Rename camera files

This commit is contained in:
Fexty12573 2024-06-17 14:56:06 +02:00
parent 3aff601011
commit 0856417f39
75 changed files with 153 additions and 162 deletions

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@ -1,11 +1,51 @@
#ifndef POKEPLATINUM_UNK_02020020_H #ifndef POKEPLATINUM_CAMERA_H
#define POKEPLATINUM_UNK_02020020_H #define POKEPLATINUM_CAMERA_H
#include "struct_decls/struct_020203AC_decl.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
#include <nitro/fx/fx.h> #include <nitro/fx/fx.h>
typedef struct {
VecFx32 unk_00;
VecFx32 unk_0C;
VecFx32 unk_18;
} UnkStruct_020203AC_sub2;
typedef struct {
fx32 unk_00;
fx32 unk_04;
fx32 unk_08;
fx32 unk_0C;
fx32 unk_10;
} UnkStruct_020203AC_sub1;
typedef struct {
int unk_00;
int unk_04;
int unk_08;
int unk_0C;
BOOL unk_10;
BOOL unk_14;
BOOL unk_18;
BOOL unk_1C;
VecFx32 * unk_20;
} UnkStruct_02020304;
typedef struct UnkStruct_020203AC_t {
UnkStruct_020203AC_sub1 unk_00;
UnkStruct_020203AC_sub2 unk_14;
fx32 unk_38;
CameraAngle cameraAngle;
u8 unk_44;
u16 unk_46;
VecFx32 unk_48;
const VecFx32 * unk_54;
BOOL unk_58;
BOOL unk_5C;
BOOL unk_60;
UnkStruct_02020304 * unk_64;
} UnkStruct_020203AC;
void sub_02020304(const int param0, const int param1, const int param2, const int param3, UnkStruct_020203AC * param4); void sub_02020304(const int param0, const int param1, const int param2, const int param3, UnkStruct_020203AC * param4);
void sub_02020390(UnkStruct_020203AC * param0); void sub_02020390(UnkStruct_020203AC * param0);
UnkStruct_020203AC * sub_020203AC(const int param0); UnkStruct_020203AC * sub_020203AC(const int param0);
@ -41,4 +81,4 @@ VecFx32 sub_02020ABC(UnkStruct_020203AC const * param0);
void sub_02020ACC(const VecFx32 * param0, UnkStruct_020203AC * param1); void sub_02020ACC(const VecFx32 * param0, UnkStruct_020203AC * param1);
void sub_02020ADC(const VecFx32 * param0, UnkStruct_020203AC * param1); void sub_02020ADC(const VecFx32 * param0, UnkStruct_020203AC * param1);
#endif // POKEPLATINUM_UNK_02020020_H #endif // POKEPLATINUM_CAMERA_H

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@ -2,7 +2,7 @@
#define POKEPLATINUM_FIELD_SYSTEM_STRUCT_H #define POKEPLATINUM_FIELD_SYSTEM_STRUCT_H
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0202610C.h" #include "struct_defs/struct_0202610C.h"
#include "journal.h" #include "journal.h"
#include "struct_decls/struct_02039E30_decl.h" #include "struct_decls/struct_02039E30_decl.h"

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@ -1,7 +1,7 @@
#ifndef POKEPLATINUM_OV5_021EAFA4_H #ifndef POKEPLATINUM_OV5_021EAFA4_H
#define POKEPLATINUM_OV5_021EAFA4_H #define POKEPLATINUM_OV5_021EAFA4_H
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay005/struct_ov5_021EB0E0_decl.h" #include "overlay005/struct_ov5_021EB0E0_decl.h"
#include <nitro/fx/fx.h> #include <nitro/fx/fx.h>

