pokeheartgold/asm/unk_0202E4B0.s
2022-04-08 09:18:33 -04:00

921 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "global.inc"
.rodata
_020F684C:
.byte 0x06
_020F684D:
.byte 0x00
.byte 0x04, 0x06
.byte 0x03, 0x0A
.balign 4, 0
_020F6854:
.word 0x00000000
.word 0x00000002
.word 0x00000004
.word 0x00000006
.word 0x00000008
.word 0x0000001E
.word 0x0000002A
.word 0x0000000A
.word 0x0000000C
.word 0x0000000B
.word 0x0000005D
.word 0x0000005B
.word 0x0000005F
.text
thumb_func_start sub_0202E4B0
sub_0202E4B0: ; 0x0202E4B0
lsl r1, r0, #1
ldr r0, _0202E4B8 ; =_020F684C
ldrb r0, [r0, r1]
bx lr
.balign 4, 0
_0202E4B8: .word _020F684C
thumb_func_end sub_0202E4B0
thumb_func_start sub_0202E4BC
sub_0202E4BC: ; 0x0202E4BC
lsl r1, r0, #1
ldr r0, _0202E4C4 ; =_020F684D
ldrb r0, [r0, r1]
bx lr
.balign 4, 0
_0202E4C4: .word _020F684D
thumb_func_end sub_0202E4BC
thumb_func_start sub_0202E4C8
sub_0202E4C8: ; 0x0202E4C8
push {r3, lr}
mov r1, #0
str r1, [r0]
str r1, [r0, #4]
add r0, #8
mov r1, #8
bl StringFillEOS
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
pop {r3, pc}
thumb_func_end sub_0202E4C8
thumb_func_start sub_0202E4E0
sub_0202E4E0: ; 0x0202E4E0
push {r3, lr}
add r0, #8
bl StringLength
cmp r0, #0
beq _0202E4F0
mov r0, #1
pop {r3, pc}
_0202E4F0:
mov r0, #0
pop {r3, pc}
thumb_func_end sub_0202E4E0
thumb_func_start sub_0202E4F4
sub_0202E4F4: ; 0x0202E4F4
mov r0, #0xea
lsl r0, r0, #4
bx lr
.balign 4, 0
thumb_func_end sub_0202E4F4
thumb_func_start sub_0202E4FC
sub_0202E4FC: ; 0x0202E4FC
push {r3, r4, r5, r6, r7, lr}
mov r2, #0xea
mov r1, #0
lsl r2, r2, #4
add r6, r0, #0
bl MI_CpuFill8
mov r7, #0
_0202E50C:
mov r4, #0
add r5, r6, #0
_0202E510:
add r0, r5, #0
bl sub_0202E4C8
add r4, r4, #1
add r5, #0x18
cmp r4, #6
blt _0202E510
add r7, r7, #1
add r6, #0x90
cmp r7, #0x1a
blt _0202E50C
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0202E4FC
thumb_func_start sub_0202E530
sub_0202E530: ; 0x0202E530
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl SaveSubstruct_AssertCRC
add r0, r4, #0
mov r1, #0x18
bl SavArray_get
pop {r4, pc}
thumb_func_end sub_0202E530
thumb_func_start sub_0202E544
sub_0202E544: ; 0x0202E544
push {r4, r5, r6, lr}
cmp r2, #6
blo _0202E552
blo _0202E58A
bl GF_AssertFail
pop {r4, r5, r6, pc}
_0202E552:
mov r3, #0x90
mul r3, r1
add r3, r0, r3
cmp r2, #5
bge _0202E57C
mov r0, #0x18
mul r0, r2
add r6, r3, r0
_0202E562:
add r5, r6, #0
