pokeheartgold/asm/unk_02004A44.s
2022-02-11 17:19:20 -05:00

2672 lines
56 KiB
ArmAsm

#include "constants/sndseq.h"
.include "asm/macros.inc"
.include "global.inc"
.rodata
_020F5710:
.byte 0x00, 0x2A, 0x00, 0x00
.byte 0x40, 0x6B, 0x00, 0x00
.byte 0x20, 0x2F, 0x00, 0x00
.byte 0x40, 0x77, 0x00, 0x00
.byte 0x00, 0x3E, 0x00, 0x00
.byte 0x30, 0x7F, 0x00, 0x00
.byte 0x00, 0x34, 0x00, 0x00
.byte 0x30, 0x75, 0x00, 0x00
_020F5730:
.short SEQ_GS_TITLE, SEQ_GS_P_TITLE
.short SEQ_GS_TITLE01, SEQ_GS_P_TITLE01
.short SEQ_GS_OPENING_TITLE_G, SEQ_GS_P_OPENING_TITLE_G
.short SEQ_GS_OPENING_TITLE_S, SEQ_GS_P_OPENING_TITLE_S
.short SEQ_GS_POKEMON_THEME, SEQ_GS_P_POKEMON_THEME
.short SEQ_GS_SHINKA, SEQ_GS_P_SHINKA
.short SEQ_GS_KOUKAN, SEQ_GS_P_KOUKAN
.short SEQ_GS_BICYCLE, SEQ_GS_P_BICYCLE
.short SEQ_GS_NAMINORI, SEQ_GS_P_NAMINORI
.short SEQ_GS_E_DENDOUIRI, SEQ_GS_P_E_DENDOUIRI
.short SEQ_GS_T_WAKABA, SEQ_GS_P_T_WAKABA
.short SEQ_GS_C_YOSHINO, SEQ_GS_P_C_YOSHINO
.short SEQ_GS_C_KIKYOU, SEQ_GS_P_C_KIKYOU
.short SEQ_GS_T_HIWADA, SEQ_GS_P_T_HIWADA
.short SEQ_GS_C_KOGANE, SEQ_GS_P_C_KOGANE
.short SEQ_GS_C_ENJU, SEQ_GS_P_C_ENJU
.short SEQ_GS_C_ASAGI, SEQ_GS_P_C_ASAGI
.short SEQ_GS_C_TANBA, SEQ_GS_P_C_TANBA
.short SEQ_GS_T_CHOUJI, SEQ_GS_P_T_CHOUJI
.short SEQ_GS_C_FUSUBE, SEQ_GS_P_C_FUSUBE
.short SEQ_GS_R_1_29, SEQ_GS_P_R_1_29
.short SEQ_GS_R_1_30, SEQ_GS_P_R_1_30
.short SEQ_GS_R_2_30, SEQ_GS_P_R_2_30
.short SEQ_GS_R_3_30, SEQ_GS_P_R_3_30
.short SEQ_GS_R_4_34, SEQ_GS_P_R_4_34
.short SEQ_GS_R_5_34, SEQ_GS_P_R_5_34
.short SEQ_GS_R_6_34, SEQ_GS_P_R_6_34
.short SEQ_GS_R_8_34, SEQ_GS_P_R_8_34
.short SEQ_GS_R_6_38, SEQ_GS_P_R_6_38
.short SEQ_GS_R_7_42, SEQ_GS_P_R_7_42
.short SEQ_GS_C_KUCHIBA, SEQ_GS_P_C_KUCHIBA
.short SEQ_GS_C_YAMABUKI, SEQ_GS_P_C_YAMABUKI
.short SEQ_GS_C_HANADA, SEQ_GS_P_C_HANADA
.short SEQ_GS_T_CHION, SEQ_GS_P_T_CHION
.short SEQ_GS_C_TAMAMUSHI, SEQ_GS_P_C_TAMAMUSHI
.short SEQ_GS_C_SEKICHIKU, SEQ_GS_P_C_SEKICHIKU
.short SEQ_GS_C_NIBI, SEQ_GS_P_C_NIBI
.short SEQ_GS_C_TOKIWA, SEQ_GS_P_C_TOKIWA
.short SEQ_GS_T_MASARA, SEQ_GS_P_T_MASARA
.short SEQ_GS_T_GUREN, SEQ_GS_P_T_GUREN
.short SEQ_GS_R_9_01, SEQ_GS_P_R_9_01
.short SEQ_GS_R_16_01, SEQ_GS_P_R_16_01
.short SEQ_GS_R_17_01, SEQ_GS_P_R_17_01
.short SEQ_GS_R_9_03, SEQ_GS_P_R_9_03
.short SEQ_GS_R_10_03, SEQ_GS_P_R_10_03
.short SEQ_GS_R_12_03, SEQ_GS_P_R_12_03
.short SEQ_GS_R_13_03, SEQ_GS_P_R_13_03
.short SEQ_GS_R_14_03, SEQ_GS_P_R_14_03
.short SEQ_GS_R_15_03, SEQ_GS_P_R_15_03
.short SEQ_GS_R_16_03, SEQ_GS_P_R_16_03
.short SEQ_GS_R_17_03, SEQ_GS_P_R_17_03
.short SEQ_GS_R_10_11, SEQ_GS_P_R_10_11
.short SEQ_GS_R_13_11, SEQ_GS_P_R_13_11
.short SEQ_GS_R_12_24, SEQ_GS_P_R_12_24
.short SEQ_GS_R_1_26, SEQ_GS_P_R_1_26
.short SEQ_GS_POKESEN, SEQ_GS_P_POKESEN
.short SEQ_GS_FS, SEQ_GS_P_FS
.short SEQ_GS_GYM, SEQ_GS_P_GYM
.short SEQ_GS_UTSUGI_RABO, SEQ_GS_P_UTSUGI_RABO
.short SEQ_GS_OHKIDO, SEQ_GS_P_OHKIDO
.short SEQ_GS_KABURENJOU, SEQ_GS_P_KABURENJOU
.short SEQ_GS_GAME, SEQ_GS_P_GAME
.short SEQ_GS_BATTLETOWER, SEQ_GS_P_BATTLETOWER
.short SEQ_GS_BATTLETOWER2, SEQ_GS_P_BATTLETOWER2
.short SEQ_GS_TO_MADATSUBOMI1, SEQ_GS_P_TO_MADATSUBOMI1
.short SEQ_GS_D_CHIKATSUURO, SEQ_GS_P_D_CHIKATSUURO
.short SEQ_GS_D_UNKNOWN_ISEKI, SEQ_GS_P_D_UNKNOWN_ISEKI
.short SEQ_GS_D_KOUEN, SEQ_GS_P_D_KOUEN
.short SEQ_GS_TO_YAKETA, SEQ_GS_P_TO_YAKETA
.short SEQ_GS_TO_SUZU, SEQ_GS_P_TO_SUZU
.short SEQ_GS_TO_TOUDAI, SEQ_GS_P_TO_TOUDAI
.short SEQ_GS_D_AJITO, SEQ_GS_P_D_AJITO
.short SEQ_GS_D_KOORINONUKE, SEQ_GS_P_D_KOORINONUKE
.short SEQ_GS_RYUUNOANA, SEQ_GS_P_RYUUNOANA
.short SEQ_GS_D_IWAYAMA, SEQ_GS_P_D_IWAYAMA
.short SEQ_GS_D_TOKIWANOMORI3, SEQ_GS_P_D_TOKIWANOMORI3
.short SEQ_GS_D_CHAMPROAD, SEQ_GS_P_D_CHAMPROAD
.short SEQ_GS_CHAMPROAD, SEQ_GS_P_CHAMPROAD
.short SEQ_GS_E_TSURETEKE1, SEQ_GS_P_E_TSURETEKE1
.short SEQ_GS_E_TSURETEKE2, SEQ_GS_P_E_TSURETEKE2
.short SEQ_GS_E_RIVAL1, SEQ_GS_P_E_RIVAL1
.short SEQ_GS_E_RIVAL2, SEQ_GS_P_E_RIVAL2
.short SEQ_GS_TAIKAIMAE, SEQ_GS_P_TAIKAIMAE
.short SEQ_GS_TAIKAI, SEQ_GS_P_TAIKAI
.short SEQ_GS_KAIDENPA, SEQ_GS_P_KAIDENPA
.short SEQ_GS_SENKYO, SEQ_GS_P_SENKYO
.short SEQ_GS_E_LINEAR, SEQ_GS_P_E_LINEAR
.short SEQ_GS_KOUSOKUSEN, SEQ_GS_P_KOUSOKUSEN
.short SEQ_GS_OTSUKIMI_EVENT, SEQ_GS_P_OTSUKIMI_EVENT
.short SEQ_GS_RADIO_JINGLE, SEQ_GS_P_RADIO_JINGLE
.short SEQ_GS_RADIO_KOMORIUTA, SEQ_GS_P_RADIO_KOMORIUTA
.short SEQ_GS_RADIO_MARCH, SEQ_GS_P_RADIO_MARCH
.short SEQ_GS_RADIO_UNKNOWN, SEQ_GS_P_RADIO_UNKNOWN
.short SEQ_GS_HUE, SEQ_GS_P_HUE
.short SEQ_GS_OHKIDO_RABO, SEQ_GS_P_OHKIDO_RABO
.short SEQ_GS_AIKOTOBA, SEQ_GS_P_AIKOTOBA
.short SEQ_GS_E_MINAKI, SEQ_GS_P_E_MINAKI
.short SEQ_GS_IBUKI, SEQ_GS_P_IBUKI
.short SEQ_GS_EYE_J_SHOUJO, SEQ_GS_P_EYE_J_SHOUJO
.short SEQ_GS_EYE_J_SHOUNEN, SEQ_GS_P_EYE_J_SHOUNEN
.short SEQ_GS_EYE_J_AYASHII, SEQ_GS_P_EYE_J_AYASHII
.short SEQ_GS_EYE_BOUZU, SEQ_GS_P_EYE_BOUZU
.short SEQ_GS_EYE_MAIKO, SEQ_GS_P_EYE_MAIKO
.short SEQ_GS_EYE_ROCKET, SEQ_GS_P_EYE_ROCKET
.short SEQ_GS_EYE_K_SHOUJO, SEQ_GS_P_EYE_K_SHOUJO
.short SEQ_GS_EYE_K_SHOUNEN, SEQ_GS_P_EYE_K_SHOUNEN
.short SEQ_GS_EYE_K_AYASHII, SEQ_GS_P_EYE_K_AYASHII
.short SEQ_GS_VS_NORAPOKE, SEQ_GS_P_VS_NORAPOKE
.short SEQ_GS_VS_TRAINER, SEQ_GS_P_VS_TRAINER
.short SEQ_GS_VS_GYMREADER, SEQ_GS_P_VS_GYMREADER
.short SEQ_GS_VS_RIVAL, SEQ_GS_P_VS_RIVAL
.short SEQ_GS_VS_ROCKET, SEQ_GS_P_VS_ROCKET
.short SEQ_GS_VS_SUICUNE, SEQ_GS_P_VS_SUICUNE
.short SEQ_GS_VS_ENTEI, SEQ_GS_P_VS_ENTEI
.short SEQ_GS_VS_RAIKOU, SEQ_GS_P_VS_RAIKOU
.short SEQ_GS_VS_CHAMP, SEQ_GS_P_VS_CHAMP
.short SEQ_GS_VS_NORAPOKE_KANTO, SEQ_GS_P_VS_NORAPOKE_KANTO
.short SEQ_GS_VS_TRAINER_KANTO, SEQ_GS_P_VS_TRAINER_KANTO
.short SEQ_GS_VS_GYMREADER_KANTO, SEQ_GS_P_VS_GYMREADER_KANTO
.short SEQ_GS_WIN1, SEQ_GS_P_WIN1
.short SEQ_GS_WIN2, SEQ_GS_P_WIN2
.short SEQ_GS_WIN2_NOT_FAN, SEQ_GS_P_WIN2_NOT_FAN
.short SEQ_GS_WIN3, SEQ_GS_P_WIN3
.short SEQ_GS_PT_ENTR, SEQ_GS_P_PT_ENTR
.short SEQ_GS_PT_OPEN, SEQ_GS_P_PT_OPEN
.short SEQ_GS_PT_TITLE, SEQ_GS_P_PT_TITLE
.short SEQ_GS_PT_GAME, SEQ_GS_P_PT_GAME
.short SEQ_GS_PT_GAMEF, SEQ_GS_P_PT_GAMEF
.short SEQ_GS_PT_RESULT, SEQ_GS_P_PT_RESULT
.short SEQ_GS_PT_END, SEQ_GS_P_PT_END
.short SEQ_GS_PT_END_FIELD, SEQ_GS_P_PT_END_FIELD
.short SEQ_GS_WIFITOWER, SEQ_GS_P_WIFITOWER
.short SEQ_GS_SAFARI_ROAD, SEQ_GS_P_SAFARI_ROAD
.short SEQ_GS_SAFARI_HOUSE, SEQ_GS_P_SAFARI_HOUSE
.short SEQ_GS_SAFARI_FIELD, SEQ_GS_P_SAFARI_FIELD
.short SEQ_PL_BICYCLE, SEQ_PL_P_BICYCLE
.bss
_021D05E8:
.space 0x10
_021D05F8:
.space 0x28
_021D0620:
.space 0x7D0
.text
thumb_func_start sub_02004A44
sub_02004A44: ; 0x02004A44
push {r4, lr}
add r4, r0, #0
mov r0, #5
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02004A44
thumb_func_start sub_02004A54
sub_02004A54: ; 0x02004A54
push {r3, lr}
mov r0, #5
bl GF_SdatGetAttrPtr
ldrb r0, [r0]
pop {r3, pc}
thumb_func_end sub_02004A54
thumb_func_start sub_02004A60
sub_02004A60: ; 0x02004A60
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0xa
bl GF_SdatGetAttrPtr
add r4, r0, #0
ldr r0, _02004A8C ; =SEQ_GS_P_START
cmp r5, r0
bls _02004A82