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@ -1,7 +1,7 @@
#ifndef POKEPLATINUM_OV6_0223E140_H #ifndef POKEPLATINUM_OV6_0223E140_H
#define POKEPLATINUM_OV6_0223E140_H #define POKEPLATINUM_OV6_0223E140_H
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "field/field_system_decl.h" #include "field/field_system_decl.h"
#include "struct_decls/struct_020508D4_decl.h" #include "struct_decls/struct_020508D4_decl.h"
#include "overlay005/struct_ov5_021D1BEC_decl.h" #include "overlay005/struct_ov5_021D1BEC_decl.h"

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@ -8,7 +8,7 @@
#include "struct_decls/struct_0200C440_decl.h" #include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_02013A04_decl.h" #include "struct_decls/struct_02013A04_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
#include "trainer_info.h" #include "trainer_info.h"

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@ -3,7 +3,7 @@
#include "struct_decls/sprite_decl.h" #include "struct_decls/sprite_decl.h"
#include "struct_defs/archived_sprite.h" #include "struct_defs/archived_sprite.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
typedef struct { typedef struct {
UnkStruct_020203AC * unk_00; UnkStruct_020203AC * unk_00;

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@ -11,7 +11,7 @@
#include "struct_defs/struct_02017294.h" #include "struct_defs/struct_02017294.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0203E274.h" #include "struct_defs/struct_0203E274.h"
#include "struct_defs/struct_0205AA50.h" #include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0207C690.h" #include "struct_defs/struct_0207C690.h"

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@ -7,7 +7,7 @@
#include "struct_decls/struct_0200C6E4_decl.h" #include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0205AA50.h" #include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0207C690.h" #include "struct_defs/struct_0207C690.h"
#include "overlay100/struct_ov100_021D36CC.h" #include "overlay100/struct_ov100_021D36CC.h"

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@ -1,8 +1,8 @@
#ifndef POKEPLATINUM_STRUCT_OV100_021D4890_H #ifndef POKEPLATINUM_STRUCT_OV100_021D4890_H
#define POKEPLATINUM_STRUCT_OV100_021D4890_H #define POKEPLATINUM_STRUCT_OV100_021D4890_H
#include "struct_decls/struct_020203AC_decl.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
#include "camera.h"
#include <nitro/fx/fx.h> #include <nitro/fx/fx.h>

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@ -2,7 +2,7 @@
#define POKEPLATINUM_OV113_0225E368_H #define POKEPLATINUM_OV113_0225E368_H
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay113/struct_ov113_0225DBCC_decl.h" #include "overlay113/struct_ov113_0225DBCC_decl.h"
#include "overlay113/struct_ov113_0225EB20.h" #include "overlay113/struct_ov113_0225EB20.h"
#include "overlay113/struct_ov113_02260818.h" #include "overlay113/struct_ov113_02260818.h"

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@ -6,7 +6,7 @@
#include "struct_decls/struct_0200C6E4_decl.h" #include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0207C690.h" #include "struct_defs/struct_0207C690.h"
#include "overlay116/struct_ov116_022649E4_sub1.h" #include "overlay116/struct_ov116_022649E4_sub1.h"

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@ -10,7 +10,7 @@
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "struct_defs/struct_0205AA50.h" #include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0207C690.h" #include "struct_defs/struct_0207C690.h"

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@ -1,6 +0,0 @@
#ifndef POKEPLATINUM_STRUCT_020203AC_DECL_H
#define POKEPLATINUM_STRUCT_020203AC_DECL_H
typedef struct UnkStruct_020203AC_t UnkStruct_020203AC;
#endif // POKEPLATINUM_STRUCT_020203AC_DECL_H

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@ -13,7 +13,7 @@
#include "struct_decls/pokemon_animation_sys_decl.h" #include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/sprite_decl.h" #include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
#include "struct_defs/archived_poke_sprite_data.h" #include "struct_defs/archived_poke_sprite_data.h"

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@ -4,7 +4,7 @@
#include "functypes/funcptr_02014014.h" #include "functypes/funcptr_02014014.h"
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "functypes/funcptr_020146F4.h" #include "functypes/funcptr_020146F4.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "spl.h" #include "spl.h"
#include <nnsys.h> #include <nnsys.h>

