pokeheartgold/asm/overlay_01_021FFC0C.s
2023-01-27 23:42:00 +01:00

372 lines
6.5 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021FFC0C.inc"
.include "global.inc"
.text
thumb_func_start ov01_021FFC0C
ov01_021FFC0C: ; 0x021FFC0C
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #4
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
bl ov01_021FFC38
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FFC0C
thumb_func_start ov01_021FFC28
ov01_021FFC28: ; 0x021FFC28
push {r4, lr}
add r4, r0, #0
bl ov01_021FFC80
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_021FFC28
thumb_func_start ov01_021FFC38
ov01_021FFC38: ; 0x021FFC38
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
ldr r0, [r4]
mov r1, #8
mov r2, #0x7b
bl ov01_021F18D4
ldr r0, [r4]
mov r1, #8
mov r2, #0x93
bl ov01_021F1908
ldr r0, [r4]
mov r1, #9
mov r2, #0x16
mov r3, #1
bl ov01_021F1930
mov r0, #9
str r0, [sp]
mov r0, #0
str r0, [sp, #4]
ldr r0, _021FFC7C ; =ov01_02209258
mov r2, #8
str r0, [sp, #8]
ldr r0, [r4]
mov r1, #0xa
add r3, r2, #0
bl ov01_021F1758
add sp, #0xc
pop {r3, r4, pc}
nop
_021FFC7C: .word ov01_02209258
thumb_func_end ov01_021FFC38
thumb_func_start ov01_021FFC80
ov01_021FFC80: ; 0x021FFC80
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #8
bl ov01_021F18FC
ldr r0, [r4]
mov r1, #8
bl ov01_021F1924
ldr r0, [r4]
mov r1, #9
bl ov01_021F1970
ldr r0, [r4]
mov r1, #0xa
bl ov01_021F18C8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_021FFC80
thumb_func_start ov01_021FFCA8
ov01_021FFCA8: ; 0x021FFCA8
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
add r3, r4, #0
add r6, r0, #0
add r3, #0x18
mov r2, #4
_021FFCBC:
ldmia r6!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _021FFCBC
ldr r0, [r6]
str r0, [r3]
ldr r0, [r4, #0x30]
bl MapObject_GetGfxID
str r0, [r4, #4]
ldr r0, [r4, #0x30]
bl MapObject_GetID
str r0, [r4, #8]
ldr r0, [r4, #0x30]
bl sub_0205F254
str r0, [r4, #0xc]
ldr r0, [r4, #0x18]
lsl r0, r0, #0x10
str r0, [sp]
ldr r0, [r4, #0x20]
lsl r0, r0, #0x10
str r0, [sp, #8]
ldr r0, [r4, #0x30]
bl MapObject_GetPosVecYCoord
str r0, [sp, #4]
ldr r0, [r4, #0x24]
add r1, sp, #0
bl sub_0206121C
str r0, [r4, #0x14]
mov r0, #0x1e
ldr r1, [sp]
lsl r0, r0, #0xa
add r0, r1, r0
str r0, [sp]
mov r0, #2
ldr r1, [sp, #4]
lsl r0, r0, #0xe
sub r0, r1, r0
str r0, [sp, #4]
mov r0, #0xd
ldr r1, [sp, #8]
lsl r0, r0, #0xc
add r0, r1, r0
str r0, [sp, #8]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0x28]
mov r1, #0xa
add r2, sp, #0
bl ov01_021F1740
str r0, [r4, #0x3c]
mov r1, #2
ldr r0, [r4, #0x30]
lsl r1, r1, #8
bl MapObject_TestFlagsBits
cmp r0, #1
bne _021FFD46
ldr r0, [r4, #0x3c]
mov r1, #0
bl sub_02023EA4
_021FFD46:
add r0, r5, #0
bl sub_02068D90
cmp r0, #0
bne _021FFD5E
mov r1, #2
ldr r0, [r4, #0x3c]
lsl r1, r1, #0xc
bl sub_02023F1C
mov r0, #2
str r0, [r4]
_021FFD5E:
mov r0, #1
add sp, #0xc
pop {r3, r4, r5, r6, pc}
thumb_func_end ov01_021FFCA8
thumb_func_start ov01_021FFD64
ov01_021FFD64: ; 0x021FFD64
ldr r3, _021FFD6C ; =sub_02023DA4
