mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
455 lines
8.0 KiB
ArmAsm
455 lines
8.0 KiB
ArmAsm
.include "asm/macros.inc"
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.include "unk_0203DB6C.inc"
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.include "global.inc"
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.text
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thumb_func_start sub_0203DB6C
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sub_0203DB6C: ; 0x0203DB6C
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bx lr
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.balign 4, 0
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thumb_func_end sub_0203DB6C
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thumb_func_start sub_0203DB70
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sub_0203DB70: ; 0x0203DB70
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bx lr
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.balign 4, 0
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thumb_func_end sub_0203DB70
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thumb_func_start sub_0203DB74
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sub_0203DB74: ; 0x0203DB74
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mov r0, #1
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bx lr
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thumb_func_end sub_0203DB74
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thumb_func_start _GetCoordsOfFacingTile
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_GetCoordsOfFacingTile: ; 0x0203DB78
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push {r3, r4, r5, r6, r7, lr}
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add r6, r0, #0
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ldr r0, [r6, #0x40]
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add r4, r1, #0
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add r5, r2, #0
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bl PlayerAvatar_GetFacingDirection
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add r7, r0, #0
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ldr r0, [r6, #0x40]
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bl GetPlayerXCoord
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str r0, [r4]
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ldr r0, [r6, #0x40]
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bl GetPlayerYCoord
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str r0, [r5]
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cmp r7, #3
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bhi _0203DBCE
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add r0, r7, r7
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0203DBA8: ; jump table
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.short _0203DBB0 - _0203DBA8 - 2 ; case 0
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.short _0203DBB8 - _0203DBA8 - 2 ; case 1
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.short _0203DBC0 - _0203DBA8 - 2 ; case 2
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.short _0203DBC8 - _0203DBA8 - 2 ; case 3
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_0203DBB0:
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ldr r0, [r5]
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sub r0, r0, #1
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str r0, [r5]
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b _0203DBCE
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_0203DBB8:
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ldr r0, [r5]
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add r0, r0, #1
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str r0, [r5]
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b _0203DBCE
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_0203DBC0:
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ldr r0, [r4]
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sub r0, r0, #1
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str r0, [r4]
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b _0203DBCE
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_0203DBC8:
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ldr r0, [r4]
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add r0, r0, #1
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str r0, [r4]
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_0203DBCE:
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add r0, r7, #0
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end _GetCoordsOfFacingTile
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thumb_func_start sub_0203DBD4
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sub_0203DBD4: ; 0x0203DBD4
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push {r3, r4, r5, lr}
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add r5, r1, #0
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bl PlayerAvatar_GetMapObject
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bl sub_0205F9D0
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add r4, r0, #0
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add r0, r5, #0
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bl sub_0205F9D0
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cmp r4, r0
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bne _0203DBF0
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mov r0, #1
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b _0203DBF2
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_0203DBF0:
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mov r0, #0
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_0203DBF2:
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lsl r0, r0, #0x18
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lsr r0, r0, #0x18
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pop {r3, r4, r5, pc}
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thumb_func_end sub_0203DBD4
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thumb_func_start Fsys_GetFacingObject
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Fsys_GetFacingObject: ; 0x0203DBF8
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push {r4, r5, r6, lr}
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sub sp, #8
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add r6, r1, #0
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add r1, sp, #4
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add r2, sp, #0
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add r5, r0, #0
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bl _GetCoordsOfFacingTile
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add r4, r0, #0
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ldr r1, [sp, #4]
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ldr r2, [sp]
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add r0, r5, #0
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bl GetMetatileBehaviorAt
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bl sub_0205B700
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cmp r0, #1
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bne _0203DC52
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cmp r4, #3
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bhi _0203DC52
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add r0, r4, r4
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0203DC2C: ; jump table
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.short _0203DC34 - _0203DC2C - 2 ; case 0
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.short _0203DC3C - _0203DC2C - 2 ; case 1
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.short _0203DC44 - _0203DC2C - 2 ; case 2
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.short _0203DC4C - _0203DC2C - 2 ; case 3
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_0203DC34:
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ldr r0, [sp]
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sub r0, r0, #1
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str r0, [sp]
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b _0203DC52
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_0203DC3C:
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ldr r0, [sp]
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add r0, r0, #1
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str r0, [sp]
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b _0203DC52
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_0203DC44:
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ldr r0, [sp, #4]
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sub r0, r0, #1
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str r0, [sp, #4]
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b _0203DC52
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_0203DC4C:
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ldr r0, [sp, #4]
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add r0, r0, #1
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str r0, [sp, #4]
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_0203DC52:
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ldr r0, [r5, #0x3c]
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ldr r1, [sp, #4]
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ldr r2, [sp]
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mov r3, #0
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bl sub_0205FB58
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str r0, [r6]
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add sp, #8
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pop {r4, r5, r6, pc}
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thumb_func_end Fsys_GetFacingObject