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@ -85,7 +85,7 @@ Static main
Object main.nef.p/src_unk_0201E86C.c.o Object main.nef.p/src_unk_0201E86C.c.o
Object main.nef.p/src_unk_0201F834.c.o Object main.nef.p/src_unk_0201F834.c.o
Object main.nef.p/src_gx_layers.c.o Object main.nef.p/src_gx_layers.c.o
Object main.nef.p/src_unk_02020020.c.o Object main.nef.p/src_camera.c.o
Object main.nef.p/src_unk_02020AEC.c.o Object main.nef.p/src_unk_02020AEC.c.o
Object main.nef.p/src_unk_020218BC.c.o Object main.nef.p/src_unk_020218BC.c.o
Object main.nef.p/src_touch_screen.c.o Object main.nef.p/src_touch_screen.c.o

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@ -8,51 +8,10 @@
#include "heap.h" #include "heap.h"
#include "unk_0201E190.h" #include "unk_0201E190.h"
#include "unk_02020020.h" #include "camera.h"
GXBufferMode Unk_02100844 = GX_BUFFERMODE_W; GXBufferMode Unk_02100844 = GX_BUFFERMODE_W;
typedef struct {
VecFx32 unk_00;
VecFx32 unk_0C;
VecFx32 unk_18;
} UnkStruct_020203AC_sub2;
typedef struct {
fx32 unk_00;
fx32 unk_04;
fx32 unk_08;
fx32 unk_0C;
fx32 unk_10;
} UnkStruct_020203AC_sub1;
typedef struct {
int unk_00;
int unk_04;
int unk_08;
int unk_0C;
BOOL unk_10;
BOOL unk_14;
BOOL unk_18;
BOOL unk_1C;
VecFx32 * unk_20;
} UnkStruct_02020304;
typedef struct UnkStruct_020203AC_t {
UnkStruct_020203AC_sub1 unk_00;
UnkStruct_020203AC_sub2 unk_14;
fx32 unk_38;
CameraAngle cameraAngle;
u8 unk_44;
u16 unk_46;
VecFx32 unk_48;
const VecFx32 * unk_54;
BOOL unk_58;
BOOL unk_5C;
BOOL unk_60;
UnkStruct_02020304 * unk_64;
} UnkStruct_020203AC;
static UnkStruct_020203AC * Unk_021C0770 = NULL; static UnkStruct_020203AC * Unk_021C0770 = NULL;
static void sub_02020020 (UnkStruct_020203AC * param0) static void sub_02020020 (UnkStruct_020203AC * param0)

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@ -20,7 +20,7 @@
#include "struct_decls/struct_02015214_decl.h" #include "struct_decls/struct_02015214_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
@ -69,7 +69,7 @@
#include "unk_0201E86C.h" #include "unk_0201E86C.h"
#include "unk_0201F834.h" #include "unk_0201F834.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -79,7 +79,7 @@ pokeplatinum_c = files(
'unk_0201E3D8.c', 'unk_0201E3D8.c',
'unk_0201E86C.c', 'unk_0201E86C.c',
'unk_0201F834.c', 'unk_0201F834.c',
'unk_02020020.c', 'camera.c',
'unk_02020AEC.c', 'unk_02020AEC.c',
'unk_020218BC.c', 'unk_020218BC.c',
'touch_screen.c', 'touch_screen.c',

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@ -10,7 +10,6 @@
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "pokemon.h" #include "pokemon.h"
@ -45,7 +44,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201CCF0.h" #include "unk_0201CCF0.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "unk_02054884.h" #include "unk_02054884.h"
#include "pokemon.h" #include "pokemon.h"

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@ -5,7 +5,6 @@
#include "constants/trainer.h" #include "constants/trainer.h"
#include "message.h" #include "message.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
#include "trainer_info.h" #include "trainer_info.h"
@ -36,7 +35,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -40,7 +40,7 @@
#include "unk_0201E86C.h" #include "unk_0201E86C.h"
#include "unk_0201F834.h" #include "unk_0201F834.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02020AEC.h" #include "unk_02020AEC.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "savedata_misc.h" #include "savedata_misc.h"

