pokeheartgold/asm/unk_02082908.s
2023-12-28 11:56:03 -05:00

5522 lines
100 KiB
ArmAsm

#include "constants/items.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
#include "constants/ribbon.h"
#include "constants/party_menu.h"
#include "msgdata/msg/msg_0300.h"
.include "asm/macros.inc"
.include "unk_02082908.inc"
.include "global.inc"
.public _020FA484
.public gNatureStatMods
.bss
_021D43B0:
.space 0x4
.text
thumb_func_start sub_02082908
sub_02082908: ; 0x02082908
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r1, #0
ldr r1, [r5]
add r6, r0, #0
cmp r1, #0
beq _0208291E
cmp r1, #1
bne _0208291C
b _02082A88
_0208291C:
b _02082AC2
_0208291E:
mov r0, #0
add r1, r0, #0
bl Main_SetVBlankIntrCB
bl HBlankInterruptDisable
bl GfGfx_DisableEngineAPlanes
bl GfGfx_DisableEngineBPlanes
mov r2, #1
lsl r2, r2, #0x1a
ldr r1, [r2]
ldr r0, _02082AC8 ; =0xFFFFE0FF
and r1, r0
str r1, [r2]
ldr r2, _02082ACC ; =0x04001000
ldr r1, [r2]
and r0, r1
str r0, [r2]
mov r2, #0xa
mov r0, #3
mov r1, #0x12
lsl r2, r2, #0xe
bl CreateHeap
ldr r1, _02082AD0 ; =0x000005D4
add r0, r6, #0
mov r2, #0x12
bl OverlayManager_CreateAndGetData
ldr r2, _02082AD0 ; =0x000005D4
mov r1, #0
add r4, r0, #0
bl memset
mov r0, #0x12
bl BgConfig_Alloc
mov r1, #0x16
lsl r1, r1, #4
str r0, [r4, r1]
mov r0, #0x1f
mov r1, #0x12
bl NARC_New
add r7, r0, #0
mov r0, #0x12
bl MessageFormat_New
mov r1, #0x5a
lsl r1, r1, #2
str r0, [r4, r1]
mov r0, #0
mov r1, #0x1b
mov r2, #0xf9
mov r3, #0x12
bl NewMsgDataFromNarc
mov r1, #0x5b
lsl r1, r1, #2
str r0, [r4, r1]
mov r0, #1
mov r1, #0x1b
mov r2, #0xfe
mov r3, #0x12
bl NewMsgDataFromNarc
mov r1, #0x17
lsl r1, r1, #4
str r0, [r4, r1]
mov r0, #1
mov r1, #0x1b
mov r2, #0xc5
mov r3, #0x12
bl NewMsgDataFromNarc
mov r1, #0x5d
lsl r1, r1, #2
str r0, [r4, r1]
mov r0, #4
mov r1, #8
bl SetKeyRepeatTimers
bl sub_02083184
mov r0, #0x16
lsl r0, r0, #4
ldr r0, [r4, r0]
bl sub_020831A4
add r0, r6, #0
bl OverlayManager_GetArgs
add r1, r0, #0
add r0, r4, #0
bl sub_02083160
add r0, r4, #0
add r1, r7, #0
bl sub_02083654
mov r0, #2
mov r1, #0x12
bl FontID_Alloc
ldr r0, _02082AD4 ; =sub_02083140
mov r1, #0
bl Main_SetVBlankIntrCB
add r0, r4, #0
add r1, r6, #0
bl sub_02083334
mov r0, #0
mov r1, #0x12
bl FontID_SetAccessDirect
bl sub_0208377C
add r0, r4, #0
add r1, r7, #0
bl sub_020837AC
add r0, r4, #0
bl sub_020839EC
add r0, r4, #0
add r1, r6, #0
add r2, r7, #0
bl sub_02083F9C
ldr r0, _02082AD8 ; =0x000004C4
mov r3, #0x5f
add r1, r4, r0
lsl r3, r3, #2
str r1, [sp]
ldr r1, [r4, r3]
add r2, r3, #0
str r1, [sp, #4]
sub r2, #0x24
sub r0, #0xcc
add r1, r4, #0
sub r3, #0x22
ldrh r2, [r4, r2]
add r0, r4, r0
add r1, #0xd8
add r3, r4, r3
bl sub_02084740
mov r1, #0
mov r0, #0x34
add r2, r1, #0
bl sub_02004EC4
mov r0, #0x10
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #0x12
str r0, [sp, #8]
mov r0, #0
add r2, r1, #0
add r3, r0, #0
bl BeginNormalPaletteFade
mov r0, #1
bl sub_020832E4
ldr r0, _02082ADC ; =gSystem + 0x60
mov r1, #1
strb r1, [r0, #9]
bl GfGfx_SwapDisplay
add r0, r7, #0
bl NARC_Delete
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02082AC2
_02082A88:
bl OverlayManager_GetData
add r4, r0, #0
ldr r0, [r4]
cmp r0, #1
bne _02082AA4
ldr r1, _02082AE0 ; =0x000004B8
ldr r2, [r4, #4]
ldr r0, [r4, r1]
add r1, #8
ldr r1, [r4, r1]
ldr r3, [r4, #8]
bl sub_02082AEC
_02082AA4:
ldr r0, _02082AE4 ; =_021D43B0
mov r1, #1
str r4, [r0]
mov r0, #0
mov r2, #0xc
mov r3, #0x12
bl sub_020163E0
ldr r1, _02082AE8 ; =0x000005C4
add sp, #0xc
str r0, [r4, r1]
mov r0, #0
str r0, [r5]
mov r0, #1
pop {r4, r5, r6, r7, pc}
_02082AC2:
mov r0, #0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_02082AC8: .word 0xFFFFE0FF
_02082ACC: .word 0x04001000
_02082AD0: .word 0x000005D4
_02082AD4: .word sub_02083140
_02082AD8: .word 0x000004C4
_02082ADC: .word gSystem + 0x60
_02082AE0: .word 0x000004B8
_02082AE4: .word _021D43B0
_02082AE8: .word 0x000005C4
thumb_func_end sub_02082908
thumb_func_start sub_02082AEC
sub_02082AEC: ; 0x02082AEC
push {r4, r5, r6, lr}
add r4, r1, #0
add r5, r2, #0
mov r2, #2
ldr r0, [r0, #0x14]
ldr r1, _02082B1C ; =0x000057E0
add r6, r3, #0
lsl r2, r2, #8
bl GX_LoadOBJ
ldr r4, [r4, #0xc]
add r0, r5, #0
add r1, r6, #0
mov r2, #0
bl GetMonIconPaletteEx
lsl r0, r0, #5
add r0, r4, r0
mov r1, #0xc0
mov r2, #0x20
bl GX_LoadOBJPltt
pop {r4, r5, r6, pc}
nop
_02082B1C: .word 0x000057E0
thumb_func_end sub_02082AEC
thumb_func_start sub_02082B20
sub_02082B20: ; 0x02082B20
push {r4, r5, r6, lr}
sub sp, #0x10
add r5, r1, #0
add r6, r0, #0
bl OverlayManager_GetData
ldr r1, [r5]
add r4, r0, #0
cmp r1, #3
bhi _02082B84
add r2, r1, r1
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_02082B40: ; jump table
.short _02082B48 - _02082B40 - 2 ; case 0
.short _02082B5C - _02082B40 - 2 ; case 1
.short _02082B90 - _02082B40 - 2 ; case 2
.short _02082CBE - _02082B40 - 2 ; case 3
_02082B48:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02082B84
mov r0, #1
str r0, [r5]
ldr r0, _02082CDC ; =0x000005CC
mov r1, #0
str r1, [r4, r0]
b _02082CCC
_02082B5C:
ldr r1, _02082CDC ; =0x000005CC
ldr r2, [r4, r1]
add r2, r2, #1
str r2, [r4, r1]
bl sub_02084FCC
mov r2, #0x49
lsl r2, r2, #4
add r0, r4, r2
mov r1, #0xcb
sub r2, #0x30
lsl r1, r1, #2
ldr r2, [r4, r2]
add r1, r4, r1
bl sub_02084F3C
ldr r0, _02082CDC ; =0x000005CC
ldr r1, [r4, r0]
cmp r1, #5
bgt _02082B86
_02082B84:
b _02082CCC
_02082B86:
mov r1, #2
str r1, [r5]
mov r1, #0
str r1, [r4, r0]
b _02082CCC
_02082B90:
ldr r3, _02082CE0 ; =0x0000045C
ldr r2, [r4, r3]
cmp r2, #7
bhi _02082C6A
add r2, r2, r2
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_02082BA4: ; jump table
.short _02082C6A - _02082BA4 - 2 ; case 0
.short _02082C6A - _02082BA4 - 2 ; case 1
.short _02082C6A - _02082BA4 - 2 ; case 2
.short _02082C6A - _02082BA4 - 2 ; case 3
.short _02082BB4 - _02082BA4 - 2 ; case 4
.short _02082BC8 - _02082BA4 - 2 ; case 5
.short _02082C14 - _02082BA4 - 2 ; case 6
.short _02082C40 - _02082BA4 - 2 ; case 7
_02082BB4:
ldr r2, [r4, #0x34]
cmp r2, #0
bne _02082BC0
bl sub_02082CF8
str r0, [r5]
_02082BC0:
add r0, r4, #0
bl sub_02084FCC
b _02082C6A
_02082BC8:
add r1, r6, #0
bl sub_020834FC
ldr r0, _02082CE4 ; =0x00000448
mov r1, #0xf
add r0, r4, r0
bl FillWindowPixelBuffer
ldr r0, _02082CE4 ; =0x00000448
mov r2, #1
add r0, r4, r0
mov r1, #0
lsl r2, r2, #8
mov r3, #0xa
bl DrawFrameAndWindow2
mov r3, #0
mov r2, #6
ldr r0, _02082CE4 ; =0x00000448
str r3, [sp]
mov r1, #1
str r1, [sp, #4]
str r3, [sp, #8]
lsl r2, r2, #6
ldr r2, [r4, r2]
add r0, r4, r0
bl AddTextPrinterParameterized
ldr r1, _02082CE8 ; =0x00000458
str r0, [r4, r1]
sub r1, #0x10
add r0, r4, r1
bl CopyWindowToVram
ldr r0, _02082CE0 ; =0x0000045C
mov r1, #6
str r1, [r4, r0]
b _02082C6A
_02082C14:
sub r0, r3, #4
ldr r0, [r4, r0]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl TextPrinterCheckActive
cmp r0, #0
bne _02082C6A
ldr r0, _02082CEC ; =0x000005E2
bl PlaySE
ldr r1, _02082CF0 ; =0x000004A8
mov r2, #0
ldr r0, [r4, r1]
add r0, r0, #1
str r0, [r4, r1]
ldr r0, _02082CDC ; =0x000005CC
sub r1, #0x4c
str r2, [r4, r0]
mov r0, #7
str r0, [r4, r1]
b _02082C6A
_02082C40:
ldr r0, _02082CDC ; =0x000005CC
ldr r1, [r4, r0]
add r1, r1, #1
str r1, [r4, r0]
ldr r0, [r4, r0]
cmp r0, #0x1e
ble _02082C6A
mov r0, #0x10
str r0, [sp]
mov r1, #0
mov r0, #1
str r0, [sp, #4]
mov r0, #0x12
str r0, [sp, #8]
mov r0, #2
add r2, r1, #0
add r3, r1, #0
bl BeginNormalPaletteFade
mov r0, #3
str r0, [r5]
_02082C6A:
ldr r3, _02082CF4 ; =0x00000464
mov r1, #0xcb
add r0, r4, r3
str r0, [sp]
add r0, r3, #4
add r0, r4, r0
lsl r1, r1, #2
str r0, [sp, #4]
add r0, r4, r1
str r0, [sp, #8]
add r0, r3, #0
add r0, #0x4c
ldr r0, [r4, r0]
add r2, r3, #0
ldr r0, [r0, #0x14]
add r1, #0x8c
str r0, [sp, #0xc]
mov r0, #0x16
lsl r0, r0, #4
sub r3, r3, #4
sub r2, #8
ldr r0, [r4, r0]
ldr r3, [r4, r3]
add r1, r4, r1
add r2, r4, r2
bl sub_02083D34
mov r2, #0x49
lsl r2, r2, #4
add r0, r4, r2
mov r1, #0xcb
sub r2, #0x30
lsl r1, r1, #2
ldr r2, [r4, r2]
add r1, r4, r1
bl sub_02084F3C
add r0, r4, #0
add r0, #0x38
bl sub_02084500
b _02082CCC
_02082CBE:
bl IsPaletteFadeFinished
cmp r0, #0
beq _02082CCC
add sp, #0x10
mov r0, #1
pop {r4, r5, r6, pc}
_02082CCC:
mov r0, #0x62
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0202457C
mov r0, #0
add sp, #0x10
pop {r4, r5, r6, pc}
.balign 4, 0
_02082CDC: .word 0x000005CC
_02082CE0: .word 0x0000045C
_02082CE4: .word 0x00000448
_02082CE8: .word 0x00000458
_02082CEC: .word 0x000005E2
_02082CF0: .word 0x000004A8
_02082CF4: .word 0x00000464
thumb_func_end sub_02082B20
thumb_func_start sub_02082CF8
sub_02082CF8: ; 0x02082CF8
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
bl sub_0208432C
ldr r0, _02082E10 ; =gSystem
mov r1, #4
ldr r0, [r0, #0x48]
tst r1, r0
beq _02082D9C
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Get2dSpriteVisibleFlag
cmp r0, #0
bne _02082D2A
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
add r0, r4, #0
pop {r3, r4, r5, pc}
_02082D2A:
ldr r0, [r5]
cmp r0, #4
beq _02082D74
ldr r1, _02082E14 ; =0x0000045C
mov r0, #0
str r0, [r5, r1]
add r2, r1, #4
ldr r2, [r5, r2]
add r3, r2, #1
add r2, r1, #4
str r3, [r5, r2]
ldr r2, [r5, r2]
cmp r2, #3
blt _02082D4A
add r1, r1, #4
str r0, [r5, r1]
_02082D4A:
mov r2, #0x49
lsl r2, r2, #4
add r1, r2, #0
sub r1, #0x30
ldr r1, [r5, r1]
add r0, r5, r2
lsl r3, r1, #2
ldr r1, [r0, r3]
sub r2, #0x30
add r1, r1, #1
str r1, [r0, r3]
add r0, r5, #0
ldr r1, [r5, r2]
add r0, #0x3a
bl sub_02084830
ldr r0, _02082E18 ; =0x0000069D
bl PlaySE
mov r0, #1
str r0, [r5, #0x30]
_02082D74:
mov r2, #0x49
lsl r2, r2, #4
add r1, r2, #0
sub r1, #0x30
ldr r1, [r5, r1]
add r0, r5, r2
lsl r3, r1, #2
ldr r1, [r0, r3]
sub r2, #0x30
add r1, r1, #1
str r1, [r0, r3]
add r0, r5, #0
ldr r1, [r5, r2]
add r0, #0x3a
bl sub_02084830
ldr r0, _02082E18 ; =0x0000069D
bl PlaySE
b _02082E0A
_02082D9C:
mov r2, #1
add r1, r0, #0
tst r1, r2
beq _02082DC2
ldr r3, [r5, #0x20]
mov r1, #0x1a
mul r1, r3
add r3, r5, r1
ldr r1, [r5, #0x1c]
add r0, r5, #0
lsl r1, r1, #1
add r1, r3, r1
ldrh r1, [r1, #0x3a]
bl sub_02084884
add r4, r0, #0
mov r0, #1
str r0, [r5, #0x30]
b _02082E0A
_02082DC2:
ldr r1, _02082E1C ; =0x000005C8
ldr r1, [r5, r1]
cmp r1, #1
bne _02082DE6
ldr r2, [r5, #0x20]
mov r1, #0x1a
mul r1, r2
add r2, r5, r1
ldr r1, [r5, #0x1c]
add r0, r5, #0
lsl r1, r1, #1
add r1, r2, r1
ldrh r1, [r1, #0x3a]
mov r2, #0
bl sub_02084884
add r4, r0, #0
b _02082E0A
_02082DE6:
mov r1, #2
add r3, r0, #0
tst r3, r1
beq _02082DFA
ldr r1, _02082E20 ; =0x0000E007
add r0, r5, #0
bl sub_02084884
add r4, r0, #0
b _02082E0A
_02082DFA:
add r1, #0xfe
tst r0, r1
beq _02082E0A
ldr r1, _02082E24 ; =0x0000E006
add r0, r5, #0
bl sub_02084884
add r4, r0, #0
_02082E0A:
add r0, r4, #0
pop {r3, r4, r5, pc}
nop
_02082E10: .word gSystem
_02082E14: .word 0x0000045C
_02082E18: .word 0x0000069D
_02082E1C: .word 0x000005C8
_02082E20: .word 0x0000E007
_02082E24: .word 0x0000E006
thumb_func_end sub_02082CF8
thumb_func_start sub_02082E28
sub_02082E28: ; 0x02082E28
push {r4, r5, r6, lr}
add r5, r0, #0
ldr r0, [r5]
add r4, r1, #0
cmp r0, #0
bne _02082E8A
ldr r0, [r5, #4]
cmp r0, #0
bne _02082E52
bl LCRandom
mov r1, #0x12
bl _s32_div_f
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
#ifndef HEARTGOLD
add r1, #0x2A
#endif
bl NewString_ReadMsgData
add r6, r0, #0
b _02082E6E
_02082E52:
cmp r0, #1
bne _02082E6E
bl LCRandom
mov r1, #0x12
bl _s32_div_f
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
#ifdef HEARTGOLD
add r1, #0x12
#else
add r1, #0x3C
#endif
bl NewString_ReadMsgData
add r6, r0, #0
_02082E6E:
ldr r0, [r4, #0x18]
add r1, r6, #0
bl String_Copy
add r0, r6, #0
bl String_Delete
ldr r0, [r4, #0x18]
add r4, #0x1c
add r1, r4, #0
mov r2, #0xa
bl CopyStringToU16Array
pop {r4, r5, r6, pc}
_02082E8A:
cmp r0, #3
bne _02082EB8
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
#ifdef HEARTGOLD
mov r1, #0x54
#else
mov r1, #0x55
#endif
bl NewString_ReadMsgData
add r5, r0, #0
ldr r0, [r4, #0x18]
add r1, r5, #0
bl String_Copy
add r0, r5, #0
bl String_Delete
ldr r0, [r4, #0x18]
add r4, #0x1c
add r1, r4, #0
mov r2, #0xa
bl CopyStringToU16Array
pop {r4, r5, r6, pc}
_02082EB8:
mov r0, #1
str r0, [r4, #0x14]
