mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
332 lines
6.0 KiB
ArmAsm
332 lines
6.0 KiB
ArmAsm
#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "overlay_01_021F3378.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_021F3378
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ov01_021F3378: ; 0x021F3378
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add r1, r0, #0
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ldr r0, [r1, #0x10]
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cmp r0, #3
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bhi _021F33AA
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_021F338C: ; jump table
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.short _021F3394 - _021F338C - 2 ; case 0
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.short _021F33A0 - _021F338C - 2 ; case 1
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.short _021F339A - _021F338C - 2 ; case 2
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.short _021F33A6 - _021F338C - 2 ; case 3
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_021F3394:
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mov r0, #2
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str r0, [r1, #0x10]
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b _021F33AA
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_021F339A:
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mov r0, #1
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str r0, [r1, #0x10]
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b _021F33AA
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_021F33A0:
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mov r0, #3
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str r0, [r1, #0x10]
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b _021F33AA
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_021F33A6:
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mov r0, #0
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str r0, [r1, #0x10]
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_021F33AA:
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ldr r0, [r1]
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ldr r3, _021F33B4 ; =PlayerAvatar_SetFacingDirection
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ldr r0, [r0, #0x40]
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ldr r1, [r1, #0x10]
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bx r3
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.balign 4, 0
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_021F33B4: .word PlayerAvatar_SetFacingDirection
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thumb_func_end ov01_021F3378
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thumb_func_start ov01_021F33B8
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ov01_021F33B8: ; 0x021F33B8
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push {r4, r5, r6, r7, lr}
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sub sp, #0x24
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add r5, r1, #0
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add r7, r0, #0
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ldr r0, [r5]
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ldr r0, [r0, #0x40]
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bl PlayerAvatar_GetMapObject
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add r6, r0, #0
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ldr r0, [r5, #8]
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cmp r0, #0
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beq _021F33D8
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cmp r0, #1
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beq _021F33E2
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add sp, #0x24
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pop {r4, r5, r6, r7, pc}
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_021F33D8:
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mov r0, #1
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str r0, [r5, #8]
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ldr r0, _021F3480 ; =SEQ_SE_DP_TELE2
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bl PlaySE
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_021F33E2:
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ldr r0, [r5, #0xc]
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lsr r2, r0, #0x1f
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lsl r1, r0, #0x1f
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sub r1, r1, r2
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mov r0, #0x1f
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ror r1, r0
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add r0, r2, r1
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beq _021F33F8
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add r0, r5, #0
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bl ov01_021F3378
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_021F33F8:
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add r0, r6, #0
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add r1, sp, #0x18
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bl sub_0205F990
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ldr r4, [r5, #0xc]
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add r0, r4, #0
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bl _dflt
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str r0, [sp, #0x14]
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lsl r0, r4, #0xb
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str r1, [sp, #0x10]
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bl _dflt
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, _021F3484 ; =0x9999999A
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ldr r1, _021F3488 ; =0x40C19999
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bl _dadd
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, [sp, #0x14]
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ldr r1, [sp, #0x10]
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bl _dmul
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bl _dfix
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str r0, [sp, #0x1c]
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add r0, r6, #0
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add r1, sp, #0x18
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bl sub_0205F9A0
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ldr r0, [r5, #0xc]
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add r0, r0, #1
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str r0, [r5, #0xc]
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cmp r0, #0x14
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bne _021F345E
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mov r0, #6
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str r0, [sp]
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mov r1, #0
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mov r0, #1
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str r0, [sp, #4]
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mov r0, #4
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str r0, [sp, #8]
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mov r0, #2
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add r2, r1, #0
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add r3, r1, #0
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bl BeginNormalPaletteFade
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add sp, #0x24
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pop {r4, r5, r6, r7, pc}
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_021F345E:
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ble _021F347A
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bl IsPaletteFadeFinished
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cmp r0, #0
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beq _021F347A
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ldr r0, [r5, #4]
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mov r1, #1
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str r1, [r0]
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add r0, r5, #0
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bl FreeToHeap
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add r0, r7, #0
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bl DestroySysTask
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_021F347A:
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add sp, #0x24
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pop {r4, r5, r6, r7, pc}
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nop
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_021F3480: .word SEQ_SE_DP_TELE2
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_021F3484: .word 0x9999999A
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_021F3488: .word 0x40C19999
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thumb_func_end ov01_021F33B8
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thumb_func_start ov01_021F348C
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ov01_021F348C: ; 0x021F348C
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x20
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add r5, r1, #0
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add r6, r0, #0
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ldr r0, [r5]
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ldr r0, [r0, #0x40]
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bl PlayerAvatar_GetMapObject
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ldr r1, [r5, #8]
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add r4, r0, #0
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cmp r1, #0
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beq _021F34B0
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cmp r1, #1
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beq _021F3508
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cmp r1, #2
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beq _021F3590
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add sp, #0x20