add r0, r5, #0
bl sub_02004AB8
add r0, r5, #0
bl GBSounds_GetDSSeqNoByGBSeqNo
strh r0, [r4]
b _02004A84
_02004A82:
strh r5, [r4]
_02004A84:
mov r0, #0
bl GF_SetCurrentPlayingBGM
pop {r3, r4, r5, pc}
.balign 4, 0
_02004A8C: .word SEQ_GS_P_START
thumb_func_end sub_02004A60
thumb_func_start GF_GetCurrentPlayingBGM
GF_GetCurrentPlayingBGM: ; 0x02004A90
push {r3, lr}
mov r0, #0xa
bl GF_SdatGetAttrPtr
ldrh r0, [r0]
pop {r3, pc}
thumb_func_end GF_GetCurrentPlayingBGM
thumb_func_start GF_SetCurrentPlayingBGM
GF_SetCurrentPlayingBGM: ; 0x02004A9C
push {r4, lr}
add r4, r0, #0
mov r0, #0xb
bl GF_SdatGetAttrPtr
strh r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end GF_SetCurrentPlayingBGM
thumb_func_start sub_02004AAC
sub_02004AAC: ; 0x02004AAC
push {r3, lr}
mov r0, #0xb
bl GF_SdatGetAttrPtr
ldrh r0, [r0]
pop {r3, pc}
thumb_func_end sub_02004AAC
thumb_func_start sub_02004AB8
sub_02004AB8: ; 0x02004AB8
push {r4, lr}
add r4, r0, #0
mov r0, #0x3a
bl GF_SdatGetAttrPtr
strh r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02004AB8
thumb_func_start sub_02004AC8
sub_02004AC8: ; 0x02004AC8
push {r4, lr}
add r4, r0, #0
mov r0, #0x20
bl GF_SdatGetAttrPtr
strh r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02004AC8
thumb_func_start sub_02004AD8
sub_02004AD8: ; 0x02004AD8
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x15
bl GF_SdatGetAttrPtr
add r4, r0, #0
mov r0, #0x16
bl GF_SdatGetAttrPtr
cmp r5, #0x33
bhs _02004AF6
strb r5, [r4]
mov r1, #0
strb r1, [r0]
pop {r3, r4, r5, pc}
_02004AF6:
strb r5, [r0]
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end sub_02004AD8
thumb_func_start sub_02004AFC
sub_02004AFC: ; 0x02004AFC
push {r4, lr}
add r4, r0, #0
mov r0, #0x15
bl GF_SdatGetAttrPtr
mov r0, #0x16
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
thumb_func_end sub_02004AFC
thumb_func_start sub_02004B10
sub_02004B10: ; 0x02004B10
push {r4, lr}
mov r0, #0x16
bl GF_SdatGetAttrPtr
add r4, r0, #0
bl sub_02005318
mov r0, #0
strb r0, [r4]
pop {r4, pc}
thumb_func_end sub_02004B10
thumb_func_start sub_02004B24
sub_02004B24: ; 0x02004B24
push {r4, lr}
cmp r0, #0x4b
bls _02004B2C
b _02004E42
_02004B2C:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02004B38: ; jump table
.short _02004E42 - _02004B38 - 2 ; case 0
.short _02004BD0 - _02004B38 - 2 ; case 1
.short _02004C76 - _02004B38 - 2 ; case 2
.short _02004C94 - _02004B38 - 2 ; case 3
.short _02004C9E - _02004B38 - 2 ; case 4
.short _02004CA8 - _02004B38 - 2 ; case 5
.short _02004CBC - _02004B38 - 2 ; case 6
.short _02004D32 - _02004B38 - 2 ; case 7
.short _02004CC6 - _02004B38 - 2 ; case 8
.short _02004BD0 - _02004B38 - 2 ; case 9
.short _02004BD0 - _02004B38 - 2 ; case 10
.short _02004CB2 - _02004B38 - 2 ; case 11
.short _02004CD0 - _02004B38 - 2 ; case 12
.short _02004C76 - _02004B38 - 2 ; case 13
.short _02004C6C - _02004B38 - 2 ; case 14
.short _02004CEA - _02004B38 - 2 ; case 15
.short _02004CDA - _02004B38 - 2 ; case 16
.short _02004BD0 - _02004B38 - 2 ; case 17
.short _02004E42 - _02004B38 - 2 ; case 18
.short _02004BDA - _02004B38 - 2 ; case 19
.short _02004BD0 - _02004B38 - 2 ; case 20
.short _02004C80 - _02004B38 - 2 ; case 21
.short _02004C9E - _02004B38 - 2 ; case 22
.short _02004BD0 - _02004B38 - 2 ; case 23
.short _02004CF4 - _02004B38 - 2 ; case 24
.short _02004D04 - _02004B38 - 2 ; case 25
.short _02004E42 - _02004B38 - 2 ; case 26
.short _02004E42 - _02004B38 - 2 ; case 27
.short _02004E42 - _02004B38 - 2 ; case 28
.short _02004E42 - _02004B38 - 2 ; case 29
.short _02004E42 - _02004B38 - 2 ; case 30
.short _02004E42 - _02004B38 - 2 ; case 31
.short _02004E42 - _02004B38 - 2 ; case 32
.short _02004E42 - _02004B38 - 2 ; case 33
.short _02004E42 - _02004B38 - 2 ; case 34
.short _02004E42 - _02004B38 - 2 ; case 35
.short _02004E42 - _02004B38 - 2 ; case 36
.short _02004E42 - _02004B38 - 2 ; case 37
.short _02004E42 - _02004B38 - 2 ; case 38
.short _02004E42 - _02004B38 - 2 ; case 39
.short _02004E42 - _02004B38 - 2 ; case 40
.short _02004E42 - _02004B38 - 2 ; case 41
.short _02004E42 - _02004B38 - 2 ; case 42
.short _02004E42 - _02004B38 - 2 ; case 43
.short _02004E42 - _02004B38 - 2 ; case 44
.short _02004E42 - _02004B38 - 2 ; case 45
.short _02004E42 - _02004B38 - 2 ; case 46
.short _02004E42 - _02004B38 - 2 ; case 47
.short _02004E42 - _02004B38 - 2 ; case 48
.short _02004E42 - _02004B38 - 2 ; case 49
.short _02004E42 - _02004B38 - 2 ; case 50
.short _02004D14 - _02004B38 - 2 ; case 51
.short _02004D28 - _02004B38 - 2 ; case 52
.short _02004D32 - _02004B38 - 2 ; case 53
.short _02004D3C - _02004B38 - 2 ; case 54
.short _02004D46 - _02004B38 - 2 ; case 55
.short _02004D56 - _02004B38 - 2 ; case 56
.short _02004D60 - _02004B38 - 2 ; case 57
.short _02004D6A - _02004B38 - 2 ; case 58
.short _02004D74 - _02004B38 - 2 ; case 59
.short _02004D7E - _02004B38 - 2 ; case 60
.short _02004D88 - _02004B38 - 2 ; case 61
.short _02004D92 - _02004B38 - 2 ; case 62
.short _02004D9C - _02004B38 - 2 ; case 63
.short _02004D1E - _02004B38 - 2 ; case 64
.short _02004D46 - _02004B38 - 2 ; case 65
.short _02004DA6 - _02004B38 - 2 ; case 66
.short _02004D28 - _02004B38 - 2 ; case 67
.short _02004DC6 - _02004B38 - 2 ; case 68
.short _02004DB6 - _02004B38 - 2 ; case 69
.short _02004DDA - _02004B38 - 2 ; case 70
.short _02004DEA - _02004B38 - 2 ; case 71
.short _02004DFA - _02004B38 - 2 ; case 72
.short _02004E0E - _02004B38 - 2 ; case 73
.short _02004E22 - _02004B38 - 2 ; case 74
.short _02004E32 - _02004B38 - 2 ; case 75
_02004BD0:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004BDA:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
ldr r0, _02004E4C ; =SEQ_SE_PL_BALLOON02
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E50 ; =SEQ_SE_PL_BALLOON03_2
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E54 ; =SEQ_SE_PL_BALLOON05
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E58 ; =SEQ_SE_PL_BALLOON01
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E5C ; =SEQ_SE_PL_BALLOON07
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E60 ; =SEQ_SE_PL_ALERT4
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E64 ; =SEQ_SE_DP_FW104
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E68 ; =SEQ_SE_PL_NOMI02
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E6C ; =SEQ_SE_DP_023
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E70 ; =SEQ_SE_PL_POINT1
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E74 ; =SEQ_SE_PL_POINT2
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E78 ; =SEQ_SE_PL_POINT3
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E7C ; =SEQ_SE_PL_BALLOON05_2
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E80 ; =SEQ_SE_DP_HAMARU
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E84 ; =SEQ_SE_DP_CON_016
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E88 ; =SEQ_SE_PL_KIRAKIRA
mov r1, #1
bl GF_Snd_LoadSeqEx
ldr r0, _02004E8C ; =SEQ_SE_PL_FCALL
mov r1, #1
bl GF_Snd_LoadSeqEx
b _02004E48
_02004C6C:
mov r0, #GROUP_SE_NUTMIXER
