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ef830ff24c
Up to Battle Random functions start cleaning up encounter.c fix build fix build again remove two files from bad rebase switch fully to battle type constants rename TRAINER to Trainer few more funcs finish cleanup address some review comments de-capitalise std_script
39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
#ifndef POKEHEARTGOLD_ENCOUNTER_H
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#define POKEHEARTGOLD_ENCOUNTER_H
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#include "battle/battle_setup.h"
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#include "field_player_avatar.h"
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#include "task.h"
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typedef struct Encounter {
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u32 *winFlag;
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s32 effect;
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s32 bgm;
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s32 unkC;
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BattleSetup *setup;
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} Encounter;
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typedef struct WildEncounter {
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s32 state;
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s32 effect;
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s32 bgm;
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u32 *winFlag;
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BattleSetup *setup;
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} WildEncounter;
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void CallTask_020509F0(TaskManager *taskManager, BattleSetup *battleSetup, s32 effect, s32 bgm, u32 *winFlag);
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void sub_02050B08(FieldSystem *fieldSystem, BattleSetup *setup);
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void sub_02050B90(FieldSystem *fieldSystem, TaskManager *taskManager, BattleSetup *setup);
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void SetupAndStartWildBattle(TaskManager *taskManager, u16 species, u8 level, u32 *winFlag, BOOL canFlee, BOOL shiny);
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void SetupAndStartFatefulWildBattle(TaskManager *taskManager, u16 species, u8 level, u32 *winFlag, BOOL canRun);
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void sub_020511F8(FieldSystem *fieldSystem, BattleSetup *setup);
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void SetupAndStartFirstBattle(TaskManager *taskManager, u16 species, u8 level);
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void SetupAndStartTutorialBattle(TaskManager *taskManager);
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void SetupAndStartTrainerBattle(TaskManager *taskManager, u32 opponentTrainer1, u32 opponentTrainer2, u32 followerTrainerNum, u32 a4, u32 a5, HeapID heapId, u32 *winFlag);
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void CallTask_020508B8(TaskManager *taskManager, void *param1, u32 battleType);
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void CallTask_02050960(TaskManager *taskManager, s32 target, s32 maxLevel, u32 flag);
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void sub_02051598(FieldSystem *fieldSystem, void *param1, s32 battleType);
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void sub_020515FC(FieldSystem *fieldSystem, Party *party, s32 battleType);
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#endif //POKEHEARTGOLD_ENCOUNTER_H
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