pokeheartgold/asm/include/render_text.inc

43 lines
1.0 KiB
PHP

#include <nitro/fs/overlay.h>
#pragma once
.public RenderText
.public sub_020027F0
.public TextFlags_SetCanABSpeedUpPrint
.public sub_02002B50
.public sub_02002B8C
.public sub_02002BA8
.public sub_02002BC4
.public sub_02002BD4
.public sub_02002BE4
.public sub_02002BF4
.public sub_02002C04
.public sub_02002C20
.public sub_02002C40
.public sub_02002C60
.public sub_02002C90
.public FontID_TryLoadGlyph
.public FontID_FlatArray_GetWidthFirstLine
.public GetFontAttribute
.public PlaySE
.public sub_0200EB68
.public BgCommitTilemapBufferToVram
.public FillBgTilemapRect
.public CopyWindowToVram
.public FillWindowPixelBuffer
.public CopyGlyphToWindow
.public ScrollWindow
.public GetWindowBgId
.public GetWindowWidth
.public GetWindowHeight
.public GetWindowX
.public GetWindowY
.public MsgArray_SkipControlCode
.public MsgArray_GetControlCode
.public MsgArray_ControlCodeGetField
.public GenerateFontHalfRowLookupTable
.public RenderScreenFocusIndicatorTile
.public TouchscreenHitbox_TouchHeldIsIn
.public TouchscreenHitbox_TouchNewIsIn
.public GF_AssertFail
.public gSystem