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004C76:
mov r0, #GROUP_SE_BATTLE
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004C80:
mov r0, #WAVE_ARC_SE_HIROBA>>8
lsl r0, r0, #8
bl GF_Snd_LoadBank
mov r0, #3
lsl r0, r0, #8
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004C94:
mov r0, #GROUP_SE_TRADE
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004C9E:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CA8:
mov r0, #GROUP_SE_BATTLE
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CB2:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CBC:
mov r0, #GROUP_SE_CONTEST
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CC6:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CD0:
mov r0, #GROUP_SE_NUTMIXER
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CDA:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
mov r0, #GROUP_SE_DIG
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CEA:
mov r0, #GROUP_SE_FIELD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004CF4:
ldr r0, _02004E90 ; =BANK_SE_THLON
bl GF_Snd_LoadBank
ldr r0, _02004E90 ; =WAVE_ARC_SE_THLON
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004D04:
ldr r0, _02004E94 ; =BANK_SE_THLON_OPED
bl GF_Snd_LoadBank
ldr r0, _02004E94 ; =WAVE_ARC_SE_THLON_OPED
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004D14:
mov r0, #GROUP_SE_BAG
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D1E:
mov r0, #GROUP_SE_SLOT
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D28:
mov r0, #GROUP_SE_NAMEIN
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D32:
mov r0, #GROUP_SE_IMAGE
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D3C:
mov r0, #GROUP_SE_ZUKAN
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D46:
ldr r0, _02004E98 ; =BANK_SE_TOWNMAP
bl GF_Snd_LoadBank
ldr r0, _02004E98 ; =WAVE_ARC_SE_TOWNMAP
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004D56:
mov r0, #GROUP_SE_TRCARD
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D60:
mov r0, #GROUP_SE_POKELIST
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D6A:
mov r0, #GROUP_SE_DIG
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D74:
mov r0, #GROUP_SE_CUSTOM
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D7E:
mov r0, #GROUP_SE_BAG
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D88:
mov r0, #GROUP_SE_NAMEIN
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D92:
mov r0, #GROUP_SE_CUSTOM
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004D9C:
mov r0, #GROUP_SE_CLIMAX
bl GF_Snd_LoadGroup
add r4, r0, #0
b _02004E48
_02004DA6:
ldr r0, _02004E9C ; =BANK_SE_SCRATCH
bl GF_Snd_LoadBank
ldr r0, _02004E9C ; =WAVE_ARC_SE_SCRATCH
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004DB6:
ldr r0, _02004EA0 ; =BANK_SE_PLANTER
bl GF_Snd_LoadBank
ldr r0, _02004EA0 ; =WAVE_ARC_SE_PLANTER
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004DC6:
mov r0, #BANK_SE_LINEAR>>2
lsl r0, r0, #2
bl GF_Snd_LoadBank
mov r0, #WAVE_ARC_SE_LINEAR>>2
lsl r0, r0, #2
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004DDA:
ldr r0, _02004EA4 ; =BANK_SE_COIN
bl GF_Snd_LoadBank
ldr r0, _02004EA4 ; =WAVE_ARC_SE_COIN
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004DEA:
ldr r0, _02004EA8 ; =BANK_SE_DENDO
bl GF_Snd_LoadBank
ldr r0, _02004EA8 ; =WAVE_ARC_SE_DENDO
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004DFA:
mov r0, #BANK_SE_JUICE>>2
lsl r0, r0, #2
bl GF_Snd_LoadBank
mov r0, #WAVE_ARC_SE_JUICE>>2
lsl r0, r0, #2
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004E0E:
mov r0, #BANK_SE_PHC>>2
lsl r0, r0, #2
bl GF_Snd_LoadBank
mov r0, #WAVE_ARC_SE_PHC>>2
lsl r0, r0, #2
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004E22:
ldr r0, _02004EAC ; =BANK_SE_SEKIBAN
bl GF_Snd_LoadBank
ldr r0, _02004EAC ; =WAVE_ARC_SE_SEKIBAN
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004E32:
ldr r0, _02004EB0 ; =BANK_SE_EVENT
bl GF_Snd_LoadBank
ldr r0, _02004EB0 ; =WAVE_ARC_SE_EVENT
bl GF_Snd_LoadWaveArc
add r4, r0, #0
b _02004E48
_02004E42:
bl GF_AssertFail
mov r4, #0
_02004E48:
add r0, r4, #0
pop {r4, pc}
.balign 4, 0
_02004E4C: .word SEQ_SE_PL_BALLOON02
_02004E50: .word SEQ_SE_PL_BALLOON03_2
_02004E54: .word SEQ_SE_PL_BALLOON05
_02004E58: .word SEQ_SE_PL_BALLOON01
_02004E5C: .word SEQ_SE_PL_BALLOON07
_02004E60: .word SEQ_SE_PL_ALERT4
_02004E64: .word SEQ_SE_DP_FW104
_02004E68: .word SEQ_SE_PL_NOMI02
_02004E6C: .word SEQ_SE_DP_023
_02004E70: .word SEQ_SE_PL_POINT1
_02004E74: .word SEQ_SE_PL_POINT2
_02004E78: .word SEQ_SE_PL_POINT3
_02004E7C: .word SEQ_SE_PL_BALLOON05_2
_02004E80: .word SEQ_SE_DP_HAMARU
_02004E84: .word SEQ_SE_DP_CON_016
_02004E88: .word SEQ_SE_PL_KIRAKIRA
_02004E8C: .word SEQ_SE_PL_FCALL
_02004E90: .word BANK_SE_THLON
_02004E94: .word BANK_SE_THLON_OPED
_02004E98: .word BANK_SE_TOWNMAP
_02004E9C: .word BANK_SE_SCRATCH
_02004EA0: .word BANK_SE_PLANTER
_02004EA4: .word BANK_SE_COIN
_02004EA8: .word BANK_SE_DENDO
_02004EAC: .word BANK_SE_SEKIBAN
_02004EB0: .word BANK_SE_EVENT
thumb_func_end sub_02004B24
thumb_func_start sub_02004EB4
sub_02004EB4: ; 0x02004EB4
ldr r3, _02004EC0 ; =sub_02004EC4
add r1, r0, #0
mov r0, #4
mov r2, #1
bx r3
nop
_02004EC0: .word sub_02004EC4
thumb_func_end sub_02004EB4
thumb_func_start sub_02004EC4
sub_02004EC4: ; 0x02004EC4
push {r3, r4, r5, r6, r7, lr}
sub sp, #8
add r4, r0, #0
mov r0, #0x15
add r5, r1, #0
add r6, r2, #0
bl GF_SdatGetAttrPtr
str r0, [sp]
mov r0, #0x16
bl GF_SdatGetAttrPtr
str r0, [sp, #4]
mov r0, #0xe
bl GF_SdatGetAttrPtr
add r7, r0, #0
cmp r4, #0x33
bhs _02004EF8
ldr r0, [sp]
ldrb r0, [r0]
cmp r0, r4
bne _02004F06
add sp, #8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02004EF8:
ldr r0, [sp, #4]
ldrb r0, [r0]
cmp r0, r4
bne _02004F06
add sp, #8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02004F06:
add r0, r4, #0
bl sub_02004AD8
cmp r4, #0x4a
bls _02004F12
b _02005054
_02004F12:
add r0, r4, r4
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02004F1E: ; jump table
.short _02005054 - _02004F1E - 2 ; case 0
.short _02005006 - _02004F1E - 2 ; case 1
.short _0200502A - _02004F1E - 2 ; case 2
.short _0200503C - _02004F1E - 2 ; case 3
.short _02004FB4 - _02004F1E - 2 ; case 4
.short _02004FC8 - _02004F1E - 2 ; case 5
.short _02004FDC - _02004F1E - 2 ; case 6
.short _02004FE6 - _02004F1E - 2 ; case 7
.short _0200503C - _02004F1E - 2 ; case 8
.short _0200503C - _02004F1E - 2 ; case 9
.short _0200503C - _02004F1E - 2 ; case 10
.short _02004FD2 - _02004F1E - 2 ; case 11
.short _0200503C - _02004F1E - 2 ; case 12
.short _0200503C - _02004F1E - 2 ; case 13
.short _02005018 - _02004F1E - 2 ; case 14
.short _0200503C - _02004F1E - 2 ; case 15
.short _0200503C - _02004F1E - 2 ; case 16
.short _0200503C - _02004F1E - 2 ; case 17
.short _0200503C - _02004F1E - 2 ; case 18
.short _0200503C - _02004F1E - 2 ; case 19
.short _0200503C - _02004F1E - 2 ; case 20
.short _0200503C - _02004F1E - 2 ; case 21
.short _02005048 - _02004F1E - 2 ; case 22
.short _0200503C - _02004F1E - 2 ; case 23
