mirror of
https://github.com/pret/pokeheartgold.git
synced 2024-11-24 13:49:45 +00:00
843 lines
16 KiB
ArmAsm
843 lines
16 KiB
ArmAsm
.include "asm/macros.inc"
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.include "unk_02056680.inc"
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.include "global.inc"
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.rodata
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_020FC790:
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.word ov45_02229EE0, ov45_02229F70, ov45_02229F94, FS_OVERLAY_ID(OVY_45)
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.text
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thumb_func_start sub_02056680
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sub_02056680: ; 0x02056680
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push {r4, r5, r6, lr}
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add r4, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r4, #0
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldrh r0, [r4, #2]
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cmp r0, #0
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beq _020566A2
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cmp r0, #1
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beq _020566C8
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cmp r0, #2
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beq _020566F0
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b _020566F4
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_020566A2:
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bl ov01_021E90C0
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str r0, [r4, #0x18]
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ldr r0, [r5, #0x40]
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bl GetPlayerXCoord
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add r6, r0, #0
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ldr r0, [r5, #0x40]
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bl GetPlayerYCoord
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add r1, r0, #0
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ldr r2, [r4, #0x18]
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add r0, r6, #0
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bl ov01_021E90DC
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _020566F4
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_020566C8:
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ldr r0, [r5, #0x40]
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ldr r6, [r4, #0x18]
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bl PlayerAvatar_GetFacingDirection
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add r2, r0, #0
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lsl r2, r2, #0x18
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add r0, r5, #0
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add r1, r6, #0
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lsr r2, r2, #0x18
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bl ov01_021E971C
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cmp r0, #0
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beq _020566F4
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ldr r0, [r4, #0x18]
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bl ov01_021E90D4
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _020566F4
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_020566F0:
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mov r0, #1
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pop {r4, r5, r6, pc}
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_020566F4:
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mov r0, #0
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pop {r4, r5, r6, pc}
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thumb_func_end sub_02056680
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thumb_func_start sub_020566F8
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sub_020566F8: ; 0x020566F8
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push {r4, r5, r6, lr}
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add r4, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r4, #0
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldrh r0, [r4, #2]
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cmp r0, #3
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bhi _020567AE
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0205671C: ; jump table
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.short _02056724 - _0205671C - 2 ; case 0
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.short _02056760 - _0205671C - 2 ; case 1
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.short _0205679A - _0205671C - 2 ; case 2
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.short _020567AA - _0205671C - 2 ; case 3
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_02056724:
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mov r0, #1
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bl ov01_021E636C
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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add r6, r0, #0
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetFacingDirection
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cmp r0, #2
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bne _02056746
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add r0, r6, #0
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mov r1, #0xa
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bl MapObject_SetHeldMovement
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b _02056758
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_02056746:
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cmp r0, #3
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bne _02056754
