pokeheartgold/asm/overlay_01_021E90C0.s
2023-05-12 23:33:04 +01:00

2899 lines
51 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021E90C0.inc"
.include "global.inc"
.text
thumb_func_start ov01_021E90C0
ov01_021E90C0: ; 0x021E90C0
push {r3, lr}
mov r0, #4
mov r1, #0x20
bl AllocFromHeapAtEnd
mov r1, #0
str r1, [r0]
strh r1, [r0, #0x1c]
pop {r3, pc}
.balign 4, 0
thumb_func_end ov01_021E90C0
thumb_func_start ov01_021E90D4
ov01_021E90D4: ; 0x021E90D4
ldr r3, _021E90D8 ; =FreeToHeap
bx r3
.balign 4, 0
_021E90D8: .word FreeToHeap
thumb_func_end ov01_021E90D4
thumb_func_start ov01_021E90DC
ov01_021E90DC: ; 0x021E90DC
str r0, [r2, #4]
str r1, [r2, #8]
bx lr
.balign 4, 0
thumb_func_end ov01_021E90DC
thumb_func_start ov01_021E90E4
ov01_021E90E4: ; 0x021E90E4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x58
add r4, r1, #0
add r6, r0, #0
ldr r0, [r4]
cmp r0, #0x64
bgt _021E9112
blt _021E90F6
b _021E9308
_021E90F6:
cmp r0, #5
bhi _021E9118
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_021E9106: ; jump table
.short _021E911A - _021E9106 - 2 ; case 0
.short _021E9218 - _021E9106 - 2 ; case 1
.short _021E9256 - _021E9106 - 2 ; case 2
.short _021E926A - _021E9106 - 2 ; case 3
.short _021E92B0 - _021E9106 - 2 ; case 4
.short _021E92F6 - _021E9106 - 2 ; case 5
_021E9112:
cmp r0, #0x65
bne _021E9118
b _021E9336
_021E9118:
b _021E934C
_021E911A:
mov r0, #0
str r0, [r4, #0x10]
strb r0, [r4, #0xd]
mov r0, #3
str r0, [sp]
mov r2, #1
str r2, [sp, #4]
add r0, sp, #0x48
str r0, [sp, #8]
sub r2, r2, #2
ldr r0, [r4, #4]
ldr r1, [r4, #8]
add r3, r2, #0
bl sub_02054A60
mov r0, #1
strb r0, [r4, #0xc]
mov r0, #0
str r0, [sp, #0x24]
ldr r0, [r6, #0x34]
bl ov01_021FB904
str r0, [sp, #0x1c]
mov r0, #0
mov r1, #4
str r0, [sp]
add r0, r6, #0
add r2, r1, #0
add r3, sp, #0x48
bl sub_02054D10
str r0, [sp, #0x18]
mov r7, #0
add r5, r0, #0
_021E915E:
ldr r1, [r5]
cmp r1, #0
beq _021E9190
ldr r0, [sp, #0x1c]
add r2, sp, #0x30
bl NARC_ReadWholeMember
add r0, sp, #0x2c
ldrb r0, [r0, #8]
cmp r0, #0
beq _021E9190
ldr r1, [sp, #0x18]
lsl r5, r7, #2
ldr r1, [r1, r5]
add r0, r6, #0
add r2, sp, #0x48
add r3, sp, #0x2c
bl sub_02054AE4
mov r0, #1
str r0, [sp, #0x24]
ldr r0, [sp, #0x18]
ldr r0, [r0, r5]
str r0, [sp, #0x20]
b _021E9198
_021E9190:
add r7, r7, #1
add r5, r5, #4
cmp r7, #4
blt _021E915E
_021E9198:
ldr r0, [sp, #0x18]
bl FreeToHeap
ldr r0, [sp, #0x24]
cmp r0, #0
beq _021E91F4
ldr r0, [r6, #0x54]
ldr r1, [sp, #0x20]
bl ov01_021E8BAC
add r7, r0, #0
bne _021E91B6
add sp, #0x58
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E91B6:
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
str r0, [sp, #0x28]
ldr r0, [sp, #0x2c]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [sp, #0x2c]
bl ov01_021F3B3C
str r5, [sp]
str r0, [sp, #4]
ldr r0, [sp, #0x28]
mov r2, #1
str r0, [sp, #8]
str r7, [sp, #0xc]
str r2, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
ldr r3, [sp, #0x20]
bl ov01_021E8DE8
mov r1, #1
ldr r0, [r6, #0x58]
add r2, r1, #0
bl ov01_021E90B0
b _021E91FA
_021E91F4:
add sp, #0x58
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E91FA:
ldr r0, [sp, #0x20]
bl ov01_021E9700
strh r0, [r4, #0x1e]
ldrh r1, [r4, #0x1e]
ldr r0, _021E9368 ; =0x0000FFFF
cmp r1, r0
beq _021E9210
mov r0, #0x64
str r0, [r4]
b _021E934C
_021E9210:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E9218:
ldr r0, [r6, #0x58]
mov r1, #1
bl ov01_021E8F30
add r5, r0, #0
add r0, r6, #0
add r1, r5, #0
bl ov01_021EA1F4
cmp r0, #0
bne _021E9238
ldr r0, [r6, #0x24]
bl sub_02023234
mov r0, #1
str r0, [r4, #0x10]
_021E9238:
add r0, r6, #0
add r1, r5, #0
mov r2, #1
bl GetDoorSE
add r3, r0, #0
ldr r0, [r6, #0x58]
mov r1, #1
mov r2, #0
bl ov01_021E8E98
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E9256:
ldr r0, [r6, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _021E934C
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E926A:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0xc
add r5, r0, #0
bl MapObject_SetHeldMovement
add r0, r6, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _021E92A8
add r0, r6, #0
bl ov01_022057C4
cmp r0, #0
bne _021E92A8
add r0, r5, #0
bl MapObject_GetPrevX
add r7, r0, #0
add r0, r5, #0
bl MapObject_GetPrevY
add r3, r6, #0
add r2, r0, #0
mov r0, #0xc
add r1, r7, #0
add r3, #0xe4
bl ov01_02205990
_021E92A8:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E92B0:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E934C
add r0, r6, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _021E92EE
add r0, r6, #0
bl FollowingPokemon_GetMapObject
add r7, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E934C
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
add r0, r7, #0
bl MapObject_ClearHeldMovementIfActive
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E92EE:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E92F6:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #1
bl MapObject_SetFlag9
add sp, #0x58
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E9308:
mov r0, #0x96
ldr r1, _021E936C ; =0x00456000
ldr r2, [r6, #0x24]
lsl r0, r0, #0xc
bl Camera_SetClipBounds
ldr r1, [r6, #0x24]
mov r0, #4
bl CreateCameraTranslationWrapper
str r0, [r4, #0x18]
ldrh r2, [r4, #0x1e]
mov r1, #0x14
ldr r3, _021E9370 ; =ov01_02206428
mul r1, r2
add r1, r3, r1
mov r2, #0x18
bl SetCameraTranslationPath
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E934C
_021E9336:
ldr r0, [r4, #0x18]
bl IsCameraTranslationFinished
cmp r0, #0
beq _021E934C
ldr r0, [r4, #0x18]
bl DeleteCameraTranslationWrapper
mov r0, #1
strh r0, [r4, #0x1c]
str r0, [r4]
_021E934C:
ldr r0, [r4, #0x10]
cmp r0, #0
beq _021E9362
ldrh r0, [r4, #0x1c]
cmp r0, #0
bne _021E9362
add r4, #0xd
ldr r0, [r6, #0x24]
add r1, r4, #0
bl ov01_021E95CC
_021E9362:
mov r0, #0
add sp, #0x58
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_021E9368: .word 0x0000FFFF
_021E936C: .word 0x00456000
_021E9370: .word ov01_02206428
thumb_func_end ov01_021E90E4
thumb_func_start ov01_021E9374
ov01_021E9374: ; 0x021E9374
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x58