.short _0200503C - _02004F1E - 2 ; case 24
.short _0200503C - _02004F1E - 2 ; case 25
.short _02005054 - _02004F1E - 2 ; case 26
.short _02005054 - _02004F1E - 2 ; case 27
.short _02005054 - _02004F1E - 2 ; case 28
.short _02005054 - _02004F1E - 2 ; case 29
.short _02005054 - _02004F1E - 2 ; case 30
.short _02005054 - _02004F1E - 2 ; case 31
.short _02005054 - _02004F1E - 2 ; case 32
.short _02005054 - _02004F1E - 2 ; case 33
.short _02005054 - _02004F1E - 2 ; case 34
.short _02005054 - _02004F1E - 2 ; case 35
.short _02005054 - _02004F1E - 2 ; case 36
.short _02005054 - _02004F1E - 2 ; case 37
.short _02005054 - _02004F1E - 2 ; case 38
.short _02005054 - _02004F1E - 2 ; case 39
.short _02005054 - _02004F1E - 2 ; case 40
.short _02005054 - _02004F1E - 2 ; case 41
.short _02005054 - _02004F1E - 2 ; case 42
.short _02005054 - _02004F1E - 2 ; case 43
.short _02005054 - _02004F1E - 2 ; case 44
.short _02005054 - _02004F1E - 2 ; case 45
.short _02005054 - _02004F1E - 2 ; case 46
.short _02005054 - _02004F1E - 2 ; case 47
.short _02005054 - _02004F1E - 2 ; case 48
.short _02005054 - _02004F1E - 2 ; case 49
.short _02005054 - _02004F1E - 2 ; case 50
.short _02004FF0 - _02004F1E - 2 ; case 51
.short _02004FF0 - _02004F1E - 2 ; case 52
.short _02004FF0 - _02004F1E - 2 ; case 53
.short _02004FF0 - _02004F1E - 2 ; case 54
.short _02004FF0 - _02004F1E - 2 ; case 55
.short _02004FF0 - _02004F1E - 2 ; case 56
.short _02004FF0 - _02004F1E - 2 ; case 57
.short _02004FF0 - _02004F1E - 2 ; case 58
.short _02004FF0 - _02004F1E - 2 ; case 59
.short _02004FF0 - _02004F1E - 2 ; case 60
.short _02004FF0 - _02004F1E - 2 ; case 61
.short _02004FF0 - _02004F1E - 2 ; case 62
.short _02004FF0 - _02004F1E - 2 ; case 63
.short _02004FF0 - _02004F1E - 2 ; case 64
.short _02004FF0 - _02004F1E - 2 ; case 65
.short _02004FF0 - _02004F1E - 2 ; case 66
.short _02004FF0 - _02004F1E - 2 ; case 67
.short _02004FF8 - _02004F1E - 2 ; case 68
.short _02004FF0 - _02004F1E - 2 ; case 69
.short _02004FF0 - _02004F1E - 2 ; case 70
.short _02004FF0 - _02004F1E - 2 ; case 71
.short _02004FF0 - _02004F1E - 2 ; case 72
.short _0200503C - _02004F1E - 2 ; case 73
.short _02004FF0 - _02004F1E - 2 ; case 74
_02004FB4:
mov r0, #0
bl sub_02005AF8
add r0, r5, #0
add r1, r6, #0
bl sub_0200508C
mov r0, #0
strh r0, [r7]
b _0200505A
_02004FC8:
add r0, r5, #0
add r1, r6, #0
bl sub_02005228
b _0200505A
_02004FD2:
add r0, r5, #0
add r1, r6, #0
bl sub_02005260
b _0200505A
_02004FDC:
add r0, r5, #0
add r1, r6, #0
bl sub_02005280
b _0200505A
_02004FE6:
add r0, r5, #0
add r1, r6, #0
bl sub_020052A4
b _0200505A
_02004FF0:
add r0, r4, #0
bl sub_020052C8
b _0200505A
_02004FF8:
add r0, r4, #0
bl sub_020052C8
add r0, r5, #0
bl PlayBGM
b _0200505A
_02005006:
mov r0, #1
bl sub_02005AF8
add r0, r4, #0
add r1, r5, #0
add r2, r6, #0
bl sub_020052E4
b _0200505A
_02005018:
mov r0, #2
bl sub_02005AF8
add r0, r4, #0
add r1, r5, #0
add r2, r6, #0
bl sub_020052E4
b _0200505A
_0200502A:
mov r0, #0
bl sub_02005AF8
add r0, r4, #0
add r1, r5, #0
add r2, r6, #0
bl sub_020052E4
b _0200505A
_0200503C:
add r0, r4, #0
add r1, r5, #0
add r2, r6, #0
bl sub_020052E4
b _0200505A
_02005048:
add r0, r4, #0
add r1, r5, #0
add r2, r6, #0
bl sub_020052E4
b _0200505A
_02005054:
add sp, #8
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_0200505A:
mov r0, #1
add sp, #8
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end sub_02004EC4
thumb_func_start sub_02005060
sub_02005060: ; 0x02005060
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
ldr r0, [r0]
bl GF_Snd_LoadState
mov r0, #0x19
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
add r0, r4, #0
bl sub_02004B24
mov r0, #0x1a
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
pop {r4, pc}
thumb_func_end sub_02005060
thumb_func_start sub_0200508C
sub_0200508C: ; 0x0200508C
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
mov r0, #0xc
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
mov r0, #0x20
bl GF_SdatGetAttrPtr
mov r0, #0
bl GF_GetSoundHandle
bl GF_NNS_SndPlayerGetSeqNo
add r7, r0, #0
lsl r0, r7, #0x10
lsr r4, r0, #0x10
ldr r0, _02005144 ; =SEQ_GS_P_START
cmp r7, r0
ble _020050C2
add r0, r4, #0
bl GBSounds_GetDSSeqNoByGBSeqNo
add r4, r0, #0
_020050C2:
ldrb r0, [r6]
cmp r0, #0
bne _020050D6
cmp r4, r5
bne _020050D6
bl sub_02004AAC
ldr r1, _02005148 ; =SEQ_GS_BICYCLE
cmp r0, r1
bne _02005142
_020050D6:
mov r0, #1
bl sub_020059E0
ldr r0, _0200514C ; =_021D05E8
ldr r1, [r0, #0xc]
cmp r1, #0
beq _020050EA
ldr r0, [r0, #4]
cmp r0, #0
bne _020050F4
_020050EA:
bl sub_02005FD8
ldr r0, _0200514C ; =_021D05E8
mov r1, #1
str r1, [r0, #4]
_020050F4:
cmp r4, r5
beq _02005104
mov r0, #1
mov r1, #0
bl sub_020053A8
bl sub_02005FA0
_02005104:
ldrb r0, [r6]
cmp r0, #1
bne _0200513C
mov r0, #2
bl sub_02005328
bl GF_Snd_LoadState
mov r0, #4
bl sub_02004B24
mov r0, #0x1a
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
cmp r4, r5
beq _02005130
mov r0, #1
mov r1, #0
bl sub_020053A8
_02005130:
lsl r1, r7, #0x10
add r0, r5, #0
lsr r1, r1, #0x10
bl sub_02005150
pop {r3, r4, r5, r6, r7, pc}
_0200513C:
add r0, r5, #0
bl PlayBGM
_02005142:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02005144: .word SEQ_GS_P_START
_02005148: .word SEQ_GS_BICYCLE
_0200514C: .word _021D05E8
thumb_func_end sub_0200508C
thumb_func_start sub_02005150
sub_02005150: ; 0x02005150
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x20
bl GF_SdatGetAttrPtr
add r4, r0, #0
ldrh r0, [r4]
bl GF_GetBankBySeqNo
mov r1, #0xaf
lsl r1, r1, #2
cmp r0, r1
bne _02005178
add r0, r5, #0
mov r1, #4
bl GF_Snd_LoadSeqEx
bl GF_AssertFail
b _02005180
_02005178:
ldrh r0, [r4]
mov r1, #6
bl GF_Snd_LoadSeqEx
_02005180:
mov r0, #0x1b
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
mov r0, #1
mov r1, #0
bl sub_020053A8
mov r0, #0x7f
mov r1, #0x28
mov r2, #0
bl GF_SndStartFadeInBGM
mov r0, #0
bl sub_020059E0
pop {r3, r4, r5, pc}
thumb_func_end sub_02005150
thumb_func_start sub_020051A4
sub_020051A4: ; 0x020051A4
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
mov r0, #0x13
add r5, r1, #0
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r0, #0x20
bl GF_SdatGetAttrPtr
add r4, r0, #0
ldrb r0, [r6]
cmp r0, #1
beq _020051C4
cmp r5, #0
bne _02005224
_020051C4:
mov r0, #1
bl sub_02005328
bl GF_Snd_LoadState
mov r0, #0
bl sub_02004AFC
ldrh r0, [r4]
mov r1, #2
bl GF_Snd_LoadSeqEx
mov r0, #0x19
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
mov r0, #4
bl sub_02004B24
mov r0, #0x1a
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
ldrh r0, [r4]
bl GF_GetBankBySeqNo
mov r1, #0xaf
lsl r1, r1, #2
cmp r0, r1
bne _02005212
add r0, r7, #0
mov r1, #4
bl GF_Snd_LoadSeqEx
bl GF_AssertFail
b _0200521A
_02005212:
ldrh r0, [r4]
mov r1, #4
bl GF_Snd_LoadSeqEx
_0200521A:
mov r0, #0x1b
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
_02005224:
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_020051A4
thumb_func_start sub_02005228
sub_02005228: ; 0x02005228
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