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add r0, r6, #0
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mov r1, #0xb
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bl MapObject_SetHeldMovement
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b _02056758
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_02056754:
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bl GF_AssertFail
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_02056758:
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _020567AE
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_02056760:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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add r6, r0, #0
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bl MapObject_IsMovementPaused
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cmp r0, #1
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bne _020567AE
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add r0, r6, #0
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bl MapObject_ClearHeldMovementIfActive
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add r0, r5, #0
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bl FollowingPokemon_IsActive
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cmp r0, #0
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beq _02056792
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetFacingDirection
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add r1, r0, #0
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lsl r1, r1, #0x18
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add r0, r5, #0
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lsr r1, r1, #0x18
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bl ov01_02205790
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_02056792:
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _020567AE
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_0205679A:
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bl IsPaletteFadeFinished
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cmp r0, #0
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beq _020567AE
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _020567AE
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_020567AA:
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mov r0, #1
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pop {r4, r5, r6, pc}
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_020567AE:
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mov r0, #0
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pop {r4, r5, r6, pc}
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.balign 4, 0
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thumb_func_end sub_020566F8
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thumb_func_start sub_020567B4
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sub_020567B4: ; 0x020567B4
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push {r3, r4, r5, r6, r7, lr}
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add r6, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r6, #0
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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ldrh r0, [r4, #2]
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cmp r0, #0
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beq _020567D8
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cmp r0, #1
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beq _0205680A
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b _02056814
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_020567D8:
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bl ov01_021E90C0
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str r0, [r4, #0x18]
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add r7, r0, #0
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ldr r0, [r5, #0x40]
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bl GetPlayerXCoord
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str r0, [sp]
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ldr r0, [r5, #0x40]
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bl GetPlayerYCoord
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add r1, r0, #0
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ldr r0, [sp]
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add r2, r7, #0
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bl ov01_021E90DC
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ldr r1, _02056818 ; =ov01_021E9C40
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add r0, r6, #0
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add r2, r7, #0
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bl TaskManager_Call
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056814
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_0205680A:
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ldr r0, [r4, #0x18]
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bl ov01_021E90D4
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mov r0, #1
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pop {r3, r4, r5, r6, r7, pc}
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_02056814:
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mov r0, #0
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pop {r3, r4, r5, r6, r7, pc}
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.balign 4, 0
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_02056818: .word ov01_021E9C40
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thumb_func_end sub_020567B4
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thumb_func_start sub_0205681C
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sub_0205681C: ; 0x0205681C
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push {r4, r5, r6, r7, lr}