add r6, r1, #0
add r4, r0, #0
ldr r0, [r6]
cmp r0, #6
bls _021E9384
b _021E95B0
_021E9384:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E9390: ; jump table
.short _021E939E - _021E9390 - 2 ; case 0
.short _021E94AA - _021E9390 - 2 ; case 1
.short _021E94FA - _021E9390 - 2 ; case 2
.short _021E951A - _021E9390 - 2 ; case 3
.short _021E952E - _021E9390 - 2 ; case 4
.short _021E9572 - _021E9390 - 2 ; case 5
.short _021E95A2 - _021E9390 - 2 ; case 6
_021E939E:
mov r3, #0
str r3, [r6, #0x10]
strb r3, [r6, #0xd]
mov r0, #3
str r0, [sp]
mov r2, #1
str r2, [sp, #4]
add r0, sp, #0x48
str r0, [sp, #8]
ldr r0, [r6, #4]
ldr r1, [r6, #8]
sub r2, r2, #2
bl sub_02054A60
mov r0, #1
strb r0, [r6, #0xc]
mov r0, #0
str r0, [sp, #0x24]
ldr r0, [r4, #0x34]
bl ov01_021FB904
str r0, [sp, #0x1c]
mov r0, #0
mov r1, #4
str r0, [sp]
add r0, r4, #0
add r2, r1, #0
add r3, sp, #0x48
bl sub_02054D10
str r0, [sp, #0x18]
mov r7, #0
add r5, r0, #0
_021E93E0:
ldr r1, [r5]
cmp r1, #0
beq _021E9412
ldr r0, [sp, #0x1c]
add r2, sp, #0x30
bl NARC_ReadWholeMember
add r0, sp, #0x2c
ldrb r0, [r0, #8]
cmp r0, #0
beq _021E9412
ldr r1, [sp, #0x18]
lsl r5, r7, #2
ldr r1, [r1, r5]
add r0, r4, #0
add r2, sp, #0x48
add r3, sp, #0x2c
bl sub_02054AE4
mov r0, #1
str r0, [sp, #0x24]
ldr r0, [sp, #0x18]
ldr r0, [r0, r5]
str r0, [sp, #0x20]
b _021E941A
_021E9412:
add r7, r7, #1
add r5, r5, #4
cmp r7, #4
blt _021E93E0
_021E941A:
ldr r0, [sp, #0x18]
bl FreeToHeap
ldr r0, [sp, #0x24]
cmp r0, #0
beq _021E9476
ldr r0, [r4, #0x54]
ldr r1, [sp, #0x20]
bl ov01_021E8BAC
add r7, r0, #0
bne _021E9442
mov r0, #1
bl ov01_021E636C
mov r0, #6
str r0, [r6]
add sp, #0x58
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_021E9442:
ldr r0, [r4, #0x34]
bl ov01_021FB9E0
str r0, [sp, #0x28]
ldr r0, [sp, #0x2c]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [sp, #0x2c]
bl ov01_021F3B3C
str r5, [sp]
str r0, [sp, #4]
ldr r0, [sp, #0x28]
mov r2, #1
str r0, [sp, #8]
str r7, [sp, #0xc]
str r2, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r4, #0x54]
ldr r1, [r4, #0x58]
ldr r3, [sp, #0x20]
bl ov01_021E8DE8
b _021E9486
_021E9476:
mov r0, #1
bl ov01_021E636C
mov r0, #6
str r0, [r6]
add sp, #0x58
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_021E9486:
ldr r0, [r4, #0x24]
bl Camera_GetPerspectiveAngle
strh r0, [r6, #0xe]
ldr r1, [sp, #0x20]
add r0, r4, #0
bl ov01_021EA1F4
cmp r0, #0
bne _021E94A2
ldr r0, _021E95C8 ; =0x0000FFA0
ldr r1, [r4, #0x24]
bl sub_020234D0
_021E94A2:
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E95B0
_021E94AA:
mov r1, #0
str r1, [sp]
mov r0, #6
str r0, [sp, #4]
mov r3, #1
str r3, [sp, #8]
mov r0, #0xb
str r0, [sp, #0xc]
ldr r0, [r4, #0x10]
mov r2, #9
bl NewFieldFadeEnvironment
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F30
add r5, r0, #0
add r0, r4, #0
add r1, r5, #0
bl ov01_021EA1F4
cmp r0, #0
bne _021E94DC
mov r0, #1
str r0, [r6, #0x10]
_021E94DC:
add r0, r4, #0
add r1, r5, #0
mov r2, #1
bl GetDoorSE
add r3, r0, #0
ldr r0, [r4, #0x58]
mov r1, #1
mov r2, #0
bl ov01_021E8E98
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E95B0
_021E94FA:
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _021E95B0
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0
bl MapObject_SetFlag9
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E95B0
_021E951A:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0xd
bl MapObject_SetHeldMovement
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E95B0
_021E952E:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E95B0
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
add r0, r4, #0
mov r1, #1
bl ov01_02205790
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F30
add r1, r0, #0
add r0, r4, #0
mov r2, #0
bl GetDoorSE
add r3, r0, #0
mov r1, #1
ldr r0, [r4, #0x58]
add r2, r1, #0
bl ov01_021E8E98
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E95B0
_021E9572:
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _021E95B0
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E95B0
ldr r0, [r4, #0x24]
bl Camera_GetPerspectiveAngle
ldrh r1, [r6, #0xe]
cmp r1, r0
bne _021E95B0
ldr r0, [r4, #0x54]
ldr r1, [r4, #0x58]
mov r2, #1
bl ov01_021E8ED0
add sp, #0x58
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E95A2:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E95B0
add sp, #0x58
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E95B0:
ldr r0, [r6, #0x10]
cmp r0, #0
beq _021E95C0
add r6, #0xd
ldr r0, [r4, #0x24]
add r1, r6, #0
bl ov01_021E9610
_021E95C0:
mov r0, #0
add sp, #0x58
pop {r3, r4, r5, r6, r7, pc}
nop
_021E95C8: .word 0x0000FFA0
thumb_func_end ov01_021E9374
thumb_func_start ov01_021E95CC
ov01_021E95CC: ; 0x021E95CC
push {r4, r5, r6, lr}
add r5, r1, #0
add r6, r0, #0
ldrb r0, [r5]
mov r4, #0xc
add r1, r0, #0
mul r1, r4
cmp r1, #0x60
bgt _021E960C
lsl r0, r1, #0x10
lsr r0, r0, #0x10
cmp r0, #0x60
bls _021E95EC
sub r0, #0x60
lsl r0, r0, #0x18
lsr r4, r0, #0x18
_021E95EC:
add r0, r6, #0
bl Camera_GetPerspectiveAngle
sub r0, r0, r4
lsl r0, r0, #0x10
lsr r0, r0, #0x10
beq _021E9606
neg r0, r4
lsl r0, r0, #0x10
lsr r0, r0, #0x10
add r1, r6, #0
bl sub_020234D0
_021E9606:
ldrb r0, [r5]
add r0, r0, #1
strb r0, [r5]
_021E960C:
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov01_021E95CC
thumb_func_start ov01_021E9610
ov01_021E9610: ; 0x021E9610
push {r4, r5, r6, lr}
add r5, r1, #0
add r6, r0, #0
ldrb r0, [r5]
lsl r0, r0, #4
cmp r0, #0x60
bge _021E964C
lsl r0, r0, #0x10
lsr r0, r0, #0x10
cmp r0, #0x60
bls _021E962E
sub r0, #0x60
lsl r0, r0, #0x18
lsr r4, r0, #0x18
b _021E9630
_021E962E:
mov r4, #0x10
_021E9630:
add r0, r6, #0
bl Camera_GetPerspectiveAngle
add r0, r0, r4
lsl r0, r0, #0x10
lsr r0, r0, #0x10
beq _021E9646
add r0, r4, #0
add r1, r6, #0
bl sub_020234D0
_021E9646:
ldrb r0, [r5]
add r0, r0, #1
strb r0, [r5]
_021E964C:
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov01_021E9610
thumb_func_start GetDoorSE
GetDoorSE: ; 0x021E9650
push {r3, r4, r5, lr}
sub sp, #0x18
ldr r0, [r0, #0x34]
add r5, r1, #0
add r4, r2, #0
bl ov01_021FB904
add r1, r5, #0
