pokeheartgold/asm/overlay_01_021F3378.s
2023-01-27 23:42:00 +01:00

332 lines
6.0 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021F3378.inc"
.include "global.inc"
.text
thumb_func_start ov01_021F3378
ov01_021F3378: ; 0x021F3378
add r1, r0, #0
ldr r0, [r1, #0x10]
cmp r0, #3
bhi _021F33AA
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021F338C: ; jump table
.short _021F3394 - _021F338C - 2 ; case 0
.short _021F33A0 - _021F338C - 2 ; case 1
.short _021F339A - _021F338C - 2 ; case 2
.short _021F33A6 - _021F338C - 2 ; case 3
_021F3394:
mov r0, #2
str r0, [r1, #0x10]
b _021F33AA
_021F339A:
mov r0, #1
str r0, [r1, #0x10]
b _021F33AA
_021F33A0:
mov r0, #3
str r0, [r1, #0x10]
b _021F33AA
_021F33A6:
mov r0, #0
str r0, [r1, #0x10]
_021F33AA:
ldr r0, [r1]
ldr r3, _021F33B4 ; =PlayerAvatar_SetFacingDirection
ldr r0, [r0, #0x40]
ldr r1, [r1, #0x10]
bx r3
.balign 4, 0
_021F33B4: .word PlayerAvatar_SetFacingDirection
thumb_func_end ov01_021F3378
thumb_func_start ov01_021F33B8
ov01_021F33B8: ; 0x021F33B8
push {r4, r5, r6, r7, lr}
sub sp, #0x24
add r5, r1, #0
add r7, r0, #0
ldr r0, [r5]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #8]
cmp r0, #0
beq _021F33D8
cmp r0, #1
beq _021F33E2
add sp, #0x24
pop {r4, r5, r6, r7, pc}
_021F33D8:
mov r0, #1
str r0, [r5, #8]
ldr r0, _021F3480 ; =SEQ_SE_DP_TELE2
bl PlaySE
_021F33E2:
ldr r0, [r5, #0xc]
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
beq _021F33F8
add r0, r5, #0
bl ov01_021F3378
_021F33F8:
add r0, r6, #0
add r1, sp, #0x18
bl sub_0205F990
ldr r4, [r5, #0xc]
add r0, r4, #0
bl _dflt
str r0, [sp, #0x14]
lsl r0, r4, #0xb
str r1, [sp, #0x10]
bl _dflt
add r2, r0, #0
add r3, r1, #0
ldr r0, _021F3484 ; =0x9999999A
ldr r1, _021F3488 ; =0x40C19999
bl _dadd
add r2, r0, #0
add r3, r1, #0
ldr r0, [sp, #0x14]
ldr r1, [sp, #0x10]
bl _dmul
bl _dfix
str r0, [sp, #0x1c]
add r0, r6, #0
add r1, sp, #0x18
bl sub_0205F9A0
ldr r0, [r5, #0xc]
add r0, r0, #1
str r0, [r5, #0xc]
cmp r0, #0x14
bne _021F345E
mov r0, #6
str r0, [sp]
mov r1, #0
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #2
add r2, r1, #0
add r3, r1, #0
bl BeginNormalPaletteFade
add sp, #0x24
pop {r4, r5, r6, r7, pc}
_021F345E:
ble _021F347A
bl IsPaletteFadeFinished
cmp r0, #0
beq _021F347A
ldr r0, [r5, #4]
mov r1, #1
str r1, [r0]
add r0, r5, #0
bl FreeToHeap
add r0, r7, #0
bl DestroySysTask
_021F347A:
add sp, #0x24
pop {r4, r5, r6, r7, pc}
nop
_021F3480: .word SEQ_SE_DP_TELE2
_021F3484: .word 0x9999999A
_021F3488: .word 0x40C19999
thumb_func_end ov01_021F33B8
thumb_func_start ov01_021F348C
ov01_021F348C: ; 0x021F348C
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
add r5, r1, #0
add r6, r0, #0
ldr r0, [r5]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
ldr r1, [r5, #8]
add r4, r0, #0
cmp r1, #0
beq _021F34B0
cmp r1, #1