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sub sp, #0xc
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add r4, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r4, #0
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldrh r0, [r4, #2]
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cmp r0, #5
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bhi _02056932
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_02056842: ; jump table
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.short _0205684E - _02056842 - 2 ; case 0
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.short _0205686A - _02056842 - 2 ; case 1
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.short _020568A8 - _02056842 - 2 ; case 2
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.short _020568BE - _02056842 - 2 ; case 3
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.short _020568DE - _02056842 - 2 ; case 4
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.short _02056926 - _02056842 - 2 ; case 5
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_0205684E:
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mov r0, #0xb
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mov r1, #8
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bl AllocFromHeapAtEnd
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str r0, [r4, #0x18]
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mov r1, #0
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str r1, [r0]
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mov r0, #1
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bl ov01_021E636C
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056932
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_0205686A:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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ldr r6, [r4, #0x18]
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add r7, r0, #0
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ldr r1, [r6]
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add r1, r1, #1
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str r1, [r6]
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add r1, sp, #0
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bl MapObject_GetPositionVec
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mov r0, #2
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ldr r1, [sp, #4]
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lsl r0, r0, #0xc
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add r0, r1, r0
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str r0, [sp, #4]
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add r0, r7, #0
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add r1, sp, #0
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bl MapObject_SetPositionVec
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ldr r0, [r6]
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cmp r0, #0x10
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blt _02056932
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ldr r0, [r5, #0x40]
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mov r1, #1
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bl PlayerAvatar_ToggleAutomaticHeightUpdating_NowApply
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056932
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_020568A8:
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ldr r0, [r5, #0x40]
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mov r1, #1
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bl Field_PlayerAvatar_OrrTransitionFlags
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ldr r0, [r5, #0x40]
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bl Field_PlayerAvatar_ApplyTransitionFlags
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056932
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_020568BE:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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add r5, r0, #0
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bl MapObject_AreBitsSetForMovementScriptInit
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cmp r0, #0
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beq _02056932
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add r0, r5, #0
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mov r1, #0xc
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bl MapObject_SetHeldMovement
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056932
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_020568DE:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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bl MapObject_AreBitsSetForMovementScriptInit
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cmp r0, #0
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beq _02056932
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bl IsPaletteFadeFinished
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cmp r0, #0
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beq _02056932
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add r0, r5, #0
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bl FollowingPokemon_IsActive
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cmp r0, #0
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beq _0205691E
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add r0, r5, #0
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mov r1, #0
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bl ov01_02205790
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add r0, r5, #0
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bl FollowingPokemon_GetMapObject
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mov r1, #0x30
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bl sub_0205FC94
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add r0, r5, #0