add r2, sp, #0
bl NARC_ReadWholeMember
cmp r4, #0
add r0, sp, #0
beq _021E96AA
ldrb r0, [r0, #4]
cmp r0, #4
bhi _021E96A0
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E967E: ; jump table
.short _021E96A0 - _021E967E - 2 ; case 0
.short _021E9688 - _021E967E - 2 ; case 1
.short _021E968E - _021E967E - 2 ; case 2
.short _021E9694 - _021E967E - 2 ; case 3
.short _021E969A - _021E967E - 2 ; case 4
_021E9688:
add sp, #0x18
ldr r0, _021E96E8 ; =SEQ_SE_DP_DOOR_OPEN
pop {r3, r4, r5, pc}
_021E968E:
add sp, #0x18
ldr r0, _021E96EC ; =SEQ_SE_DP_DOOR10
pop {r3, r4, r5, pc}
_021E9694:
add sp, #0x18
ldr r0, _021E96F0 ; =SEQ_SE_PL_DOOR_OPEN5
pop {r3, r4, r5, pc}
_021E969A:
add sp, #0x18
ldr r0, _021E96F4 ; =SEQ_SE_GS_HIKIDO_OPEN
pop {r3, r4, r5, pc}
_021E96A0:
bl GF_AssertFail
add sp, #0x18
ldr r0, _021E96E8 ; =SEQ_SE_DP_DOOR_OPEN
pop {r3, r4, r5, pc}
_021E96AA:
ldrb r0, [r0, #4]
cmp r0, #4
bhi _021E96DE
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E96BC: ; jump table
.short _021E96DE - _021E96BC - 2 ; case 0
.short _021E96C6 - _021E96BC - 2 ; case 1
.short _021E96CC - _021E96BC - 2 ; case 2
.short _021E96D2 - _021E96BC - 2 ; case 3
.short _021E96D8 - _021E96BC - 2 ; case 4
_021E96C6:
add sp, #0x18
ldr r0, _021E96F8 ; =SEQ_SE_DP_DOOR_CLOSE2
pop {r3, r4, r5, pc}
_021E96CC:
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, pc}
_021E96D2:
add sp, #0x18
mov r0, #0
pop {r3, r4, r5, pc}
_021E96D8:
add sp, #0x18
ldr r0, _021E96FC ; =SEQ_SE_GS_HIKIDO_CLOSE
pop {r3, r4, r5, pc}
_021E96DE:
bl GF_AssertFail
ldr r0, _021E96F8 ; =SEQ_SE_DP_DOOR_CLOSE2
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
_021E96E8: .word SEQ_SE_DP_DOOR_OPEN
_021E96EC: .word SEQ_SE_DP_DOOR10
_021E96F0: .word SEQ_SE_PL_DOOR_OPEN5
_021E96F4: .word SEQ_SE_GS_HIKIDO_OPEN
_021E96F8: .word SEQ_SE_DP_DOOR_CLOSE2
_021E96FC: .word SEQ_SE_GS_HIKIDO_CLOSE
thumb_func_end GetDoorSE
thumb_func_start ov01_021E9700
ov01_021E9700: ; 0x021E9700
ldr r1, _021E9718 ; =0x0000FFFF
cmp r0, #0x3d
beq _021E970C
cmp r0, #0xe0
beq _021E9710
b _021E9712
_021E970C:
mov r1, #0
b _021E9712
_021E9710:
mov r1, #1
_021E9712:
add r0, r1, #0
bx lr
nop
_021E9718: .word 0x0000FFFF
thumb_func_end ov01_021E9700
thumb_func_start ov01_021E971C
ov01_021E971C: ; 0x021E971C
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x40
add r4, r1, #0
add r6, r0, #0
ldr r0, [r4]
add r5, r2, #0
cmp r0, #5
bls _021E972E
b _021E98E0
_021E972E:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E973A: ; jump table
.short _021E9746 - _021E973A - 2 ; case 0
.short _021E9806 - _021E973A - 2 ; case 1
.short _021E9846 - _021E973A - 2 ; case 2
.short _021E9866 - _021E973A - 2 ; case 3
.short _021E988E - _021E973A - 2 ; case 4
.short _021E98B4 - _021E973A - 2 ; case 5
_021E9746:
ldr r3, _021E98E8 ; =ov01_02206408
add r2, sp, #0x20
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
cmp r5, #2
bne _021E9770
mov r0, #2
str r0, [sp]
mov r2, #1
str r2, [sp, #4]
add r0, sp, #0x30
str r0, [sp, #8]
ldr r0, [r4, #4]
ldr r1, [r4, #8]
sub r2, r2, #2
mov r3, #0
bl sub_02054A60
b _021E9788
_021E9770:
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
add r0, sp, #0x30
str r0, [sp, #8]
mov r2, #0
ldr r0, [r4, #4]
ldr r1, [r4, #8]
add r3, r2, #0
bl sub_02054A60
_021E9788:
mov r0, #2
strb r0, [r4, #0xc]
add r0, sp, #0x1c
str r0, [sp]
add r0, sp, #0x18
str r0, [sp, #4]
add r0, r6, #0
add r1, sp, #0x20
mov r2, #4
add r3, sp, #0x30
bl sub_02054B74
cmp r0, #0
beq _021E97D6
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
add r7, r0, #0
ldr r0, [sp, #0x1c]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [sp, #0x1c]
bl ov01_021F3B3C
str r5, [sp]
str r0, [sp, #4]
str r7, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
str r0, [sp, #0x10]
str r0, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
ldr r3, [sp, #0x18]
mov r2, #2
bl ov01_021E8DE8
b _021E97E0
_021E97D6:
bl GF_AssertFail
add sp, #0x40
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E97E0:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E97FA
add r0, r5, #0
mov r1, #0x49
bl MapObject_SetHeldMovement
b _021E97FE
_021E97FA:
bl GF_AssertFail
_021E97FE:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E98E0
_021E9806:
mov r0, #1
bl ov01_021E636C
ldr r0, [r6, #0x58]
ldr r3, _021E98EC ; =SEQ_SE_DP_ESUKA
mov r1, #2
mov r2, #0
bl ov01_021E8E98
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E983A
cmp r5, #3
bne _021E9830
mov r1, #0xb
b _021E9832
_021E9830:
mov r1, #0xa
_021E9832:
add r0, r6, #0
bl MapObject_SetHeldMovement
b _021E983E
_021E983A:
bl GF_AssertFail
_021E983E:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E98E0
_021E9846:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E98E0
add r0, r5, #0
mov r1, #0x4a
bl MapObject_SetHeldMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E98E0
_021E9866:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E98E0
cmp r5, #3
bne _021E987E
mov r1, #0xb
b _021E9880
_021E987E:
mov r1, #0xa
_021E9880:
add r0, r6, #0
bl MapObject_SetHeldMovement
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E98E0
_021E988E:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r7, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E98E0
add r0, r7, #0
bl MapObject_ClearHeldMovementIfActive
add r0, r6, #0
add r1, r5, #0
bl ov01_02205790
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E98E0
_021E98B4:
ldr r0, [r6, #0x58]
mov r1, #2
bl ov01_021E8F10
cmp r0, #0
beq _021E98E0
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E98E0
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #2
bl ov01_021E8ED0
ldr r0, _021E98EC ; =SEQ_SE_DP_ESUKA
mov r1, #0
bl StopSE
add sp, #0x40
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021E98E0:
mov r0, #0
add sp, #0x40
pop {r3, r4, r5, r6, r7, pc}
nop
_021E98E8: .word ov01_02206408
_021E98EC: .word SEQ_SE_DP_ESUKA
thumb_func_end ov01_021E971C
thumb_func_start ov01_021E98F0
ov01_021E98F0: ; 0x021E98F0
push {r4, r5, r6, r7, lr}
sub sp, #0x44
add r4, r1, #0
add r6, r0, #0
ldr r0, [r4]
add r5, r2, #0
cmp r0, #4
bls _021E9902
b _021E9AAC
