mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-12-01 00:50:28 +00:00
442 lines
8.3 KiB
ArmAsm
442 lines
8.3 KiB
ArmAsm
#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "overlay_01_02204ED8.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_02204ED8
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ov01_02204ED8: ; 0x02204ED8
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push {r3, r4, r5, lr}
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add r5, r0, #0
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add r4, r1, #0
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mov r0, #0xb
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mov r1, #4
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bl AllocFromHeapAtEnd
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add r2, r0, #0
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str r4, [r2]
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mov r0, #0
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strh r0, [r4]
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ldr r0, [r5, #0x10]
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ldr r1, _02204EF8 ; =ov01_02204EFC
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bl TaskManager_Call
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pop {r3, r4, r5, pc}
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.balign 4, 0
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_02204EF8: .word ov01_02204EFC
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thumb_func_end ov01_02204ED8
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thumb_func_start ov01_02204EFC
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ov01_02204EFC: ; 0x02204EFC
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push {r4, r5, r6, r7, lr}
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sub sp, #0x14
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add r7, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r7, #0
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bl TaskManager_GetEnv
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ldr r1, [r5, #0x20]
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add r6, r0, #0
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ldr r1, [r1]
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mov r0, #0xfe
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mov r2, #0xb
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bl AllocAtEndAndReadWholeNarcMemberByIdPair
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add r4, r0, #0
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ldrh r0, [r4]
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cmp r0, #0
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bne _02204F2A
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ldrh r0, [r4, #2]
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cmp r0, #0
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beq _02204FCE
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_02204F2A:
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add r0, r5, #0
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add r1, sp, #0xc
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add r2, sp, #8
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bl ov01_022050F8
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ldr r0, [r5, #0xc]
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bl Save_PlayerData_GetProfileAddr
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bl PlayerProfile_GetTrainerID
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add r2, r0, #0
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ldr r0, [sp, #8]
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str r0, [sp]
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add r0, r4, #0
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add r0, #0x4c
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str r0, [sp, #4]
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ldrh r0, [r4]
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ldrh r1, [r4, #2]
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ldr r3, [sp, #0xc]
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bl ov01_02204FE0
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mov r1, #0
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mvn r1, r1
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cmp r0, r1
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bne _02204F6E
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add r0, r4, #0
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bl FreeToHeap
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add r0, r6, #0
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bl FreeToHeap
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add sp, #0x14
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mov r0, #1
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pop {r4, r5, r6, r7, pc}
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_02204F6E:
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cmp r0, #0
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bne _02204F76
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add r2, r4, #4
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b _02204FA0
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_02204F76:
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cmp r0, #1
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bne _02204F80
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add r2, r4, #0
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add r2, #0x1c
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b _02204FA0
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_02204F80:
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cmp r0, #2
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bne _02204F8A
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add r2, r4, #0
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add r2, #0x34
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b _02204FA0
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_02204F8A:
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bl GF_AssertFail
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add r0, r4, #0
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bl FreeToHeap
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add r0, r6, #0
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bl FreeToHeap
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add sp, #0x14
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mov r0, #1
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pop {r4, r5, r6, r7, pc}
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_02204FA0:
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add r0, r5, #0
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add r1, sp, #0x10
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bl ov02_02247374
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cmp r0, #0
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beq _02204FCE
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ldr r0, [r6]
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mov r1, #1
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strh r1, [r0]
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add r0, r4, #0
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bl FreeToHeap
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add r0, r6, #0
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bl FreeToHeap
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ldr r2, [sp, #0x10]
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add r0, r5, #0
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add r1, r7, #0
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bl sub_02050B90
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add sp, #0x14
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mov r0, #0
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pop {r4, r5, r6, r7, pc}
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_02204FCE:
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add r0, r4, #0
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bl FreeToHeap
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add r0, r6, #0
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bl FreeToHeap
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mov r0, #1
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add sp, #0x14
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pop {r4, r5, r6, r7, pc}
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thumb_func_end ov01_02204EFC
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thumb_func_start ov01_02204FE0
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ov01_02204FE0: ; 0x02204FE0
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push {r3, r4, r5, r6, r7, lr}
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sub sp, #8
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str r0, [sp]
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add r0, r1, #0
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ldr r1, [sp]
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mov r5, #6
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add r6, r1, #0
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mul r6, r5
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mul r5, r0
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lsl r1, r6, #0x10
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lsl r0, r5, #0x10
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lsr r0, r0, #0x10
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str r2, [sp, #4]
