Move vertical screen transition logic into engine/pinball_game/vertical_screen_transition.asm

This commit is contained in:
Marcus Huderle 2017-06-30 16:35:14 -07:00
parent 15e6fda643
commit a1db9b9b93
3 changed files with 481 additions and 480 deletions

307
data/stage_base_gfx.asm Executable file
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@ -0,0 +1,307 @@
StageGfxPointers_GameBoy: ; 0xe6f7
dw StageRedFieldTopGfx_GameBoy
dw StageRedFieldBottomGfx_GameBoy
dw VideoData_e896
dw VideoData_e8bd
dw StageBlueFieldTopGfx_GameBoy
dw StageBlueFieldBottomGfx_GameBoy
dw StageGengarBonusGfx_GameBoy
dw StageGengarBonusGfx_GameBoy
dw StageMewtwoBonusGfx_GameBoy
dw StageMewtwoBonusGfx_GameBoy
dw StageMeowthBonusGfx_GameBoy
dw StageMeowthBonusGfx_GameBoy
dw StageDiglettBonusGfx_GameBoy
dw StageDiglettBonusGfx_GameBoy
dw StageSeelBonusGfx_GameBoy
dw StageSeelBonusGfx_GameBoy
StageGfxPointers_GameBoyColor: ; 0xe717
dw StageRedFieldTopGfx_GameBoyColor
dw StageRedFieldBottomGfx_GameBoyColor
dw VideoData_e8a6
dw VideoData_e8d4
dw StageBlueFieldTopGfx_GameBoyColor
dw StageBlueFieldBottomGfx_GameBoyColor
dw StageGengarBonusGfx_GameBoyColor
dw StageGengarBonusGfx_GameBoyColor
dw StageMewtwoBonusGfx_GameBoyColor
dw StageMewtwoBonusGfx_GameBoyColor
dw StageMeowthBonusGfx_GameBoyColor
dw StageMeowthBonusGfx_GameBoyColor
dw StageDiglettBonusGfx_GameBoyColor
dw StageDiglettBonusGfx_GameBoyColor
dw StageSeelBonusGfx_GameBoyColor
dw StageSeelBonusGfx_GameBoyColor
StageRedFieldTopGfx_GameBoy: ; 0xe737
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageRedFieldTopGfx_GameBoyColor: ; 0xe771
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx4, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx5, vTilesOB, $200
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
VIDEO_DATA_TILES_BANK2 StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageRedFieldTopTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageRedFieldTopPalettes, $80
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
db $FF, $FF ; terminators
StageRedFieldBottomGfx_GameBoy: ; 0xe7ea
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageRedFieldBottomGfx_GameBoyColor: ; 0xe824
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageRedFieldBottomGfx5, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
VIDEO_DATA_TILES_BANK2 StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $100
VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageRedFieldBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageRedFieldBottomPalettes, $80
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
db $FF, $FF ; terminators
VideoData_e896: ; 0xe896
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
db $FF, $FF ; terminators
VideoData_e8a6: ; 0xe8a6
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
db $FF, $FF ; terminators
VideoData_e8bd: ; 0xe8bd
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
db $FF, $FF ; terminators
VideoData_e8d4: ; 0xe8d4
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
db $FF, $FF ; terminators
StageBlueFieldTopGfx_GameBoy: ; 0xe8f2
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageBlueFieldTopGfx_GameBoyColor: ; 0xe92c
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILES_BANK2 StageBlueFieldTopGfx4, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldTopTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageBlueFieldTopPalettes, $80
db $FF, $FF ; terminators
StageBlueFieldBottomGfx_GameBoy: ; 0xe982
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageBlueFieldBottomGfx_GameBoyColor: ; 0xe9bc
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageBlueFieldBottomGfx1, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageBlueFieldBottomPalettes, $80
db $FF, $FF ; terminators
StageGengarBonusGfx_GameBoy: ; 0xea12
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES GengarBonusBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
VIDEO_DATA_TILEMAP GengarBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageGengarBonusGfx_GameBoyColor: ; 0xea5a
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES GengarBonusBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
VIDEO_DATA_TILES_BANK2 GengarBonus1Gfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP GengarBonusBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 GengarBonusBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES GengarBonusPalettes, $80
db $FF, $FF ; terminators
StageMewtwoBonusGfx_GameBoy: ; 0xeabe
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MewtwoBonusBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
VIDEO_DATA_TILEMAP MewtwoBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageMewtwoBonusGfx_GameBoyColor: ; 0xeaf8
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MewtwoBonusBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
; Can't use a macro here because it's copying the tiles from VRAM, not ROM.