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pop {r3, r4, r5, r6, r7, pc}
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_021F34B0:
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bl MapObject_UnpauseMovement
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add r0, r4, #0
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add r1, sp, #0x14
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bl sub_0205F990
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ldr r1, [r5, #0xc]
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mov r0, #0x14
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sub r6, r0, r1
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add r0, r6, #0
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bl _dflt
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str r0, [sp, #0xc]
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lsl r0, r6, #0xb
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add r7, r1, #0
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bl _dflt
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, _021F35B8 ; =0x9999999A
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ldr r1, _021F35BC ; =0x40C19999
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bl _dadd
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, [sp, #0xc]
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add r1, r7, #0
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bl _dmul
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bl _dfix
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str r0, [sp, #0x18]
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add r0, r4, #0
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add r1, sp, #0x14
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bl sub_0205F9A0
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add r0, r4, #0
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bl ov01_021F92A0
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ldr r0, _021F35C0 ; =SEQ_SE_DP_TELE2
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bl PlaySE
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mov r0, #1
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str r0, [r5, #8]
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_021F3508:
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ldr r0, [r5, #0xc]
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lsr r2, r0, #0x1f
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lsl r1, r0, #0x1f
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sub r1, r1, r2
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mov r0, #0x1f
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ror r1, r0
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add r0, r2, r1
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beq _021F351E
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add r0, r5, #0
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bl ov01_021F3378
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_021F351E:
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add r0, r4, #0
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add r1, sp, #0x14
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bl sub_0205F990
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ldr r1, [r5, #0xc]
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mov r0, #0x14
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sub r6, r0, r1
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add r0, r6, #0
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bl _dflt
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str r0, [sp, #0x10]
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lsl r0, r6, #0xb
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add r7, r1, #0
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bl _dflt
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, _021F35B8 ; =0x9999999A
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ldr r1, _021F35BC ; =0x40C19999
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bl _dadd
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add r2, r0, #0
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add r3, r1, #0
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ldr r0, [sp, #0x10]
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add r1, r7, #0
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bl _dmul
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bl _dfix
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str r0, [sp, #0x18]
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add r0, r4, #0
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add r1, sp, #0x14
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bl sub_0205F9A0
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ldr r0, [r5, #0xc]
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add r0, r0, #1
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str r0, [r5, #0xc]
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cmp r0, #2
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bne _021F3582
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mov r0, #6
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str r0, [sp]
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mov r0, #1
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str r0, [sp, #4]
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mov r1, #4
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str r1, [sp, #8]
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add r1, r0, #0
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add r2, r0, #0
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mov r3, #0
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bl BeginNormalPaletteFade
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_021F3582:
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ldr r0, [r5, #0xc]
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cmp r0, #0x14
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ble _021F35B4
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mov r0, #2
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add sp, #0x20
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str r0, [r5, #8]
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pop {r3, r4, r5, r6, r7, pc}
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_021F3590:
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bl IsPaletteFadeFinished
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cmp r0, #0
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beq _021F35B4
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ldr r0, [r5]
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mov r1, #1
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ldr r0, [r0, #0x40]
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bl PlayerAvatar_SetFacingDirection
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ldr r0, [r5, #4]
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mov r1, #1
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str r1, [r0]
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add r0, r5, #0
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bl FreeToHeap
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add r0, r6, #0
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bl DestroySysTask
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_021F35B4:
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add sp, #0x20
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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_021F35B8: .word 0x9999999A
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_021F35BC: .word 0x40C19999
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_021F35C0: .word SEQ_SE_DP_TELE2
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thumb_func_end ov01_021F348C
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thumb_func_start ov01_021F35C4
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ov01_021F35C4: ; 0x021F35C4
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push {r3, r4, r5, r6, r7, lr}
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add r5, r0, #0
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add r6, r1, #0
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mov r0, #4
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mov r1, #0x14
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add r7, r2, #0
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bl AllocFromHeapAtEnd
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add r4, r0, #0
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mov r1, #0
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mov r2, #0x14
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bl MI_CpuFill8
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str r5, [r4]
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str r7, [r4, #4]
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetFacingDirection
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str r0, [r4, #0x10]
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cmp r6, #0
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beq _021F35FA
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ldr r0, _021F3608 ; =ov01_021F33B8
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add r1, r4, #0
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mov r2, #0x64
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bl CreateSysTask
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pop {r3, r4, r5, r6, r7, pc}
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_021F35FA:
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ldr r0, _021F360C ; =ov01_021F348C
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add r1, r4, #0
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mov r2, #0x64
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bl CreateSysTask
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pop {r3, r4, r5, r6, r7, pc}
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nop
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_021F3608: .word ov01_021F33B8
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_021F360C: .word ov01_021F348C
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thumb_func_end ov01_021F35C4
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