mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 05:40:09 +00:00
383 lines
7.7 KiB
ArmAsm
383 lines
7.7 KiB
ArmAsm
.include "asm/macros.inc"
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.include "overlay_12_0226B8FC.inc"
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.include "global.inc"
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.text
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thumb_func_start ov12_0226B8FC
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ov12_0226B8FC: ; 0x0226B8FC
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x18
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add r5, r0, #0
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add r4, r1, #0
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mov r0, #8
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add r1, r3, #0
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add r7, r2, #0
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bl NARC_New
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add r6, r0, #0
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str r6, [sp]
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mov r0, #0x50
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str r0, [sp, #4]
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mov r0, #0
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str r0, [sp, #8]
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mov r0, #1
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str r0, [sp, #0xc]
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mov r0, #2
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str r0, [sp, #0x10]
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ldr r0, [sp, #0x34]
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mov r1, #3
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str r0, [sp, #0x14]
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add r0, r7, #0
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add r2, r5, #0
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add r3, r4, #0
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bl sub_0200D68C
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mov r0, #1
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str r0, [sp]
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mov r0, #2
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str r0, [sp, #4]
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ldr r0, [sp, #0x30]
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add r1, r4, #0
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str r0, [sp, #8]
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add r0, r5, #0
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add r2, r6, #0
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mov r3, #0xfa
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bl SpriteRenderer_LoadCharResObjFromOpenNarc
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mov r0, #1
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str r0, [sp]
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ldr r0, [sp, #0x38]
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add r1, r4, #0
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str r0, [sp, #4]
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add r0, r5, #0
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add r2, r6, #0
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mov r3, #0xfb
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bl SpriteRenderer_LoadCellResObjFromOpenNarc
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mov r0, #1
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str r0, [sp]
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ldr r0, [sp, #0x3c]
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add r1, r4, #0
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str r0, [sp, #4]
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add r0, r5, #0
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add r2, r6, #0
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mov r3, #0xfc
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bl SpriteRenderer_LoadAnimResObjFromOpenNarc
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add r0, r6, #0
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bl NARC_Delete
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add sp, #0x18
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ov12_0226B8FC
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thumb_func_start ov12_0226B97C
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ov12_0226B97C: ; 0x0226B97C
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push {r4, r5, r6, lr}
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add r5, r0, #0
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add r4, r2, #0
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add r6, r3, #0
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bl SpriteGfxHandler_UnloadCharObjById
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add r0, r5, #0
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add r1, r4, #0
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bl SpriteGfxHandler_UnloadPlttObjById
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add r0, r5, #0
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add r1, r6, #0
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bl SpriteGfxHandler_UnloadCellObjById
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ldr r1, [sp, #0x10]
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add r0, r5, #0
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bl SpriteGfxHandler_UnloadAnimObjById
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pop {r4, r5, r6, pc}
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.balign 4, 0
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thumb_func_end ov12_0226B97C
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thumb_func_start ov12_0226B9A4
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ov12_0226B9A4: ; 0x0226B9A4
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #0x38
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add r5, r3, #0
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mov ip, r2
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ldr r3, _0226BA1C ; =ov12_0226EBA0
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add r6, r0, #0
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add r7, r1, #0
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add r2, sp, #4
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mov r4, #6
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_0226B9B6:
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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sub r4, r4, #1
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bne _0226B9B6
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ldr r0, [r3]
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mov r1, #0x18
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str r0, [r2]
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ldr r0, [sp, #0x50]
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str r5, [sp, #0x18]
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str r0, [sp, #0x1c]
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ldr r0, [sp, #0x54]
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str r0, [sp, #0x20]
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ldr r0, [sp, #0x58]
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str r0, [sp, #0x24]
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ldr r0, [sp, #0x5c]
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str r0, [sp, #0xc]
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ldr r0, [sp, #0x60]
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str r0, [sp, #0x30]
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mov r0, ip
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bl AllocFromHeap
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mov r1, #0
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mov r2, #0x18
