0, [r6, #0x3c]
bl ov01_021F771C
add r1, sp, #0
bl sub_02023E78
b _02250A44
_02250A3A:
bl FreeToHeap
add sp, #0x18
mov r0, #1
pop {r4, r5, r6, pc}
_02250A44:
mov r0, #0
add sp, #0x18
pop {r4, r5, r6, pc}
nop
_02250A4C: .word ov02_02253B24
_02250A50: .word 0x40A00000
_02250A54: .word 0x40240000
_02250A58: .word 0x40B00000
_02250A5C: .word ov02_02253B30
thumb_func_end ov02_022508D8
thumb_func_start ov02_02250A60
ov02_02250A60: ; 0x02250A60
push {r3, r4, r5, lr}
sub sp, #0x18
add r5, r0, #0
mov r0, #4
mov r1, #0x28
bl AllocFromHeapAtEnd
ldr r1, [r5, #4]
str r0, [r1, #0x24]
ldr r0, [r5, #4]
ldr r1, [r5, #0x24]
ldr r4, [r0, #0x24]
mov r0, #4
bl CreateCameraTranslationWrapper
str r0, [r4, #8]
ldr r0, _02250AC4 ; =gGameVersion
ldrb r0, [r0]
str r0, [r4, #0x24]
ldr r1, [r5, #0x24]
add r0, sp, #0xc
bl Camera_GetTarget
add r3, sp, #0xc
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0xc
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r1, [r5, #0x24]
add r0, sp, #0
bl sub_02023640
add r3, sp, #0
add r2, r4, #0
ldmia r3!, {r0, r1}
add r2, #0x18
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, [r5, #4]
ldr r0, [r0, #4]
str r0, [r4]
add r0, r4, #0
bl ov02_02250BB0
add sp, #0x18
pop {r3, r4, r5, pc}
nop
_02250AC4: .word gGameVersion
thumb_func_end ov02_02250A60
thumb_func_start ov02_02250AC8
ov02_02250AC8: ; 0x02250AC8
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #8]
bl DeleteCameraTranslationWrapper
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
bl FreeToHeap
ldr r0, [r4, #4]
mov r1, #0
str r1, [r0, #0x24]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02250AC8
thumb_func_start ov02_02250AE8
ov02_02250AE8: ; 0x02250AE8
push {r3, lr}
ldr r0, [r0, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
mov r1, #1
strb r1, [r0, #0x10]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02250AE8
thumb_func_start ov02_02250AFC
ov02_02250AFC: ; 0x02250AFC
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #4]
add r4, r1, #0
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
ldrb r1, [r0, #0x10]
cmp r1, #3
beq _02250B22
bl GF_AssertFail
ldr r0, [r5, #0x10]
ldr r1, _02250B2C ; =ov02_02250B58
mov r2, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
_02250B22:
strb r4, [r0, #0x11]
add r0, r5, #0
bl ov02_02250B44
pop {r3, r4, r5, pc}
.balign 4, 0
_02250B2C: .word ov02_02250B58
thumb_func_end ov02_02250AFC
thumb_func_start ov02_02250B30
ov02_02250B30: ; 0x02250B30
ldr r3, _02250B3C ; =TaskManager_Call
ldr r0, [r0, #0x10]
ldr r1, _02250B40 ; =ov02_02251320
mov r2, #0
bx r3
nop
_02250B3C: .word TaskManager_Call
_02250B40: .word ov02_02251320
thumb_func_end ov02_02250B30
thumb_func_start ov02_02250B44
ov02_02250B44: ; 0x02250B44
push {r3, lr}
ldr r0, [r0, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
mov r1, #4
strb r1, [r0, #0x10]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov02_02250B44
thumb_func_start ov02_02250B58
ov02_02250B58: ; 0x02250B58
push {r4, lr}
bl TaskManager_GetSys
add r4, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
ldrb r0, [r0, #0x10]
cmp r0, #3
bne _02250B7A
add r0, r4, #0
bl ov02_02250B44
mov r0, #1
pop {r4, pc}
_02250B7A:
mov r0, #0
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02250B58
thumb_func_start ov02_02250B80
ov02_02250B80: ; 0x02250B80
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #4
mov r1, #0xd8
bl AllocFromHeapAtEnd
add r4, r0, #0
mov r1, #0
add r0, #0xd4
str r1, [r0]
mov r0, #4
add r1, r5, #0
add r2, r4, #0
bl ov02_022511AC
ldr r0, [r5, #0x10]
ldr r1, _02250BAC ; =ov02_022512AC
add r2, r4, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
nop
_02250BAC: .word ov02_022512AC
thumb_func_end ov02_02250B80
thumb_func_start ov02_02250BB0
ov02_02250BB0: ; 0x02250BB0
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
ldr r1, _02250BC0 ; =ov02_02253B4C
bl ov01_021E67BC
str r0, [r4, #4]
pop {r4, pc}
.balign 4, 0
_02250BC0: .word ov02_02253B4C
thumb_func_end ov02_02250BB0
thumb_func_start ov02_02250BC4
ov02_02250BC4: ; 0x02250BC4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
add r0, r1, #0
ldr r0, [r0, #4]
add r5, r2, #0
ldr r0, [r0, #0x24]
str r1, [sp, #8]
ldr r0, [r0, #0x24]
mov r1, #4
strh r0, [r5, #0x12]
add r0, r5, #0
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r5, #0
add r0, #0x14
mov r1, #0xae
mov r2, #0x12
mov r3, #4
bl ov01_021FBCD8
add r0, r5, #0
add r0, #0x24
mov r1, #0xae
mov r2, #0x19
mov r3, #4
bl ov01_021FBCD8
add r0, r5, #0
add r0, #0x34
mov r1, #0xae
mov r2, #0x20
mov r3, #4
bl ov01_021FBCD8
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0x44
add r1, #0x14
mov r2, #0xae
mov r3, #0x13
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0x58
add r1, #0x14
mov r2, #0xae
mov r3, #0x14
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0x6c
add r1, #0x14
mov r2, #0xae
mov r3, #0x15
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0x80
add r1, #0x24
mov r2, #0xae
mov r3, #0x1a
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0x94
add r1, #0x24
mov r2, #0xae
mov r3, #0x1b
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, #0
add r1, r5, #0
add r0, #0xa8
add r1, #0x34
mov r2, #0xae
mov r3, #0x21
str r5, [sp, #4]
bl ov01_021FBE44
add r0, r5, #0
add r1, r5, #0
add r0, #0xbc
add r1, #0x14
bl ov01_021FBF2C
mov r0, #0x4d
lsl r0, r0, #2
add r1, r5, #0
add r0, r5, r0
add r1, #0x24
bl ov01_021FBF2C
add r0, r5, #0
add r1, r5, #0
add r0, #0xbc
add r1, #0x44
bl ov01_021FBF50
add r0, r5, #0
add r1, r5, #0
add r0, #0xbc
add r1, #0x58
bl ov01_021FBF50
add r0, r5, #0
add r1, r5, #0
add r0, #0xbc
add r1, #0x6c
bl ov01_021FBF50
mov r0, #0x4d
lsl r0, r0, #2
add r1, r5, #0
add r0, r5, r0
add r1, #0x80
bl ov01_021FBF50
mov r0, #0x4d
lsl r0, r0, #2
add r1, r5, #0
add r0, r5, r0
add r1, #0x94
bl ov01_021FBF50
add r0, r5, #0
add r0, #0xbc
mov r1, #0
bl ov01_021FC004
mov r0, #0x4d
lsl r0, r0, #2
add r0, r5, r0
mov r1, #0
bl ov01_021FC004
mov r0, #0x6b
lsl r0, r0, #2
add r4, r5, r0
add r0, r5, #0
str r0, [sp, #0xc]
add r0, #0x34
str r0, [sp, #0xc]
add r0, r5, #0
str r0, [sp, #0x10]
add r0, #0xa8
mov r6, #0
str r0, [sp, #0x10]
_02250D16:
mov r0, #0x78
add r7, r6, #0
mul r7, r0
ldr r1, [sp, #0xc]
add r0, r4, r7
bl ov01_021FBF2C
ldr r1, [sp, #0x10]
add r0, r4, r7
bl ov01_021FBF50
add r0, r4, r7
mov r1, #0
bl ov01_021FC004
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #4
blo _02250D16
add r0, r5, #0
add r0, #0x44
mov r1, #3
mov r2, #0
bl ov02_022510D4
add r0, r5, #0
add r0, #0x80
mov r1, #2
mov r2, #0
bl ov02_022510D4
add r0, r5, #0
add r0, #0xa8
mov r1, #1
mov r2, #0
bl ov02_022510D4
ldr r0, [sp, #8]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
add r1, sp, #0x14
bl MapObject_GetPositionVec
add r0, r5, #0
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
add r0, #0xbc
bl ov01_021FC00C
mov r0, #0x4d
lsl r0, r0, #2
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
add r0, r5, r0
bl ov01_021FC00C
ldrh r0, [r5, #0x12]
cmp r0, #8
bne _02250E04
mov r2, #2
ldr r1, [sp, #0x14]
lsl r2, r2, #0x12
add r1, r1, r2
mov r0, #0x6b
lsl r0, r0, #2
ldr r3, [sp, #0x18]
lsr r2, r2, #2
add r2, r3, r2
mov r3, #0x2d
ldr r4, [sp, #0x1c]
lsl r3, r3, #0xe
add r0, r5, r0
sub r3, r4, r3
bl ov01_021FC00C
mov r2, #2
mov r0, #0x89
lsl r0, r0, #2
ldr r1, [sp, #0x14]
lsl r2, r2, #0x12
sub r1, r1, r2
ldr r3, [sp, #0x18]
lsr r2, r2, #2
add r2, r3, r2
mov r3, #0x2d
ldr r4, [sp, #0x1c]
lsl r3, r3, #0xe
add r0, r5, r0
sub r3, r4, r3
bl ov01_021FC00C
mov r1, #0
mov r0, #0xa7
lsl r0, r0, #2
add r0, r5, r0
add r2, r1, #0
add r3, r1, #0
bl ov01_021FC00C
mov r1, #0
mov r0, #0xc5
lsl r0, r0, #2
add r0, r5, r0
add r2, r1, #0
add r3, r1, #0
bl ov01_021FC00C
ldr r0, _02250EA4 ; =0x00000131
ldr r1, _02250EA8 ; =0x000004AC
ldr r2, _02250EAC ; =ov02_02253C20
str r0, [r5, r1]
add r0, r1, #4
str r2, [r5, r0]
ldr r0, _02250EB0 ; =ov02_02253B94
b _02250E98
_02250E04:
mov r1, #0x32
ldr r2, [sp, #0x14]
lsl r1, r1, #0xe
add r1, r2, r1
mov r2, #0x49
mov r0, #0x6b
lsl r0, r0, #2
ldr r3, [sp, #0x18]
lsl r2, r2, #0xc
sub r2, r3, r2
mov r3, #9
ldr r4, [sp, #0x1c]
lsl r3, r3, #0x10
add r0, r5, r0
add r3, r4, r3
bl ov01_021FC00C
mov r1, #0xc6
mov r0, #0x89
lsl r0, r0, #2
ldr r2, [sp, #0x14]
lsl r1, r1, #0xc
sub r1, r2, r1
mov r2, #0x49
ldr r3, [sp, #0x18]
lsl r2, r2, #0xc
sub r2, r3, r2
mov r3, #9
ldr r4, [sp, #0x1c]
lsl r3, r3, #0x10
add r0, r5, r0
add r3, r4, r3
bl ov01_021FC00C
mov r1, #0x32
mov r0, #0xa7
lsl r0, r0, #2
ldr r2, [sp, #0x14]
lsl r1, r1, #0xe
add r1, r2, r1
mov r2, #0x49
ldr r3, [sp, #0x18]
lsl r2, r2, #0xc
sub r2, r3, r2
ldr r4, [sp, #0x1c]
ldr r3, _02250EB4 ; =0x0010E000
add r0, r5, r0
sub r3, r4, r3
bl ov01_021FC00C
mov r1, #0xc6
mov r0, #0xc5
lsl r0, r0, #2
ldr r2, [sp, #0x14]
lsl r1, r1, #0xc
sub r1, r2, r1
mov r2, #0x49
ldr r3, [sp, #0x18]
lsl r2, r2, #0xc
sub r2, r3, r2
ldr r4, [sp, #0x1c]
ldr r3, _02250EB4 ; =0x0010E000
add r0, r5, r0
sub r3, r4, r3
bl ov01_021FC00C
mov r0, #0x13
ldr r1, _02250EA8 ; =0x000004AC
lsl r0, r0, #4
str r0, [r5, r1]
ldr r2, _02250EB8 ; =ov02_02253BD0
add r0, r1, #4
str r2, [r5, r0]
ldr r0, _02250EBC ; =ov02_02253B64
_02250E98:
add r1, #8
str r0, [r5, r1]
mov r0, #0
strb r0, [r5, #0x10]
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02250EA4: .word 0x00000131
_02250EA8: .word 0x000004AC
_02250EAC: .word ov02_02253C20
_02250EB0: .word ov02_02253B94
_02250EB4: .word 0x0010E000
_02250EB8: .word ov02_02253BD0
_02250EBC: .word ov02_02253B64
thumb_func_end ov02_02250BC4
thumb_func_start ov02_02250EC0
ov02_02250EC0: ; 0x02250EC0
push {r4, lr}
add r4, r2, #0
add r0, r4, #0
add r0, #0x6c
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x58
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x44
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x94
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x80
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0xa8
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x14
bl ov01_021FBDA8
add r0, r4, #0
add r0, #0x24
bl ov01_021FBDA8
add r4, #0x34
add r0, r4, #0
bl ov01_021FBDA8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02250EC0
thumb_func_start ov02_02250F1C
ov02_02250F1C: ; 0x02250F1C
push {r4, lr}
add r4, r2, #0
ldrb r0, [r4, #0x10]
cmp r0, #5
bhi _02250FDC
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02250F32: ; jump table
.short _02250FDC - _02250F32 - 2 ; case 0
.short _02250F3E - _02250F32 - 2 ; case 1
.short _02250F4E - _02250F32 - 2 ; case 2
.short _02250F68 - _02250F32 - 2 ; case 3
.short _02250F74 - _02250F32 - 2 ; case 4
.short _02250FA4 - _02250F32 - 2 ; case 5
_02250F3E:
add r0, r4, #0
add r0, #0xbc
mov r1, #1
bl ov01_021FC004
mov r0, #2
strb r0, [r4, #0x10]
pop {r4, pc}
_02250F4E:
add r0, r4, #0
add r0, #0x44
mov r1, #3
bl ov02_022510FC
cmp r0, #0
beq _02250FDC
add r0, r4, #0
bl ov02_02251018
mov r0, #3
strb r0, [r4, #0x10]
pop {r4, pc}
_02250F68:
add r4, #0x44
add r0, r4, #0
mov r1, #3
bl ov02_02251138
pop {r4, pc}
_02250F74:
add r0, r4, #0
add r0, #0xbc
mov r1, #0
bl ov01_021FC004
add r0, r4, #0
mov r1, #1
bl ov02_02251164
add r0, r4, #0
add r0, #0x80
mov r1, #2
mov r2, #0
bl ov02_022510D4
add r0, r4, #0
add r0, #0xa8
mov r1, #1
mov r2, #0
bl ov02_022510D4
mov r0, #5
strb r0, [r4, #0x10]
pop {r4, pc}
_02250FA4:
add r0, r4, #0
add r0, #0x44
mov r1, #3
bl ov02_02251138
add r0, r4, #0
add r0, #0xa8
mov r1, #1
bl ov02_022510FC
add r0, r4, #0
add r0, #0x80
mov r1, #2
bl ov02_022510FC
cmp r0, #0
beq _02250FDC
add r0, r4, #0
mov r1, #0
bl ov02_02251164
add r0, r4, #0
add r0, #0xbc
mov r1, #1
bl ov01_021FC004
mov r0, #3
strb r0, [r4, #0x10]
_02250FDC:
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02250F1C
thumb_func_start ov02_02250FE0
ov02_02250FE0: ; 0x02250FE0
push {r4, r5, r6, lr}
add r4, r2, #0
add r0, r4, #0
add r0, #0xbc
bl ov01_021FBF68
mov r0, #0x4d
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021FBF68
mov r0, #0x6b
lsl r0, r0, #2
mov r5, #0
add r4, r4, r0
mov r6, #0x78
_02251000:
add r0, r5, #0
mul r0, r6
add r0, r4, r0
bl ov01_021FBF68
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #4
blo _02251000
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov02_02250FE0
thumb_func_start ov02_02251018
ov02_02251018: ; 0x02251018
push {r4, lr}
sub sp, #8
add r4, r0, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x44
bl ov01_021FBF5C
add r0, r4, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x58
bl ov01_021FBF5C
add r0, r4, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x6c
bl ov01_021FBF5C
add r0, r4, #0
add r0, #0x6c
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x58
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x44
add r1, r4, #0
bl ov01_021FBE80
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r1, r4, #0
add r0, #0x44
add r1, #0x14
mov r2, #0xae
mov r3, #0x16
str r4, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r1, r4, #0
add r0, #0x58
add r1, #0x14
mov r2, #0xae
mov r3, #0x17
str r4, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r1, r4, #0
