pokeheartgold/asm/render_window.s
2023-05-30 19:23:13 +01:00

2843 lines
51 KiB
ArmAsm

.include "asm/macros.inc"
.include "render_window.inc"
.include "global.inc"
.rodata
_020F5C40:
.byte 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00
_020F5C50:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00
_020F5C60:
.byte 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
_020F5C78:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xD5, 0x5C, 0x01, 0x00
.byte 0xD5, 0x5C, 0x01, 0x00, 0xD5, 0x5C, 0x01, 0x00, 0xD5, 0x5C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.text
thumb_func_start sub_0200E398
sub_0200E398: ; 0x0200E398
push {r3, r4, r5, lr}
sub sp, #0x10
add r5, r0, #0
add r4, r1, #0
cmp r3, #0
str r2, [sp]
bne _0200E3BE
mov r1, #0
str r1, [sp, #4]
ldr r0, [sp, #0x20]
str r1, [sp, #8]
str r0, [sp, #0xc]
mov r0, #0x26
add r2, r5, #0
add r3, r4, #0
bl GfGfxLoader_LoadCharData
add sp, #0x10
pop {r3, r4, r5, pc}
_0200E3BE:
mov r0, #0
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x20]
mov r1, #1
str r0, [sp, #0xc]
mov r0, #0x26
add r2, r5, #0
add r3, r4, #0
bl GfGfxLoader_LoadCharData
add sp, #0x10
pop {r3, r4, r5, pc}
thumb_func_end sub_0200E398
thumb_func_start sub_0200E3D8
sub_0200E3D8: ; 0x0200E3D8
mov r0, #0x19
bx lr
thumb_func_end sub_0200E3D8
thumb_func_start LoadUserFrameGfx1
LoadUserFrameGfx1: ; 0x0200E3DC
push {r4, r5, r6, lr}
sub sp, #0x10
add r6, r0, #0
add r0, sp, #0x10
ldrb r0, [r0, #0x10]
add r5, r1, #0
add r4, r3, #0
cmp r0, #0
beq _0200E3F2
mov r1, #1
b _0200E3F4
_0200E3F2:
mov r1, #0
_0200E3F4:
str r2, [sp]
mov r0, #0
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x24]
add r2, r6, #0
str r0, [sp, #0xc]
mov r0, #0x26
add r3, r5, #0
bl GfGfxLoader_LoadCharData
add r0, sp, #0x10
ldrb r0, [r0, #0x10]
cmp r0, #2
bne _0200E416
mov r1, #0x2e
b _0200E418
_0200E416:
mov r1, #0x19
_0200E418:
cmp r5, #4
bhs _0200E432
mov r0, #0x20
str r0, [sp]
ldr r0, [sp, #0x24]
mov r2, #0
str r0, [sp, #4]
mov r0, #0x26
lsl r3, r4, #5
bl GfGfxLoader_GXLoadPal
add sp, #0x10
pop {r4, r5, r6, pc}
_0200E432:
mov r0, #0x20
str r0, [sp]
ldr r0, [sp, #0x24]
mov r2, #4
str r0, [sp, #4]
mov r0, #0x26
lsl r3, r4, #5
bl GfGfxLoader_GXLoadPal
add sp, #0x10
pop {r4, r5, r6, pc}
thumb_func_end LoadUserFrameGfx1
thumb_func_start sub_0200E448
sub_0200E448: ; 0x0200E448
push {r4, r5, r6, r7, lr}
sub sp, #0x24
str r1, [sp, #0x14]
str r2, [sp, #0x18]
str r3, [sp, #0x1c]
ldr r2, [sp, #0x1c]
ldr r5, [sp, #0x40]
sub r7, r2, #1
ldr r2, [sp, #0x18]
str r0, [sp, #0x10]
sub r6, r2, #1
lsl r2, r7, #0x18
lsr r2, r2, #0x18
str r2, [sp]
mov r2, #1
str r2, [sp, #4]
str r2, [sp, #8]
lsl r3, r6, #0x18
str r5, [sp, #0xc]
add r2, sp, #0x28
ldrh r2, [r2, #0x1c]
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r1, sp, #0x28
ldrh r4, [r1, #0x1c]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
ldrb r0, [r1, #0x10]
add r2, r4, #1
lsl r2, r2, #0x10
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r5, [sp, #0xc]
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x18]
lsr r2, r2, #0x10
bl FillBgTilemapRect
add r0, sp, #0x28
ldrb r1, [r0, #0x10]
ldr r0, [sp, #0x18]
add r2, r4, #2
add r0, r0, r1
str r0, [sp, #0x20]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x20]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #3
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
add r0, sp, #0x28
ldrb r0, [r0, #0x14]
lsl r2, r2, #0x10
lsl r3, r6, #0x18
str r0, [sp, #8]
str r5, [sp, #0xc]
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
ldr r3, [sp, #0x20]
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
add r0, sp, #0x28
ldrb r0, [r0, #0x14]
add r2, r4, #5
lsl r2, r2, #0x10
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r0, sp, #0x28
ldrb r1, [r0, #0x14]
ldr r0, [sp, #0x1c]
add r2, r4, #6
add r7, r0, r1
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r6, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
add r0, sp, #0x28
ldrb r0, [r0, #0x10]
add r2, r4, #7
lsl r2, r2, #0x10
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r5, [sp, #0xc]
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
ldr r3, [sp, #0x18]
lsr r2, r2, #0x10
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x20]
str r5, [sp, #0xc]
add r4, #8
lsl r2, r4, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add sp, #0x24
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200E448
thumb_func_start DrawFrameAndWindow1
DrawFrameAndWindow1: ; 0x0200E580
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x20
add r5, r0, #0
add r4, r1, #0
add r6, r2, #0
add r7, r3, #0
bl GetWindowBgId
str r0, [sp, #0x10]
add r0, r5, #0
bl GetWindowX
str r0, [sp, #0x14]
add r0, r5, #0
bl GetWindowY
str r0, [sp, #0x18]
add r0, r5, #0
bl GetWindowWidth
str r0, [sp, #0x1c]
add r0, r5, #0
bl GetWindowHeight
ldr r1, [sp, #0x1c]
ldr r2, [sp, #0x14]
str r1, [sp]
str r0, [sp, #4]
str r7, [sp, #8]
str r6, [sp, #0xc]
ldr r0, [r5]
ldr r1, [sp, #0x10]
ldr r3, [sp, #0x18]
bl sub_0200E448
cmp r4, #0
bne _0200E5D0
add r0, r5, #0
bl CopyWindowToVram
_0200E5D0:
add sp, #0x20
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end DrawFrameAndWindow1
thumb_func_start sub_0200E5D4
sub_0200E5D4: ; 0x0200E5D4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r0, #0
add r4, r1, #0
bl GetWindowBgId
str r0, [sp, #0x10]
add r0, r5, #0
bl GetWindowX
