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20 lines
952 B
C
20 lines
952 B
C
#ifndef POKEHEARTGOLD_UNK_0204B538_H
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#define POKEHEARTGOLD_UNK_0204B538_H
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#include "message_format.h"
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#include "scrcmd_9.h"
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MessageFormat *sub_0204B538(SaveData *saveData, u16 numEligiblePokemon, u16 a2, u8 a3, u8 *numLegendaryPokemonSeen);
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u32 sub_0204B5E8(u8 a0);
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u16 sub_0204B610(FieldSystem *fieldSystem, u16 *a1);
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BOOL sub_0204B66C(FieldSystem *fieldSystem, u16 *a1);
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BOOL sub_0204B690(FieldSystem *fieldSystem, u16 *a1);
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void sub_0204B6AC(UnkStruct_Fsys_A0 *a0, SaveData *saveData);
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void sub_0204B708(UnkStruct_Fsys_A0 *a0);
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void sub_0204B720(UnkStruct_Fsys_A0 *a0, u32 a1);
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u16 sub_0204B73C(UnkStruct_Fsys_A0 *a0, u8 a1, u8 a2, u32 a3);
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u32 sub_0204BA04(UnkStruct_Fsys_A0 *a0, UnkStruct_0204B7D0 *a1, u16 a2, u32 a3, u16 *a4, u16 *a5, UnkStruct_0204A824_7E8 *a6, HeapID heapId);
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void sub_0204BA50(UnkStruct_Fsys_A0 *a0, UnkStruct_0204B7D0 *a1, u16 a2, u32 a3, UnkStruct_0204A824_7E8 *a4, HeapID heapId);
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#endif //POKEHEARTGOLD_UNK_0204B538_H
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