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02082E28
thumb_func_start sub_02082EC0
sub_02082EC0: ; 0x02082EC0
push {r4, r5}
ldr r1, _02082EE0 ; =0x000001DE
ldr r2, _02082EE4 ; =0x0000FFFF
mov r5, #1
mov r3, #0
_02082ECA:
ldrh r4, [r0]
cmp r4, r2
beq _02082EDA
cmp r4, r1
beq _02082ED6
add r5, r3, #0
_02082ED6:
add r0, r0, #2
b _02082ECA
_02082EDA:
add r0, r5, #0
pop {r4, r5}
bx lr
.balign 4, 0
_02082EE0: .word 0x000001DE
_02082EE4: .word 0x0000FFFF
thumb_func_end sub_02082EC0
thumb_func_start sub_02082EE8
sub_02082EE8: ; 0x02082EE8
push {r4, r5, r6, r7, lr}
sub sp, #0x14
str r0, [sp, #0x10]
bl OverlayManager_GetData
add r4, r0, #0
ldr r0, [sp, #0x10]
bl OverlayManager_GetArgs
add r5, r0, #0
mov r0, #0x56
lsl r0, r0, #2
ldrh r0, [r4, r0]
ldr r1, _020830C0 ; =0x0000FFFF
lsl r0, r0, #1
add r0, r4, r0
add r0, #0xd8
strh r1, [r0]
ldr r0, [r4]
cmp r0, #1
bne _02082F32
mov r0, #0x12
bl AllocMonZeroed
mov r3, #0xa
str r3, [sp]
str r3, [sp, #4]
str r3, [sp, #8]
str r3, [sp, #0xc]
ldr r1, [r4, #4]
add r6, r0, #0
mov r2, #5
bl CreateMon
add r0, r6, #0
bl FreeToHeap
_02082F32:
mov r1, #0x56
lsl r1, r1, #2
ldrh r0, [r4, r1]
cmp r0, #0
beq _02082F58
add r0, r4, #0
sub r1, #0x40
add r0, #0xd8
add r1, r4, r1
bl StringNotEqual
cmp r0, #0
beq _02082F58
add r0, r4, #0
add r0, #0xd8
bl sub_02082EC0
cmp r0, #0
beq _02082F62
_02082F58:
add r0, r4, #0
add r1, r5, #0
bl sub_02082E28
b _02082F86
_02082F62:
mov r0, #0x46
lsl r0, r0, #2
add r1, r4, #0
add r0, r4, r0
add r1, #0xd8
bl CopyU16StringArray
add r0, r5, #0
add r1, r4, #0
add r0, #0x1c
add r1, #0xd8
bl CopyU16StringArray
add r1, r4, #0
ldr r0, [r5, #0x18]
add r1, #0xd8
bl CopyU16ArrayToString
_02082F86:
mov r0, #0x61
lsl r0, r0, #2
ldr r0, [r4, r0]
bl String_Delete
mov r7, #0xe7
mov r6, #0
add r5, r4, #0
lsl r7, r7, #2
_02082F98:
ldr r0, [r5, r7]
bl DestroySysTaskAndEnvironment
add r6, r6, #1
add r5, r5, #4
cmp r6, #7
blt _02082F98
mov r0, #0xb1
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0200AEB0
mov r0, #0xb5
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0200AEB0
mov r0, #0xb2
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0200B0A8
mov r0, #0xb6
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0200B0A8
mov r7, #0xad
mov r6, #0
add r5, r4, #0
lsl r7, r7, #2
_02082FD6:
ldr r0, [r5, r7]
bl Destroy2DGfxResObjMan
add r6, r6, #1
add r5, r5, #4
cmp r6, #4
blt _02082FD6
mov r0, #0x62
lsl r0, r0, #2
ldr r0, [r4, r0]
bl SpriteList_Delete
bl OamManager_Free
ldr r1, _020830C4 ; =0x000004AC
mov r0, #0x12
ldr r1, [r4, r1]
bl FreeToHeapExplicit
ldr r0, [r4]
cmp r0, #1
bne _02083016
ldr r1, _020830C8 ; =0x000004B4
mov r0, #0x12
ldr r1, [r4, r1]
bl FreeToHeapExplicit
ldr r1, _020830CC ; =0x000004BC
mov r0, #0x12
ldr r1, [r4, r1]
bl FreeToHeapExplicit
_02083016:
mov r0, #0x16
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #7
bl FreeBgTilemapBuffer
bl sub_0202168C
bl sub_02022608
mov r0, #0x16
lsl r0, r0, #4
mov r1, #0xee
lsl r1, r1, #2
ldr r0, [r4, r0]
add r1, r4, r1
bl sub_02083614
mov r0, #0
bl FontID_SetAccessLazy
mov r2, #1
lsl r2, r2, #0x1a
ldr r1, [r2]
ldr r0, _020830D0 ; =0xFFFF1FFF
and r0, r1
str r0, [r2]
mov r0, #2
bl FontID_Release
mov r0, #6
lsl r0, r0, #6
ldr r0, [r4, r0]
cmp r0, #0
beq _02083060
bl String_Delete
_02083060:
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
bl String_Delete
mov r0, #0x5f
lsl r0, r0, #2
ldr r0, [r4, r0]
bl String_Delete
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
bl DestroyMsgData
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
bl DestroyMsgData
mov r0, #0x5b
lsl r0, r0, #2
ldr r0, [r4, r0]
bl DestroyMsgData
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r4, r0]
bl MessageFormat_Delete
ldr r0, [sp, #0x10]
bl OverlayManager_FreeData
mov r0, #0
add r1, r0, #0
bl Main_SetVBlankIntrCB
mov r0, #0x12
bl DestroyHeap
ldr r0, _020830D4 ; =gSystem + 0x60
mov r1, #0
strb r1, [r0, #9]
bl GfGfx_SwapDisplay
mov r0, #1
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_020830C0: .word 0x0000FFFF
_020830C4: .word 0x000004AC
_020830C8: .word 0x000004B4
_020830CC: .word 0x000004BC
_020830D0: .word 0xFFFF1FFF
_020830D4: .word gSystem + 0x60
thumb_func_end sub_02082EE8
thumb_func_start sub_020830D8
sub_020830D8: ; 0x020830D8
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
mov r1, #0x54
str r0, [sp]
add r6, r2, #0
add r7, r3, #0
bl AllocFromHeap
add r4, r0, #0
str r5, [r4]
str r6, [r4, #4]
str r7, [r4, #0xc]
mov r0, #0
str r0, [r4, #0x14]
ldr r0, _02083118 ; =0x0000FFFF
ldr r1, [sp]
strh r0, [r4, #0x1c]
mov r0, #0x20
bl String_New
str r0, [r4, #0x18]
mov r1, #0
str r1, [r4, #0x44]
str r1, [r4, #0x48]
ldr r0, [sp, #0x18]
str r1, [r4, #0x10]
str r0, [r4, #0x4c]
ldr r0, [sp, #0x1c]
str r1, [r4, #8]
str r0, [r4, #0x50]
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02083118: .word 0x0000FFFF
thumb_func_end sub_020830D8
thumb_func_start sub_0208311C
sub_0208311C: ; 0x0208311C
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x18]
cmp r0, #0
bne _0208312A
bl GF_AssertFail
_0208312A:
cmp r4, #0
bne _02083132
bl GF_AssertFail
_02083132:
ldr r0, [r4, #0x18]
bl String_Delete
add r0, r4, #0
bl FreeToHeap
pop {r4, pc}
thumb_func_end sub_0208311C
thumb_func_start sub_02083140
sub_02083140: ; 0x02083140
push {r3, lr}
bl GF_RunVramTransferTasks
bl OamManager_ApplyAndResetBuffers
ldr r3, _02083158 ; =OS_IRQTable
ldr r1, _0208315C ; =0x00003FF8
mov r0, #1
ldr r2, [r3, r1]
orr r0, r2
str r0, [r3, r1]
pop {r3, pc}
.balign 4, 0
_02083158: .word OS_IRQTable
_0208315C: .word 0x00003FF8
thumb_func_end sub_02083140
thumb_func_start sub_02083160
sub_02083160: ; 0x02083160
ldr r2, [r1]
str r2, [r0]
ldr r2, [r1, #4]
str r2, [r0, #4]
ldr r2, [r1, #8]
str r2, [r0, #8]
ldr r2, [r1, #0xc]
str r2, [r0, #0xc]
ldr r2, [r1, #0x10]
str r2, [r0, #0x10]
ldr r2, [r1, #0x4c]
str r2, [r0, #0x18]
ldr r2, [r1, #0x50]
mov r1, #0x5d
lsl r1, r1, #4
str r2, [r0, r1]
bx lr
.balign 4, 0
thumb_func_end sub_02083160
thumb_func_start sub_02083184
sub_02083184: ; 0x02083184
push {r4, lr}
sub sp, #0x28
ldr r4, _020831A0 ; =_02102140
add r3, sp, #0
mov r2, #5
_0208318E:
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _0208318E
add r0, sp, #0
bl GfGfx_SetBanks
add sp, #0x28
pop {r4, pc}
.balign 4, 0
_020831A0: .word _02102140
thumb_func_end sub_02083184
thumb_func_start sub_020831A4
sub_020831A4: ; 0x020831A4
push {r3, r4, r5, lr}
sub sp, #0x80
ldr r5, _020832C8 ; =_02101D60
add r3, sp, #0x70
add r4, r0, #0
add r2, r3, #0
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
add r0, r2, #0
bl SetBothScreensModesAndDisable
ldr r5, _020832CC ; =_02101ED4
add r3, sp, #0x54
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldr r0, [r5]
mov r1, #0
str r0, [r3]
add r0, r4, #0
add r3, r1, #0
bl InitBgFromTemplate
add r0, r4, #0
mov r1, #0
bl BgClearTilemapBufferAndCommit
ldr r5, _020832D0 ; =_02101FB4
add r3, sp, #0x38
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldr r0, [r5]
mov r1, #1
str r0, [r3]
add r0, r4, #0
mov r3, #0
bl InitBgFromTemplate
add r0, r4, #0
mov r1, #1
bl BgClearTilemapBufferAndCommit
ldr r5, _020832D4 ; =_02102078
add r3, sp, #0x1c
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldr r0, [r5]
mov r1, #2
str r0, [r3]
add r0, r4, #0
mov r3, #0
bl InitBgFromTemplate
add r0, r4, #0
mov r1, #2
bl BgClearTilemapBufferAndCommit
ldr r5, _020832D8 ; =_02101E10
add r3, sp, #0
ldmia r5!, {r0, r1}
add r2, r3, #0
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
ldr r0, [r5]
mov r1, #4
str r0, [r3]
add r0, r4, #0
mov r3, #0
bl InitBgFromTemplate
add r0, r4, #0
mov r1, #4
bl BgClearTilemapBufferAndCommit
mov r0, #0
bl sub_020832E4
mov r0, #0
mov r1, #0x20
add r2, r0, #0
mov r3, #0x12
bl BG_ClearCharDataRange
mov r0, #4
mov r1, #0x20
mov r2, #0
mov r3, #0x12
bl BG_ClearCharDataRange
mov r0, #1
lsl r0, r0, #0x1a
add r4, r0, #0
ldr r2, [r0]
ldr r1, _020832DC ; =0xFFFF1FFF
add r4, #0x48
and r2, r1
lsr r1, r0, #0xd
orr r1, r2
str r1, [r0]
ldrh r3, [r4]
mov r2, #0x3f
mov r1, #0x14
bic r3, r2
orr r1, r3
mov r3, #0x20
orr r1, r3
strh r1, [r4]
add r4, r0, #0
add r4, #0x4a
ldrh r5, [r4]
mov r1, #0x1f
bic r5, r2
orr r1, r5
orr r1, r3
strh r1, [r4]
add r1, r0, #0
mov r2, #0xff
add r1, #0x40
strh r2, [r1]
mov r1, #0x40
add r0, #0x44
strh r1, [r0]
ldr r0, _020832E0 ; =0x04001050
mov r1, #0
strh r1, [r0]
add sp, #0x80
pop {r3, r4, r5, pc}
.balign 4, 0
_020832C8: .word _02101D60
_020832CC: .word _02101ED4
_020832D0: .word _02101FB4
_020832D4: .word _02102078
_020832D8: .word _02101E10
_020832DC: .word 0xFFFF1FFF
_020832E0: .word 0x04001050
thumb_func_end sub_020831A4
thumb_func_start sub_020832E4
sub_020832E4: ; 0x020832E4
push {r4, lr}
add r4, r0, #0
lsl r1, r4, #0x18
mov r0, #1
lsr r1, r1, #0x18
bl GfGfx_EngineATogglePlanes
lsl r1, r4, #0x18
mov r0, #2
lsr r1, r1, #0x18
bl GfGfx_EngineATogglePlanes
lsl r1, r4, #0x18
mov r0, #4
lsr r1, r1, #0x18
bl GfGfx_EngineATogglePlanes
mov r0, #8
mov r1, #0
bl GfGfx_EngineATogglePlanes
lsl r1, r4, #0x18
mov r0, #0x10
lsr r1, r1, #0x18
bl GfGfx_EngineATogglePlanes
lsl r1, r4, #0x18
mov r0, #1
lsr r1, r1, #0x18
bl GfGfx_EngineBTogglePlanes
mov r0, #2
mov r1, #0
bl GfGfx_EngineBTogglePlanes
mov r0, #0x10
mov r1, #0
bl GfGfx_EngineBTogglePlanes
pop {r4, pc}
thumb_func_end sub_020832E4
thumb_func_start sub_02083334
sub_02083334: ; 0x02083334
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r4, r0, #0
add r0, r1, #0
bl OverlayManager_GetArgs
add r7, r0, #0
ldr r0, _020834E4 ; =0x0000045C
mov r1, #4
str r1, [r4, r0]
add r0, #0xc
add r0, r4, r0
mov r1, #0
bl sub_0208423C
ldr r6, _020834E8 ; =0x00000464
mov r0, #0x16
ldr r3, [r4, r6]
mov r5, #0xc
lsl r0, r0, #4
lsl r1, r3, #0x18
mul r5, r3
add r3, r4, r5
add r5, r6, #4
ldr r0, [r4, r0]
ldr r3, [r3, r5]
lsr r1, r1, #0x18
mov r2, #0
bl BgSetPosTextAndCommit
ldr r3, [r4, r6]
mov r5, #0xc
mov r0, #0x16
lsl r0, r0, #4
lsl r1, r3, #0x18
mul r5, r3
add r3, r4, r5
add r6, #8
ldr r0, [r4, r0]
ldr r3, [r3, r6]
lsr r1, r1, #0x18
mov r2, #3
bl BgSetPosTextAndCommit
ldr r6, _020834E8 ; =0x00000464
mov r0, #1
ldr r1, [r4, r6]
mov r5, #0xc
add r3, r1, #0
eor r3, r0
mov r0, #0x16
lsl r0, r0, #4
lsl r1, r3, #0x18
mul r5, r3
add r3, r4, r5
add r5, r6, #4
ldr r0, [r4, r0]
ldr r3, [r3, r5]
lsr r1, r1, #0x18
mov r2, #0
bl BgSetPosTextAndCommit
ldr r1, [r4, r6]
mov r0, #1
add r3, r1, #0
eor r3, r0
mov r5, #0xc
mov r0, #0x16
lsl r0, r0, #4
lsl r1, r3, #0x18
mul r5, r3
add r3, r4, r5
add r6, #8
ldr r0, [r4, r0]
ldr r3, [r3, r6]
lsr r1, r1, #0x18
mov r2, #3
bl BgSetPosTextAndCommit
mov r1, #0x46
ldr r0, _020834EC ; =0x0000FFFF
lsl r1, r1, #2
strh r0, [r4, r1]
ldr r0, [r7, #0x18]
cmp r0, #0
beq _020833E8
add r1, r4, r1
mov r2, #0x20
bl CopyStringToU16Array
_020833E8:
add r1, r4, #0
mov r0, #1
add r1, #0xd8
mov r2, #0x40
bl MIi_CpuClear16
ldr r0, [r4]
cmp r0, #1
bne _0208342E
mov r0, #0x12
bl AllocMonZeroed
mov r3, #0xa
str r3, [sp]
str r3, [sp, #4]
str r3, [sp, #8]
str r3, [sp, #0xc]
ldr r1, [r4, #4]
add r5, r0, #0
mov r2, #5
bl CreateMon
add r0, r5, #0
bl Mon_GetBoxMon
add r2, r0, #0
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl BufferBoxMonSpeciesName
add r0, r5, #0
bl FreeToHeap
_0208342E:
ldr r0, [r7, #0x44]
cmp r0, #0
beq _02083438
mov r0, #1
str r0, [r4, #0x14]
_02083438:
ldr r2, [r4]
mov r1, #0x5a
lsl r1, r1, #2
lsl r3, r2, #2
ldr r2, _020834F0 ; =_021020B4
ldr r0, [r4, r1]
add r1, r1, #4
ldr r2, [r2, r3]
ldr r1, [r4, r1]
mov r3, #0x12
bl ReadMsgData_ExpandPlaceholders
mov r1, #0x5e
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r1, #0
sub r0, #0x10
sub r1, #0xc
ldr r0, [r4, r0]
ldr r1, [r4, r1]
mov r2, #9
mov r3, #0x12
bl ReadMsgData_ExpandPlaceholders
mov r1, #0x5f
lsl r1, r1, #2
str r0, [r4, r1]
sub r1, #0x10
ldr r0, [r4, r1]
mov r1, #7
bl NewString_ReadMsgData
mov r1, #0x61
lsl r1, r1, #2
str r0, [r4, r1]
sub r1, #0x6c
add r0, r4, r1
bl StringLength
mov r1, #0x56
lsl r1, r1, #2
strh r0, [r4, r1]
mov r0, #0
mov r2, #1
str r0, [r4, #0x1c]
str r2, [r4, #0x20]
sub r1, r2, #2
str r1, [r4, #0x24]
str r1, [r4, #0x28]
str r2, [r4, #0x30]
ldr r2, _020834F4 ; =0x00000484
str r0, [r4, #0x34]
str r1, [r4, r2]
add r1, r2, #4
str r0, [r4, r1]
add r2, #8
str r0, [r4, r2]
ldr r1, [r4, #0xc]
ldr r2, _020834EC ; =0x0000FFFF
