mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-12-05 03:27:14 +00:00
385 lines
7.3 KiB
ArmAsm
385 lines
7.3 KiB
ArmAsm
#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_02200858
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ov01_02200858: ; 0x02200858
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push {r3, r4, r5, lr}
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mov r2, #0
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mov r1, #0x6c
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add r3, r2, #0
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add r5, r0, #0
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bl ov01_021F1430
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add r4, r0, #0
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str r5, [r4]
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bl ov01_02200884
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add r0, r4, #0
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov01_02200858
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thumb_func_start ov01_02200874
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ov01_02200874: ; 0x02200874
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push {r4, lr}
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add r4, r0, #0
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bl ov01_022008A8
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add r0, r4, #0
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bl ov01_021F1448
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pop {r4, pc}
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thumb_func_end ov01_02200874
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thumb_func_start ov01_02200884
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ov01_02200884: ; 0x02200884
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push {r3, r4, lr}
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sub sp, #4
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mov r2, #0
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add r4, r0, #0
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str r2, [sp]
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ldr r0, [r4]
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add r1, r4, #4
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mov r3, #0x55
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bl ov01_021F19F4
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add r0, r4, #0
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add r0, #0x18
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add r1, r4, #4
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bl sub_02069978
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add sp, #4
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pop {r3, r4, pc}
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.balign 4, 0
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thumb_func_end ov01_02200884
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thumb_func_start ov01_022008A8
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ov01_022008A8: ; 0x022008A8
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ldr r3, _022008B0 ; =sub_02069784
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add r0, r0, #4
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bx r3
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nop
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_022008B0: .word sub_02069784
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thumb_func_end ov01_022008A8
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thumb_func_start ov01_022008B4
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ov01_022008B4: ; 0x022008B4
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push {r4, r5, r6, lr}
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sub sp, #0x20
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add r2, sp, #8
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mov r1, #0
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str r1, [r2]
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str r1, [r2, #4]
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add r5, r0, #0
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str r1, [r2, #8]
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bl PlayerAvatar_GetMapObject
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add r4, r0, #0
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bl ov01_021F146C
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add r6, r0, #0
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mov r1, #3
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str r6, [sp, #0x14]
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bl ov01_021F1450
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str r0, [sp, #0x18]
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add r0, r4, #0
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mov r1, #2
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str r5, [sp, #0x1c]
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bl sub_0205F09C
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add r1, sp, #0x14
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str r1, [sp]
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str r0, [sp, #4]
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ldr r1, _022008FC ; =ov01_02209340
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add r0, r6, #0
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add r2, sp, #8
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mov r3, #0
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bl ov01_021F1620
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add sp, #0x20
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pop {r4, r5, r6, pc}
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nop
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_022008FC: .word ov01_02209340
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thumb_func_end ov01_022008B4
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thumb_func_start ov01_02200900
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ov01_02200900: ; 0x02200900
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push {r3, r4, r5, lr}
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add r5, r1, #0
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bl sub_02068D98
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add r4, r0, #0
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add r3, r4, #0
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add r2, r5, #0
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ldmia r3!, {r0, r1}
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add r2, #0x24
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stmia r2!, {r0, r1}
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ldr r0, [r3]
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str r0, [r2]
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ldr r0, [r4, #8]
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bl PlayerAvatar_GetMapObject
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mov r1, #0
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mvn r1, r1
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add r4, r0, #0
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str r1, [r5, #4]
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bl MapObject_GetID
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str r0, [r5, #0x14]
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add r0, r4, #0
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bl sub_0205F254
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str r0, [r5, #0x18]
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mov r0, #1
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pop {r3, r4, r5, pc}
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thumb_func_end ov01_02200900
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thumb_func_start ov01_02200938
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ov01_02200938: ; 0x02200938
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bx lr
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.balign 4, 0
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thumb_func_end ov01_02200938
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thumb_func_start ov01_0220093C
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ov01_0220093C: ; 0x0220093C
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push {r4, r5, r6, r7, lr}
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sub sp, #0x24
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add r5, r1, #0
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str r0, [sp]
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ldr r0, [r5, #0x2c]
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str r0, [sp, #4]
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bl PlayerAvatar_GetMapObject
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ldr r1, [r5, #0x14]
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ldr r2, [r5, #0x18]
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add r6, r0, #0
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bl sub_0205F0A8
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cmp r0, #0
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bne _02200964
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ldr r0, [sp]
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bl ov01_021F1640
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add sp, #0x24
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pop {r4, r5, r6, r7, pc}
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_02200964:
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ldr r7, [r5, #4]
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add r0, r6, #0
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bl sub_0205F504
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strb r0, [r5, #8]
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ldrb r0, [r5, #8]
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bl ov01_02200AB0
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str r0, [r5, #4]
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mov r0, #0
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str r0, [r5]
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ldr r4, [r5, #4]
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sub r0, r0, #1
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cmp r4, r0
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beq _0220098C
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ldr r0, [sp, #4]
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bl PlayerAvatar_GetFacingDirection
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cmp r4, r0
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beq _0220099A
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_0220098C:
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mov r0, #0
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str r0, [r5, #0x1c]
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str r0, [r5, #0x20]
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mov r0, #1
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add sp, #0x24
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str r0, [r5]
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pop {r4, r5, r6, r7, pc}
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_0220099A:
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cmp r7, r4
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beq _022009A4
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mov r0, #0
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str r0, [r5, #0x1c]
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str r0, [r5, #0x20]
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_022009A4:
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add r0, r6, #0
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bl MapObject_GetCurrentX
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add r4, r0, #0