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@ -1,7 +1,7 @@
#include <nitro.h> #include <nitro.h>
#include <string.h> #include <string.h>
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020508D4_decl.h" #include "struct_decls/struct_020508D4_decl.h"
#include "struct_decls/struct_02061AB4_decl.h" #include "struct_decls/struct_02061AB4_decl.h"
#include "overlay005/struct_ov5_021D3CE4_decl.h" #include "overlay005/struct_ov5_021D3CE4_decl.h"
@ -13,7 +13,7 @@
#include "unk_02005474.h" #include "unk_02005474.h"
#include "unk_0200F174.h" #include "unk_0200F174.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020508D4.h" #include "unk_020508D4.h"
#include "unk_02054D00.h" #include "unk_02054D00.h"
#include "unk_02056B30.h" #include "unk_02056B30.h"

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@ -4,7 +4,7 @@
#include "field/field_system.h" #include "field/field_system.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay005/ov5_021D5B40.h" #include "overlay005/ov5_021D5B40.h"
typedef struct { typedef struct {

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@ -32,7 +32,7 @@
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201E190.h" #include "unk_0201E190.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "unk_0202309C.h" #include "unk_0202309C.h"
#include "overlay005/ov5_021D57BC.h" #include "overlay005/ov5_021D57BC.h"

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@ -1,12 +1,12 @@
#include <nitro.h> #include <nitro.h>
#include <string.h> #include <string.h>
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay005/ov5_021EAFA4.h" #include "overlay005/ov5_021EAFA4.h"
typedef struct UnkStruct_ov5_021EB0E0_t { typedef struct UnkStruct_ov5_021EB0E0_t {

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@ -2,14 +2,14 @@
#include <string.h> #include <string.h>
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "field/field_system.h" #include "field/field_system.h"
#include "unk_0200D9E8.h" #include "unk_0200D9E8.h"
#include "heap.h" #include "heap.h"
#include "unk_0201CCF0.h" #include "unk_0201CCF0.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay005/ov5_021F0EB0.h" #include "overlay005/ov5_021F0EB0.h"
typedef struct { typedef struct {

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@ -6,7 +6,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020508D4_decl.h" #include "struct_decls/struct_020508D4_decl.h"
#include "struct_decls/struct_0205E884_decl.h" #include "struct_decls/struct_0205E884_decl.h"
#include "struct_decls/struct_02061AB4_decl.h" #include "struct_decls/struct_02061AB4_decl.h"
@ -35,7 +35,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "field_system.h" #include "field_system.h"
#include "unk_020508D4.h" #include "unk_020508D4.h"
#include "player_avatar.h" #include "player_avatar.h"

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@ -37,7 +37,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_02025E08.h" #include "unk_02025E08.h"

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@ -36,7 +36,7 @@
#include "heap.h" #include "heap.h"
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02025E08.h" #include "unk_02025E08.h"
#include "trainer_info.h" #include "trainer_info.h"
#include "savedata_misc.h" #include "savedata_misc.h"

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@ -5,7 +5,7 @@
#include "struct_decls/struct_02009714_decl.h" #include "struct_decls/struct_02009714_decl.h"
#include "struct_decls/struct_02009DC8_decl.h" #include "struct_decls/struct_02009DC8_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020216E0_decl.h" #include "struct_decls/struct_020216E0_decl.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
@ -52,7 +52,7 @@
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02020AEC.h" #include "unk_02020AEC.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "unk_0202298C.h" #include "unk_0202298C.h"

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@ -14,7 +14,7 @@
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_party_decl.h" #include "struct_decls/struct_party_decl.h"
#include "struct_defs/struct_0200D0F4.h" #include "struct_defs/struct_0200D0F4.h"
@ -54,7 +54,7 @@
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -2,11 +2,11 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "overlay011/ov11_0221F840.h" #include "overlay011/ov11_0221F840.h"