add r6, r0, #0
add r0, r5, #0
bl GetWindowY
add r7, r0, #0
add r0, r5, #0
bl GetWindowWidth
str r0, [sp, #0x14]
add r0, r5, #0
bl GetWindowHeight
sub r1, r7, #1
lsl r1, r1, #0x18
lsr r1, r1, #0x18
str r1, [sp]
ldr r1, [sp, #0x14]
add r0, r0, #2
add r1, r1, #2
lsl r1, r1, #0x18
lsr r1, r1, #0x18
lsl r0, r0, #0x18
str r1, [sp, #4]
lsr r0, r0, #0x18
sub r3, r6, #1
lsl r3, r3, #0x18
str r0, [sp, #8]
mov r2, #0
str r2, [sp, #0xc]
ldr r0, [r5]
ldr r1, [sp, #0x10]
lsr r3, r3, #0x18
bl FillBgTilemapRect
cmp r4, #0
bne _0200E636
add r0, r5, #0
bl ClearWindowTilemapAndCopyToVram
_0200E636:
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200E5D4
thumb_func_start sub_0200E63C
sub_0200E63C: ; 0x0200E63C
add r0, r0, #2
bx lr
thumb_func_end sub_0200E63C
thumb_func_start sub_0200E640
sub_0200E640: ; 0x0200E640
add r0, #0x1a
bx lr
thumb_func_end sub_0200E640
thumb_func_start LoadUserFrameGfx2
LoadUserFrameGfx2: ; 0x0200E644
push {r4, r5, r6, r7, lr}
sub sp, #0x14
str r0, [sp, #0x10]
add r0, sp, #0x18
ldrb r7, [r0, #0x10]
add r6, r2, #0
add r5, r1, #0
add r0, r7, #0
add r4, r3, #0
bl sub_0200E63C
add r1, r0, #0
str r6, [sp]
mov r0, #0
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x2c]
ldr r2, [sp, #0x10]
str r0, [sp, #0xc]
mov r0, #0x26
add r3, r5, #0
bl GfGfxLoader_LoadCharData
cmp r5, #4
bhs _0200E694
add r0, r7, #0
bl sub_0200E640
add r1, r0, #0
mov r0, #0x20
str r0, [sp]
ldr r0, [sp, #0x2c]
mov r2, #0
str r0, [sp, #4]
mov r0, #0x26
lsl r3, r4, #5
bl GfGfxLoader_GXLoadPal
add sp, #0x14
pop {r4, r5, r6, r7, pc}
_0200E694:
add r0, r7, #0
bl sub_0200E640
add r1, r0, #0
mov r0, #0x20
str r0, [sp]
ldr r0, [sp, #0x2c]
mov r2, #4
str r0, [sp, #4]
mov r0, #0x26
lsl r3, r4, #5
bl GfGfxLoader_GXLoadPal
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end LoadUserFrameGfx2
thumb_func_start sub_0200E6B4
sub_0200E6B4: ; 0x0200E6B4
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x30
str r1, [sp, #0x10]
str r2, [sp, #0x14]
str r3, [sp, #0x18]
ldr r2, [sp, #0x4c]
add r7, r0, #0
str r2, [sp, #0x4c]
ldr r2, [sp, #0x18]
ldr r5, [sp, #0x50]
sub r6, r2, #1
ldr r2, [sp, #0x14]
sub r2, r2, #2
str r2, [sp, #0x28]
lsl r2, r6, #0x18
lsr r2, r2, #0x18
str r2, [sp]
mov r2, #1
str r2, [sp, #4]
str r2, [sp, #8]
ldr r3, [sp, #0x28]
str r5, [sp, #0xc]
add r2, sp, #0x38
lsl r3, r3, #0x18
ldrh r2, [r2, #0x1c]
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x14]
sub r0, r0, #1
str r0, [sp, #0x24]
add r0, sp, #0x38
ldrh r4, [r0, #0x1c]
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x24]
str r5, [sp, #0xc]
add r2, r4, #1
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
add r0, sp, #0x38
ldrb r0, [r0, #0x10]
add r2, r4, #2
lsl r2, r2, #0x10
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r5, [sp, #0xc]
ldr r1, [sp, #0x10]
ldr r3, [sp, #0x14]
add r0, r7, #0
lsr r2, r2, #0x10
bl FillBgTilemapRect
add r0, sp, #0x38
ldrb r1, [r0, #0x10]
ldr r0, [sp, #0x14]
add r2, r4, #3
add r0, r0, r1
str r0, [sp, #0x2c]
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x2c]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x2c]
add r2, r4, #4
add r0, r0, #1
str r0, [sp, #0x20]
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x20]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x2c]
add r2, r4, #5
add r0, r0, #2
str r0, [sp, #0x1c]
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x1c]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
ldr r3, [sp, #0x28]
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0x4c]
add r2, r4, #6
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
ldr r3, [sp, #0x24]
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0x4c]
add r2, r4, #7
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0x4c]
ldr r3, [sp, #0x2c]
str r0, [sp, #8]
str r5, [sp, #0xc]
add r2, #9
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0x4c]
ldr r3, [sp, #0x20]
str r0, [sp, #8]
str r5, [sp, #0xc]
add r2, #0xa
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
ldr r0, [sp, #0x4c]
ldr r3, [sp, #0x1c]
str r0, [sp, #8]
str r5, [sp, #0xc]
add r2, #0xb
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r2, r4, #0
ldr r3, [sp, #0x28]
add r2, #0xc
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x18]
ldr r0, [sp, #0x4c]
lsr r2, r2, #0x10
add r6, r1, r0
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r5, [sp, #0xc]
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x24]
str r5, [sp, #0xc]
add r2, #0xd
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
add r0, sp, #0x38
ldrb r0, [r0, #0x10]
add r2, r4, #0
add r2, #0xe
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
ldr r1, [sp, #0x10]
ldr r3, [sp, #0x14]
add r0, r7, #0
lsr r2, r2, #0x10
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x2c]
str r5, [sp, #0xc]
add r2, #0xf
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x20]
str r5, [sp, #0xc]
add r2, #0x10
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x1c]
str r5, [sp, #0xc]
add r4, #0x11
lsl r2, r4, #0x10
lsl r3, r3, #0x18
ldr r1, [sp, #0x10]
add r0, r7, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add sp, #0x30
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200E6B4
thumb_func_start sub_0200E948
sub_0200E948: ; 0x0200E948
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r5, r0, #0
add r6, r1, #0
add r7, r2, #0
bl GetWindowBgId