lsl r1, r1, #1
add r1, r4, r1
add r1, #0xd8
strh r2, [r1]
mov r1, #0x49
add r3, r4, #0
add r2, r0, #0
lsl r1, r1, #4
_020834BE:
add r0, r0, #1
str r2, [r3, r1]
add r3, r3, #4
cmp r0, #7
blt _020834BE
ldr r0, [r4]
cmp r0, #4
bne _020834D8
ldr r0, _020834F8 ; =0x0000049C
mov r1, #1
add sp, #0x10
str r1, [r4, r0]
pop {r3, r4, r5, r6, r7, pc}
_020834D8:
mov r0, #0x49
mov r1, #1
lsl r0, r0, #4
str r1, [r4, r0]
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_020834E4: .word 0x0000045C
_020834E8: .word 0x00000464
_020834EC: .word 0x0000FFFF
_020834F0: .word _021020B4
_020834F4: .word 0x00000484
_020834F8: .word 0x0000049C
thumb_func_end sub_02083334
thumb_func_start sub_020834FC
sub_020834FC: ; 0x020834FC
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r0, #0
add r0, r1, #0
bl OverlayManager_GetArgs
add r4, r0, #0
ldr r0, [r4, #0x44]
cmp r0, #0
beq _0208360C
mov r0, #0xc8
mov r1, #0x12
bl String_New
add r7, r0, #0
mov r0, #6
mov r1, #0
lsl r0, r0, #6
str r1, [r5, r0]
ldr r0, [r4, #0x48]
bl PCStorage_GetActiveBox
add r6, r0, #0
ldr r0, [r4, #0x48]
bl PCStorage_FindFirstBoxWithEmptySlot
str r0, [sp, #0x10]
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r2, [r4, #0x48]
mov r1, #1
add r3, r6, #0
bl BufferPCBoxName
ldr r0, [sp, #0x10]
cmp r6, r0
beq _02083560
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r2, [r4, #0x48]
ldr r3, [sp, #0x10]
mov r1, #2
bl BufferPCBoxName
ldr r0, [r4, #0x44]
add r0, r0, #2
str r0, [r4, #0x44]
b _02083570
_02083560:
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r2, [r4, #0x48]
mov r1, #2
add r3, r6, #0
bl BufferPCBoxName
_02083570:
mov r0, #0x56
lsl r0, r0, #2
ldrh r0, [r5, r0]
cmp r0, #0
beq _02083586
add r0, r5, #0
add r0, #0xd8
bl sub_02082EC0
cmp r0, #0
beq _020835BC
_02083586:
mov r0, #0x12
bl AllocMonZeroed
mov r3, #0
str r3, [sp]
str r3, [sp, #4]
str r3, [sp, #8]
str r3, [sp, #0xc]
ldr r1, [r5, #4]
add r6, r0, #0
mov r2, #1
bl CreateMon
add r0, r6, #0
bl Mon_GetBoxMon
add r2, r0, #0
mov r0, #0x5a
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #0
bl BufferBoxMonSpeciesName
add r0, r6, #0
bl FreeToHeap
b _020835EA
_020835BC:
mov r1, #0x56
lsl r1, r1, #2
ldrh r1, [r5, r1]
ldr r0, _02083610 ; =0x0000FFFF
lsl r1, r1, #1
add r1, r5, r1
add r1, #0xd8
strh r0, [r1]
add r1, r5, #0
add r0, r7, #0
add r1, #0xd8
bl CopyU16ArrayToString
mov r1, #0
str r1, [sp]
mov r0, #0x5a
str r1, [sp, #4]
lsl r0, r0, #2
ldr r0, [r5, r0]
add r2, r7, #0
add r3, r1, #0
bl BufferString
_020835EA:
mov r1, #0x5a
lsl r1, r1, #2
ldr r0, [r5, r1]
add r1, #0xc
ldr r1, [r5, r1]
ldr r2, [r4, #0x44]
mov r3, #0x12
bl ReadMsgData_ExpandPlaceholders
mov r1, #6
lsl r1, r1, #6
str r0, [r5, r1]
mov r0, #1
str r0, [r5, #0x14]
add r0, r7, #0
bl String_Delete
_0208360C:
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_02083610: .word 0x0000FFFF
thumb_func_end sub_020834FC
thumb_func_start sub_02083614
sub_02083614: ; 0x02083614
push {r4, r5, r6, lr}
add r6, r0, #0
add r5, r1, #0
mov r4, #0
_0208361C:
add r0, r5, #0
bl RemoveWindow
add r4, r4, #1
add r5, #0x10
cmp r4, #0xa
blt _0208361C
add r0, r6, #0
mov r1, #4
bl FreeBgTilemapBuffer
add r0, r6, #0
mov r1, #2
bl FreeBgTilemapBuffer
add r0, r6, #0
mov r1, #1
bl FreeBgTilemapBuffer
add r0, r6, #0
mov r1, #0
bl FreeBgTilemapBuffer
mov r0, #0x12
add r1, r6, #0
bl FreeToHeapExplicit
pop {r4, r5, r6, pc}
thumb_func_end sub_02083614
thumb_func_start sub_02083654
sub_02083654: ; 0x02083654
push {r4, r5, r6, lr}
sub sp, #0x10
add r5, r0, #0
mov r0, #0x16
lsl r0, r0, #4
ldr r6, [r5, r0]
mov r0, #0x60
add r4, r1, #0
mov r1, #0
str r0, [sp]
mov r0, #0x12
str r0, [sp, #4]
add r0, r4, #0
add r2, r1, #0
add r3, r1, #0
bl GfGfxLoader_GXLoadPalFromOpenNarc
mov r0, #0x20
str r0, [sp]
mov r0, #0x12
str r0, [sp, #4]
mov r0, #0xe
mov r1, #0x47
mov r2, #4
mov r3, #0
bl GfGfxLoader_GXLoadPal
mov r0, #4
mov r1, #0
bl BG_SetMaskColor
mov r0, #0
str r0, [sp]
mov r0, #2
lsl r0, r0, #0xc
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
mov r0, #0x12
mov r1, #2
str r0, [sp, #0xc]
add r0, r4, #0
add r2, r6, #0
add r3, r1, #0
bl GfGfxLoader_LoadCharDataFromOpenNarc
mov r0, #0
str r0, [sp]
mov r0, #6
lsl r0, r0, #8
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
add r0, r4, #0
mov r1, #4
add r2, r6, #0
mov r3, #2
bl GfGfxLoader_LoadScrnDataFromOpenNarc
mov r0, #0
str r0, [sp]
mov r0, #2
lsl r0, r0, #0xc
str r0, [sp, #4]
mov r3, #1
str r3, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
add r0, r4, #0
mov r1, #2
add r2, r6, #0
bl GfGfxLoader_LoadCharDataFromOpenNarc
mov r0, #0
str r0, [sp]
mov r0, #0xe
lsl r0, r0, #6
str r0, [sp, #4]
mov r3, #1
str r3, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
add r0, r4, #0
mov r1, #6
add r2, r6, #0
bl GfGfxLoader_LoadScrnDataFromOpenNarc
mov r3, #0
mov r0, #0xe
str r3, [sp]
lsl r0, r0, #6
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
add r0, r4, #0
mov r1, #7
add r2, r6, #0
bl GfGfxLoader_LoadScrnDataFromOpenNarc
mov r1, #6
mov r0, #0
lsl r1, r1, #6
mov r2, #0x12
bl LoadFontPal1
ldr r0, [r5, #0x18]
bl Options_GetFrame
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #0x12
str r0, [sp, #4]
mov r0, #0x16
lsl r0, r0, #4
mov r1, #4
add r2, r1, #0
ldr r0, [r5, r0]
add r2, #0xfc
mov r3, #0xa
bl LoadUserFrameGfx2
mov r1, #6
mov r0, #4
lsl r1, r1, #6
mov r2, #0x12
bl LoadFontPal1
mov r3, #0x4b
mov r0, #0x12
lsl r3, r3, #4
str r0, [sp]
add r0, r4, #0
mov r1, #0x10
mov r2, #1
add r3, r5, r3
bl GfGfxLoader_GetCharDataFromOpenNarc
ldr r1, _02083778 ; =0x000004AC
str r0, [r5, r1]
add sp, #0x10
pop {r4, r5, r6, pc}
.balign 4, 0
_02083778: .word 0x000004AC
thumb_func_end sub_02083654
thumb_func_start sub_0208377C
sub_0208377C: ; 0x0208377C
push {r4, lr}
sub sp, #0x10
ldr r4, _020837A8 ; =_02101D70
add r3, sp, #0
add r2, r3, #0
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
add r0, r2, #0
bl sub_020215A0
mov r0, #0x14
mov r1, #0x12
bl sub_02022588
bl sub_020216C8
bl sub_02022638
add sp, #0x10
pop {r4, pc}
.balign 4, 0
_020837A8: .word _02101D70
thumb_func_end sub_0208377C
thumb_func_start sub_020837AC
sub_020837AC: ; 0x020837AC
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r0, #0
add r7, r1, #0
bl NNS_G2dInitOamManagerModule
mov r2, #1
lsl r2, r2, #0x1a
ldr r1, [r2]
ldr r0, _020839A4 ; =0xFFCFFFEF
add r3, r1, #0
and r3, r0
mov r1, #0x10
orr r3, r1
str r3, [r2]
ldr r3, _020839A8 ; =0x04001000
ldr r2, [r3]
and r0, r2
orr r0, r1
str r0, [r3]
mov r0, #0
str r0, [sp]
mov r1, #0x80
str r1, [sp, #4]
str r0, [sp, #8]
mov r3, #0x20
str r3, [sp, #0xc]
mov r2, #0x12
str r2, [sp, #0x10]
add r2, r0, #0
bl OamManager_Create
mov r1, #0x63
lsl r1, r1, #2
mov r0, #0x2c
add r1, r5, r1
mov r2, #0x12
bl G2dRenderer_Init
mov r1, #0x62
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r1, #4
mov r2, #1
add r0, r5, r0
mov r1, #0
lsl r2, r2, #0x14
bl G2dRenderer_SetSubSurfaceCoords
mov r6, #0
add r4, r5, #0
_02083812:
mov r0, #2
add r1, r6, #0
mov r2, #0x12
bl Create2DGfxResObjMan
mov r1, #0xad
lsl r1, r1, #2
str r0, [r4, r1]
add r6, r6, #1
add r4, r4, #4
cmp r6, #4
blt _02083812
mov r0, #0
str r0, [sp]
mov r3, #1
str r3, [sp, #4]
mov r0, #0x12
str r0, [sp, #8]
add r0, r1, #0
ldr r0, [r5, r0]
add r1, r7, #0
mov r2, #0xa
bl AddCharResObjFromOpenNarc
mov r1, #0xb1
lsl r1, r1, #2
str r0, [r5, r1]
mov r3, #0
str r3, [sp]
mov r2, #1
str r2, [sp, #4]
mov r0, #9
str r0, [sp, #8]
mov r0, #0x12
sub r1, #0xc
str r0, [sp, #0xc]
ldr r0, [r5, r1]
add r1, r7, #0
bl AddPlttResObjFromOpenNarc
mov r1, #0xb2
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #0
str r0, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #0x12
sub r1, #0xc
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r7, #0
mov r2, #0xc
mov r3, #1
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0xb3
lsl r1, r1, #2
str r0, [r5, r1]
mov r0, #0
str r0, [sp]
mov r0, #3
str r0, [sp, #4]
mov r0, #0x12
sub r1, #0xc
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r7, #0
mov r2, #0xe
mov r3, #1
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x2d
lsl r1, r1, #4
str r0, [r5, r1]
ldr r0, [r5]
cmp r0, #1
bne _020838FC
ldr r0, [r5, #4]
ldr r2, [r5, #8]
mov r1, #0
bl GetMonIconNaixEx
ldr r3, _020839AC ; =0x000004B8
add r1, r0, #0
mov r0, #0x12
str r0, [sp]
mov r0, #0x14
mov r2, #0
add r3, r5, r3
bl GfGfxLoader_GetCharData
ldr r1, _020839B0 ; =0x000004B4
str r0, [r5, r1]
add r0, r1, #4
mov r1, #2
ldr r0, [r5, r0]
lsl r1, r1, #8
bl DC_FlushRange
bl sub_02074490
mov r2, #0x13
lsl r2, r2, #6
add r1, r0, #0
mov r0, #0x14
add r2, r5, r2
mov r3, #0x12
bl GfGfxLoader_GetPlttData
ldr r1, _020839B4 ; =0x000004BC
str r0, [r5, r1]
add r0, r1, #4
ldr r0, [r5, r0]
mov r1, #0x80
bl DC_FlushRange
_020838FC:
mov r3, #1
str r3, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #0x12
str r0, [sp, #8]
mov r0, #0xad
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, r7, #0
mov r2, #0xb
bl AddCharResObjFromOpenNarc
mov r1, #0xb5
lsl r1, r1, #2
str r0, [r5, r1]
mov r2, #1
str r2, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #3
str r0, [sp, #8]
mov r0, #0x12
sub r1, #0x1c
str r0, [sp, #0xc]
ldr r0, [r5, r1]
add r1, r7, #0
mov r3, #0
bl AddPlttResObjFromOpenNarc
mov r1, #0xb6
lsl r1, r1, #2
str r0, [r5, r1]
mov r3, #1
str r3, [sp]
mov r0, #2
str r0, [sp, #4]
mov r0, #0x12
sub r1, #0x1c
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r7, #0
mov r2, #0xd
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0xb7
lsl r1, r1, #2
str r0, [r5, r1]
mov r3, #1
str r3, [sp]
mov r0, #3
str r0, [sp, #4]
mov r0, #0x12
sub r1, #0x1c
str r0, [sp, #8]
ldr r0, [r5, r1]
add r1, r7, #0
mov r2, #0xf
bl AddCellOrAnimResObjFromOpenNarc
mov r1, #0x2e
lsl r1, r1, #4
str r0, [r5, r1]
sub r1, #0x1c
ldr r0, [r5, r1]
bl sub_0200ACF0
mov r0, #0xb5
lsl r0, r0, #2
ldr r0, [r5, r0]
bl sub_0200ACF0
mov r0, #0xb2
lsl r0, r0, #2
ldr r0, [r5, r0]
bl sub_0200AF94
mov r0, #0xb6
lsl r0, r0, #2
ldr r0, [r5, r0]
bl sub_0200AF94
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_020839A4: .word 0xFFCFFFEF
_020839A8: .word 0x04001000
_020839AC: .word 0x000004B8
_020839B0: .word 0x000004B4
_020839B4: .word 0x000004BC
thumb_func_end sub_020837AC
thumb_func_start sub_020839B8
sub_020839B8: ; 0x020839B8
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
ldr r0, [r4]
bl Sprite_GetMatrixPtr
ldr r1, [r0]
ldr r0, [r4, #8]
add r0, r1, r0
str r0, [sp]
ldr r0, [r4, #0xc]
lsl r1, r0, #4
ldr r0, _020839E8 ; =_021021E8 + 4
ldr r0, [r0, r1]
add r1, sp, #0
lsl r0, r0, #0xc
str r0, [sp, #4]
mov r0, #0
str r0, [sp, #8]
ldr r0, [r4, #4]
bl Sprite_SetMatrix
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
_020839E8: .word _021021E8 + 4
thumb_func_end sub_020839B8
thumb_func_start sub_020839EC
sub_020839EC: ; 0x020839EC
push {r4, r5, r6, r7, lr}
sub sp, #0x5c
mov r1, #0
add r6, r0, #0
str r1, [sp]
sub r0, r1, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r2, #0xad
str r1, [sp, #0xc]
mov r0, #1
lsl r2, r2, #2
str r0, [sp, #0x10]
ldr r0, [r6, r2]
add r3, r1, #0
str r0, [sp, #0x14]
add r0, r2, #4
ldr r0, [r6, r0]
str r0, [sp, #0x18]
add r0, r2, #0
add r0, #8
ldr r0, [r6, r0]
str r0, [sp, #0x1c]
add r0, r2, #0
add r0, #0xc
ldr r0, [r6, r0]
add r2, #0x30
str r0, [sp, #0x20]
str r1, [sp, #0x24]
add r0, r6, r2
add r2, r1, #0
str r1, [sp, #0x28]
bl CreateSpriteResourcesHeader
mov r1, #1
mov r3, #0xad
str r1, [sp]
sub r0, r1, #2
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
str r0, [sp, #0x10]
lsl r3, r3, #2
ldr r2, [r6, r3]
str r2, [sp, #0x14]
add r2, r3, #4
ldr r2, [r6, r2]
str r2, [sp, #0x18]
add r2, r3, #0
add r2, #8
ldr r2, [r6, r2]
str r2, [sp, #0x1c]
add r2, r3, #0
add r2, #0xc
ldr r2, [r6, r2]
add r3, #0x54
str r2, [sp, #0x20]
str r0, [sp, #0x24]
str r0, [sp, #0x28]
add r0, r6, r3
add r2, r1, #0
add r3, r1, #0
bl CreateSpriteResourcesHeader
mov r0, #0x62
lsl r0, r0, #2
ldr r0, [r6, r0]
mov r1, #2
str r0, [sp, #0x2c]
mov r0, #0xb9
lsl r0, r0, #2
add r0, r6, r0
str r0, [sp, #0x30]
mov r0, #6
lsl r1, r1, #0x10
lsl r0, r0, #0x10
str r0, [sp, #0x38]
lsr r0, r1, #5
mov r7, #0
str r1, [sp, #0x34]
str r7, [sp, #0x3c]
str r0, [sp, #0x40]
str r0, [sp, #0x44]
str r0, [sp, #0x48]
add r0, sp, #0x2c
strh r7, [r0, #0x20]
mov r0, #1
str r0, [sp, #0x50]
str r0, [sp, #0x54]