add r5, #0x18
add r4, r6, #0
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
add r2, r2, #1
add r6, #0x18
stmia r4!, {r0, r1}
cmp r2, #5
blt _0202E562
_0202E57C:
add r3, #0x78
add r0, r3, #0
bl sub_0202E4C8
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
_0202E58A:
pop {r4, r5, r6, pc}
thumb_func_end sub_0202E544
thumb_func_start sub_0202E58C
sub_0202E58C: ; 0x0202E58C
mov r0, #0x4e
lsl r0, r0, #2
bx lr
.balign 4, 0
thumb_func_end sub_0202E58C
thumb_func_start sub_0202E594
sub_0202E594: ; 0x0202E594
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r5, r0, #0
add r6, r1, #0
bl Sav2_GameStats_get
add r4, r0, #0
add r0, r5, #0
bl sub_0203107C
str r0, [sp, #4]
add r0, r6, #0
mov r1, #0x34
bl AllocFromHeapAtEnd
ldr r7, _0202E668 ; =_020F6854
str r0, [sp]
mov r6, #0
add r5, r0, #0
_0202E5BA:
cmp r6, #5
beq _0202E5C8
cmp r6, #0xa
beq _0202E5EC
cmp r6, #0xb
beq _0202E606
b _0202E630
_0202E5C8:
add r0, r4, #0
mov r1, #0x10
bl GameStats_GetCapped
str r0, [sp, #8]
cmp r0, #0
beq _0202E5E6
add r0, r4, #0
mov r1, #0x1e
bl GameStats_GetCapped
ldr r1, [sp, #8]
bl _u32_div_f
str r0, [sp, #8]
_0202E5E6:
ldr r0, [sp, #8]
str r0, [r5]
b _0202E650
_0202E5EC:
add r0, r4, #0
mov r1, #0x5d
bl GameStats_GetCapped
str r0, [sp, #0xc]
add r0, r4, #0
mov r1, #0x5e
bl GameStats_GetCapped
ldr r1, [sp, #0xc]
add r0, r1, r0
str r0, [r5]
b _0202E650
_0202E606:
add r0, r4, #0
mov r1, #0x5b
bl GameStats_GetCapped
str r0, [sp, #0x10]
add r0, r4, #0
mov r1, #0x5c
bl GameStats_GetCapped
ldr r1, [sp, #0x10]
add r1, r1, r0
beq _0202E62C
ldr r0, [sp]
ldr r2, [r0, #0x28]
mov r0, #0x64
mul r0, r2
bl _u32_div_f
add r1, r0, #0
_0202E62C:
str r1, [r5]
b _0202E650
_0202E630:
cmp r6, #0
blt _0202E646
cmp r6, #4
bgt _0202E646
ldr r0, [sp, #4]
ldr r1, [r7]
mov r2, #0xff
bl sub_020310BC
str r0, [r5]
b _0202E650
_0202E646:
ldr r1, [r7]
add r0, r4, #0
bl GameStats_GetCapped
str r0, [r5]
_0202E650:
add r6, r6, #1
add r5, r5, #4
add r7, r7, #4
cmp r6, #0xd
blt _0202E5BA
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
ldr r0, [sp]
add sp, #0x14
pop {r4, r5, r6, r7, pc}
nop
_0202E668: .word _020F6854
thumb_func_end sub_0202E594
thumb_func_start sub_0202E66C
sub_0202E66C: ; 0x0202E66C
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl Sav2_PlayerData_GetProfileAddr
mov r1, #0x4e
add r6, r0, #0
add r0, r4, #0
lsl r1, r1, #2
bl AllocFromHeapAtEnd
mov r2, #0x4e
mov r1, #0
lsl r2, r2, #2
