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57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
#ifndef POKEHEARTGOLD_HEAP_H
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#define POKEHEARTGOLD_HEAP_H
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#include "global.h"
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typedef enum HeapID {
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HEAP_ID_DEFAULT,
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HEAP_ID_1,
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HEAP_ID_2,
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HEAP_ID_3,
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HEAP_ID_4,
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HEAP_ID_BATTLE,
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HEAP_ID_6,
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HEAP_ID_7,
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HEAP_ID_8,
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HEAP_ID_9,
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HEAP_ID_10,
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HEAP_ID_FIELD,
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HEAP_ID_PARTY_MENU,
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HEAP_ID_20 = 20,
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HEAP_ID_26 = 26,
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HEAP_ID_30 = 30,
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HEAP_ID_32 = 32,
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HEAP_ID_OPTIONS_APP = 38,
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HEAP_ID_OV55 = 40,
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HEAP_ID_CHOOSE_STARTER = 46,
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HEAP_ID_EVOLUTION = 71,
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HEAP_ID_CREDITS = 73,
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HEAP_ID_CERTIFICATES = 82,
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HEAP_ID_89 = 89,
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HEAP_ID_ALPH_PUZZLE = 97,
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HEAP_ID_GAME_BOARD = 110,
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HEAP_ID_BERRY_POTS = 130,
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HEAP_ID_BERRY_POTS_APP = 131,
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HEAP_ID_VOLTORB_FLIP = 160
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} HeapID;
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typedef struct HeapParam {
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u32 size; // maximum size of the heap
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OSArenaId arena; // where to allocate the heap from
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} HEAP_PARAM;
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void InitHeapSystem(const HEAP_PARAM *templates, u32 nTemplates, u32 totalNumHeaps, u32 pre_size);
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BOOL CreateHeap(HeapID parent, HeapID child, u32 size);
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BOOL CreateHeapAtEnd(HeapID parent, HeapID child, u32 size);
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void DestroyHeap(HeapID heapId);
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void * AllocFromHeap(HeapID heapId, u32 size);
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void * AllocFromHeapAtEnd(HeapID heapId, u32 size);
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void FreeToHeap(void * ptr);
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void FreeToHeapExplicit(HeapID heapId, void * ptr);
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u32 GF_ExpHeap_FndGetTotalFreeSize(HeapID heapId);
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void GF_ExpHeap_FndInitAllocator(NNSFndAllocator * pAllocator, HeapID heapId, int alignment);
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void ReallocFromHeap(void *ptr, u32 newSize);
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BOOL GF_heap_c_dummy_return_true(HeapID heapId);
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#endif //POKEHEARTGOLD_HEAP_H
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