add r0, #0x6c
add r1, #0x14
mov r2, #0xae
mov r3, #0x18
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x44
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x58
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0xbc
add r1, #0x6c
bl ov01_021FBF50
add r4, #0x44
add r0, r4, #0
mov r1, #3
mov r2, #0
bl ov02_022510D4
add sp, #8
pop {r4, pc}
thumb_func_end ov02_02251018
thumb_func_start ov02_022510D4
ov02_022510D4: ; 0x022510D4
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r6, r0, #0
add r7, r2, #0
mov r4, #0
cmp r5, #0
bls _022510F8
_022510E2:
mov r0, #0x14
mul r0, r4
add r0, r6, r0
add r1, r7, #0
bl ov01_021FBF20
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r5
blo _022510E2
_022510F8:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_022510D4
thumb_func_start ov02_022510FC
ov02_022510FC: ; 0x022510FC
push {r3, r4, r5, r6, r7, lr}
mov r5, #0
add r6, r1, #0
add r7, r0, #0
add r4, r5, #0
cmp r6, #0
bls _0225112C
_0225110A:
mov r0, #0x14
mul r0, r4
mov r1, #1
add r0, r7, r0
lsl r1, r1, #0xc
bl ov01_021FBEE4
cmp r0, #0
beq _02251122
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_02251122:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r6
blo _0225110A
_0225112C:
cmp r5, r6
bne _02251134
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02251134:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_022510FC
thumb_func_start ov02_02251138
ov02_02251138: ; 0x02251138
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
ldr r4, _02251160 ; =0x00000000
beq _0225115C
mov r7, #0x14
_02251144:
add r0, r4, #0
mul r0, r7
mov r1, #1
add r0, r5, r0
lsl r1, r1, #0xc
bl ov01_021FBEAC
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r6
blo _02251144
_0225115C:
pop {r3, r4, r5, r6, r7, pc}
nop
_02251160: .word 0x00000000
thumb_func_end ov02_02251138
thumb_func_start ov02_02251164
ov02_02251164: ; 0x02251164
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
ldrh r0, [r6, #0x12]
add r7, r1, #0
cmp r0, #8
bne _02251174
mov r5, #2
b _02251176
_02251174:
mov r5, #4
_02251176:
mov r0, #0x4d
lsl r0, r0, #2
add r0, r6, r0
add r1, r7, #0
bl ov01_021FC004
ldrb r0, [r6, #0x11]
cmp r0, #0
bne _022511AA
mov r4, #0
cmp r5, #0
bls _022511AA
mov r0, #0x6b
lsl r0, r0, #2
add r6, r6, r0
_02251194:
mov r0, #0x78
mul r0, r4
add r0, r6, r0
add r1, r7, #0
bl ov01_021FC004
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r5
blo _02251194
_022511AA:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02251164
thumb_func_start ov02_022511AC
ov02_022511AC: ; 0x022511AC
push {r3, r4, r5, r6, lr}
sub sp, #0x14
add r4, r2, #0
add r5, r0, #0
add r6, r1, #0
add r0, r4, #0
add r1, r5, #0
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0x10
mov r1, #0xae
mov r2, #0x1c
add r3, r5, #0
bl ov01_021FBCD8
add r0, r4, #0
add r1, r4, #0
str r5, [sp]
add r0, #0x20
add r1, #0x10
mov r2, #0xae
mov r3, #0x1d
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
str r5, [sp]
add r0, #0x34
add r1, #0x10
mov r2, #0xae
mov r3, #0x1e
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
str r5, [sp]
add r0, #0x48
add r1, #0x10
mov r2, #0xae
mov r3, #0x1f
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
add r0, #0x5c
add r1, #0x10
bl ov01_021FBF2C
add r0, r4, #0
add r1, r4, #0
add r0, #0x5c
add r1, #0x20
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0x5c
add r1, #0x34
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0x5c
add r1, #0x48
bl ov01_021FBF50
add r0, r4, #0
add r0, #0x20
mov r1, #3
mov r2, #0
bl ov02_022510D4
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r1, sp, #8
bl MapObject_GetPositionVec
mov r0, #0x19
ldr r1, [sp, #0xc]
lsl r0, r0, #0xe
add r2, r1, r0
ldr r1, [sp, #0x10]
ldr r0, _0225127C ; =0x0015E000
str r2, [sp, #0xc]
sub r3, r1, r0
add r0, r4, #0
ldr r1, [sp, #8]
add r0, #0x5c
str r3, [sp, #0x10]
bl ov01_021FC00C
add r4, #0x5c
add r0, r4, #0
mov r1, #1
bl ov01_021FC004
add sp, #0x14
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_0225127C: .word 0x0015E000
thumb_func_end ov02_022511AC
thumb_func_start ov02_02251280
ov02_02251280: ; 0x02251280
push {r4, lr}
add r4, r0, #0
add r1, r4, #0
add r0, #0x48
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x34
add r1, r4, #0
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x20
add r1, r4, #0
bl ov01_021FBE80
add r4, #0x10
add r0, r4, #0
bl ov01_021FBDA8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02251280
thumb_func_start ov02_022512AC
ov02_022512AC: ; 0x022512AC
push {r3, r4, r5, lr}
add r5, r0, #0
bl TaskManager_GetEnv
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
ldr r0, [r5]
cmp r0, #0
beq _022512CA
cmp r0, #1
beq _02251306
b _02251316
_022512CA:
add r0, r4, #0
add r0, #0xd4
ldr r0, [r0]
add r1, r0, #1
add r0, r4, #0
add r0, #0xd4
str r1, [r0]
add r0, r4, #0
add r0, #0xd4
ldr r0, [r0]
cmp r0, #2
bne _022512E8
ldr r0, _0225131C ; =SEQ_SE_GS_RUGIA_MENOHIKARI
bl PlaySE
_022512E8:
add r0, r4, #0
add r0, #0x20
mov r1, #3
bl ov02_022510FC
cmp r0, #0
beq _022512FC
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
_022512FC:
add r4, #0x5c
add r0, r4, #0
bl ov01_021FBF68
b _02251316
_02251306:
add r0, r4, #0
bl ov02_02251280
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r3, r4, r5, pc}
_02251316:
mov r0, #0
pop {r3, r4, r5, pc}
nop
_0225131C: .word SEQ_SE_GS_RUGIA_MENOHIKARI
thumb_func_end ov02_022512AC
thumb_func_start ov02_02251320
ov02_02251320: ; 0x02251320
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r5, r0, #0
bl TaskManager_GetSys
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetStatePtr
str r0, [sp, #4]
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
add r5, r0, #0
ldr r0, [sp, #4]
ldr r0, [r0]
cmp r0, #0
beq _02251352
cmp r0, #1
beq _022513AE
cmp r0, #2
beq _02251412
b _02251418
_02251352:
add r0, r4, #0
ldr r1, _02251420 ; =0x000004AC
add r0, #0xc0
ldr r0, [r0]
ldr r1, [r5, r1]
bl ov01_022040D0
add r7, r0, #0
mov r6, #0
_02251364:
ldr r0, [r4, #0x54]
add r1, r6, #0
str r0, [sp]
ldr r0, _02251420 ; =0x000004AC
mov r2, #1
ldr r0, [r5, r0]
add r3, r7, #0
bl ov01_021E8970
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #2
blo _02251364
mov r6, #0
_02251382:
ldr r0, _02251420 ; =0x000004AC
ldr r2, [r4, #0x54]
ldr r0, [r5, r0]
add r1, r6, #0
bl ov01_021E8B04
add r7, r0, #0
mov r1, #1
bl ov01_021E8B84
add r0, r7, #0
bl ov01_021E8B6C
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #2
blo _02251382
ldr r0, [sp, #4]
mov r1, #1
str r1, [r0]
b _02251418
_022513AE:
add r0, r4, #0
ldr r1, _02251420 ; =0x000004AC
add r0, #0xc0
ldr r0, [r0]
ldr r1, [r5, r1]
bl ov01_022040D0
add r7, r0, #0
ldr r0, _02251420 ; =0x000004AC
ldr r2, [r4, #0x54]
ldr r0, [r5, r0]
mov r1, #0
bl ov01_021E8B04
bl ov01_021E8B90
cmp r0, #0
beq _02251418
mov r6, #0
_022513D4:
ldr r2, _02251420 ; =0x000004AC
ldr r0, [r4, #0x54]
ldr r2, [r5, r2]
add r1, r7, #0
add r3, r6, #0
bl ov01_021E8A8C
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #2
blo _022513D4
mov r6, #0
_022513EE:
ldr r0, [r4, #0x54]
add r1, r6, #2
str r0, [sp]
ldr r0, _02251420 ; =0x000004AC
mov r2, #1
ldr r0, [r5, r0]
add r3, r7, #0
bl ov01_021E8970
add r0, r6, #1
lsl r0, r0, #0x18
lsr r6, r0, #0x18
cmp r6, #2
blo _022513EE
ldr r0, [sp, #4]
mov r1, #2
str r1, [r0]
b _02251418
_02251412:
add sp, #8
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02251418:
mov r0, #0
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
nop
_02251420: .word 0x000004AC
thumb_func_end ov02_02251320
thumb_func_start ov02_02251424
ov02_02251424: ; 0x02251424
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r0, #0
ldr r0, [r5, #4]
add r7, r1, #0
ldr r6, [r0, #0x24]
ldr r0, [r6, #4]
bl ov01_021E687C
add r4, r0, #0
cmp r7, #3
blo _02251440
bl GF_AssertFail
_02251440:
add r0, r6, #0
ldr r1, [r5, #0x24]
add r0, #0xc
bl sub_0202365C
add r6, #0x18
ldr r1, [r5, #0x24]
add r0, r6, #0
bl sub_0202366C
mov r0, #0x14
add r6, r7, #0
mul r6, r0
mov r0, #0x4b
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, [r5, #0x24]
ldr r0, [r0, r6]
bl Camera_SetDistance
mov r0, #0x4b
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, [r5, #0x24]
add r0, r0, r6
add r0, r0, #4
bl Camera_SetAngle
mov r0, #0x4b
lsl r0, r0, #4
ldr r0, [r4, r0]
ldr r1, [r5, #0x24]
add r0, r0, r6
ldrh r0, [r0, #0xe]
bl Camera_SetPerspectiveAngle
ldr r0, _022514C0 ; =0x000004B4
ldr r1, [r4, r0]
mov r0, #0xc
mul r0, r7
add r0, r1, r0
ldr r1, [r5, #0x24]
bl Camera_ShiftBy
mov r0, #0x96
ldr r1, _022514C4 ; =0x006A4000
ldr r2, [r5, #0x24]
lsl r0, r0, #0xc
bl Camera_SetClipBounds
ldr r1, [r5, #0x24]
add r0, sp, #8
bl Camera_GetTarget
ldr r0, [r5, #0x24]
bl Camera_GetBindTarget
ldr r1, [r5, #0x24]
add r0, sp, #0
bl Camera_GetAngle
add sp, #0x14
pop {r4, r5, r6, r7, pc}
nop
_022514C0: .word 0x000004B4
_022514C4: .word 0x006A4000
thumb_func_end ov02_02251424
thumb_func_start ov02_022514C8
ov02_022514C8: ; 0x022514C8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
ldr r0, [r0, #4]
add r4, r1, #0
ldr r0, [r0, #0x24]
str r0, [sp]
ldr r0, [r0, #4]
bl ov01_021E687C
add r6, r0, #0
cmp r4, #0
bne _022514E4
mov r1, #0
b _022514E6
_022514E4:
mov r1, #3
_022514E6:
mov r0, #0x4b
lsl r0, r0, #4
mov r5, #0x14
add r3, r1, #0
ldr r0, [r6, r0]
mul r3, r5
add r0, r0, r3
ldrh r0, [r0, #4]
add r2, sp, #4
add r7, sp, #8
strh r0, [r2]
mov r0, #0x4b
lsl r0, r0, #4
ldr r0, [r6, r0]
add r0, r0, r3
ldrh r0, [r0, #0xe]
strh r0, [r2, #2]
mov r0, #0x4b
lsl r0, r0, #4
add r0, r0, #4
mov r2, #0xc
ldr r0, [r6, r0]
mul r2, r1
add r2, r0, r2
ldmia r2!, {r0, r1}
stmia r7!, {r0, r1}
ldr r0, [r2]
str r0, [r7]
mov r0, #0x4b
lsl r0, r0, #4
ldr r0, [r6, r0]
ldr r0, [r0, r3]
str r0, [sp, #0x14]
ldr r0, [sp]
ldr r0, [r0, #0x24]
cmp r0, #7
bne _02251538
cmp r4, #0
bne _02251542
mov r5, #0xc8
b _02251542
_02251538:
cmp r4, #0
bne _02251540
mov r5, #0xa0
b _02251542
_02251540:
mov r5, #0xc8
_02251542:
ldr r0, [sp]
add r1, sp, #4
ldr r0, [r0, #8]
add r2, r5, #0
bl SetCameraTranslationPath
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_022514C8
thumb_func_start ov02_02251554
ov02_02251554: ; 0x02251554
ldr r3, _02251560 ; =TaskManager_Call
ldr r0, [r0, #0x10]
ldr r1, _02251564 ; =ov02_02251568
mov r2, #0
bx r3
nop
_02251560: .word TaskManager_Call
_02251564: .word ov02_02251568
thumb_func_end ov02_02251554
thumb_func_start ov02_02251568
ov02_02251568: ; 0x02251568
push {r3, r4, lr}
sub sp, #0x14
bl TaskManager_GetSys
add r4, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #8]
bl IsCameraTranslationFinished
cmp r0, #0
beq _0225159C
ldr r1, [r4, #0x24]
add r0, sp, #8
bl Camera_GetTarget
ldr r0, [r4, #0x24]
bl Camera_GetBindTarget
ldr r1, [r4, #0x24]
add r0, sp, #0
bl Camera_GetAngle
add sp, #0x14
mov r0, #1
pop {r3, r4, pc}
_0225159C:
mov r0, #0
add sp, #0x14
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov02_02251568
thumb_func_start ov02_022515A4
ov02_022515A4: ; 0x022515A4
push {r4, lr}
add r4, r0, #0
mov r0, #4
mov r1, #0xe4
bl AllocFromHeapAtEnd
add r2, r0, #0
ldr r0, _022515C8 ; =gGameVersion
ldrb r1, [r0]
add r0, r2, #0
add r0, #0xe0
strh r1, [r0]
ldr r0, [r4, #0x10]
ldr r1, _022515CC ; =ov02_022515D0
bl TaskManager_Call
pop {r4, pc}
nop
_022515C8: .word gGameVersion
_022515CC: .word ov02_022515D0
thumb_func_end ov02_022515A4
thumb_func_start ov02_022515D0
ov02_022515D0: ; 0x022515D0
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x38
add r5, r0, #0
bl TaskManager_GetSys
str r0, [sp, #8]
add r0, r5, #0
bl TaskManager_GetEnv
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r4, #0
add r0, #0xe0
ldrh r0, [r0]
cmp r0, #8
bne _02251604
mov r0, #SPECIES_LUGIA
str r0, [sp, #0x10]
mov r0, #0x12
mov r1, #5
str r0, [sp, #0xc]
ldr r7, _022518D8 ; =SEQ_SE_GS_RUGIA_HABATAKI
b _02251610
_02251604:
mov r0, #SPECIES_HO_OH
str r0, [sp, #0x10]
mov r0, #0
ldr r7, _022518DC ; =SEQ_SE_GS_HOUOU_HABATAKI
mov r1, #5
str r0, [sp, #0xc]
_02251610:
ldr r0, [sp, #8]
ldr r0, [r0, #0x3c]
bl GetMapObjectByID
add r6, r0, #0
bne _02251620
bl GF_AssertFail
_02251620:
ldr r0, [r5]
cmp r0, #7
bls _02251628
b _022518D0
_02251628:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02251634: ; jump table
.short _02251644 - _02251634 - 2 ; case 0
.short _02251740 - _02251634 - 2 ; case 1
.short _0225178A - _02251634 - 2 ; case 2
.short _022517FE - _02251634 - 2 ; case 3
.short _0225181E - _02251634 - 2 ; case 4
.short _0225184E - _02251634 - 2 ; case 5
.short _02251884 - _02251634 - 2 ; case 6
.short _02251898 - _02251634 - 2 ; case 7
_02251644:
add r0, r4, #0
add r0, #0xc
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0x1c
mov r1, #0xae
mov r2, #0x22
mov r3, #4
bl ov01_021FBCD8
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r0, #0xc
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, #0
add r0, #0x2c
add r1, #0x1c
mov r2, #0xae
mov r3, #0x23
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r0, #0xc
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, #0
add r0, #0x40
add r1, #0x1c
mov r2, #0xae
mov r3, #0x24