mov r0, #0x12
ldr r4, _02083BAC ; =_021021E8
str r0, [sp, #0x58]
add r5, r6, #0
_02083AA8:
ldr r0, [r4]
lsl r0, r0, #0xc
str r0, [sp, #0x34]
ldr r0, [r4, #4]
lsl r0, r0, #0xc
str r0, [sp, #0x38]
add r0, sp, #0x2c
bl CreateSprite
mov r1, #0xcb
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteAnimActiveFlag
mov r0, #0xcb
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r1, [r4, #8]
bl Set2dSpriteAnimSeqNo
mov r0, #0xcb
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r1, [r4, #0xc]
bl Sprite_SetDrawPriority
add r7, r7, #1
add r4, #0x10
add r5, r5, #4
cmp r7, #9
blt _02083AA8
mov r0, #0xcf
lsl r0, r0, #2
ldr r0, [r6, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
ldr r7, _02083BAC ; =_021021E8
mov r5, #0
add r4, r6, #0
_02083AFE:
ldr r0, _02083BB0 ; =sub_020839B8
mov r1, #0x10
mov r2, #5
mov r3, #0x12
bl CreateSysTaskAndEnvironment
mov r1, #0xe7
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r1, #0
ldr r0, [r4, r0]
bl sub_0201F988
mov r1, #0xd2
lsl r1, r1, #2
ldr r1, [r6, r1]
str r1, [r0]
mov r1, #0xcb
lsl r1, r1, #2
ldr r1, [r4, r1]
add r4, r4, #4
str r1, [r0, #4]
ldr r1, [r7]
add r7, #0x10
lsl r1, r1, #0xc
str r1, [r0, #8]
str r5, [r0, #0xc]
add r5, r5, #1
cmp r5, #7
blt _02083AFE
ldr r2, [r6, #0xc]
mov r7, #0
cmp r2, #0
ble _02083B7E
mov r5, #0x50
add r4, r6, #0
_02083B46:
lsl r0, r5, #0xc
str r0, [sp, #0x34]
mov r0, #0x27
lsl r0, r0, #0xc
str r0, [sp, #0x38]
add r0, sp, #0x2c
bl CreateSprite
mov r1, #0xd9
lsl r1, r1, #2
str r0, [r4, r1]
add r0, r1, #0
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteAnimActiveFlag
mov r0, #0xd9
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x2b
bl Set2dSpriteAnimSeqNo
ldr r2, [r6, #0xc]
add r7, r7, #1
add r5, #0xc
add r4, r4, #4
cmp r7, r2
blt _02083B46
_02083B7E:
mov r1, #0x56
lsl r1, r1, #2
mov r0, #0xd9
lsl r0, r0, #2
ldrh r1, [r6, r1]
add r0, r6, r0
bl sub_02084E18
add r0, r6, #0
add r1, sp, #0x2c
bl sub_02083BB4
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineBTogglePlanes
add sp, #0x5c
pop {r4, r5, r6, r7, pc}
nop
_02083BAC: .word _021021E8
_02083BB0: .word sub_020839B8
thumb_func_end sub_020839EC
thumb_func_start sub_02083BB4
sub_02083BB4: ; 0x02083BB4
push {r3, r4, r5, lr}
add r4, r0, #0
mov r0, #6
add r5, r1, #0
lsl r0, r0, #0xe
str r0, [r5, #8]
mov r0, #2
lsl r0, r0, #0xe
str r0, [r5, #0xc]
add r0, r5, #0
bl CreateSprite
mov r1, #0xe5
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, r1]
mov r1, #1
bl Set2dSpriteAnimActiveFlag
ldr r0, [r4]
cmp r0, #7
bhi _02083CAA
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02083BEC: ; jump table
.short _02083BFC - _02083BEC - 2 ; case 0
.short _02083C64 - _02083BEC - 2 ; case 1
.short _02083C56 - _02083BEC - 2 ; case 2
.short _02083C1E - _02083BEC - 2 ; case 3
.short _02083C48 - _02083BEC - 2 ; case 4
.short _02083C3A - _02083BEC - 2 ; case 5
.short _02083C2C - _02083BEC - 2 ; case 6
.short _02083C48 - _02083BEC - 2 ; case 7
_02083BFC:
ldr r0, [r4, #4]
cmp r0, #0
bne _02083C10
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x30
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C10:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x31
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C1E:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x33
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C2C:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x37
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C3A:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x36
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C48:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x35
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C56:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x2f
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083C64:
mov r0, #0xe5
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x32
bl Set2dSpriteAnimSeqNo
ldr r0, [r4, #0x10]
cmp r0, #2
beq _02083CAA
ldr r1, [r4, #0xc]
mov r0, #0xd
mul r0, r1
add r0, #0x50
lsl r0, r0, #0xc
str r0, [r5, #8]
mov r0, #0x1b
lsl r0, r0, #0xc
str r0, [r5, #0xc]
add r0, r5, #0
bl CreateSprite
mov r1, #0xe6
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, #0x10]
cmp r0, #0
ldr r0, [r4, r1]
bne _02083CA4
mov r1, #0x2d
bl Set2dSpriteAnimSeqNo
pop {r3, r4, r5, pc}
_02083CA4:
mov r1, #0x2e
bl Set2dSpriteAnimSeqNo
_02083CAA:
pop {r3, r4, r5, pc}
thumb_func_end sub_02083BB4
thumb_func_start sub_02083CAC
sub_02083CAC: ; 0x02083CAC
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #0xc]
str r0, [sp, #4]
mov r0, #0
str r0, [sp, #8]
ldr r0, [r4, #4]
cmp r0, #6
bhi _02083D2A
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02083CCE: ; jump table
.short _02083CDC - _02083CCE - 2 ; case 0
.short _02083D2A - _02083CCE - 2 ; case 1
.short _02083CF0 - _02083CCE - 2 ; case 2
.short _02083D2A - _02083CCE - 2 ; case 3
.short _02083D04 - _02083CCE - 2 ; case 4
.short _02083D2A - _02083CCE - 2 ; case 5
.short _02083D18 - _02083CCE - 2 ; case 6
_02083CDC:
mov r0, #1
ldr r1, [r4, #8]
lsl r0, r0, #0xe
add r0, r1, r0
str r0, [sp]
ldr r0, [r4]
add r1, sp, #0
bl Sprite_SetMatrix
b _02083D2A
_02083CF0:
mov r0, #3
ldr r1, [r4, #8]
lsl r0, r0, #0xc
sub r0, r1, r0
str r0, [sp]
ldr r0, [r4]
add r1, sp, #0
bl Sprite_SetMatrix
b _02083D2A
_02083D04:
mov r0, #2
ldr r1, [r4, #8]
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [sp]
ldr r0, [r4]
add r1, sp, #0
bl Sprite_SetMatrix
b _02083D2A
_02083D18:
ldr r0, [r4, #8]
add r1, sp, #0
str r0, [sp]
ldr r0, [r4]
bl Sprite_SetMatrix
add r0, r5, #0
bl DestroySysTaskAndEnvironment
_02083D2A:
ldr r0, [r4, #4]
add r0, r0, #1
str r0, [r4, #4]
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end sub_02083CAC
thumb_func_start sub_02083D34
sub_02083D34: ; 0x02083D34
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
str r1, [sp, #0x14]
ldr r1, [sp, #0x40]
add r5, r2, #0
str r1, [sp, #0x40]
ldr r1, [sp, #0x48]
mov r2, #1
str r1, [sp, #0x48]
ldr r1, [sp, #0x40]
str r0, [sp, #0x10]
ldr r6, [r1]
add r7, r3, #0
add r1, r6, #0
eor r1, r2
str r1, [sp, #0x18]
ldr r1, [r5]
ldr r4, [sp, #0x44]
cmp r1, #4
bls _02083D5E
b _02083F02
_02083D5E:
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02083D6A: ; jump table
.short _02083D74 - _02083D6A - 2 ; case 0
.short _02083DC0 - _02083D6A - 2 ; case 1
.short _02083DE6 - _02083D6A - 2 ; case 2
.short _02083E80 - _02083D6A - 2 ; case 3
.short _02083F02 - _02083D6A - 2 ; case 4
_02083D74:
mov r0, #0
str r0, [sp]
mov r0, #0xe
lsl r0, r0, #6
str r0, [sp, #4]
str r2, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
ldr r2, [sp, #0x10]
mov r0, #0x1f
add r1, r7, #6
add r3, r6, #0
bl GfGfxLoader_LoadScrnData
add r0, r4, #0
add r1, r6, #0
bl sub_0208423C
ldr r0, _02083F08 ; =_02101D40
lsl r2, r6, #4
ldrb r1, [r0, r7]
ldr r0, [sp, #0x4c]
ldr r3, _02083F0C ; =0x000E0F00
str r0, [sp]
ldr r0, [sp, #0x14]
add r0, r0, r2
lsl r2, r1, #4
orr r1, r2
lsl r1, r1, #0x10
lsr r1, r1, #0x10
add r2, r7, #0
bl sub_02084E54
ldr r0, [r5]
add sp, #0x28
add r0, r0, #1
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_02083DC0:
lsl r1, r6, #0x18
lsr r1, r1, #0x18
mov r2, #0
mov r3, #0xee
bl BgSetPosTextAndCommit
mov r2, #3
lsl r1, r6, #0x18
add r3, r2, #0
ldr r0, [sp, #0x10]
lsr r1, r1, #0x18
sub r3, #0x53
bl BgSetPosTextAndCommit
ldr r0, [r5]
add sp, #0x28
add r0, r0, #1
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_02083DE6:
mov r1, #0xc
add r0, r6, #0
mul r0, r1
ldr r2, [r4, r0]
str r0, [sp, #0x1c]
sub r2, #0x18
str r2, [r4, r0]
ldr r0, [r4, r0]
sub r1, #0xd
cmp r0, r1
bge _02083E3E
ldr r0, _02083F10 ; =sub_02083CAC
mov r1, #0x10
mov r2, #0
mov r3, #0x12
bl CreateSysTaskAndEnvironment
bl sub_0201F988
add r7, r0, #0
ldr r0, [sp, #0x48]
ldr r0, [r0, #0x1c]
str r0, [r7]
mov r0, #0
str r0, [r7, #4]
ldr r0, [sp, #0x48]
ldr r0, [r0, #0x1c]
bl Sprite_GetMatrixPtr
ldr r0, [r0]
str r0, [r7, #8]
ldr r0, [sp, #0x48]
ldr r0, [r0, #0x1c]
bl Sprite_GetMatrixPtr
ldr r0, [r0, #4]
mov r1, #0xa
str r0, [r7, #0xc]
ldr r0, [sp, #0x1c]
mvn r1, r1
str r1, [r4, r0]
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
_02083E3E:
ldr r0, [sp, #0x18]
mov r1, #0xc
add r7, r0, #0
add r5, r4, #4
mul r7, r1
ldr r0, [r5, r7]
sub r0, #0xa
str r0, [r5, r7]
add r0, r1, #0
ldr r2, [r5, r7]
sub r0, #0xd0
cmp r2, r0
bge _02083E5C
sub r1, #0xd0
str r1, [r5, r7]
_02083E5C:
ldr r3, [sp, #0x1c]
lsl r1, r6, #0x18
ldr r0, [sp, #0x10]
ldr r3, [r4, r3]
lsr r1, r1, #0x18
mov r2, #0
bl BgSetPosTextAndCommit
ldr r1, [sp, #0x18]
ldr r0, [sp, #0x10]
lsl r1, r1, #0x18
ldr r3, [r5, r7]
lsr r1, r1, #0x18
mov r2, #3
bl BgSetPosTextAndCommit
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
_02083E80:
ldr r1, [sp, #0x18]
mov r0, #0xc
add r2, r1, #0
mul r2, r0
str r2, [sp, #0x20]
add r7, r4, #4
ldr r2, [r7, r2]
ldr r1, [sp, #0x20]
sub r2, #0xa
str r2, [r7, r1]
ldr r2, [r7, r1]
add r1, r0, #0
sub r1, #0xd0
cmp r2, r1
bge _02083EA4
ldr r1, [sp, #0x20]
sub r0, #0xd0
str r0, [r7, r1]
_02083EA4:
mov r0, #0xc
mul r0, r6
str r0, [sp, #0x24]
ldr r3, [sp, #0x24]
lsl r1, r6, #0x18
ldr r0, [sp, #0x10]
ldr r3, [r4, r3]
lsr r1, r1, #0x18
mov r2, #0
bl BgSetPosTextAndCommit
ldr r1, [sp, #0x18]
ldr r3, [sp, #0x20]
lsl r1, r1, #0x18
ldr r0, [sp, #0x10]
ldr r3, [r7, r3]
lsr r1, r1, #0x18
mov r2, #3
bl BgSetPosTextAndCommit
ldr r0, [sp, #0x24]
mov r1, #0xa
ldr r0, [r4, r0]
mvn r1, r1
cmp r0, r1
bne _02083F02
ldr r0, [sp, #0x20]
sub r1, #0xb9
ldr r0, [r7, r0]
cmp r0, r1
bne _02083F02
ldr r0, [r5]
add r2, r4, #0
add r0, r0, #1
str r0, [r5]
ldr r0, [sp, #0x40]
ldr r1, [r0]
mov r0, #1
eor r1, r0
ldr r0, [sp, #0x40]
str r1, [r0]
ldr r0, [sp, #0x10]
bl sub_0208421C
ldr r0, _02083F14 ; =0x0000069A
bl PlaySE
_02083F02:
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
nop
_02083F08: .word _02101D40
_02083F0C: .word 0x000E0F00
_02083F10: .word sub_02083CAC
_02083F14: .word 0x0000069A
thumb_func_end sub_02083D34
thumb_func_start sub_02083F18
sub_02083F18: ; 0x02083F18
push {r4, r5, lr}
sub sp, #0xc
add r4, r2, #0
mov r2, #1
mov r1, #0
lsl r2, r2, #8
mov r3, #0xa
add r5, r0, #0
bl DrawFrameAndWindow2
mov r3, #0
str r3, [sp]
str r3, [sp, #4]
add r0, r5, #0
mov r1, #1
add r2, r4, #0
str r3, [sp, #8]
bl AddTextPrinterParameterized
add r0, r5, #0
bl CopyWindowToVram
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end sub_02083F18
thumb_func_start sub_02083F48
sub_02083F48: ; 0x02083F48
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r5, r0, #0
add r7, r2, #0
mov r0, #0
add r1, r7, #0
add r2, r0, #0
mov r4, #0x10
bl FontID_String_GetWidth
add r6, r0, #0
add r0, r5, #0
bl GetWindowWidth
lsl r1, r0, #3
add r0, r6, #0
add r0, #0x10
cmp r0, r1
ble _02083F70
sub r4, r1, r6
_02083F70:
add r0, r5, #0
mov r1, #1
bl FillWindowPixelBuffer
mov r1, #0
str r1, [sp]
ldr r0, _02083F98 ; =0x000E0F01
str r1, [sp, #4]
str r0, [sp, #8]
add r0, r5, #0
add r2, r7, #0
add r3, r4, #0
str r1, [sp, #0xc]
bl AddTextPrinterParameterizedWithColor
add r0, r5, #0
bl CopyWindowToVram
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02083F98: .word 0x000E0F01
thumb_func_end sub_02083F48
thumb_func_start sub_02083F9C
sub_02083F9C: ; 0x02083F9C
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r6, r1, #0
mov r1, #1
add r5, r0, #0
str r1, [sp]
mov r0, #0x1a
str r0, [sp, #4]
mov r0, #0xc
str r0, [sp, #8]
str r1, [sp, #0xc]
add r0, #0xf4
str r0, [sp, #0x10]
mov r0, #0x16
lsl r0, r0, #4
mov r1, #0xee
lsl r1, r1, #2
add r4, r2, #0
ldr r0, [r5, r0]
add r1, r5, r1
mov r2, #0
mov r3, #2
bl AddWindowParameterized
mov r2, #1
mov r1, #0xf2
lsl r1, r1, #2
str r2, [sp]
mov r0, #0x1a
str r0, [sp, #4]
mov r0, #0xc
str r0, [sp, #8]
mov r0, #0x8e
str r2, [sp, #0xc]
lsl r0, r0, #2
str r0, [sp, #0x10]
sub r0, #0xd8
ldr r0, [r5, r0]
add r1, r5, r1
mov r3, #2
bl AddWindowParameterized
ldr r0, [r5]
cmp r0, #4
bne _02084040
mov r0, #0
str r0, [sp]
mov r0, #0xe
lsl r0, r0, #6
str r0, [sp, #4]
mov r3, #1
mov r2, #0x16
str r3, [sp, #8]
mov r0, #0x12
str r0, [sp, #0xc]
lsl r2, r2, #4
ldr r2, [r5, r2]
add r0, r4, #0
mov r1, #9
bl GfGfxLoader_LoadScrnDataFromOpenNarc
mov r0, #0x46
mov r1, #4
lsl r0, r0, #4
str r1, [r5, r0]
add r0, r5, #0
add r0, #0x3a
bl sub_02084830
mov r0, #0x4b
lsl r0, r0, #4
