pokeheartgold/asm/overlay_01_022051EC.s
2024-07-11 07:55:54 -04:00

305 lines
5.5 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_022051EC.inc"
.include "global.inc"
.text
thumb_func_start ov01_022051EC
ov01_022051EC: ; 0x022051EC
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #0xc4
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
bl ov01_02205218
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_022051EC
thumb_func_start ov01_02205208
ov01_02205208: ; 0x02205208
push {r4, lr}
add r4, r0, #0
bl ov01_022052A4
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_02205208
thumb_func_start ov01_02205218
ov01_02205218: ; 0x02205218
push {r4, lr}
sub sp, #8
add r4, r0, #0
add r0, r4, #4
mov r1, #4
mov r2, #0x20
bl GF_ExpHeap_FndInitAllocator
add r0, r4, #0
add r0, #0x14
mov r1, #0x67
mov r2, #0x84
mov r3, #4
bl Field3dModel_LoadFromFilesystem
mov r0, #4
str r0, [sp]
add r0, r4, #4
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, #0
add r0, #0x24
add r1, #0x14
mov r2, #0x67
mov r3, #0xa8
bl Field3dModelAnimation_LoadFromFilesystem
mov r0, #4
str r0, [sp]
add r0, r4, #4
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, #0
add r0, #0x38
add r1, #0x14
mov r2, #0x67
mov r3, #0xa6
bl Field3dModelAnimation_LoadFromFilesystem
add r0, r4, #0
add r1, r4, #0
add r0, #0x4c
add r1, #0x14
bl Field3dObject_InitFromModel
add r0, r4, #0
add r1, r4, #0
add r0, #0x4c
add r1, #0x24
bl Field3dObject_AddAnimation
add r0, r4, #0
add r1, r4, #0
add r0, #0x4c
add r1, #0x38
bl Field3dObject_AddAnimation
add r0, r4, #0
add r0, #0x24
mov r1, #2
mov r2, #0
bl ov01_022053C4
add r4, #0x4c
add r0, r4, #0
mov r1, #0
bl Field3dObject_SetActiveFlag
add sp, #8
pop {r4, pc}
thumb_func_end ov01_02205218
thumb_func_start ov01_022052A4
ov01_022052A4: ; 0x022052A4
push {r4, lr}
add r4, r0, #0
add r1, r4, #4
add r0, #0x38
bl Field3dModelAnimation_Unload
add r0, r4, #0
add r0, #0x24
add r1, r4, #4
bl Field3dModelAnimation_Unload
add r4, #0x14
add r0, r4, #0
bl Field3dModel_Unload
pop {r4, pc}
thumb_func_end ov01_022052A4
thumb_func_start ov01_022052C4
ov01_022052C4: ; 0x022052C4
push {r3, r4, r5, lr}
sub sp, #0x10
add r5, r0, #0
add r4, r1, #0
mov r1, #0x16
str r5, [sp, #8]
bl ov01_021F1450
str r0, [sp, #0xc]
add r0, sp, #8
str r0, [sp]
mov r0, #0xff
str r0, [sp, #4]
ldr r1, _022052F0 ; =ov01_022096CC
add r0, r5, #0
add r2, r4, #0
mov r3, #0
bl ov01_021F1620
add sp, #0x10
pop {r3, r4, r5, pc}
nop
_022052F0: .word ov01_022096CC
thumb_func_end ov01_022052C4
thumb_func_start ov01_022052F4
ov01_022052F4: ; 0x022052F4
push {r3, lr}
bl sub_02068D74
ldr r0, [r0]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov01_022052F4
thumb_func_start ov01_02205300
ov01_02205300: ; 0x02205300
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
ldr r1, [r0, #4]
mov r2, #0
str r1, [r4, #4]
str r2, [r4]
ldr r4, [r0, #4]
mov r1, #2
add r0, r4, #0
add r0, #0x24
bl ov01_022053C4
add r0, r4, #0
add r0, #0x4c
mov r1, #1
bl Field3dObject_SetActiveFlag
add r0, r5, #0
add r1, sp, #0
bl sub_02068DB8
add r4, #0x4c
ldr r1, [sp]
ldr r2, [sp, #4]
ldr r3, [sp, #8]
add r0, r4, #0
bl Field3dObject_SetPosEx
mov r0, #SEQ_SE_GS_TUREARUKI>>4
lsl r0, r0, #4
bl PlaySE
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02205300
thumb_func_start ov01_02205350
ov01_02205350: ; 0x02205350
bx lr
.balign 4, 0
thumb_func_end ov01_02205350
thumb_func_start ov01_02205354
ov01_02205354: ; 0x02205354
ldr r0, [r1, #4]
ldr r3, _02205360 ; =Field3dObject_SetActiveFlag
add r0, #0x4c
mov r1, #0
bx r3
nop
_02205360: .word Field3dObject_SetActiveFlag
thumb_func_end ov01_02205354
thumb_func_start ov01_02205364
ov01_02205364: ; 0x02205364
push {r3, r4, r5, lr}
add r5, r1, #0
ldr r4, [r5, #4]
mov r1, #2
add r0, r4, #0
add r0, #0x24
bl ov01_02205388
cmp r0, #0
beq _0220537C
mov r0, #1
str r0, [r5]
_0220537C:
add r4, #0x4c
add r0, r4, #0
bl Field3dObject_Draw
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_02205364
thumb_func_start ov01_02205388
ov01_02205388: ; 0x02205388
push {r3, r4, r5, r6, r7, lr}
mov r5, #0
add r6, r1, #0
add r7, r0, #0
add r4, r5, #0
cmp r6, #0
bls _022053B8
_02205396:
mov r0, #0x14
mul r0, r4
mov r1, #1
add r0, r7, r0
lsl r1, r1, #0xc
bl Field3dModelAnimation_FrameAdvanceAndCheck
cmp r0, #0
beq _022053AE
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
_022053AE:
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r6
blo _02205396
_022053B8:
cmp r5, r6
bne _022053C0
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_022053C0:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov01_02205388
thumb_func_start ov01_022053C4
ov01_022053C4: ; 0x022053C4
push {r3, r4, r5, r6, r7, lr}
add r5, r1, #0
add r6, r0, #0
add r7, r2, #0
mov r4, #0
cmp r5, #0
bls _022053E8
_022053D2:
mov r0, #0x14
mul r0, r4
add r0, r6, r0
add r1, r7, #0
bl Field3dModelAnimation_FrameSet
add r0, r4, #1
lsl r0, r0, #0x18
lsr r4, r0, #0x18
cmp r4, r5
blo _022053D2
_022053E8:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov01_022053C4
.rodata
ov01_022096CC: ; 0x022096CC
.word 0x00000008
.word ov01_02205300
.word ov01_02205354
.word ov01_02205350
.word ov01_02205364