pokeheartgold/asm/overlay_119.s
tgsm 3c607e68a6 gx_layers: Replace "layers" with "planes", use GfGfx prefix
This also renames `gx_layers` to `gf_gfx_planes`.
2023-11-08 15:24:53 -06:00

2794 lines
46 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_119.inc"
.include "global.inc"
.text
thumb_func_start ov119_0225F020
ov119_0225F020: ; 0x0225F020
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x60
add r7, r1, #0
str r0, [sp, #0x14]
ldr r0, [r7]
ldr r4, [r7, #0xc]
cmp r0, #7
bls _0225F032
b _0225F35E
_0225F032:
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225F03E: ; jump table
.short _0225F04E - _0225F03E - 2 ; case 0
.short _0225F10C - _0225F03E - 2 ; case 1
.short _0225F126 - _0225F03E - 2 ; case 2
.short _0225F132 - _0225F03E - 2 ; case 3
.short _0225F196 - _0225F03E - 2 ; case 4
.short _0225F1FE - _0225F03E - 2 ; case 5
.short _0225F28A - _0225F03E - 2 ; case 6
.short _0225F314 - _0225F03E - 2 ; case 7
_0225F04E:
mov r1, #0x1e
mov r0, #4
lsl r1, r1, #4
bl AllocFromHeap
mov r2, #0x1e
str r0, [r7, #0xc]
mov r1, #0
lsl r2, r2, #4
bl memset
ldr r0, [r7, #0x10]
ldr r4, [r7, #0xc]
ldr r1, [r0, #0x24]
mov r0, #7
lsl r0, r0, #6
str r1, [r4, r0]
bl ov01_021EFFEC
str r0, [r4, #0x44]
add r0, r4, #0
add r0, #0x48
mov r1, #2
mov r2, #1
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #7
str r0, [sp, #4]
mov r0, #9
str r0, [sp, #8]
mov r0, #8
str r0, [sp, #0xc]
ldr r0, _0225F370 ; =0x000927C0
mov r2, #0x61
str r0, [sp, #0x10]
add r1, r4, #0
lsl r2, r2, #2
ldr r0, [r7, #0x20]
add r1, #0x48
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
mov r0, #0
str r0, [sp, #0x18]
add r6, r0, #0
add r0, r4, #0
str r0, [sp, #0x20]
add r0, #0x48
add r5, r4, #0
str r0, [sp, #0x20]
_0225F0B8:
mov r0, #0
str r0, [sp]
mov r1, #0x61
str r0, [sp, #4]
lsl r1, r1, #2
mov r2, #2
mov r3, #6
ldr r0, [sp, #0x20]
add r1, r4, r1
lsl r2, r2, #0x12
lsl r3, r3, #0x10
bl ov01_021F0718
mov r1, #0x6e
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, r6, #0
bl Sprite_SetDrawPriority
ldr r0, [sp, #0x18]
add r5, r5, #4
add r0, r0, #1
add r6, r6, #2
str r0, [sp, #0x18]
cmp r0, #2
blt _0225F0B8
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F10C:
mov r0, #2
str r0, [sp]
mov r0, #1
add r1, r0, #0
sub r1, #0x11
add r2, r1, #0
add r3, r7, #4
bl ov01_021EFCF8
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F126:
ldr r1, [r7, #4]
cmp r1, #0
beq _0225F1F4
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F132:
mov r0, #0xa
mov r2, #1
str r0, [sp]
add r0, r4, #0
mov r1, #0x29
lsl r2, r2, #0xc
mov r3, #2
bl ov01_021EFEC8
ldr r1, [r4]
add r0, sp, #0x54
add r2, r1, #0
add r3, r1, #0
bl ov01_021F074C
mov r6, #0
add r5, r4, #0
_0225F154:
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #2
bl sub_0202487C
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, sp, #0x54
bl sub_020247F4
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F154
add r0, r4, #0
ldr r2, _0225F374 ; =0x0000FFFF
add r0, #0x18
mov r1, #0
mov r3, #0xa
bl ov01_021EFE34
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F196:
add r0, r4, #0
bl ov01_021EFF28
ldr r1, [r4]
str r0, [sp, #0x1c]
add r0, sp, #0x54
add r2, r1, #0
add r3, r1, #0
bl ov01_021F074C
add r0, r4, #0
add r0, #0x18
bl ov01_021EFE44
mov r6, #0
add r5, r4, #0
_0225F1B6:
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
add r1, sp, #0x54
bl sub_020247F4
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F1B6
mov r0, #0x6e
ldr r1, [r4, #0x18]
lsl r0, r0, #2
lsl r1, r1, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
mov r1, #0x6f
lsl r1, r1, #2
ldr r0, [r4, r1]
ldr r2, [r4, #0x18]
sub r1, #0xbc
sub r1, r2, r1
lsl r1, r1, #0x10
lsr r1, r1, #0x10
bl sub_02024818
ldr r0, [sp, #0x1c]
cmp r0, #1
beq _0225F1F6
_0225F1F4:
b _0225F35E
_0225F1F6:
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F1FE:
mov r0, #0
str r0, [sp]
mov r0, #0xff
lsl r0, r0, #0xc
str r0, [sp, #4]
mov r0, #0xa
lsl r0, r0, #0xc
str r0, [sp, #8]
ldr r1, [r4, #0x44]
add r0, r7, #0
mov r2, #0x60
mov r3, #6
bl ov01_021F0050
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteAnimSeqNo
mov r0, #0x6f
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #2
bl Set2dSpriteAnimSeqNo
mov r0, #6
str r0, [sp]
add r0, r4, #0
mov r2, #0xff
mov r3, #0xa
add r0, #0x2c
mov r1, #0
lsl r2, r2, #0xc
lsl r3, r3, #0xc
bl ov01_021EFEC8
mov r0, #7
lsl r0, r0, #6
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #6
str r0, [sp]
mov r0, #0x71
mov r2, #0x7d
lsl r0, r0, #2
lsl r2, r2, #0xe
ldr r3, _0225F378 ; =0xFFFF6000
add r0, r4, r0
sub r2, r1, r2
bl ov01_021EFEC8
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl sub_02024818
mov r0, #0x6f
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl sub_02024818
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F28A:
add r0, r4, #0
add r0, #0x2c
bl ov01_021EFF28
mov r1, #2
ldr r2, [r4, #0x2c]
lsl r1, r1, #0x12
sub r1, r1, r2
mov r2, #6
add r0, sp, #0x30
lsl r2, r2, #0x10
mov r3, #0
bl ov01_021F074C
add r3, sp, #0x30
ldmia r3!, {r0, r1}
add r2, sp, #0x48
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, #2
str r0, [r2]
ldr r2, [r4, #0x2c]
lsl r1, r1, #0x12
add r1, r2, r1
mov r2, #6
add r0, sp, #0x24
lsl r2, r2, #0x10
mov r3, #0
bl ov01_021F074C
add r3, sp, #0x24
ldmia r3!, {r0, r1}
add r2, sp, #0x3c
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0x48
str r0, [r2]
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_SetMatrix
