Raymond Dodge
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1b28bdd2b5
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Separate a part of the ball capture smoke graphics from the pikachu saver graphics
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2023-12-09 09:04:52 -06:00 |
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Marcus Huderle
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836c3c8dec
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Merge branch 'oam_constants'
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2023-10-07 09:51:38 -05:00 |
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Raymond Dodge
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3e08ef427f
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Convert stage collision masks to png
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2023-09-11 14:50:51 -05:00 |
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Raymond Dodge
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d5b3210856
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Rebrand OAM system to Sprite system
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2023-09-10 02:24:52 -04:00 |
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Marcus Huderle
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8e1796be30
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Update name of evo mode mon objects counts file
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2023-01-08 11:09:03 -06:00 |
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Marcus Huderle
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1630073238
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Fix extra ball documentation. It was mistaken for bonus multiplier long ago
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2023-01-06 17:46:23 -06:00 |
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Marcus Huderle
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f565e31d51
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Fully document flipper collision system
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2021-05-15 11:00:06 -05:00 |
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Marcus Huderle
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4bc7971178
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Rename 'evolution line' to 'catchem mon' because those constants represent catchable pokemon during catchem mode
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2018-05-13 13:04:22 -07:00 |
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Marcus Huderle
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5837b8a4b2
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Move slot billboard palettes into own file
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2018-05-13 12:18:58 -07:00 |
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Marcus Huderle
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802b7e9fc4
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Label evolution trinket palettes
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2018-05-13 12:14:31 -07:00 |
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Marcus Huderle
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0297b8f6f2
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Re-organize unused data blobs
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2017-09-13 18:29:49 -07:00 |
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Marcus Huderle
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023bacc23f
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Move data and code out of main.asm
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2017-09-07 20:49:20 -07:00 |
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Marcus Huderle
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4a4c64ca16
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Finish labeling billboard queued tiledata
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2017-08-13 10:36:40 -07:00 |
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chaos-lord
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248861c859
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Labeled the catch mode mystery data and catch mode "catch the mon" phase Variables
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2017-07-23 19:45:29 +01:00 |
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Marcus Huderle
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f56a2fc512
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Fix SPECIAL_MODE_ constants. They were mislabeled.
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2017-07-19 22:16:44 -07:00 |
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chaos-lord
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da4e2bbd49
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labelled collision handlers
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2017-07-12 18:59:28 +01:00 |
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chaos-lord
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3a675d926f
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Labeled a core time function and vars
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2017-07-12 16:41:58 +01:00 |
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chaos-lord
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cfb351f072
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more travel changes
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2017-07-11 18:46:53 +01:00 |
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Marcus Huderle
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43cf288a35
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More main.asm cleanup
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2017-07-09 19:41:39 -07:00 |
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Marcus Huderle
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50240b834c
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Finish labeling all funcs in blue and red resolve_collision files
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2017-07-09 16:03:44 -07:00 |
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Marcus Huderle
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66e007a359
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Label slot cave things, and rumble
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2017-07-09 11:56:35 -07:00 |
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chaos-lord
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6c9e09ef62
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fix
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2017-07-09 18:13:47 +01:00 |
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Marcus Huderle
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2f7383f03d
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Cleanup scrolling text labels. Use macro for the wram locations. Move text.asm -> text/scrolling_text.asm
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2017-07-08 18:34:44 -07:00 |
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Marcus Huderle
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7c97dcbc6c
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Merge branch 'chaos_requests'
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2017-07-08 17:48:39 -07:00 |
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chaos-lord
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75f8a8fdeb
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Large amount of text-function labeling
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2017-07-09 01:01:57 +01:00 |
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Marcus Huderle
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5191114150
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Labeled map-move counter stuff. Started pulling queued graphics data into separate files
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2017-07-08 13:20:11 -07:00 |
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Marcus Huderle
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1add8675b3
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Merge pull request #13 from NieDzejkob/permissions
Stop using Win^H^H^Hwindows DansGame
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2017-07-08 07:23:24 -07:00 |
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Marcus Huderle
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b4d7dffd1c
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Label evolution, joypad, message box things
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2017-07-07 19:57:13 -07:00 |
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chaos-lord
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ac423638ed
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labeled some text and evolution stuff
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2017-07-08 01:33:55 +01:00 |
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NieDzejkob
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0d6ede3fd2
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Stop using Win^H^H^Hwindows DansGame
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2017-07-07 22:46:11 +02:00 |
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Marcus Huderle
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ef17a2820d
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Label a bunch of stuff in blue and red resolve_collision files
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2017-07-06 19:45:47 -07:00 |
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aaaaaa123456789
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d691417d32
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Added linkerscript to comply with new rgbds
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2017-07-06 20:20:39 -03:00 |
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Marcus Huderle
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23a4406b79
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Tidy up call table formatting
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2017-07-04 14:58:23 -07:00 |
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Marcus Huderle
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e0ead8526e
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More refactoring stuff out of main.asm
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2017-07-04 14:40:08 -07:00 |
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Marcus Huderle
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f8b61dfb14
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More wram.asm labeling and cleanup
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2017-07-04 09:55:16 -07:00 |
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Marcus Huderle
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da545c3609
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Label all Ball Bonus things
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2017-07-03 15:28:45 -07:00 |
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Marcus Huderle
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e9b44a46d0
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Label some wram offsets
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2017-07-03 11:03:23 -07:00 |
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Marcus Huderle
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a9c6150a2b
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Cleanup references to wStageCollisionMap
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2017-07-02 18:43:35 -05:00 |
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Marcus Huderle
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da71bffe8a
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Move billboard tiledata loading logic into separate file
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2017-07-02 18:14:11 -05:00 |
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Marcus Huderle
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d537a5c7bf
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Move extra ball logic into separate file
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2017-07-02 17:48:58 -05:00 |
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Marcus Huderle
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4bcfa81438
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Label wCurBonusMultiplier and move bonus multplier logic into separate file
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2017-07-02 17:45:36 -05:00 |
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Marcus Huderle
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88c6c4a96a
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Move the rest of the pokedex logic into engine/pokedex.asm
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2017-07-02 17:34:50 -05:00 |
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Marcus Huderle
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76dbb41a2f
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Move game object collision logic into separate files for each stage
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2017-07-02 17:29:36 -05:00 |
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Marcus Huderle
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d73a1f172e
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Move object collision routines into separate files
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2017-07-02 16:50:30 -05:00 |
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Marcus Huderle
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30c5ce5c20
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Move Catch'Em mode logic to separate file
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2017-07-02 15:24:06 -05:00 |
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Marcus Huderle
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b7db9b3cee
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Move Ball palettes into separate file
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2017-07-02 15:14:25 -05:00 |
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Marcus Huderle
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470e41e585
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Use constant for number of times needed to beat mewtwo bonus stage for mew
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2017-07-02 14:43:51 -05:00 |
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Marcus Huderle
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7fc29c831b
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Use dynamic values for Mew map check
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2017-07-02 14:41:54 -05:00 |
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Marcus Huderle
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d96ff8f4ad
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Label some more catch em mode and timer stuff
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2017-07-02 14:29:50 -05:00 |
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Marcus Huderle
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6f610f7b80
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Add SPECIAL_MODE constants
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2017-07-02 14:16:38 -05:00 |
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