str r0, [sp, #4]
bl MI_CpuFill8
add r0, r5, #0
bl Save_FriendGroup_get
mov r1, #1
bl sub_0202C7B4
str r0, [sp, #8]
add r0, r6, #0
add r1, r4, #0
bl PlayerProfile_GetPlayerName_NewString
add r7, r0, #0
add r0, r5, #0
add r1, r4, #0
bl sub_0202E594
ldr r4, [sp, #4]
str r0, [sp]
mov r6, #0
add r5, r0, #0
_0202E6B8:
ldr r0, [sp, #8]
add r1, r4, #0
str r0, [r4]
add r0, r7, #0
add r1, #8
mov r2, #8
bl CopyStringToU16Array
ldr r0, [r5]
add r6, r6, #1
str r0, [r4, #4]
add r4, #0x18
add r5, r5, #4
cmp r6, #0xd
blt _0202E6B8
ldr r0, [sp]
bl FreeToHeap
add r0, r7, #0
bl String_dtor
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
ldr r0, [sp, #4]
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0202E66C
thumb_func_start sub_0202E6F0
sub_0202E6F0: ; 0x0202E6F0
push {r3, r4, r5, lr}
add r5, r0, #0
mov r4, #0
_0202E6F6:
add r0, r5, #0
bl sub_0202E4C8
add r4, r4, #1
add r5, #0x18
cmp r4, #6
blt _0202E6F6
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end sub_0202E6F0
thumb_func_start sub_0202E708
sub_0202E708: ; 0x0202E708
push {r3, lr}
ldr r3, [r0]
ldr r2, [r1]
cmp r3, r2
beq _0202E716
mov r0, #0
pop {r3, pc}
_0202E716:
add r0, #8
add r1, #8
bl StringNotEqual
cmp r0, #0
bne _0202E726
mov r0, #1
pop {r3, pc}
_0202E726:
mov r0, #0
pop {r3, pc}
.balign 4, 0
thumb_func_end sub_0202E708
thumb_func_start sub_0202E72C
sub_0202E72C: ; 0x0202E72C
push {r3, r4, r5, r6, r7, lr}
add r6, r0, #0
ldr r0, [r6, #4]
add r7, r1, #0
mov r4, #0
cmp r0, #0
ble _0202E756
add r5, r6, #0
_0202E73C:
ldr r0, [r5, #0xc]
add r1, r7, #0
bl sub_0202E708
cmp r0, #0
beq _0202E74C
mov r0, #1
pop {r3, r4, r5, r6, r7, pc}
_0202E74C:
ldr r0, [r6, #4]
add r4, r4, #1
add r5, r5, #4
cmp r4, r0
blt _0202E73C
_0202E756:
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0202E72C
thumb_func_start sub_0202E75C
sub_0202E75C: ; 0x0202E75C
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r6, r1, #0
add r5, r0, #0
str r2, [sp]
add r0, r6, #0
mov r1, #0
mov r2, #0xe0
add r4, r3, #0
bl MI_CpuFill8
add r0, sp, #0x10
ldrb r0, [r0, #0x10]
cmp r0, #0
bne _0202E7EC
mov r2, #0x90
add r0, r4, #0
mul r0, r2
add r1, r6, #0
add r0, r5, r0
add r1, #0x50
str r0, [sp, #8]
bl MI_CpuCopy8
add r1, sp, #0x10
ldrb r3, [r1, #0x18]
mov r0, #0
cmp r3, #0
ble _0202E7B6
mov r2, #0x18
ldr r1, [sp, #0x24]
mul r2, r4
_0202E79C:
ldr r5, [r6, #4]
add r0, r0, #1
add r4, r5, #0
add r4, r4, #1
str r4, [r6, #4]
