pokeheartgold/asm/overlay_01_021FF464.s
2023-01-27 23:42:00 +01:00

324 lines
5.9 KiB
ArmAsm

#include "constants/sndseq.h"
#include "constants/moves.h"
#include "constants/std_script.h"
#include "constants/species.h"
#include "constants/sprites.h"
#include "constants/maps.h"
#include "constants/mmodel.h"
#include "constants/items.h"
#include "msgdata/msg/msg_0096_D31R0201.h"
#include "msgdata/msg/msg_0066_D23R0102.h"
.include "asm/macros.inc"
.include "overlay_01_021FF464.inc"
.include "global.inc"
.text
thumb_func_start ov01_021FF464
ov01_021FF464: ; 0x021FF464
push {r3, r4, r5, lr}
mov r2, #0
mov r1, #4
add r3, r2, #0
add r5, r0, #0
bl ov01_021F1430
add r4, r0, #0
str r5, [r4]
bl ov01_021FF490
add r0, r4, #0
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end ov01_021FF464
thumb_func_start ov01_021FF480
ov01_021FF480: ; 0x021FF480
push {r4, lr}
add r4, r0, #0
bl ov01_021FF4D4
add r0, r4, #0
bl ov01_021F1448
pop {r4, pc}
thumb_func_end ov01_021FF480
thumb_func_start ov01_021FF490
ov01_021FF490: ; 0x021FF490
push {r3, r4, lr}
sub sp, #0xc
add r4, r0, #0
ldr r0, [r4]
mov r1, #3
mov r2, #0x77
bl ov01_021F18D4
ldr r0, [r4]
mov r1, #2
mov r2, #0x90
bl ov01_021F1908
ldr r0, [r4]
mov r1, #2
mov r2, #0x12
mov r3, #1
bl ov01_021F1930
mov r3, #2
mov r1, #3
str r3, [sp]
mov r0, #0
str r0, [sp, #4]
ldr r0, _021FF4D0 ; =ov01_022091D4
add r2, r1, #0
str r0, [sp, #8]
ldr r0, [r4]
bl ov01_021F1758
add sp, #0xc
pop {r3, r4, pc}
.balign 4, 0
_021FF4D0: .word ov01_022091D4
thumb_func_end ov01_021FF490
thumb_func_start ov01_021FF4D4
ov01_021FF4D4: ; 0x021FF4D4
push {r4, lr}
add r4, r0, #0
ldr r0, [r4]
mov r1, #3
bl ov01_021F18FC
ldr r0, [r4]
mov r1, #2
bl ov01_021F1924
ldr r0, [r4]
mov r1, #2
bl ov01_021F1970
ldr r0, [r4]
mov r1, #3
bl ov01_021F18C8
pop {r4, pc}
.balign 4, 0
thumb_func_end ov01_021FF4D4
thumb_func_start ov01_021FF4FC
ov01_021FF4FC: ; 0x021FF4FC
push {r3, r4, r5, r6, lr}
sub sp, #0x24
add r5, r0, #0
add r6, r1, #0
bl ov01_021F146C
add r4, r0, #0
add r0, r5, #0
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0xa
str r4, [sp, #0x18]
bl ov01_021F1450
str r0, [sp, #0x1c]
add r1, sp, #8
mov r0, #0
str r0, [r1]
str r0, [r1, #4]
str r0, [r1, #8]
add r0, r5, #0
mov r1, #2
str r5, [sp, #0x20]
bl sub_0205F09C
add r1, sp, #0x14
str r1, [sp]
str r0, [sp, #4]
ldr r1, _021FF548 ; =ov01_022091C0
add r0, r4, #0
add r2, sp, #8
add r3, r6, #0
bl ov01_021F1620
add sp, #0x24
pop {r3, r4, r5, r6, pc}
.balign 4, 0
_021FF548: .word ov01_022091C0
thumb_func_end ov01_021FF4FC
thumb_func_start ov01_021FF54C
ov01_021FF54C: ; 0x021FF54C
push {r4, r5, lr}
sub sp, #0xc
add r4, r1, #0
add r2, sp, #0
mov r1, #0
str r1, [r2]
str r1, [r2, #4]
add r5, r0, #0
str r1, [r2, #8]
bl sub_02068D98
add r2, r4, #0
add r3, r0, #0
add r2, #0x14
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r3!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4, #0x20]