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@ -2,7 +2,7 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h" #include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
@ -10,7 +10,7 @@
#include "spl.h" #include "spl.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay012/ov12_0221FC20.h" #include "overlay012/ov12_0221FC20.h"
#include "overlay012/ov12_0222389C.h" #include "overlay012/ov12_0222389C.h"
#include "overlay012/ov12_02235254.h" #include "overlay012/ov12_02235254.h"

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@ -1,7 +1,7 @@
#include <nitro.h> #include <nitro.h>
#include <string.h> #include <string.h>
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay012/struct_ov12_02225640.h" #include "overlay012/struct_ov12_02225640.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
@ -9,7 +9,7 @@
#include "spl.h" #include "spl.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay012/ov12_0221FC20.h" #include "overlay012/ov12_0221FC20.h"
#include "overlay012/ov12_02225640.h" #include "overlay012/ov12_02225640.h"
#include "overlay012/ov12_02235254.h" #include "overlay012/ov12_02235254.h"

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@ -4,7 +4,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_02099F80.h" #include "struct_defs/struct_02099F80.h"
#include "overlay017/struct_ov17_0223E838.h" #include "overlay017/struct_ov17_0223E838.h"
@ -43,7 +43,7 @@
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "game_options.h" #include "game_options.h"
#include "unk_020366A0.h" #include "unk_020366A0.h"

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@ -9,7 +9,7 @@
#include "struct_decls/struct_02009DC8_decl.h" #include "struct_decls/struct_02009DC8_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"

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@ -8,7 +8,7 @@
#include "struct_decls/struct_02009DC8_decl.h" #include "struct_decls/struct_02009DC8_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"

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@ -30,7 +30,7 @@
#include "unk_02013A04.h" #include "unk_02013A04.h"
#include "heap.h" #include "heap.h"
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_02025E08.h" #include "unk_02025E08.h"
#include "unk_0202854C.h" #include "unk_0202854C.h"

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@ -10,7 +10,7 @@
#include "struct_decls/struct_02015920_decl.h" #include "struct_decls/struct_02015920_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
@ -61,7 +61,7 @@
#include "unk_0201E86C.h" #include "unk_0201E86C.h"
#include "unk_0201F834.h" #include "unk_0201F834.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -1,13 +1,13 @@
#include <nitro.h> #include <nitro.h>
#include <string.h> #include <string.h>
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay070/struct_ov70_0225CC54_decl.h" #include "overlay070/struct_ov70_0225CC54_decl.h"
#include "overlay115/camera_angle.h" #include "overlay115/camera_angle.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay070/ov70_0225C9B4.h" #include "overlay070/ov70_0225C9B4.h"
#include "overlay070/ov70_02260A70.h" #include "overlay070/ov70_02260A70.h"

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@ -6,7 +6,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "message.h" #include "message.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "overlay077/const_ov77_021D742C.h" #include "overlay077/const_ov77_021D742C.h"
@ -41,7 +41,7 @@
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_0201E190.h" #include "unk_0201E190.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"

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@ -6,7 +6,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay077/struct_ov77_021D5564_decl.h" #include "overlay077/struct_ov77_021D5564_decl.h"
#include "overlay077/struct_ov77_021D670C_decl.h" #include "overlay077/struct_ov77_021D670C_decl.h"
#include "overlay077/struct_ov77_021D6734_decl.h" #include "overlay077/struct_ov77_021D6734_decl.h"
@ -36,7 +36,7 @@
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"
#include "overlay077/ov77_021D54B0.h" #include "overlay077/ov77_021D54B0.h"

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@ -4,7 +4,7 @@
#include "struct_decls/struct_02007768_decl.h" #include "struct_decls/struct_02007768_decl.h"
#include "struct_decls/sprite_decl.h" #include "struct_decls/sprite_decl.h"
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/archived_sprite.h" #include "struct_defs/archived_sprite.h"
@ -14,7 +14,7 @@
#include "rtc.h" #include "rtc.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "pokemon.h" #include "pokemon.h"
#include "overlay077/ov77_021D6C70.h" #include "overlay077/ov77_021D6C70.h"