ldr r4, [r1]
lsl r5, r5, #2
add r4, r4, r2
add r5, r6, r5
str r4, [r5, #0xc]
add r1, r1, #4
cmp r0, r3
blt _0202E79C
_0202E7B6:
add r4, r6, #0
add r4, #0x50
mov r7, #0
add r5, r4, #0
_0202E7BE:
add r0, r4, #0
bl sub_0202E4E0
cmp r0, #0
beq _0202E7E0
add r0, r6, #0
add r1, r5, #0
bl sub_0202E72C
cmp r0, #0
bne _0202E7E0
ldr r1, [r6]
add r0, r1, #1
str r0, [r6]
lsl r0, r1, #2
add r0, r6, r0
str r4, [r0, #0x38]
_0202E7E0:
add r7, r7, #1
add r4, #0x18
add r5, #0x18
cmp r7, #6
blt _0202E7BE
b _0202E880
_0202E7EC:
add r0, r4, #0
add r0, #0xd
mov r2, #0x90
add r1, r0, #0
mul r1, r2
add r0, r5, r1
add r1, r6, #0
add r1, #0x50
str r0, [sp, #8]
bl MI_CpuCopy8
add r0, sp, #0x10
ldrb r2, [r0, #0x18]
mov r3, #0
cmp r2, #0
ble _0202E83A
mov r1, #0x18
ldr r0, [sp, #0x24]
mul r1, r4
_0202E812:
ldr r4, [r0]
ldr r5, [r1, r4]
cmp r5, #0
beq _0202E832
ldr r4, [sp]
cmp r4, r5
bne _0202E832
ldr r5, [r6, #4]
add r4, r5, #0
add r4, r4, #1
str r4, [r6, #4]
ldr r4, [r0]
lsl r5, r5, #2
add r4, r4, r1
add r5, r6, r5
str r4, [r5, #0xc]
_0202E832:
add r3, r3, #1
add r0, r0, #4
cmp r3, r2
blt _0202E812
_0202E83A:
add r4, r6, #0
mov r0, #0
add r4, #0x50
str r0, [sp, #4]
add r5, r6, #0
add r7, r4, #0
_0202E846:
add r0, r4, #0
bl sub_0202E4E0
cmp r0, #0
beq _0202E870
ldr r1, [r5, #0x50]
ldr r0, [sp]
cmp r0, r1
bne _0202E870
add r0, r6, #0
add r1, r7, #0
bl sub_0202E72C
cmp r0, #0
bne _0202E870
ldr r1, [r6]
add r0, r1, #1
str r0, [r6]
lsl r0, r1, #2
add r0, r6, r0
str r4, [r0, #0x38]
_0202E870:
ldr r0, [sp, #4]
add r4, #0x18
add r0, r0, #1
add r5, #0x18
add r7, #0x18
str r0, [sp, #4]
cmp r0, #6
blt _0202E846
_0202E880:
ldr r1, [r6, #4]
ldr r0, [r6]
mov r2, #0
add r0, r1, r0
str r0, [r6, #8]
ldr r0, [r6]
cmp r0, #0
ble _0202E8A8
add r1, r6, #0
_0202E892:
ldr r3, [r6, #4]
ldr r0, [r1, #0x38]
add r3, r2, r3
lsl r3, r3, #2
add r3, r6, r3
str r0, [r3, #0xc]
ldr r0, [r6]
add r2, r2, #1
add r1, r1, #4
cmp r2, r0
blt _0202E892
_0202E8A8:
mov r0, #0
mov ip, r0
ldr r0, [r6, #8]
sub r5, r0, #1
cmp r5, #0
ble _0202E8EC
add r3, r6, #0
_0202E8B6:
mov r0, ip
cmp r5, r0
ble _0202E8DA
lsl r0, r5, #2
add r4, r6, r0
_0202E8C0:
ldr r2, [r4, #0xc]
ldr r7, [r3, #0xc]
ldr r0, [r2, #4]
ldr r1, [r7, #4]
cmp r1, r0
bhs _0202E8D0
str r2, [r3, #0xc]
str r7, [r4, #0xc]
_0202E8D0:
sub r5, r5, #1
mov r0, ip
sub r4, r4, #4
cmp r5, r0
bgt _0202E8C0
_0202E8DA:
mov r0, ip
add r0, r0, #1
mov ip, r0
ldr r0, [r6, #8]