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bl FollowingPokemon_GetMapObject
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mov r1, #1
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bl sub_02069DC8
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_0205691E:
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056932
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_02056926:
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ldr r0, [r4, #0x18]
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bl FreeToHeap
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add sp, #0xc
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mov r0, #1
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pop {r4, r5, r6, r7, pc}
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_02056932:
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mov r0, #0
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add sp, #0xc
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pop {r4, r5, r6, r7, pc}
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thumb_func_end sub_0205681C
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thumb_func_start sub_02056938
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sub_02056938: ; 0x02056938
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push {r4, r5, r6, r7, lr}
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sub sp, #0xc
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add r4, r0, #0
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bl TaskManager_GetFieldSystem
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add r5, r0, #0
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add r0, r4, #0
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bl TaskManager_GetEnv
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add r4, r0, #0
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ldrh r0, [r4, #2]
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cmp r0, #5
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bhi _02056A4E
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add r0, r0, r0
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add r0, pc
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ldrh r0, [r0, #6]
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lsl r0, r0, #0x10
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asr r0, r0, #0x10
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add pc, r0
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_0205695E: ; jump table
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.short _0205696A - _0205695E - 2 ; case 0
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.short _02056986 - _0205695E - 2 ; case 1
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.short _020569C4 - _0205695E - 2 ; case 2
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.short _020569DA - _0205695E - 2 ; case 3
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.short _020569FA - _0205695E - 2 ; case 4
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.short _02056A42 - _0205695E - 2 ; case 5
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_0205696A:
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mov r0, #0xb
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mov r1, #8
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bl AllocFromHeapAtEnd
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str r0, [r4, #0x18]
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mov r1, #0
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str r1, [r0]
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mov r0, #1
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bl ov01_021E636C
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056A4E
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_02056986:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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ldr r6, [r4, #0x18]
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add r7, r0, #0
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ldr r1, [r6]
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add r1, r1, #1
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str r1, [r6]
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add r1, sp, #0
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bl MapObject_GetPositionVec
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mov r0, #2
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ldr r1, [sp, #4]
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lsl r0, r0, #0xc
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sub r0, r1, r0
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str r0, [sp, #4]
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add r0, r7, #0
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add r1, sp, #0
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bl MapObject_SetPositionVec
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ldr r0, [r6]
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cmp r0, #0x10
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blt _02056A4E
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ldr r0, [r5, #0x40]
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mov r1, #1
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bl PlayerAvatar_ToggleAutomaticHeightUpdating_NowApply
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056A4E
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_020569C4:
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ldr r0, [r5, #0x40]
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mov r1, #1
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bl Field_PlayerAvatar_OrrTransitionFlags
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ldr r0, [r5, #0x40]
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bl Field_PlayerAvatar_ApplyTransitionFlags
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056A4E