_021E9902:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E990E: ; jump table
.short _021E9918 - _021E990E - 2 ; case 0
.short _021E99DA - _021E990E - 2 ; case 1
.short _021E9A3C - _021E990E - 2 ; case 2
.short _021E9A62 - _021E990E - 2 ; case 3
.short _021E9A80 - _021E990E - 2 ; case 4
_021E9918:
ldr r3, _021E9AB4 ; =ov01_02206418
add r2, sp, #0x24
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
cmp r5, #2
bne _021E9942
mov r0, #2
str r0, [sp]
mov r2, #1
str r2, [sp, #4]
add r0, sp, #0x34
str r0, [sp, #8]
ldr r0, [r4, #4]
ldr r1, [r4, #8]
sub r2, r2, #2
mov r3, #0
bl sub_02054A60
b _021E995A
_021E9942:
mov r0, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
add r0, sp, #0x34
str r0, [sp, #8]
mov r2, #0
ldr r0, [r4, #4]
ldr r1, [r4, #8]
add r3, r2, #0
bl sub_02054A60
_021E995A:
mov r0, #2
strb r0, [r4, #0xc]
add r0, sp, #0x20
str r0, [sp]
add r0, sp, #0x1c
str r0, [sp, #4]
add r0, r6, #0
add r1, sp, #0x24
mov r2, #4
add r3, sp, #0x34
bl sub_02054B74
cmp r0, #0
beq _021E99AA
ldr r0, [r6, #0x34]
bl ov01_021FB9E0
add r7, r0, #0
ldr r0, [sp, #0x20]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [sp, #0x20]
bl ov01_021F3B3C
str r5, [sp]
str r0, [sp, #4]
str r7, [sp, #8]
mov r0, #1
str r0, [sp, #0xc]
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
ldr r3, [sp, #0x1c]
mov r2, #2
bl ov01_021E8DE8
b _021E99B4
_021E99AA:
bl GF_AssertFail
add sp, #0x44
mov r0, #1
pop {r4, r5, r6, r7, pc}
_021E99B4:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E99CE
add r0, r5, #0
mov r1, #0x49
bl MapObject_SetHeldMovement
b _021E99D2
_021E99CE:
bl GF_AssertFail
_021E99D2:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E9AAC
_021E99DA:
ldr r0, [r6, #0x58]
ldr r3, _021E9AB8 ; =SEQ_SE_DP_ESUKA
mov r1, #2
mov r2, #0
bl ov01_021E8E98
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r7, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E9A30
cmp r5, #2
bne _021E99FE
mov r5, #0xa
b _021E9A00
_021E99FE:
mov r5, #0xb
_021E9A00:
add r0, r7, #0
add r1, r5, #0
bl MapObject_SetHeldMovement
add r0, r6, #0
bl FollowingPokemon_IsActive
cmp r0, #0
beq _021E9A34
add r0, r7, #0
bl MapObject_GetPrevX
str r0, [sp, #0x18]
add r0, r7, #0
bl MapObject_GetPrevY
add r6, #0xe4
add r2, r0, #0
ldr r1, [sp, #0x18]
add r0, r5, #0
add r3, r6, #0
bl ov01_02205990
b _021E9A34
_021E9A30:
bl GF_AssertFail
_021E9A34:
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E9AAC
_021E9A3C:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_AreBitsSetForMovementScriptInit
cmp r0, #1
bne _021E9AAC
add r0, r5, #0
mov r1, #0x4a
bl MapObject_SetHeldMovement
mov r0, #0
bl ov01_021E636C
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E9AAC
_021E9A62:
ldr r0, [r6, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E9AAC
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
b _021E9AAC
_021E9A80:
ldr r0, [r6, #0x58]
mov r1, #2
bl ov01_021E8F10
cmp r0, #0
beq _021E9AAC
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E9AAC
ldr r0, [r6, #0x54]
ldr r1, [r6, #0x58]
mov r2, #2
bl ov01_021E8ED0
ldr r0, _021E9AB8 ; =SEQ_SE_DP_ESUKA
mov r1, #0
bl StopSE
add sp, #0x44
mov r0, #1
pop {r4, r5, r6, r7, pc}
_021E9AAC:
mov r0, #0
add sp, #0x44
pop {r4, r5, r6, r7, pc}
nop
_021E9AB4: .word ov01_02206418
_021E9AB8: .word SEQ_SE_DP_ESUKA
thumb_func_end ov01_021E98F0
thumb_func_start ov01_021E9ABC
ov01_021E9ABC: ; 0x021E9ABC
push {r3, r4, r5, lr}
add r4, r0, #0
bl TaskManager_GetSys
add r5, r0, #0
add r0, r4, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r1, [r4]
ldr r0, [r5, #0x58]
bl ov01_021E8F10
cmp r0, #0
beq _021E9AE4
add r0, r4, #0
bl FreeToHeap
mov r0, #1
pop {r3, r4, r5, pc}
_021E9AE4:
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_end ov01_021E9ABC
thumb_func_start ov01_021E9AE8
ov01_021E9AE8: ; 0x021E9AE8
push {r4, r5, r6, r7, lr}
sub sp, #0x54
add r7, r0, #0
str r3, [sp, #0x18]
mov r0, #3
str r0, [sp]
mov r3, #1
str r3, [sp, #4]
add r0, sp, #0x44
str r0, [sp, #8]
add r0, r1, #0
add r1, r2, #0
sub r2, r3, #2
mov r3, #0
bl sub_02054A60
ldr r0, [r7, #0x34]
bl ov01_021FB904
add r6, r0, #0
mov r0, #0
mov r1, #4
str r0, [sp]
add r0, r7, #0
add r2, r1, #0
add r3, sp, #0x44
bl sub_02054D10
mov r4, #0
str r0, [sp, #0x1c]
str r4, [sp, #0x24]
add r5, r0, #0
_021E9B28:
ldr r1, [r5]
cmp r1, #0
beq _021E9B5A
add r0, r6, #0
add r2, sp, #0x2c
bl NARC_ReadWholeMember
add r0, sp, #0x28
ldrb r0, [r0, #8]
cmp r0, #0
beq _021E9B5A
ldr r1, [sp, #0x1c]
lsl r4, r4, #2
ldr r1, [r1, r4]
add r0, r7, #0
add r2, sp, #0x44
add r3, sp, #0x28
bl sub_02054AE4
mov r0, #1
str r0, [sp, #0x24]
ldr r0, [sp, #0x1c]
ldr r0, [r0, r4]
str r0, [sp, #0x20]
b _021E9B62
_021E9B5A:
add r4, r4, #1
add r5, r5, #4
cmp r4, #4
blt _021E9B28
_021E9B62:
ldr r0, [sp, #0x1c]
bl FreeToHeap
ldr r0, [sp, #0x24]
cmp r0, #0
beq _021E9BB0
ldr r0, [r7, #0x54]
ldr r1, [sp, #0x20]
bl ov01_021E8BAC
add r5, r0, #0
beq _021E9BB4
ldr r0, [r7, #0x34]
bl ov01_021FB9E0
add r6, r0, #0
ldr r0, [sp, #0x28]
bl ov01_021F3B38
add r4, r0, #0
ldr r0, [sp, #0x28]
bl ov01_021F3B3C
str r4, [sp]
str r0, [sp, #4]
str r6, [sp, #8]
str r5, [sp, #0xc]
mov r0, #1
str r0, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r7, #0x54]
ldr r1, [r7, #0x58]
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x20]
bl ov01_021E8DE8
add sp, #0x54
pop {r4, r5, r6, r7, pc}
_021E9BB0:
bl GF_AssertFail
_021E9BB4:
add sp, #0x54
pop {r4, r5, r6, r7, pc}
thumb_func_end ov01_021E9AE8
thumb_func_start ov01_021E9BB8
ov01_021E9BB8: ; 0x021E9BB8
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #0x58]
add r4, r1, #0
bl ov01_021E8F30
add r1, r0, #0
add r0, r5, #0
mov r2, #1
bl GetDoorSE
add r3, r0, #0
ldr r0, [r5, #0x58]
add r1, r4, #0
mov r2, #0
bl ov01_021E8E98
pop {r3, r4, r5, pc}
thumb_func_end ov01_021E9BB8
thumb_func_start ov01_021E9BDC
ov01_021E9BDC: ; 0x021E9BDC
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #0x58]
add r4, r1, #0
bl ov01_021E8F30
add r1, r0, #0
add r0, r5, #0
mov r2, #0
bl GetDoorSE
add r3, r0, #0
ldr r0, [r5, #0x58]
add r1, r4, #0
mov r2, #1
bl ov01_021E8E98
pop {r3, r4, r5, pc}
thumb_func_end ov01_021E9BDC
