pokeheartgold/asm/include/overlay_12_0226ADE0.inc

39 lines
1.1 KiB
PHP

#include <nitro/fs/overlay.h>
#pragma once
.public PlaySE
.public NARC_New
.public NARC_Delete
.public SpriteRenderer_LoadCharResObjFromOpenNarc
.public sub_0200D68C
.public SpriteRenderer_LoadCellResObjFromOpenNarc
.public SpriteRenderer_LoadAnimResObjFromOpenNarc
.public SpriteRenderer_LoadResourcesAndCreateSprite
.public SpriteGfxHandler_UnloadCharObjById
.public SpriteGfxHandler_UnloadPlttObjById
.public SpriteGfxHandler_UnloadCellObjById
.public SpriteGfxHandler_UnloadAnimObjById
.public sub_0200D9DC
.public TickSpriteAnimation1Frame
.public thunk_Set2dSpriteVisibleFlag
.public UnkImageStruct_SetSpritePositionXY
.public UnkImageStruct_GetSpritePositionXY
.public sub_0200E0FC
.public sub_0200E110
.public SysTask_CreateOnMainQueue
.public SysTask_Destroy
.public AllocFromHeap
.public FreeToHeap
.public Set2dSpriteAnimSeqNo
.public Sprite_SetAnimCtrlCurrentFrame
.public GF_AssertFail
.public G2x_SetBlendAlpha_
.public MI_CpuFill8
.public BattleSystem_SetDefaultBlend
.public ov12_0226ADE0
.public ov12_0226AE78
.public ov12_0226AEE0
.public ov12_0226AF48
.public ov12_0226AF6C
.public ov12_0226AFA4
.public ov12_0226AFC8