str r0, [sp, #0x10]
add r0, r5, #0
bl GetWindowX
str r0, [sp, #0x14]
add r0, r5, #0
bl GetWindowY
str r0, [sp, #0x18]
add r0, r5, #0
bl GetWindowWidth
add r4, r0, #0
add r0, r5, #0
bl GetWindowHeight
str r4, [sp]
str r0, [sp, #4]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp, #8]
lsl r0, r6, #0x10
lsr r0, r0, #0x10
str r0, [sp, #0xc]
ldr r0, [r5]
ldr r1, [sp, #0x10]
ldr r2, [sp, #0x14]
ldr r3, [sp, #0x18]
bl sub_0200E6B4
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200E948
thumb_func_start DrawFrameAndWindow2
DrawFrameAndWindow2: ; 0x0200E998
push {r4, r5, r6, lr}
add r6, r2, #0
add r4, r1, #0
add r1, r6, #0
add r2, r3, #0
add r5, r0, #0
bl sub_0200E948
cmp r4, #0
bne _0200E9B2
add r0, r5, #0
bl CopyWindowToVram
_0200E9B2:
add r0, r6, #0
bl sub_020027F0
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end DrawFrameAndWindow2
thumb_func_start ClearFrameAndWindow2
ClearFrameAndWindow2: ; 0x0200E9BC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r0, #0
add r4, r1, #0
bl GetWindowBgId
str r0, [sp, #0x10]
add r0, r5, #0
bl GetWindowX
add r6, r0, #0
add r0, r5, #0
bl GetWindowY
add r7, r0, #0
add r0, r5, #0
bl GetWindowWidth
str r0, [sp, #0x14]
add r0, r5, #0
bl GetWindowHeight
sub r1, r7, #1
lsl r1, r1, #0x18
lsr r1, r1, #0x18
str r1, [sp]
ldr r1, [sp, #0x14]
add r0, r0, #2
add r1, r1, #5
lsl r1, r1, #0x18
lsr r1, r1, #0x18
lsl r0, r0, #0x18
str r1, [sp, #4]
lsr r0, r0, #0x18
sub r3, r6, #2
lsl r3, r3, #0x18
str r0, [sp, #8]
mov r2, #0
str r2, [sp, #0xc]
ldr r0, [r5]
ldr r1, [sp, #0x10]
lsr r3, r3, #0x18
bl FillBgTilemapRect
cmp r4, #0
bne _0200EA1E
add r0, r5, #0
bl ClearWindowTilemapAndCopyToVram
_0200EA1E:
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ClearFrameAndWindow2
thumb_func_start sub_0200EA24
sub_0200EA24: ; 0x0200EA24
push {r4, r5, lr}
sub sp, #0x24
add r5, r1, #0
str r0, [sp, #0x1c]
add r1, sp, #0x14
strh r3, [r1, #0xc]
add r4, r2, #0
add r0, sp, #0x20
ldrh r2, [r0, #0x10]
add r3, r4, #0
strh r2, [r1, #0xe]
ldr r2, [sp, #0x34]
str r2, [sp, #0x14]
ldrh r2, [r0, #0x18]
strh r2, [r1, #4]
ldrh r2, [r0, #0x1c]
strh r2, [r1, #6]
ldrh r1, [r0, #0x20]
add r2, r5, #0
str r1, [sp]
ldrh r1, [r0, #0x24]
str r1, [sp, #4]
ldrh r1, [r0, #0x28]
str r1, [sp, #8]
ldrh r0, [r0, #0x2c]
add r1, sp, #0x14
str r0, [sp, #0xc]
mov r0, #0
str r0, [sp, #0x10]
add r0, sp, #0x1c
bl BlitBitmapRect4Bit
add sp, #0x24
pop {r4, r5, pc}
thumb_func_end sub_0200EA24
thumb_func_start sub_0200EA68
sub_0200EA68: ; 0x0200EA68
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x48
str r2, [sp, #0x24]
str r3, [sp, #0x28]
str r0, [sp, #0x20]
ldr r0, [r0]
add r7, r1, #0
bl BgConfig_GetHeapId
add r6, r0, #0
ldr r0, [sp, #0x20]
bl GetWindowBgId
str r0, [sp, #0x2c]
ldr r0, [sp, #0x28]
lsl r0, r0, #7
str r0, [sp, #0x30]
ldr r1, [sp, #0x30]
add r0, r6, #0
bl AllocFromHeap
add r5, r0, #0
ldr r0, [sp, #0x2c]
bl BgGetCharPtr
add r4, r0, #0
str r6, [sp]
mov r0, #0x26
add r1, r7, #0
mov r2, #0
add r3, sp, #0x44
bl GfGfxLoader_GetCharData
str r0, [sp, #0x34]
ldr r0, [sp, #0x44]
mov r7, #0
ldr r0, [r0, #0x14]
str r0, [sp, #0x38]
ldr r0, [sp, #0x28]
cmp r0, #0
ble _0200EB12
ldr r0, [sp, #0x24]
add r0, #0xa
lsl r0, r0, #5
str r0, [sp, #0x3c]
ldr r0, [sp, #0x24]
add r0, #0xb
lsl r0, r0, #5
str r0, [sp, #0x40]
_0200EACA:
ldr r1, [sp, #0x3c]
lsl r6, r7, #7
add r0, r5, r6
add r1, r4, r1
mov r2, #0x20
bl memcpy
add r0, r6, #0
ldr r1, [sp, #0x40]
add r0, #0x20
add r0, r5, r0
add r1, r4, r1
mov r2, #0x20
bl memcpy
add r0, r6, #0
ldr r1, [sp, #0x3c]
add r0, #0x40
add r0, r5, r0
add r1, r4, r1
mov r2, #0x20
bl memcpy
ldr r1, [sp, #0x40]
add r6, #0x60
add r0, r5, r6
add r1, r4, r1
mov r2, #0x20
bl memcpy
add r0, r7, #1
lsl r0, r0, #0x18
lsr r7, r0, #0x18
ldr r0, [sp, #0x28]
cmp r7, r0
blt _0200EACA
_0200EB12:
add r1, sp, #0x50
ldrb r2, [r1, #0x14]
mov r3, #0x10
ldr r0, [sp, #0x28]
sub r4, r3, r2
mul r0, r4
ldrb r1, [r1, #0x10]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
sub r3, r3, r1
lsl r3, r3, #0x18
str r0, [sp]
lsr r3, r3, #0x18
str r5, [sp, #4]
str r3, [sp, #8]
str r0, [sp, #0xc]
mov r4, #0
str r4, [sp, #0x10]
str r4, [sp, #0x14]
str r3, [sp, #0x18]
str r0, [sp, #0x1c]
ldr r0, [sp, #0x38]
bl sub_0200EA24
ldr r0, [sp, #0x24]
ldr r3, [sp, #0x30]
add r0, #0x12
str r0, [sp, #0x24]
str r0, [sp]
ldr r0, [sp, #0x20]
ldr r1, [sp, #0x2c]
ldr r0, [r0]
add r2, r5, #0
bl BG_LoadCharTilesData
ldr r0, [sp, #0x34]
bl FreeToHeap
add r0, r5, #0
bl FreeToHeap
add sp, #0x48
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end sub_0200EA68
thumb_func_start sub_0200EB68
sub_0200EB68: ; 0x0200EB68
push {r3, lr}
sub sp, #8
mov r3, #3
add r2, r1, #0
str r3, [sp]
mov r1, #0
str r1, [sp, #4]
mov r1, #0x16
bl sub_0200EA68
add sp, #8
pop {r3, pc}
thumb_func_end sub_0200EB68
thumb_func_start sub_0200EB80
sub_0200EB80: ; 0x0200EB80
push {r4, r5, r6, r7, lr}
sub sp, #0x14
str r0, [sp, #4]
str r1, [sp, #8]
add r0, sp, #0x18
ldrb r0, [r0, #0x10]
add r7, r2, #0
add r5, r3, #0
bl sub_0200E63C
add r1, r0, #0
ldr r0, [sp, #0x2c]
mov r2, #0
str r0, [sp]
mov r0, #0x26
add r3, sp, #0x10
bl GfGfxLoader_GetCharData
str r0, [sp, #0xc]
mov r1, #9
ldr r0, [sp, #0x2c]
lsl r1, r1, #6
bl AllocFromHeap
ldr r1, [sp, #0x10]
mov r2, #9
ldr r1, [r1, #0x14]
lsl r2, r2, #6
add r4, r0, #0
bl memcpy
mov r0, #9
mov r3, #0
lsl r0, r0, #6
mov r1, #0xf
_0200EBC6:
ldrb r2, [r4, r3]
lsl r6, r2, #0x14
and r2, r1
lsl r2, r2, #0x18
lsr r6, r6, #0x18
lsr r2, r2, #0x18
cmp r6, #0
bne _0200EBD8
add r6, r5, #0
_0200EBD8:
cmp r2, #0
bne _0200EBDE
add r2, r5, #0
_0200EBDE:
lsl r6, r6, #4
orr r2, r6
strb r2, [r4, r3]
add r3, r3, #1
cmp r3, r0
blo _0200EBC6
str r7, [sp]
mov r3, #9
ldr r0, [sp, #4]
ldr r1, [sp, #8]
add r2, r4, #0
lsl r3, r3, #6
bl BG_LoadCharTilesData
ldr r0, [sp, #0xc]
bl FreeToHeap
add r0, r4, #0
bl FreeToHeap
add sp, #0x14
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200EB80
thumb_func_start sub_0200EC0C
sub_0200EC0C: ; 0x0200EC0C
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
str r0, [sp, #0x10]
add r5, r2, #0
mov r0, #0xf
add r6, r1, #0
add r7, r3, #0
str r5, [sp]
lsl r0, r0, #6
str r0, [sp, #4]
mov r1, #0
ldr r4, [sp, #0x38]
str r1, [sp, #8]
ldr r2, [sp, #0x10]
mov r0, #0x24
add r3, r6, #0
str r4, [sp, #0xc]
bl GfGfxLoader_LoadCharData
mov r0, #0x24
mov r1, #1
add r2, r4, #0
bl AllocAndReadWholeNarcMemberByIdPair
add r1, sp, #0x18
str r0, [sp, #0x14]
bl NNS_G2dGetUnpackedPaletteData
add r2, sp, #0x20
ldr r1, [sp, #0x18]
ldrb r2, [r2, #0x10]
lsl r3, r7, #0x15
ldr r1, [r1, #0xc]
lsl r2, r2, #5
add r1, r1, r2
add r0, r6, #0
mov r2, #0x20
lsr r3, r3, #0x10
bl BG_LoadPlttData
ldr r1, [sp, #0x14]
add r0, r4, #0
bl FreeToHeapExplicit
add r0, sp, #0x20
ldrb r3, [r0, #0x10]
cmp r3, #1
bhi _0200EC80
ldrh r0, [r0, #0x14]
add r5, #0x1e
lsl r2, r5, #0x10
str r0, [sp]
ldr r0, [sp, #0x10]
add r1, r6, #0
lsr r2, r2, #0x10
str r4, [sp, #4]
bl sub_0200EC84
_0200EC80:
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
thumb_func_end sub_0200EC0C
thumb_func_start sub_0200EC84
sub_0200EC84: ; 0x0200EC84
push {r3, r4, r5, lr}
sub sp, #0x10
add r4, r1, #0
add r5, r0, #0
ldr r1, [sp, #0x20]
cmp r3, #0
bne _0200EC98
add r1, #0x21
lsl r0, r1, #0x10
b _0200EC9C
_0200EC98:
add r0, r1, #2
lsl r0, r0, #0x10
_0200EC9C:
lsr r1, r0, #0x10
mov r0, #3
str r2, [sp]
lsl r0, r0, #8
str r0, [sp, #4]
mov r0, #0
str r0, [sp, #8]
ldr r0, [sp, #0x24]
add r2, r5, #0
str r0, [sp, #0xc]
mov r0, #0x24
add r3, r4, #0
bl GfGfxLoader_LoadCharData
add sp, #0x10
pop {r3, r4, r5, pc}
thumb_func_end sub_0200EC84
thumb_func_start sub_0200ECBC
sub_0200ECBC: ; 0x0200ECBC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x40
str r1, [sp, #0x14]
str r2, [sp, #0x18]
str r3, [sp, #0x1c]
ldr r2, [sp, #0x1c]
ldr r6, [sp, #0x5c]
sub r7, r2, #1
ldr r2, [sp, #0x18]
ldr r5, [sp, #0x60]
str r2, [sp, #0x34]
sub r2, #9
str r2, [sp, #0x34]
lsl r2, r7, #0x18
lsr r2, r2, #0x18
str r2, [sp]
mov r2, #1
str r2, [sp, #4]
str r2, [sp, #8]
ldr r3, [sp, #0x34]
str r5, [sp, #0xc]
add r2, sp, #0x48
lsl r3, r3, #0x18
ldrh r2, [r2, #0x1c]
lsr r3, r3, #0x18
str r0, [sp, #0x10]
bl FillBgTilemapRect
ldr r0, [sp, #0x18]
str r0, [sp, #0x30]
sub r0, #8
str r0, [sp, #0x30]
add r0, sp, #0x48
ldrh r4, [r0, #0x1c]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x30]
str r5, [sp, #0xc]
add r2, r4, #1
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r0, sp, #0x48
ldrb r0, [r0, #0x10]
add r2, r4, #2
lsl r2, r2, #0x10
str r0, [sp, #0x3c]
add r0, r0, #7
str r0, [sp, #0x24]
ldr r0, [sp, #0x18]
lsr r2, r2, #0x10
sub r0, r0, #7
str r0, [sp, #0x20]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
ldr r0, [sp, #0x24]
ldr r3, [sp, #0x20]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r5, [sp, #0xc]
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r2, r4, #3
lsl r2, r2, #0x10
ldr r1, [sp, #0x18]
ldr r0, [sp, #0x3c]
lsr r2, r2, #0x10
add r0, r1, r0
str r0, [sp, #0x38]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x38]
str r5, [sp, #0xc]
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x38]
add r2, r4, #4
add r0, r0, #1
str r0, [sp, #0x2c]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x2c]
str r5, [sp, #0xc]
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x38]
add r0, r0, #2
str r0, [sp, #0x28]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x28]
str r5, [sp, #0xc]
add r2, r4, #5
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
ldr r3, [sp, #0x34]
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
str r5, [sp, #0xc]
add r2, r4, #6
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
ldr r3, [sp, #0x30]
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
str r5, [sp, #0xc]
add r2, r4, #7
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
str r5, [sp, #0xc]
ldr r3, [sp, #0x18]
add r2, #8
sub r3, r3, #1
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
ldr r3, [sp, #0x38]
str r5, [sp, #0xc]
add r2, #9
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
ldr r3, [sp, #0x2c]
str r5, [sp, #0xc]
add r2, #0xa
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #0
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r6, [sp, #8]
ldr r3, [sp, #0x28]
str r5, [sp, #0xc]
add r2, #0xb
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
add r2, r4, #0
add r6, r0, r6
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x34]
str r5, [sp, #0xc]
add r2, #0xc
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x30]
str r5, [sp, #0xc]
add r2, #0xd
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
ldr r0, [sp, #0x24]
add r2, r4, #0
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
ldr r3, [sp, #0x20]
str r5, [sp, #0xc]
add r2, #0xe
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x38]