add r3, r3, #4
sub r5, r0, #1
mov r0, ip
cmp r0, r5
blt _0202E8B6
_0202E8EC:
ldr r0, [sp, #8]
bl sub_0202E6F0
mov r3, #0
add r2, r6, #0
b _0202E912
_0202E8F8:
ldr r5, [r2, #0xc]
ldr r4, [sp, #8]
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldr r0, [sp, #8]
add r2, r2, #4
add r0, #0x18
str r0, [sp, #8]
add r3, r3, #1
_0202E912:
cmp r3, #6
bge _0202E91C
ldr r0, [r6, #8]
cmp r3, r0
blt _0202E8F8
_0202E91C:
add sp, #0xc
pop {r4, r5, r6, r7, pc}
thumb_func_end sub_0202E75C
thumb_func_start sub_0202E920
sub_0202E920: ; 0x0202E920
push {r4, r5, r6, r7, lr}
sub sp, #0x14
add r7, r0, #0
add r5, r1, #0
ldr r0, [sp, #0x2c]
mov r1, #0xe0
str r2, [sp, #0x10]
add r4, r3, #0
bl AllocFromHeapAtEnd
add r6, r0, #0
mov r0, #0
str r0, [sp]
str r4, [sp, #4]
add r0, sp, #0x18
ldrb r0, [r0, #0x10]
add r1, r6, #0
add r2, r5, #0
str r0, [sp, #8]
ldr r0, [sp, #0x2c]
str r0, [sp, #0xc]
ldr r3, [sp, #0x10]
add r0, r7, #0
bl sub_0202E75C
cmp r5, #0
beq _0202E972
mov r0, #1
str r0, [sp]
str r4, [sp, #4]
add r0, sp, #0x18
ldrb r0, [r0, #0x10]
add r1, r6, #0
add r2, r5, #0
str r0, [sp, #8]
ldr r0, [sp, #0x2c]
str r0, [sp, #0xc]
ldr r3, [sp, #0x10]
add r0, r7, #0
bl sub_0202E75C
_0202E972:
add r0, r6, #0
bl FreeToHeap
add sp, #0x14
pop {r4, r5, r6, r7, pc}
thumb_func_end sub_0202E920
thumb_func_start sub_0202E97C
sub_0202E97C: ; 0x0202E97C
push {r4, r5, r6, r7, lr}
sub sp, #0x24
add r6, r1, #0
ldr r1, [sp, #0x38]
add r4, r0, #0
add r5, r2, #0
add r7, r3, #0
str r1, [sp, #0x38]
bl sub_0202E530
str r0, [sp, #8]
add r0, r4, #0
bl Save_FriendGroup_get
mov r1, #1
bl sub_0202C7B4
mov r4, #0
add r3, r4, #0
str r0, [sp, #0xc]
cmp r5, #0
bls _0202E9CC
_0202E9A8:
cmp r3, r6
beq _0202E9C2
lsl r0, r3, #2
ldr r2, [r7, r0]
cmp r2, #0
beq _0202E9C2
add r1, r4, #1
add r0, r4, #0
lsl r1, r1, #0x18
lsr r4, r1, #0x18
lsl r1, r0, #2
add r0, sp, #0x10
str r2, [r0, r1]
_0202E9C2:
add r0, r3, #1
lsl r0, r0, #0x18
lsr r3, r0, #0x18
cmp r3, r5
blo _0202E9A8
_0202E9CC:
cmp r4, #0
beq _0202E9F6
mov r5, #0
add r6, sp, #0x10
_0202E9D4:
ldr r0, [sp, #0x38]
str r4, [sp]
str r0, [sp, #4]
ldr r0, [sp, #8]
ldr r1, [sp, #0xc]
add r2, r5, #0
add r3, r6, #0
bl sub_0202E920
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #0xd
blo _0202E9D4
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
_0202E9F6:
add sp, #0x24
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0202E97C
thumb_func_start sub_0202E9FC