thumb_func_start ov01_021E9C00
ov01_021E9C00: ; 0x021E9C00
push {r3, r4, r5, lr}
add r5, r0, #0
add r4, r1, #0
mov r0, #4
mov r1, #1
bl AllocFromHeapAtEnd
add r2, r0, #0
strb r4, [r2]
ldr r0, [r5, #0x10]
ldr r1, _021E9C1C ; =ov01_021E9ABC
bl TaskManager_Call
pop {r3, r4, r5, pc}
.balign 4, 0
_021E9C1C: .word ov01_021E9ABC
thumb_func_end ov01_021E9C00
thumb_func_start ov01_021E9C20
ov01_021E9C20: ; 0x021E9C20
add r3, r0, #0
add r2, r1, #0
ldr r0, [r3, #0x54]
ldr r1, [r3, #0x58]
ldr r3, _021E9C2C ; =ov01_021E8ED0
bx r3
.balign 4, 0
_021E9C2C: .word ov01_021E8ED0
thumb_func_end ov01_021E9C20
thumb_func_start ov01_021E9C30
ov01_021E9C30: ; 0x021E9C30
push {r3, lr}
mov r0, #4
mov r1, #8
bl AllocFromHeapAtEnd
mov r1, #0
strb r1, [r0]
pop {r3, pc}
thumb_func_end ov01_021E9C30
thumb_func_start ov01_021E9C40
ov01_021E9C40: ; 0x021E9C40
push {r4, r5, r6, r7, lr}
sub sp, #0x5c
add r5, r0, #0
bl TaskManager_GetSys
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetEnv
add r6, r0, #0
ldr r0, [r6]
cmp r0, #8
bls _021E9C5C
b _021E9ECC
_021E9C5C:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021E9C68: ; jump table
.short _021E9C7A - _021E9C68 - 2 ; case 0
.short _021E9DAE - _021E9C68 - 2 ; case 1
.short _021E9DCC - _021E9C68 - 2 ; case 2
.short _021E9DEA - _021E9C68 - 2 ; case 3
.short _021E9E04 - _021E9C68 - 2 ; case 4
.short _021E9E28 - _021E9C68 - 2 ; case 5
.short _021E9E46 - _021E9C68 - 2 ; case 6
.short _021E9E58 - _021E9C68 - 2 ; case 7
.short _021E9E9C - _021E9C68 - 2 ; case 8
_021E9C7A:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [sp, #0x28]
mov r0, #0
str r0, [r6, #0x10]
strb r0, [r6, #0xd]
ldr r0, [r4, #0x24]
bl Camera_GetPerspectiveAngle
strh r0, [r6, #0xe]
ldr r0, _021E9EE4 ; =0x0000FFA0
ldr r1, [r4, #0x24]
bl sub_020234D0
mov r0, #6
str r0, [sp]
mov r1, #1
str r1, [sp, #4]
mov r0, #0xb
str r0, [sp, #8]
ldr r3, _021E9EE8 ; =0x00007FFF
mov r0, #0
add r2, r1, #0
bl BeginNormalPaletteFade
mov r0, #1
str r0, [r6, #0x10]
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetFacingDirection
cmp r0, #1
bne _021E9D88
mov r1, #1
strb r1, [r6, #0xc]
mov r2, #3
str r2, [sp]
mov r0, #0
str r0, [sp, #0x24]
str r1, [sp, #4]
add r0, sp, #0x4c
str r0, [sp, #8]
ldr r0, [r6, #4]
ldr r1, [r6, #8]
ldr r3, [sp, #0x24]
sub r2, r2, #4
bl sub_02054A60
ldr r0, [r4, #0x34]
bl ov01_021FB904
str r0, [sp, #0x1c]
mov r0, #0
mov r1, #4
str r0, [sp]
add r0, r4, #0
add r2, r1, #0
add r3, sp, #0x4c
bl sub_02054D10
str r0, [sp, #0x18]
mov r7, #0
add r5, r0, #0
_021E9CF8:
ldr r1, [r5]
cmp r1, #0
beq _021E9D2A
ldr r0, [sp, #0x1c]
add r2, sp, #0x34
bl NARC_ReadWholeMember
add r0, sp, #0x30
ldrb r0, [r0, #8]
cmp r0, #0
beq _021E9D2A
ldr r1, [sp, #0x18]
lsl r5, r7, #2
ldr r1, [r1, r5]
add r0, r4, #0
add r2, sp, #0x4c
add r3, sp, #0x30
bl sub_02054AE4
mov r0, #1
str r0, [sp, #0x24]
ldr r0, [sp, #0x18]
ldr r0, [r0, r5]
str r0, [sp, #0x20]
b _021E9D32
_021E9D2A:
add r7, r7, #1
add r5, r5, #4
cmp r7, #4
blt _021E9CF8
_021E9D32:
ldr r0, [sp, #0x18]
bl FreeToHeap
ldr r0, [sp, #0x24]
cmp r0, #0
beq _021E9D88
ldr r0, [r4, #0x54]
ldr r1, [sp, #0x20]
bl ov01_021E8BAC
add r7, r0, #0
bne _021E9D50
add sp, #0x5c
mov r0, #0
pop {r4, r5, r6, r7, pc}
_021E9D50:
ldr r0, [r4, #0x34]
bl ov01_021FB9E0
str r0, [sp, #0x2c]
ldr r0, [sp, #0x30]
bl ov01_021F3B38
add r5, r0, #0
ldr r0, [sp, #0x30]
bl ov01_021F3B3C
str r5, [sp]
str r0, [sp, #4]
ldr r0, [sp, #0x2c]
mov r2, #1
str r0, [sp, #8]
str r7, [sp, #0xc]
str r2, [sp, #0x10]
mov r0, #0
str r0, [sp, #0x14]
ldr r0, [r4, #0x54]
ldr r1, [r4, #0x58]
ldr r3, [sp, #0x20]
bl ov01_021E8DE8
mov r0, #4
str r0, [r6]
b _021E9ECC
_021E9D88:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetFacingDirection
cmp r0, #1
bne _021E9DA0
ldr r0, [sp, #0x28]
mov r1, #1
bl MapObject_SetFlag9
mov r0, #1
str r0, [r6]
b _021E9ECC
_021E9DA0:
ldr r0, [sp, #0x28]
mov r1, #0
bl MapObject_SetFlag9
mov r0, #3
str r0, [r6]
b _021E9ECC
_021E9DAE:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
mov r1, #0
bl MapObject_SetFlag9
add r0, r5, #0
mov r1, #0xd
bl MapObject_SetHeldMovement
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E9ECC
_021E9DCC:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E9ECC
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E9ECC
_021E9DEA:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E9ECC
ldr r0, [r4, #0x24]
bl Camera_GetPerspectiveAngle
ldrh r1, [r6, #0xe]
cmp r1, r0
bne _021E9ECC
add sp, #0x5c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_021E9E04:
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F30
add r1, r0, #0
add r0, r4, #0
mov r2, #1
bl GetDoorSE
add r3, r0, #0
ldr r0, [r4, #0x58]
mov r1, #1
mov r2, #0
bl ov01_021E8E98
mov r0, #5
str r0, [r6]
b _021E9ECC
_021E9E28:
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _021E9ECC
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0
bl MapObject_SetFlag9
mov r0, #6
str r0, [r6]
b _021E9ECC
_021E9E46:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #0xd
bl MapObject_SetHeldMovement
mov r0, #7
str r0, [r6]
b _021E9ECC
_021E9E58:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021E9ECC
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
add r0, r4, #0
mov r1, #1
bl ov01_02205790
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F30
add r1, r0, #0
add r0, r4, #0
mov r2, #0
bl GetDoorSE
add r3, r0, #0
mov r1, #1
ldr r0, [r4, #0x58]
add r2, r1, #0
bl ov01_021E8E98
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _021E9ECC
_021E9E9C:
ldr r0, [r4, #0x58]
mov r1, #1
bl ov01_021E8F10
cmp r0, #0
beq _021E9ECC
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E9ECC
ldr r0, [r4, #0x24]
bl Camera_GetPerspectiveAngle
ldrh r1, [r6, #0xe]
cmp r1, r0
bne _021E9ECC
ldr r0, [r4, #0x54]
ldr r1, [r4, #0x58]
mov r2, #1
bl ov01_021E8ED0
add sp, #0x5c
mov r0, #1
pop {r4, r5, r6, r7, pc}
_021E9ECC:
ldr r0, [r6, #0x10]
cmp r0, #0
beq _021E9EDC
add r6, #0xd
ldr r0, [r4, #0x24]
add r1, r6, #0
bl ov01_021E9610
_021E9EDC:
mov r0, #0
add sp, #0x5c
pop {r4, r5, r6, r7, pc}
nop
_021E9EE4: .word 0x0000FFA0
_021E9EE8: .word 0x00007FFF
