mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-23 21:30:05 +00:00
106 lines
3.0 KiB
Makefile
106 lines
3.0 KiB
Makefile
MWCCVER := 2.0/sp2p2
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PROC := arm946e
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PROC_S := arm5te
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PROC_LD := v5te
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LCF_TEMPLATE := ARM9-TS.lcf.template
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LIBS := -Llib -lsyscall -nostdlib
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OPTFLAGS := -O4,p
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include config.mk
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ALL_BUILDDIRS := $(BUILD_DIR)/lib
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include common.mk
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include filesystem.mk
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$(ASM_OBJS): MWASFLAGS += -DPM_ASM
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$(BUILD_DIR)/asm/nitrocrypto.o: MWCCVER := 1.2/sp2p3
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$(BUILD_DIR)/lib/msl/src/*.o: EXCCFLAGS := -Cpp_exceptions on
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$(ASM_OBJS): $(WORK_DIR)/include/config.h
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$(C_OBJS): $(WORK_DIR)/include/global.h
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ROM := $(BUILD_DIR)/poke$(buildname).nds
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BANNER := $(ROM:%.nds=%.bnr)
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BANNER_SPEC := $(buildname)/banner.bsf
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ICON_PNG := $(buildname)/icon.png
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HEADER_TEMPLATE := $(buildname)/rom_header_template.sbin
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.PHONY: main sub libsyscall sdk sdk9 sdk7
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.PRECIOUS: $(ROM)
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MAKEFLAGS += --no-print-directory
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all:
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$(MAKE) tools
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$(MAKE) patch_mwasmarm
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$(MAKE) $(ROM)
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tidy:
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@$(MAKE) -C lib/syscall tidy
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@$(MAKE) -C sub tidy
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$(RM) -r $(BUILD_DIR)
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$(RM) -r $(PROJECT_CLEAN_TARGETS)
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$(RM) $(ROM)
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clean: tidy clean-filesystem clean-tools
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@$(MAKE) -C lib/syscall clean
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@$(MAKE) -C sub clean
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SBIN_LZ := $(SBIN)_LZ
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.PHONY: main_lz
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sdk9 sdk7: sdk
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main files_for_compile: | sdk9
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sub: | sdk7
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main: $(SBIN) $(ELF)
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main_lz: $(SBIN_LZ)
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sub: ; @$(MAKE) -C sub
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ROMSPEC := rom.rsf
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MAKEROM_FLAGS := $(DEFINES)
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$(ALL_OBJS): files_for_compile
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$(ELF): files_for_compile libsyscall
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libsyscall: files_for_compile
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$(MAKE) -C lib/syscall all install INSTALL_PREFIX=$(abspath $(WORK_DIR)/$(BUILD_DIR)) GAME_CODE=$(GAME_CODE)
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$(SBIN_LZ): $(BUILD_DIR)/component.files
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$(COMPSTATIC) -9 -c -f $<
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$(BUILD_DIR)/component.files: main ;
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$(HEADER_TEMPLATE): ;
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$(ROM): $(ROMSPEC) filesystem main_lz sub $(BANNER)
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$(WINE) $(MAKEROM) $(MAKEROM_FLAGS) -DBUILD_DIR=$(BUILD_DIR) -DNITROFS_FILES="$(NITROFS_FILES:files/%=%)" -DTITLE_NAME="$(TITLE_NAME)" -DBNR="$(BANNER)" -DHEADER_TEMPLATE="$(HEADER_TEMPLATE)" $< $@
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$(FIXROM) $@ --secure-crc $(SECURE_CRC) --game-code $(GAME_CODE)
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ifeq ($(COMPARE),1)
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$(SHA1SUM) -c $(buildname)/rom.sha1
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endif
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$(BANNER): $(BANNER_SPEC) $(ICON_PNG:%.png=%.nbfp) $(ICON_PNG:%.png=%.nbfc)
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$(WINE) $(MAKEBNR) $< $@
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# TODO: move to NitroSDK makefile
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FX_CONST_H := $(WORK_DIR)/lib/include/nitro/fx/fx_const.h
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PROJECT_CLEAN_TARGETS += $(FX_CONST_H)
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$(FX_CONST_H): $(MKFXCONST) $(TOOLSDIR)/gen_fx_consts/fx_const.csv
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$(MKFXCONST) $@
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sdk: $(FX_CONST_H)
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$(WORK_DIR)/include/global.h: $(FX_CONST_H) ;
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# Convenience targets
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heartgold: ; @$(MAKE) GAME_VERSION=HEARTGOLD
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soulsilver: ; @$(MAKE) GAME_VERSION=SOULSILVER
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compare_heartgold: ; @$(MAKE) GAME_VERSION=HEARTGOLD COMPARE=1
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compare_soulsilver: ; @$(MAKE) GAME_VERSION=SOULSILVER COMPARE=1
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clean_heartgold: ; @$(MAKE) GAME_VERSION=HEARTGOLD clean
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clean_soulsilver: ; @$(MAKE) GAME_VERSION=SOULSILVER clean
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compare: compare_heartgold
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.PHONY: heartgold soulsilver compare compare_heartgold compare_soulsilver clean_heartgold clean_soulsilver
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