pokeheartgold/asm/overlay_01_021F467C.s
2023-01-27 23:42:00 +01:00

89 lines
1.9 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021F467C.inc"
.include "global.inc"
.text
thumb_func_start ov01_021F467C
ov01_021F467C: ; 0x021F467C
push {r4, r5, r6, r7, lr}
sub sp, #0x2c
add r5, r0, #0
add r4, r1, #0
mov r0, #2
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #4
mov r1, #0
bl GX_EngineAToggleLayers
mov r0, #8
mov r1, #0
bl GX_EngineAToggleLayers
bl GX_ResetBankForBG
mov r0, #4
add r1, r0, #0
bl AllocFromHeap
add r7, r0, #0
mov r0, #0
add r1, r7, #0
mov r2, #4
bl MIi_CpuClear32
ldr r6, _021F46D8 ; =ov01_02206B94
add r3, sp, #0
mov r2, #5
_021F46BA:
ldmia r6!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _021F46BA
ldr r0, [r6]
str r0, [r3]
add r0, sp, #0
str r5, [sp, #0x20]
str r4, [sp, #0x24]
bl ov01_021F4464
str r0, [r7]
add r0, r7, #0
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_021F46D8: .word ov01_02206B94
thumb_func_end ov01_021F467C
thumb_func_start ov01_021F46DC
ov01_021F46DC: ; 0x021F46DC
push {r4, lr}
add r4, r0, #0
mov r1, #1
ldr r0, [r4]
mov r2, #0
add r3, r1, #0
bl ov01_021F44B4
mov r0, #4
bl GX_SetBankForBG
mov r0, #0xe
mov r1, #1
bl GX_EngineAToggleLayers
ldr r1, [r4]
mov r0, #4
bl FreeToHeapExplicit
pop {r4, pc}
thumb_func_end ov01_021F46DC
.rodata
ov01_02206B94: ; 0x02206B94
.byte 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00