bl sub_02005B20
mov r0, #2
bl sub_02005328
bl GF_Snd_LoadState
mov r0, #5
bl sub_02004B24
mov r0, #0x1a
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
mov r0, #1
bl sub_020059E0
add r0, r4, #0
bl PlayBGM
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005228
thumb_func_start sub_02005260
sub_02005260: ; 0x02005260
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
bl sub_02005FA0
bl sub_020053F0
mov r0, #4
bl sub_02005060
add r0, r4, #0
bl PlayBGM
pop {r4, pc}
thumb_func_end sub_02005260
thumb_func_start sub_02005280
sub_02005280: ; 0x02005280
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
bl sub_02005FA0
mov r0, #6
bl sub_02005060
mov r0, #1
bl sub_020059E0
add r0, r4, #0
bl PlayBGM
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005280
thumb_func_start sub_020052A4
sub_020052A4: ; 0x020052A4
push {r4, lr}
add r4, r0, #0
mov r0, #0x18
bl GF_SdatGetAttrPtr
bl sub_02005FA0
mov r0, #7
bl sub_02005060
mov r0, #1
bl sub_020059E0
add r0, r4, #0
bl PlayBGM
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_020052A4
thumb_func_start sub_020052C8
sub_020052C8: ; 0x020052C8
push {r4, lr}
add r4, r0, #0
bl sub_02005318
add r0, r4, #0
bl sub_02004B24
mov r0, #0x1c
bl GF_SdatGetAttrPtr
bl GF_Snd_SaveState
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_020052C8
thumb_func_start sub_020052E4
sub_020052E4: ; 0x020052E4
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x18
add r4, r1, #0
bl GF_SdatGetAttrPtr
bl sub_02005FA0
add r0, r5, #0
bl sub_02005060
add r0, r4, #0
bl PlayBGM
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end sub_020052E4
thumb_func_start BGM_SaveStateAndPlayNew
BGM_SaveStateAndPlayNew: ; 0x02005304
push {r4, lr}
add r4, r0, #0
bl GetSoundDataPointer
bl sub_02005B20
add r0, r4, #0
bl PlayBGM
pop {r4, pc}
thumb_func_end BGM_SaveStateAndPlayNew
thumb_func_start sub_02005318
sub_02005318: ; 0x02005318
push {r3, lr}
mov r0, #4
bl sub_02005328
bl GF_Snd_LoadState
pop {r3, pc}
.balign 4, 0
thumb_func_end sub_02005318
thumb_func_start sub_02005328
sub_02005328: ; 0x02005328
push {r3, r4, r5, lr}
add r4, r0, #0
bl GetSoundDataPointer
cmp r4, #7
blt _02005342
bl GF_AssertFail
mov r0, #0x1b
bl GF_SdatGetAttrPtr
ldr r0, [r0]
pop {r3, r4, r5, pc}
_02005342:
cmp r4, #6
bhi _020053A4
add r0, r4, r4
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02005352: ; jump table
.short _02005360 - _02005352 - 2 ; case 0
.short _0200536A - _02005352 - 2 ; case 1
.short _02005374 - _02005352 - 2 ; case 2
.short _0200537E - _02005352 - 2 ; case 3
.short _02005388 - _02005352 - 2 ; case 4
.short _02005392 - _02005352 - 2 ; case 5
.short _0200539C - _02005352 - 2 ; case 6
_02005360:
mov r0, #0x17
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_0200536A:
mov r0, #0x18
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_02005374:
mov r0, #0x19
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_0200537E:
mov r0, #0x1a
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_02005388:
mov r0, #0x1b
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_02005392:
mov r0, #0x1c
bl GF_SdatGetAttrPtr
add r5, r0, #0
b _020053A4
_0200539C:
mov r0, #0x1d
bl GF_SdatGetAttrPtr
add r5, r0, #0
_020053A4:
ldr r0, [r5]
pop {r3, r4, r5, pc}
thumb_func_end sub_02005328
thumb_func_start sub_020053A8
sub_020053A8: ; 0x020053A8
push {r4, r5, r6, lr}
add r5, r1, #0
cmp r0, #1
bne _020053BC
mov r0, #0xc
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r4, #0
b _020053CA
_020053BC:
cmp r0, #7
bne _020053EE
mov r0, #0xd
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r4, #7
_020053CA:
cmp r5, #0
bne _020053E0
add r0, r4, #0
bl GF_GetSoundHandle
bl GF_NNS_SndPlayerGetSeqNo
lsl r0, r0, #0x10
lsr r0, r0, #0x10
bl sub_02004A60
_020053E0:
add r0, r4, #0
bl GF_GetSoundHandle
add r1, r5, #0
bl NNS_SndPlayerPause
strb r5, [r6]
_020053EE:
pop {r4, r5, r6, pc}
thumb_func_end sub_020053A8
thumb_func_start sub_020053F0
sub_020053F0: ; 0x020053F0
push {r4, lr}
mov r0, #0xc
bl GF_SdatGetAttrPtr
add r4, r0, #0
mov r0, #0xd
bl GF_SdatGetAttrPtr
mov r1, #0
strb r1, [r4]
strb r1, [r0]
pop {r4, pc}
thumb_func_end sub_020053F0
thumb_func_start GF_SndHandleMoveVolume
GF_SndHandleMoveVolume: ; 0x02005408
push {r4, r5, r6, lr}
add r5, r1, #0
add r4, r2, #0
add r6, r0, #0
bl GF_GetSoundHandle
add r1, r5, #0
add r2, r4, #0
bl NNS_SndPlayerMoveVolume
cmp r6, #0
bne _02005428
lsl r0, r5, #0x18
lsr r0, r0, #0x18
bl GF_SndWorkSetGbSoundsVolume
_02005428:
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end GF_SndHandleMoveVolume
thumb_func_start GF_SndHandleSetInitialVolume
GF_SndHandleSetInitialVolume: ; 0x0200542C
push {r4, lr}
add r4, r1, #0
bpl _02005434
mov r4, #0
_02005434:
cmp r4, #0x7f
ble _0200543A
mov r4, #0x7f
_0200543A:
bl GF_GetSoundHandle
add r1, r4, #0
bl NNS_SndPlayerSetInitialVolume
pop {r4, pc}
.balign 4, 0
thumb_func_end GF_SndHandleSetInitialVolume
thumb_func_start sub_02005448
sub_02005448: ; 0x02005448
push {r4, lr}
add r4, r0, #0
lsl r0, r4, #0x10
lsr r0, r0, #0x10
bl GF_GetPlayerNoBySeq
bl GF_GetSndHandleByPlayerNo
add r1, r0, #0
add r0, r4, #0
bl sub_02005464
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005448
thumb_func_start sub_02005464
sub_02005464: ; 0x02005464
push {r3, r4, r5, lr}
add r5, r1, #0
bl NNS_SndArcGetSeqParam
cmp r5, #1
beq _02005474
cmp r5, #8
bne _02005478
_02005474:
mov r4, #0x7f
b _0200547E
_02005478:
cmp r0, #0
beq _02005496
ldrb r4, [r0, #2]
_0200547E:
bl sub_020378CC
cmp r0, #1
bne _02005496
add r0, r4, #0
mov r1, #5
bl _s32_div_f
add r1, r0, #0
add r0, r5, #0
bl GF_SndHandleSetInitialVolume
_02005496:
pop {r3, r4, r5, pc}
thumb_func_end sub_02005464
thumb_func_start GF_GetVolumeBySeqNo
GF_GetVolumeBySeqNo: ; 0x02005498
push {r3, lr}
bl NNS_SndArcGetSeqParam
cmp r0, #0
bne _020054A6
mov r0, #0
pop {r3, pc}
_020054A6:
ldrb r0, [r0, #2]
pop {r3, pc}
.balign 4, 0
thumb_func_end GF_GetVolumeBySeqNo
thumb_func_start GF_SetVolumeBySeqNo
GF_SetVolumeBySeqNo: ; 0x020054AC
push {r4, lr}
add r4, r1, #0
bl GF_GetPlayerNoBySeq
bl GF_GetSndHandleByPlayerNo
add r1, r4, #0
bl GF_SndHandleSetInitialVolume
pop {r4, pc}
thumb_func_end GF_SetVolumeBySeqNo
thumb_func_start GF_SndPlayerCountPlayingSeqByPlayerNo
GF_SndPlayerCountPlayingSeqByPlayerNo: ; 0x020054C0
push {r4, lr}
add r4, r0, #0
bpl _020054CA
bl GF_AssertFail
_020054CA:
add r0, r4, #0
bl NNS_SndPlayerCountPlayingSeqByPlayerNo
pop {r4, pc}
.balign 4, 0
thumb_func_end GF_SndPlayerCountPlayingSeqByPlayerNo
thumb_func_start GF_GetPlayerNoBySeq
GF_GetPlayerNoBySeq: ; 0x020054D4
push {r3, lr}
cmp r0, #0
bne _020054DE
mov r0, #0xff
pop {r3, pc}
_020054DE:
bl NNS_SndArcGetSeqParam
cmp r0, #0
bne _020054EA
mov r0, #0xff
pop {r3, pc}
_020054EA:
ldrb r0, [r0, #5]
pop {r3, pc}
.balign 4, 0
thumb_func_end GF_GetPlayerNoBySeq
thumb_func_start GF_NNS_SndPlayerGetSeqNo
GF_NNS_SndPlayerGetSeqNo: ; 0x020054F0
ldr r3, _020054F4 ; =NNS_SndPlayerGetSeqNo
bx r3
.balign 4, 0
_020054F4: .word NNS_SndPlayerGetSeqNo
thumb_func_end GF_NNS_SndPlayerGetSeqNo