dw vTilesOB
db $20 ; This is an arbitrary bank, since the data is in VRAM, not ROM.
dw vTilesSH
dw $4002
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP MewtoBonusBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 MewtoBonusBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES MewtwoBonusPalettes, $80
db $FF, $FF ; terminators
StageMeowthBonusGfx_GameBoy: ; 0xeb4e
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MeowthBonusBaseGameBoyGfx, vTilesSH, $a00
VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageMeowthBonusGfx_GameBoyColor: ; 0xeb88
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MeowthBonusBaseGameBoyColorGfx, vTilesSH, $900
VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 MeowthBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES MeowthBonusPalettes, $80
db $FF, $FF ; terminators
StageDiglettBonusGfx_GameBoy: ; 0xebd7
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES DiglettBonusBaseGameBoyGfx, vTilesSH, $e00 ; $e00 is actually $100 too many bytes. Should only be $d00. This accidentally loads palette data after the tile graphics.
VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageDiglettBonusGfx_GameBoyColor: ; 0xec11
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES DiglettBonusBaseGameBoyColorGfx, vTilesSH, $e00
VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 DiglettBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES DiglettBonusPalettes, $80
db $FF, $FF ; terminators
StageSeelBonusGfx_GameBoy: ; 0xec60
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES SeelBonusBaseGameBoyGfx, vTilesSH, $d00 ; $d00 is actually $100 too many bytes. Should only be $c00. This accidentally loads palette data after the tile graphics.
VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageSeelBonusGfx_GameBoyColor: ; 0xec9a
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES SeelBonusBaseGameBoyColorGfx, vTilesSH, $b00 ; Should actually be $a00 bytes, not $b00
VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 SeelBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES SeelBonusPalettes, $80
db $FF, $FF ; terminators

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@ -0,0 +1,173 @@
FieldVerticalTransition: ; 0xe674
push af
ld a, [wd548]
push af
xor a
ld [wd548], a
ld [wd803], a
callba DrawSpritesForStage
call CleanOAMBuffer
pop af
ld [wd548], a
pop af
ld [wCurrentStage], a
xor a
ld [hBGP], a
ld [hOBP0], a
ld [hOBP1], a
rst AdvanceFrame
call Func_e5d
call Func_576
call ClearOAMBuffer
call Func_1129
call LoadStageCollisionAttributes
call LoadStageData
call Func_e5d
call Func_588
ld a, $e4
ld [hBGP], a
ld a, $e1
ld [hOBP0], a
ld a, $e4
ld [hOBP1], a
ret
LoadStageData: ; 0xe6c2
; Loads all stage data, such as graphics, collision attributes, etc.
ld a, [wCurrentStage]
bit 0, a
ld a, $86
jr z, .asm_e6d5
ld a, [wd5ca]
and a
ld a, $86
jr nz, .asm_e6d5
ld a, $90
.asm_e6d5
ld [hWY], a
ld hl, StageGfxPointers_GameBoy
ld a, [hGameBoyColorFlag]
and a
jr z, .loadData
ld hl, StageGfxPointers_GameBoyColor
.loadData
ld a, [wCurrentStage]
call LoadVideoData
xor a
ld [wd7f2], a
callba _LoadStageData
ret
INCLUDE "data/stage_base_gfx.asm"
CheckStageTransition: ; 0xece9
call Func_ed5e
ld a, [wBallYPos + 1]
add $10
cp $18
jr c, .moving_up
cp $b8
ret c
ld a, [wCurrentStage]
ld c, a
ld b, $0
ld hl, BallMovingDownStageTransitions
add hl, bc
ld a, [hl]
cp $ff
jr z, .youLose
call FieldVerticalTransition
ld a, [wBallYPos + 1]
sub $88
ld [wBallYPos + 1], a
ret
.moving_up
ld a, [wCurrentStage]
ld c, a
ld b, $0
ld hl, BallMovingUpStageTransitions
add hl, bc
ld a, [hl]
cp $ff
jr z, .youLose
call FieldVerticalTransition
ld a, [wBallYPos + 1]
add $88
ld [wBallYPos + 1], a
ret
.youLose
ld a, $1
ld [wd4ae], a
callba HandleBallLoss
ret
BallMovingUpStageTransitions: ; 0xed3e
; Maps the relationship between stages when
; the ball moves out of the screen upward.