str r5, [sp, #0xc]
add r2, #0xf
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
add r2, r4, #0
ldr r3, [sp, #0x2c]
str r5, [sp, #0xc]
add r2, #0x10
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r6, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r3, [sp, #0x28]
str r5, [sp, #0xc]
add r4, #0x11
lsl r2, r4, #0x10
lsl r3, r3, #0x18
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add sp, #0x40
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_0200ECBC
thumb_func_start sub_0200EF84
sub_0200EF84: ; 0x0200EF84
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
str r1, [sp, #0x10]
add r7, r0, #0
str r2, [sp, #0x14]
bl GetWindowBgId
str r0, [sp, #0x20]
add r0, r7, #0
bl GetWindowX
sub r0, r0, #7
lsl r0, r0, #0x10
lsr r0, r0, #0x10
str r0, [sp, #0x18]
add r0, r7, #0
bl GetWindowY
str r0, [sp, #0x1c]
mov r0, #0
str r0, [sp, #0x24]
_0200EFAE:
ldr r2, [sp, #0x24]
ldr r1, [sp, #0x1c]
ldr r0, [sp, #0x24]
add r3, r2, #0
add r0, r1, r0
mov r1, #6
mul r3, r1
ldr r1, [sp, #0x10]
lsl r0, r0, #0x18
mov r4, #0
add r5, r1, r3
lsr r6, r0, #0x18
_0200EFC6:
str r6, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
ldr r0, [sp, #0x14]
ldr r3, [sp, #0x18]
str r0, [sp, #0xc]
add r2, r4, r5
add r3, r3, r4
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [r7]
ldr r1, [sp, #0x20]
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
add r0, r4, #1
lsl r0, r0, #0x10
lsr r4, r0, #0x10
cmp r4, #6
blo _0200EFC6
ldr r0, [sp, #0x24]
add r0, r0, #1
lsl r0, r0, #0x10
lsr r0, r0, #0x10
str r0, [sp, #0x24]
cmp r0, #4
blo _0200EFAE
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end sub_0200EF84
thumb_func_start DrawFrameAndWindow3
DrawFrameAndWindow3: ; 0x0200F004
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
add r4, r0, #0
str r1, [sp, #0x10]
add r6, r2, #0
add r7, r3, #0
bl GetWindowBgId
str r0, [sp, #0x14]
add r0, sp, #0x30
ldrb r0, [r0, #0x10]
cmp r0, #1
bhi _0200F062
add r0, r4, #0
bl GetWindowX
str r0, [sp, #0x18]
add r0, r4, #0
bl GetWindowY
str r0, [sp, #0x1c]
add r0, r4, #0
bl GetWindowWidth
add r5, r0, #0
add r0, r4, #0
bl GetWindowHeight
str r5, [sp]
str r0, [sp, #4]
str r7, [sp, #8]
str r6, [sp, #0xc]
ldr r0, [r4]
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
bl sub_0200ECBC
add r1, r6, #0
add r1, #0x1e
lsl r1, r1, #0x10
add r0, r4, #0
lsr r1, r1, #0x10
add r2, r7, #0
bl sub_0200EF84
b _0200F094
_0200F062:
add r0, r4, #0
bl GetWindowX
str r0, [sp, #0x20]
add r0, r4, #0
bl GetWindowY
str r0, [sp, #0x24]
add r0, r4, #0
bl GetWindowWidth
add r5, r0, #0
add r0, r4, #0
bl GetWindowHeight
str r5, [sp]
str r0, [sp, #4]
str r7, [sp, #8]
str r6, [sp, #0xc]
ldr r0, [r4]
ldr r1, [sp, #0x14]
ldr r2, [sp, #0x20]
ldr r3, [sp, #0x24]
bl sub_0200E6B4
_0200F094:
ldr r0, [sp, #0x10]
cmp r0, #0
bne _0200F0A0
add r0, r4, #0
bl CopyWindowToVram
_0200F0A0:
add r0, r6, #0
bl sub_020027F0
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end DrawFrameAndWindow3
thumb_func_start WaitingIcon_new
WaitingIcon_new: ; 0x0200F0AC
push {r4, r5, r6, r7, lr}
sub sp, #0x34
str r0, [sp, #0x20]
ldr r0, [r0]
str r1, [sp, #0x24]
bl BgConfig_GetHeapId
str r0, [sp, #0x28]
ldr r0, [sp, #0x20]
bl GetWindowBgId
bl BgGetCharPtr
add r5, r0, #0
ldr r0, [sp, #0x28]
ldr r1, _0200F1C4 ; =0x0000048C
bl AllocFromHeap
ldr r1, [sp, #0x24]
add r4, r0, #0
ldr r0, _0200F1C8 ; =0x00000404
add r1, #0x12
lsl r1, r1, #5
add r0, r4, r0
add r1, r5, r1
mov r2, #0x80
bl memcpy
ldr r0, [sp, #0x28]
mov r1, #0x80
bl AllocFromHeap
ldr r1, [sp, #0x24]
mov r2, #0x20
add r1, #0xa
lsl r1, r1, #5
str r1, [sp, #0x2c]
add r1, r5, r1
add r6, r0, #0
bl memcpy
ldr r0, [sp, #0x24]
mov r2, #0x20
add r0, #0xb
lsl r7, r0, #5
add r0, r6, #0
add r0, #0x20
add r1, r5, r7
bl memcpy
ldr r1, [sp, #0x2c]
add r0, r6, #0
add r0, #0x40
add r1, r5, r1
mov r2, #0x20
bl memcpy
add r0, r6, #0
add r0, #0x60
add r1, r5, r7
mov r2, #0x20
bl memcpy
mov r5, #0
add r7, r4, #4
_0200F12E:
lsl r0, r5, #7
add r0, r7, r0
add r1, r6, #0
mov r2, #0x80
bl memcpy
add r0, r5, #1
lsl r0, r0, #0x18
lsr r5, r0, #0x18
cmp r5, #8
blo _0200F12E
add r0, r6, #0
bl FreeToHeap
ldr r0, [sp, #0x28]
mov r1, #0x17
str r0, [sp]
mov r0, #0x26
mov r2, #0
add r3, sp, #0x30
bl GfGfxLoader_GetCharData
mov r2, #0x80
add r5, r0, #0
str r2, [sp]
add r0, r4, #4
str r0, [sp, #4]
mov r3, #0x10
str r3, [sp, #8]
str r2, [sp, #0xc]
mov r1, #0
str r1, [sp, #0x10]
str r1, [sp, #0x14]
str r3, [sp, #0x18]
str r2, [sp, #0x1c]
ldr r0, [sp, #0x30]
add r2, r1, #0
ldr r0, [r0, #0x14]
bl sub_0200EA24
add r0, r5, #0
bl FreeToHeap
ldr r0, [sp, #0x20]
ldr r1, _0200F1CC ; =0x00000484
str r0, [r4]
ldr r0, [sp, #0x24]
mov r2, #0
strh r0, [r4, r1]
add r0, r1, #2
strb r2, [r4, r0]
add r0, r1, #3
ldrb r3, [r4, r0]
mov r0, #0x7f
bic r3, r0
add r0, r1, #3
strb r3, [r4, r0]
add r0, r1, #4
ldrb r3, [r4, r0]
mov r0, #3
bic r3, r0
add r0, r1, #4
strb r3, [r4, r0]
ldr r0, _0200F1D0 ; =sub_0200F3D0
add r1, r4, #0
bl sub_0200E33C
add r0, r4, #0
mov r1, #1
bl sub_0200F1D4
add r0, r4, #0
add sp, #0x34
pop {r4, r5, r6, r7, pc}
nop
_0200F1C4: .word 0x0000048C
_0200F1C8: .word 0x00000404
_0200F1CC: .word 0x00000484
_0200F1D0: .word sub_0200F3D0
thumb_func_end WaitingIcon_new
thumb_func_start sub_0200F1D4
sub_0200F1D4: ; 0x0200F1D4
push {r4, r5, r6, r7, lr}
sub sp, #0x24
add r5, r0, #0
ldr r0, [r5]