thumb_func_end ov01_021E9C40
thumb_func_start ov01_021E9EEC
ov01_021E9EEC: ; 0x021E9EEC
push {r4, r5, lr}
sub sp, #0xc
add r5, r0, #0
bl TaskManager_GetSys
add r4, r0, #0
add r0, r5, #0
bl TaskManager_GetEnv
add r5, r0, #0
ldrb r0, [r5]
cmp r0, #0
beq _021E9F0C
cmp r0, #1
beq _021E9F48
b _021E9F5C
_021E9F0C:
ldr r0, [r4, #0x40]
bl PlayerAvatar_GetMapObject
mov r1, #1
bl MapObject_SetFlag9
mov r0, #0
str r0, [r5, #4]
strb r0, [r5, #1]
ldr r0, _021E9F70 ; =SEQ_SE_DP_KAIDAN2
bl PlaySE
mov r0, #6
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #0xb
str r0, [sp, #8]
mov r0, #0
ldr r3, _021E9F74 ; =0x00007FFF
add r1, r0, #0
add r2, r0, #0
bl BeginNormalPaletteFade
mov r0, #1
str r0, [r5, #4]
ldrb r0, [r5]
add r0, r0, #1
strb r0, [r5]
b _021E9F5C
_021E9F48:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E9F5C
add r0, r5, #0
bl FreeToHeap
add sp, #0xc
mov r0, #1
pop {r4, r5, pc}
_021E9F5C:
ldr r0, [r5, #4]
cmp r0, #0
beq _021E9F6A
ldr r0, [r4, #0x24]
add r1, r5, #1
bl ov01_021E95CC
_021E9F6A:
mov r0, #0
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
_021E9F70: .word SEQ_SE_DP_KAIDAN2
_021E9F74: .word 0x00007FFF
thumb_func_end ov01_021E9EEC
thumb_func_start ov01_021E9F78
ov01_021E9F78: ; 0x021E9F78
push {r4, r5, r6, lr}
sub sp, #0x10
add r5, r0, #0
bl TaskManager_GetSys
add r6, r0, #0
add r0, r5, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r0, [r4]
cmp r0, #0
beq _021E9F98
cmp r0, #1
beq _021E9FCA
b _021E9FDE
_021E9F98:
mov r0, #0
str r0, [r4, #4]
strb r0, [r4, #1]
ldr r0, _021E9FF4 ; =SEQ_SE_DP_KAIDAN2
bl PlaySE
mov r1, #0
str r1, [sp]
mov r0, #6
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
mov r0, #0xb
str r0, [sp, #0xc]
add r0, r5, #0
mov r2, #0x10
add r3, r1, #0
bl NewFieldFadeEnvironment
mov r0, #1
str r0, [r4, #4]
ldrb r0, [r4]
add r0, r0, #1
strb r0, [r4]
b _021E9FDE
_021E9FCA:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021E9FDE
add r0, r4, #0
bl FreeToHeap
add sp, #0x10
mov r0, #1
pop {r4, r5, r6, pc}
_021E9FDE:
ldr r0, [r4, #4]
cmp r0, #0
beq _021E9FEC
ldr r0, [r6, #0x24]
add r1, r4, #1
bl ov01_021E95CC
_021E9FEC:
mov r0, #0
add sp, #0x10
pop {r4, r5, r6, pc}
nop
_021E9FF4: .word SEQ_SE_DP_KAIDAN2
thumb_func_end ov01_021E9F78
thumb_func_start ov01_021E9FF8
ov01_021E9FF8: ; 0x021E9FF8
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
str r0, [sp, #0x10]
bl TaskManager_GetSys
add r5, r0, #0
ldr r0, [sp, #0x10]
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r0, [r4]
cmp r0, #3
bhi _021EA110
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021EA01E: ; jump table
.short _021EA026 - _021EA01E - 2 ; case 0
.short _021EA0B4 - _021EA01E - 2 ; case 1
.short _021EA0D2 - _021EA01E - 2 ; case 2
.short _021EA0F0 - _021EA01E - 2 ; case 3
_021EA026:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
str r0, [sp, #0x14]
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
lsl r0, r0, #0x18
lsr r7, r0, #0x18
cmp r7, #1
bne _021EA048
ldr r0, [sp, #0x14]
mov r1, #1
bl MapObject_SetFlag9
mov r0, #1
b _021EA052
_021EA048:
ldr r0, [sp, #0x14]
mov r1, #0
bl MapObject_SetFlag9
mov r0, #3
_021EA052:
strb r0, [r4]
mov r0, #0
str r0, [r4, #4]
strb r0, [r4, #1]
ldr r0, [r5, #0x24]
bl Camera_GetPerspectiveAngle
strh r0, [r4, #2]
ldr r0, _021EA124 ; =0x0000FFA0
ldr r1, [r5, #0x24]
bl sub_020234D0
cmp r7, #3
bhi _021EA092
add r0, r7, r7
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021EA07A: ; jump table
.short _021EA082 - _021EA07A - 2 ; case 0
.short _021EA086 - _021EA07A - 2 ; case 1
.short _021EA08A - _021EA07A - 2 ; case 2
.short _021EA08E - _021EA07A - 2 ; case 3
_021EA082:
mov r6, #3
b _021EA096
_021EA086:
mov r6, #5
b _021EA096
_021EA08A:
mov r6, #7
b _021EA096
_021EA08E:
mov r6, #0x27
b _021EA096
_021EA092:
bl GF_AssertFail
_021EA096:
mov r1, #0
str r1, [sp]
mov r0, #6
str r0, [sp, #4]
mov r3, #1
str r3, [sp, #8]
mov r0, #0xb
str r0, [sp, #0xc]
ldr r0, [sp, #0x10]
add r2, r6, #0
bl NewFieldFadeEnvironment
mov r0, #1
str r0, [r4, #4]
b _021EA110
_021EA0B4:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
mov r1, #0
bl MapObject_SetFlag9
add r0, r6, #0
mov r1, #0xd
bl MapObject_SetHeldMovement
ldrb r0, [r4]
add r0, r0, #1
strb r0, [r4]
b _021EA110
_021EA0D2:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021EA110
add r0, r6, #0
bl MapObject_ClearHeldMovementIfActive
ldrb r0, [r4]
add r0, r0, #1
strb r0, [r4]
b _021EA110
_021EA0F0:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021EA110
ldr r0, [r5, #0x24]
bl Camera_GetPerspectiveAngle
ldrh r1, [r4, #2]
cmp r1, r0
bne _021EA110
add r0, r4, #0
bl FreeToHeap
add sp, #0x18
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021EA110:
ldr r0, [r4, #4]
cmp r0, #0
beq _021EA11E
ldr r0, [r5, #0x24]
add r1, r4, #1
bl ov01_021E9610
_021EA11E:
mov r0, #0
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_021EA124: .word 0x0000FFA0
thumb_func_end ov01_021E9FF8
thumb_func_start ov01_021EA128
ov01_021EA128: ; 0x021EA128
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
add r7, r0, #0
bl TaskManager_GetSys
add r5, r0, #0
add r0, r7, #0
bl TaskManager_GetEnv
add r4, r0, #0
ldrb r0, [r4]
cmp r0, #3
bhi _021EA1EE
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021EA14E: ; jump table
.short _021EA156 - _021EA14E - 2 ; case 0
.short _021EA19E - _021EA14E - 2 ; case 1
.short _021EA1BC - _021EA14E - 2 ; case 2
.short _021EA1DA - _021EA14E - 2 ; case 3
_021EA156:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetFacingDirection
lsl r0, r0, #0x18
lsr r0, r0, #0x18
cmp r0, #1
bne _021EA178
add r0, r6, #0
mov r1, #1
bl MapObject_SetFlag9
mov r0, #1
b _021EA182
_021EA178:
add r0, r6, #0
mov r1, #0
bl MapObject_SetFlag9
mov r0, #3
_021EA182:
strb r0, [r4]
mov r1, #0
mov r2, #1
str r1, [sp]
mov r0, #6
str r0, [sp, #4]
str r2, [sp, #8]
mov r0, #0xb
str r0, [sp, #0xc]
add r0, r7, #0
add r3, r2, #0
bl NewFieldFadeEnvironment
b _021EA1EE
_021EA19E:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
mov r1, #0
bl MapObject_SetFlag9
add r0, r5, #0
mov r1, #0xd
bl MapObject_SetHeldMovement
ldrb r0, [r4]