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str r0, [sp]
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bl MI_CpuFill8
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ldr r5, [sp]
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mov r4, #0
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_0226B9EE:
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add r0, r6, #0
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add r1, r7, #0
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add r2, sp, #4
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bl SpriteRenderer_LoadResourcesAndCreateSprite
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mov r1, #0
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stmia r5!, {r0}
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bl UnkImageStruct_SetSpriteVisibleFlag
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add r4, r4, #1
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cmp r4, #5
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blt _0226B9EE
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ldr r0, _0226BA20 ; =ov12_0226BB90
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ldr r1, [sp]
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ldr r2, _0226BA24 ; =0x00009C40
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bl SysTask_CreateOnMainQueue
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ldr r1, [sp]
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str r0, [r1, #0x14]
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add r0, r1, #0
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add sp, #0x38
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pop {r3, r4, r5, r6, r7, pc}
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nop
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_0226BA1C: .word ov12_0226EBA0
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_0226BA20: .word ov12_0226BB90
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_0226BA24: .word 0x00009C40
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thumb_func_end ov12_0226B9A4
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thumb_func_start ov12_0226BA28
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ov12_0226BA28: ; 0x0226BA28
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push {r4, r5, r6, lr}
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add r6, r0, #0
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mov r4, #0
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add r5, r6, #0
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_0226BA30:
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ldr r0, [r5]
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bl sub_0200D9DC
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add r4, r4, #1
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add r5, r5, #4
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cmp r4, #5
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blt _0226BA30
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ldr r0, [r6, #0x14]
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bl SysTask_Destroy
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add r0, r6, #0
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bl FreeToHeap
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pop {r4, r5, r6, pc}
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thumb_func_end ov12_0226BA28
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thumb_func_start ov12_0226BA4C
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ov12_0226BA4C: ; 0x0226BA4C
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push {r4, r5, r6, lr}
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add r5, r0, #0
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r4, [sp, #0x24]
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add r6, r3, #0
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ldr r0, [r5]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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add r3, r4, #0
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r2, [sp, #0x10]
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lsl r1, r6, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r5, #4]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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add r3, r4, #0
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r1, [sp, #0x14]
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ldr r2, [sp, #0x18]
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r5, #8]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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add r3, r4, #0
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r1, [sp, #0x1c]
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ldr r2, [sp, #0x20]
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r5, #0xc]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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add r3, r4, #0
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r0, [r5]
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mov r1, #0
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bl UnkImageStruct_SetSpriteAnimSeqNo
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ldr r0, [r5, #4]
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mov r1, #1
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bl UnkImageStruct_SetSpriteAnimSeqNo
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ldr r0, [r5, #8]
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mov r1, #2
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bl UnkImageStruct_SetSpriteAnimSeqNo
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ldr r0, [r5, #0xc]
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mov r1, #3
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bl UnkImageStruct_SetSpriteAnimSeqNo
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mov r4, #0
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mov r6, #1
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_0226BAC2:
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ldr r0, [r5]
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add r1, r6, #0
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bl UnkImageStruct_SetSpriteVisibleFlag
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add r4, r4, #1
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add r5, r5, #4
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cmp r4, #4
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blt _0226BAC2
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pop {r4, r5, r6, pc}
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thumb_func_end ov12_0226BA4C
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thumb_func_start ov12_0226BAD4
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ov12_0226BAD4: ; 0x0226BAD4
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push {r4, lr}
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sub sp, #0x18
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ldr r4, [sp, #0x20]
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str r4, [sp]
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ldr r4, [sp, #0x24]
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str r4, [sp, #4]
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ldr r4, [sp, #0x28]
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str r4, [sp, #8]
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ldr r4, [sp, #0x2c]
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str r4, [sp, #0xc]
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ldr r4, [sp, #0x30]
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str r4, [sp, #0x10]
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mov r4, #3
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lsl r4, r4, #0x12
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str r4, [sp, #0x14]
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bl ov12_0226BA4C
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add sp, #0x18