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r4, #0
add r0, #0xc
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, #0
add r0, #0x54
add r1, #0x1c
mov r2, #0xae
mov r3, #0x25
bl ov01_021FBE44
add r0, r4, #0
add r1, r4, #0
add r0, #0x68
add r1, #0x1c
bl ov01_021FBF2C
add r0, r4, #0
add r1, r4, #0
add r0, #0x68
add r1, #0x2c
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0x68
add r1, #0x40
bl ov01_021FBF50
add r0, r4, #0
add r1, r4, #0
add r0, #0x68
add r1, #0x54
bl ov01_021FBF50
add r0, r4, #0
add r0, #0x68
mov r1, #0
bl ov01_021FC004
add r0, r4, #0
add r0, #0x2c
mov r1, #3
mov r2, #0
bl ov02_022510D4
ldr r0, [sp, #8]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
add r1, sp, #0x2c
bl MapObject_GetPositionVec
add r0, r4, #0
add r0, #0xe0
ldrh r0, [r0]
cmp r0, #7
bne _02251720
mov r0, #0xa
ldr r1, [sp, #0x30]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp, #0x30]
mov r0, #1
ldr r1, [sp, #0x34]
lsl r0, r0, #0x10
sub r0, r1, r0
str r0, [sp, #0x34]
b _0225172A
_02251720:
mov r0, #0x46
ldr r1, [sp, #0x34]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #0x34]
_0225172A:
add r4, #0x68
ldr r1, [sp, #0x2c]
ldr r2, [sp, #0x30]
ldr r3, [sp, #0x34]
add r0, r4, #0
bl ov01_021FC00C
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_02251740:
add r0, r6, #0
add r1, sp, #0x20
bl MapObject_GetPositionVec
ldr r0, [sp, #0x24]
str r0, [r4, #4]
add r0, r4, #0
add r0, #0xe0
ldrh r0, [r0]
cmp r0, #7
bne _0225175C
mov r0, #0x1e
lsl r0, r0, #0xe
b _02251760
_0225175C:
mov r0, #0xa
lsl r0, r0, #0x10
_02251760:
str r0, [r4]
ldr r1, [sp, #0x24]
ldr r0, [r4]
add r0, r1, r0
str r0, [sp, #0x24]
add r0, r6, #0
add r1, sp, #0x20
bl MapObject_SetPositionVec
add r0, r6, #0
mov r1, #0
bl MapObject_SetFlag9
mov r0, #0
strh r0, [r4, #8]
add r4, #0xe2
strh r0, [r4]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_0225178A:
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
ldrh r1, [r4, #8]
ldr r0, [sp, #0xc]
cmp r1, r0
blt _022517C0
add r0, r4, #0
add r0, #0xe2
ldrh r0, [r0]
cmp r0, #0
bne _022517B2
lsl r0, r7, #0x10
lsr r0, r0, #0x10
bl PlaySE
add r0, r4, #0
mov r1, #0x18
add r0, #0xe2
strh r1, [r0]
_022517B2:
add r0, r4, #0
add r0, #0xe2
ldrh r0, [r0]
sub r1, r0, #1
add r0, r4, #0
add r0, #0xe2
strh r1, [r0]
_022517C0:
add r0, r6, #0
add r1, sp, #0x14
mov r7, #0
bl MapObject_GetPositionVec
mov r0, #1
ldr r1, [r4]
lsl r0, r0, #0xc
sub r0, r1, r0
str r0, [r4]
cmp r0, #0
bgt _022517DE
add r0, r7, #0
str r0, [r4]
mov r7, #1
_022517DE:
ldr r1, [r4, #4]
ldr r0, [r4]
add r0, r1, r0
str r0, [sp, #0x18]
add r0, r6, #0
add r1, sp, #0x14
bl MapObject_SetPositionVec
cmp r7, #0
beq _022518D0
mov r0, #0
strh r0, [r4, #8]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_022517FE:
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
ldrh r0, [r4, #8]
cmp r0, #0x3c
blo _022518D0
add r0, r6, #0
mov r1, #1
bl sub_0205F328
mov r0, #0
strh r0, [r4, #8]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_0225181E:
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
ldrh r0, [r4, #8]
cmp r0, #0x32
blo _022518D0
add r0, r4, #0
add r0, #0x68
mov r1, #1
bl ov01_021FC004
ldr r0, [sp, #0x10]
mov r1, #0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bl PlayCry
mov r0, #0
strh r0, [r4, #0xa]
strh r0, [r4, #8]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_0225184E:
add r0, r4, #0
add r0, #0x2c
mov r1, #3
bl ov02_022510FC
ldrh r1, [r4, #0xa]
add r1, r1, #1
strh r1, [r4, #0xa]
cmp r0, #0
beq _0225187A
ldrh r0, [r4, #0xa]
cmp r0, #0x41
blo _0225187A
add r0, r6, #0
mov r1, #0
bl sub_0205F328
mov r0, #0
strh r0, [r4, #8]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
_0225187A:
add r4, #0x68
add r0, r4, #0
bl ov01_021FBF68
b _022518D0
_02251884:
ldrh r0, [r4, #8]
add r0, r0, #1
strh r0, [r4, #8]
ldrh r0, [r4, #8]
cmp r0, #0x1e
blo _022518D0
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _022518D0
_02251898:
add r0, r4, #0
add r1, r4, #0
add r0, #0x54
add r1, #0xc
bl ov01_021FBE80
add r0, r4, #0
add r1, r4, #0
add r0, #0x40
add r1, #0xc
bl ov01_021FBE80
add r0, r4, #0
add r1, r4, #0
add r0, #0x2c
add r1, #0xc
bl ov01_021FBE80
add r0, r4, #0
add r0, #0x1c
bl ov01_021FBDA8
add r0, r4, #0
bl FreeToHeap
add sp, #0x38
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_022518D0:
mov r0, #0
add sp, #0x38
pop {r3, r4, r5, r6, r7, pc}
nop
_022518D8: .word SEQ_SE_GS_RUGIA_HABATAKI
_022518DC: .word SEQ_SE_GS_HOUOU_HABATAKI
thumb_func_end ov02_022515D0
thumb_func_start ov02_022518E0
ov02_022518E0: ; 0x022518E0
push {r3, lr}
ldr r1, [r0, #4]
ldr r1, [r1, #0x24]
ldr r1, [r1, #0x24]
cmp r1, #8
bne _022518F2
bl ov02_022518F8
pop {r3, pc}
_022518F2:
bl ov02_022519B0
pop {r3, pc}
thumb_func_end ov02_022518E0
thumb_func_start ov02_022518F8
ov02_022518F8: ; 0x022518F8
push {r3, r4, r5, r6, lr}
sub sp, #0x14
add r6, r0, #0
ldr r0, [r6, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
mov r4, #0xe3
add r5, r0, #0
lsl r4, r4, #2
add r0, r5, r4
mov r1, #0xae
mov r2, #0x26
mov r3, #4
bl ov01_021FBCD8
mov r0, #4
str r0, [sp]
add r0, r5, r4
add r0, #0x10
add r1, r5, r4
mov r2, #0xae
mov r3, #0x27
str r5, [sp, #4]
bl ov01_021FBE44
mov r0, #4
str r0, [sp]
add r0, r5, r4
add r0, #0x24
add r1, r5, r4
mov r2, #0xae
mov r3, #0x28
str r5, [sp, #4]
bl ov01_021FBE44
add r0, r5, r4
add r0, #0x38
add r1, r5, r4
bl ov01_021FBF2C
add r0, r5, r4
add r1, r5, r4
add r0, #0x38
add r1, #0x10
bl ov01_021FBF50
add r0, r5, r4
add r1, r5, r4
add r0, #0x38
add r1, #0x24
bl ov01_021FBF50
add r0, r5, r4
add r0, #0x38
mov r1, #1
bl ov01_021FC004
add r0, r5, r4
add r0, #0x10
mov r1, #2
mov r2, #0
bl ov02_022510D4
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r1, sp, #8
bl MapObject_GetPositionVec
add r0, r5, r4
ldr r1, [sp, #8]
ldr r2, [sp, #0xc]
ldr r3, [sp, #0x10]
add r0, #0x38
bl ov01_021FC00C
ldr r0, _022519A8 ; =ov02_02251BA8
add r1, r5, #0
mov r2, #0
bl CreateSysTask
ldr r1, _022519AC ; =0x000004A8
str r0, [r5, r1]
add sp, #0x14
pop {r3, r4, r5, r6, pc}
nop
_022519A8: .word ov02_02251BA8
_022519AC: .word 0x000004A8
thumb_func_end ov02_022518F8
thumb_func_start ov02_022519B0
ov02_022519B0: ; 0x022519B0
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r4, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldr r0, [r0, #4]
bl ov01_021E687C
ldr r1, _02251AFC ; =0x0000043C
str r0, [sp, #0x10]
add r6, r0, r1
ldr r0, [r4, #8]
mov r4, #0
str r0, [r6, #0x64]
add r0, r6, #0
str r0, [sp, #0x14]
add r0, #0x18
str r0, [sp, #0x14]
_022519D4:
ldr r1, _02251B00 ; =ov02_02253B44
lsl r7, r4, #2
ldrb r1, [r1, r4]
add r5, r6, r7
mov r0, #4
str r0, [sp]
mov r0, #0xae
mov r2, #0
add r3, r5, #0
bl GfGfxLoader_GetScrnData
ldr r1, _02251B04 ; =ov02_02253B3C
ldr r3, [sp, #0x14]
str r0, [r5, #0x30]
mov r0, #4
str r0, [sp]
ldrb r1, [r1, r4]
mov r0, #0xae
mov r2, #0
add r3, r3, r7
bl GfGfxLoader_GetScrnData
str r0, [r5, #0x48]
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #6
blo _022519D4
ldr r3, [r6]
ldr r0, [r6, #0x64]
add r2, r3, #0
ldr r3, [r3, #8]
mov r1, #2
add r2, #0xc
bl BG_LoadScreenTilemapData
ldr r3, [r6, #0x18]
ldr r0, [r6, #0x64]
add r2, r3, #0
ldr r3, [r3, #8]
mov r1, #3
add r2, #0xc
bl BG_LoadScreenTilemapData
mov r0, #0x20
str r0, [sp]
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r2, #0
ldr r0, [r6, #0x64]
mov r1, #2
add r3, r2, #0
bl BgTilemapRectChangePalette
mov r0, #0x20
str r0, [sp]
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r2, #0
ldr r0, [r6, #0x64]
mov r1, #3
add r3, r2, #0
bl BgTilemapRectChangePalette
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #4
str r0, [sp, #0xc]
ldr r2, [r6, #0x64]
mov r0, #0xae
mov r1, #0x35
mov r3, #2
bl GfGfxLoader_LoadCharData
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #4
str r0, [sp, #0xc]
ldr r2, [r6, #0x64]
mov r0, #0xae
mov r1, #0x35
mov r3, #3
bl GfGfxLoader_LoadCharData
mov r0, #0x20
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
mov r0, #0xae
mov r1, #0x36
mov r2, #0
mov r3, #0xc0
bl GfGfxLoader_GXLoadPal
ldr r0, _02251B08 ; =ov02_02251BC4
ldr r1, [sp, #0x10]
mov r2, #0
bl CreateSysTask
ldr r2, _02251B0C ; =0x000004A8
ldr r1, [sp, #0x10]
str r0, [r1, r2]
ldr r0, [r6, #0x64]
mov r1, #2
bl ScheduleBgTilemapBufferTransfer
ldr r0, [r6, #0x64]
mov r1, #3
bl ScheduleBgTilemapBufferTransfer
mov r0, #4
mov r1, #1
bl GX_EngineAToggleLayers
mov r0, #8
mov r1, #1
bl GX_EngineAToggleLayers
add r0, r6, #0
mov r1, #0
add r0, #0x63
strb r1, [r0]
str r1, [r6, #0x68]
ldr r3, _02251B10 ; =0x0400000C
mov r1, #3
ldrh r0, [r3]
bic r0, r1
strh r0, [r3]
ldrh r2, [r3, #2]
mov r0, #1
bic r2, r1
orr r0, r2
strh r0, [r3, #2]
sub r2, r3, #4
ldrh r3, [r2]
mov r0, #2
bic r3, r1
orr r0, r3
strh r0, [r2]
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
nop
_02251AFC: .word 0x0000043C
_02251B00: .word ov02_02253B44
_02251B04: .word ov02_02253B3C
_02251B08: .word ov02_02251BC4
_02251B0C: .word 0x000004A8
_02251B10: .word 0x0400000C
thumb_func_end ov02_022519B0
thumb_func_start ov02_02251B14
ov02_02251B14: ; 0x02251B14
push {r3, r4, r5, lr}
ldr r0, [r0, #4]
ldr r5, [r0, #0x24]
ldr r0, [r5, #4]
bl ov01_021E687C
add r4, r0, #0
ldr r0, _02251B48 ; =0x000004A8
ldr r0, [r4, r0]
bl DestroySysTask
ldr r0, _02251B48 ; =0x000004A8
mov r1, #0
str r1, [r4, r0]
ldr r0, [r5, #0x24]
cmp r0, #8
bne _02251B3E
add r0, r4, #0
bl ov02_02251B4C
pop {r3, r4, r5, pc}
_02251B3E:
add r0, r4, #0
bl ov02_02251B70
pop {r3, r4, r5, pc}
nop
_02251B48: .word 0x000004A8
thumb_func_end ov02_02251B14
thumb_func_start ov02_02251B4C
ov02_02251B4C: ; 0x02251B4C
push {r3, r4, r5, lr}
mov r4, #0xe3
add r5, r0, #0
lsl r4, r4, #2
add r0, r5, r4
add r0, #0x24
add r1, r5, #0
bl ov01_021FBE80
add r0, r5, r4
add r0, #0x10
add r1, r5, #0
bl ov01_021FBE80
add r0, r5, r4
bl ov01_021FBDA8
pop {r3, r4, r5, pc}
thumb_func_end ov02_02251B4C
thumb_func_start ov02_02251B70
ov02_02251B70: ; 0x02251B70
push {r4, r5, r6, lr}
ldr r1, _02251BA4 ; =0x0000043C
add r6, r0, r1
mov r0, #4
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
mov r4, #0
_02251B88:
lsl r0, r4, #2
add r5, r6, r0
ldr r0, [r5, #0x30]
bl FreeToHeap
ldr r0, [r5, #0x48]
bl FreeToHeap
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #6
blo _02251B88
pop {r4, r5, r6, pc}
.balign 4, 0
_02251BA4: .word 0x0000043C
thumb_func_end ov02_02251B70
thumb_func_start ov02_02251BA8
ov02_02251BA8: ; 0x02251BA8
push {r3, r4, r5, lr}
mov r4, #0xe3
add r5, r1, #0
lsl r4, r4, #2
add r0, r5, r4
add r0, #0x10
mov r1, #2
bl ov02_02251138
add r0, r5, r4
add r0, #0x38
bl ov01_021FBF68
pop {r3, r4, r5, pc}
thumb_func_end ov02_02251BA8
thumb_func_start ov02_02251BC4
ov02_02251BC4: ; 0x02251BC4
push {r3, r4, lr}
sub sp, #0x1c
ldr r0, _02251CEC ; =0x0000043C
add r4, r1, r0
add r0, r4, #0
add r0, #0x63
ldrb r0, [r0]
add r1, r0, #1
add r0, r4, #0
add r0, #0x63
strb r1, [r0]
add r0, r4, #0
add r0, #0x63
ldrb r0, [r0]
cmp r0, #6
blo _02251C7E
add r0, r4, #0
mov r1, #0
add r0, #0x63
strb r1, [r0]
ldr r0, [r4, #0x68]
add r0, r0, #1
str r0, [r4, #0x68]
cmp r0, #6
blt _02251BF8
str r1, [r4, #0x68]
_02251BF8:
mov r1, #0x20
str r1, [sp]
str r1, [sp, #4]
ldr r0, [r4, #0x68]
mov r2, #0
lsl r0, r0, #2
ldr r0, [r4, r0]
add r3, r2, #0
add r0, #0xc
str r0, [sp, #8]
str r2, [sp, #0xc]
str r2, [sp, #0x10]
str r1, [sp, #0x14]
str r1, [sp, #0x18]
ldr r0, [r4, #0x64]
mov r1, #2
bl CopyRectToBgTilemapRect
mov r1, #0x20
str r1, [sp]
str r1, [sp, #4]
ldr r0, [r4, #0x68]
mov r2, #0
lsl r0, r0, #2
add r0, r4, r0
ldr r0, [r0, #0x18]
add r3, r2, #0
add r0, #0xc
str r0, [sp, #8]
str r2, [sp, #0xc]
str r2, [sp, #0x10]
str r1, [sp, #0x14]
str r1, [sp, #0x18]
ldr r0, [r4, #0x64]
mov r1, #3
bl CopyRectToBgTilemapRect
mov r0, #0x20
str r0, [sp]
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r2, #0
ldr r0, [r4, #0x64]
mov r1, #2
add r3, r2, #0
bl BgTilemapRectChangePalette
mov r0, #0x20
str r0, [sp]
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r2, #0
ldr r0, [r4, #0x64]
mov r1, #3
add r3, r2, #0
bl BgTilemapRectChangePalette
ldr r0, [r4, #0x64]
mov r1, #2
bl ScheduleBgTilemapBufferTransfer
ldr r0, [r4, #0x64]
mov r1, #3
bl ScheduleBgTilemapBufferTransfer
_02251C7E:
add r0, r4, #0
add r0, #0x60
ldrb r0, [r0]
add r3, r4, #0
add r3, #0x60
sub r1, r0, #1
add r0, r4, #0
add r0, #0x60
strb r1, [r0]
add r0, r4, #0
add r0, #0x61
ldrb r0, [r0]
mov r2, #0
add r1, r0, #1
add r0, r4, #0
add r0, #0x61
strb r1, [r0]
add r0, r4, #0
add r0, #0x62
ldrb r0, [r0]
sub r1, r0, #1
add r0, r4, #0
add r0, #0x62
strb r1, [r0]
ldrb r3, [r3]
ldr r0, [r4, #0x64]
mov r1, #2
bl ScheduleSetBgPosText
add r3, r4, #0
add r3, #0x62
ldrb r3, [r3]
ldr r0, [r4, #0x64]
mov r1, #2
mov r2, #3
bl ScheduleSetBgPosText
add r3, r4, #0
add r3, #0x61
ldrb r3, [r3]
ldr r0, [r4, #0x64]
mov r1, #3
mov r2, #0
bl ScheduleSetBgPosText
ldr r0, [r4, #0x64]
add r4, #0x62
mov r1, #3
ldrb r3, [r4]
add r2, r1, #0
bl ScheduleSetBgPosText
add sp, #0x1c
pop {r3, r4, pc}
nop
_02251CEC: .word 0x0000043C
thumb_func_end ov02_02251BC4
thumb_func_start ov02_02251CF0
