mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 05:40:09 +00:00
420 lines
8.1 KiB
ArmAsm
420 lines
8.1 KiB
ArmAsm
.include "asm/macros.inc"
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.include "overlay_12_0226BBC4.inc"
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.include "global.inc"
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.text
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thumb_func_start ov12_0226BBC4
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ov12_0226BBC4: ; 0x0226BBC4
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x18
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add r5, r0, #0
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add r4, r1, #0
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mov r0, #0xa4
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add r1, r2, #0
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add r7, r3, #0
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bl NARC_New
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add r6, r0, #0
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str r6, [sp]
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mov r1, #1
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str r1, [sp, #4]
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mov r0, #0
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str r0, [sp, #8]
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str r1, [sp, #0xc]
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mov r0, #2
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str r0, [sp, #0x10]
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ldr r0, [sp, #0x34]
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mov r1, #3
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str r0, [sp, #0x14]
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add r0, r7, #0
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add r2, r5, #0
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add r3, r4, #0
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bl sub_0200D68C
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mov r3, #0
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str r3, [sp]
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mov r0, #2
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str r0, [sp, #4]
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ldr r0, [sp, #0x30]
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add r1, r4, #0
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str r0, [sp, #8]
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add r0, r5, #0
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add r2, r6, #0
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bl SpriteRenderer_LoadCharResObjFromOpenNarc
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mov r0, #0
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str r0, [sp]
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ldr r0, [sp, #0x38]
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add r1, r4, #0
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str r0, [sp, #4]
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add r0, r5, #0
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add r2, r6, #0
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mov r3, #2
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bl SpriteRenderer_LoadCellResObjFromOpenNarc
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mov r0, #0
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str r0, [sp]
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ldr r0, [sp, #0x3c]
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add r1, r4, #0
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str r0, [sp, #4]
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add r0, r5, #0
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add r2, r6, #0
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mov r3, #3
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bl SpriteRenderer_LoadAnimResObjFromOpenNarc
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add r0, r6, #0
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bl NARC_Delete
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add sp, #0x18
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ov12_0226BBC4
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thumb_func_start ov12_0226BC40
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ov12_0226BC40: ; 0x0226BC40
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push {r4, r5, r6, lr}
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add r5, r0, #0
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add r4, r2, #0
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add r6, r3, #0
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bl SpriteGfxHandler_UnloadCharObjById
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add r0, r5, #0
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add r1, r4, #0
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bl SpriteGfxHandler_UnloadPlttObjById
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add r0, r5, #0
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add r1, r6, #0
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bl SpriteGfxHandler_UnloadCellObjById
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ldr r1, [sp, #0x10]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadAnimObjById
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pop {r4, r5, r6, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BC40
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thumb_func_start ov12_0226BC68
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ov12_0226BC68: ; 0x0226BC68
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x38
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ldr r5, _0226BCD8 ; =ov12_0226EBD4
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add r6, r3, #0
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add r7, r0, #0
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str r1, [sp]
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add r4, sp, #4
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mov r3, #6
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_0226BC78:
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ldmia r5!, {r0, r1}
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stmia r4!, {r0, r1}
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sub r3, r3, #1
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bne _0226BC78
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ldr r0, [r5]
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mov r1, #0x20
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str r0, [r4]
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ldr r0, [sp, #0x50]
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str r6, [sp, #0x18]
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str r0, [sp, #0x1c]
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ldr r0, [sp, #0x54]
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str r0, [sp, #0x20]
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ldr r0, [sp, #0x58]
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str r0, [sp, #0x24]
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ldr r0, [sp, #0x5c]
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str r0, [sp, #0xc]
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ldr r0, [sp, #0x60]
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str r0, [sp, #0x30]
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add r0, r2, #0
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bl AllocFromHeap
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mov r1, #0
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mov r2, #0x20
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add r4, r0, #0
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bl MI_CpuFill8
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ldr r1, [sp]
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add r0, r7, #0
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add r2, sp, #4
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bl SpriteRenderer_LoadResourcesAndCreateSprite
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mov r1, #0
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str r0, [r4]
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bl UnkImageStruct_SetSpriteVisibleFlag
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mov r0, #3
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lsl r0, r0, #0x12
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str r0, [r4, #0x14]
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ldr r0, _0226BCDC ; =ov12_0226BD54