add r6, r1, #0
bl GetWindowBgId
add r4, r0, #0
ldr r0, [r5]
bl GetWindowX
str r0, [sp, #0x18]
ldr r0, [r5]
bl GetWindowY
str r0, [sp, #0x1c]
ldr r0, [r5]
bl GetWindowWidth
str r0, [sp, #0x20]
cmp r6, #2
bne _0200F2DE
ldr r2, _0200F3CC ; =0x00000484
add r1, r4, #0
ldrh r0, [r5, r2]
sub r2, #0x80
add r2, r5, r2
add r0, #0x12
str r0, [sp]
ldr r0, [r5]
mov r3, #0x80
ldr r0, [r0]
bl BG_LoadCharTilesData
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x18]
add r7, r0, #2
ldr r0, [sp, #0x20]
ldr r2, _0200F3CC ; =0x00000484
add r6, r1, r0
add r0, r6, #1
str r0, [sp, #0x14]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldrh r2, [r5, r2]
ldr r0, [r5]
ldr r3, [sp, #0x14]
add r2, #0xa
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [r0]
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
add r6, r6, #2
lsl r3, r6, #0x18
add r2, #0xb
lsl r2, r2, #0x10
ldr r0, [r0]
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
ldr r3, [sp, #0x14]
add r7, r0, #3
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
lsl r3, r3, #0x18
ldr r0, [r0]
add r2, #0xa
lsl r2, r2, #0x10
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
lsl r3, r6, #0x18
ldr r0, [r0]
add r2, #0xb
lsl r2, r2, #0x10
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [r5]
add r1, r4, #0
ldr r0, [r0]
bl BgCommitTilemapBufferToVram
add sp, #0x24
pop {r4, r5, r6, r7, pc}
_0200F2DE:
ldr r3, _0200F3CC ; =0x00000484
add r2, r5, #4
ldrh r0, [r5, r3]
add r3, r3, #3
add r1, r4, #0
add r0, #0x12
str r0, [sp]
ldrb r3, [r5, r3]
ldr r0, [r5]
lsl r3, r3, #0x19
lsr r3, r3, #0x19
lsl r3, r3, #7
add r2, r2, r3
ldr r0, [r0]
mov r3, #0x80
bl BG_LoadCharTilesData
cmp r6, #0
beq _0200F3C6
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x18]
add r7, r0, #2
ldr r0, [sp, #0x20]
ldr r2, _0200F3CC ; =0x00000484
add r6, r1, r0
add r0, r6, #1
str r0, [sp, #0x10]
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldrh r2, [r5, r2]
ldr r0, [r5]
ldr r3, [sp, #0x10]
add r2, #0x12
lsl r2, r2, #0x10
lsl r3, r3, #0x18
ldr r0, [r0]
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
add r6, r6, #2
lsl r3, r6, #0x18
add r2, #0x13
lsl r2, r2, #0x10
ldr r0, [r0]
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [sp, #0x1c]
ldr r3, [sp, #0x10]
add r7, r0, #3
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
lsl r3, r3, #0x18
ldr r0, [r0]
add r2, #0x14
lsl r2, r2, #0x10
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
lsl r0, r7, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
mov r0, #0x10
str r0, [sp, #0xc]
ldr r2, _0200F3CC ; =0x00000484
ldr r0, [r5]
ldrh r2, [r5, r2]
lsl r3, r6, #0x18
ldr r0, [r0]
add r2, #0x15
lsl r2, r2, #0x10
add r1, r4, #0
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r0, [r5]
add r1, r4, #0
ldr r0, [r0]
bl BgCommitTilemapBufferToVram
_0200F3C6:
add sp, #0x24
pop {r4, r5, r6, r7, pc}
nop
_0200F3CC: .word 0x00000484
thumb_func_end sub_0200F1D4
thumb_func_start sub_0200F3D0
sub_0200F3D0: ; 0x0200F3D0
push {r3, r4, r5, lr}
add r4, r0, #0
ldr r0, _0200F438 ; =0x00000488
ldrb r2, [r1, r0]
lsl r2, r2, #0x1e
lsr r2, r2, #0x1e
beq _0200F3F2
cmp r2, #1
bne _0200F3EA
add r0, r1, #0
mov r1, #2
bl sub_0200F1D4
_0200F3EA:
add r0, r4, #0
bl DestroySysTask
pop {r3, r4, r5, pc}
_0200F3F2:
sub r2, r0, #2
ldrb r2, [r1, r2]
add r3, r2, #1
sub r2, r0, #2
strb r3, [r1, r2]
ldrb r2, [r1, r2]
cmp r2, #0x10
bne _0200F434
mov r3, #0
sub r2, r0, #2
strb r3, [r1, r2]
sub r2, r0, #1
ldrb r2, [r1, r2]
mov r4, #0x7f
bic r2, r4
sub r4, r0, #1
ldrb r4, [r1, r4]
sub r0, r0, #1
lsl r4, r4, #0x19
lsr r4, r4, #0x19
add r5, r4, #1
mov r4, #7
and r4, r5
lsl r4, r4, #0x18
lsr r5, r4, #0x18
mov r4, #0x7f
and r4, r5
orr r2, r4
strb r2, [r1, r0]
add r0, r1, #0
add r1, r3, #0
bl sub_0200F1D4
_0200F434:
pop {r3, r4, r5, pc}
nop
_0200F438: .word 0x00000488
thumb_func_end sub_0200F3D0
thumb_func_start sub_0200F43C
sub_0200F43C: ; 0x0200F43C
push {r4, lr}
add r4, r0, #0
add r0, r1, #0
bl FreeToHeap
add r0, r4, #0
bl DestroySysTask
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_0200F43C
thumb_func_start sub_0200F450
sub_0200F450: ; 0x0200F450
push {r4, lr}
add r4, r0, #0
ldr r0, _0200F470 ; =sub_0200F43C
add r1, r4, #0
mov r2, #0
bl sub_0200E374
ldr r1, _0200F474 ; =0x00000488
mov r0, #3
ldrb r2, [r4, r1]
bic r2, r0
mov r0, #1
orr r0, r2
strb r0, [r4, r1]
pop {r4, pc}
nop
_0200F470: .word sub_0200F43C
_0200F474: .word 0x00000488
thumb_func_end sub_0200F450
thumb_func_start sub_0200F478
sub_0200F478: ; 0x0200F478
push {r4, lr}
add r4, r0, #0
ldr r0, _0200F498 ; =sub_0200F43C
add r1, r4, #0
mov r2, #0
bl sub_0200E374
ldr r1, _0200F49C ; =0x00000488
mov r0, #3
ldrb r2, [r4, r1]
bic r2, r0
mov r0, #2
orr r0, r2
strb r0, [r4, r1]
pop {r4, pc}
nop
_0200F498: .word sub_0200F43C
_0200F49C: .word 0x00000488
thumb_func_end sub_0200F478
thumb_func_start DrawPokemonPicFromSpecies
DrawPokemonPicFromSpecies: ; 0x0200F4A0
push {r4, r5, r6, r7, lr}
sub sp, #0xc
str r2, [sp, #4]
ldr r5, [sp, #0x30]
str r3, [sp, #8]
add r6, r0, #0
add r7, r1, #0
str r5, [sp]
bl sub_0200F5C4
add r4, r0, #0
add r1, r5, #0
bl sub_0200F600
add r0, r4, #0
bl sub_0200F62C
ldr r1, [sp, #4]
ldr r2, [sp, #8]
add r0, r4, #0
bl sub_0200F684
add r2, sp, #0x10
ldrh r1, [r2, #0x18]
ldrb r2, [r2, #0x1c]
add r0, r4, #0
bl sub_0200F6D4
add r2, sp, #0x10
ldrb r1, [r2, #0x10]
ldrh r2, [r2, #0x14]