ov02_02251CF0: ; 0x02251CF0
push {r3, r4, r5, lr}
sub sp, #0x20
add r5, r0, #0
mov r0, #4
mov r1, #0x28
bl AllocFromHeapAtEnd
ldr r1, [r5, #4]
str r0, [r1, #0x24]
ldr r0, [r5, #4]
ldr r4, [r0, #0x24]
ldr r0, _02251DAC ; =gGameVersion
ldrb r0, [r0]
strh r0, [r4, #0x1a]
ldrh r0, [r4, #0x1a]
cmp r0, #7
bne _02251D1A
bl GF_AssertFail
add sp, #0x20
pop {r3, r4, r5, pc}
_02251D1A:
ldr r0, [r5, #0x24]
bl Camera_GetDistance
str r0, [r4]
ldr r1, [r5, #0x24]
add r0, sp, #0
bl Camera_GetAngle
add r0, sp, #0
ldrh r1, [r0]
strh r1, [r4, #4]
ldrh r1, [r0, #2]
strh r1, [r4, #6]
ldrh r1, [r0, #4]
strh r1, [r4, #8]
ldrh r0, [r0, #6]
strh r0, [r4, #0xa]
ldr r1, [r5, #0x24]
add r0, sp, #8
bl Camera_GetTarget
add r3, sp, #8
ldmia r3!, {r0, r1}
add r2, sp, #0x14
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, [r5, #0x24]
bl Camera_GetBindTarget
add r2, r4, #0
add r1, r0, #0
add r0, sp, #0x14
add r2, #0xc
bl VEC_Subtract
ldr r0, [r5, #0x24]
bl Camera_GetPerspectiveAngle
strh r0, [r4, #0x18]
ldr r0, [r5, #0x24]
bl sub_02023654
str r0, [r4, #0x1c]
ldr r0, [r5, #0x24]
bl sub_02023650
str r0, [r4, #0x20]
ldr r0, _02251DB0 ; =0x0029AEC1
ldr r1, [r5, #0x24]
bl Camera_SetDistance
ldr r0, _02251DB4 ; =ov02_02253C74
ldr r1, [r5, #0x24]
bl Camera_SetAngle
ldr r0, _02251DB8 ; =0x000005C1
ldr r1, [r5, #0x24]
bl Camera_SetPerspectiveAngle
ldr r0, _02251DBC ; =ov02_02253BC4
ldr r1, [r5, #0x24]
bl Camera_ShiftBy
mov r0, #0x96
ldr r1, _02251DC0 ; =0x006A4000
ldr r2, [r5, #0x24]
lsl r0, r0, #0xc
bl Camera_SetClipBounds
add sp, #0x20
pop {r3, r4, r5, pc}
nop
_02251DAC: .word gGameVersion
_02251DB0: .word 0x0029AEC1
_02251DB4: .word ov02_02253C74
_02251DB8: .word 0x000005C1
_02251DBC: .word ov02_02253BC4
_02251DC0: .word 0x006A4000
thumb_func_end ov02_02251CF0
thumb_func_start ov02_02251DC4
ov02_02251DC4: ; 0x02251DC4
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
ldrh r0, [r0, #0x1a]
cmp r0, #7
bne _02251DD6
bl GF_AssertFail
_02251DD6:
ldr r0, [r4, #4]
ldr r0, [r0, #0x24]
bl FreeToHeap
ldr r0, [r4, #4]
mov r1, #0
str r1, [r0, #0x24]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov02_02251DC4
thumb_func_start ov02_02251DE8
ov02_02251DE8: ; 0x02251DE8
push {r4, r5, lr}
sub sp, #0x14
add r5, r0, #0
ldr r0, [r5, #4]
ldr r4, [r0, #0x24]
ldrh r0, [r4, #0x1a]
cmp r0, #7
bne _02251E00
bl GF_AssertFail
add sp, #0x14
pop {r4, r5, pc}
_02251E00:
ldr r1, [r5, #0x24]
mov r0, #4
bl CreateCameraTranslationWrapper
str r0, [r4, #0x24]
add r3, r4, #0
ldrh r1, [r4, #4]
add r0, sp, #0
add r3, #0xc
strh r1, [r0]
ldrh r1, [r4, #0x18]
add r2, sp, #4
strh r1, [r0, #2]
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0
str r0, [r2]
ldr r0, [r4]
mov r2, #0x1e
str r0, [sp, #0x10]
ldr r0, [r4, #0x24]
bl SetCameraTranslationPath
ldr r0, [r5, #0x10]
ldr r1, _02251E40 ; =ov02_02251E44
add r2, r5, #0
bl TaskManager_Call
add sp, #0x14
pop {r4, r5, pc}
nop
_02251E40: .word ov02_02251E44
thumb_func_end ov02_02251DE8
thumb_func_start ov02_02251E44
ov02_02251E44: ; 0x02251E44
push {r4, r5, r6, lr}
bl TaskManager_GetEnv
add r4, r0, #0
ldr r0, [r4, #4]
ldr r5, [r0, #0x24]
ldr r6, [r5, #0x24]
add r0, r6, #0
bl IsCameraTranslationFinished
cmp r0, #0
beq _02251E70
add r0, r6, #0
bl DeleteCameraTranslationWrapper
ldr r0, [r5, #0x1c]
ldr r1, [r5, #0x20]
ldr r2, [r4, #0x24]
bl Camera_SetClipBounds
mov r0, #1
pop {r4, r5, r6, pc}
_02251E70:
mov r0, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_02251E44
thumb_func_start GetPhoneBookEntryName
GetPhoneBookEntryName: ; 0x02251E74
push {r3, r4, r5, lr}
add r4, r1, #0
ldrb r1, [r0]
lsl r1, r1, #0x1f
lsr r1, r1, #0x1f
beq _02251E86
ldrb r0, [r0, #2]
cmp r0, #0x4b
blo _02251E92
_02251E86:
mov r0, #8
add r1, r4, #0
bl String_New
add r5, r0, #0
b _02251EB2
_02251E92:
bl GetPhoneMessageGmm
add r2, r0, #0
mov r0, #1
mov r1, #0x1b
add r3, r4, #0
bl NewMsgDataFromNarc
add r4, r0, #0
mov r1, #0
bl NewString_ReadMsgData
add r5, r0, #0
add r0, r4, #0
bl DestroyMsgData
_02251EB2:
add r0, r5, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end GetPhoneBookEntryName
thumb_func_start ov02_02251EB8
ov02_02251EB8: ; 0x02251EB8
push {r4, lr}
add r4, r0, #0
cmp r1, #0x4b
blo _02251ED0
mov r0, #0xff
strb r0, [r4, #2]
strb r0, [r4, #5]
mov r0, #0
strb r0, [r4, #6]
bl GF_AssertFail
b _02251ED6
_02251ED0:
strb r1, [r4, #2]
strb r2, [r4, #5]
strb r3, [r4, #6]
_02251ED6:
ldr r0, _02251EE4 ; =0xFFFFFFF8
add r0, sp
ldrb r1, [r0, #0x10]
strb r1, [r4, #3]
ldrb r0, [r0, #0x14]
strb r0, [r4, #4]
pop {r4, pc}
.balign 4, 0
_02251EE4: .word 0xFFFFFFF8
thumb_func_end ov02_02251EB8
thumb_func_start ov02_02251EE8
ov02_02251EE8: ; 0x02251EE8
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
mov r1, #0
mov r2, #5
bl MI_CpuFill8
ldrb r0, [r5, #2]
cmp r0, #0x4b
blo _02251F08
bl GF_AssertFail
mov r0, #0xff
strb r0, [r4]
pop {r3, r4, r5, pc}
_02251F08:
ldrb r0, [r5, #5]
strb r0, [r4]
ldrb r0, [r5, #6]
strb r0, [r4, #1]
ldrb r0, [r5, #3]
strb r0, [r4, #3]
ldrb r0, [r5, #4]
strb r0, [r4, #4]
ldrb r0, [r5, #7]
strb r0, [r4, #2]
ldrb r0, [r5, #2]
pop {r3, r4, r5, pc}
thumb_func_end ov02_02251EE8
thumb_func_start ov02_02251F20
ov02_02251F20: ; 0x02251F20
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldr r0, [r5, #0x38]
bl Save_FlyPoints_get
bl FlyPoints_GetPosition
add r4, r0, #0
ldr r0, [r4]
bl MapHeader_GetField14_1E
cmp r0, #0
bne _02251F3E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02251F3E:
ldrb r0, [r5]
lsl r0, r0, #0x1f
lsr r0, r0, #0x1f
bne _02251F4E
ldr r1, [r5, #8]
ldr r0, [r5, #0xc]
cmp r1, r0
bge _02251F52
_02251F4E:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02251F52:
mov r0, #4
bl AllocAndReadPhoneBook
add r6, r0, #0
ldr r2, [r4]
add r0, r5, #0
add r1, r6, #0
bl ov02_022521C0
add r7, r0, #0
beq _02251F9C
add r0, r6, #0
bl FreePhoneBook
cmp r7, #2
bne _02251F90
ldr r2, [r5, #0x3c]
add r0, r2, #0
add r0, #0xd2
ldrb r1, [r0]
mov r0, #0x80
add r2, #0xd2
orr r0, r1
strb r0, [r2]
ldr r0, [r5, #0x3c]
ldr r1, _02251FD8 ; =0x000007FF
mov r2, #0
bl StartMapSceneScript
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02251F90:
add r0, r5, #0
mov r1, #1
bl ov02_022522AC
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02251F9C:
bl MTRandom
mov r1, #0x64
bl _u32_div_f
ldrh r0, [r5, #0x12]
cmp r1, r0
bls _02251FB8
add r0, r6, #0
bl FreePhoneBook
mov r0, #0
str r0, [r5, #8]
pop {r3, r4, r5, r6, r7, pc}
_02251FB8:
ldr r2, [r4]
add r0, r5, #0
add r1, r6, #0
bl ov02_02251FDC
add r4, r0, #0
add r0, r6, #0
bl FreePhoneBook
cmp r4, #0
bne _02251FD2
mov r0, #0
str r0, [r5, #8]
_02251FD2:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_02251FD8: .word 0x000007FF
thumb_func_end ov02_02251F20
thumb_func_start ov02_02251FDC
ov02_02251FDC: ; 0x02251FDC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x30
str r0, [sp, #8]
ldr r0, [r0, #0x38]
add r6, r1, #0
str r2, [sp, #0xc]
bl SaveArray_Flags_get
str r0, [sp, #0x1c]
ldr r0, [sp, #8]
ldr r0, [r0, #0x38]
bl Save_PlayerData_GetProfileAddr
ldr r0, [sp, #8]
ldr r0, [r0, #0x38]
bl Save_Misc_get
str r0, [sp, #0x18]
ldr r0, [sp, #8]
ldr r0, [r0, #0x30]
bl GSPlayerMisc_FindEmptyGearPhonebookSlot
str r0, [sp, #0x2c]
ldr r0, [sp, #8]
mov r1, #4
ldr r0, [r0, #0x30]
bl GSPlayerMisc_AllocAndCopyPhonebook
str r0, [sp, #0x20]
ldr r1, [sp, #0x2c]
mov r0, #4
bl AllocFromHeapAtEnd
ldr r2, [sp, #0x2c]
mov r1, #0xff
add r4, r0, #0
bl MI_CpuFill8
bl LCRandom
mov r1, #0xfa
lsl r1, r1, #2
bl _s32_div_f
lsl r0, r1, #0x10
lsr r1, r0, #0x10
mov r0, #0x7d
lsl r0, r0, #2
cmp r1, r0
bhs _02252046
mov r0, #0
str r0, [sp, #0x24]
b _02252058
_02252046:
mov r0, #0x32
lsl r0, r0, #4
cmp r1, r0
bhs _02252054
mov r0, #1
str r0, [sp, #0x24]
b _02252058
_02252054:
mov r0, #2
str r0, [sp, #0x24]
_02252058:
ldr r0, [sp, #0x2c]
mov r7, #0
add r2, r7, #0
cmp r0, #0
bls _022520A2
_02252062:
ldr r0, [sp, #0x20]
mov r1, #0x14
ldrb r3, [r0, r2]
ldr r0, [r6, #4]
mul r1, r3
add r5, r0, r1
ldrb r1, [r5, #0xf]
ldr r0, [sp, #0x24]
cmp r0, r1
bne _02252096
ldrb r0, [r5, #1]
cmp r0, #0
beq _0225208C
cmp r0, #0xc
beq _0225208C
cmp r0, #0xb
beq _0225208C
cmp r0, #0xa
beq _0225208C
cmp r0, #0xe
bne _02252096
_0225208C:
add r1, r7, #1
add r0, r7, #0
lsl r1, r1, #0x18
lsr r7, r1, #0x18
strb r3, [r4, r0]
_02252096:
add r0, r2, #1
lsl r0, r0, #0x18
lsr r2, r0, #0x18
ldr r0, [sp, #0x2c]
cmp r2, r0
blo _02252062
_022520A2:
cmp r7, #0
bne _022520B8
ldr r0, [sp, #0x20]
bl FreeToHeap
add r0, r4, #0
bl FreeToHeap
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_022520B8:
ldr r0, [sp, #0x20]
ldr r2, [sp, #0x2c]
mov r1, #0xff
bl MI_CpuFill8
ldr r0, [sp, #8]
ldr r0, [r0, #0x38]
bl Save_SysInfo_RTC_get
ldr r0, [r0, #0x14]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x14]
ldr r0, [sp, #0x1c]
bl CheckFlag996
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x28]
ldr r0, [sp, #0x18]
ldr r1, [sp, #0x24]
bl sub_0202AAD4
cmp r0, r7
bne _022520F6
ldr r0, [sp, #0x18]
ldr r1, [sp, #0x24]
bl sub_0202AA9C
_022520F6:
mov r5, #0
cmp r7, #0
bls _02252164
_022520FC:
ldrb r2, [r4, r5]
mov r1, #0x14
ldr r0, [r6, #4]
mul r1, r2
add r0, r0, r1
ldrh r1, [r0, #6]
ldr r0, [sp, #0xc]
cmp r0, r1
beq _0225215A
ldr r0, [sp, #0x18]
ldr r1, [sp, #0x24]
bl sub_0202AA44
cmp r0, #0
bne _0225215A
ldrb r0, [r4, r5]
cmp r0, #8
bne _02252134
ldr r0, [sp, #0x14]
bl sub_02095FF8
cmp r0, #0
bne _0225215A
ldr r0, [sp, #0x1c]
bl ScriptState_IsInRocketTakeover
cmp r0, #0
bne _0225215A
_02252134:
ldrb r1, [r4, r5]
mov r2, #0x14
ldr r0, [r6, #4]
mul r2, r1
add r0, r0, r2
ldrh r0, [r0, #6]
cmp r0, #0x60
bne _0225214A
ldr r0, [sp, #0x10]
cmp r0, #0
bne _0225215A
_0225214A:
ldr r0, [sp, #0x28]
add r2, r0, #0
add r2, r2, #1
lsl r2, r2, #0x18
lsr r2, r2, #0x18
str r2, [sp, #0x28]
ldr r2, [sp, #0x20]
strb r1, [r2, r0]
_0225215A:
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, r7
blo _022520FC
_02252164:
ldr r0, [sp, #0x28]
cmp r0, #0
beq _022521AC
bl MTRandom
ldr r2, [sp, #0x28]
mov r1, #0x64
mul r1, r2
bl _u32_div_f
add r0, r1, #0
mov r1, #0x64
bl _u32_div_f
add r1, r0, #0
lsl r1, r1, #0x10
lsr r1, r1, #0x10
mov r0, #0
lsl r1, r1, #0x18
str r0, [sp]
lsr r2, r1, #0x18
str r0, [sp, #4]
ldr r1, [sp, #0x20]
ldr r0, [sp, #8]
ldrb r1, [r1, r2]
ldr r2, [sp, #0x24]
add r3, r7, #0
bl ov02_02251EB8
ldr r0, [sp, #8]
bl sub_02092DF4
ldr r0, [sp, #8]
mov r1, #1
bl ov02_022522AC
_022521AC:
ldr r0, [sp, #0x20]
bl FreeToHeap
add r0, r4, #0
bl FreeToHeap
ldr r0, [sp, #0x28]
add sp, #0x30
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02251FDC
thumb_func_start ov02_022521C0
ov02_022521C0: ; 0x022521C0
push {r4, r5, r6, lr}
sub sp, #8
add r5, r0, #0
bl ov02_02252218
add r6, r0, #0
cmp r6, #0xff
bne _022521D6
add sp, #8
mov r0, #0
pop {r4, r5, r6, pc}
_022521D6:
mov r0, #6
add r4, r6, #0
mul r4, r0
mov r0, #3
str r0, [sp]
ldr r0, _0225220C ; =ov02_02253C86
ldr r1, _02252210 ; =ov02_02253C84
ldrh r0, [r0, r4]
ldrb r1, [r1, r4]
mov r2, #0xff
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #4]
add r0, r5, #0
mov r3, #0
bl ov02_02251EB8
add r0, r5, #0
bl sub_02092DF4
ldr r0, _02252214 ; =ov02_02253C88
strb r6, [r5, #7]
ldrb r0, [r0, r4]
add r0, r0, #1
add sp, #8
pop {r4, r5, r6, pc}
nop
_0225220C: .word ov02_02253C86
_02252210: .word ov02_02253C84
_02252214: .word ov02_02253C88
thumb_func_end ov02_022521C0
thumb_func_start ov02_02252218
ov02_02252218: ; 0x02252218
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r7, r0, #0
str r1, [sp]
mov r0, #4
mov r1, #0xd
str r2, [sp, #4]
bl AllocFromHeapAtEnd
mov r1, #0
mov r2, #0xd
str r0, [sp, #8]
bl MI_CpuFill8
mov r5, #0
ldr r6, _022522A8 ; =ov02_02253C84
add r4, r5, #0
_0225223A:
lsl r1, r4, #0x18
ldr r0, [r7, #0x34]
lsr r1, r1, #0x18
bl sub_0202F08C
cmp r0, #0
beq _02252276
ldr r0, [sp]
mov r1, #0x14
ldr r2, [r0, #4]
ldrb r0, [r6]
mul r1, r0
add r0, r2, r1
ldrb r1, [r2, r1]
cmp r1, #6
bne _02252268
ldr r0, [r7, #0x30]
mov r1, #6
bl GSPlayerMisc_IsGearNumberRegistered
cmp r0, #0xff
beq _02252276
b _02252270
_02252268:
ldrh r1, [r0, #6]
ldr r0, [sp, #4]
cmp r1, r0
beq _02252276
_02252270:
ldr r0, [sp, #8]
strb r4, [r0, r5]
add r5, r5, #1
_02252276:
add r4, r4, #1
add r6, r6, #6
cmp r4, #0xd
blt _0225223A
cmp r5, #0
bne _0225228E
ldr r0, [sp, #8]
bl FreeToHeap
add sp, #0xc
mov r0, #0xff
pop {r4, r5, r6, r7, pc}
_0225228E:
bl LCRandom
add r1, r5, #0
bl _s32_div_f
ldr r0, [sp, #8]
ldrb r4, [r0, r1]
bl FreeToHeap
add r0, r4, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
nop
_022522A8: .word ov02_02253C84
thumb_func_end ov02_02252218
thumb_func_start ov02_022522AC
ov02_022522AC: ; 0x022522AC
ldr r3, _022522B0 ; =GearPhone_ToggleRinging
bx r3
.balign 4, 0
_022522B0: .word GearPhone_ToggleRinging
thumb_func_end ov02_022522AC
thumb_func_start GetRadioMusicPlayingSeq
GetRadioMusicPlayingSeq: ; 0x022522B4
push {r3, lr}
bl SndRadio_GetSeqNo
lsl r0, r0, #0x10
ldr r2, _0225232C ; =SEQ_GS_RADIO_R_201
lsr r0, r0, #0x10
cmp r0, r2
bgt _022522F0
bge _0225231C
add r1, r2, #0
sub r1, #SEQ_GS_RADIO_R_201-SEQ_GS_HUE
cmp r0, r1