ldr r1, [r5, r0]
sub r0, #0xe8
ldr r1, [r1, #0x14]
ldr r3, _02084200 ; =0x000E0F00
str r1, [sp]
ldr r1, _02084204 ; =0x00000A0A
add r0, r5, r0
mov r2, #4
bl sub_02084E54
b _0208406A
_02084040:
mov r0, #0x46
mov r1, #0
lsl r0, r0, #4
str r1, [r5, r0]
add r0, r5, #0
add r0, #0x3a
bl sub_02084830
mov r1, #0x4b
lsl r1, r1, #4
ldr r0, [r5, r1]
ldr r3, _02084200 ; =0x000E0F00
ldr r0, [r0, #0x14]
mov r2, #0
str r0, [sp]
add r0, r1, #0
sub r0, #0xe8
add r0, r5, r0
sub r1, #0xac
bl sub_02084E54
_0208406A:
mov r2, #2
str r2, [sp]
mov r3, #0x16
str r3, [sp, #4]
mov r1, #0x37
str r2, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
lsl r1, r1, #4
str r1, [sp, #0x10]
lsl r0, r3, #4
add r1, #0x68
ldr r0, [r5, r0]
add r1, r5, r1
mov r3, #7
bl AddWindowParameterized
ldr r1, [r5, #0xc]
mov r0, #0xc
add r2, r1, #0
mul r2, r0
asr r0, r2, #2
lsr r0, r0, #0x1d
add r0, r2, r0
asr r0, r0, #3
add r4, r0, #1
mov r0, #3
str r0, [sp]
lsl r0, r4, #0x18
lsr r0, r0, #0x18
str r0, [sp, #4]
mov r2, #2
mov r1, #0xe7
str r2, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
lsl r1, r1, #2
mov r0, #0x16
str r1, [sp, #0x10]
lsl r0, r0, #4
add r1, #0x4c
ldr r0, [r5, r0]
add r1, r5, r1
mov r3, #0xa
bl AddWindowParameterized
mov r0, #0xfa
lsl r0, r0, #2
add r0, r5, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #3
str r0, [sp]
mov r0, #7
str r0, [sp, #4]
mov r2, #2
mov r1, #0xf
add r4, #9
lsl r3, r4, #0x18
str r2, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
lsl r1, r1, #6
mov r0, #0x16
str r1, [sp, #0x10]
lsl r0, r0, #4
add r1, #0x78
ldr r0, [r5, r0]
add r1, r5, r1
lsr r3, r3, #0x18
bl AddWindowParameterized
ldr r0, _02084208 ; =0x00000438
mov r1, #1
add r0, r5, r0
bl FillWindowPixelBuffer
ldr r1, [r5]
cmp r1, #5
bne _02084122
mov r2, #0x61
ldr r0, _02084208 ; =0x00000438
lsl r2, r2, #2
ldr r2, [r5, r2]
add r0, r5, r0
bl sub_02083F48
ldr r0, _02084208 ; =0x00000438
add r0, r5, r0
bl CopyWindowToVram
_02084122:
mov r0, #0x13
str r0, [sp]
mov r0, #0x1b
str r0, [sp, #4]
mov r2, #4
ldr r1, _0208420C ; =0x00000448
str r2, [sp, #8]
mov r0, #0xc
str r0, [sp, #0xc]
mov r0, #0x84
str r0, [sp, #0x10]
add r0, #0xdc
ldr r0, [r5, r0]
add r1, r5, r1
mov r3, #2
bl AddWindowParameterized
ldr r0, _0208420C ; =0x00000448
mov r1, #0xf
add r0, r5, r0
bl FillWindowPixelBuffer
mov r2, #0x5e
ldr r0, _0208420C ; =0x00000448
lsl r2, r2, #2
ldr r1, [r5]
ldr r2, [r5, r2]
add r0, r5, r0
bl sub_02083F18
add r0, r6, #0
bl OverlayManager_GetArgs
mov r1, #0x46
lsl r1, r1, #2
ldrh r2, [r5, r1]
ldr r0, _02084210 ; =0x0000FFFF
cmp r2, r0
beq _02084198
add r0, r5, #0
add r0, #0xd8
add r1, r5, r1
bl CopyU16StringArray
mov r0, #0xc
str r0, [sp]
mov r2, #0
add r1, r5, #0
ldr r0, _02084214 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r5, r0
add r1, #0xd8
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
_02084198:
mov r0, #0xee
lsl r0, r0, #2
mov r4, #0
add r7, r5, r0
_020841A0:
add r0, r4, #4
lsl r6, r0, #4
mov r0, #0
str r0, [sp]
mov r0, #2
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
mov r0, #0x78
str r0, [sp, #0x10]
add r0, #0xe8
ldr r0, [r5, r0]
add r1, r7, r6
mov r2, #2
mov r3, #0
bl AddWindowParameterized
add r0, r7, r6
mov r1, #0
bl FillWindowPixelBuffer
add r4, r4, #1
cmp r4, #3
blt _020841A0
mov r3, #0
str r3, [sp]
mov r0, #0x10
str r0, [sp, #4]
mov r2, #2
str r2, [sp, #8]
ldr r1, _02084218 ; =0x00000428
str r3, [sp, #0xc]
mov r0, #0x84
str r0, [sp, #0x10]
add r0, #0xdc
ldr r0, [r5, r0]
add r1, r5, r1
bl AddWindowParameterized
ldr r0, _02084218 ; =0x00000428
mov r1, #0
add r0, r5, r0
bl FillWindowPixelBuffer
add sp, #0x14
pop {r4, r5, r6, r7, pc}
nop
_02084200: .word 0x000E0F00
_02084204: .word 0x00000A0A
_02084208: .word 0x00000438
_0208420C: .word 0x00000448
_02084210: .word 0x0000FFFF
_02084214: .word 0x000E0F01
_02084218: .word 0x00000428
thumb_func_end sub_02083F9C
thumb_func_start sub_0208421C
sub_0208421C: ; 0x0208421C
push {r4, lr}
add r4, r1, #0
lsl r0, r4, #0x18
lsr r0, r0, #0x18
mov r1, #1
bl SetBgPriority
mov r0, #1
eor r0, r4
lsl r0, r0, #0x18
lsr r0, r0, #0x18
mov r1, #2
bl SetBgPriority
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_0208421C
thumb_func_start sub_0208423C
sub_0208423C: ; 0x0208423C
push {r3, r4}
mov r3, #0xc
add r4, r1, #0
mul r4, r3
mov r2, #0xee
str r2, [r0, r4]
add r2, r3, #0
sub r2, #0x5c
add r4, r0, r4
str r2, [r4, #4]
mov r4, #1
eor r1, r4
mul r3, r1
sub r4, #0xc
str r4, [r0, r3]
add r0, r0, r3
str r2, [r0, #4]
pop {r3, r4}
bx lr
.balign 4, 0
thumb_func_end sub_0208423C
thumb_func_start sub_02084264
sub_02084264: ; 0x02084264
cmp r0, r2
blt _0208426A
add r0, r1, #0
_0208426A:
cmp r0, r1
bge _02084270
sub r0, r2, #1
_02084270:
bx lr
.balign 4, 0
thumb_func_end sub_02084264
thumb_func_start sub_02084274
sub_02084274: ; 0x02084274
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
cmp r1, #0
beq _02084318
ldr r3, [r5, #0x20]
mov r2, #0x1a
mul r2, r3
ldr r0, [r5, #0x1c]
add r3, r5, r2
lsl r2, r0, #1
add r2, r3, r2
ldrh r2, [r2, #0x3a]
lsl r6, r1, #3
ldr r1, _0208431C ; =_02102168
str r2, [sp]
ldr r1, [r1, r6]
mov r2, #0xd
add r0, r0, r1
mov r1, #0
bl sub_02084264
add r4, r0, #0
ldr r0, _02084320 ; =_02102168 + 4
ldr r1, [r5, #0x20]
ldr r0, [r0, r6]
mov r2, #6
add r0, r1, r0
mov r1, #0
bl sub_02084264
add r7, r0, #0
ldr r0, _0208431C ; =_02102168
add r6, r0, r6
b _020842F6
_020842B8:
ldr r1, [r5, #0x28]
cmp r1, #0
bne _020842DA
ldr r1, _02084324 ; =0x0000D004
cmp r0, r1
bne _020842DA
ldr r0, [r6, #4]
cmp r0, #0
beq _020842DA
ldr r0, [r5, #0x2c]
mov r1, #0
add r0, r4, r0
mov r2, #0xd
bl sub_02084264
add r4, r0, #0
b _020842F6
_020842DA:
ldr r0, [r6]
mov r1, #0
add r0, r4, r0
mov r2, #0xd
bl sub_02084264
add r4, r0, #0
ldr r0, [r6, #4]
mov r1, #0
add r0, r7, r0
mov r2, #6
bl sub_02084264
add r7, r0, #0
_020842F6:
mov r0, #0x1a
mul r0, r7
lsl r1, r4, #1
add r0, r5, r0
add r0, r1, r0
ldrh r0, [r0, #0x3a]
ldr r1, _02084324 ; =0x0000D004
cmp r0, r1
beq _020842B8
ldr r1, [sp]
cmp r1, r0
bne _02084314
ldr r1, _02084328 ; =0x0000E001
cmp r0, r1
bhi _020842B8
_02084314:
str r4, [r5, #0x1c]
str r7, [r5, #0x20]
_02084318:
pop {r3, r4, r5, r6, r7, pc}
nop
_0208431C: .word _02102168
_02084320: .word _02102168 + 4
_02084324: .word 0x0000D004
_02084328: .word 0x0000E001
thumb_func_end sub_02084274
thumb_func_start sub_0208432C
sub_0208432C: ; 0x0208432C
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
mov r0, #0xd3
lsl r0, r0, #2
mov r4, #0
ldr r0, [r5, r0]
add r6, r4, #0
add r7, r4, #0
bl Get2dSpriteVisibleFlag
cmp r0, #0
bne _02084346
mov r7, #1
_02084346:
ldr r0, _02084424 ; =gSystem
ldr r1, [r0, #0x4c]
mov r0, #0x40
tst r0, r1
beq _02084366
ldr r0, _02084428 ; =0x000005DC
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r6, #1
add r4, r4, #1
_02084366:
ldr r0, _02084424 ; =gSystem
ldr r1, [r0, #0x4c]
mov r0, #0x80
tst r0, r1
beq _02084386
ldr r0, _02084428 ; =0x000005DC
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r6, #2
add r4, r4, #1
_02084386:
ldr r0, _02084424 ; =gSystem
ldr r1, [r0, #0x4c]
mov r0, #0x20
tst r0, r1
beq _020843A6
ldr r0, _02084428 ; =0x000005DC
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r6, #3
add r4, r4, #1
_020843A6:
ldr r0, _02084424 ; =gSystem
ldr r1, [r0, #0x4c]
mov r0, #0x10
tst r0, r1
beq _020843C6
ldr r0, _02084428 ; =0x000005DC
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r6, #4
add r4, r4, #1
_020843C6:
ldr r0, _02084424 ; =gSystem
ldr r1, [r0, #0x48]
mov r0, #8
tst r0, r1
beq _020843EC
ldr r0, _02084428 ; =0x000005DC
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0xc
str r0, [r5, #0x1c]
mov r0, #0
str r0, [r5, #0x20]
add r4, r4, #1
_020843EC:
add r0, r5, #0
bl sub_0208503C
ldr r1, _0208442C ; =0x000005C8
str r0, [r5, r1]
ldr r0, [r5, r1]
cmp r0, #1
bne _02084400
mov r6, #0
add r4, r4, #1
_02084400:
cmp r7, #1
bne _0208440E
add r0, r5, #0
add r1, r6, #0
mov r4, #0
bl sub_02084430
_0208440E:
cmp r4, #0
beq _02084422
add r0, r5, #0
add r1, r6, #0
bl sub_02084274
add r0, r5, #0
add r1, r6, #0
bl sub_02084430
_02084422:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02084424: .word gSystem
_02084428: .word 0x000005DC
_0208442C: .word 0x000005C8
thumb_func_end sub_0208432C
thumb_func_start sub_02084430
sub_02084430: ; 0x02084430
push {r3, r4, r5, lr}
sub sp, #0x18
add r5, r0, #0
add r4, r1, #0
ldr r1, [r5, #0x20]
cmp r1, #0
beq _0208448A
ldr r0, [r5, #0x28]
cmp r0, #0
bne _02084454
cmp r0, r1
beq _02084454
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #0x27
bl Set2dSpriteAnimSeqNo
_02084454:
cmp r4, #0
beq _02084464
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #0x27
bl Set2dSpriteAnimSeqNo
_02084464:
ldr r0, [r5, #0x1c]
lsl r0, r0, #4
add r0, #0x1a
lsl r0, r0, #0xc
str r0, [sp, #0xc]
ldr r0, [r5, #0x20]
sub r1, r0, #1
mov r0, #0x13
mul r0, r1
add r0, #0x5b
lsl r0, r0, #0xc
str r0, [sp, #0x10]
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, sp, #0xc
bl Sprite_SetMatrix
b _020844C6
_0208448A:
mov r0, #0x1a
mul r0, r1
add r1, r5, r0
ldr r0, [r5, #0x1c]
lsl r0, r0, #1
add r0, r1, r0
ldrh r1, [r0, #0x3a]
ldr r0, _020844F0 ; =0x0000E002
sub r1, r1, r0
ldr r0, _020844F4 ; =_02101D80
lsl r2, r1, #1
ldrh r0, [r0, r2]
ldr r2, _020844F8 ; =_02101D4C
lsl r0, r0, #0xc
str r0, [sp]
mov r0, #0x11
lsl r0, r0, #0xe
str r0, [sp, #4]
mov r0, #0xd3
lsl r0, r0, #2
ldrb r1, [r2, r1]
ldr r0, [r5, r0]
bl Set2dSpriteAnimSeqNo
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, sp, #0
bl Sprite_SetMatrix
_020844C6:
mov r0, #0xb4
strh r0, [r5, #0x38]
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #0
bl Sprite_SetAnimCtrlCurrentFrame
ldr r0, [r5, #0x1c]
lsl r1, r4, #3
str r0, [r5, #0x24]
ldr r0, [r5, #0x20]
str r0, [r5, #0x28]
ldr r0, _020844FC ; =_02102168
ldr r0, [r0, r1]
cmp r0, #0
beq _020844EA
str r0, [r5, #0x2c]
_020844EA:
add sp, #0x18
pop {r3, r4, r5, pc}
nop
_020844F0: .word 0x0000E002
_020844F4: .word _02101D80
_020844F8: .word _02101D4C
_020844FC: .word _02102168
thumb_func_end sub_02084430
thumb_func_start sub_02084500
sub_02084500: ; 0x02084500
push {r3, lr}
ldrh r1, [r0]
add r1, #0x14
strh r1, [r0]
ldrh r2, [r0]
mov r1, #0x5a
lsl r1, r1, #2
cmp r2, r1
bls _02084516
mov r1, #0
strh r1, [r0]
_02084516:
ldrh r0, [r0]
bl GF_SinDeg
mov r1, #0xa
mul r1, r0
asr r0, r1, #0xb
lsr r0, r0, #0x14
add r0, r1, r0
asr r0, r0, #0xc
add r0, #0xf
lsl r1, r0, #5
mov r0, #0x1d
orr r1, r0
add r0, sp, #0
strh r1, [r0]
add r0, sp, #0
mov r1, #0x3a
mov r2, #2
bl GX_LoadOBJPltt
pop {r3, pc}
thumb_func_end sub_02084500
thumb_func_start sub_02084540
sub_02084540: ; 0x02084540
push {r4, r5, r6, r7, lr}
sub sp, #0x3c
str r0, [sp, #0x18]
add r7, r1, #0
mov r0, #2
mov r1, #0x12
str r2, [sp, #0x1c]
str r3, [sp, #0x20]
mov r4, #0
bl String_New
str r0, [sp, #0x28]
ldrh r1, [r7]
ldr r0, _02084630 ; =0x0000FFFF
cmp r1, r0
beq _02084626
ldr r0, [sp, #0x54]
ldr r6, [sp, #0x50]
str r0, [sp, #0x24]
ldr r0, [sp, #0x58]
str r0, [sp, #0x34]
ldr r0, [sp, #0x20]
add r0, r0, #2
lsl r0, r0, #0x10
lsr r0, r0, #0x10
str r0, [sp, #0x2c]
ldr r0, [sp, #0x5c]
str r0, [sp, #0x30]
_02084578:
lsl r0, r4, #1
ldrh r1, [r7, r0]
ldr r0, _02084634 ; =0x00002FFF
add r0, r1, r0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
cmp r0, #2
bhi _020845C4
mov r0, #0xc
str r0, [sp]
str r0, [sp, #4]
add r2, r4, #0
ldr r0, [sp, #0x1c]
mul r2, r6
add r0, r0, r2
ldr r2, _02084638 ; =0x0000D001
lsl r0, r0, #0x10
sub r1, r1, r2
lsl r1, r1, #0x10
lsr r0, r0, #0x10
lsr r2, r1, #8
str r0, [sp, #8]
ldr r0, [sp, #0x2c]
lsr r1, r2, #0x1f
add r1, r2, r1
str r0, [sp, #0xc]
mov r0, #0xc
asr r2, r1, #1
ldr r1, [sp, #0x30]
str r0, [sp, #0x10]
str r0, [sp, #0x14]
add r1, r1, r2
mov r2, #0
ldr r0, [sp, #0x18]
add r3, r2, #0
bl BlitBitmapRectToWindow
b _0208461A
_020845C4:
ldr r0, _0208463C ; =0x0000D004
cmp r1, r0
bne _020845CE
add r4, r4, #1
b _0208461C
_020845CE:
add r0, sp, #0x38
strh r1, [r0]
ldr r1, _02084630 ; =0x0000FFFF
strh r1, [r0, #2]
mov r0, #0
add r1, sp, #0x38
add r2, r0, #0
bl FontID_FlatArray_GetWidth
add r5, r0, #0
ldr r0, [sp, #0x28]
add r1, sp, #0x38
bl CopyU16ArrayToString
ldr r0, [sp, #0x20]
sub r3, r6, r5
str r0, [sp]
ldr r0, [sp, #0x24]
lsr r5, r3, #0x1f
add r5, r3, r5
asr r3, r5, #1
str r0, [sp, #4]
ldr r0, [sp, #0x34]
