pokeheartgold/asm/overlay_01_021FDA14.s
2023-06-23 14:40:19 +01:00

1057 lines
18 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021FDA14.inc"
.include "global.inc"
.text
thumb_func_start ov01_021FDA14
ov01_021FDA14: ; 0x021FDA14
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #4
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
bl ov01_021FDA40
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FDA14
thumb_func_start ov01_021FDA30
ov01_021FDA30: ; 0x021FDA30
push {r4, lr}
add r4, r0, #0
bl ov01_021FDA5C
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_021FDA30
thumb_func_start ov01_021FDA40
ov01_021FDA40: ; 0x021FDA40
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #2
mov r2, #0x23
bl ov01_021F18D4
ldr r0, [r4]
mov r1, #0xd
mov r2, #0x69
bl ov01_021F18D4
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_021FDA40
thumb_func_start ov01_021FDA5C
ov01_021FDA5C: ; 0x021FDA5C
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #2
bl ov01_021F18FC
ldr r0, [r4]
mov r1, #0xd
bl ov01_021F18FC
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_021FDA5C
thumb_func_start ov01_021FDA74
ov01_021FDA74: ; 0x021FDA74
push {r4, r5, lr}
sub sp, #0x24
add r5, r0, #0
add r4, r1, #0
bl MapObject_GetFieldSysPtr
str r0, [sp, #8]
add r0, r5, #0
bl ov01_021F146C
mov r1, #1
str r0, [sp, #0xc]
bl ov01_021F1450
str r0, [sp, #0x10]
add r0, r5, #0
add r1, sp, #0x18
str r5, [sp, #0x14]
bl MapObject_GetPositionVec
add r0, r5, #0
mov r1, #2
bl sub_0205F09C
add r1, sp, #8
str r1, [sp]
str r0, [sp, #4]
ldr r0, [sp, #0xc]
ldr r1, _021FDABC ; =ov01_02208F88
add r2, sp, #0x18
add r3, r4, #0
bl ov01_021F1620
add sp, #0x24
pop {r4, r5, pc}
nop
_021FDABC: .word ov01_02208F88
thumb_func_end ov01_021FDA74
thumb_func_start ov01_021FDAC0
ov01_021FDAC0: ; 0x021FDAC0
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0x14
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
add r0, r5, #0
bl sub_02068D90
str r0, [r4, #0x10]
ldr r0, [r4, #0x20]
bl MapObject_GetID
str r0, [r4]
ldr r0, [r4, #0x20]
bl sub_0205F254
str r0, [r4, #4]
ldr r0, [r4, #0x20]
bl MapObject_GetGfxID
str r0, [r4, #8]
mov r0, #1
lsl r0, r0, #0xc
str r0, [r4, #0x28]
str r0, [r4, #0x2c]
str r0, [r4, #0x30]
mov r0, #0x40
str r0, [r4, #0x34]
ldr r0, [r4, #0x10]
cmp r0, #2
bne _021FDB12
mov r0, #0
str r0, [r4, #0x34]
_021FDB12:
ldr r1, [r4, #0x20]
add r0, r4, #0
add r2, sp, #0
bl ov01_021FDC7C
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
add r0, r5, #0
add r1, r4, #0
bl ov01_021FDD48
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FDAC0
thumb_func_start ov01_021FDB34
ov01_021FDB34: ; 0x021FDB34
push {r3, lr}
ldr r0, [r1, #0xc]
cmp r0, #1
bne _021FDB42
ldr r0, [r1, #0x24]
bl sub_02023DA4
_021FDB42:
pop {r3, pc}
thumb_func_end ov01_021FDB34
thumb_func_start ov01_021FDB44
ov01_021FDB44: ; 0x021FDB44
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r1, #0
ldr r6, [r4, #0x20]
add r5, r0, #0
add r0, r6, #0
bl MapObject_GetGfxID