bgt _022522E8
sub r2, #SEQ_GS_RADIO_R_201-SEQ_GS_RADIO_KOMORIUTA
sub r1, r0, r2
bmi _02252328
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_022522E0: ; jump table
.short _02252314 - _022522E0 - 2 ; case SEQ_GS_RADIO_KOMORIUTA
.short _02252310 - _022522E0 - 2 ; case SEQ_GS_RADIO_MARCH
.short _02252320 - _022522E0 - 2 ; case SEQ_GS_RADIO_UNKNOWN
.short _02252324 - _022522E0 - 2 ; case SEQ_GS_HUE
_022522E8:
ldr r1, _02252330 ; =SEQ_GS_RADIO_R_101
cmp r0, r1
beq _02252318
b _02252328
_022522F0:
add r1, r2, #0
add r1, #SEQ_GS_P_RADIO_MARCH-SEQ_GS_RADIO_R_201
cmp r0, r1
bgt _02252308
add r1, r2, #0
add r1, #SEQ_GS_P_RADIO_MARCH-SEQ_GS_RADIO_R_201
cmp r0, r1
bge _02252310
add r2, #SEQ_GS_P_RADIO_KOMORIUTA-SEQ_GS_RADIO_R_201
cmp r0, r2
beq _02252314
b _02252328
_02252308:
add r2, #SEQ_GS_P_HUE-SEQ_GS_RADIO_R_201
cmp r0, r2
beq _02252324
b _02252328
_02252310:
mov r0, #1
pop {r3, pc}
_02252314:
mov r0, #2
pop {r3, pc}
_02252318:
mov r0, #3
pop {r3, pc}
_0225231C:
mov r0, #4
pop {r3, pc}
_02252320:
mov r0, #6
pop {r3, pc}
_02252324:
mov r0, #5
pop {r3, pc}
_02252328:
mov r0, #0
pop {r3, pc}
.balign 4, 0
_0225232C: .word SEQ_GS_RADIO_R_201
_02252330: .word SEQ_GS_RADIO_R_101
thumb_func_end GetRadioMusicPlayingSeq
thumb_func_start ov02_02252334
ov02_02252334: ; 0x02252334
push {r4, r5, r6, lr}
add r5, r0, #0
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #0
bne _0225234A
mov r0, #0
pop {r4, r5, r6, pc}
_0225234A:
add r0, r5, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _022523B0
add r0, r5, #0
add r0, #0xf4
ldr r1, [r0]
mov r0, #0x7b
lsl r0, r0, #2
cmp r1, r0
bne _022523B0
ldr r0, [r5, #0xc]
bl SaveArray_PlayerParty_get
bl GetFirstAliveMonInParty_CrashIfNone
add r6, r0, #0
mov r1, #5
mov r2, #0
bl GetMonData
add r4, r0, #0
add r0, r6, #0
mov r1, #0x70
mov r2, #0
bl GetMonData
add r6, r0, #0
add r0, r5, #0
add r0, #0xf4
ldr r0, [r0]
cmp r4, r0
beq _02252392
bl GF_AssertFail
_02252392:
add r0, r5, #0
add r0, #0xf4
ldr r0, [r0]
cmp r4, r0
beq _022523A0
mov r0, #0
pop {r4, r5, r6, pc}
_022523A0:
add r5, #0xfc
ldrh r0, [r5]
cmp r0, #1
bne _022523B0
cmp r6, #0
bne _022523B0
mov r0, #1
pop {r4, r5, r6, pc}
_022523B0:
mov r0, #0
pop {r4, r5, r6, pc}
thumb_func_end ov02_02252334
thumb_func_start ov02_022523B4
ov02_022523B4: ; 0x022523B4
push {r4, lr}
add r4, r0, #0
mov r0, #0xb
mov r1, #0xc
bl AllocFromHeapAtEnd
add r2, r0, #0
ldr r1, _022523CC ; =ov02_022523D0
add r0, r4, #0
bl TaskManager_Call
pop {r4, pc}
.balign 4, 0
_022523CC: .word ov02_022523D0
thumb_func_end ov02_022523B4
thumb_func_start ov02_022523D0
ov02_022523D0: ; 0x022523D0
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r6, r0, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r6, #0
bl TaskManager_GetSys
add r4, r0, #0
add r0, r6, #0
bl TaskManager_GetEnv
add r6, r0, #0
ldr r0, [r5]
cmp r0, #4
bls _022523F4
b _02252524
_022523F4:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02252400: ; jump table
.short _0225240A - _02252400 - 2 ; case 0
.short _02252426 - _02252400 - 2 ; case 1
.short _0225246E - _02252400 - 2 ; case 2
.short _022524D2 - _02252400 - 2 ; case 3
.short _022524EE - _02252400 - 2 ; case 4
_0225240A:
add r0, r4, #0
bl FollowingPokemon_GetMapObject
bl MapObject_UnpauseMovement
ldr r0, [r4, #0x10]
ldr r1, _0225252C ; =ov01_02205A60
mov r2, #0
bl TaskManager_Call
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252524
_02252426:
add r0, r4, #0
bl FollowingPokemon_GetMapObject
add r1, sp, #0
bl MapObject_GetPositionVec
add r0, r4, #0
bl sub_02069FB0
cmp r0, #0
beq _0225244A
ldr r0, [r4, #0x44]
add r1, sp, #0
bl ov01_022052C4
str r0, [r6, #4]
mov r0, #1
b _0225244E
_0225244A:
mov r0, #0
str r0, [r6, #4]
_0225244E:
str r0, [r6, #8]
add r0, r4, #0
mov r2, #0
mov r1, #0x7b
str r2, [r6]
add r4, #0xfb
add r0, #0xe4
ldrb r3, [r4]
ldr r0, [r0]
lsl r1, r1, #2
bl FollowPokeMapObjectSetParams
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252524
_0225246E:
ldr r0, [r6, #8]
cmp r0, #0
beq _02252490
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
cmp r0, #4
blt _02252524
add r4, #0xe4
ldr r0, [r4]
ldr r1, _02252530 ; =0x000003CE
bl ov01_021FA930
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252524
_02252490:
add r0, r4, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_GetManager
add r6, r0, #0
add r0, r4, #0
add r0, #0xe4
ldr r0, [r0]
bl MapObject_GetGfxID
add r7, r0, #0
add r0, r4, #0
add r0, #0xe4
ldr r0, [r0]
bl sub_0205E420
add r2, r4, #0
add r2, #0xe4
ldr r2, [r2]
add r0, r6, #0
add r1, r7, #0
bl ov01_021FA108
add r4, #0xe4
ldr r0, [r4]
ldr r1, _02252530 ; =0x000003CE
bl sub_0205E38C
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252524
_022524D2:
add r0, r4, #0
add r0, #0xe4
ldr r0, [r0]
bl ov01_021FA2D4
cmp r0, #0
bne _02252524
mov r0, #0
add r4, #0xfc
strh r0, [r4]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252524
_022524EE:
ldr r0, [r6, #4]
mov r5, #0
cmp r0, #0
bne _022524FA
mov r5, #1
b _0225250A
_022524FA:
bl ov01_022052F4
cmp r0, #0
beq _0225250A
ldr r0, [r6, #4]
bl sub_02068B48
mov r5, #1
_0225250A:
cmp r5, #0
beq _02252524
add r0, r6, #0
bl FreeToHeap
add r0, r4, #0
bl FollowingPokemon_GetMapObject
bl MapObject_PauseMovement
add sp, #0xc
mov r0, #1
pop {r4, r5, r6, r7, pc}
_02252524:
mov r0, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
nop
_0225252C: .word ov01_02205A60
_02252530: .word 0x000003CE
thumb_func_end ov02_022523D0
thumb_func_start ov02_02252534
ov02_02252534: ; 0x02252534
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0xb
mov r1, #0xf4
bl AllocFromHeapAtEnd
add r4, r0, #0
mov r1, #0
mov r2, #0xf4
bl MI_CpuFill8
str r5, [r4, #8]
ldr r0, [r5, #0x10]
ldr r1, _02252558 ; =ov02_0225255C
add r2, r4, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
.balign 4, 0
_02252558: .word ov02_0225255C
thumb_func_end ov02_02252534
thumb_func_start ov02_0225255C
ov02_0225255C: ; 0x0225255C
push {r4, r5, lr}
sub sp, #0xc
add r4, r0, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetSys
add r0, r4, #0
bl TaskManager_GetEnv
ldr r1, [r5]
add r4, r0, #0
cmp r1, #5
bls _0225257E
b _02252698
_0225257E:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225258A: ; jump table
.short _02252596 - _0225258A - 2 ; case 0
.short _022525B4 - _0225258A - 2 ; case 1
.short _022525EA - _0225258A - 2 ; case 2
.short _0225260C - _0225258A - 2 ; case 3
.short _02252638 - _0225258A - 2 ; case 4
.short _0225266E - _0225258A - 2 ; case 5
_02252596:
mov r1, #4
str r1, [sp]
mov r0, #1
str r0, [sp, #4]
str r1, [sp, #8]
mov r1, #0
ldr r3, _022526C4 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252698
_022525B4:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252698
add r0, r4, #0
bl ov02_02252898
ldr r0, [r4, #8]
bl FollowingPokemon_GetMapObject
mov r1, #1
bl sub_02069DC8
mov r0, #4
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
str r0, [sp, #8]
ldr r3, _022526C4 ; =0x00007FFF
mov r0, #3
mov r2, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252698
_022525EA:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252698
ldr r0, [r4, #8]
bl FollowingPokemon_GetMapObject
bl sub_0205F484
add r0, r4, #0
mov r1, #1
add r0, #0xf0
strb r1, [r0]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252698
_0225260C:
add r1, r4, #0
add r1, #0xf2
ldrb r1, [r1]
add r2, r1, #1
add r1, r4, #0
add r1, #0xf2
strb r2, [r1]
add r1, r4, #0
add r1, #0xf2
ldrb r1, [r1]
cmp r1, #0x1e
blo _02252698
bl ov02_022526C8
add r0, r4, #0
mov r1, #0
add r0, #0xf2
strb r1, [r0]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252698
_02252638:
add r0, #0xf2
ldrb r0, [r0]
add r1, r0, #1
add r0, r4, #0
add r0, #0xf2
strb r1, [r0]
add r0, r4, #0
add r0, #0xf2
ldrb r0, [r0]
cmp r0, #0x50
blo _02252698
mov r0, #0x1e
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #0
ldr r3, _022526C4 ; =0x00007FFF
add r1, r0, #0
add r2, r0, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252698
_0225266E:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252698
add r0, r4, #0
bl ov02_022526EC
cmp r0, #0
beq _02252698
add r0, r4, #0
bl ov02_0225296C
add r0, r4, #4
bl ov01_021F46DC
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r4, r5, pc}
_02252698:
add r0, r4, #0
add r0, #0xf0
ldrb r0, [r0]
cmp r0, #0
beq _022526AA
add r0, r4, #0
add r0, #0x2c
bl ov02_022529C4
_022526AA:
add r0, r4, #0
add r0, #0xf1
ldrb r0, [r0]
cmp r0, #0
beq _022526BC
add r4, #0x68
add r0, r4, #0
bl ov01_021FBF68
_022526BC:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_022526C4: .word 0x00007FFF
thumb_func_end ov02_0225255C
thumb_func_start ov02_022526C8
ov02_022526C8: ; 0x022526C8
push {r4, lr}
add r4, r0, #0
mov r0, #3
mov r1, #0xd
bl ov01_021F467C
str r0, [r4, #4]
ldr r0, _022526E8 ; =ov02_022526FC
add r1, r4, #0
mov r2, #0
bl CreateSysTask
mov r0, #0
strb r0, [r4, #2]
pop {r4, pc}
nop
_022526E8: .word ov02_022526FC
thumb_func_end ov02_022526C8
thumb_func_start ov02_022526EC
ov02_022526EC: ; 0x022526EC
ldrb r0, [r0, #2]
cmp r0, #0
beq _022526F6
mov r0, #1
bx lr
_022526F6:
mov r0, #0
bx lr
.balign 4, 0
thumb_func_end ov02_022526EC
thumb_func_start ov02_022526FC
ov02_022526FC: ; 0x022526FC
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
add r0, #0xee
ldrh r0, [r0]
cmp r0, #0
beq _02252716
cmp r0, #1
beq _02252746
add sp, #0xc
pop {r4, r5, pc}
_02252716:
ldr r3, _02252760 ; =ov02_02253CE0
add r2, sp, #0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, [r4, #8]
ldr r0, [r0, #0x24]
bl Camera_GetPerspectiveAngle
add r1, sp, #0
strh r0, [r1, #8]
add r0, r4, #0
add r1, sp, #0
bl ov02_02252764
add r0, r4, #0
add r0, #0xee
ldrh r0, [r0]
add r4, #0xee
add sp, #0xc
add r0, r0, #1
strh r0, [r4]
pop {r4, r5, pc}
_02252746:
add r0, r4, #0
bl ov02_02252888
cmp r0, #0
beq _0225275A
mov r0, #1
strb r0, [r4, #2]
add r0, r5, #0
bl DestroySysTask
_0225275A:
add sp, #0xc
pop {r4, r5, pc}
nop
_02252760: .word ov02_02253CE0
thumb_func_end ov02_022526FC
thumb_func_start ov02_02252764
ov02_02252764: ; 0x02252764
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
mov r1, #0
strb r1, [r5, #3]
add r0, #0xe6
strh r1, [r0]
add r0, r5, #0
ldr r1, [r4]
add r0, #0xe0
str r1, [r0]
add r0, r5, #0
ldrh r1, [r5]
add r0, #0xe4
strh r1, [r0]
ldr r0, [r5, #8]
ldr r0, [r0, #0x24]
bl Camera_GetPerspectiveAngle
add r1, r5, #0
add r1, #0xea
strh r0, [r1]
add r0, r5, #0
ldrh r1, [r4, #8]
add r0, #0xec
mov r2, #1
strh r1, [r0]
add r0, r5, #0
ldr r1, [r4, #4]
add r0, #0xe8
strh r1, [r0]
ldr r0, _022527AC ; =ov02_0225286C
add r1, r5, #0
bl CreateSysTask
pop {r3, r4, r5, pc}
.balign 4, 0
_022527AC: .word ov02_0225286C
thumb_func_end ov02_02252764
thumb_func_start ov02_022527B0
ov02_022527B0: ; 0x022527B0
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x40
ldr r3, _02252864 ; =ov02_02253CD4
add r5, r0, #0
ldmia r3!, {r0, r1}
add r2, sp, #4
stmia r2!, {r0, r1}
ldr r0, [r3]
str r0, [r2]
ldr r0, [r5, #8]
ldr r0, [r0, #0x24]
str r0, [sp]
add r0, r5, #0
add r0, #0xe6
ldrh r0, [r0]
add r1, r0, #1
add r0, r5, #0
add r0, #0xe6
strh r1, [r0]
add r0, r5, #0
add r0, #0xe6
ldrh r6, [r0]
add r0, r5, #0
add r0, #0xe8
ldrh r7, [r0]
add r0, r5, #0
add r0, #0xea
ldrh r4, [r0]
add r0, r5, #0
add r0, #0xec
ldrh r0, [r0]
sub r1, r0, r4
add r0, r1, #0
mul r0, r6
add r1, r7, #0
bl _s32_div_f
add r4, r0, r4
add r0, r5, #0
add r0, #0xe0
ldr r1, [r0]
add r0, r1, #0
mul r0, r6
add r1, r7, #0
bl _s32_div_f
add r1, r5, #0
add r1, #0xe4
ldrh r1, [r1]
ldr r3, _02252868 ; =FX_SinCosTable_
add r0, r1, r0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
asr r0, r0, #4
lsl r2, r0, #1
lsl r1, r2, #1
add r2, r2, #1
lsl r2, r2, #1
ldrsh r1, [r3, r1]
ldrsh r2, [r3, r2]
add r0, sp, #0x10
bl MTX_RotZ33_
add r0, sp, #4
add r1, sp, #0x10
add r2, sp, #0x34
bl MTX_MultVec33
ldr r1, [sp]
add r0, sp, #0x34
bl Camera_SetBindTarget
lsl r0, r4, #0x10
ldr r1, [sp]
lsr r0, r0, #0x10
bl Camera_SetPerspectiveAngle
add r0, r5, #0
add r0, #0xe6
add r5, #0xe8
ldrh r1, [r0]
ldrh r0, [r5]
cmp r1, r0
blo _0225285E
add sp, #0x40
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0225285E:
mov r0, #0
add sp, #0x40
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02252864: .word ov02_02253CD4
_02252868: .word FX_SinCosTable_
thumb_func_end ov02_022527B0
thumb_func_start ov02_0225286C
ov02_0225286C: ; 0x0225286C
push {r3, r4, r5, lr}
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
bl ov02_022527B0
cmp r0, #0
beq _02252886
mov r0, #1
strb r0, [r4, #3]
add r0, r5, #0
bl DestroySysTask
_02252886:
pop {r3, r4, r5, pc}
thumb_func_end ov02_0225286C
thumb_func_start ov02_02252888
ov02_02252888: ; 0x02252888
ldrb r0, [r0, #3]
cmp r0, #0
beq _02252892
mov r0, #1
bx lr
_02252892:
mov r0, #0
bx lr
.balign 4, 0
thumb_func_end ov02_02252888
thumb_func_start ov02_02252898
ov02_02252898: ; 0x02252898
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
ldr r3, _02252968 ; =ov02_02253CEC
str r0, [sp, #8]
ldmia r3!, {r0, r1}
add r2, sp, #0x1c
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, #4