add r0, r0, #1
strb r0, [r4]
b _021EA1EE
_021EA1BC:
ldr r0, [r5, #0x40]
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl MapObject_IsMovementPaused
cmp r0, #1
bne _021EA1EE
add r0, r5, #0
bl MapObject_ClearHeldMovementIfActive
ldrb r0, [r4]
add r0, r0, #1
strb r0, [r4]
b _021EA1EE
_021EA1DA:
bl IsPaletteFadeFinished
cmp r0, #0
beq _021EA1EE
add r0, r4, #0
bl FreeToHeap
add sp, #0x10
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_021EA1EE:
mov r0, #0
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov01_021EA128
thumb_func_start ov01_021EA1F4
ov01_021EA1F4: ; 0x021EA1F4
push {r4, lr}
ldr r0, [r0, #0x20]
add r4, r1, #0
ldr r0, [r0]
bl sub_0203B58C
cmp r0, #0
beq _021EA214
cmp r4, #0x3f
beq _021EA210
cmp r4, #0xa2
beq _021EA210
cmp r4, #0xc5
bne _021EA21C
_021EA210:
mov r0, #1
pop {r4, pc}
_021EA214:
cmp r4, #0x7c
bne _021EA21C
mov r0, #1
pop {r4, pc}
_021EA21C:
mov r0, #0
pop {r4, pc}
thumb_func_end ov01_021EA1F4
thumb_func_start ov01_021EA220
ov01_021EA220: ; 0x021EA220
push {r4, r5, r6, lr}
add r6, r1, #0
add r5, r0, #0
cmp r6, #5
blo _021EA22E
bl GF_AssertFail
_021EA22E:
mov r0, #4
mov r1, #0x14
bl AllocFromHeap
add r4, r0, #0
ldr r0, _021EA280 ; =ov01_02206450
lsl r1, r6, #2
ldr r0, [r0, r1]
str r5, [r4, #0xc]
add r1, r4, #4
bl ov01_021EA3E0
str r0, [r4]
mov r0, #0
str r0, [r4, #8]
bl GF_RTC_TimeToSec
lsr r1, r0, #0x1f
add r1, r0, r1
asr r3, r1, #1
ldr r5, [r4]
mov r1, #0
cmp r5, #0
bls _021EA272
ldr r2, [r4, #4]
_021EA260:
ldr r0, [r2]
cmp r0, r3
bls _021EA26A
str r1, [r4, #8]
b _021EA272
_021EA26A:
add r1, r1, #1
add r2, #0x30
cmp r1, r5
blo _021EA260
_021EA272:
mov r0, #1
str r0, [r4, #0x10]
add r0, r4, #0
bl ov01_021EA398
add r0, r4, #0
pop {r4, r5, r6, pc}
.balign 4, 0
_021EA280: .word ov01_02206450
thumb_func_end ov01_021EA220
thumb_func_start ov01_021EA284
ov01_021EA284: ; 0x021EA284
push {r4, lr}
add r4, r0, #0
bne _021EA28E
bl GF_AssertFail
_021EA28E:
ldr r0, [r4]
add r0, r0, #4
bl ov01_021EA564
ldr r1, [r4]
mov r0, #4
bl FreeToHeapExplicit
mov r0, #0
str r0, [r4]
pop {r4, pc}
thumb_func_end ov01_021EA284
thumb_func_start ov01_021EA2A4
ov01_021EA2A4: ; 0x021EA2A4
push {r3, r4, r5, lr}
add r4, r0, #0
bne _021EA2AE
bl GF_AssertFail
_021EA2AE:
bl GF_RTC_TimeToSec
lsr r1, r0, #0x1f
add r1, r0, r1
asr r0, r1, #1
ldr r1, [r4]
cmp r1, #1
bls _021EA2FC
ldr r1, [r4, #8]
sub r5, r1, #1
bmi _021EA2CE
mov r2, #0x30
ldr r3, [r4, #4]
mul r2, r5
ldr r2, [r3, r2]
b _021EA2D0
_021EA2CE:
mov r2, #0
_021EA2D0:
mov r3, #0x30
ldr r5, [r4, #4]
mul r3, r1
ldr r1, [r5, r3]
cmp r0, r1
bge _021EA2E0
cmp r0, r2
bge _021EA2FC
_021EA2E0:
ldr r0, [r4, #8]
add r1, r0, #1
str r1, [r4, #8]
ldr r0, [r4]
cmp r1, r0
blo _021EA2F0
mov r0, #0
str r0, [r4, #8]
_021EA2F0:
ldr r0, [r4, #0x10]
cmp r0, #0
beq _021EA2FC
add r0, r4, #0
bl ov01_021EA398
_021EA2FC:
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021EA2A4
thumb_func_start ov01_021EA300
ov01_021EA300: ; 0x021EA300
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
str r0, [sp, #4]
add r6, r1, #0
mov r4, #0
add r5, r0, #0
add r7, r0, #0
_021EA30E:
ldr r0, [sp, #4]
ldrb r1, [r0, #4]
mov r0, #1
lsl r0, r4
tst r0, r1
beq _021EA33C
mov r0, #0x12
ldrsh r0, [r5, r0]
mov r2, #0xe
mov r3, #0x10
str r0, [sp]
ldrsh r2, [r5, r2]
ldrsh r3, [r5, r3]
add r0, r6, #0
add r1, r4, #0
bl ov01_021EAAB8
ldrh r2, [r7, #6]
add r0, r6, #0
add r1, r4, #0
bl ov01_021EAAE0
b _021EA356
_021EA33C:
mov r0, #0
mov r2, #0
str r0, [sp]
add r0, r6, #0
add r1, r4, #0
add r3, r2, #0
bl ov01_021EAAB8
add r0, r6, #0
add r1, r4, #0
mov r2, #0
bl ov01_021EAAE0
_021EA356:
add r4, r4, #1
add r5, r5, #6
add r7, r7, #2
cmp r4, #4
blt _021EA30E
ldr r1, [sp, #4]
mov r2, #0
ldrh r1, [r1, #0x26]
add r0, r6, #0
add r3, r2, #0
bl ov01_021EAAF4
ldr r1, [sp, #4]
add r0, r6, #0
ldrh r1, [r1, #0x28]
mov r2, #1
bl ov01_021EAB08
ldr r1, [sp, #4]
mov r2, #0
ldrh r1, [r1, #0x2a]
add r0, r6, #0
add r3, r2, #0
bl ov01_021EAB1C
ldr r1, [sp, #4]
add r0, r6, #0
ldrh r1, [r1, #0x2c]
mov r2, #1
bl ov01_021EAB30
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov01_021EA300
thumb_func_start ov01_021EA398
ov01_021EA398: ; 0x021EA398
add r3, r0, #0
ldr r1, [r3, #8]
mov r0, #0x30
mul r0, r1
ldr r2, [r3, #4]
ldr r1, [r3, #0xc]
ldr r3, _021EA3AC ; =ov01_021EA300
add r0, r2, r0
bx r3
nop
_021EA3AC: .word ov01_021EA300
thumb_func_end ov01_021EA398
thumb_func_start ov01_021EA3B0
ov01_021EA3B0: ; 0x021EA3B0
push {r4, lr}
add r4, r0, #0
mov r1, #0
mov r2, #0x40
bl NNSi_G3dModifyMatFlag
add r0, r4, #0
mov r1, #0
mov r2, #0x80
bl NNSi_G3dModifyMatFlag
mov r2, #2
add r0, r4, #0
mov r1, #0
lsl r2, r2, #8
bl NNSi_G3dModifyMatFlag
mov r2, #1
add r0, r4, #0
mov r1, #0
lsl r2, r2, #0xa
bl NNSi_G3dModifyMatFlag
pop {r4, pc}
thumb_func_end ov01_021EA3B0
thumb_func_start ov01_021EA3E0
ov01_021EA3E0: ; 0x021EA3E0
push {r4, r5, r6, r7, lr}
sub sp, #0x1fc
sub sp, #0x20
add r2, r0, #0
str r1, [sp]
mov r0, #4
add r1, r2, #0
bl Sys_AllocAndReadFile
mov r1, #0
str r0, [sp, #0x14]
str r1, [sp, #8]
add r5, sp, #0x11c
mov r6, #1
mov r7, #2
add r4, r1, #0
_021EA400:
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
ldrsb r1, [r5, r4]
cmp r1, #0x45
bne _021EA41A
ldrsb r1, [r5, r6]
cmp r1, #0x4f
bne _021EA41A
ldrsb r1, [r5, r7]
cmp r1, #0x46
beq _021EA468
_021EA41A:
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
add r1, r5, #0
mov r2, #0xd
bl Ascii_GetDelim
ldr r1, [sp, #8]
add r1, r1, #1
str r1, [sp, #8]
_021EA468:
mov r1, #0
ldrsb r1, [r5, r1]
cmp r1, #0x45
bne _021EA400
mov r1, #1
ldrsb r1, [r5, r1]
cmp r1, #0x4f
bne _021EA400
mov r1, #2
ldrsb r1, [r5, r1]
cmp r1, #0x46
bne _021EA400
ldr r0, [sp, #8]
mov r1, #0x30
add r4, r0, #0
mul r4, r1
mov r0, #4
add r1, r4, #0
bl AllocFromHeap
ldr r1, [sp]
add r2, r4, #0
str r0, [r1]
mov r1, #0
bl MI_CpuFill8
mov r1, #0
str r1, [sp, #0x18]
ldr r1, [sp, #8]
ldr r0, [sp, #0x14]
cmp r1, #0
ble _021EA54E
ldr r1, [sp, #0x18]
str r1, [sp, #0x10]
_021EA4AC:
ldr r1, [sp]
mov r2, #0xd
ldr r5, [r1]
ldr r1, [sp, #0x10]
add r4, r5, r1
add r1, sp, #0x11c
bl Ascii_GetDelim
str r0, [sp, #4]
add r0, sp, #0x11c
add r1, sp, #0x1c