mov r0, #0x6f
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x3c
bl Sprite_SetMatrix
mov r0, #0x71
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x71
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
add r0, r7, #0
bl ov01_021EFE30
cmp r0, #0
beq _0225F35E
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F35E
_0225F314:
mov r0, #0
bl sub_0200FC20
ldr r1, [r7, #0x14]
cmp r1, #0
beq _0225F324
mov r0, #1
str r0, [r1]
_0225F324:
mov r6, #0
add r5, r4, #0
_0225F328:
mov r0, #0x6e
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Sprite_Delete
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F328
mov r1, #0x61
add r0, r4, #0
lsl r1, r1, #2
add r0, #0x48
add r1, r4, r1
bl ov01_021F06EC
add r0, r4, #0
add r0, #0x48
bl ov01_021F05F4
ldr r0, [r4, #0x44]
bl ov01_021F0028
ldr r1, [sp, #0x14]
add r0, r7, #0
bl ov01_021EFCDC
_0225F35E:
ldr r0, [r7]
cmp r0, #7
beq _0225F36A
ldr r0, [r4, #0x48]
bl sub_0202457C
_0225F36A:
add sp, #0x60
pop {r3, r4, r5, r6, r7, pc}
nop
_0225F370: .word 0x000927C0
_0225F374: .word 0x0000FFFF
_0225F378: .word 0xFFFF6000
thumb_func_end ov119_0225F020
thumb_func_start ov119_0225F37C
ov119_0225F37C: ; 0x0225F37C
push {r4, r5, r6, r7, lr}
sub sp, #0x7c
add r6, r1, #0
str r0, [sp, #0x14]
ldr r0, [r6]
ldr r4, [r6, #0xc]
cmp r0, #7
bhi _0225F47A
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225F398: ; jump table
.short _0225F3A8 - _0225F398 - 2 ; case 0
.short _0225F45A - _0225F398 - 2 ; case 1
.short _0225F474 - _0225F398 - 2 ; case 2
.short _0225F482 - _0225F398 - 2 ; case 3
.short _0225F510 - _0225F398 - 2 ; case 4
.short _0225F5A0 - _0225F398 - 2 ; case 5
.short _0225F5DA - _0225F398 - 2 ; case 6
.short _0225F604 - _0225F398 - 2 ; case 7
_0225F3A8:
mov r1, #0x71
mov r0, #4
lsl r1, r1, #2
bl AllocFromHeap
mov r2, #0x71
str r0, [r6, #0xc]
mov r1, #0
lsl r2, r2, #2
bl memset
ldr r0, [r6, #0x10]
ldr r4, [r6, #0xc]
ldr r1, [r0, #0x24]
mov r0, #0x69
lsl r0, r0, #2
str r1, [r4, r0]
bl ov01_021F0250
str r0, [r4, #0x28]
add r0, r4, #0
add r0, #0x2c
mov r1, #2
mov r2, #1
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r0, #5
str r0, [sp, #0xc]
ldr r0, _0225F660 ; =0x000927C0
mov r2, #0x5a
str r0, [sp, #0x10]
add r1, r4, #0
lsl r2, r2, #2
ldr r0, [r6, #0x20]
add r1, #0x2c
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
add r0, r4, #0
str r0, [sp, #0x18]
add r0, #0x2c
mov r7, #0
add r5, r4, #0
str r0, [sp, #0x18]
_0225F40E:
mov r0, #0
str r0, [sp]
mov r1, #0x5a
str r0, [sp, #4]
lsl r1, r1, #2
mov r2, #2
ldr r0, [sp, #0x18]
add r1, r4, r1
lsl r2, r2, #0x12
mov r3, #0
bl ov01_021F0718
mov r1, #0x67
lsl r1, r1, #2
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r5, r0]
mov r1, #2
bl sub_0202487C
add r7, r7, #1
add r5, r5, #4
cmp r7, #2
blt _0225F40E
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F45A:
mov r1, #0x10
mov r0, #2
add r2, r1, #0
str r0, [sp]
mov r0, #1
sub r2, #0x20
add r3, r6, #4
bl ov01_021EFCF8
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F474:
ldr r1, [r6, #4]
cmp r1, #0
bne _0225F47C
_0225F47A:
b _0225F64E
_0225F47C:
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F482:
mov r2, #3
ldr r1, _0225F664 ; =0xFFF40000
add r0, r4, #0
lsl r2, r2, #0x12
mov r3, #8
bl ov01_021EFE70
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r2, #2
ldr r1, [r4]
lsl r2, r2, #0x12
sub r1, r2, r1
add r0, sp, #0x40
lsr r2, r2, #1
mov r3, #0
bl ov01_021F074C
add r3, sp, #0x40
ldmia r3!, {r0, r1}
add r2, sp, #0x70
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r3, #0
str r0, [r2]
mov r2, #2
ldr r1, [r4]
lsl r2, r2, #0x12
add r0, sp, #0x34
add r1, r1, r2
bl ov01_021F074C
add r3, sp, #0x34
ldmia r3!, {r0, r1}
add r2, sp, #0x64
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0x70
str r0, [r2]
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_SetMatrix
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r4, r0]
add r1, sp, #0x64
bl Sprite_SetMatrix
add r0, r4, #0
ldr r2, _0225F668 ; =0x0001FFFE
add r0, #0x14
mov r1, #0
mov r3, #8
bl ov01_021EFE34
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F510:
add r0, r4, #0
bl ov01_021EFE80
mov r2, #2
add r5, r0, #0
ldr r1, [r4]
lsl r2, r2, #0x12
sub r1, r2, r1
add r0, sp, #0x28
lsr r2, r2, #1
mov r3, #0
bl ov01_021F074C
add r3, sp, #0x28
ldmia r3!, {r0, r1}
add r2, sp, #0x58
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r3, #0
str r0, [r2]
mov r2, #2
ldr r1, [r4]
lsl r2, r2, #0x12
add r0, sp, #0x1c
add r1, r1, r2
bl ov01_021F074C
add r3, sp, #0x1c
ldmia r3!, {r0, r1}
add r2, sp, #0x4c
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, sp, #0x58
str r0, [r2]
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_SetMatrix
mov r0, #0x1a
lsl r0, r0, #4
ldr r0, [r4, r0]
add r1, sp, #0x4c
bl Sprite_SetMatrix
add r0, r4, #0
add r0, #0x14
bl ov01_021EFE44
mov r0, #0x67
ldr r1, [r4, #0x14]
lsl r0, r0, #2
lsl r1, r1, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
ldr r1, [r4, #0x14]
mov r0, #0x1a
lsl r0, r0, #4
neg r1, r1
lsl r1, r1, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
cmp r5, #1
bne _0225F64E
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F5A0:
mov r3, #1
lsl r3, r3, #0xc
str r3, [sp]
ldr r1, [r4, #0x28]
add r0, r6, #0
mov r2, #8
bl ov01_021F02C4
mov r0, #0x69
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #8
str r0, [sp]
mov r0, #0x6a
mov r2, #0x7d
lsl r0, r0, #2
lsl r2, r2, #0xe