ldr r0, [r1, #0x3c]
bx r3
nop
_021FFD6C: .word sub_02023DA4
thumb_func_end ov01_021FFD64
thumb_func_start ov01_021FFD70
ov01_021FFD70: ; 0x021FFD70
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r1, #0
ldr r7, [r5, #0x30]
ldr r1, [r5, #4]
add r6, r0, #0
ldr r2, [r5, #8]
ldr r3, [r5, #0xc]
add r0, r7, #0
bl sub_0205F0F8
cmp r0, #0
bne _021FFD94
add r0, r6, #0
bl ov01_021F1640
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
_021FFD94:
mov r1, #2
add r0, r7, #0
lsl r1, r1, #8
bl MapObject_TestFlagsBits
cmp r0, #1
ldr r0, [r5, #0x3c]
bne _021FFDAC
mov r1, #0
bl sub_02023EA4
b _021FFDB2
_021FFDAC:
mov r1, #1
bl sub_02023EA4
_021FFDB2:
ldr r0, [r5, #0x14]
cmp r0, #0
bne _021FFDEA
add r0, r6, #0
add r1, sp, #0xc
bl sub_02068DB8
ldr r0, [r5, #0x18]
add r1, sp, #0
lsl r0, r0, #0x10
str r0, [sp]
ldr r0, [r5, #0x20]
lsl r0, r0, #0x10
str r0, [sp, #8]
ldr r0, [sp, #0x10]
str r0, [sp, #4]
ldr r0, [r5, #0x24]
bl sub_0206121C
str r0, [r5, #0x14]
cmp r0, #1
bne _021FFDEA
ldr r0, [sp, #4]
add r1, sp, #0xc
str r0, [sp, #0x10]
add r0, r6, #0
bl sub_02068DA8
_021FFDEA:
ldr r0, [r5]
cmp r0, #0
beq _021FFDFC
cmp r0, #1
beq _021FFE20
cmp r0, #2
beq _021FFE36
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
_021FFDFC:
mov r1, #1
ldr r0, [r5, #0x3c]
lsl r1, r1, #0xc
bl sub_02023F04
ldr r0, [r5, #0x3c]
bl sub_02023F70
asr r1, r0, #0xb
lsr r1, r1, #0x14
add r1, r0, r1
asr r0, r1, #0xc
cmp r0, #2
blt _021FFE92
mov r0, #1
add sp, #0x18
str r0, [r5]
pop {r3, r4, r5, r6, r7, pc}
_021FFE20:
mov r1, #2
ldr r0, [r5, #0x3c]
lsl r1, r1, #0xc
bl sub_02023F1C
ldr r0, [r5, #0x3c]
mov r1, #0
bl sub_02023F04
mov r0, #2
str r0, [r5]
_021FFE36:
ldr r1, [r5, #4]
ldr r2, [r5, #8]
ldr r3, [r5, #0xc]
add r0, r7, #0
bl sub_0205F0F8
cmp r0, #0
bne _021FFE50
add r0, r6, #0
bl ov01_021F1640
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
_021FFE50:
add r0, r7, #0
bl MapObject_GetCurrentX
add r4, r0, #0
add r0, r7, #0
bl MapObject_GetCurrentY
ldr r1, [r5, #0x18]
cmp r1, r4
bne _021FFE6A
ldr r1, [r5, #0x20]
cmp r1, r0
beq _021FFE74
_021FFE6A:
add r0, r6, #0
bl ov01_021F1640
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
_021FFE74:
mov r0, #0x38
ldrsb r1, [r5, r0]
sub r0, #0x39
cmp r1, r0
beq _021FFE92
add r0, r7, #0
bl MapObject_GetFacingDirection
mov r1, #0x38
ldrsb r1, [r5, r1]
cmp r1, r0
beq _021FFE92
add r0, r6, #0
bl ov01_021F1640
_021FFE92:
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov01_021FFD70
thumb_func_start ov01_021FFE98
ov01_021FFE98: ; 0x021FFE98
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #0x30]
ldr r1, [r4, #8]
ldr r2, [r4, #0xc]
bl sub_0205F0A8
cmp r0, #0
bne _021FFEB8
add r0, r5, #0
bl ov01_021F1640
add sp, #0xc
pop {r4, r5, pc}
_021FFEB8:
add r0, r5, #0
add r1, sp, #0
bl sub_02068DB8
ldr r0, [r4, #0x3c]
add r1, sp, #0
bl sub_02023E50
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov01_021FFE98
.rodata
ov01_02209258: ; 0x02209258
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00