ldr r1, [r4, #8]
cmp r1, r0
bne _021FDB72
ldr r1, [r4]
ldr r2, [r4, #4]
add r0, r6, #0
bl sub_0205F0A8
cmp r0, #0
beq _021FDB72
add r0, r6, #0
bl MapObject_CheckFlag24
cmp r0, #0
bne _021FDB7C
_021FDB72:
add r0, r5, #0
bl ov01_021F1640
add sp, #0xc
pop {r3, r4, r5, r6, pc}
_021FDB7C:
ldr r1, [r4, #0x28]
ldr r0, [r4, #0x34]
add r1, r1, r0
mov r0, #0x12
lsl r0, r0, #8
str r1, [r4, #0x28]
cmp r1, r0
blt _021FDB96
str r0, [r4, #0x28]
ldr r0, [r4, #0x34]
neg r0, r0
str r0, [r4, #0x34]
b _021FDBA6
_021FDB96:
mov r0, #0xe
lsl r0, r0, #8
cmp r1, r0
bgt _021FDBA6
str r0, [r4, #0x28]
ldr r0, [r4, #0x34]
neg r0, r0
str r0, [r4, #0x34]
_021FDBA6:
add r0, r4, #0
add r1, r6, #0
add r2, sp, #0
bl ov01_021FDC7C
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0xc]
cmp r0, #0
bne _021FDBC6
add r0, r5, #0
add r1, r4, #0
bl ov01_021FDD48
_021FDBC6:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov01_021FDB44
thumb_func_start ov01_021FDBCC
ov01_021FDBCC: ; 0x021FDBCC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x18
add r5, r1, #0
ldr r6, [r5, #0x20]
add r7, r0, #0
add r0, r6, #0
mov r4, #0
bl MapObject_GetGfxID
ldr r1, [r5, #8]
cmp r1, r0
bne _021FDBFC
ldr r1, [r5]
ldr r2, [r5, #4]
add r0, r6, #0
bl sub_0205F0A8
cmp r0, #0
beq _021FDBFC
add r0, r6, #0
bl MapObject_CheckFlag24
cmp r0, #0
bne _021FDC06
_021FDBFC:
add r0, r7, #0
bl ov01_021F1640
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
_021FDC06:
ldr r0, [r5, #0xc]
cmp r0, #0
beq _021FDC78
ldr r0, [r5, #0x20]
add r1, sp, #0xc
bl MapObject_GetFacingVec
ldr r0, [sp, #0x10]
cmp r0, #0
beq _021FDC1C
mov r4, #1
_021FDC1C:
add r0, r6, #0
bl MapObject_CheckVisible
cmp r0, #1
bne _021FDC28
mov r4, #1
_021FDC28:
cmp r4, #0
ldr r0, [r5, #0x24]
beq _021FDC36
mov r1, #0
bl sub_02023EA4
b _021FDC3C
_021FDC36:
mov r1, #1
bl sub_02023EA4
_021FDC3C:
add r0, r7, #0
add r1, sp, #0
bl sub_02068DB8
ldr r0, [r5, #0x24]
add r1, sp, #0
bl sub_02023E50
add r1, r5, #0
ldr r0, [r5, #0x24]
add r1, #0x28
bl sub_02023E78
ldr r0, [r5, #0x20]
bl ov01_021F72DC
add r4, r0, #0
bl sub_02023EF4
add r1, r0, #0
ldr r0, [r5, #0x24]
bl sub_02023EE0
add r0, r4, #0
bl sub_02023F30
add r1, r0, #0
ldr r0, [r5, #0x24]
bl sub_02023F1C
_021FDC78:
add sp, #0x18
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov01_021FDBCC
thumb_func_start ov01_021FDC7C
ov01_021FDC7C: ; 0x021FDC7C
push {r4, r5, r6, r7, lr}
sub sp, #0x2c
ldr r3, _021FDD44 ; =ov01_02208FC8
add r4, r2, #0
add r2, sp, #8
add r5, r0, #0
add r6, r1, #0
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
add r0, r6, #0
add r1, sp, #0x20
bl MapObject_GetFacingVec
ldr r0, [sp, #0x20]
str r0, [sp, #4]
add r0, r6, #0
bl MapObject_GetID
cmp r0, #0xff
bne _021FDCD2
add r0, r6, #0
bl MapObject_GetGfxID
cmp r0, #0xbc
bne _021FDCD2
add r0, r6, #0
bl MapObject_GetFacingDirection
mov r1, #2
lsl r1, r1, #0xa
cmp r0, #1
bne _021FDCCE
lsl r0, r1, #1
add r1, r1, r0
ldr r0, [sp, #0x28]
sub r7, r1, r0
b _021FDCD4
_021FDCCE:
ldr r7, [sp, #0x28]
b _021FDCD4
_021FDCD2:
ldr r7, [sp, #0x28]
_021FDCD4:
ldr r0, [sp, #0x24]
mov r1, #6
bl _s32_div_f
neg r0, r0
str r0, [sp]
add r0, r6, #0
bl MapObject_GetID
cmp r0, #0xfd
bne _021FDCFE
ldr r0, [r5, #0x14]
ldr r0, [r0, #0x40]
bl PlayerAvatar_GetMapObject
bl MapObject_GetGfxID
cmp r0, #0xbc
bne _021FDCFE
mov r0, #0
str r0, [sp]
_021FDCFE:
add r0, r6, #0
add r1, r4, #0
bl MapObject_GetPositionVec
ldr r0, [r5, #0x14]
add r1, r4, #0
bl sub_0206121C
ldr r2, [r4]
ldr r1, [sp, #4]
add r1, r2, r1
str r1, [r4]
mov r1, #7
lsl r1, r1, #0xc
ldr r2, [r4, #8]
sub r1, r7, r1
add r1, r2, r1
str r1, [r4, #8]
cmp r0, #0
bne _021FDD2A
mov r0, #0
b _021FDD36
_021FDD2A:
ldr r0, [r5, #0x10]
ldr r2, [r4, #4]
lsl r1, r0, #2
add r0, sp, #8
ldr r0, [r0, r1]
sub r0, r2, r0
_021FDD36:
str r0, [r4, #4]
ldr r1, [r4, #4]
ldr r0, [sp]
add r0, r1, r0
str r0, [r4, #4]
add sp, #0x2c
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_021FDD44: .word ov01_02208FC8
thumb_func_end ov01_021FDC7C
thumb_func_start ov01_021FDD48
ov01_021FDD48: ; 0x021FDD48
push {r4, r5, lr}
sub sp, #0x34
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #0x20]
bl MapObject_GetManager
ldr r1, [r4, #8]
add r2, sp, #0
bl ov01_021F9744
cmp r0, #0
beq _021FDD8E
ldr r0, [r4, #0x20]
bl ov01_021FA2D4
cmp r0, #1
beq _021FDD8E
ldr r0, [r4, #0x18]
mov r1, #2
bl ov01_021F18F0
str r0, [sp]
add r0, r5, #0
add r1, sp, #0x28
bl sub_02068DB8
ldr r0, [r4, #0x18]
add r1, sp, #0
add r2, sp, #0x28
bl ov01_021F16EC
str r0, [r4, #0x24]
mov r0, #1
str r0, [r4, #0xc]
_021FDD8E:
add sp, #0x34
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FDD48
thumb_func_start ov01_021FDD94
ov01_021FDD94: ; 0x021FDD94
push {r3, r4, r5, r6, lr}
sub sp, #0x34
add r4, r1, #0
add r6, r4, #0
add r5, r0, #0
add r6, #0x10
add r3, sp, #0
mov r2, #5
_021FDDA4:
ldmia r6!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _021FDDA4
ldr r0, [r4, #8]
mov r1, #2
bl ov01_021F18F0
str r0, [sp]
add r0, r5, #0
add r1, sp, #0x28
bl sub_02068DB8
ldr r0, [r4, #8]
add r1, sp, #0
add r2, sp, #0x28
bl ov01_021F16EC
str r0, [r4, #0x3c]
ldr r5, [r4, #0x38]
add r0, r5, #0
bl sub_02023EF4
add r1, r0, #0
ldr r0, [r4, #0x3c]
bl sub_02023EE0
add r0, r5, #0
bl sub_02023F70
add r1, r0, #0
ldr r0, [r4, #0x3c]
bl sub_02023F40
add r0, r5, #0
bl sub_02023F30
add r1, r0, #0
ldr r0, [r4, #0x3c]
bl sub_02023F1C
ldr r0, [r4, #0x3c]
mov r1, #0
bl sub_02023F04
ldr r0, [r4, #0x3c]
bl sub_02023FC0
add sp, #0x34
pop {r3, r4, r5, r6, pc}
thumb_func_end ov01_021FDD94
thumb_func_start ov01_021FDE08
ov01_021FDE08: ; 0x021FDE08
push {r3, r4, r5, lr}
sub sp, #0x18
ldr r3, _021FDE60 ; =ov01_02208FB0
add r5, r0, #0
add r4, r1, #0
ldmia r3!, {r0, r1}
add r2, sp, #0
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
add r3, r5, #0
stmia r2!, {r0, r1}
add r3, #0x50
ldmia r3!, {r0, r1}
add r2, r4, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, r4, #0
str r0, [r2]
ldr r0, [r5, #4]
bl sub_0206121C