str r0, [r2]
ldr r0, [sp, #8]
mov r2, #0x20
add r0, #0xc
bl GF_ExpHeap_FndInitAllocator
ldr r0, [sp, #8]
mov r1, #0xae
add r0, #0x1c
mov r2, #0x4b
mov r3, #4
bl ov01_021FBCD8
ldr r0, [sp, #8]
ldr r4, [sp, #8]
ldr r7, [sp, #8]
str r0, [sp, #0xc]
add r0, #0x1c
mov r5, #0
add r4, #0xc
add r7, #0x2c
str r0, [sp, #0xc]
_022528D6:
mov r0, #4
str r0, [sp]
mov r0, #0x14
mul r0, r5
str r4, [sp, #4]
lsl r6, r5, #2
add r3, sp, #0x1c
ldr r1, [sp, #0xc]
ldr r3, [r3, r6]
add r0, r7, r0
mov r2, #0xae
bl ov01_021FBE44
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #3
blo _022528D6
ldr r0, [sp, #8]
ldr r1, [sp, #8]
add r0, #0x68
add r1, #0x1c
bl ov01_021FBF2C
ldr r6, [sp, #8]
ldr r4, [sp, #8]
mov r5, #0
add r6, #0x68
add r4, #0x2c
mov r7, #0x14
_02252912:
add r1, r5, #0
mul r1, r7
add r0, r6, #0
add r1, r4, r1
bl ov01_021FBF50
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #3
blo _02252912
ldr r0, [sp, #8]
mov r1, #1
add r0, #0x68
bl ov01_021FC004
ldr r0, [sp, #8]
mov r1, #0
add r0, #0x2c
bl ov02_022529A0
ldr r0, [sp, #8]
ldr r0, [r0, #8]
bl FollowingPokemon_GetMapObject
add r1, sp, #0x10
bl MapObject_GetPositionVec
ldr r0, [sp, #8]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x14]
ldr r3, [sp, #0x18]
add r0, #0x68
bl ov01_021FC00C
ldr r0, [sp, #8]
mov r1, #1
add r0, #0xf1
str r0, [sp, #8]
strb r1, [r0]
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
nop
_02252968: .word ov02_02253CEC
thumb_func_end ov02_02252898
thumb_func_start ov02_0225296C
ov02_0225296C: ; 0x0225296C
push {r3, r4, r5, r6, r7, lr}
add r4, r0, #0
add r6, r0, #0
str r0, [sp]
mov r5, #0
add r4, #0x2c
add r6, #0xc
mov r7, #0x14
_0225297C:
add r0, r5, #0
mul r0, r7
add r0, r4, r0
add r1, r6, #0
bl ov01_021FBE80
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #3
blo _0225297C
ldr r0, [sp]
add r0, #0x1c
str r0, [sp]
bl ov01_021FBDA8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_0225296C
thumb_func_start ov02_022529A0
ov02_022529A0: ; 0x022529A0
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
mov r4, #0
mov r7, #0x14
_022529AA:
add r0, r4, #0
mul r0, r7
add r0, r5, r0
add r1, r6, #0
bl ov01_021FBF20
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #3
blo _022529AA
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_022529A0
thumb_func_start ov02_022529C4
ov02_022529C4: ; 0x022529C4
push {r3, r4, r5, r6, r7, lr}
mov r5, #0
add r6, r0, #0
add r4, r5, #0
mov r7, #0x14
_022529CE:
add r0, r4, #0
mul r0, r7
mov r1, #1
add r0, r6, r0
lsl r1, r1, #0xc
bl ov01_021FBEE4
cmp r0, #0
beq _022529E6
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_022529E6:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #3
blo _022529CE
cmp r5, #3
bne _022529F8
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_022529F8:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_022529C4
thumb_func_start ov02_022529FC
ov02_022529FC: ; 0x022529FC
push {r3, r4, r5, lr}
mov r1, #0x8a
add r5, r0, #0
mov r0, #0xb
lsl r1, r1, #2
bl AllocFromHeapAtEnd
mov r2, #0x8a
add r4, r0, #0
mov r1, #0
lsl r2, r2, #2
bl MI_CpuFill8
str r5, [r4]
ldr r0, [r5, #0x10]
ldr r1, _02252A24 ; =ov02_02252A28
add r2, r4, #0
bl TaskManager_Call
pop {r3, r4, r5, pc}
.balign 4, 0
_02252A24: .word ov02_02252A28
thumb_func_end ov02_022529FC
thumb_func_start ov02_02252A28
ov02_02252A28: ; 0x02252A28
push {r4, r5, lr}
sub sp, #0xc
add r4, r0, #0
bl TaskManager_GetStatePtr
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetSys
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldr r0, [r5]
cmp r0, #5
bhi _02252B3A
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02252A54: ; jump table
.short _02252A60 - _02252A54 - 2 ; case 0
.short _02252A80 - _02252A54 - 2 ; case 1
.short _02252AAC - _02252A54 - 2 ; case 2
.short _02252AD2 - _02252A54 - 2 ; case 3
.short _02252AF2 - _02252A54 - 2 ; case 4
.short _02252B20 - _02252A54 - 2 ; case 5
_02252A60:
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r1, #0
str r0, [sp, #8]
ldr r3, _02252B94 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252B3A
_02252A80:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252B3A
add r0, r4, #0
bl ov02_02252BA4
mov r0, #2
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldr r3, _02252B94 ; =0x00007FFF
mov r0, #3
mov r2, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252B3A
_02252AAC:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252B3A
mov r2, #0x89
lsl r2, r2, #2
mov r1, #1
strb r1, [r4, r2]
add r0, r2, #3
mov r3, #0
sub r2, #0x78
strb r3, [r4, r0]
add r0, r4, r2
bl ov01_021FC004
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252B3A
_02252AD2:
ldr r1, _02252B98 ; =0x00000227
ldrb r0, [r4, r1]
add r0, r0, #1
strb r0, [r4, r1]
ldrb r0, [r4, r1]
cmp r0, #0x64
blo _02252B3A
mov r2, #1
sub r0, r1, #2
strb r2, [r4, r0]
mov r0, #0
strb r0, [r4, r1]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252B3A
_02252AF2:
ldr r0, _02252B98 ; =0x00000227
ldrb r1, [r4, r0]
add r1, r1, #1
strb r1, [r4, r0]
ldrb r0, [r4, r0]
cmp r0, #0x96
blo _02252B3A
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r1, #0
str r0, [sp, #8]
ldr r3, _02252B94 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02252B3A
_02252B20:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252B3A
add r0, r4, #0
bl ov02_02252DF8
add r0, r4, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r4, r5, pc}
_02252B3A:
mov r0, #0x89
lsl r0, r0, #2
ldrb r0, [r4, r0]
cmp r0, #0
beq _02252B58
add r0, r4, #0
add r0, #0x34
mov r1, #2
bl ov02_02252EA8
add r0, r4, #0
add r0, #0x5c
mov r1, #2
bl ov02_02252EA8
_02252B58:
ldr r0, _02252B9C ; =0x00000225
ldrb r1, [r4, r0]
cmp r1, #0
beq _02252B6A
sub r0, #0xa1
add r0, r4, r0
mov r1, #2
bl ov02_02252EA8
_02252B6A:
ldr r0, _02252BA0 ; =0x00000226
ldrb r0, [r4, r0]
cmp r0, #0
beq _02252B8C
add r0, r4, #0
add r0, #0x84
bl ov01_021FBF68
add r0, r4, #0
add r0, #0xfc
bl ov01_021FBF68
mov r0, #0x6b
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021FBF68
_02252B8C:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_02252B94: .word 0x00007FFF
_02252B98: .word 0x00000227
_02252B9C: .word 0x00000225
_02252BA0: .word 0x00000226
thumb_func_end ov02_02252A28
thumb_func_start ov02_02252BA4
ov02_02252BA4: ; 0x02252BA4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x50
ldr r3, _02252DEC ; =ov02_02253D14
add r2, sp, #0x40
str r0, [sp, #8]
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, _02252DF0 ; =ov02_02253CF8
ldr r1, [r0, #4]
ldr r2, [r0]
str r1, [sp, #0x30]
ldr r1, [r0, #8]
ldr r0, [r0, #0xc]
str r2, [sp, #0x2c]
str r0, [sp, #0x28]
ldr r0, [sp, #8]
str r1, [sp, #0x24]
add r0, r0, #4
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
ldr r4, [sp, #8]
mov r5, #0
add r4, #0x14
mov r7, #0xae
add r6, sp, #0x24
_02252BDE:
lsl r2, r5, #2
lsl r0, r5, #4
ldr r2, [r6, r2]
add r0, r4, r0
add r1, r7, #0
mov r3, #4
bl ov01_021FBCD8
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252BDE
mov r1, #0x5d
ldr r0, [sp, #8]
lsl r1, r1, #2
add r0, r0, r1
mov r1, #0xae
mov r2, #0x55
mov r3, #4
bl ov01_021FBCD8
mov r0, #0
str r0, [sp, #0x10]
ldr r0, [sp, #8]
add r0, r0, #4
str r0, [sp, #0x1c]
ldr r0, [sp, #8]
str r0, [sp, #0x14]
add r0, #0x14
str r0, [sp, #0x14]
ldr r0, [sp, #8]
str r0, [sp, #0x18]
add r0, #0x34
str r0, [sp, #0x18]
_02252C24:
ldr r0, [sp, #0x10]
mov r5, #0
lsl r1, r0, #3
add r0, sp, #0x40
add r6, r0, r1
ldr r0, [sp, #0x10]
add r1, r0, #0
lsl r7, r0, #4
mov r0, #0x28
add r2, r1, #0
mul r2, r0
ldr r0, [sp, #0x18]
add r4, r0, r2
_02252C3E:
mov r0, #4
str r0, [sp]
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x14]
str r0, [sp, #4]
mov r0, #0x14
lsl r3, r5, #2
mul r0, r5
ldr r3, [r6, r3]
add r0, r4, r0
add r1, r1, r7
mov r2, #0xae
bl ov01_021FBE44
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252C3E
ldr r0, [sp, #0x10]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0x10]
cmp r0, #2
blo _02252C24
ldr r0, [sp, #8]
mov r1, #0x61
lsl r1, r1, #2
mov r5, #0
add r4, r0, #4
add r7, r0, r1
_02252C7E:
mov r0, #4
str r0, [sp]
mov r0, #0x14
mov r1, #0x5d
mul r0, r5
ldr r2, [sp, #8]
lsl r1, r1, #2
add r1, r2, r1
lsl r6, r5, #2
add r3, sp, #0x2c
ldr r3, [r3, r6]
add r0, r7, r0
mov r2, #0xae
str r4, [sp, #4]
bl ov01_021FBE44
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252C7E
ldr r4, [sp, #8]
ldr r6, [sp, #8]
mov r5, #0
add r4, #0x84
add r6, #0x14
mov r7, #0x78
_02252CB4:
add r0, r5, #0
mul r0, r7
lsl r1, r5, #4
add r0, r4, r0
add r1, r6, r1
bl ov01_021FBF2C
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252CB4
mov r2, #0x6b
ldr r0, [sp, #8]
lsl r2, r2, #2
add r0, r0, r2
ldr r1, [sp, #8]
sub r2, #0x38
add r1, r1, r2
bl ov01_021FBF2C
mov r0, #0
str r0, [sp, #0xc]
ldr r0, [sp, #8]
ldr r7, [sp, #8]
str r0, [sp, #0x20]
add r0, #0x34
str r0, [sp, #0x20]
add r7, #0x84
_02252CEE:
ldr r1, [sp, #0xc]
mov r0, #0x28
add r2, r1, #0
mul r2, r0
ldr r0, [sp, #0x20]
add r6, r1, #0
add r4, r0, r2
mov r0, #0x78
mov r5, #0
mul r6, r0
_02252D02:
mov r1, #0x14
mul r1, r5
add r0, r7, r6
add r1, r4, r1
bl ov01_021FBF50
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252D02
ldr r0, [sp, #0xc]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #0xc]
cmp r0, #2
blo _02252CEE
mov r6, #0x6b
lsl r6, r6, #2
add r1, r6, #0
ldr r0, [sp, #8]
sub r1, #0x28
mov r5, #0
add r4, r0, r1
mov r7, #0x14
_02252D36:
ldr r0, [sp, #8]
add r1, r5, #0
mul r1, r7
add r0, r0, r6
add r1, r4, r1
bl ov01_021FBF50
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252D36
ldr r4, [sp, #8]
ldr r6, [sp, #8]
mov r5, #0
add r4, #0x84
add r6, #0x34
mov r7, #0x28
_02252D5A:
mov r0, #0x78
mul r0, r5
add r0, r4, r0
mov r1, #1
bl ov01_021FC004
add r0, r5, #0
mul r0, r7
add r0, r6, r0
mov r1, #2
mov r2, #0
bl ov02_02252E80
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252D5A
mov r1, #0x6b
ldr r0, [sp, #8]
lsl r1, r1, #2
add r0, r0, r1
mov r1, #0
bl ov01_021FC004
mov r1, #0x61
ldr r0, [sp, #8]
lsl r1, r1, #2
add r0, r0, r1
mov r1, #2
mov r2, #0
bl ov02_02252E80
ldr r0, [sp, #8]
ldr r0, [r0]
bl FollowingPokemon_GetMapObject
add r1, sp, #0x34
bl MapObject_GetPositionVec
ldr r4, [sp, #8]
mov r5, #0
add r4, #0x84
mov r6, #0x78
_02252DB2:
add r0, r5, #0
mul r0, r6
ldr r1, [sp, #0x34]
ldr r2, [sp, #0x38]
ldr r3, [sp, #0x3c]
add r0, r4, r0
bl ov01_021FC00C
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #2
blo _02252DB2
mov r1, #0x6b
ldr r0, [sp, #8]
lsl r1, r1, #2
add r0, r0, r1
ldr r1, [sp, #0x34]
ldr r2, [sp, #0x38]
ldr r3, [sp, #0x3c]
bl ov01_021FC00C
ldr r1, _02252DF4 ; =0x00000226
ldr r0, [sp, #8]
mov r2, #1
strb r2, [r0, r1]
add sp, #0x50
pop {r3, r4, r5, r6, r7, pc}
nop
_02252DEC: .word ov02_02253D14
_02252DF0: .word ov02_02253CF8
_02252DF4: .word 0x00000226
thumb_func_end ov02_02252BA4
thumb_func_start ov02_02252DF8
ov02_02252DF8: ; 0x02252DF8
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r0, #0
mov r0, #0
str r0, [sp]
add r0, r5, #0
str r0, [sp, #8]
add r0, #0x14
str r0, [sp, #8]
add r0, r5, #0
str r0, [sp, #4]
add r0, #0x34
str r0, [sp, #4]
mov r7, #0x14
_02252E14:
ldr r1, [sp]
mov r0, #0x28
add r2, r1, #0
mul r2, r0
ldr r0, [sp, #4]
mov r4, #0
add r6, r0, r2
_02252E22:
add r0, r4, #0
mul r0, r7
add r0, r6, r0
add r1, r5, #4
bl ov01_021FBE80
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #2
blo _02252E22
ldr r0, [sp]
lsl r1, r0, #4
ldr r0, [sp, #8]
add r0, r0, r1
bl ov01_021FBDA8
ldr r0, [sp]
add r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
cmp r0, #2
blo _02252E14
mov r0, #0x61
lsl r0, r0, #2
mov r4, #0
add r6, r5, r0
mov r7, #0x14
_02252E5C:
add r0, r4, #0
mul r0, r7
add r0, r6, r0
add r1, r5, #4
bl ov01_021FBE80
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #2
blo _02252E5C
mov r0, #0x5d
lsl r0, r0, #2
add r0, r5, r0
bl ov01_021FBDA8
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end ov02_02252DF8
thumb_func_start ov02_02252E80
ov02_02252E80: ; 0x02252E80
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r6, r0, #0
add r7, r2, #0
mov r4, #0
cmp r5, #0
bls _02252EA4
_02252E8E:
mov r0, #0x14
mul r0, r4
add r0, r6, r0
add r1, r7, #0
bl ov01_021FBF20
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r5
blo _02252E8E
_02252EA4:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov02_02252E80
thumb_func_start ov02_02252EA8
ov02_02252EA8: ; 0x02252EA8
push {r3, r4, r5, r6, r7, lr}
mov r5, #0
add r6, r1, #0
add r7, r0, #0
add r4, r5, #0
cmp r6, #0
bls _02252ED8
_02252EB6:
mov r0, #0x14
mul r0, r4
mov r1, #1
add r0, r7, r0
lsl r1, r1, #0xc
bl ov01_021FBEE4
cmp r0, #0
beq _02252ECE
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_02252ECE:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r6
blo _02252EB6
_02252ED8:
cmp r5, r6
bne _02252EE0
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02252EE0:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02252EA8
thumb_func_start ov02_02252EE4
ov02_02252EE4: ; 0x02252EE4
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
mov r0, #0xb
mov r1, #0xf0
bl AllocFromHeapAtEnd
