mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-23 13:20:02 +00:00
265 lines
5.1 KiB
ArmAsm
265 lines
5.1 KiB
ArmAsm
#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "overlay_01_02203E40.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_02203E40
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ov01_02203E40: ; 0x02203E40
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push {r3, r4, r5, lr}
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mov r2, #0
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mov r1, #0x68
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add r3, r2, #0
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add r5, r0, #0
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bl ov01_021F1430
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add r4, r0, #0
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str r5, [r4]
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mov r1, #0
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str r1, [r4, #0x60]
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mov r1, #0xfe
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lsl r1, r1, #0x16
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str r1, [r4, #0x64]
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bl ov01_02203E74
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add r0, r4, #0
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pop {r3, r4, r5, pc}
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thumb_func_end ov01_02203E40
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thumb_func_start ov01_02203E64
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ov01_02203E64: ; 0x02203E64
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push {r4, lr}
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add r4, r0, #0
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bl ov01_02203E94
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add r0, r4, #0
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bl ov01_021F1448
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pop {r4, pc}
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thumb_func_end ov01_02203E64
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thumb_func_start ov01_02203E74
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ov01_02203E74: ; 0x02203E74
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push {r3, lr}
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sub sp, #8
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add r3, r0, #0
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add r0, #0x58
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str r0, [sp]
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add r0, r3, #0
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add r0, #0x5c
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str r0, [sp, #4]
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ldr r0, [r3]
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mov r1, #0x6a
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mov r2, #0
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add r3, r3, #4
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bl ov01_021F1AB8
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add sp, #8
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pop {r3, pc}
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thumb_func_end ov01_02203E74
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thumb_func_start ov01_02203E94
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ov01_02203E94: ; 0x02203E94
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ldr r3, _02203E9C ; =ov01_021F1448
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ldr r0, [r0, #0x5c]
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bx r3
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nop
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_02203E9C: .word ov01_021F1448
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thumb_func_end ov01_02203E94
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thumb_func_start ov01_02203EA0
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ov01_02203EA0: ; 0x02203EA0
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push {r4, r5, r6, lr}
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sub sp, #0x48
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add r5, r0, #0
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bl ov01_021F146C
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add r4, r0, #0
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bl ov01_021F1468
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add r6, r0, #0
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str r4, [sp, #0x2c]
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add r0, r4, #0
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mov r1, #0x13
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bl ov01_021F1450
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str r0, [sp, #0x30]
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ldr r0, [r0, #0x60]
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cmp r0, #0
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bne _02203F24
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str r5, [sp, #0x34]
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add r0, r5, #0
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add r1, sp, #0x14
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bl MapObject_CopyPositionVector
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ldr r1, [r6, #0x24]
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add r0, sp, #8
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bl Camera_GetLookAtCamPos
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add r0, sp, #8
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add r1, sp, #0x14
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add r2, sp, #0x3c
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bl VEC_Subtract
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add r0, sp, #8
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add r1, sp, #0x14
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bl VEC_Distance
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str r0, [sp, #0x38]
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mov r1, #3
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bl _s32_div_f
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str r0, [sp, #0x38]
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add r0, sp, #0x3c
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add r1, r0, #0
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bl VEC_Normalize
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add r0, r5, #0
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add r1, sp, #0x20
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bl MapObject_CopyPositionVector
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add r0, r5, #0
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mov r1, #2
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bl MapObject_GetPriorityPlusValue
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add r1, sp, #0x2c
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str r1, [sp]
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str r0, [sp, #4]
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ldr r1, _02203F28 ; =ov01_022095B4
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add r0, r4, #0
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add r2, sp, #0x20
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mov r3, #0
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bl ov01_021F1620
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ldr r1, [sp, #0x30]
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str r0, [r1, #0x60]
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ldr r0, [sp, #0x30]
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ldr r0, [r0, #0x60]
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_02203F24:
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add sp, #0x48
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pop {r4, r5, r6, pc}
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.balign 4, 0
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_02203F28: .word ov01_022095B4
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thumb_func_end ov01_02203EA0
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thumb_func_start ov01_02203F2C
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ov01_02203F2C: ; 0x02203F2C
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push {r4, lr}
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add r4, r1, #0
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bl sub_02068D74
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ldr r0, [r0, #8]
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str r4, [r0, #0x64]
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ov01_02203F2C
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thumb_func_start ov01_02203F3C
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ov01_02203F3C: ; 0x02203F3C
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push {r3, r4, r5, lr}
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add r5, r0, #0
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add r4, r1, #0
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bl sub_02068D98
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add r3, r0, #0
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ldmia r3!, {r0, r1}
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add r2, r4, #4
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stmia r2!, {r0, r1}
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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ldr r0, [r3]
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str r0, [r2]
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add r0, r5, #0
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bl sub_02068D90
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str r0, [r4]
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mov r0, #1
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov01_02203F3C
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thumb_func_start ov01_02203F68
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ov01_02203F68: ; 0x02203F68
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bx lr
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.balign 4, 0
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thumb_func_end ov01_02203F68
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thumb_func_start ov01_02203F6C
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ov01_02203F6C: ; 0x02203F6C
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push {r3, r4, r5, lr}
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sub sp, #0x18
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add r4, r1, #0
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add r5, r0, #0
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ldr r0, [r4, #0xc]
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add r1, sp, #0xc
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bl MapObject_CopyPositionVector
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ldr r0, [r4, #0x10]
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add r4, #0x14
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add r1, r4, #0
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add r2, sp, #0xc
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add r3, sp, #0
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bl VEC_MultAdd
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add r0, r5, #0
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add r1, sp, #0
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bl sub_02068DA8
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add sp, #0x18
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov01_02203F6C
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thumb_func_start ov01_02203F98
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ov01_02203F98: ; 0x02203F98
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push {r3, r4, r5, r6, lr}
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sub sp, #0x3c
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ldr r6, _02203FFC ; =ov01_022095C8
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add r5, r0, #0
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add r4, r1, #0
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add r3, sp, #0
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mov r2, #4
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_02203FA6:
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ldmia r6!, {r0, r1}
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stmia r3!, {r0, r1}
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sub r2, r2, #1
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bne _02203FA6
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ldr r0, [r6]
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str r0, [r3]
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ldr r1, [r4, #8]
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ldr r0, _02204000 ; =0x45800000
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ldr r1, [r1, #0x64]
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bl _fmul
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bl _ffix
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str r0, [sp, #0x24]
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ldr r1, [r4, #8]
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ldr r0, _02204000 ; =0x45800000
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ldr r1, [r1, #0x64]
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bl _fmul
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bl _ffix
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str r0, [sp, #0x28]
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ldr r1, [r4, #8]
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ldr r0, _02204000 ; =0x45800000
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ldr r1, [r1, #0x64]
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bl _fmul
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bl _ffix
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str r0, [sp, #0x2c]
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add r0, r5, #0
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add r1, sp, #0x30
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bl sub_02068DB8
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ldr r0, [r4, #8]
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add r1, sp, #0x30
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add r0, r0, #4
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add r2, sp, #0
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add r3, sp, #0x24
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bl GF3dRender_DrawModel
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add sp, #0x3c
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pop {r3, r4, r5, r6, pc}
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.balign 4, 0
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_02203FFC: .word ov01_022095C8
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_02204000: .word 0x45800000
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thumb_func_end ov01_02203F98
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.rodata
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ov01_022095B4: ; 0x022095B4
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.word 0x00000020
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.word ov01_02203F3C
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.word ov01_02203F68
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.word ov01_02203F6C
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.word ov01_02203F98
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ov01_022095C8: ; 0x022095C8
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.byte 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00
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