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_020569DA:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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add r5, r0, #0
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bl MapObject_AreBitsSetForMovementScriptInit
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cmp r0, #0
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beq _02056A4E
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add r0, r5, #0
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mov r1, #0xd
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bl MapObject_SetHeldMovement
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056A4E
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_020569FA:
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ldr r0, [r5, #0x40]
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bl PlayerAvatar_GetMapObject
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bl MapObject_AreBitsSetForMovementScriptInit
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cmp r0, #0
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beq _02056A4E
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bl IsPaletteFadeFinished
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cmp r0, #0
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beq _02056A4E
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add r0, r5, #0
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bl FollowingPokemon_IsActive
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cmp r0, #0
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beq _02056A3A
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add r0, r5, #0
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mov r1, #1
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bl ov01_02205790
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add r0, r5, #0
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bl FollowingPokemon_GetMapObject
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mov r1, #0x30
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bl sub_0205FC94
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add r0, r5, #0
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bl FollowingPokemon_GetMapObject
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mov r1, #1
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bl sub_02069DC8
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_02056A3A:
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ldrh r0, [r4, #2]
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add r0, r0, #1
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strh r0, [r4, #2]
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b _02056A4E
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_02056A42:
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ldr r0, [r4, #0x18]
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bl FreeToHeap
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add sp, #0xc
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mov r0, #1
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pop {r4, r5, r6, r7, pc}
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_02056A4E:
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mov r0, #0
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add sp, #0xc
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pop {r4, r5, r6, r7, pc}
|
|
thumb_func_end sub_02056938
|
|
|
|
thumb_func_start sub_02056A54
|
|
sub_02056A54: ; 0x02056A54
|
|
push {r3, r4, r5, r6, lr}
|
|
sub sp, #0x34
|
|
add r4, r0, #0
|
|
ldr r0, [r4, #0x24]
|
|
bl Camera_GetCurrentTarget
|
|
add r5, r0, #0
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #4
|
|
bl Camera_GetLookAtCamTarget
|
|
add r6, sp, #4
|
|
add r3, sp, #0x10
|
|
ldmia r6!, {r0, r1}
|
|
add r2, r3, #0
|
|
stmia r3!, {r0, r1}
|
|
ldr r0, [r6]
|
|
add r1, r5, #0
|
|
str r0, [r3]
|
|
add r0, r2, #0
|
|
add r2, sp, #0x1c
|
|
bl VEC_Subtract
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetFacingDirection
|
|
add r5, r0, #0
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x28
|
|
bl PlayerAvatar_GetPositionVec
|
|
cmp r5, #3
|
|
bne _02056AA2
|
|
mov r0, #1
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
sub r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
b _02056AAC
|
|
_02056AA2:
|
|
mov r0, #1
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
add r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
_02056AAC:
|
|
mov r0, #0
|
|
str r0, [sp]
|
|
ldr r1, [sp, #0x2c]
|
|
ldr r2, [sp, #0x28]
|
|
ldr r3, [sp, #0x30]
|
|
add r0, r4, #0
|
|
bl sub_02054940
|
|
str r0, [sp, #0x2c]
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x28
|
|
add r2, r5, #0
|
|
bl sub_0205C810
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetLookAtTargetAndRecalcPos
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetFixedTarget
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #0x1c
|
|
bl Camera_OffsetLookAtPosAndTarget
|
|
add sp, #0x34
|
|
pop {r3, r4, r5, r6, pc}
|
|
thumb_func_end sub_02056A54
|
|
|
|
thumb_func_start sub_02056AEC
|
|
sub_02056AEC: ; 0x02056AEC
|
|
push {r3, r4, r5, r6, lr}
|
|
sub sp, #0x34
|
|
add r5, r0, #0
|
|
ldr r0, [r5, #0x24]
|
|
bl Camera_GetCurrentTarget
|
|
add r4, r0, #0
|
|
ldr r1, [r5, #0x24]
|
|
add r0, sp, #4
|
|
bl Camera_GetLookAtCamTarget
|
|
add r6, sp, #4
|
|
add r3, sp, #0x10
|
|
ldmia r6!, {r0, r1}
|
|
add r2, r3, #0
|
|
stmia r3!, {r0, r1}
|
|
ldr r0, [r6]
|
|
add r1, r4, #0
|
|
str r0, [r3]
|
|
add r0, r2, #0
|
|
add r2, sp, #0x1c
|
|
bl VEC_Subtract
|
|
ldr r0, [r5, #0x40]
|
|
bl PlayerAvatar_GetFacingDirection
|
|
add r4, r0, #0
|
|
ldr r0, [r5, #0x40]
|
|
add r1, sp, #0x28
|
|
bl PlayerAvatar_GetPositionVec
|
|
ldr r0, [r5, #0x40]
|
|
bl GetPlayerXCoord
|
|
add r6, r0, #0
|
|
ldr r0, [r5, #0x40]
|
|
bl GetPlayerYCoord
|
|
add r2, r0, #0
|
|
add r0, r5, #0
|
|
add r1, r6, #0
|
|