mov r1, #7
ldr r2, [r4, #8]
lsl r1, r1, #0xc
sub r1, r2, r1
str r1, [r4, #8]
cmp r0, #0
bne _021FDE4C
mov r0, #0
add sp, #0x18
str r0, [r4, #4]
pop {r3, r4, r5, pc}
_021FDE4C:
ldr r0, [r5]
ldr r2, [r4, #4]
lsl r1, r0, #2
add r0, sp, #0
ldr r0, [r0, r1]
sub r0, r2, r0
str r0, [r4, #4]
add sp, #0x18
pop {r3, r4, r5, pc}
nop
_021FDE60: .word ov01_02208FB0
thumb_func_end ov01_021FDE08
thumb_func_start ov01_021FDE64
ov01_021FDE64: ; 0x021FDE64
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x40
add r5, r0, #0
add r4, r1, #0
add r6, r2, #0
add r7, r3, #0
bl ov01_021F1468
str r0, [sp, #8]
add r0, r5, #0
mov r1, #1
str r5, [sp, #0xc]
bl ov01_021F1450
str r0, [sp, #0x10]
add r3, sp, #0x14
mov r2, #5
_021FDE86:
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _021FDE86
str r6, [sp, #0x3c]
add r0, sp, #8
str r0, [sp]
ldr r0, [sp, #0x5c]
ldr r1, _021FDEA8 ; =ov01_02208F9C
str r0, [sp, #4]
ldr r3, [sp, #0x58]
add r0, r5, #0
add r2, r7, #0
bl ov01_021F1620
add sp, #0x40
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_021FDEA8: .word ov01_02208F9C
thumb_func_end ov01_021FDE64
thumb_func_start ov01_021FDEAC
ov01_021FDEAC: ; 0x021FDEAC
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r0, #0
add r4, r1, #0
bl sub_02068D98
add r6, r0, #0
add r3, r4, #4
mov r2, #7
_021FDEBE:
ldmia r6!, {r0, r1}
stmia r3!, {r0, r1}
sub r2, r2, #1
bne _021FDEBE
add r0, r5, #0
bl sub_02068D90
str r0, [r4]
mov r0, #1
lsl r0, r0, #0xc
str r0, [r4, #0x40]
str r0, [r4, #0x44]
str r0, [r4, #0x48]
mov r0, #0x40
str r0, [r4, #0x4c]
ldr r0, [r4]
cmp r0, #2
bne _021FDEE6
mov r0, #0
str r0, [r4, #0x4c]
_021FDEE6:
add r1, r4, #0
add r0, r5, #0
add r1, #0x50
bl sub_02068DB8
add r0, r4, #0
add r1, sp, #0
bl ov01_021FDE08
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
add r0, r5, #0
add r1, r4, #0
bl ov01_021FDD94
add r0, r5, #0
bl sub_02068D18
mov r0, #1
add sp, #0xc
pop {r3, r4, r5, r6, pc}
thumb_func_end ov01_021FDEAC
thumb_func_start ov01_021FDF14
ov01_021FDF14: ; 0x021FDF14
ldr r3, _021FDF1C ; =sub_02023DA4
ldr r0, [r1, #0x3c]
bx r3
nop
_021FDF1C: .word sub_02023DA4
thumb_func_end ov01_021FDF14
thumb_func_start ov01_021FDF20
ov01_021FDF20: ; 0x021FDF20
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
ldr r2, [r1, #0x40]
ldr r0, [r1, #0x4c]
add r2, r2, r0
mov r0, #0x12
lsl r0, r0, #8
str r2, [r1, #0x40]
cmp r2, r0
blt _021FDF40
str r0, [r1, #0x40]
ldr r0, [r1, #0x4c]
neg r0, r0
str r0, [r1, #0x4c]
b _021FDF50
_021FDF40:
mov r0, #0xe
lsl r0, r0, #8
cmp r2, r0
bgt _021FDF50
str r0, [r1, #0x40]
ldr r0, [r1, #0x4c]
neg r0, r0
str r0, [r1, #0x4c]
_021FDF50:
add r0, r1, #0
add r1, sp, #0
bl ov01_021FDE08
add r0, r4, #0
add r1, sp, #0
bl sub_02068DA8
add sp, #0xc
pop {r3, r4, pc}
thumb_func_end ov01_021FDF20
thumb_func_start ov01_021FDF64
ov01_021FDF64: ; 0x021FDF64
push {r3, r4, lr}
sub sp, #0xc
add r4, r1, #0
add r1, sp, #0
bl sub_02068DB8
ldr r0, [r4, #0x3c]
add r1, sp, #0
bl sub_02023E50
ldr r0, [r4, #0x3c]