add r6, r0, #0
mov r1, #0
mov r2, #0xf0
bl MI_CpuFill8
add r0, r6, #0
str r5, [r6]
add r0, #0xef
strb r4, [r0]
ldr r0, [r5, #0x10]
ldr r1, _02252F10 ; =ov02_02252F14
add r2, r6, #0
bl TaskManager_Call
pop {r4, r5, r6, pc}
.balign 4, 0
_02252F10: .word ov02_02252F14
thumb_func_end ov02_02252EE4
thumb_func_start ov02_02252F14
ov02_02252F14: ; 0x02252F14
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
bl TaskManager_GetStatePtr
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetSys
add r0, r5, #0
bl TaskManager_GetEnv
ldr r1, [r4]
add r5, r0, #0
cmp r1, #4
bhi _02252FD4
add r2, r1, r1
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_02252F40: ; jump table
.short _02252F4A - _02252F40 - 2 ; case 0
.short _02252F6A - _02252F40 - 2 ; case 1
.short _02252F96 - _02252F40 - 2 ; case 2
.short _02252FB6 - _02252F40 - 2 ; case 3
.short _02252FC4 - _02252F40 - 2 ; case 4
_02252F4A:
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r1, #0
str r0, [sp, #8]
ldr r3, _02253008 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02252FD4
_02252F6A:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252FD4
add r0, r5, #0
bl ov02_0225300C
mov r0, #2
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #4
str r0, [sp, #8]
ldr r3, _02253008 ; =0x00007FFF
mov r0, #3
mov r2, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02252FD4
_02252F96:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02252FD4
add r0, r5, #0
mov r1, #1
add r0, #0xec
strb r1, [r0]
add r0, r5, #0
mov r1, #0
add r0, #0xed
strb r1, [r0]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _02252FD4
_02252FB6:
add r0, #0xed
ldrb r0, [r0]
cmp r0, #0
beq _02252FD4
add r0, r1, #1
str r0, [r4]
b _02252FD4
_02252FC4:
bl ov02_02253108
add r0, r5, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r4, r5, pc}
_02252FD4:
add r0, r5, #0
add r0, #0xec
ldrb r0, [r0]
cmp r0, #0
beq _02252FEE
add r0, r5, #0
add r0, #0x24
mov r1, #4
bl ov02_02252EA8
add r1, r5, #0
add r1, #0xed
strb r0, [r1]
_02252FEE:
add r0, r5, #0
add r0, #0xee
ldrb r0, [r0]
cmp r0, #0
beq _02253000
add r5, #0x74
add r0, r5, #0
bl ov01_021FBF68
_02253000:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
nop
_02253008: .word 0x00007FFF
thumb_func_end ov02_02252F14
thumb_func_start ov02_0225300C
ov02_0225300C: ; 0x0225300C
push {r4, r5, r6, r7, lr}
sub sp, #0x5c
ldr r4, _02253100 ; =ov02_02253D24
add r7, r0, #0
add r3, sp, #0x2c
mov r2, #6
_02253018:
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _02253018
ldr r3, _02253104 ; =ov02_02253D08
add r2, sp, #0x20
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, #4
str r0, [r2]
add r0, r7, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r2, r7, #0
add r2, #0xef
ldrb r2, [r2]
add r0, r7, #0
add r0, #0x14
lsl r3, r2, #2
add r2, sp, #0x20
ldr r2, [r2, r3]
mov r1, #0xae
mov r3, #4
bl ov01_021FBCD8
add r0, r7, #4
str r0, [sp, #0x10]
add r0, r7, #0
str r0, [sp, #8]
add r0, #0x24
str r0, [sp, #8]
add r0, r7, #0
str r0, [sp, #0xc]
add r0, #0x14
mov r4, #0
str r0, [sp, #0xc]
_02253064:
mov r0, #4
str r0, [sp]
ldr r0, [sp, #0x10]
add r3, r7, #0
str r0, [sp, #4]
add r3, #0xef
ldrb r3, [r3]
mov r0, #0x14
add r1, r4, #0
mul r1, r0
ldr r0, [sp, #8]
lsl r6, r3, #4
add r3, sp, #0x2c
add r0, r0, r1
lsl r5, r4, #2
add r3, r3, r6
ldr r1, [sp, #0xc]
ldr r3, [r5, r3]
mov r2, #0xae
bl ov01_021FBE44
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _02253064
add r0, r7, #0
add r1, r7, #0
add r0, #0x74
add r1, #0x14
bl ov01_021FBF2C
add r6, r7, #0
add r5, r7, #0
mov r4, #0
add r6, #0x74
add r5, #0x24
_022530AE:
mov r1, #0x14
mul r1, r4
add r0, r6, #0
add r1, r5, r1
bl ov01_021FBF50
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _022530AE
add r0, r7, #0
add r0, #0x74
mov r1, #1
bl ov01_021FC004
add r0, r7, #0
add r0, #0x24
mov r1, #4
mov r2, #0
bl ov02_02252E80
ldr r0, [r7]
bl FollowingPokemon_GetMapObject
add r1, sp, #0x14
bl MapObject_GetPositionVec
add r0, r7, #0
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
add r0, #0x74
bl ov01_021FC00C
mov r0, #1
add r7, #0xee
strb r0, [r7]
add sp, #0x5c
pop {r4, r5, r6, r7, pc}
nop
_02253100: .word ov02_02253D24
_02253104: .word ov02_02253D08
thumb_func_end ov02_0225300C
thumb_func_start ov02_02253108
ov02_02253108: ; 0x02253108
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r5, #0
mov r4, #0
add r6, #0x24
mov r7, #0x14
_02253114:
add r0, r4, #0
mul r0, r7
add r0, r6, r0
add r1, r5, #4
bl ov01_021FBE80
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #4
blo _02253114
add r5, #0x14
add r0, r5, #0
bl ov01_021FBDA8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_02253108
thumb_func_start ov02_02253134
ov02_02253134: ; 0x02253134
push {r3, r4, r5, r6, r7, lr}
bl Save_DressupData_get
bl SaveDressupData_GetFashionCase
ldr r6, _02253168 ; =ov02_02253D54
add r5, r0, #0
mov r4, #0
mov r7, #1
_02253146:
ldrb r1, [r6, r4]
add r0, r5, #0
add r2, r7, #0
bl sub_0202BA2C
cmp r0, #1
bne _02253158
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02253158:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, #0x27
blo _02253146
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
nop
_02253168: .word ov02_02253D54
thumb_func_end ov02_02253134
thumb_func_start ov02_0225316C
ov02_0225316C: ; 0x0225316C
push {r3, lr}
bl LCRandom
mov r1, #0x27
bl _s32_div_f
lsl r0, r1, #0x18
lsr r1, r0, #0x18
ldr r0, _02253184 ; =ov02_02253D54
ldrb r0, [r0, r1]
pop {r3, pc}
nop
_02253184: .word ov02_02253D54
thumb_func_end ov02_0225316C
thumb_func_start ov02_02253188
ov02_02253188: ; 0x02253188
push {r3, r4, r5, lr}
bl Save_DressupData_get
bl SaveDressupData_GetFashionCase
add r4, r0, #0
mov r5, #0
_02253196:
add r0, r4, #0
add r1, r5, #0
bl sub_0202BA5C
cmp r0, #0
bne _022531A6
mov r0, #0
pop {r3, r4, r5, pc}
_022531A6:
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #0xe
blo _02253196
mov r0, #1
pop {r3, r4, r5, pc}
thumb_func_end ov02_02253188
thumb_func_start ov02_022531B4
ov02_022531B4: ; 0x022531B4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
mov r4, #0
add r1, r4, #0
add r3, r4, #0
add r2, sp, #0
_022531C0:
strb r3, [r2, r1]
add r1, r1, #1
lsl r1, r1, #0x18
lsr r1, r1, #0x18
cmp r1, #0xe
blo _022531C0
bl Save_DressupData_get
bl SaveDressupData_GetFashionCase
add r6, r0, #0
mov r5, #0
add r7, sp, #0
_022531DA:
add r0, r6, #0
add r1, r5, #0
bl sub_0202BA5C
cmp r0, #0
bne _022531EE
add r0, r4, #1
lsl r0, r0, #0x18
strb r5, [r7, r4]
lsr r4, r0, #0x18
_022531EE:
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #0xe
blo _022531DA
cmp r4, #0
bne _02253206
bl GF_AssertFail
add sp, #0x10
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02253206:
bl LCRandom
add r1, r4, #0
bl _s32_div_f
lsl r0, r1, #0x18
lsr r1, r0, #0x18
add r0, sp, #0
ldrb r0, [r0, r1]
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov02_022531B4
.rodata
ov02_0225321C:
.byte 0x0B, 0x00
ov02_0225321E:
.byte 0x04, 0x00
.byte 0x05, 0x00
ov02_02253222:
.byte 0x43, 0x00, 0x42, 0x00, 0x44, 0x00
ov02_02253228:
.byte 0x45, 0x00, 0x46, 0x00, 0x47, 0x00
ov02_0225322E:
.byte 0x3B, 0x00, 0x3C, 0x00, 0x3D, 0x00
ov02_02253234:
.byte 0x3E, 0x00, 0x3F, 0x00, 0x40, 0x00
ov02_0225323A:
.byte 0x48, 0x00, 0x49, 0x00, 0x4A, 0x00
ov02_02253240:
.byte 0x39, 0x00, 0x38, 0x00, 0x3A, 0x00
ov02_02253246:
.byte 0x07, 0x00, 0x08, 0x00, 0x09, 0x00
ov02_0225324C: ; 0x0225324C
.byte 0x01, 0x09, 0x0A, 0x0E
.byte 0x02, 0x00, 0x80, 0x00
ov02_02253254: ; 0x02253254
.byte 0xAE, 0x00, 0x37, 0x03
.word ov02_02253240
.byte 0xAE, 0x00, 0x41, 0x03
.word ov02_02253222
ov02_02253264: ; 0x02253264
.byte 0xAE, 0x00, 0x0A, 0x01
.word ov02_0225321C
.short SEQ_SE_GS_DENKI_TRAP
.balign 4
.byte 0xAE, 0x00, 0x03, 0x02
.word ov02_0225321E
.short SEQ_SE_GS_DOKU_TRAP
.balign 4
.byte 0xAE, 0x00, 0x06, 0x03
.word ov02_02253246
.short SEQ_SE_GS_IWA_TRAP
.balign 4
ov02_02253288:
.byte 0x1A, 0x1B, 0x00, 0x00
ov02_0225328C:
.byte 0x16, 0x17, 0x18, 0x19
ov02_02253290: ; 0x02253290
.byte 0x02, 0x00, 0x00, 0x00
ov02_02253294: ; 0x02253294
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
ov02_022532A0: ; 0x022532A0
.byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.byte 0x04, 0x00, 0x00, 0x00
ov02_022532B4: ; 0x022532B4
.word 0x0A, ov02_022532EC
.word 0x05, ov02_022532DC
.word 0x07, ov02_022532E4
.word 0x04, ov02_0225328C
.word 0x02, ov02_02253288
ov02_022532DC:
.byte 0x11, 0x12, 0x13, 0x14, 0x15, 0x00, 0x00, 0x00
ov02_022532E4:
.byte 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x00
ov02_022532EC:
.byte 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00
ov02_022532F8:
.word ov02_02248E10
ov02_022532FC: ; 0x022532FC
.byte 0x07, 0x00, 0x08, 0x00
ov02_02253300:
.word ov02_0224AC28
ov02_02253304: ; 0x02253304
.byte 0x11, 0x00, 0x14, 0x00, 0x17, 0x00
ov02_0225330A: ; 0x0225330A
.byte 0x13, 0x00, 0x16, 0x00, 0x19, 0x00
ov02_02253310: ; 0x02253310
.byte 0x12, 0x00, 0x15, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
ov02_02253320: ; 0x02253320
.word ov02_022532F8, ov02_022534D0, 0x01, 0x0F
ov02_02253330:
.word ov02_0224ACE0, ov02_0224ADEC, 0x00, 0x06
.byte 0x01, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00
ov02_02253348: ; 0x02253348
.byte 0x00, 0x00, 0x08, 0x00, 0x00, 0x40, 0x05, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_02253354: ; 0x02253354
.byte 0x00, 0x00, 0x08, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253360: ; 0x02253360
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_0225336C: ; 0x0225336C
.byte 0x00, 0x14, 0x00, 0x00
.byte 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253378: ; 0x02253378
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_02253384: ; 0x02253384
.byte 0x00, 0x80, 0x12, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253390: ; 0x02253390
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_0225339C: ; 0x0225339C
.byte 0x00, 0x00, 0x08, 0x00
.byte 0x00, 0xF0, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_022533A8: ; 0x022533A8
.byte 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_022533B4: ; 0x022533B4
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_022533C0: ; 0x022533C0
.word ov02_02253300
.word ov02_02253330
.word ov02_02253420
ov02_022533CC: ; 0x022533CC
.byte 0x00, 0x20, 0x00, 0x00
.byte 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_022533D8: ; 0x022533D8
.byte 0x00, 0x80, 0x08, 0x00, 0x00, 0xF0, 0x04, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_022533E4: ; 0x022533E4
.byte 0x00, 0x80, 0x08, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_022533F0: ; 0x022533F0
.byte 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_022533FC: ; 0x022533FC
.byte 0x00, 0x00, 0x08, 0x00
.byte 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253408: ; 0x02253408
.byte 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_02253414: ; 0x02253414
.byte 0x00, 0x80, 0x12, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253420:
.word ov02_0224AF70, ov02_0224B0E0, ov02_0224B158, ov02_0224B294
ov02_02253430: ; 0x02253430
.byte 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0xA0, 0xFF, 0xFF, 0x00, 0x90, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0xFF
ov02_02253440: ; 0x02253440
.byte 0x08, 0x00, 0x00, 0x00
.word ov02_0224B6D0
.word sub_02068DD4
.word ov02_0224B6E4
.word sub_02068DD0
ov02_02253454: ; 0x02253454
.byte 0x74, 0x00, 0x00, 0x00
.word ov02_02248D98
.word ov02_02248DE4
.word ov02_02248DF0
.word sub_02068DD0
ov02_02253468: ; 0x02253468
.byte 0x24, 0x00, 0x00, 0x00
.word ov02_0224AA80
.word ov02_0224AAC8
.word ov02_0224AAD4
.word ov02_0224AB54
ov02_0225347C: ; 0x0225347C
.byte 0x68, 0x00, 0x00, 0x00
.word ov02_0224ABCC
.word ov02_0224ABF8
.word ov02_0224AC04
.word ov02_0224AC24
ov02_02253490: ; 0x02253490
.byte 0x0C, 0x00, 0x00, 0x00
.word ov02_0224B7CC
.word ov02_0224B804
.word ov02_0224B808
.word ov02_0224B87C
ov02_022534A4: ; 0x022534A4
.byte 0x24, 0x00, 0x00, 0x00
.word ov02_0224B350
.word sub_02068DD4
.word ov02_0224B3FC
.word sub_02068DD0
ov02_022534B8: ; 0x022534B8
.word ov02_0224B494
.word ov02_0224B4AC
.word ov02_0224B5F0
.word ov02_0224B638
.word ov02_0224B664
.word ov02_0224B68C
ov02_022534D0:
.word ov02_02248F88
.word ov02_02249088
.word ov02_022490BC
.word ov02_022491A8
.word ov02_022491CC
.word ov02_02249290
.word ov02_0224939C
.word ov02_022493EC
ov02_022534F0: ; 0x022534F0
.word ov02_022495D0
.word ov02_02249A5C
.word ov02_0224B938
.word ov02_0224B964
.word ov02_02249AD8
.word ov02_02249AF0
.word ov02_02249B80
.word ov02_02249BA8
.word ov02_02249C74
.word ov02_02249CD8
.word ov02_02249954
.word ov02_0224997C
ov02_02253520: ; 0x02253520
.byte 0x00, 0x40, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xC0, 0xFE, 0xFF, 0x00, 0x80, 0xFE, 0xFF
.byte 0x00, 0x60, 0xFE, 0xFF, 0x00, 0x40, 0xFE, 0xFF, 0x00, 0x40, 0xFE, 0xFF, 0x00, 0x40, 0xFE, 0xFF
.byte 0x00, 0x60, 0xFE, 0xFF, 0x00, 0x80, 0xFE, 0xFF, 0x00, 0xA0, 0xFE, 0xFF, 0x00, 0xC0, 0xFE, 0xFF
ov02_02253550: ; 0x02253550
.word ov02_022495B8