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thumb_func_start sub_0203DC64
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sub_0203DC64: ; 0x0203DC64
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push {r3, r4, r5, lr}
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add r4, r1, #0
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add r5, r0, #0
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bl Fsys_GetFacingObject
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ldr r0, [r4]
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cmp r0, #0
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beq _0203DC8C
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bl MapObject_CheckFlag19Is0
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cmp r0, #1
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bne _0203DC8C
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ldr r0, [r5, #0x40]
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ldr r1, [r4]
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bl sub_0203DBD4
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cmp r0, #1
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bne _0203DC8C
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mov r0, #1
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pop {r3, r4, r5, pc}
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_0203DC8C:
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mov r0, #0
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pop {r3, r4, r5, pc}
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thumb_func_end sub_0203DC64
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thumb_func_start GetInteractedBackgroundEventScript
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GetInteractedBackgroundEventScript: ; 0x0203DC90
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x10
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str r1, [sp]
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str r2, [sp, #4]
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add r1, sp, #0xc
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add r2, sp, #8
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add r6, r0, #0
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bl _GetCoordsOfFacingTile
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ldr r0, [sp, #4]
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mov r7, #0
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cmp r0, #0
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ble _0203DD04
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ldr r4, [sp]
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add r5, r4, #0
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_0203DCAE:
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ldr r1, [sp, #0xc]
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ldr r0, [r4, #4]
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cmp r1, r0
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bne _0203DCF8
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ldr r1, [sp, #8]
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ldr r0, [r4, #8]
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cmp r1, r0
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bne _0203DCF8
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ldrh r0, [r4, #2]
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cmp r0, #2
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bne _0203DCDE
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add r0, r6, #0
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add r1, r5, #0
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bl BgEventIsUncollectedHiddenItem
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cmp r0, #1
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bne _0203DCF8
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mov r0, #0x14
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add r1, r7, #0
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mul r1, r0
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ldr r0, [sp]
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add sp, #0x10
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ldrh r0, [r0, r1]
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pop {r3, r4, r5, r6, r7, pc}
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_0203DCDE:
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add r0, r6, #0
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add r1, r5, #0
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bl BgEventDirectionIsCompatibleWithPlayerFacing
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cmp r0, #1
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bne _0203DCF8
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mov r0, #0x14
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add r1, r7, #0
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mul r1, r0
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ldr r0, [sp]
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add sp, #0x10
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ldrh r0, [r0, r1]
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pop {r3, r4, r5, r6, r7, pc}
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_0203DCF8:
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ldr r0, [sp, #4]
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add r7, r7, #1
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add r4, #0x14
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add r5, #0x14
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cmp r7, r0
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blt _0203DCAE
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_0203DD04:
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ldr r0, _0203DD0C ; =0x0000FFFF
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add sp, #0x10
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pop {r3, r4, r5, r6, r7, pc}
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nop
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_0203DD0C: .word 0x0000FFFF
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thumb_func_end GetInteractedBackgroundEventScript
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thumb_func_start BgEventIsUncollectedHiddenItem
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BgEventIsUncollectedHiddenItem: ; 0x0203DD10
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push {r4, lr}
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add r4, r0, #0
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ldrh r0, [r1, #2]
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cmp r0, #2
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beq _0203DD1E
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mov r0, #0
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pop {r4, pc}
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_0203DD1E:
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ldrh r0, [r1]
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bl HiddenItemScriptNoToFlagId
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add r1, r0, #0
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add r0, r4, #0
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bl FlagGet
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cmp r0, #1
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beq _0203DD34
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mov r0, #1
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b _0203DD36
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_0203DD34:
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mov r0, #0
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_0203DD36:
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lsl r0, r0, #0x18
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lsr r0, r0, #0x18
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pop {r4, pc}
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thumb_func_end BgEventIsUncollectedHiddenItem
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thumb_func_start BgEventDirectionIsCompatibleWithPlayerFacing
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BgEventDirectionIsCompatibleWithPlayerFacing: ; 0x0203DD3C
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push {r4, lr}
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add r4, r1, #0
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ldrh r1, [r4, #0x10]
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cmp r1, #4
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bne _0203DD4A
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mov r0, #1
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pop {r4, pc}
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_0203DD4A:
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ldr r0, [r0, #0x40]
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bl PlayerAvatar_GetFacingDirection
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cmp r0, #3
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bhi _0203DDA0
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0203DD60: ; jump table
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.short _0203DD68 - _0203DD60 - 2 ; case 0
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.short _0203DD76 - _0203DD60 - 2 ; case 1
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.short _0203DD84 - _0203DD60 - 2 ; case 2
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.short _0203DD92 - _0203DD60 - 2 ; case 3
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_0203DD68:
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ldrh r0, [r4, #0x10]
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cmp r0, #0
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beq _0203DD72
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cmp r0, #6
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bne _0203DDA0