ldr r3, _0225F66C ; =0xFFFF6000
add r0, r4, r0
sub r2, r1, r2
bl ov01_021EFEC8
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F5DA:
mov r0, #0x6a
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x6a
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
add r0, r6, #0
bl ov01_021EFE30
cmp r0, #1
bne _0225F64E
ldr r0, [r6]
add r0, r0, #1
str r0, [r6]
b _0225F64E
_0225F604:
mov r0, #0
bl sub_0200FC20
ldr r1, [r6, #0x14]
cmp r1, #0
beq _0225F614
mov r0, #1
str r0, [r1]
_0225F614:
mov r7, #0
add r5, r4, #0
_0225F618:
mov r0, #0x67
lsl r0, r0, #2
ldr r0, [r5, r0]
bl Sprite_Delete
add r7, r7, #1
add r5, r5, #4
cmp r7, #2
blt _0225F618
mov r1, #0x5a
add r0, r4, #0
lsl r1, r1, #2
add r0, #0x2c
add r1, r4, r1
bl ov01_021F06EC
add r0, r4, #0
add r0, #0x2c
bl ov01_021F05F4
ldr r0, [r4, #0x28]
bl ov01_021F029C
ldr r1, [sp, #0x14]
add r0, r6, #0
bl ov01_021EFCDC
_0225F64E:
ldr r0, [r6]
cmp r0, #7
beq _0225F65A
ldr r0, [r4, #0x2c]
bl sub_0202457C
_0225F65A:
add sp, #0x7c
pop {r4, r5, r6, r7, pc}
nop
_0225F660: .word 0x000927C0
_0225F664: .word 0xFFF40000
_0225F668: .word 0x0001FFFE
_0225F66C: .word 0xFFFF6000
thumb_func_end ov119_0225F37C
thumb_func_start ov119_0225F670
ov119_0225F670: ; 0x0225F670
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x58
add r7, r1, #0
str r0, [sp, #0x14]
ldr r0, [r7]
ldr r4, [r7, #0xc]
cmp r0, #7
bls _0225F682
b _0225F9F0
_0225F682:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0225F68E: ; jump table
.short _0225F69E - _0225F68E - 2 ; case 0
.short _0225F75E - _0225F68E - 2 ; case 1
.short _0225F778 - _0225F68E - 2 ; case 2
.short _0225F7BE - _0225F68E - 2 ; case 3
.short _0225F824 - _0225F68E - 2 ; case 4
.short _0225F8B0 - _0225F68E - 2 ; case 5
.short _0225F934 - _0225F68E - 2 ; case 6
.short _0225F99C - _0225F68E - 2 ; case 7
_0225F69E:
mov r1, #0x7a
mov r0, #4
lsl r1, r1, #2
bl AllocFromHeap
mov r2, #0x7a
str r0, [r7, #0xc]
mov r1, #0
lsl r2, r2, #2
bl memset
ldr r0, [r7, #0x10]
ldr r4, [r7, #0xc]
ldr r1, [r0, #0x24]
mov r0, #0x72
lsl r0, r0, #2
str r1, [r4, r0]
add r0, r4, #0
add r0, #0x40
mov r1, #4
bl ov01_021F12B4
mov r0, #0x79
mov r1, #0xc
lsl r0, r0, #2
str r1, [r4, r0]
add r0, r4, #0
add r0, #0x50
mov r1, #2
mov r2, #1
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #7
str r0, [sp, #4]
mov r0, #9
str r0, [sp, #8]
mov r0, #8
str r0, [sp, #0xc]
ldr r0, _0225FA10 ; =0x000927C0
mov r2, #0x63
str r0, [sp, #0x10]
add r1, r4, #0
lsl r2, r2, #2
ldr r0, [r7, #0x20]
add r1, #0x50
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
add r0, r4, #0
str r0, [sp, #0x1c]
add r0, #0x50
mov r6, #0
add r5, r4, #0
str r0, [sp, #0x1c]
_0225F710:
mov r0, #0
str r0, [sp]
mov r1, #0x63
str r0, [sp, #4]
lsl r1, r1, #2
mov r2, #2
mov r3, #6
ldr r0, [sp, #0x1c]
add r1, r4, r1
lsl r2, r2, #0x12
lsl r3, r3, #0x10
bl ov01_021F0718
mov r1, #7
lsl r1, r1, #6
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
add r1, r6, #0
bl Sprite_SetDrawPriority
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F710
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F75E:
mov r0, #2
str r0, [sp]
mov r0, #1
add r1, r0, #0
sub r1, #0x11
add r2, r1, #0
add r3, r7, #4
bl ov01_021EFCF8
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F778:
mov r0, #0x79
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r1, r1, #1
str r1, [r4, r0]
ldr r0, [r4, r0]
cmp r0, #0
bne _0225F7B0
mov r0, #3
lsl r0, r0, #0xe
mov r3, #0x32
str r0, [sp]
lsl r3, r3, #4
str r3, [sp, #4]
ldr r0, _0225FA14 ; =0x04000010
mov r1, #0
str r0, [sp, #8]
str r1, [sp, #0xc]
mov r0, #4
str r0, [sp, #0x10]
add r0, r4, #0
add r0, #0x40
mov r2, #0xbf
sub r3, #0x76
bl ov01_021F12E8
mov r0, #1
str r0, [r4, #0x4c]
_0225F7B0:
ldr r0, [r7, #4]
cmp r0, #0
beq _0225F88A
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F7BE:
add r0, r4, #0
add r0, #0x18
mov r1, #0
mov r2, #0x10
mov r3, #8
bl ov01_021EFE34
ldr r3, [r4, #0x18]
mov r0, #0x10
sub r0, r0, r3
str r0, [sp]
ldr r0, _0225FA18 ; =0x04000050
mov r1, #0
mov r2, #0xf
bl G2x_SetBlendAlpha_
mov r6, #0
add r5, r4, #0
_0225F7E2:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
mov r1, #2
bl sub_0202487C
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
mov r1, #1
bl sub_02024B78
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F7E2
add r0, r4, #0
ldr r2, _0225FA1C ; =0x0000FFFF
add r0, #0x2c
mov r1, #0
mov r3, #8
bl ov01_021EFE34
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F824:
add r0, r4, #0
add r0, #0x18
bl ov01_021EFE44
add r6, r0, #0
ldr r1, [r4, #0x18]
mov r0, #0x10
sub r0, r0, r1
lsl r0, r0, #8
orr r1, r0
ldr r0, _0225FA20 ; =0x04000052
strh r1, [r0]
ldr r0, [r4, #0x2c]
lsl r0, r0, #0x10
lsr r5, r0, #0x10
add r0, r4, #0
add r0, #0x2c
bl ov01_021EFE44
cmp r0, #0
bne _0225F86E
mov r0, #7
ldr r1, [r4, #0x2c]
lsl r0, r0, #6
lsl r1, r1, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
mov r0, #0x71
lsl r0, r0, #2
lsl r1, r5, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
b _0225F886
_0225F86E:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r4, r0]
mov r1, #0
bl sub_02024818
mov r0, #0x71
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl sub_02024818
_0225F886:
cmp r6, #1
beq _0225F88C
_0225F88A:
b _0225F9F0
_0225F88C:
ldr r0, _0225FA18 ; =0x04000050
mov r6, #0
strh r6, [r0]
add r5, r4, #0
_0225F894:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
mov r1, #0
bl sub_02024B78