add r4, #0x40
add r1, r4, #0
bl sub_02023E78
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
thumb_func_end ov01_021FDF64
thumb_func_start ov01_021FDF88
ov01_021FDF88: ; 0x021FDF88
push {r4, r5, lr}
sub sp, #0x24
add r5, r0, #0
add r4, r1, #0
bl MapObject_GetFieldSysPtr
str r0, [sp, #8]
add r0, r5, #0
bl ov01_021F146C
mov r1, #1
str r0, [sp, #0xc]
bl ov01_021F1450
str r0, [sp, #0x10]
add r0, r5, #0
add r1, sp, #0x18
str r5, [sp, #0x14]
bl MapObject_GetPositionVec
add r0, r5, #0
mov r1, #2
bl sub_0205F09C
add r1, sp, #8
str r1, [sp]
str r0, [sp, #4]
ldr r0, [sp, #0xc]
ldr r1, _021FDFD0 ; =ov01_02208F74
add r2, sp, #0x18
add r3, r4, #0
bl ov01_021F1620
add sp, #0x24
pop {r4, r5, pc}
nop
_021FDFD0: .word ov01_02208F74
thumb_func_end ov01_021FDF88
thumb_func_start ov01_021FDFD4
ov01_021FDFD4: ; 0x021FDFD4
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r5, r0, #0
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0x14
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
add r0, r5, #0
bl sub_02068D90
str r0, [r4, #0x10]
ldr r0, [r4, #0x20]
bl MapObject_GetID
str r0, [r4]
ldr r0, [r4, #0x20]
bl sub_0205F254
str r0, [r4, #4]
ldr r0, [r4, #0x20]
bl MapObject_GetGfxID
str r0, [r4, #8]
mov r0, #1
lsl r0, r0, #0xc
str r0, [r4, #0x28]
str r0, [r4, #0x2c]
str r0, [r4, #0x30]
mov r0, #0x40
str r0, [r4, #0x34]
ldr r0, [r4, #0x10]
cmp r0, #2
beq _021FE026
cmp r0, #5
bne _021FE02A
_021FE026:
mov r0, #0
str r0, [r4, #0x34]
_021FE02A:
ldr r1, [r4, #0x20]
add r0, r4, #0
add r2, sp, #0
bl ov01_021FDC7C
ldr r1, [sp, #4]
ldr r0, _021FE054 ; =0x00000514
sub r0, r1, r0
str r0, [sp, #4]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
add r0, r5, #0
add r1, r4, #0
bl ov01_021FE190
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
nop
_021FE054: .word 0x00000514
thumb_func_end ov01_021FDFD4
thumb_func_start ov01_021FE058
ov01_021FE058: ; 0x021FE058
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r4, r1, #0
ldr r6, [r4, #0x20]
add r5, r0, #0
add r0, r6, #0
bl MapObject_GetGfxID
ldr r1, [r4, #8]
cmp r1, r0
bne _021FE086
ldr r1, [r4]
ldr r2, [r4, #4]
add r0, r6, #0
bl sub_0205F0A8
cmp r0, #0
beq _021FE086
add r0, r6, #0
bl MapObject_CheckFlag24
cmp r0, #0
bne _021FE090
_021FE086:
add r0, r5, #0
bl ov01_021F1640
add sp, #0xc
pop {r3, r4, r5, r6, pc}
_021FE090:
ldr r1, [r4, #0x28]
ldr r0, [r4, #0x34]
add r1, r1, r0
mov r0, #0x12
lsl r0, r0, #8
str r1, [r4, #0x28]
cmp r1, r0
blt _021FE0AA
str r0, [r4, #0x28]
ldr r0, [r4, #0x34]
neg r0, r0
str r0, [r4, #0x34]
b _021FE0BA
_021FE0AA:
mov r0, #0xe
lsl r0, r0, #8
cmp r1, r0
bgt _021FE0BA
str r0, [r4, #0x28]
ldr r0, [r4, #0x34]
neg r0, r0
str r0, [r4, #0x34]
_021FE0BA:
add r0, r4, #0
add r1, r6, #0
add r2, sp, #0
bl ov01_021FDC7C
ldr r1, [sp, #4]
ldr r0, _021FE0E8 ; =0x00000514
sub r0, r1, r0
str r0, [sp, #4]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0xc]
cmp r0, #0
bne _021FE0E2
add r0, r5, #0
add r1, r4, #0
bl ov01_021FE190
