Commit Graph

399 Commits

Author SHA1 Message Date
Raymond Dodge
1b28bdd2b5 Separate a part of the ball capture smoke graphics from the pikachu saver graphics 2023-12-09 09:04:52 -06:00
Marcus Huderle
836c3c8dec Merge branch 'oam_constants' 2023-10-07 09:51:38 -05:00
Raymond Dodge
3e08ef427f Convert stage collision masks to png 2023-09-11 14:50:51 -05:00
Raymond Dodge
d5b3210856
Rebrand OAM system to Sprite system 2023-09-10 02:24:52 -04:00
Marcus Huderle
8e1796be30 Update name of evo mode mon objects counts file 2023-01-08 11:09:03 -06:00
Marcus Huderle
1630073238 Fix extra ball documentation. It was mistaken for bonus multiplier long ago 2023-01-06 17:46:23 -06:00
Marcus Huderle
f565e31d51 Fully document flipper collision system 2021-05-15 11:00:06 -05:00
Marcus Huderle
4bc7971178 Rename 'evolution line' to 'catchem mon' because those constants represent catchable pokemon during catchem mode 2018-05-13 13:04:22 -07:00
Marcus Huderle
5837b8a4b2 Move slot billboard palettes into own file 2018-05-13 12:18:58 -07:00
Marcus Huderle
802b7e9fc4 Label evolution trinket palettes 2018-05-13 12:14:31 -07:00
Marcus Huderle
0297b8f6f2 Re-organize unused data blobs 2017-09-13 18:29:49 -07:00
Marcus Huderle
023bacc23f Move data and code out of main.asm 2017-09-07 20:49:20 -07:00
Marcus Huderle
4a4c64ca16 Finish labeling billboard queued tiledata 2017-08-13 10:36:40 -07:00
chaos-lord
248861c859 Labeled the catch mode mystery data and catch mode "catch the mon" phase Variables 2017-07-23 19:45:29 +01:00
Marcus Huderle
f56a2fc512 Fix SPECIAL_MODE_ constants. They were mislabeled. 2017-07-19 22:16:44 -07:00
chaos-lord
da4e2bbd49 labelled collision handlers 2017-07-12 18:59:28 +01:00
chaos-lord
3a675d926f Labeled a core time function and vars 2017-07-12 16:41:58 +01:00
chaos-lord
cfb351f072 more travel changes 2017-07-11 18:46:53 +01:00
Marcus Huderle
43cf288a35 More main.asm cleanup 2017-07-09 19:41:39 -07:00
Marcus Huderle
50240b834c Finish labeling all funcs in blue and red resolve_collision files 2017-07-09 16:03:44 -07:00
Marcus Huderle
66e007a359 Label slot cave things, and rumble 2017-07-09 11:56:35 -07:00
chaos-lord
6c9e09ef62 fix 2017-07-09 18:13:47 +01:00
Marcus Huderle
2f7383f03d Cleanup scrolling text labels. Use macro for the wram locations. Move text.asm -> text/scrolling_text.asm 2017-07-08 18:34:44 -07:00
Marcus Huderle
7c97dcbc6c Merge branch 'chaos_requests' 2017-07-08 17:48:39 -07:00
chaos-lord
75f8a8fdeb Large amount of text-function labeling 2017-07-09 01:01:57 +01:00
Marcus Huderle
5191114150 Labeled map-move counter stuff. Started pulling queued graphics data into separate files 2017-07-08 13:20:11 -07:00
Marcus Huderle
1add8675b3 Merge pull request #13 from NieDzejkob/permissions
Stop using Win^H^H^Hwindows DansGame
2017-07-08 07:23:24 -07:00
Marcus Huderle
b4d7dffd1c Label evolution, joypad, message box things 2017-07-07 19:57:13 -07:00
chaos-lord
ac423638ed labeled some text and evolution stuff 2017-07-08 01:33:55 +01:00
NieDzejkob
0d6ede3fd2 Stop using Win^H^H^Hwindows DansGame 2017-07-07 22:46:11 +02:00
Marcus Huderle
ef17a2820d Label a bunch of stuff in blue and red resolve_collision files 2017-07-06 19:45:47 -07:00
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d691417d32 Added linkerscript to comply with new rgbds 2017-07-06 20:20:39 -03:00
Marcus Huderle
23a4406b79 Tidy up call table formatting 2017-07-04 14:58:23 -07:00
Marcus Huderle
e0ead8526e More refactoring stuff out of main.asm 2017-07-04 14:40:08 -07:00
Marcus Huderle
f8b61dfb14 More wram.asm labeling and cleanup 2017-07-04 09:55:16 -07:00
Marcus Huderle
da545c3609 Label all Ball Bonus things 2017-07-03 15:28:45 -07:00
Marcus Huderle
e9b44a46d0 Label some wram offsets 2017-07-03 11:03:23 -07:00
Marcus Huderle
a9c6150a2b Cleanup references to wStageCollisionMap 2017-07-02 18:43:35 -05:00
Marcus Huderle
da71bffe8a Move billboard tiledata loading logic into separate file 2017-07-02 18:14:11 -05:00
Marcus Huderle
d537a5c7bf Move extra ball logic into separate file 2017-07-02 17:48:58 -05:00
Marcus Huderle
4bcfa81438 Label wCurBonusMultiplier and move bonus multplier logic into separate file 2017-07-02 17:45:36 -05:00
Marcus Huderle
88c6c4a96a Move the rest of the pokedex logic into engine/pokedex.asm 2017-07-02 17:34:50 -05:00
Marcus Huderle
76dbb41a2f Move game object collision logic into separate files for each stage 2017-07-02 17:29:36 -05:00
Marcus Huderle
d73a1f172e Move object collision routines into separate files 2017-07-02 16:50:30 -05:00
Marcus Huderle
30c5ce5c20 Move Catch'Em mode logic to separate file 2017-07-02 15:24:06 -05:00
Marcus Huderle
b7db9b3cee Move Ball palettes into separate file 2017-07-02 15:14:25 -05:00
Marcus Huderle
470e41e585 Use constant for number of times needed to beat mewtwo bonus stage for mew 2017-07-02 14:43:51 -05:00
Marcus Huderle
7fc29c831b Use dynamic values for Mew map check 2017-07-02 14:41:54 -05:00
Marcus Huderle
d96ff8f4ad Label some more catch em mode and timer stuff 2017-07-02 14:29:50 -05:00
Marcus Huderle
6f610f7b80 Add SPECIAL_MODE constants 2017-07-02 14:16:38 -05:00