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F894
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F8B0:
mov r1, #8
str r1, [sp]
ldr r3, _0225FA24 ; =0x0000019A
add r0, r4, #0
lsl r1, r1, #9
mov r2, #0x29
bl ov01_021EFEC8
ldr r1, [r4]
add r0, sp, #0x34
add r2, r1, #0
add r3, r1, #0
bl ov01_021F074C
add r3, sp, #0x34
add r2, sp, #0x4c
ldmia r3!, {r0, r1}
str r2, [sp, #0x20]
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r6, #0
str r0, [r2]
add r5, r4, #0
_0225F8DE:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
ldr r1, [sp, #0x20]
bl sub_020247F4
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F8DE
mov r0, #0x72
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #8
str r0, [sp]
mov r0, #0x73
mov r2, #0x7d
lsl r0, r0, #2
lsl r2, r2, #0xe
ldr r3, _0225FA28 ; =0xFFFF6000
add r0, r4, r0
sub r2, r1, r2
bl ov01_021EFEC8
mov r0, #8
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r2, #0
str r0, [sp, #8]
mov r0, #3
mov r1, #0x18
add r3, r2, #0
bl BeginNormalPaletteFade
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F934:
add r0, r4, #0
bl ov01_021EFF28
ldr r1, [r4]
str r0, [sp, #0x18]
add r0, sp, #0x28
add r2, r1, #0
add r3, r1, #0
bl ov01_021F074C
add r3, sp, #0x28
add r2, sp, #0x40
ldmia r3!, {r0, r1}
str r2, [sp, #0x24]
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r6, #0
str r0, [r2]
add r5, r4, #0
_0225F95A:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
ldr r1, [sp, #0x24]
bl sub_020247F4
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F95A
mov r0, #0x73
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x73
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
ldr r0, [sp, #0x18]
cmp r0, #1
bne _0225F9F0
bl IsPaletteFadeFinished
cmp r0, #1
bne _0225F9F0
ldr r0, [r7]
add r0, r0, #1
str r0, [r7]
b _0225F9F0
_0225F99C:
mov r0, #1
mov r1, #0
bl sub_0200FBF4
ldr r1, [r7, #0x14]
cmp r1, #0
beq _0225F9AE
mov r0, #1
str r0, [r1]
_0225F9AE:
add r0, r4, #0
add r0, #0x40
bl ov01_021F12D0
mov r6, #0
str r6, [r4, #0x4c]
add r5, r4, #0
_0225F9BC:
mov r0, #7
lsl r0, r0, #6
ldr r0, [r5, r0]
bl Sprite_Delete
add r6, r6, #1
add r5, r5, #4
cmp r6, #2
blt _0225F9BC
mov r1, #0x63
add r0, r4, #0
lsl r1, r1, #2
add r0, #0x50
add r1, r4, r1
bl ov01_021F06EC
add r4, #0x50
add r0, r4, #0
bl ov01_021F05F4
ldr r1, [sp, #0x14]
add r0, r7, #0
bl ov01_021EFCDC
add sp, #0x58
pop {r3, r4, r5, r6, r7, pc}
_0225F9F0:
ldr r0, [r4, #0x4c]
cmp r0, #1
bne _0225FA00
add r0, r4, #0
add r0, #0x40
mov r1, #2
bl ov01_021F1310
_0225FA00:
ldr r0, [r7]
cmp r0, #7
beq _0225FA0C
ldr r0, [r4, #0x50]
bl sub_0202457C
_0225FA0C:
add sp, #0x58
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_0225FA10: .word 0x000927C0
_0225FA14: .word 0x04000010
_0225FA18: .word 0x04000050
_0225FA1C: .word 0x0000FFFF
_0225FA20: .word 0x04000052
_0225FA24: .word 0x0000019A
_0225FA28: .word 0xFFFF6000
thumb_func_end ov119_0225F670
thumb_func_start ov119_0225FA2C
ov119_0225FA2C: ; 0x0225FA2C
push {r4, r5, r6, r7, lr}
sub sp, #0x44
str r0, [sp, #0x18]
add r0, r1, #0
ldr r0, [r0]
str r1, [sp, #0x1c]
ldr r4, [r1, #0xc]
cmp r0, #7
bls _0225FA40
b _0225FED2
_0225FA40:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_0225FA4C: ; jump table
.short _0225FA5C - _0225FA4C - 2 ; case 0
.short _0225FB74 - _0225FA4C - 2 ; case 1
.short _0225FB94 - _0225FA4C - 2 ; case 2
.short _0225FBEE - _0225FA4C - 2 ; case 3
.short _0225FCAE - _0225FA4C - 2 ; case 4
.short _0225FD4C - _0225FA4C - 2 ; case 5
.short _0225FDFC - _0225FA4C - 2 ; case 6
.short _0225FE3A - _0225FA4C - 2 ; case 7
_0225FA5C:
mov r1, #9
mov r0, #4
lsl r1, r1, #6
bl AllocFromHeap
ldr r1, [sp, #0x1c]
mov r2, #9
str r0, [r1, #0xc]
mov r1, #0
lsl r2, r2, #6
bl memset
ldr r0, [sp, #0x1c]
ldr r4, [r0, #0xc]
ldr r0, [r0, #0x10]
ldr r1, [r0, #0x24]
mov r0, #0x22
lsl r0, r0, #4
str r1, [r4, r0]
sub r0, #0x10
add r0, r4, r0
mov r1, #4
bl ov01_021F12B4
mov r0, #0x8f
mov r1, #0xe
lsl r0, r0, #2
str r1, [r4, r0]
add r0, r4, #0
mov r1, #3
mov r2, #1
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r0, #5
str r0, [sp, #0xc]
ldr r0, _0225FDE8 ; =0x000927C0
mov r2, #0x4f
str r0, [sp, #0x10]
ldr r0, [sp, #0x1c]
lsl r2, r2, #2
ldr r0, [r0, #0x20]
add r1, r4, #0
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
mov r7, #0x4f
mov r6, #0
add r5, r4, #0
lsl r7, r7, #2
_0225FACC:
mov r0, #0
str r0, [sp]
mov r2, #0
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, r7
add r3, r2, #0
bl ov01_021F0718
mov r1, #0x17
lsl r1, r1, #4
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
mov r1, #2
bl sub_0202487C
mov r0, #4
bl ov01_021F0768
mov r1, #0x7d
lsl r1, r1, #2
str r0, [r5, r1]
add r6, r6, #1
add r5, r5, #4
cmp r6, #3
blt _0225FACC
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
mov r0, #4
mov r1, #1
bl AllocWindows
mov r1, #0x83
lsl r1, r1, #2
str r0, [r4, r1]
mov r3, #0
str r3, [sp]
mov r0, #0x20
str r0, [sp, #4]
str r0, [sp, #8]
str r3, [sp, #0xc]
str r3, [sp, #0x10]
ldr r0, [sp, #0x1c]
ldr r1, [r4, r1]
ldr r0, [r0, #0x10]
mov r2, #3
ldr r0, [r0, #8]
bl AddWindowParameterized
mov r1, #0
add r0, sp, #0x28
strh r1, [r0]
mov r0, #3
add r1, sp, #0x28
mov r2, #2
mov r3, #0x1e
bl BG_LoadPlttData
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl FillWindowPixelBuffer
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ScheduleWindowCopyToVram
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
b _0225FED2
_0225FB74:
mov r1, #0x10