sub_0202E9FC: ; 0x0202E9FC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x10
str r2, [sp]
add r4, r0, #0
add r5, r1, #0
bl Sav2_PlayerData_GetProfileAddr
str r0, [sp, #4]
ldr r0, [sp]
mov r1, #0x4c
bl AllocFromHeap
mov r1, #0
mov r2, #0x4c
add r7, r0, #0
bl MI_CpuFill8
add r0, r4, #0
bl Save_FriendGroup_get
mov r1, #1
bl sub_0202C7B4
str r0, [sp, #0xc]
ldr r1, [sp]
add r0, r4, #0
bl sub_0202E594
str r0, [sp, #8]
add r0, r5, #0
bl sub_0202E4B0
str r0, [r7]
add r0, r5, #0
bl sub_0202E4BC
ldr r1, [r7]
mov r6, #0
cmp r1, #0
ble _0202EA72
lsl r1, r0, #2
ldr r0, [sp, #8]
add r4, r7, #0
add r5, r0, r1
_0202EA54:
ldr r0, [sp, #0xc]
ldr r1, [sp]
str r0, [r4, #4]
ldr r0, [r5]
str r0, [r4, #8]
ldr r0, [sp, #4]
bl PlayerProfile_GetPlayerName_NewString
str r0, [r4, #0xc]
ldr r0, [r7]
add r6, r6, #1
add r4, #0xc
add r5, r5, #4
cmp r6, r0
blt _0202EA54
_0202EA72:
ldr r0, [sp, #8]
bl FreeToHeap
add r0, r7, #0
add sp, #0x10
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0202E9FC
thumb_func_start sub_0202EA80
sub_0202EA80: ; 0x0202EA80
push {r3, r4, r5, r6, r7, lr}
add r7, r2, #0
add r5, r0, #0
str r1, [sp]
add r0, r7, #0
mov r1, #0x4c
bl AllocFromHeap
mov r1, #0
mov r2, #0x4c
add r4, r0, #0
bl MI_CpuFill8
ldr r0, [sp]
mov r1, #0x90
mul r1, r0
mov r6, #0
add r5, r5, r1
_0202EAA4:
add r0, r5, #0
bl sub_0202E4E0
cmp r0, #0
beq _0202EAF0
ldr r2, [r4]
mov r1, #0xc
mul r1, r2
ldr r0, [r5]
add r1, r4, r1
str r0, [r1, #4]
ldr r2, [r4]
mov r1, #0xc
mul r1, r2
ldr r0, [r5, #4]
add r1, r4, r1
str r0, [r1, #8]
mov r0, #8
add r1, r7, #0
bl String_ctor
ldr r2, [r4]
mov r1, #0xc
mul r1, r2
add r1, r4, r1
str r0, [r1, #0xc]
ldr r1, [r4]
mov r0, #0xc
mul r0, r1
add r0, r4, r0
add r1, r5, #0
ldr r0, [r0, #0xc]
add r1, #8
bl CopyU16ArrayToString
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
_0202EAF0:
add r6, r6, #1
add r5, #0x18
cmp r6, #6
blt _0202EAA4
add r0, r4, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end sub_0202EA80
thumb_func_start sub_0202EAFC
sub_0202EAFC: ; 0x0202EAFC
push {r4, r5, r6, lr}
add r6, r0, #0
mov r4, #0
add r5, r6, #0
_0202EB04:
ldr r0, [r5, #0xc]
cmp r0, #0
beq _0202EB0E
bl String_dtor
_0202EB0E:
add r4, r4, #1
add r5, #0xc
cmp r4, #6
blt _0202EB04
add r0, r6, #0
mov r1, #0
mov r2, #0x4c
bl MI_CpuFill8
add r0, r6, #0
bl FreeToHeap
mov r0, #0x18
bl SaveSubstruct_UpdateCRC
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_0202EAFC