bl GetMetatileBehaviorAt
|
|
add r6, r0, #0
|
|
bl sub_0205B810
|
|
cmp r0, #0
|
|
beq _02056B5A
|
|
mov r0, #1
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
add r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
mov r4, #2
|
|
b _02056B70
|
|
_02056B5A:
|
|
add r0, r6, #0
|
|
bl sub_0205B81C
|
|
cmp r0, #0
|
|
beq _02056B70
|
|
mov r0, #1
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
sub r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
mov r4, #3
|
|
_02056B70:
|
|
mov r0, #0
|
|
str r0, [sp]
|
|
ldr r1, [sp, #0x2c]
|
|
ldr r2, [sp, #0x28]
|
|
ldr r3, [sp, #0x30]
|
|
add r0, r5, #0
|
|
bl sub_02054940
|
|
str r0, [sp, #0x2c]
|
|
ldr r0, [r5, #0x40]
|
|
add r1, sp, #0x28
|
|
add r2, r4, #0
|
|
bl sub_0205C810
|
|
ldr r0, [r5, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r5, #0x24]
|
|
bl Camera_SetLookAtTargetAndRecalcPos
|
|
ldr r0, [r5, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r5, #0x24]
|
|
bl Camera_SetFixedTarget
|
|
ldr r1, [r5, #0x24]
|
|
add r0, sp, #0x1c
|
|
bl Camera_OffsetLookAtPosAndTarget
|
|
add r0, r5, #0
|
|
bl FollowingPokemon_IsActive
|
|
cmp r0, #0
|
|
beq _02056BC2
|
|
add r0, r5, #0
|
|
bl FollowingPokemon_GetMapObject
|
|
add r1, r4, #0
|
|
bl MapObject_ForceSetFacingDirection
|
|
_02056BC2:
|
|
add sp, #0x34
|
|
pop {r3, r4, r5, r6, pc}
|
|
.balign 4, 0
|
|
thumb_func_end sub_02056AEC
|
|
|
|
thumb_func_start sub_02056BC8
|
|
sub_02056BC8: ; 0x02056BC8
|
|
push {r4, r5, r6, lr}
|
|
sub sp, #0x30
|
|
add r4, r0, #0
|
|
ldr r0, [r4, #0x24]
|
|
bl Camera_GetCurrentTarget
|
|
add r5, r0, #0
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #0
|
|
bl Camera_GetLookAtCamTarget
|
|
add r6, sp, #0
|
|
add r3, sp, #0xc
|
|
ldmia r6!, {r0, r1}
|
|
add r2, r3, #0
|
|
stmia r3!, {r0, r1}
|
|
ldr r0, [r6]
|
|
add r1, r5, #0
|
|
str r0, [r3]
|
|
add r0, r2, #0
|
|
add r2, sp, #0x18
|
|
bl VEC_Subtract
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetMapObject
|
|
add r5, r0, #0
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x24
|
|
bl PlayerAvatar_GetPositionVec
|
|
ldr r0, [r4, #0x40]
|
|
mov r1, #0
|
|
bl PlayerAvatar_ToggleAutomaticHeightUpdating
|
|
mov r0, #2
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
sub r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x24
|
|
mov r2, #0
|
|
bl sub_0205C810
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetLookAtTargetAndRecalcPos
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetFixedTarget
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #0x18
|
|
bl Camera_OffsetLookAtPosAndTarget
|
|
add r0, r5, #0
|
|
bl MapObject_ClearHeldMovementIfActive
|
|
mov r1, #2
|
|
ldr r0, [r4, #0x40]
|
|
lsl r1, r1, #8
|
|
bl Field_PlayerAvatar_OrrTransitionFlags
|
|
ldr r0, [r4, #0x40]
|
|
bl Field_PlayerAvatar_ApplyTransitionFlags
|
|
add r0, r5, #0
|
|
mov r1, #0
|
|
bl sub_0205F328
|
|
add sp, #0x30
|
|
pop {r4, r5, r6, pc}
|
|
thumb_func_end sub_02056BC8
|
|
|
|
thumb_func_start sub_02056C64
|
|
sub_02056C64: ; 0x02056C64
|
|
push {r4, r5, r6, lr}
|
|
sub sp, #0x30
|
|
add r4, r0, #0
|
|
ldr r0, [r4, #0x24]
|
|
bl Camera_GetCurrentTarget
|
|
add r5, r0, #0
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #0
|
|
bl Camera_GetLookAtCamTarget
|
|
add r6, sp, #0
|
|
add r3, sp, #0xc
|
|
ldmia r6!, {r0, r1}
|
|
add r2, r3, #0
|
|
stmia r3!, {r0, r1}
|
|
ldr r0, [r6]
|
|
add r1, r5, #0
|
|
str r0, [r3]
|
|
add r0, r2, #0
|
|
add r2, sp, #0x18
|
|
bl VEC_Subtract
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetMapObject
|
|
add r5, r0, #0
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x24
|
|
bl PlayerAvatar_GetPositionVec
|
|
ldr r0, [r4, #0x40]
|
|
mov r1, #0
|
|
bl PlayerAvatar_ToggleAutomaticHeightUpdating
|
|
mov r0, #2
|
|
ldr r1, [sp, #0x28]
|
|
lsl r0, r0, #0x10
|
|
add r0, r1, r0
|
|
str r0, [sp, #0x28]
|
|
ldr r0, [r4, #0x40]
|
|
add r1, sp, #0x24
|
|
mov r2, #0
|
|
bl sub_0205C810
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetLookAtTargetAndRecalcPos
|
|
ldr r0, [r4, #0x40]
|
|
bl PlayerAvatar_GetPositionVecConst
|
|
ldr r1, [r4, #0x24]
|
|
bl Camera_SetFixedTarget
|
|
ldr r1, [r4, #0x24]
|
|
add r0, sp, #0x18
|
|
bl Camera_OffsetLookAtPosAndTarget
|
|
add r0, r5, #0
|
|
bl MapObject_ClearHeldMovementIfActive
|
|
mov r1, #2
|
|
ldr r0, [r4, #0x40]
|
|
lsl r1, r1, #8
|
|
bl Field_PlayerAvatar_OrrTransitionFlags
|
|
ldr r0, [r4, #0x40]
|
|
bl Field_PlayerAvatar_ApplyTransitionFlags
|
|
add r0, r5, #0
|
|
mov r1, #0
|
|
bl sub_0205F328
|
|
add sp, #0x30
|
|
pop {r4, r5, r6, pc}
|
|
thumb_func_end sub_02056C64
|
|
|
|
thumb_func_start sub_02056D00
|
|
sub_02056D00: ; 0x02056D00
|
|
push {r3, r4, r5, lr}
|
|
add r5, r0, #0
|
|
add r4, r1, #0
|
|
mov r0, #0xb
|
|
mov r1, #0x10
|
|
bl AllocFromHeapAtEnd
|
|
add r2, r0, #0
|
|
add r3, r2, #0
|
|
mov r1, #0x10
|
|
mov r0, #0
|
|
_02056D16:
|
|
strb r0, [r3]
|
|
add r3, r3, #1
|
|
sub r1, r1, #1
|
|
bne _02056D16
|
|
ldr r1, _02056D2C ; =sub_02056D30
|
|
add r0, r5, #0
|
|
strh r4, [r2, #2]
|
|
bl TaskManager_Call
|
|
pop {r3, r4, r5, pc}
|
|
nop
|
|
_02056D2C: .word sub_02056D30
|
|
thumb_func_end sub_02056D00
|
|
|
|
thumb_func_start sub_02056D30
|
|
sub_02056D30: ; 0x02056D30
|
|
push {r4, r5, r6, lr}
|
|
add r6, r0, #0
|
|
bl TaskManager_GetFieldSystem
|
|
add r5, r0, #0
|
|
add r0, r6, #0
|
|
bl TaskManager_GetEnv
|
|
add r4, r0, #0
|
|
ldrh r1, [r4]
|
|
cmp r1, #0
|
|
beq _02056D4E
|
|
cmp r1, #1
|
|
beq _02056D6C
|
|
b _02056D74
|
|
_02056D4E:
|
|
ldr r0, [r5, #0xc]
|
|
add r5, #0xb4
|
|
str r0, [r4, #8]
|
|
ldrh r0, [r4, #2]
|
|
ldr r1, _02056D78 ; =_020FC790
|
|
add r2, r4, #4
|
|
str r0, [r4, #0xc]
|
|
str r5, [r4, #4]
|
|
add r0, r6, #0
|
|
bl CallApplicationAsTask
|
|
ldrh r0, [r4]
|
|
add r0, r0, #1
|
|
strh r0, [r4]
|
|
b _02056D74
|
|
_02056D6C:
|
|
bl FreeToHeap
|
|
mov r0, #1
|
|
pop {r4, r5, r6, pc}
|
|
_02056D74:
|
|
mov r0, #0
|
|
pop {r4, r5, r6, pc}
|
|
.balign 4, 0
|
|
_02056D78: .word _020FC790
|
|
thumb_func_end sub_02056D30
|