thumb_func_start GF_GetBankInfoBySeqNo
GF_GetBankInfoBySeqNo: ; 0x020054F8
push {r3, lr}
bl GF_GetBankBySeqNo
bl NNS_SndArcGetBankInfo
pop {r3, pc}
thumb_func_end GF_GetBankInfoBySeqNo
thumb_func_start GF_GetBankBySeqNo
GF_GetBankBySeqNo: ; 0x02005504
push {r3, lr}
bl NNS_SndArcGetSeqParam
cmp r0, #0
bne _02005512
mov r0, #0
pop {r3, pc}
_02005512:
ldrh r0, [r0]
pop {r3, pc}
.balign 4, 0
thumb_func_end GF_GetBankBySeqNo
thumb_func_start sub_02005518
sub_02005518: ; 0x02005518
ldr r3, _0200551C ; =GF_SndWorkMicCounterFull
bx r3
.balign 4, 0
_0200551C: .word GF_SndWorkMicCounterFull
thumb_func_end sub_02005518
thumb_func_start GF_MIC_StartAutoSampling
GF_MIC_StartAutoSampling: ; 0x02005520
push {r4, lr}
add r4, r0, #0
bl MIC_StartAutoSampling
add r3, r0, #0
ldr r0, _02005548 ; =_021D05E8
mov r1, #1
strb r1, [r0]
ldr r2, _0200554C ; =_021D05F8
ldmia r4!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r2!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r2!, {r0, r1}
ldr r0, [r4]
str r0, [r2]
add r0, r3, #0
pop {r4, pc}
nop
_02005548: .word _021D05E8
_0200554C: .word _021D05F8
thumb_func_end GF_MIC_StartAutoSampling
thumb_func_start GF_MIC_StopAutoSampling
GF_MIC_StopAutoSampling: ; 0x02005550
push {r3, lr}
bl GetSoundDataPointer
ldr r0, _02005564 ; =_021D05E8
mov r1, #0
strb r1, [r0]
bl MIC_StopAutoSampling
pop {r3, pc}
nop
_02005564: .word _021D05E8
thumb_func_end GF_MIC_StopAutoSampling
thumb_func_start GF_MicPauseOnLidClose
GF_MicPauseOnLidClose: ; 0x02005568
push {r3, lr}
ldr r0, _02005580 ; =_021D05E8
ldrb r0, [r0]
cmp r0, #0
beq _0200557E
bl MIC_StopAutoSampling
cmp r0, #0
beq _0200557E
bl GF_AssertFail
_0200557E:
pop {r3, pc}
.balign 4, 0
_02005580: .word _021D05E8
thumb_func_end GF_MicPauseOnLidClose
thumb_func_start GF_MicResumeOnLidOpen
GF_MicResumeOnLidOpen: ; 0x02005584
push {r3, lr}
ldr r0, _020055A4 ; =_021D05E8
ldrb r0, [r0]
cmp r0, #0
beq _0200559C
ldr r0, _020055A8 ; =_021D05F8
bl MIC_StartAutoSampling
cmp r0, #0
beq _0200559C
bl GF_AssertFail
_0200559C:
bl GF_SndWorkMicCounterReset
pop {r3, pc}
nop
_020055A4: .word _021D05E8
_020055A8: .word _021D05F8
thumb_func_end GF_MicResumeOnLidOpen
thumb_func_start sub_020055AC
sub_020055AC: ; 0x020055AC
push {r4, r5, r6, lr}
add r5, r0, #0
bl GetSoundDataPointer
mov r0, #0x10
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r0, #0x11
bl GF_SdatGetAttrPtr
add r4, r0, #0
cmp r5, #0xe
beq _020055D0
cmp r5, #0xf
beq _020055D0
bl GF_AssertFail
_020055D0:
cmp r5, #0xe
bne _020055DE
ldrb r0, [r6]
cmp r0, #0
bne _020055DE
bl GF_AssertFail
_020055DE:
cmp r5, #0xf
bne _020055EC
ldrb r0, [r4]
cmp r0, #0
bne _020055EC
bl GF_AssertFail
_020055EC:
cmp r5, #0xe
bne _020055F8
mov r0, #0
bl GF_SdatGetAttrPtr
pop {r4, r5, r6, pc}
_020055F8:
mov r0, #1
bl GF_SdatGetAttrPtr
pop {r4, r5, r6, pc}
thumb_func_end sub_020055AC
thumb_func_start sub_02005600
sub_02005600: ; 0x02005600
push {r4, r5, r6, lr}
add r5, r0, #0
bl GetSoundDataPointer
mov r0, #0x10
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r0, #0x11
bl GF_SdatGetAttrPtr
add r4, r0, #0
cmp r5, #0xe
beq _02005624
cmp r5, #0xf
beq _02005624
bl GF_AssertFail
_02005624:
cmp r5, #0xe
bne _02005652
ldrb r0, [r6]
cmp r0, #0
bne _0200564C
mov r0, #0
bl GF_SdatGetAttrPtr
add r4, r0, #0
add r0, r5, #0
bl NNS_SndWaveOutAllocChannel
str r0, [r4]
cmp r0, #0
bne _02005646
mov r0, #0
pop {r4, r5, r6, pc}
_02005646:
mov r0, #1
strb r0, [r6]
b _0200567A
_0200564C:
bl GF_AssertFail
b _0200567A
_02005652:
ldrb r0, [r4]
cmp r0, #0
bne _02005676
mov r0, #1
bl GF_SdatGetAttrPtr
add r6, r0, #0
add r0, r5, #0
bl NNS_SndWaveOutAllocChannel
str r0, [r6]
cmp r0, #0
bne _02005670
mov r0, #0
pop {r4, r5, r6, pc}
_02005670:
mov r0, #1
strb r0, [r4]
b _0200567A
_02005676:
bl GF_AssertFail
_0200567A:
mov r0, #1
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02005600
thumb_func_start sub_02005680
sub_02005680: ; 0x02005680
push {r4, r5, r6, lr}
add r5, r0, #0
bl GetSoundDataPointer
mov r0, #0x10
bl GF_SdatGetAttrPtr
add r6, r0, #0
mov r0, #0x11
bl GF_SdatGetAttrPtr
add r4, r0, #0
cmp r5, #0xe
beq _020056A6
cmp r5, #0xf
beq _020056A6
bl GF_AssertFail
pop {r4, r5, r6, pc}
_020056A6:
cmp r5, #0xe
bne _020056C8
ldrb r0, [r6]
cmp r0, #1
bne _020056C2
add r0, r5, #0
bl sub_020055AC
ldr r0, [r0]
bl NNS_SndWaveOutFreeChannel
mov r0, #0
strb r0, [r6]
pop {r4, r5, r6, pc}
_020056C2:
bl GF_AssertFail
pop {r4, r5, r6, pc}
_020056C8:
ldrb r0, [r4]
cmp r0, #1
bne _020056E0
add r0, r5, #0
bl sub_020055AC
ldr r0, [r0]
bl NNS_SndWaveOutFreeChannel
mov r0, #0
strb r0, [r4]
pop {r4, r5, r6, pc}
_020056E0:
bl GF_AssertFail
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02005680
thumb_func_start sub_020056E8
sub_020056E8: ; 0x020056E8
push {r3, r4, r5, lr}
sub sp, #0x18
add r3, r0, #0
ldr r0, [r3, #0x10]
add r4, r1, #0
str r0, [sp]
ldr r0, [r3, #0x14]
str r0, [sp, #4]
ldr r0, [r3, #0x18]
str r0, [sp, #8]
ldr r0, [r3, #0x1c]
str r0, [sp, #0xc]
ldr r0, [r3, #0x20]
str r0, [sp, #0x10]
ldr r0, [r3, #0x24]
str r0, [sp, #0x14]
ldr r0, [r3]
ldr r1, [r3, #4]
ldr r2, [r3, #8]
ldr r0, [r0]
ldr r3, [r3, #0xc]
bl NNS_SndWaveOutStart
add r5, r0, #0
bne _02005720
add r0, r4, #0
bl sub_02005680
_02005720:
add r0, r5, #0
add sp, #0x18
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_end sub_020056E8
thumb_func_start sub_02005728
sub_02005728: ; 0x02005728
push {r3, lr}
bl sub_020055AC
ldr r0, [r0]
bl NNS_SndWaveOutStop
pop {r3, pc}
.balign 4, 0
thumb_func_end sub_02005728
thumb_func_start sub_02005738
sub_02005738: ; 0x02005738
push {r3, lr}
bl sub_020055AC
ldr r0, [r0]
bl NNS_SndWaveOutIsPlaying
pop {r3, pc}
.balign 4, 0
thumb_func_end sub_02005738
thumb_func_start sub_02005748
sub_02005748: ; 0x02005748
push {r4, lr}
add r4, r1, #0
cmp r4, #0x7f
bls _02005752
mov r4, #0x7f
_02005752:
bl sub_020055AC
ldr r0, [r0]
add r1, r4, #0
bl NNS_SndWaveOutSetPan
pop {r4, pc}
thumb_func_end sub_02005748
thumb_func_start sub_02005760
sub_02005760: ; 0x02005760
push {r4, lr}
add r4, r1, #0
bl sub_020055AC
ldr r0, [r0]
add r1, r4, #0
bl NNS_SndWaveOutSetSpeed
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005760
thumb_func_start sub_02005774
sub_02005774: ; 0x02005774
push {r3, r4, r5, lr}
add r4, r0, #0
add r5, r1, #0
bl sub_020378CC
cmp r0, #1
bne _0200579C
add r0, r4, #0
bl sub_020055AC
add r4, r0, #0
add r0, r5, #0
mov r1, #5
bl _s32_div_f
add r1, r0, #0
ldr r0, [r4]
bl NNS_SndWaveOutSetVolume
pop {r3, r4, r5, pc}
_0200579C:
add r0, r4, #0
bl sub_020055AC
ldr r0, [r0]
add r1, r5, #0
bl NNS_SndWaveOutSetVolume
pop {r3, r4, r5, pc}
thumb_func_end sub_02005774
thumb_func_start sub_020057AC
sub_020057AC: ; 0x020057AC
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x30
add r6, r0, #0
str r1, [sp]
str r2, [sp, #4]
add r5, r3, #0
bl GetSoundDataPointer
mov r0, #0x22
bl GF_SdatGetAttrPtr
add r4, r0, #0
cmp r5, #0xe
beq _020057D0
cmp r5, #0xf
beq _020057D0
bl GF_AssertFail
_020057D0:
add r0, r6, #0
bl NNS_SndArcGetWaveArcInfo
add r7, r0, #0
bne _020057E4
bl GF_AssertFail
