pokeheartgold/include/unk_02097B78.h
2024-03-15 05:29:18 +00:00

23 lines
571 B
C

#ifndef POKEHEARTGOLD_UNK_02097B78_H
#define POKEHEARTGOLD_UNK_02097B78_H
#include "overlay_manager.h"
#include "save.h"
typedef struct UnkStruct_0203FCC4 {
int unk0[0x12];
} UnkStruct_0203FCC4;
typedef struct LegendaryCinematicArgs {
SaveData *saveData;
UnkStruct_0203FCC4 unk4;
u16 unk4C;
u16 unk4E;
} LegendaryCinematicArgs;
BOOL LegendaryCinematic_Init(OVY_MANAGER *man, int *state);
BOOL LegendaryCinematic_Main(OVY_MANAGER *man, int *state);
BOOL LegendaryCinematic_Exit(OVY_MANAGER *man, int *state);
#endif //POKEHEARTGOLD_UNK_02097B78_H