mov ip, r3
add r5, r4, #0
str r0, [sp, #8]
mov r0, #0
str r0, [sp, #0xc]
ldr r3, [sp, #0x1c]
mul r5, r6
add r3, r3, r5
mov r5, ip
ldr r0, [sp, #0x18]
ldr r2, [sp, #0x28]
mov r1, #0
add r3, r5, r3
bl AddTextPrinterParameterizedWithColor
_0208461A:
add r4, r4, #1
_0208461C:
lsl r0, r4, #1
ldrh r1, [r7, r0]
ldr r0, _02084630 ; =0x0000FFFF
cmp r1, r0
bne _02084578
_02084626:
ldr r0, [sp, #0x28]
bl String_Delete
add sp, #0x3c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_02084630: .word 0x0000FFFF
_02084634: .word 0x00002FFF
_02084638: .word 0x0000D001
_0208463C: .word 0x0000D004
thumb_func_end sub_02084540
thumb_func_start sub_02084640
sub_02084640: ; 0x02084640
push {r4, r5, r6, lr}
sub sp, #0x10
mov r5, #0
add r6, r1, #0
str r5, [sp]
mov r1, #0xff
str r1, [sp, #4]
str r3, [sp, #8]
add r1, r2, #0
add r2, r6, #0
add r3, r5, #0
add r4, r0, #0
str r5, [sp, #0xc]
bl AddTextPrinterParameterizedWithColor
ldr r0, [r4, #0xc]
add sp, #0x10
pop {r4, r5, r6, pc}
thumb_func_end sub_02084640
thumb_func_start sub_02084664
sub_02084664: ; 0x02084664
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x38
add r6, r0, #0
str r1, [sp, #8]
add r0, #0x30
mov r1, #0
add r5, r2, #0
add r4, r3, #0
bl FillWindowPixelBuffer
add r0, r6, #0
ldr r3, _02084730 ; =0x000D0E0F
add r0, #0x30
add r1, r4, #0
mov r2, #2
bl sub_02084640
mov r1, #2
lsl r1, r1, #0xa
bl DC_FlushRange
add r7, r6, #0
mov r4, #0
add r7, #0x30
_02084694:
mov r0, #0
str r0, [sp]
add r0, r7, #0
mov r1, #4
mov r2, #2
lsl r3, r4, #2
str r5, [sp, #4]
bl sub_02013A50
mov r1, #1
add r0, r5, #0
lsl r1, r1, #8
bl DC_FlushRange
ldr r1, _02084734 ; =_02101D3C
mov r2, #1
ldrb r1, [r1, r4]
add r0, r5, #0
lsl r2, r2, #8
lsl r1, r1, #5
bl GXS_LoadOBJ
add r0, r4, #1
lsl r0, r0, #0x10
lsr r4, r0, #0x10
cmp r4, #4
blo _02084694
mov r0, #0x15
mov r1, #0x12
bl String_New
add r4, r0, #0
mov r5, #0
_020846D6:
ldr r0, [sp, #8]
lsl r1, r5, #1
ldrh r1, [r0, r1]
add r0, sp, #0xc
lsl r7, r5, #4
strh r1, [r0]
ldr r1, _02084738 ; =0x0000FFFF
strh r1, [r0, #2]
add r0, r6, r7
mov r1, #0
bl FillWindowPixelBuffer
add r0, r4, #0
add r1, sp, #0xc
bl CopyU16ArrayToString
ldr r3, _02084730 ; =0x000D0E0F
add r0, r6, r7
add r1, r4, #0
mov r2, #2
bl sub_02084640
mov r1, #0x80
add r7, r0, #0
bl DC_FlushRange
ldr r1, _0208473C ; =_02101D54
lsl r2, r5, #2
ldr r1, [r1, r2]
add r0, r7, #0
lsl r1, r1, #5
mov r2, #0x80
bl GXS_LoadOBJ
add r0, r5, #1
lsl r0, r0, #0x10
lsr r5, r0, #0x10
cmp r5, #3
blo _020846D6
add r0, r4, #0
bl String_Delete
add sp, #0x38
pop {r3, r4, r5, r6, r7, pc}
nop
_02084730: .word 0x000D0E0F
_02084734: .word _02101D3C
_02084738: .word 0x0000FFFF
_0208473C: .word _02101D54
thumb_func_end sub_02084664
thumb_func_start sub_02084740
sub_02084740: ; 0x02084740
push {r3, r4, r5, lr}
cmp r2, #0
bne _0208474A
ldr r1, _0208481C ; =0x0000D003
b _02084750
_0208474A:
sub r2, r2, #1
lsl r2, r2, #1
ldrh r1, [r1, r2]
_02084750:
ldr r4, _02084820 ; =0x0000E003
cmp r1, r4
bgt _02084780
bge _020847A6
ldr r2, _02084824 ; =0x0000D004
cmp r1, r2
bgt _02084778
sub r2, r2, #3
sub r2, r1, r2
bmi _020847A8
add r2, r2, r2
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_02084770: ; jump table
.short _020847A6 - _02084770 - 2 ; case 0
.short _020847A6 - _02084770 - 2 ; case 1
.short _020847A6 - _02084770 - 2 ; case 2
.short _020847A6 - _02084770 - 2 ; case 3
_02084778:
ldr r2, _02084828 ; =0x0000E002
cmp r1, r2
beq _020847A6
b _020847A8
_02084780:
add r2, r4, #1
cmp r1, r2
bgt _0208478A
beq _020847A6
b _020847A8
_0208478A:
add r2, r4, #2
sub r2, r1, r2
cmp r2, #3
bhi _020847A8
add r2, r2, r2
add r2, pc
ldrh r2, [r2, #6]
lsl r2, r2, #0x10
asr r2, r2, #0x10
add pc, r2
_0208479E: ; jump table
.short _020847A6 - _0208479E - 2 ; case 0
.short _020847A6 - _0208479E - 2 ; case 1
.short _020847A6 - _0208479E - 2 ; case 2
.short _020847A6 - _0208479E - 2 ; case 3
_020847A6:
mov r1, #1
_020847A8:
mov r4, #0
add r5, r3, #0
mov r2, #1
_020847AE:
add r4, r4, #1
strh r2, [r5]
add r5, r5, #2
cmp r4, #3
blt _020847AE
strh r1, [r3]
cmp r1, #1
beq _0208480E
ldr r5, _0208482C ; =_02102422
mov r2, #0
_020847C2:
ldrh r4, [r5]
cmp r1, r4
bne _020847E4
mov r4, #6
ldr r5, _0208482C ; =_02102422
mul r4, r2
add r4, r5, r4
mov r1, #0
add r5, r3, #0
_020847D4:
ldrh r2, [r4]
add r1, r1, #1
add r4, r4, #2
strh r2, [r5]
add r5, r5, #2
cmp r1, #3
blt _020847D4
b _0208480E
_020847E4:
ldrh r4, [r5, #4]
cmp r1, r4
bne _02084806
mov r4, #6
ldr r5, _0208482C ; =_02102422
mul r4, r2
add r4, r5, r4
mov r1, #0
add r5, r3, #0
_020847F6:
ldrh r2, [r4]
add r1, r1, #1
add r4, r4, #2
strh r2, [r5]
add r5, r5, #2
cmp r1, #3
blt _020847F6
b _0208480E
_02084806:
add r2, r2, #1
add r5, r5, #6
cmp r2, #0x52
blo _020847C2
_0208480E:
add r1, r3, #0
ldr r2, [sp, #0x10]
ldr r3, [sp, #0x14]
bl sub_02084664
pop {r3, r4, r5, pc}
nop
_0208481C: .word 0x0000D003
_02084820: .word 0x0000E003
_02084824: .word 0x0000D004
_02084828: .word 0x0000E002
_0208482C: .word _02102422
thumb_func_end sub_02084740
thumb_func_start sub_02084830
sub_02084830: ; 0x02084830
push {r4, r5, r6, r7}
mov r4, #0
ldr r3, _0208487C ; =_021104E4
add r5, r4, #0
add r6, r0, #0
lsl r2, r1, #2
_0208483C:
ldr r7, [r3, r2]
add r4, r4, #1
ldrh r7, [r7, r5]
add r5, r5, #2
strh r7, [r6]
add r6, r6, #2
cmp r4, #0xd
blt _0208483C
mov r3, #0x14
ldr r4, _02084880 ; =_021104F8
mul r3, r1
mov r2, #0
add r3, r4, r3
add r1, r2, #0
_02084858:
add r6, r1, #0
add r4, r1, #0
add r5, r0, #0
_0208485E:
ldr r7, [r3]
add r6, r6, #1
ldrh r7, [r7, r4]
add r4, r4, #2
strh r7, [r5, #0x1a]
add r5, r5, #2
cmp r6, #0xd
blt _0208485E
add r2, r2, #1
add r3, r3, #4
add r0, #0x1a
cmp r2, #5
blt _02084858
pop {r4, r5, r6, r7}
bx lr
.balign 4, 0
_0208487C: .word _021104E4
_02084880: .word _021104F8
thumb_func_end sub_02084830
thumb_func_start sub_02084884
sub_02084884: ; 0x02084884
push {r4, r5, r6, lr}
sub sp, #0x10
add r4, r0, #0
ldr r0, _02084BBC ; =0x00002FFD
add r5, r1, #0
add r0, r5, r0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
add r6, r2, #0
cmp r0, #1
bhi _0208489C
mov r5, #1
_0208489C:
ldr r0, [r4]
cmp r0, #4
bne _020848B0
ldr r0, _02084BC0 ; =0x00001FFE
add r0, r5, r0
lsl r0, r0, #0x10
lsr r0, r0, #0x10
cmp r0, #3
bhi _020848B0
mov r5, #1
_020848B0:
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Get2dSpriteVisibleFlag
cmp r0, #0
bne _020848D8
ldr r0, _02084BC4 ; =gSystem + 0x40
ldrh r0, [r0, #0x24]
cmp r0, #0
bne _020848D8
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
add sp, #0x10
mov r0, #2
pop {r4, r5, r6, pc}
_020848D8:
ldr r0, _02084BC8 ; =0x0000E002
cmp r5, r0
bgt _020848F6
blt _020848E2
b _02084A0A
_020848E2:
ldr r3, _02084BCC ; =0x0000D002
cmp r5, r3
bgt _020848F4
sub r0, r3, #1
cmp r5, r0
blt _020848F4
beq _02084918
cmp r5, r3
beq _0208496A
_020848F4:
b _02084B2E
_020848F6:
add r0, r0, #1
sub r0, r5, r0
cmp r0, #5
bls _02084900
b _02084B2E
_02084900:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0208490C: ; jump table
.short _02084A0A - _0208490C - 2 ; case 0
.short _02084A0A - _0208490C - 2 ; case 1
.short _02084A0A - _0208490C - 2 ; case 2
.short _020849B8 - _0208490C - 2 ; case 3
.short _02084A40 - _0208490C - 2 ; case 4
.short _02084AE4 - _0208490C - 2 ; case 5
_02084918:
add r0, r4, #0
add r0, #0xd8
str r0, [sp]
mov r0, #0x56
lsl r0, r0, #2
ldrh r0, [r4, r0]
ldr r3, _02084BD0 ; =0x0000D001
mov r1, #0x52
str r0, [sp, #4]
mov r0, #0x2a
mov r2, #1
bl sub_02084D04
cmp r0, #0
bne _02084938
b _02084C4E
_02084938:
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #0xc
str r0, [sp]
mov r2, #0
ldr r0, _02084BD4 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
add r4, #0xd8
add r1, r4, #0
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
ldr r0, _02084BD8 ; =0x000005EB
bl PlaySE
b _02084C4E
_0208496A:
add r0, r4, #0
add r0, #0xd8
str r0, [sp]
mov r0, #0x56
lsl r0, r0, #2
ldrh r0, [r4, r0]
mov r1, #0x52
mov r2, #2
str r0, [sp, #4]
mov r0, #0x48
bl sub_02084D04
cmp r0, #0
beq _02084A4A
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #0xc
str r0, [sp]
mov r2, #0
ldr r0, _02084BD4 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
add r4, #0xd8
add r1, r4, #0
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
ldr r0, _02084BD8 ; =0x000005EB
bl PlaySE
b _02084C4E
_020849B8:
mov r3, #0x56
lsl r3, r3, #2
ldrh r3, [r4, r3]
add r2, r4, #0
mov r0, #0
mov r1, #0x52
add r2, #0xd8
bl sub_02084C98
cmp r0, #0
beq _02084A4A
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #0xc
str r0, [sp]
mov r2, #0
add r1, r4, #0
ldr r0, _02084BD4 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
add r1, #0xd8
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
mov r0, #0x4a
lsl r0, r0, #4
ldr r1, [r4, r0]
add r1, r1, #1
str r1, [r4, r0]
ldr r0, _02084BD8 ; =0x000005EB
bl PlaySE
b _02084C4E
_02084A0A:
mov r1, #0x46
lsl r1, r1, #4
ldr r0, _02084BC8 ; =0x0000E002
ldr r2, [r4, r1]
sub r5, r5, r0
cmp r2, r5
beq _02084A4A
mov r2, #0
sub r0, r1, #4
str r2, [r4, r0]
str r5, [r4, r1]
add r0, r4, #0
ldr r1, [r4, r1]
add r0, #0x3a
bl sub_02084830
mov r0, #0x49
lsl r0, r0, #4
add r2, r4, r0
lsl r1, r5, #2
ldr r0, [r2, r1]
add r0, r0, #1
str r0, [r2, r1]
ldr r0, _02084BDC ; =0x0000069D
bl PlaySE
b _02084C4E
_02084A40:
mov r1, #0x56
lsl r1, r1, #2
ldrh r0, [r4, r1]
cmp r0, #0
bne _02084A4C
_02084A4A:
b _02084C4E
_02084A4C:
sub r0, r0, #1
lsl r0, r0, #1
add r0, r4, r0
ldr r2, _02084BE0 ; =0x0000FFFF
add r0, #0xd8
strh r2, [r0]
ldrh r0, [r4, r1]
sub r0, r0, #1
strh r0, [r4, r1]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #0x56
lsl r0, r0, #2
ldrh r0, [r4, r0]
cmp r0, #0
bne _02084A80
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
bl CopyWindowToVram
b _02084A9E
_02084A80:
mov r0, #0xc
str r0, [sp]
mov r2, #0
ldr r0, _02084BD4 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r1, r4, #0
add r0, r4, r0
add r1, #0xd8
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
_02084A9E:
ldr r0, _02084BE4 ; =0x000004C4
mov r3, #0x5f
add r1, r4, r0
lsl r3, r3, #2
str r1, [sp]
ldr r1, [r4, r3]
add r2, r3, #0
str r1, [sp, #4]
sub r2, #0x24
sub r0, #0xcc
add r1, r4, #0
sub r3, #0x22
ldrh r2, [r4, r2]
add r0, r4, r0
add r1, #0xd8
add r3, r4, r3
bl sub_02084740
mov r1, #0x56
lsl r1, r1, #2
mov r0, #0xd9
lsl r0, r0, #2
ldrh r1, [r4, r1]
ldr r2, [r4, #0xc]
add r0, r4, r0
bl sub_02084E18
ldr r0, _02084BE8 ; =0x000004A4
ldr r1, [r4, r0]
add r1, r1, #1
str r1, [r4, r0]
ldr r0, _02084BEC ; =0x000005DC
bl PlaySE
b _02084C4E
_02084AE4:
ldr r0, _02084BF0 ; =0x000005C4
ldr r0, [r4, r0]
bl sub_020164C4
ldr r0, [r4, #0x14]
cmp r0, #0
bne _02084B26
ldr r0, _02084BF4 ; =0x000005E2
bl PlaySE
ldr r0, _02084BF8 ; =0x000004A8
ldr r1, [r4, r0]
add r1, r1, #1
str r1, [r4, r0]
mov r1, #0
mov r0, #0x10
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #0x12
str r0, [sp, #8]
mov r0, #2
add r2, r1, #0
add r3, r1, #0
bl BeginNormalPaletteFade
add r0, r4, #0
add r1, r6, #0
bl sub_02084C58
add sp, #0x10
mov r0, #3
pop {r4, r5, r6, pc}
_02084B26:
ldr r0, _02084BFC ; =0x0000045C
mov r1, #5
str r1, [r4, r0]
b _02084C4E
_02084B2E:
mov r0, #0x46
lsl r0, r0, #4
ldr r0, [r4, r0]
cmp r0, #4
bne _02084B42
cmp r5, #1
bne _02084B42
add sp, #0x10
mov r0, #2
pop {r4, r5, r6, pc}
_02084B42:
mov r0, #0x56
lsl r0, r0, #2
ldrh r1, [r4, r0]
ldr r0, [r4, #0xc]
cmp r1, r0
beq _02084C4E
lsl r0, r1, #1
add r0, r4, r0
add r0, #0xd8
strh r5, [r0]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
mov r1, #1
bl FillWindowPixelBuffer
mov r0, #0xc
str r0, [sp]
mov r2, #0
add r1, r4, #0
ldr r0, _02084BD4 ; =0x000E0F01
str r2, [sp, #4]
str r0, [sp, #8]
mov r0, #0xfa
lsl r0, r0, #2
add r0, r4, r0
add r1, #0xd8
add r3, r2, #0
str r2, [sp, #0xc]
bl sub_02084540
mov r1, #0x56
lsl r1, r1, #2
ldrh r0, [r4, r1]
add r0, r0, #1
strh r0, [r4, r1]
mov r0, #0xd9
lsl r0, r0, #2
ldrh r1, [r4, r1]
ldr r2, [r4, #0xc]
add r0, r4, r0
bl sub_02084E18
ldr r0, _02084BD8 ; =0x000005EB
bl PlaySE
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl sub_02024B78
mov r3, #8
ldr r0, _02084C00 ; =0x04000050
b _02084C04
.balign 4, 0
_02084BBC: .word 0x00002FFD
_02084BC0: .word 0x00001FFE
_02084BC4: .word gSystem + 0x40
_02084BC8: .word 0x0000E002
_02084BCC: .word 0x0000D002
_02084BD0: .word 0x0000D001
