mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
360 lines
6.8 KiB
ArmAsm
360 lines
6.8 KiB
ArmAsm
#include "constants/items.h"
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#include "constants/moves.h"
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.include "asm/macros.inc"
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.include "unk_02077678.inc"
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.include "global.inc"
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.rodata
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_02100038:
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.byte 0x00, 0x01, 0x00
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.balign 4, 0
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_0210003C:
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.word 0xF4, 0xF6, 0xF5
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_02100048:
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.word 0xEA
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.word 0xE1
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.word 0xE3
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.word 0xEB
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.word 0xE5
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.word 0xED
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.word 0xE7
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.word 0xE4
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.word 0xEE
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.word 0xEC
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.word 0xE2
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.word 0xF1
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.word 0xE9
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.word 0xDE
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.word 0xDF
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.word 0xE6
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.word 0xDD
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.word 0xE0
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.word 0xF0
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.word 0xDB
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.word 0xDC
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.word 0xE8
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.word 0xEF
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_021000A4:
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.byte 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x00, 0x01
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.byte 0x02, 0x00, 0x01, 0x01, 0x02, 0x00, 0x00, 0x01, 0x01, 0x02, 0x00
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.text
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thumb_func_start sub_02077678
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sub_02077678: ; 0x02077678
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push {r4, lr}
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add r4, r0, #0
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cmp r4, #0x17
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blo _02077684
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bl GF_AssertFail
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_02077684:
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ldr r0, _0207768C ; =_02100048
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lsl r1, r4, #2
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ldr r0, [r0, r1]
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pop {r4, pc}
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.balign 4, 0
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_0207768C: .word _02100048
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thumb_func_end sub_02077678
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thumb_func_start sub_02077690
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sub_02077690: ; 0x02077690
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mov r0, #0x4a
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bx lr
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thumb_func_end sub_02077690
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thumb_func_start sub_02077694
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sub_02077694: ; 0x02077694
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mov r0, #0xf2
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bx lr
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thumb_func_end sub_02077694
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thumb_func_start sub_02077698
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sub_02077698: ; 0x02077698
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mov r0, #0xf3
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bx lr
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thumb_func_end sub_02077698
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thumb_func_start sub_0207769C
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sub_0207769C: ; 0x0207769C
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push {r4, lr}
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add r4, r0, #0
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cmp r4, #0x17
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blo _020776A8
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bl GF_AssertFail
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_020776A8:
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ldr r0, _020776B0 ; =_021000A4
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ldrb r0, [r0, r4]
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pop {r4, pc}
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nop
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_020776B0: .word _021000A4
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thumb_func_end sub_0207769C
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thumb_func_start sub_020776B4
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sub_020776B4: ; 0x020776B4
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mov r0, #8
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bx lr
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thumb_func_end sub_020776B4
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thumb_func_start sub_020776B8
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sub_020776B8: ; 0x020776B8
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x10
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add r7, r3, #0
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add r5, r0, #0
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add r6, r1, #0
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add r4, r2, #0
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bl sub_020776B4
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str r0, [sp, #0xc]
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add r0, r7, #0
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bl sub_02077678
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add r3, r0, #0
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mov r0, #1
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str r0, [sp]
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ldr r0, [sp, #0x28]
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str r4, [sp, #4]
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str r0, [sp, #8]
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ldr r2, [sp, #0xc]
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add r0, r5, #0
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add r1, r6, #0
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bl SpriteRenderer_LoadCharResObjFromNarcId
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add sp, #0x10
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end sub_020776B8
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thumb_func_start sub_020776EC
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sub_020776EC: ; 0x020776EC
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push {r4, r5, r6, r7, lr}
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sub sp, #0x14
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add r6, r0, #0
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add r7, r1, #0
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add r5, r2, #0
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add r4, r3, #0
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bl sub_020776B4
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str r0, [sp, #0x10]
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bl sub_02077690
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add r3, r0, #0
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mov r0, #0
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str r0, [sp]
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mov r0, #3
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str r0, [sp, #4]
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str r5, [sp, #8]
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ldr r2, [sp, #0x10]
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add r0, r6, #0
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add r1, r7, #0
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str r4, [sp, #0xc]
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bl SpriteRenderer_LoadPlttResObjFromNarcId
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add sp, #0x14
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pop {r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end sub_020776EC
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thumb_func_start sub_02077720
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sub_02077720: ; 0x02077720
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push {r4, r5, r6, r7, lr}
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sub sp, #0x1c
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add r5, r0, #0
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add r6, r1, #0
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add r7, r2, #0
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str r3, [sp, #0x18]
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bl sub_020776B4
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add r4, r0, #0
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bl sub_02077690
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str r4, [sp]
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str r0, [sp, #4]
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mov r0, #0
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str r0, [sp, #8]
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mov r0, #3
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str r0, [sp, #0xc]
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ldr r0, [sp, #0x30]
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ldr r3, [sp, #0x18]
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str r0, [sp, #0x10]
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ldr r0, [sp, #0x34]
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add r1, r6, #0
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str r0, [sp, #0x14]
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add r0, r5, #0
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add r2, r7, #0
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bl sub_0200D644
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add sp, #0x1c
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pop {r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end sub_02077720
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thumb_func_start sub_0207775C
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sub_0207775C: ; 0x0207775C