ldr r3, [sp, #0x1c]
mov r0, #2
add r2, r1, #0
str r0, [sp]
mov r0, #1
sub r2, #0x20
add r3, r3, #4
bl ov01_021EFCF8
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
b _0225FED2
_0225FB94:
mov r3, #0x8f
lsl r3, r3, #2
ldr r0, [r4, r3]
sub r0, r0, #1
str r0, [r4, r3]
ldr r0, [r4, r3]
cmp r0, #0
bne _0225FBD2
mov r0, #3
lsl r0, r0, #0xe
str r0, [sp]
add r0, r3, #0
add r0, #0xe4
str r0, [sp, #4]
ldr r0, _0225FDEC ; =0x04000010
mov r1, #0
str r0, [sp, #8]
str r1, [sp, #0xc]
mov r0, #4
str r0, [sp, #0x10]
add r0, r3, #0
sub r0, #0x2c
add r0, r4, r0
mov r2, #0xbf
add r3, #0x6e
bl ov01_021F12E8
mov r0, #0x87
mov r1, #1
lsl r0, r0, #2
str r1, [r4, r0]
_0225FBD2:
ldr r0, [sp, #0x1c]
ldr r0, [r0, #4]
cmp r0, #0
beq _0225FBFE
mov r0, #0x8f
mov r1, #6
lsl r0, r0, #2
str r1, [r4, r0]
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
b _0225FED2
_0225FBEE:
mov r0, #0x8f
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r1, r1, #1
str r1, [r4, r0]
ldr r1, [r4, r0]
cmp r1, #0
blt _0225FC00
_0225FBFE:
b _0225FED2
_0225FC00:
sub r0, #0x1c
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #0x10
str r0, [sp]
mov r0, #0x89
mov r2, #0x7d
lsl r0, r0, #2
lsl r2, r2, #0xe
ldr r3, _0225FDF0 ; =0xFFFF6000
add r0, r4, r0
sub r2, r1, r2
bl ov01_021EFEC8
mov r0, #0x6e
lsl r0, r0, #2
ldr r2, _0225FDF4 ; =0x0000FFFF
add r0, r4, r0
mov r1, #0
mov r3, #6
bl ov01_021EFE34
mov r0, #0x5f
lsl r0, r0, #2
mov r2, #0x1f
add r0, r4, r0
mov r1, #0xe7
mvn r2, r2
mov r3, #6
bl ov01_021EFE34
mov r0, #0
str r0, [sp]
mov r0, #6
str r0, [sp, #4]
mov r0, #0x83
lsl r0, r0, #2
ldr r1, [r4, r0]
mov r3, #0x40
str r1, [sp, #8]
mov r1, #0x56
str r1, [sp, #0xc]
str r3, [sp, #0x10]
mov r1, #0xf
str r1, [sp, #0x14]
sub r0, #0x18
mov r1, #0x2b
ldr r0, [r4, r0]
add r2, r1, #0
add r3, #0xf8
bl ov01_021F0788
mov r1, #0x2b
mov r2, #0xe7
add r0, sp, #0x38
lsl r1, r1, #0xc
lsl r2, r2, #0xc
mov r3, #0
bl ov01_021F074C
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r1, #1
lsl r0, r1, #9
str r1, [r4, r0]
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
mov r0, #0x8f
mov r1, #4
lsl r0, r0, #2
str r1, [r4, r0]
b _0225FED2
_0225FCAE:
mov r0, #0x8f
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r1, r1, #1
str r1, [r4, r0]
ldr r1, [r4, r0]
cmp r1, #0
bge _0225FD5C
sub r0, #0xac
mov r2, #0x1f
add r0, r4, r0
mov r1, #0xe7
mvn r2, r2
mov r3, #6
bl ov01_021EFE34
mov r0, #0x73
lsl r0, r0, #2
ldr r2, _0225FDF8 ; =0xFFFF0001
add r0, r4, r0
mov r1, #0
mov r3, #6
bl ov01_021EFE34
mov r0, #0
str r0, [sp]
mov r0, #6
str r0, [sp, #4]
mov r0, #0x83
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r0, #0x14
str r1, [sp, #8]
mov r1, #0x56
str r1, [sp, #0xc]
mov r1, #0x40
str r1, [sp, #0x10]
mov r1, #0xf
str r1, [sp, #0x14]
mov r1, #0xd7
add r3, r1, #0
ldr r0, [r4, r0]
add r2, r1, #0
add r3, #0x61
bl ov01_021F0788
mov r1, #0xd7
mov r2, #0xe7
add r0, sp, #0x38
lsl r1, r1, #0xc
lsl r2, r2, #0xc
mov r3, #1
bl ov01_021F074C
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r1, #0x81
mov r0, #1
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [sp, #0x1c]
add r1, #0x38
ldr r0, [r0]
add r2, r0, #1
ldr r0, [sp, #0x1c]
str r2, [r0]
mov r0, #2
str r0, [r4, r1]
b _0225FED2
_0225FD4C:
mov r0, #0x8f
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r1, r1, #1
str r1, [r4, r0]
ldr r1, [r4, r0]
cmp r1, #0
blt _0225FD5E
_0225FD5C:
b _0225FED2
_0225FD5E:
sub r0, #0x98
mov r2, #0x1f
add r0, r4, r0
mov r1, #0xe7
mvn r2, r2
mov r3, #6
bl ov01_021EFE34
mov r0, #0x1e
lsl r0, r0, #4
ldr r2, _0225FDF4 ; =0x0000FFFF
add r0, r4, r0
mov r1, #0
mov r3, #6
bl ov01_021EFE34
mov r0, #0
str r0, [sp]
mov r0, #6
str r0, [sp, #4]
mov r0, #0x83
lsl r0, r0, #2
ldr r1, [r4, r0]
sub r0, #0x10
str r1, [sp, #8]
mov r1, #0x56
str r1, [sp, #0xc]
mov r1, #0x40
str r1, [sp, #0x10]
mov r1, #0xf
str r1, [sp, #0x14]
mov r1, #0x81
add r3, r1, #0
ldr r0, [r4, r0]
add r2, r1, #0
add r3, #0xb7
bl ov01_021F0788
mov r1, #0x81
mov r2, #0xe7
add r0, sp, #0x38
lsl r1, r1, #0xc
lsl r2, r2, #0xc
mov r3, #2
bl ov01_021F074C
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x82
mov r1, #1
lsl r0, r0, #2
str r1, [r4, r0]
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
b _0225FED2
nop
_0225FDE8: .word 0x000927C0
_0225FDEC: .word 0x04000010
_0225FDF0: .word 0xFFFF6000
_0225FDF4: .word 0x0000FFFF
_0225FDF8: .word 0xFFFF0001
_0225FDFC:
mov r0, #0x89
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x89
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
mov r1, #2
lsl r1, r1, #8
ldr r0, [r4, r1]
cmp r0, #0
bne _0225FED2
add r0, r1, #4
ldr r0, [r4, r0]
cmp r0, #0
bne _0225FED2
add r1, #8
ldr r0, [r4, r1]
cmp r0, #0
bne _0225FED2
ldr r0, [sp, #0x1c]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x1c]
str r1, [r0]
b _0225FED2
_0225FE3A:
mov r0, #0
bl sub_0200FC20
ldr r0, [sp, #0x1c]
ldr r1, [r0, #0x14]
cmp r1, #0
beq _0225FE4C
mov r0, #1
str r0, [r1]
_0225FE4C:
mov r0, #0x21
lsl r0, r0, #4
add r0, r4, r0
bl ov01_021F12D0
mov r0, #0x87
lsl r0, r0, #2
mov r6, #0
add r7, r0, #0
str r6, [r4, r0]
add r5, r4, #0
sub r7, #0x28
_0225FE64:
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
bl Sprite_Delete
ldr r0, [r5, r7]
bl ov01_021F0780
add r6, r6, #1
add r5, r5, #4
cmp r6, #3
blt _0225FE64
mov r1, #0x4f
lsl r1, r1, #2
add r0, r4, #0
add r1, r4, r1
bl ov01_021F06EC
add r0, r4, #0
bl ov01_021F05F4
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ClearWindowTilemapAndCopyToVram