bl MapObject_GetGfxID
str r0, [r4, #4]
ldr r0, [r4, #0x20]
bl MapObject_GetID
str r0, [r4, #8]
ldr r0, [r4, #0x20]
bl sub_0205F254
str r0, [r4, #0xc]
add r0, r5, #0
add r1, sp, #0
bl sub_02068DA8
ldr r0, [r4, #0x18]
mov r1, #3
add r2, sp, #0
bl ov01_021F1740
str r0, [r4, #0x24]
mov r1, #2
ldr r0, [r4, #0x20]
lsl r1, r1, #8
bl MapObject_TestFlagsBits
cmp r0, #1
bne _021FF5B2
ldr r0, [r4, #0x24]
mov r1, #0
bl sub_02023EA4
_021FF5B2:
mov r0, #1
add sp, #0xc
pop {r4, r5, pc}
thumb_func_end ov01_021FF54C
thumb_func_start ov01_021FF5B8
ov01_021FF5B8: ; 0x021FF5B8
ldr r3, _021FF5C0 ; =sub_02023DA4
ldr r0, [r1, #0x24]
bx r3
nop
_021FF5C0: .word sub_02023DA4
thumb_func_end ov01_021FF5B8
thumb_func_start ov01_021FF5C4
ov01_021FF5C4: ; 0x021FF5C4
push {r3, r4, r5, r6, r7, lr}
add r4, r1, #0
ldr r6, [r4, #0x20]
ldr r1, [r4, #4]
add r5, r0, #0
ldr r2, [r4, #8]
ldr r3, [r4, #0xc]
add r0, r6, #0
bl sub_0205F0F8
cmp r0, #0
bne _021FF5E4
add r0, r5, #0
bl ov01_021F1640
pop {r3, r4, r5, r6, r7, pc}
_021FF5E4:
add r0, r5, #0
bl sub_02068D90
add r7, r0, #0
cmp r7, #1
bne _021FF602
add r0, r6, #0
bl MapObject_CheckFlag26
cmp r0, #0
bne _021FF602
add r0, r5, #0
bl ov01_021F1640
pop {r3, r4, r5, r6, r7, pc}
_021FF602:
mov r1, #2
add r0, r6, #0
lsl r1, r1, #8
bl MapObject_TestFlagsBits
cmp r0, #1
ldr r0, [r4, #0x24]
bne _021FF61A
mov r1, #0
bl sub_02023EA4
b _021FF620
_021FF61A:
mov r1, #1
bl sub_02023EA4
_021FF620:
ldr r0, [r4]
cmp r0, #0
bne _021FF656
mov r1, #1
ldr r0, [r4, #0x24]
lsl r1, r1, #0xc
bl sub_02023F04
ldr r0, [r4, #0x24]
bl sub_02023F70
asr r1, r0, #0xb
lsr r1, r1, #0x14
add r1, r0, r1
asr r0, r1, #0xc
cmp r0, #0xc
blt _021FF656
cmp r7, #0
bne _021FF64E
add r0, r5, #0
bl ov01_021F1640
pop {r3, r4, r5, r6, r7, pc}
_021FF64E:
ldr r0, [r4, #0x24]
mov r1, #0
bl sub_02023F1C
_021FF656:
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end ov01_021FF5C4
thumb_func_start ov01_021FF658
ov01_021FF658: ; 0x021FF658
push {r4, r5, r6, lr}
sub sp, #0x18
add r5, r1, #0
ldr r4, [r5, #0x20]
ldr r1, [r5, #4]
add r6, r0, #0
ldr r2, [r5, #8]
ldr r3, [r5, #0xc]
add r0, r4, #0
bl sub_0205F0F8
cmp r0, #0
bne _021FF67C
add r0, r6, #0
bl ov01_021F1640
add sp, #0x18
pop {r4, r5, r6, pc}
_021FF67C:
add r0, r4, #0
add r1, sp, #0xc
bl MapObject_GetPositionVec
add r0, r4, #0
add r1, sp, #0
bl MapObject_GetFacingVec
ldr r1, [sp, #0xc]
ldr r0, [sp]
add r0, r1, r0
str r0, [sp, #0xc]
ldr r1, [sp, #0x14]
ldr r0, [sp, #8]
add r1, r1, r0
mov r0, #2
lsl r0, r0, #0xe
str r1, [sp, #0x14]
add r0, r1, r0
str r0, [sp, #0x14]
ldr r0, [r5, #0x24]
add r1, sp, #0xc
bl sub_02023E50
add sp, #0x18
pop {r4, r5, r6, pc}
thumb_func_end ov01_021FF658
.rodata
ov01_022091C0: ; 0x022091C0
.word 0x00000028
.word ov01_021FF54C
.word ov01_021FF5B8
.word ov01_021FF5C4
.word ov01_021FF658
ov01_022091D4: ; 0x022091D4
.byte 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00