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_0203DD72:
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mov r0, #1
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pop {r4, pc}
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_0203DD76:
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ldrh r0, [r4, #0x10]
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cmp r0, #3
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beq _0203DD80
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cmp r0, #6
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bne _0203DDA0
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_0203DD80:
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mov r0, #1
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pop {r4, pc}
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_0203DD84:
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ldrh r0, [r4, #0x10]
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cmp r0, #2
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beq _0203DD8E
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cmp r0, #5
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bne _0203DDA0
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_0203DD8E:
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mov r0, #1
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pop {r4, pc}
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_0203DD92:
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ldrh r0, [r4, #0x10]
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cmp r0, #1
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beq _0203DD9C
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cmp r0, #5
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bne _0203DDA0
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_0203DD9C:
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mov r0, #1
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pop {r4, pc}
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_0203DDA0:
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mov r0, #0
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pop {r4, pc}
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thumb_func_end BgEventDirectionIsCompatibleWithPlayerFacing
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thumb_func_start sub_0203DDA4
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sub_0203DDA4: ; 0x0203DDA4
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push {r4, r5, r6, lr}
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sub sp, #8
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add r5, r0, #0
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ldr r0, [r5, #0x40]
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add r6, r1, #0
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add r4, r2, #0
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bl PlayerAvatar_GetFacingDirection
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cmp r0, #0
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beq _0203DDBE
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add sp, #8
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ldr r0, _0203DE00 ; =0x0000FFFF
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pop {r4, r5, r6, pc}
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_0203DDBE:
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add r0, r5, #0
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add r1, sp, #4
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add r2, sp, #0
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bl _GetCoordsOfFacingTile
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mov r0, #0
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cmp r4, #0
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ble _0203DDF8
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ldr r2, [sp, #4]
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ldr r3, [sp]
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add r1, r6, #0
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_0203DDD4:
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ldr r5, [r1, #4]
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cmp r2, r5
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bne _0203DDF0
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ldr r5, [r1, #8]
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cmp r3, r5
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bne _0203DDF0
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ldrh r5, [r1, #2]
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cmp r5, #1
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bne _0203DDF0
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mov r1, #0x14
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mul r1, r0
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add sp, #8
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ldrh r0, [r6, r1]
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pop {r4, r5, r6, pc}
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_0203DDF0:
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add r0, r0, #1
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add r1, #0x14
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cmp r0, r4
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blt _0203DDD4
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_0203DDF8:
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ldr r0, _0203DE00 ; =0x0000FFFF
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add sp, #8
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pop {r4, r5, r6, pc}
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nop
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_0203DE00: .word 0x0000FFFF
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thumb_func_end sub_0203DDA4
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thumb_func_start sub_0203DE04
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sub_0203DE04: ; 0x0203DE04
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push {r4, r5, r6, r7, lr}
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sub sp, #0xc
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str r0, [sp]
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ldr r0, [r0, #0x40]
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str r1, [sp, #4]
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str r2, [sp, #8]
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bl GetPlayerXCoord
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add r6, r0, #0
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ldr r0, [sp]
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ldr r0, [r0, #0x40]
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bl GetPlayerYCoord
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add r4, r0, #0
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ldr r0, [sp, #8]
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mov r7, #0
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cmp r0, #0
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ble _0203DE68
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ldr r5, [sp, #4]
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_0203DE2A:
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ldrh r1, [r5, #2]
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cmp r6, r1
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blt _0203DE5E
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ldrh r0, [r5, #6]
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add r0, r1, r0
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cmp r6, r0
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bge _0203DE5E
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ldrh r1, [r5, #4]
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cmp r4, r1
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blt _0203DE5E
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ldrh r0, [r5, #8]
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add r0, r1, r0
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cmp r4, r0
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bge _0203DE5E
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ldrh r1, [r5, #0xe]
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ldr r0, [sp]
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bl VarGet
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ldrh r1, [r5, #0xc]
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cmp r1, r0
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bne _0203DE5E
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ldr r0, [sp, #4]
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lsl r1, r7, #4
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add sp, #0xc
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ldrh r0, [r0, r1]
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pop {r4, r5, r6, r7, pc}
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_0203DE5E:
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ldr r0, [sp, #8]
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add r7, r7, #1
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add r5, #0x10
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cmp r7, r0
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blt _0203DE2A
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_0203DE68:
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ldr r0, _0203DE70 ; =0x0000FFFF
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add sp, #0xc
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pop {r4, r5, r6, r7, pc}
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nop
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_0203DE70: .word 0x0000FFFF
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thumb_func_end sub_0203DE04
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