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
bl RemoveWindow
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl WindowArray_Delete
mov r0, #3
mov r1, #0x20
mov r2, #0
mov r3, #4
bl BG_ClearCharDataRange
ldr r0, [sp, #0x1c]
mov r1, #3
ldr r0, [r0, #0x10]
ldr r0, [r0, #8]
bl BgClearTilemapBufferAndCommit
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x18]
bl ov01_021EFCDC
add sp, #0x44
pop {r4, r5, r6, r7, pc}
_0225FED2:
mov r0, #0x87
lsl r0, r0, #2
ldr r1, [r4, r0]
cmp r1, #1
bne _0225FEE6
sub r0, #0xc
add r0, r4, r0
mov r1, #2
bl ov01_021F1310
_0225FEE6:
mov r1, #0x5f
mov r0, #0
lsl r1, r1, #2
str r0, [sp, #0x20]
add r0, r4, r1
add r1, #0x3c
add r5, r4, #0
str r0, [sp, #0x24]
add r7, r4, r1
add r6, r4, #0
_0225FEFA:
mov r0, #2
lsl r0, r0, #8
ldr r0, [r5, r0]
cmp r0, #1
bne _0225FF68
mov r0, #0x7d
lsl r0, r0, #2
ldr r0, [r5, r0]
bl ov01_021F07E0
cmp r0, #0
beq _0225FF1A
mov r0, #2
mov r1, #0
lsl r0, r0, #8
str r1, [r5, r0]
_0225FF1A:
ldr r0, [sp, #0x24]
bl ov01_021EFE44
add r0, r7, #0
bl ov01_021EFE44
mov r1, #0x6e
lsl r1, r1, #2
mov r0, #0x17
ldr r1, [r6, r1]
lsl r0, r0, #4
lsl r1, r1, #0x10
ldr r0, [r5, r0]
lsr r1, r1, #0x10
bl sub_02024818
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
bl Sprite_GetMatrixPtr
add r3, r0, #0
add r2, sp, #0x2c
ldmia r3!, {r0, r1}
mov ip, r2
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, ip
str r0, [r2]
mov r0, #0x5f
lsl r0, r0, #2
ldr r0, [r6, r0]
lsl r0, r0, #0xc
str r0, [sp, #0x30]
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
bl Sprite_SetMatrix
_0225FF68:
ldr r0, [sp, #0x24]
add r5, r5, #4
add r0, #0x14
str r0, [sp, #0x24]
ldr r0, [sp, #0x20]
add r7, #0x14
add r0, r0, #1
add r6, #0x14
str r0, [sp, #0x20]
cmp r0, #3
blt _0225FEFA
mov r0, #0x83
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ScheduleWindowCopyToVram
ldr r0, [sp, #0x1c]
ldr r0, [r0]
cmp r0, #7
beq _0225FF96
ldr r0, [r4]
bl sub_0202457C
_0225FF96:
add sp, #0x44
pop {r4, r5, r6, r7, pc}
.balign 4, 0
thumb_func_end ov119_0225FA2C
thumb_func_start ov119_0225FF9C
ov119_0225FF9C: ; 0x0225FF9C
push {r3, r4, r5, r6, r7, lr}
sub sp, #0x38
add r5, r1, #0
add r6, r0, #0
ldr r0, [r5]
ldr r4, [r5, #0xc]
cmp r0, #7
bhi _02260074
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_0225FFB8: ; jump table
.short _0225FFC8 - _0225FFB8 - 2 ; case 0
.short _02260054 - _0225FFB8 - 2 ; case 1
.short _0226006E - _0225FFB8 - 2 ; case 2
.short _0226007C - _0225FFB8 - 2 ; case 3
.short _022600F2 - _0225FFB8 - 2 ; case 4
.short _0226017E - _0225FFB8 - 2 ; case 5
.short _022601CC - _0225FFB8 - 2 ; case 6
.short _022601F4 - _0225FFB8 - 2 ; case 7
_0225FFC8:
mov r1, #0x1f
mov r0, #4
lsl r1, r1, #4
bl AllocFromHeap
mov r2, #0x1f
str r0, [r5, #0xc]
mov r1, #0
lsl r2, r2, #4
bl memset
ldr r0, [r5, #0x10]
ldr r4, [r5, #0xc]
ldr r1, [r0, #0x24]
mov r0, #0x1d
lsl r0, r0, #4
str r1, [r4, r0]
add r0, r4, #0
mov r1, #1
add r0, #0x5c
add r2, r1, #0
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r0, #5
str r0, [sp, #0xc]
ldr r0, _02260248 ; =0x000927C0
mov r2, #0x66
str r0, [sp, #0x10]
add r1, r4, #0
lsl r2, r2, #2
ldr r0, [r5, #0x20]
add r1, #0x5c
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
mov r0, #0
str r0, [sp]
mov r1, #0x66
str r0, [sp, #4]
add r0, r4, #0
lsl r1, r1, #2
mov r2, #2
ldr r3, _0226024C ; =0xFFFE0000
add r0, #0x5c
add r1, r4, r1
lsl r2, r2, #0x12
bl ov01_021F0718
mov r1, #0x73
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [r4, r1]
mov r1, #0
bl Set2dSpriteVisibleFlag
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_02260054:
mov r0, #2
str r0, [sp]
mov r0, #1
add r1, r0, #0
sub r1, #0x11
add r2, r1, #0
add r3, r5, #4
bl ov01_021EFCF8
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_0226006E:
ldr r1, [r5, #4]
cmp r1, #0
bne _02260076
_02260074:
b _02260238
_02260076:
add r0, r0, #1
str r0, [r5]
b _02260238
_0226007C:
mov r2, #1
mov r0, #0xc
lsl r2, r2, #0x14
str r0, [sp]
add r0, r4, #0
mov r1, #0
lsr r3, r2, #7
bl ov01_021EFEC8
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0xc
str r0, [sp]
add r0, r4, #0
mov r2, #2
ldr r1, _02260250 ; =0x0000019A
add r0, #0x18
lsl r2, r2, #0xc
mov r3, #0
bl ov01_021EFEC8
mov r0, #0xc
str r0, [sp]
add r0, r4, #0
mov r2, #2
ldr r1, _02260250 ; =0x0000019A
add r0, #0x30
lsl r2, r2, #0xc
mov r3, #0
bl ov01_021EFEC8
ldr r1, [r4, #0x18]
ldr r2, [r4, #0x30]
add r0, sp, #0x2c
mov r3, #0
bl ov01_021F074C
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x2c
mov r2, #2
bl sub_02024804
add r0, r4, #0
ldr r2, _02260254 ; =0x0000FFFF
add r0, #0x48
mov r1, #0
mov r3, #0xc
bl ov01_021EFE34
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_022600F2:
add r0, r4, #0
bl ov01_021EFF28
mov r1, #2
lsl r1, r1, #0x12
add r6, r0, #0
ldr r3, [r4]
lsr r2, r1, #2
sub r2, r3, r2
add r0, sp, #0x14
mov r3, #0
bl ov01_021F074C
add r3, sp, #0x14
add r2, sp, #0x20
ldmia r3!, {r0, r1}
add r7, r2, #0
stmia r2!, {r0, r1}
ldr r0, [r3]
add r1, r7, #0
str r0, [r2]
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_SetMatrix
add r0, r4, #0
add r0, #0x18
bl ov01_021EFF28
add r0, r4, #0
add r0, #0x30
bl ov01_021EFF28
ldr r1, [r4, #0x18]
ldr r2, [r4, #0x30]
add r0, sp, #0x2c
mov r3, #0
bl ov01_021F074C
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x2c
bl sub_020247F4
add r0, r4, #0
add r0, #0x48
bl ov01_021EFE44
mov r0, #0x73
ldr r1, [r4, #0x48]
lsl r0, r0, #2