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@ -10,7 +10,7 @@
#include "unk_0200762C.h" #include "unk_0200762C.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "pokemon.h" #include "pokemon.h"
#include "overlay079/ov79_021D3768.h" #include "overlay079/ov79_021D3768.h"

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@ -7,7 +7,7 @@
#include "message.h" #include "message.h"
#include "struct_decls/struct_0200C440_decl.h" #include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "struct_decls/struct_berry_data_decl.h" #include "struct_decls/struct_berry_data_decl.h"
@ -33,7 +33,7 @@
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_020393C8.h" #include "unk_020393C8.h"

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@ -8,7 +8,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
@ -49,7 +49,7 @@
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "trainer_info.h" #include "trainer_info.h"

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@ -9,7 +9,7 @@
#include "message.h" #include "message.h"
#include "struct_decls/struct_02013A04_decl.h" #include "struct_decls/struct_02013A04_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "struct_decls/struct_0202C878_decl.h" #include "struct_decls/struct_0202C878_decl.h"
#include "savedata.h" #include "savedata.h"
@ -44,7 +44,7 @@
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02025E08.h" #include "unk_02025E08.h"

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@ -2,7 +2,7 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0206C8D4.h" #include "struct_defs/struct_0206C8D4.h"
#include "struct_defs/struct_02099F80.h" #include "struct_defs/struct_02099F80.h"
@ -16,7 +16,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201C970.h" #include "unk_0201C970.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_0208C098.h" #include "unk_0208C098.h"
#include "overlay093/ov93_021D0D80.h" #include "overlay093/ov93_021D0D80.h"

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@ -2,7 +2,7 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0206C8D4.h" #include "struct_defs/struct_0206C8D4.h"
#include "struct_defs/struct_02099F80.h" #include "struct_defs/struct_02099F80.h"
@ -16,7 +16,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201C970.h" #include "unk_0201C970.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_0208C098.h" #include "unk_0208C098.h"
#include "overlay093/ov93_021D111C.h" #include "overlay093/ov93_021D111C.h"

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@ -3,7 +3,7 @@
#include "inlines.h" #include "inlines.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay095/struct_ov95_0224773C_decl.h" #include "overlay095/struct_ov95_0224773C_decl.h"
#include "overlay095/struct_ov95_02247958_decl.h" #include "overlay095/struct_ov95_02247958_decl.h"
@ -14,7 +14,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201C970.h" #include "unk_0201C970.h"
#include "unk_0201CED8.h" #include "unk_0201CED8.h"
#include "unk_02020020.h" #include "camera.h"
#include "overlay095/ov95_022476F0.h" #include "overlay095/ov95_022476F0.h"
struct UnkStruct_ov95_02247958_t { struct UnkStruct_ov95_02247958_t {

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@ -35,7 +35,7 @@
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"
#include "overlay099/ov99_021D0D80.h" #include "overlay099/ov99_021D0D80.h"

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@ -28,7 +28,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02024220.h" #include "unk_02024220.h"
#include "game_options.h" #include "game_options.h"
#include "overlay100/ov100_021D0D80.h" #include "overlay100/ov100_021D0D80.h"

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@ -6,7 +6,7 @@
#include "struct_decls/struct_0200C6E4_decl.h" #include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay100/struct_ov100_021D1808.h" #include "overlay100/struct_ov100_021D1808.h"
#include "overlay100/struct_ov100_021D4DD8.h" #include "overlay100/struct_ov100_021D4DD8.h"
@ -25,7 +25,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "overlay100/ov100_021D13E4.h" #include "overlay100/ov100_021D13E4.h"
#include "overlay100/ov100_021D400C.h" #include "overlay100/ov100_021D400C.h"