db $FF ; STAGE_RED_FIELD_TOP
db STAGE_RED_FIELD_TOP ; STAGE_RED_FIELD_BOTTOM
db $FF
db $02
db $FF ; STAGE_BLUE_FIELD_TOP
db STAGE_BLUE_FIELD_TOP ; STAGE_BLUE_FIELD_BOTTOM
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_SEEL_BONUS
db $FF ; STAGE_SEEL_BONUS
BallMovingDownStageTransitions: ; 0xed4e
; Maps the relationship between stages when
; the ball moves out of the screen downward.
db STAGE_RED_FIELD_BOTTOM ; STAGE_RED_FIELD_TOP
db $FF ; STAGE_RED_FIELD_BOTTOM
db $03
db $FF
db STAGE_BLUE_FIELD_BOTTOM ; STAGE_BLUE_FIELD_TOP
db $FF ; STAGE_BLUE_FIELD_BOTTOM
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_SEEL_BONUS
db $FF ; STAGE_SEEL_BONUS
Func_ed5e: ; 0xed5e
ld hl, wSCX
ld a, [wd7ac]
and a
jr nz, .modify_scx_and_scy
ld a, [wBallXPos + 1]
cp $9a
ld a, 2
jr nc, .okay1
ld a, -2
.okay1
ld [wd7aa], a
add [hl]
cp $22
jr z, .modify_scx_and_scy
bit 7, a
jr nz, .modify_scx_and_scy
ld [hl], a
.modify_scx_and_scy
ld a, [hl]
ld hl, wd79f
sub [hl]
ld [hSCX], a
xor a
ld hl, wd7a0
sub [hl]
ld [hSCY], a
ret

481
main.asm
View File

@ -1898,486 +1898,7 @@ INCLUDE "engine/pinball_game/ball_loss/ball_loss_diglett_bonus.asm"
INCLUDE "engine/pinball_game/ball_loss/ball_loss_seel_bonus.asm"
INCLUDE "engine/pinball_game/flippers.asm"
INCLUDE "engine/pinball_game/stage_collision_attributes.asm"
FieldVerticalTransition: ; 0xe674
push af
ld a, [wd548]
push af
xor a
ld [wd548], a
ld [wd803], a
callba DrawSpritesForStage
call CleanOAMBuffer
pop af
ld [wd548], a
pop af
ld [wCurrentStage], a
xor a
ld [hBGP], a
ld [hOBP0], a
ld [hOBP1], a
rst AdvanceFrame
call Func_e5d
call Func_576
call ClearOAMBuffer
call Func_1129
call LoadStageCollisionAttributes
call LoadStageData
call Func_e5d
call Func_588
ld a, $e4
ld [hBGP], a
ld a, $e1
ld [hOBP0], a
ld a, $e4
ld [hOBP1], a
ret
LoadStageData: ; 0xe6c2
; Loads all stage data, such as graphics, collision attributes, etc.