mov r2, #0x2c
bl Ascii_GetDelim
add r0, sp, #0x1c
bl Ascii_StrToL
ldr r1, [sp, #0x10]
add r6, r4, #0
str r0, [r5, r1]
add r0, r4, #6
mov r7, #0
add r6, #0xe
str r0, [sp, #0xc]
add r5, r4, #0
_021EA4DE:
ldr r0, [sp, #4]
ldr r1, [sp, #0xc]
add r2, r6, #0
bl ov01_021EA578
str r0, [sp, #4]
ldrh r1, [r5, #6]
ldr r0, _021EA560 ; =0x0000FFFF
cmp r1, r0
beq _021EA4FE
mov r0, #1
ldrb r1, [r4, #4]
lsl r0, r7
orr r0, r1
strb r0, [r4, #4]
b _021EA502
_021EA4FE:
mov r0, #0
strh r0, [r5, #6]
_021EA502:
ldr r0, [sp, #0xc]
add r7, r7, #1
add r0, r0, #2
add r6, r6, #6
add r5, r5, #2
str r0, [sp, #0xc]
cmp r7, #4
blt _021EA4DE
add r1, r4, #0
ldr r0, [sp, #4]
add r1, #0x26
bl ov01_021EA668
add r1, r4, #0
add r1, #0x28
bl ov01_021EA668
add r1, r4, #0
add r1, #0x2a
bl ov01_021EA668
add r4, #0x2c
add r1, r4, #0
bl ov01_021EA668
add r1, sp, #0x11c
mov r2, #0xd
bl Ascii_GetDelim
ldr r1, [sp, #0x10]
add r1, #0x30
str r1, [sp, #0x10]
ldr r1, [sp, #0x18]
add r2, r1, #1
ldr r1, [sp, #8]
str r2, [sp, #0x18]
cmp r2, r1
blt _021EA4AC
_021EA54E:
ldr r1, [sp, #0x14]
mov r0, #4
bl FreeToHeapExplicit
ldr r0, [sp, #8]
add sp, #0x1fc
add sp, #0x20
pop {r4, r5, r6, r7, pc}
nop
_021EA560: .word 0x0000FFFF
thumb_func_end ov01_021EA3E0
thumb_func_start ov01_021EA564
ov01_021EA564: ; 0x021EA564
push {r4, lr}
add r4, r0, #0
ldr r1, [r4]
mov r0, #4
bl FreeToHeapExplicit
mov r0, #0
str r0, [r4]
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_021EA564
thumb_func_start ov01_021EA578
ov01_021EA578: ; 0x021EA578
push {r4, r5, r6, r7, lr}
sub sp, #0x1fc
sub sp, #0x20
str r1, [sp, #4]
add r7, r2, #0
add r1, sp, #0x11c
mov r2, #0xd
bl Ascii_GetDelim
str r0, [sp]
add r0, sp, #0x11c
add r1, sp, #0x1c
mov r2, #0x2c
bl Ascii_GetDelim
add r4, r0, #0
add r0, sp, #0x1c
bl Ascii_StrToL
cmp r0, #1
bne _021EA650
mov r6, #0
add r5, sp, #8
_021EA5A6:
add r0, r4, #0
add r1, sp, #0x1c
mov r2, #0x2c
bl Ascii_GetDelim
add r4, r0, #0
add r0, sp, #0x1c
bl Ascii_StrToL
strh r0, [r5]
add r6, r6, #1
add r5, r5, #2
cmp r6, #3
blt _021EA5A6
add r1, sp, #8
ldrh r0, [r1, #4]
ldrh r2, [r1]
ldrh r1, [r1, #2]
lsl r0, r0, #0xa
mov r6, #0
lsl r1, r1, #5
orr r1, r2
orr r1, r0
ldr r0, [sp, #4]
add r5, sp, #0x10
strh r1, [r0]
_021EA5DA:
add r0, r4, #0
add r1, sp, #0x1c
mov r2, #0x2c
bl Ascii_GetDelim
add r4, r0, #0
add r0, sp, #0x1c
bl Ascii_StrToL
add r6, r6, #1
stmia r5!, {r0}
cmp r6, #3
blt _021EA5DA
ldr r0, [sp, #0x10]
strh r0, [r7]
ldr r0, [sp, #0x14]
strh r0, [r7, #2]
ldr r0, [sp, #0x18]
strh r0, [r7, #4]
mov r0, #0
ldrsh r1, [r7, r0]
mov r0, #1
lsl r0, r0, #0xc
cmp r1, r0
ble _021EA60E
strh r0, [r7]
_021EA60E:
mov r0, #0
ldrsh r1, [r7, r0]
ldr r0, _021EA660 ; =0xFFFFF000
cmp r1, r0
bge _021EA61A
strh r0, [r7]
_021EA61A:
mov r0, #2
ldrsh r2, [r7, r0]
lsl r1, r0, #0xb
cmp r2, r1
ble _021EA628
lsl r0, r0, #0xb
strh r0, [r7, #2]
_021EA628:
mov r0, #2
ldrsh r1, [r7, r0]
ldr r0, _021EA660 ; =0xFFFFF000
cmp r1, r0
bge _021EA634
strh r0, [r7, #2]
_021EA634:
mov r0, #4
ldrsh r2, [r7, r0]
lsl r1, r0, #0xa
cmp r2, r1
ble _021EA642
lsl r0, r0, #0xa
strh r0, [r7, #4]
_021EA642:
mov r0, #4
ldrsh r1, [r7, r0]
ldr r0, _021EA660 ; =0xFFFFF000
cmp r1, r0
bge _021EA656
strh r0, [r7, #4]
b _021EA656
_021EA650:
ldr r1, _021EA664 ; =0x0000FFFF
ldr r0, [sp, #4]
strh r1, [r0]
_021EA656:
ldr r0, [sp]
add sp, #0x1fc
add sp, #0x20
pop {r4, r5, r6, r7, pc}
nop
_021EA660: .word 0xFFFFF000
_021EA664: .word 0x0000FFFF
thumb_func_end ov01_021EA578
thumb_func_start ov01_021EA668
ov01_021EA668: ; 0x021EA668
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x1fc
sub sp, #0x14
str r1, [sp, #4]
add r1, sp, #0x10c
add r1, #2
mov r2, #0xd
bl Ascii_GetDelim
add r6, sp, #0x10c
add r7, sp, #0xc
str r0, [sp]
add r6, #2
mov r4, #0
add r5, sp, #8
add r7, #2
_021EA688:
add r0, r6, #0
add r1, r7, #0
mov r2, #0x2c
bl Ascii_GetDelim
add r6, r0, #0
add r0, r7, #0
bl Ascii_StrToL
strh r0, [r5]
add r4, r4, #1
add r5, r5, #2
cmp r4, #3
blt _021EA688
add r0, sp, #8
ldrh r1, [r0, #4]
lsl r2, r1, #0xa
ldrh r1, [r0]
ldrh r0, [r0, #2]
lsl r0, r0, #5
orr r0, r1
add r1, r2, #0
orr r1, r0
ldr r0, [sp, #4]
strh r1, [r0]
ldr r0, [sp]
add sp, #0x1fc
add sp, #0x14
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov01_021EA668
thumb_func_start LoadAreaOrDungeonLightTxt
LoadAreaOrDungeonLightTxt: ; 0x021EA6C4
push {r3, r4, r5, r6, lr}
sub sp, #4
add r4, r0, #0
add r6, r1, #0
cmp r4, #5
blo _021EA6D4
bl GF_AssertFail
_021EA6D4:
ldr r0, _021EA720 ; =ov01_02206450
lsl r1, r4, #2
ldr r0, [r0, r1]
add r1, sp, #0
bl ov01_021EA3E0
add r4, r0, #0
bl GF_RTC_TimeToSec
lsr r1, r0, #0x1f
add r1, r0, r1
asr r3, r1, #1
mov r1, #0
cmp r4, #0
ble _021EA706
ldr r2, [sp]
_021EA6F4:
ldr r0, [r2]
cmp r0, r3
bls _021EA6FE
add r5, r1, #0
b _021EA706
_021EA6FE:
add r1, r1, #1
add r2, #0x30
cmp r1, r4
blt _021EA6F4
_021EA706:
mov r0, #0x30
ldr r1, [sp]
mul r0, r5
add r0, r1, r0
add r1, r6, #0
bl ov01_021EA300
add r0, sp, #0
bl ov01_021EA564
add sp, #4
pop {r3, r4, r5, r6, pc}
nop
_021EA720: .word ov01_02206450
thumb_func_end LoadAreaOrDungeonLightTxt
.rodata
ov01_02206408: ; 0x02206408
.byte 0x0B, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00
.byte 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00
ov01_02206418: ; 0x02206418
.byte 0x0B, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00
.byte 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00
ov01_02206428: ; 0x02206428
.byte 0x82, 0xE8, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xD4, 0x05, 0x00, 0x43, 0xC0, 0xFD, 0xFF, 0xC1, 0xAE, 0x29, 0x00
.byte 0x62, 0xE2, 0xC1, 0x05, 0x00, 0x00, 0x00, 0x00, 0x9B, 0x20, 0x05, 0x00, 0xDA, 0x6B, 0xFC, 0xFF, 0xC1, 0x7E, 0x2C, 0x00
ov01_02206450:
.word ov01_02209820
.word ov01_02209850
.word ov01_02209838
.word ov01_02209868
.word ov01_02209880
.data
.balign 4, 0
ov01_02209820:
.asciz "data/area00light.txt"
.balign 4, 0
ov01_02209838:
.asciz "data/area02light.txt"
.balign 4, 0
ov01_02209850:
.asciz "data/area01light.txt"
.balign 4, 0
ov01_02209868:
.asciz "data/dun20_01light.txt"
.balign 4, 0
ov01_02209880:
.asciz "data/dun20_02light.txt"