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@ -6,7 +6,7 @@
#include "struct_decls/struct_0200C6E4_decl.h" #include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay100/struct_ov100_021D1C98.h" #include "overlay100/struct_ov100_021D1C98.h"
#include "overlay100/struct_ov100_021D4DD8.h" #include "overlay100/struct_ov100_021D4DD8.h"
@ -25,7 +25,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "trainer_info.h" #include "trainer_info.h"
#include "overlay100/ov100_021D1C44.h" #include "overlay100/ov100_021D1C44.h"

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@ -7,7 +7,7 @@
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay100/struct_ov100_021D3084.h" #include "overlay100/struct_ov100_021D3084.h"
#include "overlay100/struct_ov100_021D36CC.h" #include "overlay100/struct_ov100_021D36CC.h"
@ -25,7 +25,7 @@
#include "unk_020170BC.h" #include "unk_020170BC.h"
#include "heap.h" #include "heap.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "trainer_info.h" #include "trainer_info.h"
#include "overlay100/ov100_021D2F0C.h" #include "overlay100/ov100_021D2F0C.h"

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@ -22,7 +22,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "trainer_info.h" #include "trainer_info.h"
#include "game_options.h" #include "game_options.h"

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@ -2,11 +2,11 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "overlay104/ov104_0223D5D0.h" #include "overlay104/ov104_0223D5D0.h"

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@ -9,7 +9,7 @@
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_party_decl.h" #include "struct_decls/struct_party_decl.h"
#include "struct_defs/struct_0200D0F4.h" #include "struct_defs/struct_0200D0F4.h"
@ -55,7 +55,7 @@
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "trainer_info.h" #include "trainer_info.h"

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@ -16,7 +16,7 @@
#include "struct_decls/struct_02015920_decl.h" #include "struct_decls/struct_02015920_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "pokemon.h" #include "pokemon.h"
#include "struct_decls/struct_party_decl.h" #include "struct_decls/struct_party_decl.h"
@ -72,7 +72,7 @@
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "unk_0201E86C.h" #include "unk_0201E86C.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -4,7 +4,7 @@
#include "constants/species.h" #include "constants/species.h"
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "overlay113/struct_ov113_0225DBCC_decl.h" #include "overlay113/struct_ov113_0225DBCC_decl.h"
#include "struct_defs/struct_020170F4.h" #include "struct_defs/struct_020170F4.h"
@ -33,7 +33,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201C970.h" #include "unk_0201C970.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_02020020.h" #include "camera.h"
#include "pokemon.h" #include "pokemon.h"
#include "overlay113/ov113_0225E368.h" #include "overlay113/ov113_0225E368.h"
#include "overlay113/ov113_02260620.h" #include "overlay113/ov113_02260620.h"

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@ -12,7 +12,7 @@
#include "struct_decls/struct_02012B20_decl.h" #include "struct_decls/struct_02012B20_decl.h"
#include "struct_decls/font_oam.h" #include "struct_decls/font_oam.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_decls/struct_020218BC_decl.h" #include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h" #include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h" #include "strbuf.h"
@ -66,7 +66,7 @@
#include "unk_0201E86C.h" #include "unk_0201E86C.h"
#include "unk_0201F834.h" #include "unk_0201F834.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_020218BC.h" #include "unk_020218BC.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"

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@ -33,7 +33,7 @@
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02024220.h" #include "unk_02024220.h"
#include "communication_information.h" #include "communication_information.h"
#include "communication_system.h" #include "communication_system.h"

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@ -30,7 +30,7 @@
#include "unk_020170BC.h" #include "unk_020170BC.h"
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "trainer_info.h" #include "trainer_info.h"

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@ -8,7 +8,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "trainer_info.h" #include "trainer_info.h"
@ -51,7 +51,7 @@
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"

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@ -4,7 +4,7 @@
#include "enums.h" #include "enums.h"
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "pokemon.h" #include "pokemon.h"
@ -19,7 +19,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_0202631C.h" #include "unk_0202631C.h"