ld a, [wCurrentStage]
bit 0, a
ld a, $86
jr z, .asm_e6d5
ld a, [wd5ca]
and a
ld a, $86
jr nz, .asm_e6d5
ld a, $90
.asm_e6d5
ld [hWY], a
ld hl, StageGfxPointers_GameBoy
ld a, [hGameBoyColorFlag]
and a
jr z, .loadData
ld hl, StageGfxPointers_GameBoyColor
.loadData
ld a, [wCurrentStage]
call LoadVideoData
xor a
ld [wd7f2], a
callba _LoadStageData
ret
StageGfxPointers_GameBoy: ; 0xe6f7
dw StageRedFieldTopGfx_GameBoy
dw StageRedFieldBottomGfx_GameBoy
dw VideoData_e896
dw VideoData_e8bd
dw StageBlueFieldTopGfx_GameBoy
dw StageBlueFieldBottomGfx_GameBoy
dw StageGengarBonusGfx_GameBoy
dw StageGengarBonusGfx_GameBoy
dw StageMewtwoBonusGfx_GameBoy
dw StageMewtwoBonusGfx_GameBoy
dw StageMeowthBonusGfx_GameBoy
dw StageMeowthBonusGfx_GameBoy
dw StageDiglettBonusGfx_GameBoy
dw StageDiglettBonusGfx_GameBoy
dw StageSeelBonusGfx_GameBoy
dw StageSeelBonusGfx_GameBoy
StageGfxPointers_GameBoyColor: ; 0xe717
dw StageRedFieldTopGfx_GameBoyColor
dw StageRedFieldBottomGfx_GameBoyColor
dw VideoData_e8a6
dw VideoData_e8d4
dw StageBlueFieldTopGfx_GameBoyColor
dw StageBlueFieldBottomGfx_GameBoyColor
dw StageGengarBonusGfx_GameBoyColor
dw StageGengarBonusGfx_GameBoyColor
dw StageMewtwoBonusGfx_GameBoyColor
dw StageMewtwoBonusGfx_GameBoyColor
dw StageMeowthBonusGfx_GameBoyColor
dw StageMeowthBonusGfx_GameBoyColor
dw StageDiglettBonusGfx_GameBoyColor
dw StageDiglettBonusGfx_GameBoyColor
dw StageSeelBonusGfx_GameBoyColor
dw StageSeelBonusGfx_GameBoyColor
StageRedFieldTopGfx_GameBoy: ; 0xe737
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageRedFieldTopGfx_GameBoyColor: ; 0xe771
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx4, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx5, vTilesOB, $200
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
VIDEO_DATA_TILES_BANK2 StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageRedFieldTopTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageRedFieldTopPalettes, $80
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
db $FF, $FF ; terminators
StageRedFieldBottomGfx_GameBoy: ; 0xe7ea
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageRedFieldBottomGfx_GameBoyColor: ; 0xe824
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageRedFieldBottomGfx5, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
VIDEO_DATA_TILES_BANK2 StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $100
VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageRedFieldBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageRedFieldBottomPalettes, $80
VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
db $FF, $FF ; terminators
VideoData_e896: ; 0xe896
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
db $FF, $FF ; terminators
VideoData_e8a6: ; 0xe8a6
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
db $FF, $FF ; terminators
VideoData_e8bd: ; 0xe8bd
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
db $FF, $FF ; terminators
VideoData_e8d4: ; 0xe8d4
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
db $FF, $FF ; terminators
StageBlueFieldTopGfx_GameBoy: ; 0xe8f2
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageBlueFieldTopGfx_GameBoyColor: ; 0xe92c
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
VIDEO_DATA_TILES_BANK2 StageBlueFieldTopGfx4, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldTopTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageBlueFieldTopPalettes, $80
db $FF, $FF ; terminators
StageBlueFieldBottomGfx_GameBoy: ; 0xe982
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageBlueFieldBottomGfx_GameBoyColor: ; 0xe9bc
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 StageBlueFieldBottomGfx1, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES StageBlueFieldBottomPalettes, $80
db $FF, $FF ; terminators
StageGengarBonusGfx_GameBoy: ; 0xea12
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES GengarBonusBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
VIDEO_DATA_TILEMAP GengarBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageGengarBonusGfx_GameBoyColor: ; 0xea5a
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
VIDEO_DATA_TILES GengarBonusBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
VIDEO_DATA_TILES_BANK2 GengarBonus1Gfx, vTilesSH, $1000
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP GengarBonusBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 GengarBonusBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES GengarBonusPalettes, $80
db $FF, $FF ; terminators
StageMewtwoBonusGfx_GameBoy: ; 0xeabe
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MewtwoBonusBaseGameBoyGfx, vTilesSH, $1000
VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
VIDEO_DATA_TILEMAP MewtwoBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageMewtwoBonusGfx_GameBoyColor: ; 0xeaf8
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MewtwoBonusBaseGameBoyColorGfx, vTilesSH, $1000
VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
; Can't use a macro here because it's copying the tiles from VRAM, not ROM.
dw vTilesOB
db $20 ; This is an arbitrary bank, since the data is in VRAM, not ROM.
dw vTilesSH
dw $4002
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP MewtoBonusBottomTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 MewtoBonusBottomTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES MewtwoBonusPalettes, $80
db $FF, $FF ; terminators
StageMeowthBonusGfx_GameBoy: ; 0xeb4e
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MeowthBonusBaseGameBoyGfx, vTilesSH, $a00
VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageMeowthBonusGfx_GameBoyColor: ; 0xeb88
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES MeowthBonusBaseGameBoyColorGfx, vTilesSH, $900
VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 MeowthBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES MeowthBonusPalettes, $80
db $FF, $FF ; terminators
StageDiglettBonusGfx_GameBoy: ; 0xebd7
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES DiglettBonusBaseGameBoyGfx, vTilesSH, $e00 ; $e00 is actually $100 too many bytes. Should only be $d00. This accidentally loads palette data after the tile graphics.
VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageDiglettBonusGfx_GameBoyColor: ; 0xec11
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES DiglettBonusBaseGameBoyColorGfx, vTilesSH, $e00
VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 DiglettBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES DiglettBonusPalettes, $80
db $FF, $FF ; terminators
StageSeelBonusGfx_GameBoy: ; 0xec60
VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES SeelBonusBaseGameBoyGfx, vTilesSH, $d00 ; $d00 is actually $100 too many bytes. Should only be $c00. This accidentally loads palette data after the tile graphics.
VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoy, vBGMap, $400
db $FF, $FF ; terminators
StageSeelBonusGfx_GameBoyColor: ; 0xec9a
VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
VIDEO_DATA_TILES SeelBonusBaseGameBoyColorGfx, vTilesSH, $b00 ; Should actually be $a00 bytes, not $b00
VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoyColor, vBGMap, $400
VIDEO_DATA_TILEMAP_BANK2 SeelBonusTilemap2_GameBoyColor, vBGMap, $400
VIDEO_DATA_PALETTES SeelBonusPalettes, $80
db $FF, $FF ; terminators
CheckStageTransition: ; 0xece9
call Func_ed5e
ld a, [wBallYPos + 1]
add $10
cp $18
jr c, .moving_up
cp $b8
ret c
ld a, [wCurrentStage]
ld c, a
ld b, $0
ld hl, BallMovingDownStageTransitions
add hl, bc
ld a, [hl]
cp $ff
jr z, .rip
call FieldVerticalTransition
ld a, [wBallYPos + 1]
sub $88
ld [wBallYPos + 1], a
ret
.moving_up
ld a, [wCurrentStage]
ld c, a
ld b, $0
ld hl, BallMovingUpStageTransitions
add hl, bc
ld a, [hl]
cp $ff
jr z, .rip
call FieldVerticalTransition
ld a, [wBallYPos + 1]
add $88
ld [wBallYPos + 1], a
ret
.rip
ld a, $1
ld [wd4ae], a
callba HandleBallLoss
ret
BallMovingUpStageTransitions: ; 0xed3e
; Maps the relationship between stages when
; the ball moves out of the screen upward.
db $FF ; STAGE_RED_FIELD_TOP
db STAGE_RED_FIELD_TOP ; STAGE_RED_FIELD_BOTTOM
db $FF
db $02
db $FF ; STAGE_BLUE_FIELD_TOP
db STAGE_BLUE_FIELD_TOP ; STAGE_BLUE_FIELD_BOTTOM
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_SEEL_BONUS
db $FF ; STAGE_SEEL_BONUS
BallMovingDownStageTransitions: ; 0xed4e
; Maps the relationship between stages when
; the ball moves out of the screen downward.
db STAGE_RED_FIELD_BOTTOM ; STAGE_RED_FIELD_TOP
db $FF ; STAGE_RED_FIELD_BOTTOM
db $03
db $FF
db STAGE_BLUE_FIELD_BOTTOM ; STAGE_BLUE_FIELD_TOP
db $FF ; STAGE_BLUE_FIELD_BOTTOM
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_GENGAR_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEWTWO_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_MEOWTH_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_DIGLETT_BONUS
db $FF ; STAGE_SEEL_BONUS
db $FF ; STAGE_SEEL_BONUS
Func_ed5e: ; 0xed5e
ld hl, wSCX
ld a, [wd7ac]
and a
jr nz, .modify_scx_and_scy
ld a, [wBallXPos + 1]
cp $9a
ld a, 2
jr nc, .okay1
ld a, -2
.okay1
ld [wd7aa], a
add [hl]
cp $22
jr z, .modify_scx_and_scy
bit 7, a
jr nz, .modify_scx_and_scy
ld [hl], a
.modify_scx_and_scy
ld a, [hl]
ld hl, wd79f
sub [hl]
ld [hSCX], a
xor a
ld hl, wd7a0
sub [hl]
ld [hSCY], a
ret
INCLUDE "engine/pinball_game/vertical_screen_transition.asm"
Func_ed8e: ; 0xed8e
xor a