lsl r1, r1, #0x10
ldr r0, [r4, r0]
lsr r1, r1, #0x10
bl sub_02024818
cmp r6, #1
bne _02260238
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_0226017E:
ldr r0, [r5, #0x10]
ldr r0, [r0, #4]
ldr r0, [r0, #0x1c]
bl ov01_021FB514
mov r0, #0x1d
lsl r0, r0, #4
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #8
str r0, [sp]
mov r0, #0x75
mov r2, #0xfa
lsl r0, r0, #2
lsl r2, r2, #0xe
mov r3, #0xa
add r0, r4, r0
sub r2, r1, r2
lsl r3, r3, #0xc
bl ov01_021EFEC8
mov r0, #8
str r0, [sp]
mov r0, #1
str r0, [sp, #4]
mov r0, #4
mov r2, #0
str r0, [sp, #8]
mov r0, #3
mov r1, #0x12
add r3, r2, #0
bl BeginNormalPaletteFade
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_022601CC:
mov r0, #0x75
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x75
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
bl IsPaletteFadeFinished
cmp r0, #0
beq _02260238
ldr r0, [r5]
add r0, r0, #1
str r0, [r5]
b _02260238
_022601F4:
mov r0, #1
mov r1, #0
bl sub_0200FBF4
ldr r0, [r5, #0x10]
ldr r0, [r0, #4]
ldr r0, [r0, #0x1c]
bl ov01_021FB4F4
ldr r1, [r5, #0x14]
cmp r1, #0
beq _02260210
mov r0, #1
str r0, [r1]
_02260210:
mov r0, #0x73
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Sprite_Delete
mov r1, #0x66
add r0, r4, #0
lsl r1, r1, #2
add r0, #0x5c
add r1, r4, r1
bl ov01_021F06EC
add r0, r4, #0
add r0, #0x5c
bl ov01_021F05F4
add r0, r5, #0
add r1, r6, #0
bl ov01_021EFCDC
_02260238:
ldr r0, [r5]
cmp r0, #7
beq _02260244
ldr r0, [r4, #0x5c]
bl sub_0202457C
_02260244:
add sp, #0x38
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_02260248: .word 0x000927C0
_0226024C: .word 0xFFFE0000
_02260250: .word 0x0000019A
_02260254: .word 0x0000FFFF
thumb_func_end ov119_0225FF9C
thumb_func_start ov119_02260258
ov119_02260258: ; 0x02260258
push {r4, r5, r6, r7, lr}
sub sp, #0x44
str r0, [sp, #0x14]
add r0, r1, #0
ldr r0, [r0]
str r1, [sp, #0x18]
ldr r4, [r1, #0xc]
cmp r0, #9
bls _0226026C
b _02260688
_0226026C:
add r1, r0, r0
add r1, pc
ldrh r1, [r1, #6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02260278: ; jump table
.short _0226028C - _02260278 - 2 ; case 0
.short _02260388 - _02260278 - 2 ; case 1
.short _022603A8 - _02260278 - 2 ; case 2
.short _022603C0 - _02260278 - 2 ; case 3
.short _0226043C - _02260278 - 2 ; case 4
.short _022604B8 - _02260278 - 2 ; case 5
.short _0226052E - _02260278 - 2 ; case 6
.short _0226056E - _02260278 - 2 ; case 7
.short _022605B4 - _02260278 - 2 ; case 8
.short _02260604 - _02260278 - 2 ; case 9
_0226028C:
mov r1, #0x8a
mov r0, #4
lsl r1, r1, #2
bl AllocFromHeap
ldr r1, [sp, #0x18]
mov r2, #0x8a
str r0, [r1, #0xc]
mov r1, #0
lsl r2, r2, #2
bl memset
ldr r0, [sp, #0x18]
mov r2, #1
ldr r4, [r0, #0xc]
ldr r0, [r0, #0x10]
ldr r1, [r0, #0x24]
mov r0, #0x82
lsl r0, r0, #2
str r1, [r4, r0]
add r0, r4, #0
mov r1, #3
bl ov01_021F05C4
mov r0, #1
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
mov r0, #6
str r0, [sp, #8]
mov r0, #5
str r0, [sp, #0xc]
ldr r0, _022605F4 ; =0x000927C0
mov r2, #0x4f
str r0, [sp, #0x10]
ldr r0, [sp, #0x18]
lsl r2, r2, #2
ldr r0, [r0, #0x20]
add r1, r4, #0
add r2, r4, r2
mov r3, #0
bl ov01_021F0614
mov r7, #0x4f
mov r6, #0
add r5, r4, #0
lsl r7, r7, #2
_022602EA:
mov r0, #0
mov r2, #0
str r0, [sp]
add r3, r2, #0
str r0, [sp, #4]
add r0, r4, #0
add r1, r4, r7
sub r3, #0x20
bl ov01_021F0718
mov r1, #0x17
lsl r1, r1, #4
str r0, [r5, r1]
add r0, r1, #0
ldr r0, [r5, r0]
mov r1, #0
bl Set2dSpriteVisibleFlag
add r6, r6, #1
add r5, r5, #4
cmp r6, #3
blt _022602EA
mov r0, #0x10
mov r1, #1
bl GfGfx_EngineATogglePlanes
mov r0, #4
mov r1, #1
bl AllocWindows
mov r1, #2
lsl r1, r1, #8
str r0, [r4, r1]
mov r3, #0
str r3, [sp]
mov r0, #0x20
str r0, [sp, #4]
str r0, [sp, #8]
str r3, [sp, #0xc]
str r3, [sp, #0x10]
ldr r0, [sp, #0x18]
ldr r1, [r4, r1]
ldr r0, [r0, #0x10]
mov r2, #3
ldr r0, [r0, #8]
bl AddWindowParameterized
mov r1, #0
add r0, sp, #0x28
strh r1, [r0]
mov r0, #3
add r1, sp, #0x28
mov r2, #2
mov r3, #0x1e
bl BG_LoadPlttData
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
mov r1, #0
bl FillWindowPixelBuffer
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
bl ScheduleWindowCopyToVram
mov r0, #4
bl ov01_021F09BC
mov r1, #0x81
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
_02260388:
mov r1, #0x10
ldr r3, [sp, #0x18]
mov r0, #2
add r2, r1, #0
str r0, [sp]
mov r0, #1
sub r2, #0x20
add r3, r3, #4
bl ov01_021EFCF8
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
_022603A8:
ldr r1, [sp, #0x18]
ldr r1, [r1, #4]
cmp r1, #0
beq _022603D0
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
mov r0, #0x89
mov r1, #0
lsl r0, r0, #2
strh r1, [r4, r0]
b _02260688
_022603C0:
mov r0, #0x89
lsl r0, r0, #2
ldrsh r1, [r4, r0]
sub r1, r1, #1
strh r1, [r4, r0]
ldrsh r1, [r4, r0]
cmp r1, #0
ble _022603D2
_022603D0:
b _02260688
_022603D2:
sub r0, #0xa8
mov r1, #0x1f
add r0, r4, r0
mvn r1, r1
mov r2, #0xe0
mov r3, #5
bl ov01_021EFE34
mov r1, #2
ldr r2, _022605F8 ; =0xFFFE0000
add r0, sp, #0x38
lsl r1, r1, #0x12
mov r3, #0
bl ov01_021F074C
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x6e
lsl r0, r0, #2
ldr r2, _022605FC ; =0x0000FFFF
add r0, r4, r0
mov r1, #0
mov r3, #5
bl ov01_021EFE34
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r4, r0]
mov r1, #2
bl sub_0202487C
mov r1, #0x7d
mov r3, #1
lsl r1, r1, #2
str r3, [r4, r1]
ldr r0, [sp, #0x18]
add r1, #0x30
ldr r0, [r0]
add r2, r0, #1
ldr r0, [sp, #0x18]