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@ -7,7 +7,7 @@
#include "struct_decls/struct_0200C704_decl.h" #include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_02018340_decl.h" #include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "pokemon.h" #include "pokemon.h"
@ -47,7 +47,7 @@
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_0201DBEC.h" #include "unk_0201DBEC.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"

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@ -5,7 +5,7 @@
#include "struct_decls/struct_02006C24_decl.h" #include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_020170F4.h" #include "struct_defs/struct_020170F4.h"
#include "struct_defs/struct_02017248.h" #include "struct_defs/struct_02017248.h"
@ -25,7 +25,7 @@
#include "heap.h" #include "heap.h"
#include "unk_0201E3D8.h" #include "unk_0201E3D8.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"
#include "overlay121/ov121_021D0D80.h" #include "overlay121/ov121_021D0D80.h"

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@ -77,7 +77,7 @@
#include "unk_02018340.h" #include "unk_02018340.h"
#include "unk_0201D15C.h" #include "unk_0201D15C.h"
#include "unk_0201D670.h" #include "unk_0201D670.h"
#include "unk_02020020.h" #include "camera.h"
#include "strbuf.h" #include "strbuf.h"
#include "savedata/save_table.h" #include "savedata/save_table.h"
#include "savedata.h" #include "savedata.h"

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@ -2,7 +2,7 @@
#include <string.h> #include <string.h>
#include "struct_decls/sys_task.h" #include "struct_decls/sys_task.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "functypes/funcptr_02014014.h" #include "functypes/funcptr_02014014.h"
#include "struct_defs/struct_02014560.h" #include "struct_defs/struct_02014560.h"
@ -19,7 +19,7 @@
#include "unk_0200D9E8.h" #include "unk_0200D9E8.h"
#include "unk_02014000.h" #include "unk_02014000.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
enum { enum {
EMIT_MAX = 20, EMIT_MAX = 20,

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@ -16,7 +16,7 @@
#include "unk_02005474.h" #include "unk_02005474.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_02050568.h" #include "unk_02050568.h"
#include "vars_flags.h" #include "vars_flags.h"
#include "unk_020508D4.h" #include "unk_020508D4.h"

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@ -17,7 +17,7 @@
#include "unk_02005474.h" #include "unk_02005474.h"
#include "unk_0200F174.h" #include "unk_0200F174.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "map_header.h" #include "map_header.h"
#include "unk_020508D4.h" #include "unk_020508D4.h"
#include "field_map_change.h" #include "field_map_change.h"

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@ -14,7 +14,7 @@
#include "unk_02005474.h" #include "unk_02005474.h"
#include "unk_0200F174.h" #include "unk_0200F174.h"
#include "heap.h" #include "heap.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0203D1B8.h" #include "unk_0203D1B8.h"
#include "unk_020508D4.h" #include "unk_020508D4.h"
#include "field_map_change.h" #include "field_map_change.h"

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@ -3,7 +3,7 @@
#include <string.h> #include <string.h>
#include "struct_decls/struct_02014014_decl.h" #include "struct_decls/struct_02014014_decl.h"
#include "struct_decls/struct_020203AC_decl.h" #include "camera.h"
#include "struct_defs/struct_0207C690.h" #include "struct_defs/struct_0207C690.h"
#include "struct_defs/struct_0207C894.h" #include "struct_defs/struct_0207C894.h"
@ -14,7 +14,7 @@
#include "unk_02014000.h" #include "unk_02014000.h"
#include "heap.h" #include "heap.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "unk_02024220.h" #include "unk_02024220.h"

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@ -12,7 +12,7 @@
#include "unk_0200762C.h" #include "unk_0200762C.h"
#include "unk_02015F84.h" #include "unk_02015F84.h"
#include "gx_layers.h" #include "gx_layers.h"
#include "unk_02020020.h" #include "camera.h"
#include "unk_0202419C.h" #include "unk_0202419C.h"
#include "pokemon.h" #include "pokemon.h"
#include "pokemon_summary_app.h" #include "pokemon_summary_app.h"