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ldr r0, [r5, #4]
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bl GetDeltaXByFacingDirection
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add r7, r0, #0
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add r0, r6, #0
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bl MapObject_GetCurrentY
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str r0, [sp, #8]
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ldr r0, [r5, #4]
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bl GetDeltaYByFacingDirection
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add r2, r0, #0
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ldr r1, [sp, #8]
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add r0, r4, r7
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add r1, r1, r2
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add r2, sp, #0xc
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bl sub_020611C8
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add r0, r6, #0
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add r1, sp, #0x18
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bl MapObject_GetPositionVec
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ldr r0, [sp, #0x1c]
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add r1, sp, #0xc
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str r0, [sp, #0x10]
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ldr r0, [sp]
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bl sub_02068DA8
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ldr r0, [r5, #0x1c]
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add r0, r0, #1
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str r0, [r5, #0x1c]
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cmp r0, #0xf
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ble _02200A04
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mov r0, #0
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str r0, [r5, #0x1c]
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ldr r0, [r5, #0x20]
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add r0, r0, #1
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lsr r2, r0, #0x1f
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lsl r1, r0, #0x1f
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sub r1, r1, r2
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mov r0, #0x1f
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ror r1, r0
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add r0, r2, r1
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str r0, [r5, #0x20]
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_02200A04:
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add sp, #0x24
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pop {r4, r5, r6, r7, pc}
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thumb_func_end ov01_0220093C
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thumb_func_start ov01_02200A08
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ov01_02200A08: ; 0x02200A08
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push {r4, r5, r6, r7, lr}
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sub sp, #0x3c
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add r3, r1, #0
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add r6, r0, #0
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ldr r0, [r3]
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cmp r0, #1
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beq _02200AA4
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mov r0, #0
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ldr r1, [r3, #4]
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mvn r0, r0
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cmp r1, r0
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beq _02200AA4
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ldr r5, _02200AA8 ; =ov01_02209334
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add r4, sp, #0
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ldmia r5!, {r0, r1}
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stmia r4!, {r0, r1}
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ldr r0, [r5]
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mov r7, #0x18
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str r0, [r4]
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ldr r1, [r3, #4]
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ldr r4, _02200AAC ; =ov01_02209354
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add r0, r1, #0
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mul r0, r7
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add r0, r4, r0
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ldr r5, [r3, #0x28]
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ldr r4, [r3, #0x20]
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mov r3, #0xc
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mul r3, r4
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mov r2, #0
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add r5, #0x18
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add r4, r0, r3
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cmp r1, #3
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bhi _02200A6A
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add r0, r1, r1
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_02200A56: ; jump table
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.short _02200A5E - _02200A56 - 2 ; case 0
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.short _02200A6A - _02200A56 - 2 ; case 1
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.short _02200A62 - _02200A56 - 2 ; case 2
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.short _02200A68 - _02200A56 - 2 ; case 3
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_02200A5E:
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mov r2, #0xb4
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b _02200A6A
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_02200A62:
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add r2, r7, #0
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add r2, #0xf6
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b _02200A6A
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_02200A68:
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mov r2, #0x5a
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_02200A6A:
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mov r1, #0
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lsl r2, r2, #0x10
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add r0, sp, #0x18
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lsr r2, r2, #0x10
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add r3, r1, #0
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bl sub_02020DA4
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add r0, r6, #0
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add r1, sp, #0xc
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bl sub_02068DB8
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ldr r1, [sp, #0xc]
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ldr r0, [r4]
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add r2, sp, #0
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add r0, r1, r0
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str r0, [sp, #0xc]
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ldr r1, [sp, #0x10]
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ldr r0, [r4, #4]
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add r3, sp, #0x18
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add r0, r1, r0
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str r0, [sp, #0x10]
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ldr r1, [sp, #0x14]
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ldr r0, [r4, #8]
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add r0, r1, r0
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str r0, [sp, #0x14]
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add r0, r5, #0
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add r1, sp, #0xc
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bl sub_020699AC
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_02200AA4:
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add sp, #0x3c
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pop {r4, r5, r6, r7, pc}
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.balign 4, 0
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_02200AA8: .word ov01_02209334
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_02200AAC: .word ov01_02209354
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thumb_func_end ov01_02200A08
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thumb_func_start ov01_02200AB0
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ov01_02200AB0: ; 0x02200AB0
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push {r4, lr}
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add r4, r0, #0
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bl sub_0205B730
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cmp r0, #0
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beq _02200AC0
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mov r0, #0
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pop {r4, pc}
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_02200AC0:
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add r0, r4, #0
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bl sub_0205B73C
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cmp r0, #0
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beq _02200ACE
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mov r0, #1
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pop {r4, pc}
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_02200ACE:
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add r0, r4, #0
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bl sub_0205B724
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cmp r0, #0
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beq _02200ADC
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mov r0, #2
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pop {r4, pc}
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_02200ADC:
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add r0, r4, #0
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bl sub_0205B718
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cmp r0, #0
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beq _02200AEA
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mov r0, #3
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pop {r4, pc}
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_02200AEA:
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mov r0, #0
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mvn r0, r0
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pop {r4, pc}
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thumb_func_end ov01_02200AB0
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.rodata
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ov01_02209334: ; 0x02209334
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.word 0x1000, 0x1000, 0x1000
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ov01_02209340: ; 0x02209340
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.word 0x00000030
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.word ov01_02200900
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.word ov01_02200938
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.word ov01_0220093C
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.word ov01_02200A08
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ov01_02209354: ; 0x02209354
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0xE0, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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