str r2, [r0]
strh r3, [r4, r1]
b _02260688
_0226043C:
mov r0, #0x89
lsl r0, r0, #2
ldrsh r1, [r4, r0]
sub r1, r1, #1
strh r1, [r4, r0]
ldrsh r1, [r4, r0]
cmp r1, #0
bgt _02260548
sub r0, #0x94
mov r1, #0x1f
add r0, r4, r0
mvn r1, r1
mov r2, #0xe0
mov r3, #5
bl ov01_021EFE34
mov r1, #0xd
ldr r2, _022605F8 ; =0xFFFE0000
add r0, sp, #0x38
lsl r1, r1, #0x10
mov r3, #0
bl ov01_021F074C
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x73
lsl r0, r0, #2
ldr r2, _02260600 ; =0xFFFF0001
add r0, r4, r0
mov r1, #0
mov r3, #5
bl ov01_021EFE34
mov r0, #0x5d
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #2
bl sub_0202487C
mov r1, #0x7e
mov r0, #1
lsl r1, r1, #2
str r0, [r4, r1]
ldr r0, [sp, #0x18]
add r1, #0x2c
ldr r0, [r0]
add r2, r0, #1
ldr r0, [sp, #0x18]
str r2, [r0]
mov r0, #3
strh r0, [r4, r1]
b _02260688
_022604B8:
mov r0, #0x89
lsl r0, r0, #2
ldrsh r1, [r4, r0]
sub r1, r1, #1
strh r1, [r4, r0]
ldrsh r1, [r4, r0]
cmp r1, #0
bgt _02260548
sub r0, #0x80
mov r1, #0x1f
add r0, r4, r0
mvn r1, r1
mov r2, #0xe0
mov r3, #5
bl ov01_021EFE34
mov r1, #3
ldr r2, _022605F8 ; =0xFFFE0000
add r0, sp, #0x38
lsl r1, r1, #0x10
mov r3, #0
bl ov01_021F074C
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
add r1, sp, #0x38
bl Sprite_SetMatrix
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #1
bl Set2dSpriteVisibleFlag
mov r0, #0x1e
lsl r0, r0, #4
ldr r2, _022605FC ; =0x0000FFFF
add r0, r4, r0
mov r1, #0
mov r3, #5
bl ov01_021EFE34
mov r0, #0x5e
lsl r0, r0, #2
ldr r0, [r4, r0]
mov r1, #2
bl sub_0202487C
mov r0, #0x7f
mov r1, #1
lsl r0, r0, #2
str r1, [r4, r0]
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
_0226052E:
mov r1, #0x7d
lsl r1, r1, #2
ldr r0, [r4, r1]
cmp r0, #0
bne _02260548
add r0, r1, #4
ldr r0, [r4, r0]
cmp r0, #0
bne _02260548
add r1, #8
ldr r0, [r4, r1]
cmp r0, #0
beq _0226054A
_02260548:
b _02260688
_0226054A:
mov r7, #0x17
mov r6, #0
add r5, r4, #0
lsl r7, r7, #4
_02260552:
ldr r0, [r5, r7]
mov r1, #0
bl Set2dSpriteVisibleFlag
add r6, r6, #1
add r5, r5, #4
cmp r6, #3
blt _02260552
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
_0226056E:
mov r0, #0xf
mov r1, #1
str r0, [sp]
mov r0, #0x81
lsl r0, r0, #2
lsl r3, r1, #9
ldr r0, [r4, r0]
ldr r3, [r4, r3]
add r2, r1, #0
bl ov01_021F0A0C
mov r0, #0x82
lsl r0, r0, #2
ldr r0, [r4, r0]
bl Camera_GetDistance
add r1, r0, #0
mov r0, #0x40
str r0, [sp]
mov r0, #0x83
mov r2, #0xfa
lsl r0, r0, #2
lsl r2, r2, #0xe
mov r3, #0xa
add r0, r4, r0
sub r2, r1, r2
lsl r3, r3, #0xc
bl ov01_021EFEC8
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
_022605B4:
mov r0, #0x81
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ov01_021F0A4C
add r5, r0, #0
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
bl ScheduleWindowCopyToVram
mov r0, #0x83
lsl r0, r0, #2
add r0, r4, r0
bl ov01_021EFF28
mov r1, #0x83
lsl r1, r1, #2
ldr r0, [r4, r1]
sub r1, r1, #4
ldr r1, [r4, r1]
bl Camera_SetDistance
cmp r5, #1
bne _02260688
ldr r0, [sp, #0x18]
ldr r0, [r0]
add r1, r0, #1
ldr r0, [sp, #0x18]
str r1, [r0]
b _02260688
nop
_022605F4: .word 0x000927C0
_022605F8: .word 0xFFFE0000
_022605FC: .word 0x0000FFFF
_02260600: .word 0xFFFF0001
_02260604:
mov r0, #0
bl sub_0200FC20
ldr r0, [sp, #0x18]
ldr r1, [r0, #0x14]
cmp r1, #0
beq _02260616
mov r0, #1
str r0, [r1]
_02260616:
mov r7, #0x17
mov r6, #0
add r5, r4, #0
lsl r7, r7, #4
_0226061E:
ldr r0, [r5, r7]
bl Sprite_Delete
add r6, r6, #1
add r5, r5, #4
cmp r6, #3
blt _0226061E
mov r1, #0x4f
lsl r1, r1, #2
add r0, r4, #0
add r1, r4, r1
bl ov01_021F06EC
add r0, r4, #0
bl ov01_021F05F4
mov r0, #0x81
lsl r0, r0, #2
ldr r0, [r4, r0]
bl ov01_021F09EC
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
bl ClearWindowTilemapAndCopyToVram
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
bl RemoveWindow
mov r0, #2
lsl r0, r0, #8
ldr r0, [r4, r0]
mov r1, #1
bl WindowArray_Delete
mov r0, #3
mov r1, #0x20
mov r2, #0
mov r3, #4
bl BG_ClearCharDataRange
ldr r0, [sp, #0x18]
mov r1, #3
ldr r0, [r0, #0x10]
ldr r0, [r0, #8]
bl BgClearTilemapBufferAndCommit
ldr r0, [sp, #0x18]
ldr r1, [sp, #0x14]
bl ov01_021EFCDC
_02260688:
mov r1, #0x5f
mov r0, #0
lsl r1, r1, #2
str r0, [sp, #0x1c]
add r0, r4, r1
add r1, #0x3c
add r5, r4, #0
str r0, [sp, #0x20]
add r7, r4, r1
add r6, r4, #0
_0226069C:
mov r0, #0x7d
lsl r0, r0, #2
ldr r0, [r5, r0]
cmp r0, #1
bne _02260704
ldr r0, [sp, #0x20]
bl ov01_021EFE44
str r0, [sp, #0x24]
add r0, r7, #0
bl ov01_021EFE44
ldr r0, [sp, #0x24]
cmp r0, #0
beq _022606C2
mov r0, #0x7d
mov r1, #0
lsl r0, r0, #2
str r1, [r5, r0]
_022606C2:
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
bl Sprite_GetMatrixPtr
add r3, r0, #0
add r2, sp, #0x2c
ldmia r3!, {r0, r1}
mov ip, r2
stmia r2!, {r0, r1}
ldr r0, [r3]
mov r1, ip
str r0, [r2]
mov r0, #0x5f
lsl r0, r0, #2
ldr r0, [r6, r0]
lsl r0, r0, #0xc
str r0, [sp, #0x30]
mov r0, #0x17
lsl r0, r0, #4
ldr r0, [r5, r0]
bl Sprite_SetMatrix
mov r1, #0x6e
lsl r1, r1, #2
mov r0, #0x17
ldr r1, [r6, r1]
lsl r0, r0, #4
lsl r1, r1, #0x10
ldr r0, [r5, r0]
lsr r1, r1, #0x10
bl sub_02024818
_02260704:
ldr r0, [sp, #0x20]
add r5, r5, #4
add r0, #0x14
str r0, [sp, #0x20]
ldr r0, [sp, #0x1c]
add r7, #0x14
add r0, r0, #1
add r6, #0x14
str r0, [sp, #0x1c]
cmp r0, #3
blt _0226069C
ldr r0, [sp, #0x18]
ldr r0, [r0]
cmp r0, #9
beq _02260728
ldr r0, [r4]
bl sub_0202457C
_02260728:
add sp, #0x44
pop {r4, r5, r6, r7, pc}
thumb_func_end ov119_02260258