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add r4, r3, #0
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mov ip, r0
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lsr r1, r1, #0x10
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mov r0, #0
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ldr r3, [sp, #0x20]
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ldr r2, [sp, #0x24]
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cmp r1, #0
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bls _02205040
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mov r7, #2
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_0220500C:
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lsl r5, r0, #2
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add r6, r2, r5
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ldrsh r5, [r2, r5]
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cmp r4, r5
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bne _02205036
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ldrsh r5, [r6, r7]
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cmp r3, r5
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bne _02205036
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mov r1, #6
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bl _s32_div_f
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ldr r1, [sp]
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lsl r0, r0, #0x18
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lsl r1, r1, #0x18
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ldr r2, [sp, #4]
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lsr r0, r0, #0x18
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lsr r1, r1, #0x18
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bl ov01_02205074
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add sp, #8
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pop {r3, r4, r5, r6, r7, pc}
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_02205036:
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add r0, r0, #1
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lsl r0, r0, #0x10
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lsr r0, r0, #0x10
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cmp r0, r1
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blo _0220500C
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_02205040:
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mov r0, ip
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add r5, r1, r0
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cmp r1, r5
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bge _0220506A
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mov r6, #2
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_0220504A:
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lsl r7, r1, #2
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add r0, r2, r7
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ldrsh r7, [r2, r7]
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cmp r4, r7
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bne _02205060
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ldrsh r0, [r0, r6]
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cmp r3, r0
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bne _02205060
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add sp, #8
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mov r0, #2
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pop {r3, r4, r5, r6, r7, pc}
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_02205060:
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add r0, r1, #1
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lsl r0, r0, #0x10
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lsr r1, r0, #0x10
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cmp r1, r5
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blt _0220504A
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_0220506A:
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mov r0, #0
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mvn r0, r0
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add sp, #8
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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thumb_func_end ov01_02204FE0
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thumb_func_start ov01_02205074
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ov01_02205074: ; 0x02205074
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push {r3, r4, r5, r6, r7, lr}
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add r6, r0, #0
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add r5, r1, #0
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mov r7, #0
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add r0, r2, #0
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mov r1, #0xa
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mvn r7, r7
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bl _u32_div_f
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lsl r0, r1, #0x18
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lsr r4, r0, #0x18
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cmp r5, #5
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blo _022050A6
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add r0, r6, #0
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mov r1, #5
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bl _s32_div_f
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lsl r0, r4, #2
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add r3, r4, r0
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lsl r0, r1, #0x18
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ldr r2, _022050E4 ; =ov01_0220969A
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lsr r1, r0, #0x18
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add r0, r2, r3
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ldrsb r7, [r1, r0]
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b _022050E0
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_022050A6:
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cmp r5, #4
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bne _022050B4
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ldr r0, _022050E8 ; =ov01_02209672
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lsl r1, r4, #2
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add r0, r0, r1
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ldrsb r7, [r6, r0]
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b _022050E0
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_022050B4:
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cmp r5, #3
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bne _022050C4
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lsl r0, r4, #1
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add r1, r4, r0
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ldr r0, _022050EC ; =ov01_02209654
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add r0, r0, r1
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ldrsb r7, [r6, r0]
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b _022050E0
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_022050C4:
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cmp r5, #2
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bne _022050D2
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ldr r0, _022050F0 ; =ov01_02209640
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lsl r1, r4, #1
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add r0, r0, r1
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ldrsb r7, [r6, r0]
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b _022050E0
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_022050D2:
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cmp r5, #1
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bne _022050DC
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ldr r0, _022050F4 ; =ov01_02209634
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ldrsb r7, [r0, r4]
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b _022050E0
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_022050DC:
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bl GF_AssertFail
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_022050E0:
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add r0, r7, #0
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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_022050E4: .word ov01_0220969A
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_022050E8: .word ov01_02209672
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_022050EC: .word ov01_02209654
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_022050F0: .word ov01_02209640
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_022050F4: .word ov01_02209634
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thumb_func_end ov01_02205074
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thumb_func_start ov01_022050F8
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ov01_022050F8: ; 0x022050F8
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push {r4, r5, r6, r7, lr}
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sub sp, #0xc
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add r4, r0, #0
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ldr r0, [r4, #0x40]
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add r6, r1, #0
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str r2, [sp]
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add r1, sp, #8
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add r2, sp, #4
