mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-28 07:30:41 +00:00
326 lines
5.6 KiB
ArmAsm
326 lines
5.6 KiB
ArmAsm
#include "constants/sndseq.h"
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#include "constants/moves.h"
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#include "constants/std_script.h"
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#include "constants/species.h"
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#include "constants/sprites.h"
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#include "constants/maps.h"
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#include "constants/mmodel.h"
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#include "constants/items.h"
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#include "msgdata/msg/msg_0096_D31R0201.h"
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#include "msgdata/msg/msg_0066_D23R0102.h"
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.include "asm/macros.inc"
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.include "overlay_01_021F3114.inc"
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.include "global.inc"
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.text
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thumb_func_start ov01_021F3114
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ov01_021F3114: ; 0x021F3114
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push {r4, r5, r6, lr}
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add r6, r1, #0
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add r5, r0, #0
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add r0, r6, #0
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bl PlayerAvatar_GetMapObject
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bl sub_0205F504
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lsl r0, r0, #0x18
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lsr r4, r0, #0x18
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add r0, r4, #0
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bl sub_0205B9DC
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cmp r0, #1
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bne _021F3136
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mov r2, #3
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b _021F3164
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_021F3136:
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add r0, r4, #0
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bl sub_0205B9E8
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cmp r0, #1
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bne _021F3144
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mov r2, #2
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b _021F3164
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_021F3144:
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add r0, r4, #0
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bl sub_0205B9F4
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cmp r0, #1
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bne _021F3152
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mov r2, #0
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b _021F3164
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_021F3152:
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add r0, r4, #0
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bl sub_0205BA00
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cmp r0, #1
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bne _021F3160
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mov r2, #1
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b _021F3164
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_021F3160:
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mov r0, #0
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pop {r4, r5, r6, pc}
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_021F3164:
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add r0, r5, #0
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add r1, r6, #0
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bl ov01_021F3170
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mov r0, #1
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pop {r4, r5, r6, pc}
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thumb_func_end ov01_021F3114
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thumb_func_start ov01_021F3170
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ov01_021F3170: ; 0x021F3170
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push {r3, r4, r5, r6, r7, lr}
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add r5, r0, #0
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mov r0, #0x18
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add r6, r1, #0
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add r7, r2, #0
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bl ov01_021F3348
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add r4, r0, #0
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str r5, [r4, #0xc]
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str r6, [r4, #0x10]
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ldr r0, _021F3198 ; =SEQ_SE_DP_F209
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str r7, [r4]
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bl PlaySE
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ldr r1, _021F319C ; =ov01_021F31CC
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add r0, r5, #0
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add r2, r4, #0
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bl FieldSys_CreateTask
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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_021F3198: .word SEQ_SE_DP_F209
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_021F319C: .word ov01_021F31CC
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thumb_func_end ov01_021F3170
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thumb_func_start ov01_021F31A0
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ov01_021F31A0: ; 0x021F31A0
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cmp r0, #3
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bhi _021F31C8
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_021F31B0: ; jump table
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.short _021F31B8 - _021F31B0 - 2 ; case 0
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.short _021F31C0 - _021F31B0 - 2 ; case 1
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.short _021F31BC - _021F31B0 - 2 ; case 2
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.short _021F31C4 - _021F31B0 - 2 ; case 3
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_021F31B8:
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mov r0, #2
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bx lr
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_021F31BC:
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mov r0, #1
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bx lr
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_021F31C0:
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mov r0, #3
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bx lr
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_021F31C4:
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mov r0, #0
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bx lr
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_021F31C8:
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mov r0, #0
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bx lr
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thumb_func_end ov01_021F31A0
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thumb_func_start ov01_021F31CC
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ov01_021F31CC: ; 0x021F31CC
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push {r4, r5, r6, lr}
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldr r0, [r4, #0x10]
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bl PlayerAvatar_GetMapObject
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add r6, r0, #0
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bl sub_0205F504
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lsl r0, r0, #0x18
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lsr r5, r0, #0x18
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ldr r0, [r4, #8]
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cmp r0, #0
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beq _021F31F4
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cmp r0, #1
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beq _021F3206
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cmp r0, #2
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beq _021F3236
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b _021F3340
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_021F31F4:
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_SetFlagsBits
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ldr r0, [r4, #8]
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add r0, r0, #1
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str r0, [r4, #8]
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b _021F3340
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_021F3206:
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ldr r0, [r4, #0x10]
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bl sub_0205DFC8
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cmp r0, #0
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bne _021F3212
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b _021F3340
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_021F3212:
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ldr r0, [r4]
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mov r1, #0xc
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bl sub_0206234C
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add r1, r0, #0
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ldr r0, [r4, #0x10]
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bl sub_0205DFD4
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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ldr r0, [r4, #8]
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add r0, r0, #1
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str r0, [r4, #8]
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mov r0, #7
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str r0, [r4, #4]
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b _021F3340
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_021F3236:
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ldr r0, [r4, #4]
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cmp r0, #2
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beq _021F3244
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cmp r0, #4
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beq _021F3244
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cmp r0, #6
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bne _021F3254
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_021F3244:
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ldr r0, [r4]
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bl ov01_021F31A0
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str r0, [r4]
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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_021F3254:
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ldr r0, [r4, #4]
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sub r0, r0, #1
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str r0, [r4, #4]
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bne _021F3340
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add r0, r5, #0
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bl sub_0205B9DC
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cmp r0, #1
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bne _021F3274
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mov r0, #3
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F3274:
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add r0, r5, #0
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bl sub_0205B9E8
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cmp r0, #1
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bne _021F328C
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mov r0, #2
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F328C:
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add r0, r5, #0
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bl sub_0205B9F4
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cmp r0, #1
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bne _021F32A4
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mov r0, #0
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F32A4:
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add r0, r5, #0
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bl sub_0205BA00
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cmp r0, #1
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bne _021F32BC
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mov r0, #1
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str r0, [r4]
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ldr r0, [r4, #0xc]
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add r1, r5, #0
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bl ov04_02256BE4
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b _021F3300
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_021F32BC:
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add r0, r5, #0
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bl sub_0205BA0C
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cmp r0, #1
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ldr r0, [r4]
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bne _021F32FA
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bl ov01_021F31A0
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str r0, [r4]
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add r0, r6, #0
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mov r1, #0x80
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bl MapObject_ClearFlagsBits
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_ClearFlagsBits
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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add r0, r4, #0
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bl ov01_021F336C
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ldr r0, _021F3344 ; =SEQ_SE_DP_F209
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mov r1, #0
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bl StopSE
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mov r0, #1
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pop {r4, r5, r6, pc}
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_021F32FA:
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bl ov01_021F31A0
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str r0, [r4]
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_021F3300:
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ldr r0, [r4, #0x10]
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ldr r2, [r4]
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add r1, r6, #0
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bl sub_0205DA34
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cmp r0, #0
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bne _021F3314
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mov r0, #1
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str r0, [r4, #8]
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b _021F3340
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_021F3314:
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add r0, r6, #0
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mov r1, #0x80
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bl MapObject_ClearFlagsBits
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mov r1, #1
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add r0, r6, #0
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lsl r1, r1, #8
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bl MapObject_ClearFlagsBits
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ldr r0, [r4, #0x10]
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ldr r1, [r4]
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bl PlayerAvatar_SetFacingDirection
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add r0, r4, #0
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bl ov01_021F336C
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ldr r0, _021F3344 ; =SEQ_SE_DP_F209
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mov r1, #0
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bl StopSE
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mov r0, #1
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pop {r4, r5, r6, pc}
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_021F3340:
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mov r0, #0
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pop {r4, r5, r6, pc}
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.balign 4, 0
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_021F3344: .word SEQ_SE_DP_F209
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thumb_func_end ov01_021F31CC
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thumb_func_start ov01_021F3348
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ov01_021F3348: ; 0x021F3348
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push {r3, r4, r5, lr}
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add r5, r0, #0
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mov r0, #4
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add r1, r5, #0
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bl AllocFromHeapAtEnd
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add r4, r0, #0
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bne _021F335C
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bl GF_AssertFail
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_021F335C:
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add r0, r4, #0
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mov r1, #0
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add r2, r5, #0
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bl memset
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add r0, r4, #0
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pop {r3, r4, r5, pc}
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.balign 4, 0
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thumb_func_end ov01_021F3348
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thumb_func_start ov01_021F336C
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ov01_021F336C: ; 0x021F336C
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ldr r3, _021F3374 ; =FreeToHeapExplicit
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add r1, r0, #0
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mov r0, #4
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bx r3
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.balign 4, 0
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_021F3374: .word FreeToHeapExplicit
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thumb_func_end ov01_021F336C
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