beq _021F3508
cmp r1, #2
beq _021F3590
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
_021F34B0:
bl MapObject_UnpauseMovement
add r0, r4, #0
add r1, sp, #0x14
bl sub_0205F990
ldr r1, [r5, #0xc]
mov r0, #0x14
sub r6, r0, r1
add r0, r6, #0
bl _dflt
str r0, [sp, #0xc]
lsl r0, r6, #0xb
add r7, r1, #0
bl _dflt
add r2, r0, #0
add r3, r1, #0
ldr r0, _021F35B8 ; =0x9999999A
ldr r1, _021F35BC ; =0x40C19999
bl _dadd
add r2, r0, #0
add r3, r1, #0
ldr r0, [sp, #0xc]
add r1, r7, #0
bl _dmul
bl _dfix
str r0, [sp, #0x18]
add r0, r4, #0
add r1, sp, #0x14
bl sub_0205F9A0
add r0, r4, #0
bl ov01_021F92A0
ldr r0, _021F35C0 ; =SEQ_SE_DP_TELE2
bl PlaySE
mov r0, #1
str r0, [r5, #8]
_021F3508:
ldr r0, [r5, #0xc]
lsr r2, r0, #0x1f
lsl r1, r0, #0x1f
sub r1, r1, r2
mov r0, #0x1f
ror r1, r0
add r0, r2, r1
beq _021F351E
add r0, r5, #0
bl ov01_021F3378
_021F351E:
add r0, r4, #0
add r1, sp, #0x14
bl sub_0205F990
ldr r1, [r5, #0xc]
mov r0, #0x14
sub r6, r0, r1
add r0, r6, #0
bl _dflt
str r0, [sp, #0x10]
lsl r0, r6, #0xb
add r7, r1, #0
bl _dflt
add r2, r0, #0
add r3, r1, #0
ldr r0, _021F35B8 ; =0x9999999A
ldr r1, _021F35BC ; =0x40C19999
bl _dadd
add r2, r0, #0
add r3, r1, #0
ldr r0, [sp, #0x10]
add r1, r7, #0
bl _dmul
bl _dfix
str r0, [sp, #0x18]
add r0, r4, #0
add r1, sp, #0x14
bl sub_0205F9A0
ldr r0, [r5, #0xc]
add r0, r0, #1
str r0, [r5, #0xc]
cmp r0, #2
bne _021F3582
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r1, #4
str r1, [sp, #8]
add r1, r0, #0
add r2, r0, #0
mov r3, #0
bl BeginNormalPaletteFade
_021F3582:
ldr r0, [r5, #0xc]
cmp r0, #0x14
ble _021F35B4
mov r0, #2
add sp, #0x20
str r0, [r5, #8]
pop {r3, r4, r5, r6, r7, pc}
_021F3590:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021F35B4
ldr r0, [r5]
mov r1, #1
ldr r0, [r0, #0x40]
bl PlayerAvatar_SetFacingDirection
ldr r0, [r5, #4]
mov r1, #1
str r1, [r0]
add r0, r5, #0
bl FreeToHeap
add r0, r6, #0
bl DestroySysTask
_021F35B4:
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_021F35B8: .word 0x9999999A
_021F35BC: .word 0x40C19999
_021F35C0: .word SEQ_SE_DP_TELE2
thumb_func_end ov01_021F348C
thumb_func_start ov01_021F35C4
ov01_021F35C4: ; 0x021F35C4
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r6, r1, #0
mov r0, #4
mov r1, #0x14
add r7, r2, #0
bl AllocFromHeapAtEnd
add r4, r0, #0
mov r1, #0
mov r2, #0x14
bl MI_CpuFill8
str r5, [r4]
str r7, [r4, #4]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
str r0, [r4, #0x10]
cmp r6, #0
beq _021F35FA
ldr r0, _021F3608 ; =ov01_021F33B8
add r1, r4, #0
mov r2, #0x64
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
_021F35FA:
ldr r0, _021F360C ; =ov01_021F348C
add r1, r4, #0
mov r2, #0x64
bl CreateSysTask
pop {r3, r4, r5, r6, r7, pc}
nop
_021F3608: .word ov01_021F33B8
_021F360C: .word ov01_021F348C
thumb_func_end ov01_021F35C4