_021FE0E2:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
nop
_021FE0E8: .word 0x00000514
thumb_func_end ov01_021FE058
thumb_func_start ov01_021FE0EC
ov01_021FE0EC: ; 0x021FE0EC
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r5, r1, #0
ldr r4, [r5, #0x20]
add r6, r0, #0
add r0, r4, #0
bl MapObject_GetGfxID
ldr r1, [r5, #8]
cmp r1, r0
bne _021FE11A
ldr r1, [r5]
ldr r2, [r5, #4]
add r0, r4, #0
bl sub_0205F0A8
cmp r0, #0
beq _021FE11A
add r0, r4, #0
bl MapObject_CheckFlag24
cmp r0, #0
bne _021FE124
_021FE11A:
add r0, r6, #0
bl ov01_021F1640
add sp, #0xc
pop {r3, r4, r5, r6, pc}
_021FE124:
ldr r0, [r5, #0xc]
cmp r0, #0
beq _021FE18A
add r0, r4, #0
bl MapObject_CheckVisible
cmp r0, #1
ldr r0, [r5, #0x24]
bne _021FE13E
mov r1, #0
bl sub_02023EA4
b _021FE144
_021FE13E:
mov r1, #1
bl sub_02023EA4
_021FE144:
add r0, r6, #0
add r1, sp, #0
bl sub_02068DB8
mov r0, #1
ldr r1, [sp, #8]
lsl r0, r0, #0xc
sub r0, r1, r0
str r0, [sp, #8]
ldr r0, [r5, #0x24]
add r1, sp, #0
bl sub_02023E50
add r1, r5, #0
ldr r0, [r5, #0x24]
add r1, #0x28
bl sub_02023E78
ldr r0, [r5, #0x20]
bl ov01_021F72DC
add r4, r0, #0
bl sub_02023EF4
add r1, r0, #0
ldr r0, [r5, #0x24]
bl sub_02023EE0
add r0, r4, #0
bl sub_02023F30
add r1, r0, #0
ldr r0, [r5, #0x24]
bl sub_02023F1C
_021FE18A:
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end ov01_021FE0EC
thumb_func_start ov01_021FE190
ov01_021FE190: ; 0x021FE190
push {r4, r5, lr}
sub sp, #0x34
add r4, r1, #0
add r5, r0, #0
ldr r0, [r4, #0x20]
bl MapObject_GetManager
ldr r1, [r4, #8]
add r2, sp, #0
bl ov01_021F9744
cmp r0, #0
beq _021FE1FA
ldr r0, [r4, #0x20]
bl ov01_021FA2D4
cmp r0, #1
beq _021FE1FA
ldr r0, [r4, #0x10]
cmp r0, #2
ldr r0, [r4, #0x18]
bhi _021FE1C4
mov r1, #2
bl ov01_021F18F0
b _021FE1CA
_021FE1C4:
mov r1, #0xd
bl ov01_021F18F0
_021FE1CA:
str r0, [sp]
ldr r0, [r4, #0x20]
bl ov01_0220553C
cmp r0, #0
beq _021FE1E2
ldr r1, [r4, #0x20]
ldr r2, [r4, #0x24]
mov r0, #1
add r3, sp, #0
bl ov01_02205870
_021FE1E2:
add r0, r5, #0
add r1, sp, #0x28
bl sub_02068DB8
ldr r0, [r4, #0x18]
add r1, sp, #0
add r2, sp, #0x28
bl ov01_021F16EC
str r0, [r4, #0x24]
mov r0, #1
str r0, [r4, #0xc]
_021FE1FA:
add sp, #0x34
pop {r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FE190
.rodata
ov01_02208F74: ; 0x02208F74
.word 0x00000038
.word ov01_021FDFD4
.word ov01_021FDB34
.word ov01_021FE058
.word ov01_021FE0EC
ov01_02208F88: ; 0x02208F88
.word 0x00000038
.word ov01_021FDAC0
.word ov01_021FDB34
.word ov01_021FDB44
.word ov01_021FDBCC
ov01_02208F9C: ; 0x02208F9C
.word 0x00000038
.word ov01_021FDEAC
.word ov01_021FDF14
.word ov01_021FDF20
.word ov01_021FDF64
ov01_02208FB0: ; 0x02208FB0
.byte 0x00, 0xE0, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00
.byte 0x00, 0x40, 0x01, 0x00, 0x00, 0xE0, 0x00, 0x00
ov01_02208FC8: ; 0x02208FC8
.byte 0x00, 0xE0, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00
.byte 0x00, 0xE0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0xE0, 0x00, 0x00