add r0, r4, #0
bl sub_0200F82C
add r0, r6, #0
add r1, r7, #0
bl BgCommitTilemapBufferToVram
ldr r0, _0200F4F4 ; =0x0000016F
add r0, r4, r0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_0200F4F4: .word 0x0000016F
thumb_func_end DrawPokemonPicFromSpecies
thumb_func_start DrawPokemonPicFromMon
DrawPokemonPicFromMon: ; 0x0200F4F8
push {r4, r5, r6, r7, lr}
sub sp, #0xc
str r2, [sp, #4]
ldr r5, [sp, #0x2c]
str r3, [sp, #8]
add r6, r0, #0
add r7, r1, #0
str r5, [sp]
bl sub_0200F5C4
add r4, r0, #0
add r1, r5, #0
bl sub_0200F600
add r0, r4, #0
bl sub_0200F62C
ldr r1, [sp, #4]
ldr r2, [sp, #8]
add r0, r4, #0
bl sub_0200F684
ldr r1, [sp, #0x28]
add r0, r4, #0
bl sub_0200F714
add r2, sp, #0x10
ldrb r1, [r2, #0x10]
ldrh r2, [r2, #0x14]
add r0, r4, #0
bl sub_0200F82C
add r0, r6, #0
add r1, r7, #0
bl BgCommitTilemapBufferToVram
ldr r0, _0200F548 ; =0x0000016F
add r0, r4, r0
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_0200F548: .word 0x0000016F
thumb_func_end DrawPokemonPicFromMon
thumb_func_start sub_0200F54C
sub_0200F54C: ; 0x0200F54C
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, _0200F5C0 ; =0x0000016F
add r4, r1, #0
ldrb r1, [r4, r0]
cmp r1, #1
beq _0200F564
cmp r1, #2
beq _0200F582
cmp r1, #3
beq _0200F594
b _0200F5A8
_0200F564:
add r0, r4, #0
bl sub_0200F9DC
mov r0, #0x59
lsl r0, r0, #2
ldr r0, [r4, r0]
bl sub_0200D9DC
add r0, r4, #0
bl ov01_021E86F4
add r0, r5, #0
bl sub_02007234
pop {r3, r4, r5, pc}
_0200F582:
mov r1, #3
strb r1, [r4, r0]
sub r0, #0xb
ldr r0, [r4, r0]
mov r1, #1
ldr r0, [r0]
bl Set2dSpriteAnimSeqNo
b _0200F5A8
_0200F594:
sub r0, #0xb
ldr r0, [r4, r0]
ldr r0, [r0]
bl sub_020249F8
cmp r0, #6
bne _0200F5A8
ldr r0, _0200F5C0 ; =0x0000016F
mov r1, #0
strb r1, [r4, r0]
_0200F5A8:
mov r0, #0x59
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
ldr r0, [r0]
lsl r1, r1, #0xc
bl sub_020249B0
ldr r0, [r4]
bl sub_0202457C
pop {r3, r4, r5, pc}
.balign 4, 0
_0200F5C0: .word 0x0000016F
thumb_func_end sub_0200F54C
thumb_func_start sub_0200F5C4
sub_0200F5C4: ; 0x0200F5C4
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
add r4, r1, #0
add r7, r3, #0
mov r1, #0x17
add r6, r2, #0
ldr r0, _0200F5F8 ; =sub_0200F54C
ldr r3, [sp, #0x18]
lsl r1, r1, #4
mov r2, #0
bl sub_02007200
bl sub_0201F988
ldr r1, _0200F5FC ; =0x0000016F
mov r2, #0
strb r2, [r0, r1]
sub r2, r1, #7
str r5, [r0, r2]
sub r2, r1, #3
strb r4, [r0, r2]
sub r2, r1, #2
strb r6, [r0, r2]
sub r1, r1, #1
strb r7, [r0, r1]
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0200F5F8: .word sub_0200F54C
_0200F5FC: .word 0x0000016F
thumb_func_end sub_0200F5C4
thumb_func_start sub_0200F600
sub_0200F600: ; 0x0200F600
push {r4, r5, r6, lr}
sub sp, #0x18
ldr r5, _0200F628 ; =_020F5C60
add r4, sp, #0
add r6, r0, #0
add r3, r1, #0
add r2, r4, #0
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
ldmia r5!, {r0, r1}
stmia r4!, {r0, r1}
add r1, r2, #0
add r0, r6, #0
mov r2, #1
bl ov01_021E8298
add sp, #0x18
pop {r4, r5, r6, pc}
.balign 4, 0
_0200F628: .word _020F5C60
thumb_func_end sub_0200F600
thumb_func_start sub_0200F62C
sub_0200F62C: ; 0x0200F62C
push {r3, r4, lr}
sub sp, #0xc
mov r1, #1
str r1, [sp]
str r1, [sp, #4]
ldr r1, _0200F680 ; =0x00015CD5
mov r2, #0x32
str r1, [sp, #8]
mov r1, #0x26
mov r3, #0
add r4, r0, #0
bl ov01_021E8378
ldr r0, _0200F680 ; =0x00015CD5
mov r1, #0x26
str r0, [sp]
add r0, r4, #0
mov r2, #0x30
mov r3, #0
bl ov01_021E83F0
ldr r0, _0200F680 ; =0x00015CD5
mov r1, #0x26
str r0, [sp]
add r0, r4, #0
mov r2, #0x2f
mov r3, #0
bl ov01_021E8404
mov r0, #1
str r0, [sp]
ldr r0, _0200F680 ; =0x00015CD5
mov r1, #0x26
str r0, [sp, #4]
add r0, r4, #0
mov r2, #0x31
mov r3, #0
bl ov01_021E8418
add sp, #0xc
pop {r3, r4, pc}
nop
_0200F680: .word 0x00015CD5
thumb_func_end sub_0200F62C
thumb_func_start sub_0200F684
sub_0200F684: ; 0x0200F684
push {r4, r5, r6, r7, lr}
sub sp, #0x34
ldr r5, _0200F6D0 ; =_020F5C78
add r6, r2, #0
add r4, r0, #0
add r7, r1, #0
add r3, sp, #0
mov r2, #6
_0200F694:
ldmia r5!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _0200F694
ldr r0, [r5]
str r0, [r3]
add r0, r7, #5
lsl r1, r0, #3
add r0, sp, #0
strh r1, [r0]
add r1, r6, #5
lsl r1, r1, #3
strh r1, [r0, #2]
add r0, r4, #0
add r1, sp, #0
bl ov01_021E851C
mov r1, #0x59
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4]
bl sub_0202457C
mov r0, #0x10
mov r1, #1
bl GX_EngineBToggleLayers
add sp, #0x34
pop {r4, r5, r6, r7, pc}
nop
_0200F6D0: .word _020F5C78
thumb_func_end sub_0200F684
thumb_func_start sub_0200F6D4
sub_0200F6D4: ; 0x0200F6D4
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
add r5, r0, #0
ldr r0, _0200F710 ; =0x00000162
add r4, r1, #0
ldrh r0, [r5, r0]
add r6, r2, #0
bl sub_02007FD4
add r7, r0, #0
mov r0, #0
str r0, [sp]
str r0, [sp, #4]
str r0, [sp, #8]
add r0, sp, #0xc
add r1, r4, #0
add r2, r6, #0
mov r3, #2
bl GetMonSpriteCharAndPlttNarcIdsEx
add r0, r5, #0
add r1, sp, #0xc
bl sub_0200F748
add r0, r7, #0
bl sub_02008524
add sp, #0x1c
pop {r4, r5, r6, r7, pc}
nop
_0200F710: .word 0x00000162
thumb_func_end sub_0200F6D4
thumb_func_start sub_0200F714
sub_0200F714: ; 0x0200F714
push {r4, r5, r6, lr}
sub sp, #0x10
add r5, r0, #0
ldr r0, _0200F744 ; =0x00000162
add r4, r1, #0
ldrh r0, [r5, r0]
bl sub_02007FD4
add r6, r0, #0
add r0, sp, #0
add r1, r4, #0
mov r2, #2
bl GetPokemonSpriteCharAndPlttNarcIds