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bl PlayerAvatar_GetCoordsInFront
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add r0, r4, #0
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bl FollowingPokemon_IsActive
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cmp r0, #0
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beq _02205156
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add r0, r4, #0
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bl FollowingPokemon_GetMapObject
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add r7, r0, #0
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bl MapObject_GetCurrentX
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add r5, r0, #0
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add r0, r7, #0
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bl MapObject_GetCurrentY
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add r4, r0, #0
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ldr r0, [sp, #8]
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cmp r0, r5
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bne _02205156
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ldr r0, [sp, #4]
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cmp r0, r4
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bne _02205156
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add r0, r7, #0
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bl MapObject_GetFacingDirection
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lsl r0, r0, #0x18
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lsr r7, r0, #0x18
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add r0, r7, #0
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bl GetDeltaXByFacingDirection
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add r0, r5, r0
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str r0, [sp, #8]
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add r0, r7, #0
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bl GetDeltaYByFacingDirection
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add r0, r4, r0
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str r0, [sp, #4]
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_02205156:
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ldr r0, [sp, #8]
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str r0, [r6]
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ldr r1, [sp, #4]
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ldr r0, [sp]
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str r1, [r0]
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add sp, #0xc
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pop {r4, r5, r6, r7, pc}
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thumb_func_end ov01_022050F8
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thumb_func_start ScrCmd_795
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ScrCmd_795: ; 0x02205164
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push {r3, r4, r5, r6, r7, lr}
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add r4, r0, #0
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add r1, r4, #0
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add r1, #0x80
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ldr r5, [r1]
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bl ScriptReadHalfword
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add r1, r0, #0
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add r0, r4, #0
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add r0, #0x80
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ldr r0, [r0]
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bl VarGet
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add r6, r0, #0
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add r0, r4, #0
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bl ScriptReadHalfword
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add r1, r0, #0
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add r0, r4, #0
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add r0, #0x80
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ldr r0, [r0]
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bl VarGet
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add r7, r0, #0
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add r0, r5, #0
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mov r1, #0x28
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bl FieldSysGetAttrAddr
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lsl r1, r6, #0x18
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lsl r2, r7, #0x18
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add r4, #0x80
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add r5, r0, #0
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ldr r0, [r4]
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lsr r1, r1, #0x18
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lsr r2, r2, #0x18
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bl ov01_021EED60
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str r0, [r5]
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mov r0, #0
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pop {r3, r4, r5, r6, r7, pc}
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thumb_func_end ScrCmd_795
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thumb_func_start ScrCmd_796
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ScrCmd_796: ; 0x022051B4
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push {r3, lr}
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add r0, #0x80
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ldr r0, [r0]
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mov r1, #0x28
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bl FieldSysGetAttrAddr
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ldr r0, [r0]
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bl ov01_021EEE30
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mov r0, #0
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pop {r3, pc}
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.balign 4, 0
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thumb_func_end ScrCmd_796
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thumb_func_start ScrCmd_797
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ScrCmd_797: ; 0x022051CC
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push {r4, lr}
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add r4, r0, #0
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add r0, #0x80
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ldr r0, [r0]
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mov r1, #0x28
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bl FieldSysGetAttrAddr
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add r1, r0, #0
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add r4, #0x80
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ldr r0, [r4]
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ldr r1, [r1]
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bl ov01_021EEE44
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mov r0, #0
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pop {r4, pc}
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.balign 4, 0
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thumb_func_end ScrCmd_797
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.rodata
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; file boundary?
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ov01_02209634: ; 0x02209634
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.byte 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00
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ov01_02209640: ; 0x02209640
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.byte 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00
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.byte 0x00, 0x01, 0x01, 0x00
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ov01_02209654: ; 0x02209654
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.byte 0x00, 0x01, 0xFF, 0x00, 0xFF, 0x01, 0x01, 0x00, 0xFF, 0x01, 0xFF, 0x00
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.byte 0xFF, 0x00, 0x01, 0xFF, 0x01, 0x00, 0x00, 0x01, 0xFF, 0x00, 0xFF, 0x01, 0x01, 0x00, 0xFF, 0x01
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.byte 0xFF, 0x00
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ov01_02209672: ; 0x02209672
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.byte 0xFF, 0x00, 0x00, 0x01, 0x01, 0xFF, 0x00, 0x00, 0x01, 0x01, 0xFF, 0x00, 0x00, 0x01
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.byte 0x01, 0xFF, 0x00, 0x00, 0x01, 0x01, 0xFF, 0x00, 0x01, 0x00, 0x01, 0xFF, 0x00, 0x01, 0x00, 0x01
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.byte 0xFF, 0x00, 0x01, 0x00, 0x01, 0xFF, 0x00, 0x01, 0x00, 0x01
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ov01_0220969A: ; 0x0220969A
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.byte 0xFF, 0x00, 0x00, 0x01, 0x01, 0x01
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.byte 0xFF, 0x00, 0x00, 0x01, 0x01, 0x01, 0xFF, 0x00, 0x00, 0x00, 0x01, 0x01, 0xFF, 0x00, 0x00, 0x00
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.byte 0x01, 0x01, 0xFF, 0xFF, 0x00, 0x01, 0x00, 0x01, 0x01, 0xFF, 0x00, 0x01, 0x00, 0x00, 0x01, 0xFF
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.byte 0x00, 0x01, 0x01, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x01, 0x00, 0x01, 0xFF
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