_02084BD4: .word 0x000E0F01
_02084BD8: .word 0x000005EB
_02084BDC: .word 0x0000069D
_02084BE0: .word 0x0000FFFF
_02084BE4: .word 0x000004C4
_02084BE8: .word 0x000004A4
_02084BEC: .word 0x000005DC
_02084BF0: .word 0x000005C4
_02084BF4: .word 0x000005E2
_02084BF8: .word 0x000004A8
_02084BFC: .word 0x0000045C
_02084C00: .word 0x04000050
_02084C04:
mov r1, #0
mov r2, #7
str r3, [sp]
bl G2x_SetBlendAlpha_
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x3c
bl Set2dSpriteAnimSeqNo
mov r0, #0x56
lsl r0, r0, #2
ldrh r1, [r4, r0]
ldr r0, [r4, #0xc]
cmp r1, r0
bne _02084C2A
mov r0, #1
str r0, [r4, #0x34]
_02084C2A:
ldr r0, _02084C54 ; =0x000004C4
mov r3, #0x5f
add r1, r4, r0
lsl r3, r3, #2
str r1, [sp]
ldr r1, [r4, r3]
add r2, r3, #0
str r1, [sp, #4]
sub r2, #0x24
sub r0, #0xcc
add r1, r4, #0
sub r3, #0x22
ldrh r2, [r4, r2]
add r0, r4, r0
add r1, #0xd8
add r3, r4, r3
bl sub_02084740
_02084C4E:
mov r0, #2
add sp, #0x10
pop {r4, r5, r6, pc}
.balign 4, 0
_02084C54: .word 0x000004C4
thumb_func_end sub_02084884
thumb_func_start sub_02084C58
sub_02084C58: ; 0x02084C58
push {r3, lr}
mov r2, #0x5d
lsl r2, r2, #4
ldr r0, [r0, r2]
cmp r0, #0
beq _02084C76
cmp r1, #1
bne _02084C70
mov r1, #0
bl sub_02018410
pop {r3, pc}
_02084C70:
mov r1, #1
bl sub_02018410
_02084C76:
pop {r3, pc}
thumb_func_end sub_02084C58
thumb_func_start sub_02084C78
sub_02084C78: ; 0x02084C78
push {r4, r5, r6, lr}
add r5, r0, #0
mov r4, #0
mov r6, #3
_02084C80:
add r0, r1, #1
add r1, r4, #0
add r2, r6, #0
bl sub_02084264
add r1, r0, #0
lsl r0, r1, #1
ldrh r0, [r5, r0]
cmp r0, #1
beq _02084C80
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02084C78
thumb_func_start sub_02084C98
sub_02084C98: ; 0x02084C98
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r4, r0, #0
add r0, r1, #0
str r2, [sp]
cmp r3, #0
bne _02084CAC
add sp, #8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02084CAC:
sub r1, r3, #1
lsl r1, r1, #1
str r1, [sp, #4]
ldrh r3, [r2, r1]
cmp r4, r0
bge _02084CFA
mov r1, #6
ldr r2, _02084D00 ; =_02102422
mul r1, r4
add r5, r2, r1
mov r7, #0
_02084CC2:
add r2, r7, #0
add r6, r5, #0
_02084CC6:
ldrh r1, [r6]
cmp r3, r1
bne _02084CEA
cmp r3, #1
beq _02084CEA
mov r0, #6
ldr r1, _02084D00 ; =_02102422
mul r0, r4
add r0, r1, r0
add r1, r2, #0
bl sub_02084C78
ldr r2, [sp]
ldr r1, [sp, #4]
add sp, #8
strh r0, [r2, r1]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084CEA:
add r2, r2, #1
add r6, r6, #2
cmp r2, #3
blt _02084CC6
add r4, r4, #1
add r5, r5, #6
cmp r4, r0
blt _02084CC2
_02084CFA:
mov r0, #0
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02084D00: .word _02102422
thumb_func_end sub_02084C98
thumb_func_start sub_02084D04
sub_02084D04: ; 0x02084D04
push {r3, r4, r5, r6, r7, lr}
add r4, r0, #0
add r0, r1, #0
ldr r1, [sp, #0x1c]
mov lr, r2
mov ip, r3
cmp r1, #0
beq _02084D20
sub r1, r1, #1
ldr r6, [sp, #0x18]
lsl r7, r1, #1
ldrh r5, [r6, r7]
cmp r5, #1
bne _02084D24
_02084D20:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02084D24:
add r2, r4, #0
cmp r4, r0
bge _02084D56
mov r1, #6
ldr r3, _02084DFC ; =_02102422
mul r1, r4
add r3, r3, r1
_02084D32:
ldrh r1, [r3]
cmp r5, r1
bne _02084D4E
add r3, r2, #0
mov r0, #6
mul r3, r0
mov r0, lr
ldr r2, _02084DFC ; =_02102422
lsl r1, r0, #1
add r0, r2, r3
ldrh r0, [r1, r0]
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084D4E:
add r2, r2, #1
add r3, r3, #6
cmp r2, r0
blt _02084D32
_02084D56:
cmp r4, r0
bge _02084D86
mov r2, lr
ldr r1, _02084DFC ; =_02102422
lsl r2, r2, #1
add r1, r1, r2
mov r2, #6
mul r2, r4
add r2, r1, r2
_02084D68:
ldrh r1, [r2]
cmp r5, r1
bne _02084D7E
mov r0, #6
add r1, r4, #0
mul r1, r0
ldr r0, _02084DFC ; =_02102422
ldrh r0, [r0, r1]
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084D7E:
add r4, r4, #1
add r2, r2, #6
cmp r4, r0
blt _02084D68
_02084D86:
ldr r1, _02084E00 ; =0x0000D001
mov r0, ip
cmp r0, r1
beq _02084DA0
add r1, r1, #1
mov r0, ip
cmp r0, r1
beq _02084DC0
ldr r1, _02084E04 ; =0x0000E006
mov r0, ip
cmp r0, r1
beq _02084DE0
b _02084DF8
_02084DA0:
ldr r1, _02084E08 ; =_021021B8
mov r2, #0
_02084DA4:
ldrh r0, [r1]
cmp r5, r0
bne _02084DB6
ldr r0, _02084E0C ; =_021021B8 + 2
lsl r1, r2, #2
ldrh r0, [r0, r1]
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084DB6:
add r2, r2, #1
add r1, r1, #4
cmp r2, #0xc
blo _02084DA4
b _02084DF8
_02084DC0:
ldr r1, _02084E10 ; =_02102190
mov r2, #0
_02084DC4:
ldrh r0, [r1]
cmp r5, r0
bne _02084DD6
ldr r0, _02084E14 ; =_02102190 + 2
lsl r1, r2, #2
ldrh r0, [r0, r1]
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084DD6:
add r2, r2, #1
add r1, r1, #4
cmp r2, #0xa
blo _02084DC4
b _02084DF8
_02084DE0:
cmp r5, #0x26
bne _02084DEC
mov r0, #0x24
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084DEC:
cmp r5, #0x76
bne _02084DF8
mov r0, #0x74
strh r0, [r6, r7]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_02084DF8:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02084DFC: .word _02102422
_02084E00: .word 0x0000D001
_02084E04: .word 0x0000E006
_02084E08: .word _021021B8
_02084E0C: .word _021021B8 + 2
_02084E10: .word _02102190
_02084E14: .word _02102190 + 2
thumb_func_end sub_02084D04
thumb_func_start sub_02084E18
sub_02084E18: ; 0x02084E18
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r6, r2, #0
mov r4, #0
str r0, [sp]
str r1, [sp, #4]
cmp r6, #0
ble _02084E3C
add r5, r0, #0
mov r7, #0x2b
_02084E2C:
ldr r0, [r5]
add r1, r7, #0
bl Set2dSpriteAnimSeqNo
add r4, r4, #1
add r5, r5, #4
cmp r4, r6
blt _02084E2C
_02084E3C:
ldr r0, [sp, #4]
cmp r0, r6
beq _02084E4E
lsl r1, r0, #2
ldr r0, [sp]
ldr r0, [r0, r1]
mov r1, #0x2c
bl Set2dSpriteAnimSeqNo
_02084E4E:
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_02084E18
thumb_func_start sub_02084E54
sub_02084E54: ; 0x02084E54
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
str r2, [sp, #0x10]
ldr r2, [sp, #0x30]
lsl r1, r1, #0x18
lsr r1, r1, #0x18
add r5, r0, #0
str r3, [sp, #0x14]
str r2, [sp, #0x30]
bl FillWindowPixelBuffer
ldr r1, _02084F34 ; =_02101D44
ldr r0, [sp, #0x10]
mov r7, #0
ldrb r4, [r1, r0]
mov r6, #0x10
_02084E74:
mov r0, #0x10
str r0, [sp]
mov r0, #0x13
lsl r2, r6, #0x10
str r0, [sp, #4]
add r0, r5, #0
add r1, r4, #0
lsr r2, r2, #0x10
mov r3, #0
bl FillWindowPixelRect
mov r0, #0x10
str r0, [sp]
mov r0, #0x13
lsl r2, r6, #0x10
str r0, [sp, #4]
add r0, r5, #0
add r1, r4, #0
lsr r2, r2, #0x10
mov r3, #0x26
bl FillWindowPixelRect
mov r0, #0x10
str r0, [sp]
mov r0, #0x13
lsl r2, r6, #0x10
str r0, [sp, #4]
add r0, r5, #0
add r1, r4, #0
lsr r2, r2, #0x10
mov r3, #0x4c
bl FillWindowPixelRect
add r7, r7, #1
add r6, #0x20
cmp r7, #6
blt _02084E74
mov r7, #0
add r6, r7, #0
_02084EC2:
mov r0, #0x10
str r0, [sp]
mov r0, #0x13
lsl r2, r6, #0x10
str r0, [sp, #4]
add r0, r5, #0
add r1, r4, #0
lsr r2, r2, #0x10
mov r3, #0x13
bl FillWindowPixelRect
mov r0, #0x10
str r0, [sp]
mov r0, #0x13
lsl r2, r6, #0x10
str r0, [sp, #4]
add r0, r5, #0
add r1, r4, #0
lsr r2, r2, #0x10
mov r3, #0x39
bl FillWindowPixelRect
add r7, r7, #1
add r6, #0x20
cmp r7, #7
blt _02084EC2
ldr r0, [sp, #0x10]
mov r1, #0x14
ldr r2, _02084F38 ; =_021104F8
mul r1, r0
mov r7, #0
mov r6, #4
add r4, r2, r1
_02084F04:
mov r0, #0x10
str r0, [sp]
mov r0, #0xff
str r0, [sp, #4]
ldr r0, [sp, #0x14]
mov r2, #0
str r0, [sp, #8]
ldr r0, [sp, #0x30]
add r3, r6, #0
str r0, [sp, #0xc]
ldr r1, [r4]
add r0, r5, #0
bl sub_02084540
add r7, r7, #1
add r6, #0x13
add r4, r4, #4
cmp r7, #5
blt _02084F04
add r0, r5, #0
bl CopyWindowToVram
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02084F34: .word _02101D44
_02084F38: .word _021104F8
thumb_func_end sub_02084E54
thumb_func_start sub_02084F3C
sub_02084F3C: ; 0x02084F3C
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r6, r1, #0
str r0, [sp]
mov r7, #0
add r1, r0, #0
_02084F48:
ldr r0, [r1]
cmp r0, #0
beq _02084F7E
mov r0, #0
ldr r4, _02084FC0 ; =_021021E8
str r0, [sp, #4]
add r5, r6, #0
_02084F56:
ldr r0, [r5]
ldr r1, [r4, #8]
bl Set2dSpriteAnimSeqNo
ldr r0, [sp, #4]
add r4, #0x10
add r0, r0, #1
add r5, r5, #4
str r0, [sp, #4]
cmp r0, #3
blt _02084F56
ldr r1, _02084FC4 ; =_021021E8 + 8
lsl r2, r7, #4
lsl r0, r7, #2
ldr r1, [r1, r2]
ldr r0, [r6, r0]
sub r1, r1, #3
bl Set2dSpriteAnimSeqNo
b _02084F86
_02084F7E:
add r7, r7, #1
add r1, r1, #4
cmp r7, #3
blt _02084F48
_02084F86:
ldr r4, [sp]
ldr r5, _02084FC8 ; =_02102238
mov r7, #5
add r4, #0x14
add r6, #0x14
_02084F90:
ldr r0, [r4]
cmp r0, #0
beq _02084FA0
ldr r1, [r5, #8]
ldr r0, [r6]
add r1, r1, #1
bl Set2dSpriteAnimSeqNo
_02084FA0:
add r7, r7, #1
add r4, r4, #4
add r5, #0x10
add r6, r6, #4
cmp r7, #7
blt _02084F90
mov r2, #0
add r1, r2, #0
_02084FB0:
ldr r0, [sp]
add r2, r2, #1
stmia r0!, {r1}
str r0, [sp]
cmp r2, #7
blt _02084FB0
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02084FC0: .word _021021E8
_02084FC4: .word _021021E8 + 8
_02084FC8: .word _02102238
thumb_func_end sub_02084F3C
thumb_func_start sub_02084FCC
sub_02084FCC: ; 0x02084FCC
push {r4, lr}
add r4, r0, #0
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_IsCellAnimationFinished
cmp r0, #0
bne _02085038
mov r0, #0x56
lsl r0, r0, #2
ldrh r1, [r4, r0]
ldr r0, [r4, #0xc]
cmp r1, r0
bne _02085004
mov r0, #0xc
str r0, [r4, #0x1c]
mov r0, #0
str r0, [r4, #0x20]
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x27
bl Set2dSpriteAnimSeqNo
mov r0, #0
str r0, [r4, #0x34]
b _02085010
_02085004:
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0x27
bl Set2dSpriteAnimSeqNo
_02085010:
ldr r0, [r4, #0x30]
cmp r0, #0
bne _02085024
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
b _0208502C
_02085024:
add r0, r4, #0
mov r1, #0
bl sub_02084430
_0208502C:
mov r0, #0xd3
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl sub_02024B78
_02085038:
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02084FCC
thumb_func_start sub_0208503C
sub_0208503C: ; 0x0208503C
push {r3, r4, r5, r6, r7, lr}
str r0, [sp]
mov r0, #0
mov ip, r0
ldr r0, [sp]
ldr r0, [r0]
cmp r0, #4
bne _02085050
mov r0, #4
mov ip, r0
_02085050:
ldr r2, _020850EC ; =gSystem + 0x40
ldrh r0, [r2, #0x24]
cmp r0, #0
beq _020850E6
ldrh r0, [r2, #0x20]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
mov lr, r0
ldrh r0, [r2, #0x22]
lsl r0, r0, #0x18
lsr r7, r0, #0x18
mov r0, ip
cmp r0, #0x47
bhs _020850E6
mov r0, #6
mov r2, ip
mul r0, r2
ldr r2, _020850F0 ; =_02102278
add r2, r2, r0
add r3, r2, #0
_02085078:
ldrh r4, [r3, #2]
ldrb r0, [r2]
ldrb r6, [r2, #1]
lsl r4, r4, #0x1e
lsr r4, r4, #0x1e
beq _0208508E
cmp r4, #1
beq _02085094
cmp r4, #2
beq _0208509A
b _0208509E
_0208508E:
mov r5, #0x1f
mov r1, #0x16
b _0208509E
_02085094:
mov r5, #0x20
mov r1, #0x16
b _0208509E
_0208509A:
mov r5, #0x10
mov r1, #0x13
_0208509E:
mov r4, lr
cmp r4, r0
blo _020850D8
cmp r7, r6
blo _020850D8
add r4, r0, r5
mov r0, lr
cmp r0, r4
bgt _020850D8
add r0, r6, r1
cmp r7, r0
bgt _020850D8
ldr r2, _020850F0 ; =_02102278
mov r1, #6
mov r0, ip
mul r1, r0
add r2, r2, r1
ldrb r0, [r2, #4]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1b
ldr r0, [sp]
str r1, [r0, #0x1c]
ldrb r0, [r2, #5]
lsl r0, r0, #0x1b
lsr r1, r0, #0x1b
ldr r0, [sp]
str r1, [r0, #0x20]
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_020850D8:
mov r0, ip
add r0, r0, #1
add r2, r2, #6
add r3, r3, #6
mov ip, r0
cmp r0, #0x47
blo _02085078
_020850E6:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
nop
_020850EC: .word gSystem + 0x40
_020850F0: .word _02102278
thumb_func_end sub_0208503C
.rodata
_02101D3C:
.byte 0x60, 0x68, 0x50, 0x58
_02101D40:
.byte 0x04, 0x07, 0x0D, 0x0A
_02101D44:
.byte 0x03, 0x06, 0x0C, 0x09, 0x09, 0x00, 0x00, 0x00
_02101D4C:
.byte 0x28, 0x28, 0x28, 0x28
.byte 0x29, 0x29, 0x29, 0x00
_02101D54:
.byte 0x70, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00
_02101D60:
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
_02101D70:
.byte 0x14, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00
_02101D80:
.byte 0x19, 0x00, 0x39, 0x00, 0x59, 0x00, 0x61, 0x00, 0x7A, 0x00, 0x9E, 0x00, 0xC6, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x2B, 0x00, 0x20, 0x00, 0x2F, 0x00, 0x01, 0x00, 0x2B, 0x00, 0x3F, 0x00, 0x09, 0x00
.byte 0x30, 0x00, 0xE2, 0x00, 0xFF, 0xFF, 0x8D, 0x00, 0x74, 0x00, 0x60, 0x00, 0x6A, 0x00, 0x2F, 0x00