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ldr r2, _0226BCE0 ; =0x000003E7
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add r1, r4, #0
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bl CreateSysTask
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str r0, [r4, #4]
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add r0, r4, #0
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add sp, #0x38
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pop {r3, r4, r5, r6, r7, pc}
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nop
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_0226BCD8: .word ov12_0226EBD4
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_0226BCDC: .word ov12_0226BD54
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_0226BCE0: .word 0x000003E7
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thumb_func_end ov12_0226BC68
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thumb_func_start ov12_0226BCE4
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ov12_0226BCE4: ; 0x0226BCE4
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push {r4, lr}
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add r4, r0, #0
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ldr r0, [r4]
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bl sub_0200D9DC
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ldr r0, [r4, #4]
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bl DestroySysTask
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add r0, r4, #0
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bl FreeToHeap
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pop {r4, pc}
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thumb_func_end ov12_0226BCE4
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thumb_func_start ov12_0226BCFC
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ov12_0226BCFC: ; 0x0226BCFC
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push {r3, r4, r5, r6, r7, lr}
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add r5, r0, #0
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add r7, r1, #0
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add r4, r2, #0
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add r6, r3, #0
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bl ov12_0226BEB8
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str r7, [r5, #8]
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str r4, [r5, #0xc]
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str r6, [r5, #0x14]
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lsl r1, r7, #0x10
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lsl r2, r4, #0x10
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ldr r0, [r5]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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add r3, r6, #0
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r0, [r5]
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mov r1, #1
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bl UnkImageStruct_SetSpriteVisibleFlag
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BCFC
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thumb_func_start ov12_0226BD2C
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ov12_0226BD2C: ; 0x0226BD2C
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push {r3, lr}
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mov r3, #3
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lsl r3, r3, #0x12
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bl ov12_0226BCFC
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pop {r3, pc}
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thumb_func_end ov12_0226BD2C
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thumb_func_start ov12_0226BD38
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ov12_0226BD38: ; 0x0226BD38
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push {r4, lr}
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add r4, r0, #0
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ldr r0, [r4]
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mov r1, #0
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bl UnkImageStruct_SetSpriteVisibleFlag
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add r0, r4, #0
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bl ov12_0226BEB8
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pop {r4, pc}
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thumb_func_end ov12_0226BD38
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thumb_func_start ov12_0226BD4C
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ov12_0226BD4C: ; 0x0226BD4C
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strh r1, [r0, #0x18]
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bx lr
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thumb_func_end ov12_0226BD4C
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thumb_func_start ov12_0226BD50
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ov12_0226BD50: ; 0x0226BD50
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ldrb r0, [r0, #0x1b]
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bx lr
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thumb_func_end ov12_0226BD50
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thumb_func_start ov12_0226BD54
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ov12_0226BD54: ; 0x0226BD54
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push {r3, r4, r5, r6, r7, lr}
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add r4, r1, #0
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ldrb r0, [r4, #0x1b]
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cmp r0, #1
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bne _0226BD62
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mov r0, #0
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strb r0, [r4, #0x1b]
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_0226BD62:
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mov r0, #0x18
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ldrsh r1, [r4, r0]
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cmp r1, #0
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ble _0226BD78
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sub r1, r1, #1
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strh r1, [r4, #0x18]
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ldrsh r0, [r4, r0]
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cmp r0, #0
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bne _0226BD78
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mov r0, #1
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strb r0, [r4, #0x1a]
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_0226BD78:
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ldr r0, [r4]
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bl UnkImageStruct_GetSpriteVisibleFlag
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cmp r0, #0
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bne _0226BD84
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b _0226BEB0
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_0226BD84:
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ldrb r0, [r4, #0x1c]
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cmp r0, #0
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bne _0226BE06
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mov r1, #0xfa
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ldr r2, [r4, #0x10]
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lsl r1, r1, #2
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add r2, r2, r1
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add r0, r4, #0
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ldr r1, _0226BEB4 ; =0x00004650
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add r0, #0x10
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str r2, [r4, #0x10]
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cmp r2, r1
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blt _0226BDB2
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ldr r2, [r0]
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sub r1, r2, r1
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str r1, [r0]
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ldrb r0, [r4, #0x1a]
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cmp r0, #1
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bne _0226BDB2
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mov r0, #1
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strb r0, [r4, #0x1c]
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mov r0, #0
