mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
154 lines
4.0 KiB
ArmAsm
154 lines
4.0 KiB
ArmAsm
.include "asm/macros.inc"
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.include "overlay_80_02239AF8.inc"
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.include "global.inc"
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.text
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thumb_func_start ov80_02239AF8
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ov80_02239AF8: ; 0x02239AF8
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push {r4, r5, r6, r7, lr}
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sub sp, #0x1c
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add r6, r0, #0
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add r0, sp, #0x20
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ldrh r0, [r0, #0x10]
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add r7, r1, #0
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add r5, r2, #0
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str r3, [sp, #0x18]
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cmp r0, #4
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blo _02239B10
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bl GF_AssertFail
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_02239B10:
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add r1, sp, #0x20
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ldrh r2, [r1, #0x10]
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mov r1, #0x34
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ldr r0, _02239B78 ; =ov80_0223DA54
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mul r1, r2
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add r4, r0, r1
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ldr r3, [r4, #0x14]
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mov r0, #1
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str r0, [sp]
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str r0, [sp, #4]
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str r3, [sp, #8]
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add r0, r6, #0
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add r1, r7, #0
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add r2, r5, #0
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bl SpriteRenderer_LoadCharResObjFromOpenNarc
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ldr r1, [r4, #0x18]
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mov r0, #0
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str r5, [sp]
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str r1, [sp, #4]
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str r0, [sp, #8]
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mov r0, #1
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str r0, [sp, #0xc]
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str r0, [sp, #0x10]
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str r1, [sp, #0x14]
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ldr r0, [sp, #0x18]
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mov r1, #2
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add r2, r6, #0
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add r3, r7, #0
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bl sub_0200D68C
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ldr r3, [r4, #0x1c]
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mov r0, #1
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str r0, [sp]
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str r3, [sp, #4]
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add r0, r6, #0
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add r1, r7, #0
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add r2, r5, #0
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bl SpriteRenderer_LoadCellResObjFromOpenNarc
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ldr r3, [r4, #0x20]
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mov r0, #1
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str r0, [sp]
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add r0, r6, #0
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add r1, r7, #0
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add r2, r5, #0
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str r3, [sp, #4]
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bl SpriteRenderer_LoadAnimResObjFromOpenNarc
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add sp, #0x1c
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pop {r4, r5, r6, r7, pc}
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nop
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_02239B78: .word ov80_0223DA54
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thumb_func_end ov80_02239AF8
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thumb_func_start ov80_02239B7C
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ov80_02239B7C: ; 0x02239B7C
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push {r3, r4, r5, lr}
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add r4, r1, #0
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add r5, r0, #0
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cmp r4, #4
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blo _02239B8A
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bl GF_AssertFail
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_02239B8A:
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mov r0, #0x34
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ldr r1, _02239BB4 ; =ov80_0223DA54
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mul r0, r4
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add r4, r1, r0
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ldr r1, [r4, #0x14]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadCharObjById
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ldr r1, [r4, #0x18]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadPlttObjById
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ldr r1, [r4, #0x1c]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadCellObjById
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ldr r1, [r4, #0x20]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadAnimObjById
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pop {r3, r4, r5, pc}
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.balign 4, 0
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_02239BB4: .word ov80_0223DA54
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thumb_func_end ov80_02239B7C
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thumb_func_start ov80_02239BB8
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ov80_02239BB8: ; 0x02239BB8
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push {r4, r5, r6, lr}
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add r4, r2, #0
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add r5, r0, #0
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add r6, r1, #0
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cmp r4, #4
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blo _02239BC8
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bl GF_AssertFail
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_02239BC8:
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mov r2, #0x34
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ldr r3, _02239BE4 ; =ov80_0223DA54
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mul r2, r4
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add r0, r5, #0
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add r1, r6, #0
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add r2, r3, r2
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bl SpriteRenderer_LoadResourcesAndCreateSprite
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add r4, r0, #0
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ldr r0, [r4]
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bl TickSpriteAnimation1Frame
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add r0, r4, #0
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pop {r4, r5, r6, pc}
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.balign 4, 0
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_02239BE4: .word ov80_0223DA54
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thumb_func_end ov80_02239BB8
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thumb_func_start ov80_02239BE8
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ov80_02239BE8: ; 0x02239BE8
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ldr r3, _02239BEC ; =sub_0200D9DC
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bx r3
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.balign 4, 0
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_02239BEC: .word sub_0200D9DC
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thumb_func_end ov80_02239BE8
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.rodata
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ov80_0223DA54: ; 0x0223DA54
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00
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.byte 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
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.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00
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.byte 0x3C, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF
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.byte 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
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.byte 0x18, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00
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.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00
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.byte 0x1C, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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