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_020057E4:
ldr r0, [r7]
lsl r0, r0, #8
lsr r0, r0, #8
bl NNS_SndArcGetFileSize
add r6, r0, #0
bne _020057FC
bl GF_AssertFail
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_020057FC:
cmp r5, #0xe
bne _0200584A
ldr r0, [sp, #0x48]
add r1, r6, #0
bl AllocFromHeap
str r0, [r4]
cmp r0, #0
bne _02005818
bl GF_AssertFail
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02005818:
mov r1, #0
add r2, r6, #0
bl memset
ldr r0, [r7]
ldr r1, [r4]
lsl r0, r0, #8
lsr r0, r0, #8
add r2, r6, #0
mov r3, #0
bl NNS_SndArcReadFile
mov r1, #0
mvn r1, r1
cmp r0, r1
bne _02005842
bl GF_AssertFail
add sp, #0x30
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_02005842:
ldr r0, [r4]
add r1, r6, #0
bl sub_02005898
_0200584A:
add r0, r5, #0
bl sub_020055AC
mov r1, #0
str r1, [sp, #0xc]
str r0, [sp, #8]
ldr r0, [r4]
str r0, [sp, #0x10]
ldr r0, _02005894 ; =0x00003443
str r1, [sp, #0x14]
str r0, [sp, #0x20]
ldr r0, [sp]
str r1, [sp, #0x18]
str r0, [sp, #0x24]
mov r0, #6
lsl r0, r0, #0xc
str r0, [sp, #0x28]
ldr r0, [sp, #4]
add r1, r5, #0
str r0, [sp, #0x2c]
add r0, sp, #8
str r6, [sp, #0x1c]
bl sub_020056E8
add r4, r0, #0
ldr r1, [sp]
add r0, r5, #0
bl sub_02005774
mov r0, #0xf
bl GF_SdatGetAttrPtr
mov r1, #1
strb r1, [r0]
add r0, r4, #0
add sp, #0x30
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02005894: .word 0x00003443
thumb_func_end sub_020057AC
thumb_func_start sub_02005898
sub_02005898: ; 0x02005898
push {r3, r4, r5, r6}
mov r5, #0
lsr r6, r1, #1
beq _020058B2
sub r2, r1, #1
_020058A2:
sub r3, r2, r5
ldrb r4, [r0, r5]
ldrb r1, [r0, r3]
strb r1, [r0, r5]
add r5, r5, #1
strb r4, [r0, r3]
cmp r5, r6
blo _020058A2
_020058B2:
pop {r3, r4, r5, r6}
bx lr
.balign 4, 0
thumb_func_end sub_02005898
thumb_func_start sub_020058B8
sub_020058B8: ; 0x020058B8
push {r4, r5, r6, lr}
add r5, r0, #0
bl GetSoundDataPointer
mov r0, #0xf
bl GF_SdatGetAttrPtr
add r4, r0, #0
mov r0, #0x22
bl GF_SdatGetAttrPtr
add r6, r0, #0
cmp r5, #0xe
beq _020058DC
cmp r5, #0xf
beq _020058DC
bl GF_AssertFail
_020058DC:
add r0, r5, #0
bl sub_02005728
ldrb r0, [r4]
cmp r0, #1
bne _020058F2
mov r0, #0
strb r0, [r4]
ldr r0, [r6]
bl FreeToHeap
_020058F2:
pop {r4, r5, r6, pc}
thumb_func_end sub_020058B8
thumb_func_start sub_020058F4
sub_020058F4: ; 0x020058F4
push {r4, lr}
bl NNS_SndCaptureIsActive
add r4, r0, #0
cmp r4, #1
bne _02005904
bl sub_02005908
_02005904:
add r0, r4, #0
pop {r4, pc}
thumb_func_end sub_020058F4
thumb_func_start sub_02005908
sub_02005908: ; 0x02005908
ldr r3, _0200590C ; =NNS_SndCaptureGetCaptureType
bx r3
.balign 4, 0
_0200590C: .word NNS_SndCaptureGetCaptureType
thumb_func_end sub_02005908
thumb_func_start sub_02005910
sub_02005910: ; 0x02005910
ldr r3, _02005914 ; =NNS_SndCaptureStopReverb
bx r3
.balign 4, 0
_02005914: .word NNS_SndCaptureStopReverb
thumb_func_end sub_02005910
thumb_func_start GF_SndHandleSetTrackPitch
GF_SndHandleSetTrackPitch: ; 0x02005918
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r2, #0
bl GF_GetSoundHandle
add r1, r5, #0
add r2, r4, #0
bl NNS_SndPlayerSetTrackPitch
pop {r3, r4, r5, pc}
thumb_func_end GF_SndHandleSetTrackPitch
thumb_func_start sub_0200592C
sub_0200592C: ; 0x0200592C
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r2, #0
bl GF_GetPlayerNoBySeq
bl GF_GetSndHandleByPlayerNo
add r1, r5, #0
add r2, r4, #0
bl GF_SndHandleSetTrackPitch
pop {r3, r4, r5, pc}
thumb_func_end sub_0200592C
thumb_func_start sub_02005944
sub_02005944: ; 0x02005944
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r2, #0
bl GF_GetSndHandleByPlayerNo
add r1, r5, #0
add r2, r4, #0
bl GF_SndHandleSetTrackPitch
pop {r3, r4, r5, pc}
thumb_func_end sub_02005944
thumb_func_start GF_SndHandleSetTrackPan
GF_SndHandleSetTrackPan: ; 0x02005958
push {r3, r4, r5, lr}
add r5, r1, #0
add r4, r2, #0
bl GF_GetSoundHandle
add r1, r5, #0
add r2, r4, #0
bl NNS_SndPlayerSetTrackPan
pop {r3, r4, r5, pc}
thumb_func_end GF_SndHandleSetTrackPan
thumb_func_start GF_SndHandleSetTempoRatio
GF_SndHandleSetTempoRatio: ; 0x0200596C
push {r4, lr}
add r4, r1, #0
bl GF_GetSoundHandle
add r1, r4, #0
bl NNS_SndPlayerSetTempoRatio
pop {r4, pc}
thumb_func_end GF_SndHandleSetTempoRatio
thumb_func_start GF_SndSetMonoFlag
GF_SndSetMonoFlag: ; 0x0200597C
push {r4, lr}
add r4, r0, #0
bl NNS_SndSetMonoFlag
ldr r0, _0200598C ; =_021D05E8
str r4, [r0, #8]
pop {r4, pc}
nop
_0200598C: .word _021D05E8
thumb_func_end GF_SndSetMonoFlag
thumb_func_start sub_02005990
sub_02005990: ; 0x02005990
push {r4, lr}
add r4, r0, #0
mov r0, #7
bl GF_SdatGetAttrPtr
str r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005990
thumb_func_start sub_020059A0
sub_020059A0: ; 0x020059A0
push {r4, lr}
add r4, r0, #0
mov r0, #8
bl GF_SdatGetAttrPtr
str r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_020059A0
thumb_func_start GF_SndGetAfterFadeDelayTimer
GF_SndGetAfterFadeDelayTimer: ; 0x020059B0
push {r3, lr}
mov r0, #8
bl GF_SdatGetAttrPtr
ldrh r1, [r0]
cmp r1, #0
bne _020059C6
mov r1, #0
strh r1, [r0]
add r0, r1, #0
pop {r3, pc}
_020059C6:
sub r1, r1, #1
strh r1, [r0]
ldrh r0, [r0]
pop {r3, pc}
.balign 4, 0
thumb_func_end GF_SndGetAfterFadeDelayTimer
thumb_func_start sub_020059D0
sub_020059D0: ; 0x020059D0
ldr r3, _020059D4 ; =NNS_SndSetMasterVolume
bx r3
.balign 4, 0
_020059D4: .word NNS_SndSetMasterVolume
thumb_func_end sub_020059D0
thumb_func_start sub_020059D8
sub_020059D8: ; 0x020059D8
ldr r0, _020059DC ; =_021D0620
bx lr
.balign 4, 0
_020059DC: .word _021D0620
thumb_func_end sub_020059D8
thumb_func_start sub_020059E0
sub_020059E0: ; 0x020059E0
push {r4, lr}
add r4, r0, #0
mov r0, #0x13
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_020059E0
thumb_func_start sub_020059F0
sub_020059F0: ; 0x020059F0
push {r4, r5, r6, lr}
sub sp, #8
add r6, r0, #0
add r5, r1, #0
add r4, r2, #0
str r3, [sp]
ldr r0, [sp, #0x18]
add r1, r6, #0
str r0, [sp, #4]
mov r0, #4
add r2, r5, #0
add r3, r4, #0
bl sub_02005A10
add sp, #8
pop {r4, r5, r6, pc}
thumb_func_end sub_020059F0
thumb_func_start sub_02005A10
sub_02005A10: ; 0x02005A10
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r0, #0
mov r0, #0x16
add r6, r1, #0
add r7, r2, #0
str r3, [sp, #8]
bl GF_SdatGetAttrPtr
add r4, r0, #0
add r0, sp, #0x10
ldrb r0, [r0, #0x10]
ldr r3, [sp, #8]
add r1, r6, #0
str r0, [sp]
ldr r0, [sp, #0x24]
add r2, r7, #0
str r0, [sp, #4]
add r0, r5, #0
bl sub_02005AB0
mov r0, #0
strb r0, [r4]
mov r0, #5
bl GF_SndSetState
mov r0, #1
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_02005A10
thumb_func_start sub_02005A4C
sub_02005A4C: ; 0x02005A4C
push {r3, r4, r5, r6, lr}
sub sp, #0xc
add r6, r0, #0
str r3, [sp]
add r0, sp, #0x10
ldrb r0, [r0, #0x10]
add r5, r1, #0
add r4, r2, #0
str r0, [sp, #4]
ldr r0, [sp, #0x24]
add r1, r6, #0
str r0, [sp, #8]
mov r0, #4
add r2, r5, #0
add r3, r4, #0
bl sub_02005A74
add sp, #0xc
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02005A4C
thumb_func_start sub_02005A74
sub_02005A74: ; 0x02005A74
push {r4, r5, r6, r7, lr}