.word ov02_022495E8
.word ov02_02249658
.word ov02_02249690
.word ov02_022496D0
.word ov02_02249754
.word ov02_02249774
.word ov02_022497C0
.word ov02_02249838
.word ov02_02249858
.word ov02_022498BC
.word ov02_02249940
.word ov02_02249968
.word ov02_0224997C
ov02_02253588: ; 0x02253588
.word ov02_022495B8
.word ov02_022499EC
.word ov02_02249658
.word ov02_02249690
.word ov02_022496D0
.word ov02_02249754
.word ov02_02249774
.word ov02_022497C0
.word ov02_02249838
.word ov02_02249858
.word ov02_02249AC4
.word ov02_02249AD8
.word ov02_02249AF0
.word ov02_02249B10
.word ov02_02249B38
.word ov02_02249B60
.word ov02_02249BA8
.word ov02_02249BD8
.word ov02_02249C74
.word ov02_02249CD8
.word ov02_02249940
.word ov02_02249968
.word ov02_0224997C
ov02_022535E4: ; 0x022535E4
.byte 0x00, 0xF0, 0x00, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00
.byte 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x04, 0x00, 0x00, 0x30, 0x04, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00
.byte 0x00, 0xD0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x0F, 0x00, 0x00, 0x50, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xE0, 0x04, 0x00, 0x00, 0x80, 0x01, 0x00
.byte 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xB0, 0x05, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00
.byte 0x00, 0x60, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x80, 0x03, 0x00, 0x00, 0x40, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x05, 0x00, 0x00, 0xD0, 0x06, 0x00, 0x00, 0x80, 0x01, 0x00
.byte 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x09, 0x00, 0x00, 0x40, 0x06, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00
.byte 0x00, 0xE0, 0x07, 0x00, 0x00, 0x80, 0x01, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0xC0, 0x08, 0x00, 0x00, 0xD0, 0x07, 0x00, 0x00, 0x80, 0x01, 0x00, 0x80, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0xD0, 0x0D, 0x00, 0x00, 0xC0, 0x07, 0x00, 0x00, 0x80, 0x01, 0x00
.byte 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
ov02_022536E8: ; 0x022536E8
.byte 0x21, 0x00, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00
ov02_022536F0: ; 0x022536F0
.word ov02_0224C234
.word ov02_0224C2A8
.word ov02_0224C2EC
.word ov02_0224C338
ov02_02253700: ; 0x02253700
.word ov02_0224C05C
.word ov02_0224C0B0
.word ov02_0224C14C
.word ov02_0224C1B8
ov02_02253710: ; 0x02253710
.word ov02_0224C87C
.word ov02_0224C8D0
.word ov02_0224C93C
.word ov02_0224C9B8
.word ov02_0224CA38
ov02_02253724: ; 0x02253724
.word ov02_0224C4B4
.word ov02_0224C4D8
.word ov02_0224C71C
.word ov02_0224C75C
.word ov02_0224C7D4
.word ov02_0224C840
ov02_0225373C: ; 0x0225373C
.word ov02_0224C680
.word ov02_0224C698
.word ov02_0224C6DC
.word ov02_0224C75C
.word ov02_0224C7D4
.word ov02_0224C840
ov02_02253754: ; 0x02253754
.word ov02_0224C4B4
.word ov02_0224C4D8
.word ov02_0224C87C
.word ov02_0224C8D0
.word ov02_0224C93C
.word ov02_0224C9B8
.word ov02_0224CA38
ov02_02253770: ; 0x02253770
.byte 0x01, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00
.byte 0xFE, 0x00, 0x00, 0x00
ov02_02253794: ; 0x02253794
.byte 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00
.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00
.byte 0x02, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00
ov02_022537B8: ; 0x022537B8
.byte 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00
ov02_022537DC: ; 0x022537DC
.byte 0x01, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00
ov02_02253820: ; 0x02253820
.byte 0x01, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00
.byte 0x01, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00
.byte 0x00, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00
.byte 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00
.byte 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00
.byte 0xFE, 0x00, 0x00, 0x00
ov02_02253884: ; 0x02253884
.byte 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
.byte 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
.byte 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x04, 0x00, 0x03, 0x00, 0x01, 0x00
.byte 0x3C, 0x00, 0x05, 0x00, 0x01, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00
ov02_022538EC: ; 0x022538EC
.byte 0x10, 0x0F, 0x0E, 0x0B
.byte 0x0C, 0x09, 0xB4, 0x00, 0x00, 0x00, 0x0E, 0x01, 0x5A, 0x00, 0x00, 0x00
ov02_022538FC: ; 0x022538FC
.byte 0x00, 0x04, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00
.word ov02_0224D310
.word ov02_0224D3A4
.word ov02_0224D3B4
.word ov02_0224D3E8
ov02_02253914: ; 0x02253914
.byte 0x00, 0x04, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00
.word ov02_0224D5B4
.word ov02_0224D648
.word ov02_0224D658
.word ov02_0224D670
ov02_0225392C: ; 0x0225392C
.byte 0x00, 0x04, 0x00, 0x00, 0x14, 0x01, 0x00, 0x00
.word ov02_0224DAA4
.word ov02_0224DB8C
.word ov02_0224DB9C
.word ov02_0224DC58
ov02_02253944: ; 0x02253944
.byte 0x00, 0x04, 0x00, 0x00, 0xCC, 0x01, 0x00, 0x00
.word ov02_0224D43C
.word ov02_0224D468
.word ov02_0224D488
.word ov02_0224D580
ov02_0225395C: ; 0x0225395C
.byte 0x00, 0x04, 0x00, 0x00, 0x10, 0x0D, 0x00, 0x00
.word ov02_0224D880
.word ov02_0224D914
.word ov02_0224D950
.word ov02_0224D98C
ov02_02253974: ; 0x02253974
.byte 0x00, 0x04, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00
.word ov02_0224D1E4
.word ov02_0224D278
.word ov02_0224D288
.word ov02_0224D2BC
ov02_0225398C: ; 0x0225398C
.byte 0x00, 0x04, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00
.word ov02_0224D358
.word ov02_0224D3A4
.word ov02_0224D3B4
.word ov02_0224D3E8
ov02_022539A4: ; 0x022539A4
.byte 0x00, 0x04, 0x00, 0x00, 0x14, 0x01, 0x00, 0x00
.word ov02_0224D9C0
.word ov02_0224DB8C
.word ov02_0224DB9C
.word ov02_0224DC58
ov02_022539BC: ; 0x022539BC
.byte 0x00, 0x04, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00
.word ov02_0224D22C
.word ov02_0224D278
.word ov02_0224D288
.word ov02_0224D2BC
ov02_022539D4: ; 0x022539D4
.byte 0x00, 0x04, 0x00, 0x00, 0x9C, 0x0E, 0x00, 0x00
.word ov02_0224DCB0
.word ov02_0224DD4C
.word ov02_0224DD8C
.word ov02_0224DDC8
ov02_022539EC: ; 0x022539EC
.byte 0x00, 0x04, 0x00, 0x00, 0x9C, 0x0E, 0x00, 0x00
.word ov02_0224DD38
.word ov02_0224DD4C
.word ov02_0224DD8C
.word ov02_0224DDC8
ov02_02253A04: ; 0x02253A04
.word ov02_0224D2F0
.word ov02_0224D41C
.word ov02_0224D41C
.word ov02_0224D2F0
.word ov02_0224DC8C
.word ov02_0224DC8C
ov02_02253A1C: ; 0x02253A1C
.word ov02_0224D2C8
.word ov02_0224D3F4
.word ov02_0224D408
.word ov02_0224D2DC
.word ov02_0224DC64
.word ov02_0224DC78
ov02_02253A34: ; 0x02253A34
.word ov02_0224D2F8
.word ov02_0224D424
.word ov02_0224D424
.word ov02_0224D2F8
.word ov02_0224DC94
.word ov02_0224DC94
ov02_02253A4C: ; 0x02253A4C
.byte 0xFF, 0x01, 0xFF, 0x01
.byte 0x01, 0xFF, 0x00, 0x00
ov02_02253A54: ; 0x02253A54
.byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x00, 0x00, 0x00
ov02_02253A5C: ; 0x02253A5C
.byte 0xB5, 0x00, 0x00, 0x00
.byte 0xB6, 0x00, 0x00, 0x00, 0xB7, 0x00, 0x00, 0x00, 0xB8, 0x00, 0x00, 0x00, 0xB9, 0x00, 0x00, 0x00
ov02_02253A70: ; 0x02253A70
.byte 0x49, 0x00, 0x01, 0x00, 0x30, 0x00, 0x01, 0x00, 0x3E, 0x00, 0x01, 0x00, 0x4A, 0x00, 0x01, 0x00
.byte 0xFE, 0x00, 0x00, 0x00, 0x49, 0x00, 0x01, 0x00, 0x31, 0x00, 0x01, 0x00, 0x3E, 0x00, 0x01, 0x00
.byte 0x4A, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00, 0x49, 0x00, 0x01, 0x00, 0x32, 0x00, 0x01, 0x00
.byte 0x3E, 0x00, 0x01, 0x00, 0x4A, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00, 0x49, 0x00, 0x01, 0x00
.byte 0x33, 0x00, 0x01, 0x00, 0x3E, 0x00, 0x01, 0x00, 0x4A, 0x00, 0x01, 0x00, 0xFE, 0x00, 0x00, 0x00
ov02_02253AC0: ; 0x02253AC0
.byte 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.byte 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.byte 0x06, 0x00, 0x00, 0x00
ov02_02253B24: ; 0x02253B24
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00
ov02_02253B30: ; 0x02253B30
.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00
ov02_02253B3C: ; 0x02253B3C
.byte 0x2F, 0x30, 0x31, 0x32
.byte 0x33, 0x34, 0x00, 0x00
ov02_02253B44: ; 0x02253B44
.byte 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x00, 0x00
ov02_02253B4C: ; 0x02253B4C
.byte 0x03, 0x00, 0x00, 0x00, 0xB8, 0x04, 0x00, 0x00
.word ov02_02250BC4
.word ov02_02250EC0
.word ov02_02250F1C
.word ov02_02250FE0
ov02_02253B64: ; 0x02253B64
.byte 0x00, 0xD0, 0xF3, 0xFF, 0x52, 0xB6, 0xF6, 0xFF, 0xEF, 0x2C, 0xFD, 0xFF
.byte 0x00, 0x60, 0x0C, 0x00, 0x52, 0xB6, 0xF6, 0xFF, 0xEF, 0x2C, 0xFD, 0xFF, 0x00, 0x00, 0x00, 0x00
.byte 0xF9, 0xC3, 0xFD, 0xFF, 0x3D, 0x8F, 0xFE, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x1E, 0xFA, 0x1E, 0x00
.byte 0xAE, 0xCB, 0x01, 0x00
ov02_02253B94: ; 0x02253B94
.byte 0x00, 0x10, 0xF8, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF3, 0xFF
.byte 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF3, 0xFF, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xFA, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0xF0, 0xE4, 0xFF
ov02_02253BC4: ; 0x02253BC4
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF1, 0xFF
ov02_02253BD0: ; 0x02253BD0
.byte 0xC1, 0xAE, 0x29, 0x00, 0x62, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x05
.byte 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x62, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x62, 0xF7, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x0C, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00
.byte 0xA2, 0xFB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x0C, 0x00, 0x00, 0x00, 0x00
ov02_02253C20: ; 0x02253C20
.byte 0xC1, 0xAE, 0x29, 0x00, 0xE2, 0xDF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x05
.byte 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0xE2, 0xDF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0xF2, 0xDE, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00, 0xC1, 0xAE, 0x29, 0x00
.byte 0xF2, 0xDE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00
.byte 0xC1, 0xAE, 0x29, 0x00
ov02_02253C74: ; 0x02253C74
.byte 0xF2, 0xDE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC1, 0x05
.byte 0x00, 0x00, 0x00, 0x00
ov02_02253C84: ; 0x02253C84
.byte 0x01, 0x00
ov02_02253C86: ; 0x02253C86
.byte 0x0D, 0x00
ov02_02253C88: ; 0x02253C88
.byte 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x00, 0x00
.byte 0x0F, 0x00, 0x55, 0x00, 0x01, 0x00, 0x09, 0x00, 0x5D, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00
.byte 0x8E, 0x00, 0x01, 0x00, 0x18, 0x00, 0x8F, 0x00, 0x01, 0x00, 0x18, 0x00, 0x90, 0x00, 0x01, 0x00
.byte 0x18, 0x00, 0x91, 0x00, 0x01, 0x00, 0x18, 0x00, 0x92, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1B, 0x00
.byte 0x00, 0x00, 0x00, 0x00
ov02_02253CD4: ; 0x02253CD4
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
ov02_02253CE0: ; 0x02253CE0
.byte 0x00, 0x00, 0xFF, 0xFF, 0xB4, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00
ov02_02253CEC: ; 0x02253CEC
.byte 0x4C, 0x00, 0x00, 0x00
.byte 0x4E, 0x00, 0x00, 0x00, 0x4D, 0x00, 0x00, 0x00
ov02_02253CF8: ; 0x02253CF8
.byte 0x56, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00
.byte 0x4F, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00
ov02_02253D08: ; 0x02253D08
.byte 0x58, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00
.byte 0x60, 0x00, 0x00, 0x00
ov02_02253D14: ; 0x02253D14
.byte 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00
.byte 0x54, 0x00, 0x00, 0x00
ov02_02253D24: ; 0x02253D24
.byte 0x64, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00
.byte 0x59, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00
.byte 0x5D, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00
.byte 0x61, 0x00, 0x00, 0x00
ov02_02253D54: ; 0x02253D54
.byte 0x2F, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42
.byte 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52
.byte 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5F, 0x60, 0x00
.data
ov02_02253D80: ; 0x02253D80
.word ov02_0225322E
ov02_02253D84: ; 0x02253D84
.word ov02_02253234
.word ov02_02253228
.word ov02_0225323A
ov02_02253D90: ; 0x02253D90
.byte 0x00, 0xB8, 0xFF, 0xFF
ov02_02253D94: ; 0x02253D94
.byte 0x00, 0xC0, 0x00, 0x00
ov02_02253D98: ; 0x02253D98
.byte 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0x48, 0x00, 0x00
.byte 0x00, 0xC0, 0x00, 0x00, 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0xC0, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00
.byte 0x00, 0xC0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00
ov02_02253DD8: ; 0x02253DD8
.byte 0x00, 0xB8, 0xFF, 0xFF
ov02_02253DDC: ; 0x02253DDC
.byte 0x00, 0xC0, 0x00, 0x00
ov02_02253DE0: ; 0x02253DE0
.byte 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0x48, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0xB8, 0xFF, 0xFF
.byte 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00
.byte 0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB8, 0xFF, 0xFF, 0x00, 0xC0, 0x00, 0x00
.byte 0x00, 0x48, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00
_02253E20: