pokeheartgold/asm/overlay_116.s
2022-04-02 16:49:11 -04:00

470 lines
9.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "global.inc"
.text
thumb_func_start ov116_0225F020
ov116_0225F020: ; 0x0225F020
push {r3, r4, r5, lr}
sub sp, #8
add r4, r1, #0
add r5, r0, #0
ldrh r0, [r4, #8]
ldr r1, [r5, #0x24]
bl GF_Camera_SetPerspectiveAngle
ldr r0, [r4]
ldr r1, [r5, #0x24]
bl GF_Camera_SetDistance
ldrh r1, [r4, #4]
add r0, sp, #0
strh r1, [r0]
ldrh r1, [r4, #6]
strh r1, [r0, #2]
mov r1, #0
strh r1, [r0, #4]
ldr r1, [r5, #0x24]
add r0, sp, #0
bl GF_Camera_SetAngle
add sp, #8
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov116_0225F020
thumb_func_start ov116_0225F054
ov116_0225F054: ; 0x0225F054
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r1, #0
add r6, r0, #0
ldr r0, [r4]
ldr r5, [r4, #0xc]
cmp r0, #7
bls _0225F066
b _0225F1A6
_0225F066:
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225F072: ; jump table
.short _0225F082 - _0225F072 - 2 ; case 0
.short _0225F0BA - _0225F072 - 2 ; case 1
.short _0225F0D2 - _0225F072 - 2 ; case 2
.short _0225F0E0 - _0225F072 - 2 ; case 3
.short _0225F104 - _0225F072 - 2 ; case 4
.short _0225F140 - _0225F072 - 2 ; case 5
.short _0225F162 - _0225F072 - 2 ; case 6
.short _0225F178 - _0225F072 - 2 ; case 7
_0225F082:
mov r0, #4
mov r1, #0x10
bl AllocFromHeap
str r0, [r4, #0xc]
mov r2, #0x10
mov r1, #0
_0225F090:
strb r1, [r0]
add r0, r0, #1
sub r2, r2, #1
bne _0225F090
mov r0, #2
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #4
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F0BA:
mov r0, #1
mov r1, #0x10
str r0, [sp]
add r2, r1, #0
add r3, r4, #4
bl ov01_021EFCF8
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F0D2:
ldr r1, [r4, #4]
cmp r1, #0
beq _0225F1A6
add r0, r0, #1
add sp, #0xc
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F0E0:
mov r0, #3
mov r1, #0xf
bl ov01_021F467C
mov r2, #0
str r0, [r5]
mov r0, #0xc
add r1, r2, #0
mul r1, r0
ldr r0, _0225F1AC ; =ov116_0225F3B6
str r2, [r5, #8]
ldrh r0, [r0, r1]
add sp, #0xc
str r0, [r5, #0xc]
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F104:
ldr r0, [r5, #0xc]
sub r0, r0, #1
str r0, [r5, #0xc]
bpl _0225F1A6
ldr r2, [r5, #8]
mov r1, #0xc
ldr r3, _0225F1B0 ; =ov116_0225F3AC
mul r1, r2
ldr r0, [r4, #0x10]
add r1, r3, r1
bl ov116_0225F020
ldr r0, [r5, #8]
add r2, r0, #1
str r2, [r5, #8]
cmp r2, #0x10
blo _0225F130
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F130:
mov r0, #0xc
add r1, r2, #0
mul r1, r0
ldr r0, _0225F1AC ; =ov116_0225F3B6
add sp, #0xc
ldrh r0, [r0, r1]
str r0, [r5, #0xc]
pop {r3, r4, r5, r6, pc}
_0225F140:
mov r0, #0xa
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r1, #0
str r0, [sp, #8]
ldr r3, _0225F1B4 ; =0x00007FFF
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F162:
bl IsPaletteFadeFinished
cmp r0, #0
beq _0225F1A6
mov r0, #0
str r0, [r4, #4]
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r3, r4, r5, r6, pc}
_0225F178:
ldr r1, _0225F1B4 ; =0x00007FFF
mov r0, #1
bl sub_0200FBF4
add r0, r5, #0
bl ov01_021F46DC
ldr r0, _0225F1B8 ; =0x04000050
mov r1, #0
strh r1, [r0]
ldr r1, [r4, #0x14]
cmp r1, #0
beq _0225F196
mov r0, #1
str r0, [r1]
_0225F196:
add r0, r4, #0
add r1, r6, #0
bl ov01_021EFCDC
ldr r1, _0225F1B4 ; =0x00007FFF
mov r0, #1
bl sub_0200FBF4
_0225F1A6:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
nop
_0225F1AC: .word ov116_0225F3B6
_0225F1B0: .word ov116_0225F3AC
_0225F1B4: .word 0x00007FFF
_0225F1B8: .word 0x04000050
thumb_func_end ov116_0225F054
thumb_func_start ov116_0225F1BC
ov116_0225F1BC: ; 0x0225F1BC
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r4, r1, #0
add r7, r0, #0
ldr r0, [r4]
add r6, r2, #0
ldr r5, [r4, #0xc]
cmp r0, #9
bhi _0225F240
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225F1DA: ; jump table
.short _0225F1EE - _0225F1DA - 2 ; case 0
.short _0225F222 - _0225F1DA - 2 ; case 1
.short _0225F23A - _0225F1DA - 2 ; case 2
.short _0225F24A - _0225F1DA - 2 ; case 3
.short _0225F276 - _0225F1DA - 2 ; case 4
.short _0225F2A0 - _0225F1DA - 2 ; case 5
.short _0225F2CE - _0225F1DA - 2 ; case 6
.short _0225F2F0 - _0225F1DA - 2 ; case 7
.short _0225F312 - _0225F1DA - 2 ; case 8
.short _0225F328 - _0225F1DA - 2 ; case 9
_0225F1EE:
mov r0, #4
mov r1, #0x38
bl AllocFromHeap
mov r1, #0
mov r2, #0x38
str r0, [r4, #0xc]
bl memset
mov r0, #2
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #4
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F222:
mov r0, #1
mov r1, #0x10
str r0, [sp]
add r2, r1, #0
add r3, r4, #4
bl ov01_021EFCF8
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F23A:
ldr r1, [r4, #4]
cmp r1, #0
bne _0225F242
_0225F240:
b _0225F356
_0225F242:
add r0, r0, #1
add sp, #0xc
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F24A:
ldrh r0, [r6, #0x10]
ldrh r1, [r6, #0x12]
bl ov01_021F467C
str r0, [r5]
ldr r0, [r4, #0x10]
ldr r0, [r0, #0x24]
bl GF_Camera_GetPerspectiveAngle
ldr r2, [r6, #4]
add r1, r0, #0
add r5, #8
ldrb r3, [r6]
add r0, r5, #0
add r2, r1, r2
bl ov01_021EFE34
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F276:
add r0, r5, #0
add r0, #8
bl ov01_021EFE44
add r7, r0, #0
ldr r0, [r5, #8]
ldr r1, [r4, #0x10]
lsl r0, r0, #0x10
ldr r1, [r1, #0x24]
lsr r0, r0, #0x10
bl GF_Camera_SetPerspectiveAngle
cmp r7, #1
bne _0225F356
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
ldrb r0, [r6, #1]
str r0, [r5, #0x34]
pop {r4, r5, r6, r7, pc}
_0225F2A0:
ldr r0, [r5, #0x34]
sub r0, r0, #1
str r0, [r5, #0x34]
bpl _0225F356
ldr r0, [r4, #0x10]
ldr r0, [r0, #0x24]
bl GF_Camera_GetDistance
add r1, r0, #0
ldrb r0, [r6, #2]
add r5, #0x1c
str r0, [sp]
ldr r2, [r6, #8]
ldr r3, [r6, #0xc]
add r0, r5, #0
add r2, r1, r2
bl ov01_021EFEC8
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F2CE:
add r0, r5, #0
add r0, #0x1c
bl ov01_021EFF28
ldr r1, [r4, #0x10]
add r6, r0, #0
ldr r0, [r5, #0x1c]
ldr r1, [r1, #0x24]
bl GF_Camera_SetDistance
cmp r6, #1
bne _0225F356
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F2F0:
ldrb r0, [r6, #3]
mov r1, #0
ldr r3, _0225F35C ; =0x00007FFF
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
str r0, [sp, #8]
mov r0, #3
add r2, r1, #0
bl BeginNormalPaletteFade
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F312:
bl IsPaletteFadeFinished
cmp r0, #0
beq _0225F356
mov r0, #0
str r0, [r4, #4]
ldr r0, [r4]
add sp, #0xc
add r0, r0, #1
str r0, [r4]
pop {r4, r5, r6, r7, pc}
_0225F328:
ldr r1, _0225F35C ; =0x00007FFF
mov r0, #1
bl sub_0200FBF4
add r0, r5, #0
bl ov01_021F46DC
ldr r0, _0225F360 ; =0x04000050
mov r1, #0
strh r1, [r0]
ldr r1, [r4, #0x14]
cmp r1, #0
beq _0225F346
mov r0, #1
str r0, [r1]
_0225F346:
add r0, r4, #0
add r1, r7, #0
bl ov01_021EFCDC
ldr r1, _0225F35C ; =0x00007FFF
mov r0, #1
bl sub_0200FBF4
_0225F356:
add sp, #0xc
pop {r4, r5, r6, r7, pc}
nop
_0225F35C: .word 0x00007FFF
_0225F360: .word 0x04000050
thumb_func_end ov116_0225F1BC
thumb_func_start ov116_0225F364
ov116_0225F364: ; 0x0225F364
ldr r3, _0225F36C ; =ov116_0225F1BC
ldr r2, _0225F370 ; =_0225F384
bx r3
nop
_0225F36C: .word ov116_0225F1BC
_0225F370: .word _0225F384
thumb_func_end ov116_0225F364
thumb_func_start ov116_0225F374
ov116_0225F374: ; 0x0225F374
ldr r3, _0225F37C ; =ov116_0225F1BC
ldr r2, _0225F380 ; =ov116_0225F398
bx r3
nop
_0225F37C: .word ov116_0225F1BC
_0225F380: .word ov116_0225F398
thumb_func_end ov116_0225F374
.rodata
_0225F384:
.byte 0x28, 0x05, 0x08, 0x3C, 0x00, 0x01, 0x00, 0x00, 0x00, 0xC0, 0xD6, 0xFF
.byte 0x00, 0x08, 0x00, 0x00, 0x05, 0x00, 0x0D, 0x00
ov116_0225F398: ; 0x0225F398
.byte 0x28, 0x05, 0x08, 0x3C, 0x00, 0x01, 0x00, 0x00
.byte 0x00, 0xA0, 0xDD, 0xFF, 0x00, 0x08, 0x00, 0x00, 0x05, 0x00, 0x0D, 0x00
ov116_0225F3AC: ; 0x0225F3AC
.byte 0xC1, 0xAE, 0x29, 0x00
.byte 0x02, 0xD6, 0x00, 0x00, 0xC1, 0x05
ov116_0225F3B6: ; 0x0225F3B6
.byte 0x04, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xCF, 0x00, 0xFF
.byte 0x01, 0x06, 0x04, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xE6, 0x00, 0x10, 0x91, 0x06, 0x04, 0x00
.byte 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xD6, 0x00, 0x0A, 0x11, 0x07, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00
.byte 0x02, 0xE1, 0x00, 0xF0, 0x80, 0x07, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xC6, 0x00, 0x00
.byte 0x51, 0x07, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xE0, 0x00, 0xF0, 0x00, 0x08, 0x03, 0x00
.byte 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xD6, 0x00, 0x00, 0x02, 0x08, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00
.byte 0x02, 0xD0, 0x00, 0x10, 0x00, 0x08, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xD9, 0x00, 0xF5
.byte 0x51, 0x07, 0x03, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xD0, 0x00, 0x0A, 0xC1, 0x04, 0x02, 0x00
.byte 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xE0, 0x00, 0xF0, 0xC1, 0x03, 0x02, 0x00, 0xC1, 0xAE, 0x29, 0x00
.byte 0x02, 0xD0, 0x00, 0xF0, 0x50, 0x06, 0x01, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xE0, 0x00, 0xA0
.byte 0x41, 0x02, 0x01, 0x00, 0xC1, 0xAE, 0x29, 0x00, 0xA2, 0xE1, 0x00, 0x05, 0x00, 0x05, 0x01, 0x00
.byte 0xC1, 0xAE, 0x29, 0x00, 0x02, 0xD6, 0x00, 0x00, 0x41, 0x02, 0x01, 0x00
; 0x0225F46C