add r0, r5, #0
add r1, sp, #0
bl sub_0200F748
add r0, r6, #0
bl sub_02008524
add sp, #0x10
pop {r4, r5, r6, pc}
nop
_0200F744: .word 0x00000162
thumb_func_end sub_0200F714
thumb_func_start sub_0200F748
sub_0200F748: ; 0x0200F748
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x28
add r5, r0, #0
ldr r0, _0200F81C ; =0x00000162
add r6, r1, #0
mov r1, #0x19
ldrh r0, [r5, r0]
lsl r1, r1, #8
bl AllocFromHeap
add r2, sp, #0x18
ldr r3, _0200F820 ; =_020F5C50
add r4, r0, #0
add r7, r2, #0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
str r4, [sp]
ldr r2, _0200F81C ; =0x00000162
ldrh r0, [r6]
ldrh r1, [r6, #2]
ldrh r2, [r5, r2]
add r3, r7, #0
bl sub_020143E0
ldr r3, _0200F824 ; =_020F5C40
add r2, sp, #8
add r7, r2, #0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
mov r0, #0x32
lsl r0, r0, #6
add r0, r4, r0
str r0, [sp]
ldr r2, _0200F81C ; =0x00000162
ldrh r0, [r6]
ldrh r1, [r6, #2]
ldrh r2, [r5, r2]
add r3, r7, #0
bl sub_020143E0
mov r0, #0x13
lsl r0, r0, #4
ldr r0, [r5, r0]
ldr r1, _0200F828 ; =0x00015CD5
bl Get2DGfxResObjById
bl sub_0200AF00
mov r1, #1
str r0, [sp, #4]
bl NNS_G2dGetImageLocation
mov r1, #0x19
add r7, r0, #0
add r0, r4, #0
lsl r1, r1, #8
bl DC_FlushRange
mov r2, #0x19
add r0, r4, #0
add r1, r7, #0
lsl r2, r2, #8
bl GX_LoadOBJ
add r0, r4, #0
bl FreeToHeap
ldr r2, _0200F81C ; =0x00000162
ldrh r0, [r6]
ldrh r1, [r6, #4]
ldrh r2, [r5, r2]
bl sub_02014450
add r4, r0, #0
mov r0, #0x4d
lsl r0, r0, #2
ldr r0, [r5, r0]
ldr r1, _0200F828 ; =0x00015CD5
bl Get2DGfxResObjById
ldr r1, [sp, #4]
bl sub_0200B0F8
mov r1, #1
bl NNS_G2dGetImagePaletteLocation
add r5, r0, #0
add r0, r4, #0
mov r1, #0x20
bl DC_FlushRange
add r0, r4, #0
add r1, r5, #0
mov r2, #0x20
bl GX_LoadOBJPltt
add r0, r4, #0
bl FreeToHeap
add sp, #0x28
pop {r3, r4, r5, r6, r7, pc}
nop
_0200F81C: .word 0x00000162
_0200F820: .word _020F5C50
_0200F824: .word _020F5C40
_0200F828: .word 0x00015CD5
thumb_func_end sub_0200F748
thumb_func_start sub_0200F82C
sub_0200F82C: ; 0x0200F82C
push {r4, r5, r6, lr}
sub sp, #0x10
ldr r3, _0200F9D8 ; =0x0000016E
add r5, r0, #0
ldrb r0, [r5, r3]
add r4, r1, #0
sub r1, r3, #2
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
sub r3, r3, #1
lsl r3, r3, #0x18
lsr r3, r3, #0x18
add r6, r2, #0
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #1
ldrb r0, [r5, r3]
sub r1, r3, #2
lsl r2, r2, #0x10
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #0xa
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r1, [r5, r1]
ldrb r3, [r5, r3]
ldr r0, [r5, r0]
lsr r2, r2, #0x10
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #2
ldrb r0, [r5, r3]
lsl r2, r2, #0x10
sub r1, r3, #2
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
add r3, #0xa
lsl r3, r3, #0x18
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #4
ldrb r0, [r5, r3]
lsl r2, r2, #0x10
sub r1, r3, #2
str r0, [sp]
mov r0, #0xa
str r0, [sp, #4]
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r1, [r5, r1]
ldrb r3, [r5, r3]
ldr r0, [r5, r0]
lsr r2, r2, #0x10
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #3
ldrb r0, [r5, r3]
lsl r2, r2, #0x10
sub r1, r3, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #0xa
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
sub r3, r3, #1
lsl r3, r3, #0x18
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #5
ldrb r0, [r5, r3]
lsl r2, r2, #0x10
sub r1, r3, #2
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #0xa
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
add r3, #0xa
lsl r3, r3, #0x18
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #6
ldrb r0, [r5, r3]
lsl r2, r2, #0x10
sub r1, r3, #2
add r0, #0xa
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
sub r3, r3, #1
lsl r3, r3, #0x18
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r2, r6, #7
ldrb r0, [r5, r3]
sub r1, r3, #2
lsl r2, r2, #0x10
add r0, #0xa
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #0xa
str r0, [sp, #4]
mov r0, #1
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r1, [r5, r1]
ldrb r3, [r5, r3]
ldr r0, [r5, r0]
lsr r2, r2, #0x10
bl FillBgTilemapRect
ldr r3, _0200F9D8 ; =0x0000016E
add r6, #8
ldrb r0, [r5, r3]
lsl r2, r6, #0x10
sub r1, r3, #2
add r0, #0xa
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
str r0, [sp, #8]
str r4, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r5, r3]
ldrb r1, [r5, r1]
ldr r0, [r5, r0]
add r3, #0xa
lsl r3, r3, #0x18
lsr r2, r2, #0x10
lsr r3, r3, #0x18
bl FillBgTilemapRect
mov r1, #0x5a
lsl r1, r1, #2
ldr r0, [r5, r1]
add r1, r1, #4
ldrb r1, [r5, r1]
bl ScheduleBgTilemapBufferTransfer
add sp, #0x10
pop {r4, r5, r6, pc}
nop
_0200F9D8: .word 0x0000016E
thumb_func_end sub_0200F82C
thumb_func_start sub_0200F9DC
sub_0200F9DC: ; 0x0200F9DC
push {r4, lr}
sub sp, #0x10
ldr r3, _0200FA20 ; =0x0000016E
add r4, r0, #0
ldrb r0, [r4, r3]
mov r2, #0
sub r1, r3, #2
sub r0, r0, #1
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #0xc
str r0, [sp, #4]
str r0, [sp, #8]
str r2, [sp, #0xc]
sub r0, r3, #6
sub r3, r3, #1
ldrb r3, [r4, r3]
ldrb r1, [r4, r1]
ldr r0, [r4, r0]
sub r3, r3, #1
lsl r3, r3, #0x18
lsr r3, r3, #0x18
bl FillBgTilemapRect
mov r1, #0x5a
lsl r1, r1, #2
ldr r0, [r4, r1]
add r1, r1, #4
ldrb r1, [r4, r1]
bl ScheduleBgTilemapBufferTransfer
add sp, #0x10
pop {r4, pc}
.balign 4, 0
_0200FA20: .word 0x0000016E
thumb_func_end sub_0200F9DC