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BAD4
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thumb_func_start ov12_0226BAFC
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ov12_0226BAFC: ; 0x0226BAFC
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push {r3, r4, lr}
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sub sp, #0x14
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add r4, r2, #0
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str r3, [sp]
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ldr r2, [sp, #0x20]
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str r1, [sp, #4]
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str r2, [sp, #8]
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str r4, [sp, #0xc]
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str r2, [sp, #0x10]
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add r2, r3, #0
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add r3, r4, #0
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bl ov12_0226BAD4
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add sp, #0x14
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pop {r3, r4, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BAFC
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thumb_func_start ov12_0226BB1C
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ov12_0226BB1C: ; 0x0226BB1C
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push {r4, lr}
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sub sp, #0x18
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add r4, r2, #0
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str r3, [sp]
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ldr r2, [sp, #0x20]
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str r1, [sp, #4]
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str r2, [sp, #8]
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str r4, [sp, #0xc]
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str r2, [sp, #0x10]
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ldr r2, [sp, #0x24]
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str r2, [sp, #0x14]
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add r2, r3, #0
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add r3, r4, #0
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bl ov12_0226BA4C
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add sp, #0x18
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BB1C
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thumb_func_start ov12_0226BB40
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ov12_0226BB40: ; 0x0226BB40
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push {r3, r4, r5, lr}
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add r5, r0, #0
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add r4, r3, #0
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lsl r1, r1, #0x10
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lsl r2, r2, #0x10
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ldr r0, [r5, #0x10]
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ldr r3, [sp, #0x10]
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asr r1, r1, #0x10
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asr r2, r2, #0x10
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bl UnkImageStruct_SetSpritePositionXY_CustomScreenYOffset
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ldr r0, [r5, #0x10]
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add r1, r4, #0
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bl UnkImageStruct_SetSpriteAnimSeqNo
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ldr r0, [r5, #0x10]
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mov r1, #1
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bl UnkImageStruct_SetSpriteVisibleFlag
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pop {r3, r4, r5, pc}
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thumb_func_end ov12_0226BB40
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thumb_func_start ov12_0226BB68
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ov12_0226BB68: ; 0x0226BB68
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push {r4, r5, r6, lr}
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mov r4, #0
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add r5, r0, #0
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add r6, r4, #0
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_0226BB70:
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ldr r0, [r5]
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add r1, r6, #0
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bl UnkImageStruct_SetSpriteVisibleFlag
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add r4, r4, #1
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add r5, r5, #4
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cmp r4, #5
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blt _0226BB70
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pop {r4, r5, r6, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BB68
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thumb_func_start ov12_0226BB84
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ov12_0226BB84: ; 0x0226BB84
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ldr r3, _0226BB8C ; =UnkImageStruct_SetSpriteVisibleFlag
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ldr r0, [r0, #0x10]
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mov r1, #0
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bx r3
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.balign 4, 0
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_0226BB8C: .word UnkImageStruct_SetSpriteVisibleFlag
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thumb_func_end ov12_0226BB84
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thumb_func_start ov12_0226BB90
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ov12_0226BB90: ; 0x0226BB90
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push {r4, r5, r6, lr}
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add r6, r1, #0
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ldr r0, [r6]
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bl UnkImageStruct_GetSpriteVisibleFlag
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cmp r0, #0
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beq _0226BBC0
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mov r4, #0
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add r5, r6, #0
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_0226BBA2:
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ldr r0, [r5]
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bl UnkImageStruct_TickSpriteAnimation1Frame
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add r4, r4, #1
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add r5, r5, #4
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cmp r4, #4
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blt _0226BBA2
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ldr r0, [r6, #0x10]
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bl UnkImageStruct_GetSpriteVisibleFlag
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cmp r0, #1
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bne _0226BBC0
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ldr r0, [r6, #0x10]
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bl UnkImageStruct_TickSpriteAnimation1Frame
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_0226BBC0:
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pop {r4, r5, r6, pc}
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.balign 4, 0
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thumb_func_end ov12_0226BB90
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.rodata
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ov12_0226EBA0: ; 0x0226EBA0
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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