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push {r4, r5, r6, r7, lr}
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sub sp, #0xc
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add r5, r0, #0
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add r4, r1, #0
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add r6, r2, #0
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add r7, r3, #0
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bl sub_020776B4
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str r0, [sp, #8]
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bl sub_02077694
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add r3, r0, #0
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mov r0, #1
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str r0, [sp]
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ldr r2, [sp, #8]
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add r0, r5, #0
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add r1, r4, #0
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str r6, [sp, #4]
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bl SpriteRenderer_LoadCellResObjFromNarcId
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bl sub_020776B4
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add r6, r0, #0
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bl sub_02077698
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add r3, r0, #0
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mov r0, #1
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str r0, [sp]
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add r0, r5, #0
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add r1, r4, #0
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add r2, r6, #0
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str r7, [sp, #4]
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bl SpriteRenderer_LoadAnimResObjFromNarcId
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add sp, #0xc
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pop {r4, r5, r6, r7, pc}
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thumb_func_end sub_0207775C
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thumb_func_start sub_020777A4
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sub_020777A4: ; 0x020777A4
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ldr r3, _020777A8 ; =SpriteGfxHandler_UnloadCharObjById
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bx r3
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.balign 4, 0
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_020777A8: .word SpriteGfxHandler_UnloadCharObjById
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thumb_func_end sub_020777A4
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thumb_func_start sub_020777AC
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sub_020777AC: ; 0x020777AC
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ldr r3, _020777B0 ; =SpriteGfxHandler_UnloadPlttObjById
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bx r3
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.balign 4, 0
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_020777B0: .word SpriteGfxHandler_UnloadPlttObjById
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thumb_func_end sub_020777AC
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thumb_func_start sub_020777B4
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sub_020777B4: ; 0x020777B4
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push {r3, r4, r5, lr}
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add r5, r0, #0
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add r4, r2, #0
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bl SpriteGfxHandler_UnloadCellObjById
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add r0, r5, #0
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add r1, r4, #0
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bl SpriteGfxHandler_UnloadAnimObjById
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pop {r3, r4, r5, pc}
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thumb_func_end sub_020777B4
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thumb_func_start sub_020777C8
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sub_020777C8: ; 0x020777C8
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push {r4, r5, r6, r7, lr}
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sub sp, #0x34
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add r6, r3, #0
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add r4, r0, #0
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add r7, r1, #0
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add r5, sp, #0
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mov r3, #6
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_020777D6:
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ldmia r6!, {r0, r1}
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stmia r5!, {r0, r1}
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sub r3, r3, #1
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bne _020777D6
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ldr r0, [r6]
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str r0, [r5]
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add r0, r2, #0
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bl sub_0207769C
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str r0, [sp, #0xc]
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add r0, r4, #0
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add r1, r7, #0
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add r2, sp, #0
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bl SpriteRenderer_LoadResourcesAndCreateSprite
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add sp, #0x34
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pop {r4, r5, r6, r7, pc}
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thumb_func_end sub_020777C8
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thumb_func_start sub_020777F8
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sub_020777F8: ; 0x020777F8
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ldr r3, _020777FC ; =sub_0200D9DC
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bx r3
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.balign 4, 0
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_020777FC: .word sub_0200D9DC
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thumb_func_end sub_020777F8
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thumb_func_start sub_02077800
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sub_02077800: ; 0x02077800
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push {r4, lr}
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add r4, r0, #0
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cmp r4, #3
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blo _0207780C
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bl GF_AssertFail
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_0207780C:
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ldr r0, _02077814 ; =_0210003C
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lsl r1, r4, #2
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ldr r0, [r0, r1]
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pop {r4, pc}
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.balign 4, 0
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_02077814: .word _0210003C
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thumb_func_end sub_02077800
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thumb_func_start sub_02077818
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sub_02077818: ; 0x02077818
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push {r4, lr}
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add r4, r0, #0
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cmp r4, #3
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blo _02077824
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bl GF_AssertFail
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_02077824:
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ldr r0, _0207782C ; =_02100038
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ldrb r0, [r0, r4]
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pop {r4, pc}
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nop
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_0207782C: .word _02100038
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thumb_func_end sub_02077818
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thumb_func_start sub_02077830
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sub_02077830: ; 0x02077830
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mov r0, #8
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bx lr
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thumb_func_end sub_02077830
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thumb_func_start sub_02077834
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sub_02077834: ; 0x02077834
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x10
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add r7, r3, #0
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add r5, r0, #0
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add r6, r1, #0
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add r4, r2, #0
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bl sub_02077830
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str r0, [sp, #0xc]
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add r0, r7, #0
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bl sub_02077800
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add r3, r0, #0
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mov r0, #1
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str r0, [sp]
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ldr r0, [sp, #0x28]
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str r4, [sp, #4]
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str r0, [sp, #8]
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ldr r2, [sp, #0xc]
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add r0, r5, #0
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add r1, r6, #0
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bl SpriteRenderer_LoadCharResObjFromNarcId
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add sp, #0x10
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end sub_02077834
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thumb_func_start sub_02077868
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sub_02077868: ; 0x02077868
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ldr r3, _0207786C ; =SpriteGfxHandler_UnloadCharObjById
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bx r3
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.balign 4, 0
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_0207786C: .word SpriteGfxHandler_UnloadCharObjById
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thumb_func_end sub_02077868
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thumb_func_start sub_02077870
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sub_02077870: ; 0x02077870
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ldr r3, _02077874 ; =sub_0200D9DC
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bx r3
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.balign 4, 0
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_02077874: .word sub_0200D9DC
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thumb_func_end sub_02077870
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