sub sp, #0xc
add r5, r0, #0
mov r0, #9
add r6, r1, #0
add r7, r2, #0
str r3, [sp, #8]
bl GF_SdatGetAttrPtr
add r4, r0, #0
add r0, sp, #0x10
ldrb r0, [r0, #0x14]
ldr r3, [sp, #8]
add r1, r6, #0
str r0, [sp]
ldr r0, [sp, #0x28]
add r2, r7, #0
str r0, [sp, #4]
add r0, r5, #0
bl sub_02005AB0
ldr r0, [sp, #0x20]
str r0, [r4]
mov r0, #6
bl GF_SndSetState
mov r0, #1
add sp, #0xc
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end sub_02005A74
thumb_func_start sub_02005AB0
sub_02005AB0: ; 0x02005AB0
push {r3, r4, r5, r6, r7, lr}
add r6, r2, #0
mov r0, #2
add r5, r1, #0
add r7, r3, #0
bl GF_SdatGetAttrPtr
add r4, r0, #0
mov r0, #0
add r1, r6, #0
bl GF_SndStartFadeOutBGM
mov r0, #0
bl sub_02004A60
add r0, r5, #0
bl GF_SetCurrentPlayingBGM
add r0, r7, #0
bl sub_020059A0
add r0, r5, #0
bl GF_GetBankInfoBySeqNo
str r0, [r4]
add r0, sp, #8
ldrb r0, [r0, #0x10]
bl sub_020059E0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_end sub_02005AB0
thumb_func_start GF_SndSetAllocatableChannelForBGMPlayer
GF_SndSetAllocatableChannelForBGMPlayer: ; 0x02005AEC
ldr r3, _02005AF4 ; =NNS_SndPlayerSetAllocatableChannel
add r1, r0, #0
mov r0, #7
bx r3
.balign 4, 0
_02005AF4: .word NNS_SndPlayerSetAllocatableChannel
thumb_func_end GF_SndSetAllocatableChannelForBGMPlayer
thumb_func_start sub_02005AF8
sub_02005AF8: ; 0x02005AF8
push {r3, lr}
cmp r0, #0
bne _02005B0C
ldr r0, _02005B18 ; =0x0000A7FE
bl GF_SndSetAllocatableChannelForBGMPlayer
mov r0, #0
bl sub_02005910
b _02005B12
_02005B0C:
ldr r0, _02005B1C ; =0x00003FFF
bl GF_SndSetAllocatableChannelForBGMPlayer
_02005B12:
bl sub_020058F4
pop {r3, pc}
.balign 4, 0
_02005B18: .word 0x0000A7FE
_02005B1C: .word 0x00003FFF
thumb_func_end sub_02005AF8
thumb_func_start sub_02005B20
sub_02005B20: ; 0x02005B20
push {r3, lr}
bl GF_SndGetFadeTimer
cmp r0, #0
bne _02005B4A
mov r0, #0
bl GF_GetSoundHandle
bl GF_NNS_SndPlayerGetSeqNo
mov r1, #0
mvn r1, r1
cmp r0, r1
beq _02005B4A
bl sub_02005FD8
mov r0, #1
add r1, r0, #0
bl sub_020053A8
pop {r3, pc}
_02005B4A:
bl sub_02005FA0
pop {r3, pc}
thumb_func_end sub_02005B20
thumb_func_start GF_SndHandleSetPlayerVolume
GF_SndHandleSetPlayerVolume: ; 0x02005B50
ldr r3, _02005B54 ; =NNS_SndPlayerSetPlayerVolume
bx r3
.balign 4, 0
_02005B54: .word NNS_SndPlayerSetPlayerVolume
thumb_func_end GF_SndHandleSetPlayerVolume
thumb_func_start sub_02005B58
sub_02005B58: ; 0x02005B58
push {r4, lr}
add r4, r0, #0
mov r0, #0x35
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005B58
thumb_func_start sub_02005B68
sub_02005B68: ; 0x02005B68
push {r4, lr}
add r4, r0, #0
mov r0, #0x36
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005B68
thumb_func_start sub_02005B78
sub_02005B78: ; 0x02005B78
push {r4, r5, r6, lr}
add r5, r0, #0
add r4, r1, #0
add r6, r2, #0
bne _02005B86
bl GF_AssertFail
_02005B86:
cmp r4, #0xf
bls _02005B8E
bl GF_AssertFail
_02005B8E:
add r0, r5, #0
bl GF_GetPlayerNoBySeq
bl GF_GetSndHandleByPlayerNo
bl GF_GetSoundHandle
add r1, r4, #0
add r2, r6, #0
bl NNS_SndPlayerReadVariable
pop {r4, r5, r6, pc}
.balign 4, 0
thumb_func_end sub_02005B78
thumb_func_start sub_02005BA8
sub_02005BA8: ; 0x02005BA8
push {r3, r4, r5, lr}
add r5, r0, #0
mov r0, #0x37
bl GF_SdatGetAttrPtr
add r4, r0, #0
ldrb r1, [r4]
add r0, r5, #0
lsl r2, r1, #2
ldr r1, _02005BE0 ; =_020F5710 + 1
ldrb r1, [r1, r2]
bl GF_SetVolumeBySeqNo
ldrb r2, [r4]
ldr r1, _02005BE4 ; =0x0000FFFF
mov r0, #4
lsl r3, r2, #2
ldr r2, _02005BE8 ; =_020F5710
ldrb r2, [r2, r3]
bl GF_SndHandleSetTrackPitch
ldrb r0, [r4, #1]
cmp r0, #8
blo _02005BDC
mov r0, #0
strb r0, [r4, #1]
_02005BDC:
pop {r3, r4, r5, pc}
nop
_02005BE0: .word _020F5710 + 1
_02005BE4: .word 0x0000FFFF
_02005BE8: .word _020F5710
thumb_func_end sub_02005BA8
thumb_func_start sub_02005BEC
sub_02005BEC: ; 0x02005BEC
push {r4, lr}
add r4, r0, #0
mov r0, #0x38
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005BEC
thumb_func_start sub_02005BFC
sub_02005BFC: ; 0x02005BFC
push {r3, lr}
mov r0, #0x38
bl GF_SdatGetAttrPtr
ldrb r0, [r0]
pop {r3, pc}
thumb_func_end sub_02005BFC
thumb_func_start sub_02005C08
sub_02005C08: ; 0x02005C08
push {r4, lr}
add r4, r0, #0
mov r0, #0x39
bl GF_SdatGetAttrPtr
strb r4, [r0]
pop {r4, pc}
.balign 4, 0
thumb_func_end sub_02005C08
thumb_func_start SoundSys_GetGBSoundsState
SoundSys_GetGBSoundsState: ; 0x02005C18
push {r3, lr}
mov r0, #0x39
bl GF_SdatGetAttrPtr
ldrb r0, [r0]
pop {r3, pc}
thumb_func_end SoundSys_GetGBSoundsState
thumb_func_start SoundSys_ToggleGBSounds
SoundSys_ToggleGBSounds: ; 0x02005C24
push {r3, r4, r5, lr}
bl SoundSys_GetGBSoundsState
cmp r0, #0
bne _02005C36
mov r0, #1
bl sub_02005C08
b _02005C3C
_02005C36:
mov r0, #0
bl sub_02005C08
_02005C3C:
bl sub_02004AAC
cmp r0, #0
bne _02005C6A
bl GF_GetCurrentPlayingBGM
add r4, r0, #0
bl GF_SndWorkGetGbSoundsVolume
add r5, r0, #0
add r0, r4, #0
bl GBSounds_GetGBSeqNoByDSSeqNo
cmp r4, r0
beq _02005C60
add r0, r4, #0
bl PlayBGM
_02005C60:
mov r0, #0
add r1, r5, #0
add r2, r0, #0
bl GF_SndHandleMoveVolume
_02005C6A:
pop {r3, r4, r5, pc}
thumb_func_end SoundSys_ToggleGBSounds
thumb_func_start GBSounds_GetGBSeqNoByDSSeqNo
GBSounds_GetGBSeqNoByDSSeqNo: ; 0x02005C6C
push {r3, r4}
ldr r2, _02005C90 ; =_020F5730
mov r4, #0
_02005C72:
lsl r3, r4, #2
ldrh r1, [r2, r3]
cmp r0, r1
bne _02005C82
ldr r0, _02005C94 ; =_020F5730 + 2
ldrh r0, [r0, r3]
pop {r3, r4}
bx lr
_02005C82:
add r1, r4, #1
lsl r1, r1, #0x10
lsr r4, r1, #0x10
cmp r4, #0x88
blo _02005C72
pop {r3, r4}
bx lr
.balign 4, 0
_02005C90: .word _020F5730
_02005C94: .word _020F5730 + 2
thumb_func_end GBSounds_GetGBSeqNoByDSSeqNo
thumb_func_start GBSounds_GetDSSeqNoByGBSeqNo
GBSounds_GetDSSeqNoByGBSeqNo: ; 0x02005C98
push {r3, r4}
ldr r2, _02005CBC ; =_020F5730
mov r4, #0
_02005C9E:
lsl r3, r4, #2
add r1, r2, r3
ldrh r1, [r1, #2]
cmp r0, r1
bne _02005CAE
ldrh r0, [r2, r3]
pop {r3, r4}
bx lr
_02005CAE:
add r1, r4, #1
lsl r1, r1, #0x10
lsr r4, r1, #0x10
cmp r4, #0x88
blo _02005C9E
pop {r3, r4}
bx lr
.balign 4, 0
_02005CBC: .word _020F5730
thumb_func_end GBSounds_GetDSSeqNoByGBSeqNo
thumb_func_start GBSounds_SetAllocatableChannels
GBSounds_SetAllocatableChannels: ; 0x02005CC0
push {r3, lr}
mov r0, #0 ; HANDLE_FIELD
bl GF_GetSoundHandle
ldr r2, _02005CF0 ; =0x0000A7FE
mov r1, #0xf
bl NNS_SndPlayerSetTrackAllocatableChannel
mov r0, #7 ; HANDLE_BGM
bl GF_GetSoundHandle
ldr r2, _02005CF0 ; =0x0000A7FE
mov r1, #0xf
bl NNS_SndPlayerSetTrackAllocatableChannel
mov r0, #2 ; HANDLE_ME
bl GF_GetSoundHandle
ldr r2, _02005CF0 ; =0x0000A7FE
mov r1, #0xf
bl NNS_SndPlayerSetTrackAllocatableChannel
pop {r3, pc}
nop
_02005CF0: .word 0x0000A7FE
thumb_func_end GBSounds_SetAllocatableChannels
thumb_func_start sub_02005CF4
sub_02005CF4: ; 0x02005CF4
ldr r1, _02005CFC ; =_021D05E8
str r0, [r1, #0xc]
bx lr
nop
_02005CFC: .word _021D05E8
thumb_func_end sub_02005CF4
thumb_func_start sub_02005D00
sub_02005D00: ; 0x02005D00
ldr r0, _02005D0C ; =_021D05E8
mov r1, #0
str r1, [r0, #0xc]
str r1, [r0, #4]
bx lr
nop
_02005D0C: .word _021D05E8
thumb_func_end sub_02005D00