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strb r0, [r4, #0x1a]
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_0226BDB2:
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ldrb r0, [r4, #0x1c]
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cmp r0, #0
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bne _0226BE06
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ldr r0, [r4, #0x10]
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mov r1, #0x64
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bl _s32_div_f
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lsl r0, r0, #0x10
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lsr r0, r0, #0x10
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bl GF_SinDegNoWrap
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mov r2, #0xe
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asr r1, r0, #0x1f
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lsl r2, r2, #0xc
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mov r3, #0
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bl _ll_mul
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add r5, r1, #0
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ldr r1, [r4, #8]
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mov r2, #2
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add r6, r0, #0
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lsl r1, r1, #0x10
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mov r7, #0
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lsl r2, r2, #0xa
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asr r1, r1, #0x10
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add r2, r6, r2
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adc r5, r7
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lsl r5, r5, #0x14
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lsr r2, r2, #0xc
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orr r2, r5
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asr r5, r2, #0xb
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lsr r5, r5, #0x14
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add r5, r2, r5
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ldr r3, [r4, #0xc]
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asr r2, r5, #0xc
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sub r2, r3, r2
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lsl r2, r2, #0x10
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ldr r0, [r4]
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ldr r3, [r4, #0x14]
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asr r2, r2, #0x10
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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_0226BE06:
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ldrb r0, [r4, #0x1c]
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cmp r0, #1
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bne _0226BEAA
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ldrb r0, [r4, #0x1d]
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cmp r0, #3
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bhi _0226BEAA
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0226BE1E: ; jump table
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.short _0226BE26 - _0226BE1E - 2 ; case 0
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.short _0226BE3E - _0226BE1E - 2 ; case 1
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.short _0226BE60 - _0226BE1E - 2 ; case 2
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.short _0226BE8E - _0226BE1E - 2 ; case 3
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_0226BE26:
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ldrb r0, [r4, #0x1e]
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add r0, r0, #1
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1e]
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cmp r0, #3
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bls _0226BEAA
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mov r0, #0
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1d]
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add r0, r0, #1
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strb r0, [r4, #0x1d]
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b _0226BEAA
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_0226BE3E:
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ldr r2, [r4, #0xc]
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ldr r1, [r4, #8]
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add r2, #8
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r4]
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ldr r3, [r4, #0x14]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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mov r0, #1
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strb r0, [r4, #0x1b]
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ldrb r0, [r4, #0x1d]
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add r0, r0, #1
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strb r0, [r4, #0x1d]
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b _0226BEAA
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_0226BE60:
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ldrb r0, [r4, #0x1e]
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add r0, r0, #1
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1e]
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cmp r0, #2
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bls _0226BEAA
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ldr r2, [r4, #0xc]
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ldr r1, [r4, #8]
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add r2, r2, #2
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r4]
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ldr r3, [r4, #0x14]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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mov r0, #0
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1d]
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add r0, r0, #1
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strb r0, [r4, #0x1d]
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b _0226BEAA
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_0226BE8E:
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ldrb r0, [r4, #0x1e]
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add r0, r0, #1
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1e]
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cmp r0, #2
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bls _0226BEAA
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add r0, r4, #0
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bl ov12_0226BD38
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mov r0, #0
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strb r0, [r4, #0x1e]
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ldrb r0, [r4, #0x1d]
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add r0, r0, #1
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strb r0, [r4, #0x1d]
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_0226BEAA:
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ldr r0, [r4]
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bl UnkImageStruct_TickSpriteAnimation1Frame
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_0226BEB0:
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pop {r3, r4, r5, r6, r7, pc}
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nop
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_0226BEB4: .word 0x00004650
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thumb_func_end ov12_0226BD54
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thumb_func_start ov12_0226BEB8
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ov12_0226BEB8: ; 0x0226BEB8
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mov r1, #0
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str r1, [r0, #0x10]
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strb r1, [r0, #0x1c]
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strb r1, [r0, #0x1d]
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strb r1, [r0, #0x1e]
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bx lr
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thumb_func_end ov12_0226BEB8
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.rodata
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ov12_0226EBD4: ; 0x0226EBD4
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.section .sinit,4
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.word ov12_022399BC
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