.byte 0x01, 0x00, 0x2B, 0x00, 0x3F, 0x00, 0x09, 0x00, 0x30, 0x00, 0xE2, 0x00, 0xFF, 0xFF
; File boundary
_02101DBE:
.byte 0x02, 0xE0
.byte 0x02, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x04, 0xE0, 0x04, 0xE0, 0x04, 0xD0, 0x04, 0xD0, 0x07, 0xE0
.byte 0x07, 0xE0, 0x07, 0xE0, 0x08, 0xE0, 0x08, 0xE0
_02101DD8:
.byte 0x04, 0xD0, 0x04, 0xD0, 0x04, 0xD0, 0x04, 0xD0
.byte 0x04, 0xD0, 0x04, 0xD0, 0x04, 0xD0, 0x04, 0xD0, 0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0, 0x08, 0xE0
.byte 0x08, 0xE0
_02101DF2:
.short 0x00E3, 0x00E4, 0x00F9, 0x00F8, 0x00E5, 0x00E6, 0x00F5
.short 0x00F6, 0x00F7, 0x00E7, 0x0001, 0x00EE, 0x00EF, 0xFFFF, 0x0000
_02101E10:
.short 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000, 0x0000, 0x0000
.short 0x0001, 0x041F, 0x0000, 0x0000, 0x0000, 0x0000
_02101E2C:
.short 0x01DE, 0x01DE
.short 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE
.short 0x01DE, 0x01DE, 0x01DE, 0xFFFF
_02101E48:
.short 0x0107, 0x0108, 0x0109, 0x010A
.short 0x010B, 0x010C, 0x010D, 0x010E, 0x0111, 0x010F, 0x0110, 0x0001
.short 0x0001, 0xFFFF
_02101E64:
.short 0x0121, 0x0122, 0x0123, 0x0124, 0x0125, 0x0126
.short 0x0127, 0x0128, 0x0129, 0x012A, 0x01DE, 0x01DE, 0x01DE, 0xFFFF
_02101E80:
.short 0x012B, 0x012C, 0x012D, 0x012E, 0x012F, 0x0130, 0x0131, 0x0132
.short 0x0133, 0x0134, 0x01DE, 0x01AD, 0x01AE, 0xFFFF
_02101E9C:
.short 0x0135, 0x0136, 0x0137, 0x0138, 0x0139, 0x013A, 0x013B, 0x013C, 0x013D, 0x013E, 0x01DE, 0x01B3, 0x01BE, 0xFFFF
_02101EB8:
.short 0x013F, 0x0140, 0x0141, 0x0142, 0x0143, 0x0144, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01BB, 0x01BC, 0xFFFF
_02101ED4:
.short 0x0000, 0x0000, 0x0000, 0x0000, 0x1000, 0x0000, 0x0000, 0x0000, 0x0003, 0x041E, 0x0100, 0x0000, 0x0000, 0x0000
_02101EF0:
.short 0x0145, 0x0146, 0x0147, 0x0148, 0x0149, 0x014A, 0x014B, 0x014C, 0x014D, 0x014E, 0x01DE, 0x01AD, 0x01AE, 0xFFFF
_02101F0C:
.short 0x014F, 0x0150, 0x0151, 0x0152, 0x0153, 0x0154, 0x0155, 0x0156, 0x0157, 0x0158, 0x01DE, 0x01B3, 0x01BE, 0xFFFF
_02101F28:
.short 0x00FF, 0x0100, 0x0101, 0x0102, 0x0103, 0x00FC, 0x00FA, 0x00FD, 0x00FB, 0x00FE, 0x0105, 0x0001, 0x0001, 0xFFFF
_02101F44:
.short 0x00E8, 0x00E9, 0x00EA, 0x00EB, 0x00EC, 0x00ED, 0x00F0, 0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x0106, 0x0104, 0xFFFF
_02101F60:
.short 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0xFFFF
_02101F7C:
.short 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, 0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x0001, 0x00E1, 0x00E2, 0xFFFF
_02101F98:
.short 0x01AD, 0x01AE, 0x01C4, 0x01C5, 0x01AB, 0x01AC, 0x01DE, 0x01DE, 0x01DE, 0x01BB, 0x01BC, 0x01DE, 0x01DE, 0xFFFF
_02101FB4:
.short 0x0000, 0x0000, 0x0000, 0x0000, 0x1000, 0x0000, 0x0000, 0x0000, 0x0003, 0x041C, 0x0200, 0x0000, 0x0000, 0x0000
_02101FD0:
.short 0x01B4, 0x01B5, 0x01B2, 0x01B3, 0x01B9, 0x01BA, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0xFFFF
_02101FEC:
.short 0x01AF, 0x01B0, 0x01C3, 0x01D0, 0x01C0, 0x01D2, 0x01BD, 0x01BE, 0x01BF, 0x01B1, 0x01C1, 0x01DE, 0x01DE, 0xFFFF
_02102008:
.short 0x01CB, 0x01CC, 0x01CD, 0x01CE, 0x01CF, 0x01C6, 0x01C8, 0x01C9, 0x01C7, 0x01CA, 0x01D1, 0x01DE, 0x01DE, 0xFFFF
_02102024:
.short 0x0121, 0x0122, 0x0123, 0x0124, 0x0125, 0x0126, 0x0127, 0x0128, 0x0129, 0x012A, 0x01DE, 0x01DE, 0x01DE, 0xFFFF
_02102040:
.short 0x01D3, 0x01D4, 0x01D5, 0x01D6, 0x01D7, 0x01D8, 0x01D9, 0x01DA, 0x01DD, 0x01DB, 0x01DC, 0x01DE, 0x01DE, 0xFFFF
_0210205C:
.short 0x0159, 0x015A, 0x015B, 0x015C, 0x015D, 0x015E, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01DE, 0x01BB, 0x01BC, 0xFFFF
_02102078:
.short 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000, 0x0000, 0x0000, 0x0001, 0x001A, 0x0300, 0x0000, 0x0000, 0x0000, 0x008E, 0x0062, 0x0093, 0x00A1, 0x002F, 0x0001, 0x007C, 0x0074, 0x0060, 0x007E, 0x00F1, 0x0091, 0x0030, 0x00E2, 0xFFFF
; File boundary
.balign 4, 0
_021020B4:
.short 0x0000, 0x0000, 0x0001, 0x0000, 0x0002, 0x0000, 0x0003, 0x0000, 0x0004, 0x0000, 0x0005, 0x0000, 0x0006, 0x0000, 0x0008, 0x0000
_021020D4:
.short 0x0121, 0x0122, 0x0123, 0x0124, 0x0125, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0xFFFF
_021020F8:
.short 0x0126, 0x0127, 0x0128, 0x0129, 0x012A, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0xFFFF
_0210211C:
.short 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0xFFFF
_02102140:
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
_02102168:
.word 0, 0
.word 0, -1
.word 0, 1
.word -1, 0
.word 1, 0
_02102190:
.short 0x0031, 0x0032
.short 0x0034, 0x0035
.short 0x0037, 0x0038
.short 0x003A, 0x003B
.short 0x003D, 0x003E
.short 0x0081, 0x0082
.short 0x0084, 0x0085
.short 0x0087, 0x0088
.short 0x008A, 0x008B
.short 0x008D, 0x008E
_021021B8:
.short 0x0024, 0x0026
.short 0x0074, 0x0076
.short 0x0032, 0x0031
.short 0x0035, 0x0034
.short 0x0038, 0x0037
.short 0x003B, 0x003A
.short 0x003E, 0x003D
.short 0x0082, 0x0081
.short 0x0085, 0x0084
.short 0x0088, 0x0087
.short 0x008B, 0x008A
.short 0x008E, 0x008D
_021021E8:
.byte 0x04, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x24, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x44, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
_02102218:
.byte 0x00, 0x00, 0x00, 0x00, 0xC8, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x65, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
_02102238:
.byte 0x88, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0xB0, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x16, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.byte 0x1A, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
_02102278:
.byte 0x19, 0x3C
.short 0x00
.byte 0x00, 0x00
.byte 0x39, 0x3C
.short 0x00
.byte 0x02, 0x00
.byte 0x59, 0x3C
.short 0x00
.byte 0x04, 0x00
.byte 0x00, 0xC0
.short 0x00
.byte 0x04, 0x00
.byte 0x9D, 0x3C
.short 0x01
.byte 0x08, 0x00
.byte 0xC5, 0x3C
.short 0x01
.byte 0x0B, 0x00
.byte 0x1C, 0x58
.short 0x02
.byte 0x00, 0x01
.byte 0x2C, 0x58
.short 0x02
.byte 0x01, 0x01
.byte 0x3C, 0x58
.short 0x0002
.byte 0x02, 0x01
.byte 0x4C, 0x58
.short 0x0002
.byte 0x03, 0x01
.byte 0x5C, 0x58
.short 0x0002
.byte 0x04, 0x01
.byte 0x6C, 0x58
.short 0x0002
.byte 0x05, 0x01
.byte 0x7C, 0x58
.short 0x0002
.byte 0x06, 0x01
.byte 0x8C, 0x58
.short 0x0002
.byte 0x07, 0x01
.byte 0x9C, 0x58
.short 0x0002
.byte 0x08, 0x01
.byte 0xAC, 0x58
.short 0x0002
.byte 0x09, 0x01
.byte 0xBC, 0x58
.short 0x0002
.byte 0x0A, 0x01
.byte 0xCC, 0x58
.short 0x0002
.byte 0x0B, 0x01
.byte 0xDC, 0x58
.short 0x0002
.byte 0x0C, 0x01
.byte 0x1C, 0x6B
.short 0x0002
.byte 0x00, 0x02
.byte 0x2C, 0x6B
.short 0x0002
.byte 0x01, 0x02
.byte 0x3C, 0x6B
.short 0x0002
.byte 0x02, 0x02
.byte 0x4C, 0x6B
.short 0x0002
.byte 0x03, 0x02
.byte 0x5C, 0x6B
.short 0x0002
.byte 0x04, 0x02
.byte 0x6C, 0x6B
.short 0x0002
.byte 0x05, 0x02
.byte 0x7C, 0x6B
.short 0x0002
.byte 0x06, 0x02
.byte 0x8C, 0x6B
.short 0x0002
.byte 0x07, 0x02
.byte 0x9C, 0x6B
.short 0x0002
.byte 0x08, 0x02
.byte 0xAC, 0x6B
.short 0x0002
.byte 0x09, 0x02
.byte 0xBC, 0x6B
.short 0x0002
.byte 0x0A, 0x02
.byte 0xCC, 0x6B
.short 0x0002
.byte 0x0B, 0x02
.byte 0xDC, 0x6B
.short 0x0002
.byte 0x0C, 0x02
.byte 0x1C, 0x7E
.short 0x0002
.byte 0x00, 0x03
.byte 0x2C, 0x7E
.short 0x0002
.byte 0x01, 0x03
.byte 0x3C, 0x7E
.short 0x0002
.byte 0x02, 0x03
.byte 0x4C, 0x7E
.short 0x0002
.byte 0x03, 0x03
.byte 0x5C, 0x7E
.short 0x0002
.byte 0x04, 0x03
.byte 0x6C, 0x7E
.short 0x0002
.byte 0x05, 0x03
.byte 0x7C, 0x7E
.short 0x0002
.byte 0x06, 0x03
.byte 0x8C, 0x7E
.short 0x0002
.byte 0x07, 0x03
.byte 0x9C, 0x7E
.short 0x0002
.byte 0x08, 0x03
.byte 0xAC, 0x7E
.short 0x0002
.byte 0x09, 0x03
.byte 0xBC, 0x7E
.short 0x0002
.byte 0x0A, 0x03
.byte 0xCC, 0x7E
.short 0x0002
.byte 0x0B, 0x03
.byte 0xDC, 0x7E
.short 0x0002
.byte 0x0C, 0x03
.byte 0x1C, 0x91
.short 0x0002
.byte 0x00, 0x04
.byte 0x2C, 0x91
.short 0x0002
.byte 0x01, 0x04
.byte 0x3C, 0x91
.short 0x0002
.byte 0x02, 0x04
.byte 0x4C, 0x91
.short 0x0002
.byte 0x03, 0x04
.byte 0x5C, 0x91
.short 0x0002
.byte 0x04, 0x04
.byte 0x6C, 0x91
.short 0x0002
.byte 0x05, 0x04
.byte 0x7C, 0x91
.short 0x0002
.byte 0x06, 0x04
.byte 0x8C, 0x91
.short 0x0002
.byte 0x07, 0x04
.byte 0x9C, 0x91
.short 0x0002
.byte 0x08, 0x04
.byte 0xAC, 0x91
.short 0x0002
.byte 0x09, 0x04
.byte 0xBC, 0x91
.short 0x0002
.byte 0x0A, 0x04
.byte 0xCC, 0x91
.short 0x0002
.byte 0x0B, 0x04
.byte 0xDC, 0x91
.short 0x0002
.byte 0x0C, 0x04
.byte 0x1C, 0xA4
.short 0x0002
.byte 0x00, 0x05
.byte 0x2C, 0xA4
.short 0x0002
.byte 0x01, 0x05
.byte 0x3C, 0xA4
.short 0x0002
.byte 0x02, 0x05
.byte 0x4C, 0xA4
.short 0x0002
.byte 0x03, 0x05
.byte 0x5C, 0xA4
.short 0x0002
.byte 0x04, 0x05
.byte 0x6C, 0xA4
.short 0x0002
.byte 0x05, 0x05
.byte 0x7C, 0xA4
.short 0x0002
.byte 0x06, 0x05
.byte 0x8C, 0xA4
.short 0x0002
.byte 0x07, 0x05
.byte 0x9C, 0xA4
.short 0x0002
.byte 0x08, 0x05
.byte 0xAC, 0xA4
.short 0x0002
.byte 0x09, 0x05
.byte 0xBC, 0xA4
.short 0x0002
.byte 0x0A, 0x05
.byte 0xCC, 0xA4
.short 0x0002
.byte 0x0B, 0x05
.byte 0xDC, 0xA4
.short 0x0002
.byte 0x0C, 0x05
_02102422:
.short 0x0003, 0x0001, 0x0002
.short 0x0005, 0x0001, 0x0004
.short 0x0007, 0x0001, 0x0006
.short 0x0009, 0x0001, 0x0008
.short 0x000B, 0x0001, 0x000A
.short 0x0053, 0x0001, 0x0052
.short 0x0055, 0x0001, 0x0054
.short 0x0057, 0x0001, 0x0056
.short 0x0059, 0x0001, 0x0058
.short 0x005B, 0x0001, 0x005A
.short 0x0045, 0x0001, 0x0044
.short 0x0047, 0x0001, 0x0046
.short 0x0049, 0x0001, 0x0048
.short 0x0095, 0x0001, 0x0094
.short 0x0097, 0x0001, 0x0096
.short 0x0099, 0x0001, 0x0098
.short 0x00AC, 0x0001, 0x00C6
.short 0x00AD, 0x0001, 0x00C7
.short 0x00AE, 0x0001, 0x00C8
.short 0x00AF, 0x0001, 0x00C9
.short 0x00B0, 0x0001, 0x00CA
.short 0x00B1, 0x0001, 0x00CB
.short 0x00B2, 0x0001, 0x00CC
.short 0x00B3, 0x0001, 0x00CD
.short 0x00B4, 0x0001, 0x00CE
.short 0x00B5, 0x0001, 0x00CF
.short 0x00B6, 0x0001, 0x00D0
.short 0x00B7, 0x0001, 0x00D1
.short 0x00B8, 0x0001, 0x00D2
.short 0x00B9, 0x0001, 0x00D3
.short 0x00BA, 0x0001, 0x00D4
.short 0x00BB, 0x0001, 0x00D5
.short 0x00BC, 0x0001, 0x00D6
.short 0x00BD, 0x0001, 0x00D7
.short 0x00BE, 0x0001, 0x00D8
.short 0x00BF, 0x0001, 0x00D9
.short 0x00C0, 0x0001, 0x00DA
.short 0x00C1, 0x0001, 0x00DB
.short 0x00C2, 0x0001, 0x00DC
.short 0x00C3, 0x0001, 0x00DD
.short 0x00C4, 0x0001, 0x00DE
.short 0x00C5, 0x0001, 0x00DF
.short 0x0025, 0x0026, 0x0024
.short 0x0075, 0x0076, 0x0074
.short 0x000C, 0x000D, 0x0001
.short 0x000E, 0x000F, 0x0001
.short 0x0010, 0x0011, 0x0001
.short 0x0012, 0x0013, 0x0001
.short 0x0014, 0x0015, 0x0001
.short 0x0016, 0x0017, 0x0001
.short 0x0018, 0x0019, 0x0001
.short 0x001A, 0x001B, 0x0001
.short 0x001C, 0x001D, 0x0001
.short 0x001E, 0x001F, 0x0001
.short 0x0020, 0x0021, 0x0001
.short 0x0022, 0x0023, 0x0001
.short 0x0027, 0x0028, 0x0001
.short 0x0029, 0x002A, 0x0001
.short 0x005C, 0x005D, 0x0001
.short 0x005E, 0x005F, 0x0001
.short 0x0060, 0x0061, 0x0001
.short 0x0062, 0x0063, 0x0001
.short 0x0064, 0x0065, 0x0001
.short 0x0066, 0x0067, 0x0001
.short 0x0068, 0x0069, 0x0001
.short 0x006A, 0x006B, 0x0001
.short 0x006C, 0x006D, 0x0001
.short 0x006E, 0x006F, 0x0001
.short 0x0070, 0x0071, 0x0001
.short 0x0072, 0x0073, 0x0001
.short 0x0077, 0x0078, 0x0001
.short 0x0079, 0x007A, 0x0001
.short 0x0030, 0x0031, 0x0032
.short 0x0033, 0x0034, 0x0035
.short 0x0036, 0x0037, 0x0038
.short 0x0039, 0x003A, 0x003B
.short 0x003C, 0x003D, 0x003E
.short 0x0080, 0x0081, 0x0082
.short 0x0083, 0x0084, 0x0085
.short 0x0086, 0x0087, 0x0088
.short 0x0089, 0x008A, 0x008B
.short 0x008C, 0x008D, 0x008E
; File boundary
.balign 4, 0
.public _02102610
_02102610:
.word sub_02082908, sub_02082B20, sub_02082EE8, 0xFFFFFFFF
.data
_021104E4:
.word _02101DBE
.word _02101DBE
.word _02101DBE
.word _02101DBE
.word _02101DD8
_021104F8:
.word _02101E80
.word _02101E9C
.word _02101EB8
.word _02101E2C
.word _02101E64
.word _02101EF0
.word _02101F0C
.word _0210205C
.word _02101F60
.word _02102024
.word _02101F98
.word _02101FD0
.word _02101FEC
.word _02102008
.word _02102040
.word _02101F7C
.word _02101DF2
.word _02101F44
.word _02101F28
.word _02101E48
.word _021020D4
.word _021020F8
.word _0210211C
.word _0210211C
.word _0210211C
; File boundary